Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-27 Thread dan

On 25/01/2014 23:53, Bottiger wrote:

You rather asinine tags

We don't have any tags like that. Rather typical of you to make false
claims, unfortunately some here probably take your asinine postings
seriously.


Ah my mistake, I thought you were lotus. Apologies.


You can't have it both ways, either your servers are so much better and

This change does not allow community servers to fairly compete with Valve
servers when they get all the new players.


They don't get all the new players I found and played on numerous servers
years before quickplay was added.

There have been people on the list in the past who have tried to give
the impression that using the server browser is evidence of being gifted
and talented, let's not go down that path again.

But TBH, if you want a server that's worth playing on you don't really want
players that can't fathom how to find and connect to servers - and you
probably don't really want new players that not only can't play but
don't even know where to begin playing.

Valve have always taken these via quickplay, even before the checkbox, 
because

they weighted the joining based upon hours in the game, and
the reputation of Valve's servers has suffered as a result -
i.e even the weakest players will still express the idea that
Valve servers are full of noobs - not entirely true (because
a fair number of people join them directly and have significant
time in the game) but not entirely false either - clearly
Valve's weighting created servers full of people who
cannot play - and it still is doing.

But, you could do a ton of things to improve skial servers.
At least the few I've played on.

e.g much of the time your 2fort servers are full of people having parties
in the sewers, red and blu together, and not even playing.

But I suppose you only care how many people you have connected
and decide, as mister mckay is trying to in the other post that
if someone connects they think it's good.

Wrong. I've played on your servers a lot and,
without wanting a big long argument about it, I think
they suck. The saving grace you have is, most of the
other servers suck most of the time too.

What you can do about that - probably nothing.
The servers suck or are good because of the players, not
because of anything you do or don't do.

I play for that small percentage of the time when you
get a decent round - and it's getting a smaller and smaller
percentage - because Valve redesigned the game to
be an item collecting one instead of a class-based FPS.

I play on Valve servers (when they are around, which
is often not the case, hence why I end up connecting
to servers that suck for a few weeks) mostly because the vanilla round
times mean, if you hop from server to server, you get an actual game of TF2.

24 people (well, minus the spies and snipers) all trying to cap the 
intelligence

or stop the other team doing it, until the team I am on wins.

Or cap the point in koth, or whatever the objective is. I tend to play 
CTF because
given a pub community where half the server aren't interested, you can 
at least

still play CTF, the other game modes don't work well if people don't play.

The worst thing about the vanilla game is the dumb scrambling at 2-0,
but there are no 3rd party servers that fix that, they nearly all make 
it worse

with ill thought out plugins.

But I digress, tl;dr, there's nothing stopping playing from finding and 
connecting to your servers
as before and, if Valve's servers are full of new players, that's 
exactly what they will do -
my advice would be, make your servers somewhere where it's worth playing 
TF2 and
don't assume that because someone plays on your server they must think 
it's great -
90% of what makes a server good or bad is down to who else is on it, but 
the 10%
most server admins get wrong imo - it's just they all suck at it 
(because they copy each other)


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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-27 Thread dan

On 26/01/2014 00:16, Doctor McKay wrote:

If you're going to accuse someone


I wasn't accusing anyone of anything.


, at least accuse the right person. Lotus
is the community that has the LIVE NUDES! tag not, Skial. At the same
time, why on Earth do you care? Are they stealing traffic from your own
live nude servers?


It was a joke. I am a bit dismayed because my skial joke in response
to the same quote would have probably been better.


Joining *and continuing to play on* a server is a vote for that server.


No it isn't. As I said in my other reply. I've played on pretty much 
every name

server you can mention that has a presence in the UK or EU - skial, lotus,
multiplay, saigns, valve, etc etc etc. I've connected to them directly 
and I've connected

to them more than once and that is not because I think they do things well
or are good.

Not by a long way.

They nearly all suck in various different ways. Some more than others.

I notice Valve have got many of you running servers that
accept quickplay players. In doing that many have removed a fair amount
of things that made their servers really suck.

So if you're sat there counting how many players you have
thinking you must be doing something great, I'd reassess that.

TF2 is the great thing - and if you're getting Quickplay players
that's often because of Valve's idea to stop the game sucking.

Servers get away with it because
(A) How good a server is, is down to the people on it, not the admin
 which means throughout the day a server can go from great
to completely rubbish, all out of the admin's control.
 and
(B) Because if everyone sucks, there's nowhere better for anyone to go
anyway. Sometimes you play for an hour shooting a few people just to mess
around, most of the faults on the server cease to matter but
counting page hits on a website or joiners on a server as votes of 
confidence

is a mistake.

You can guarantee if one of you has an idea to make your servers
suck a bit more than the others, the others will soon copy it. Thus 
ensuring you

won't become better than the others even if they try to help you by getting
worse.

You clearly don't understand how a default works. As Bottiger said, 
this is the same thing that happened with IE in the earlier days of 
the Web.


No it isn't, it's not the same at all.

For one thing, the reason people stopped using netscape was
because it became a bloated buggy mess.

Netscape cried, and eventually started writing
an open source version, which was a bloated buggy mess too.

Eventually someone with half a brain cell at netscape
released firefox (albeit it wasn't called firefox at first) that was
less bloated and people actually started to like it, rather than just 
pretending to

because they still spelled MS like M$, and it's grown from there.

Similarly, Chrome appeared (thanks to webkit) and has grown because it's 
a fast, lightweight
browser and perhaps because they were rather intelligent thinking about 
how to
let people install and update it without needing to be administrator so 
maybe

they got onto a few work PCs they wouldn't have otherwise.

For all the fuss made about antitrust this and that, the reason people
stopped using IE was because it sucked and there were years
of headline breaking security issues in it.

But mostly because the alternatives got their act together.

That said, I do accept that many new players may click and join a server 
asap,

and will use the 'official servers' box checked.

But, firstly, I don't see that as any different from Valve looking at the
number of hours someone has played and putting them on one of their
servers which they've done for a long time afaiaa and secondly,
I don't accept that gamers won't explore any and all options that
are in the game.

Look at the cardiac arrhythmia's suffered on a forum if a new game fails 
to have a setting for every possible
graphical possibility Ewww. it's a console port...I can't disable 
reflective ambient occluded shading! - this

is hardly indicative of an audience who only ever use defaults is it?

PC gamers will explore what TF2 has to offer, they won't just
play koth on valve servers if that happens to be the default if
you don't read or select anything else.

Plus people, especially young people, experience games in a social 
context - i.e their

friends play and tell them about it and they learn about other modes and
alternatives that way too. Perhaps you should try making friends
with the community.

But, you have to offer these people something, otherwise I can't really
see you have a point anyway - and I mean something the players
care about, not something you think makes it better and maybe
I'm wrong, maybe I'm the only person connecting to all these
servers and thinking well I play here sometimes, but it sucks,
but if I'm not, perhaps you shouldn't take your player base
for granted and assume their mere presence means your servers
are good.

--
Dan

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-27 Thread Bottiger
You made a false accusation without any kind of reasoning? I've never said
or hinted I was affiliated with Lotus. Your other statements have also been
completely baseless.

 e.g much of the time your 2fort servers are full of people having
parties in the sewers, red and blu together, and not even playing.

Valve servers aren't immune from this and we ban friendlies.

 The worst thing about the vanilla game is the dumb scrambling at 2-0

We don't scramble at 2 wins in a row. And I have never heard of anyone but
you complain about this. From what I can see you have some odd complaints
and you seem to think everyone else has the same problems you have.

 Valve have always taken these via quickplay, even before the checkbox,
because they weighted the joining based upon hours in the game

Wrong again. They used to have an exclusive bonus but this was removed a
while ago as stated by Valve on this very mailing list.

 But I suppose you only care how many people you have connected and
decide, as mister mckay is trying to in the other post that if someone
connects they think it's good.

What is the alternative? Some rating moderated by you? Is it impossible for
you to grasp that most people might like something you don't?

 There have been people on the list in the past who have tried to give the
impression that using the server browser is evidence of being gifted and
talented, let's not go down that path again.

You are wrong about this just like the other things you pretend to be an
expert about. The only evidence you have offered sums up to: I did it so
everyone else can too. Most people have the mental capacity to use the TF2
browser just like most people had the ability to use superior browsers when
IE6 had the most users for a decade. It isn't about mental capacity, this
is an awareness problem that Valve made by hiding unofficial servers.

Valve has forgotten that some of the server owners here, at least those of
us who bought the game, are also their customers. When TF2 came out there
was an expectation that you can host your own server and be equally
accessible to ALL players, not just a few people who click on a button
tucked under 2 full-sized quickplay buttons. The same kind of expectation
everyone else here has that TF2 won't became pay-to-win. A massive change
like this should only be done in new games like CS:GO where people know
what they are getting into before investing thousands of dollars and hours.

On Mon, Jan 27, 2014 at 4:55 PM, dan needa...@ntlworld.com wrote:

 On 25/01/2014 23:53, Bottiger wrote:

 You rather asinine tags

 We don't have any tags like that. Rather typical of you to make false
 claims, unfortunately some here probably take your asinine postings
 seriously.


 Ah my mistake, I thought you were lotus. Apologies.

  You can't have it both ways, either your servers are so much better and

 This change does not allow community servers to fairly compete with Valve

 servers when they get all the new players.


 They don't get all the new players I found and played on numerous servers
 years before quickplay was added.

 There have been people on the list in the past who have tried to give
 the impression that using the server browser is evidence of being gifted
 and talented, let's not go down that path again.

 But TBH, if you want a server that's worth playing on you don't really want
 players that can't fathom how to find and connect to servers - and you
 probably don't really want new players that not only can't play but
 don't even know where to begin playing.

 Valve have always taken these via quickplay, even before the checkbox,
 because
 they weighted the joining based upon hours in the game, and
 the reputation of Valve's servers has suffered as a result -
 i.e even the weakest players will still express the idea that
 Valve servers are full of noobs - not entirely true (because
 a fair number of people join them directly and have significant
 time in the game) but not entirely false either - clearly
 Valve's weighting created servers full of people who
 cannot play - and it still is doing.

 But, you could do a ton of things to improve skial servers.
 At least the few I've played on.

 e.g much of the time your 2fort servers are full of people having parties
 in the sewers, red and blu together, and not even playing.

 But I suppose you only care how many people you have connected
 and decide, as mister mckay is trying to in the other post that
 if someone connects they think it's good.

 Wrong. I've played on your servers a lot and,
 without wanting a big long argument about it, I think
 they suck. The saving grace you have is, most of the
 other servers suck most of the time too.

 What you can do about that - probably nothing.
 The servers suck or are good because of the players, not
 because of anything you do or don't do.

 I play for that small percentage of the time when you
 get a decent round - and it's getting a smaller and smaller
 percentage - because 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-27 Thread dan

On 28/01/2014 03:28, Bottiger wrote:

You made a false accusation without any kind of reasoning? I've never said
or hinted I was affiliated with Lotus. Your other statements have also been
completely baseless.


Well, no, I made a joke because I mistook you for one set of people who 
run a bunch

of servers instead of another bunch.

Mainly because the fake doctor said Bottiger: I have nothing against 
you or Lotus

when you started crying about being put in a list.

Which, now, it's clear meant I've nothing against skial or lotus but
it could be interpreted as saying I've nothing against you or your 
company to

someone involved with that company, yes?

Anyway I apologised. Take or leave it, but get over it.

I'm not sure exactly what accusation you believe was made?
Is it against the law to use the word nudes where you live or something?
Will you end up on the run falsely accused of using the word nudes, 
Bottiger

had to flee into the night to hide...would he clear his name...

I look forward to seeing the movie. I love a good melodrama.



The only evidence you have offered sums up to: I did it so
everyone else can too.


Sheesh. I wasn't the only one playing TF2.  I wasn't on empty servers.

How do you think the other players connected before quickplay?

The evidence is and was obvious. Millions of people played the game and
joined servers using the browser before quickplay existed - and they
do the same in myriad other games that don't have a quickplay feature too.

And they still do it today, after quickplay.

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-27 Thread Chris Oryschak
I remember when people used the browser, when it was the _only_ way to find
a server.

Seriously though just stop responding to this guy he feeds on attention.



On Mon, Jan 27, 2014 at 11:49 PM, dan needa...@ntlworld.com wrote:

 On 28/01/2014 03:28, Bottiger wrote:

 You made a false accusation without any kind of reasoning? I've never said
 or hinted I was affiliated with Lotus. Your other statements have also
 been
 completely baseless.


 Well, no, I made a joke because I mistook you for one set of people who
 run a bunch
 of servers instead of another bunch.

 Mainly because the fake doctor said Bottiger: I have nothing against you
 or Lotus
 when you started crying about being put in a list.

 Which, now, it's clear meant I've nothing against skial or lotus but
 it could be interpreted as saying I've nothing against you or your
 company to
 someone involved with that company, yes?

 Anyway I apologised. Take or leave it, but get over it.

 I'm not sure exactly what accusation you believe was made?
 Is it against the law to use the word nudes where you live or something?
 Will you end up on the run falsely accused of using the word nudes,
 Bottiger
 had to flee into the night to hide...would he clear his name...

 I look forward to seeing the movie. I love a good melodrama.



  The only evidence you have offered sums up to: I did it so
 everyone else can too.


 Sheesh. I wasn't the only one playing TF2.  I wasn't on empty servers.

 How do you think the other players connected before quickplay?

 The evidence is and was obvious. Millions of people played the game and
 joined servers using the browser before quickplay existed - and they
 do the same in myriad other games that don't have a quickplay feature too.

 And they still do it today, after quickplay.


 --
 Dan

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-25 Thread dan

On 25/01/2014 02:45, Bottiger wrote:

If community servers did not provide any extra benefit, Valve servers would
be at least as full as the top community servers but they were not. TF2
ranking websites would be filled with Valve servers like CS:GO but they
were not. Therefore proving that community servers provide substantial
value. Here are some examples:


Well, no, people using a server doesn't mean they are making any 
statement about

that server providing extra benefits over another one.

e.g lots of people complain about the level of play on Valve servers, this
suggests some of them at least have played on Valve servers.

Equally, others complain about adverts, bots, certain plugins,
certain rules etc etc which suggests they've played
on servers that have these things.

Being on a server isn't a vote for that server nor
can you put words in the mouths of those players about
what they think of it.

Besides, as I said, if you cannot compete with Valve servers as they are
today, you can't compete with anyone.

Writing a list saying why your servers are better - whether I agree with 
each entry or not is moot,

if you agree with your list what are you so worried about?

You can't have it both ways, either your servers are so much better and 
they are
more full than Valve's or they aren't and boo hoo hoo big bad Valve are 
stealing

all your players. Both cannot be true.

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-25 Thread dan

On 25/01/2014 02:45, Bottiger wrote:

Not sure what this is supposed to mean


You rather asinine tags
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-25 Thread Bottiger
 You rather asinine tags

We don't have any tags like that. Rather typical of you to make false
claims, unfortunately some here probably take your asinine postings
seriously.

 You can't have it both ways, either your servers are so much better and
they are more full than Valve's or they aren't and boo hoo hoo big bad
Valve are stealing all your players. Both cannot be true.

This was already explained as usual.

This change does not allow community servers to fairly compete with Valve
servers when they get all the new players. TF2 is the kind of game that
requires more players because the bots are so poor. All the improvements
you can possibly make to vanilla TF2 cannot compete with being cut off from
99% of new players.

For those of you who don't get it, this is situation is equivalent to
Microsoft forcing computer sellers and Apple to only bundle IE. For an
entire decade most people used IE even though there were better browsers
out there because it was impossible to compete with IE being the default
option everywhere no matter how good your features are.

The same thing is happening to TF2.





On Sat, Jan 25, 2014 at 2:40 PM, dan needa...@ntlworld.com wrote:

 On 25/01/2014 02:45, Bottiger wrote:

 Not sure what this is supposed to mean


 You rather asinine tags

 --
 Dan

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-25 Thread Doctor McKay
If you're going to accuse someone, at least accuse the right person. Lotus
is the community that has the LIVE NUDES! tag not, Skial. At the same
time, why on Earth do you care? Are they stealing traffic from your own
live nude servers?

Joining *and continuing to play on* a server is a vote for that server. By
increasing the server's player count, you are encouraging other users to
join the server, either through Quickplay or through the server browser.

 You can't have it both ways, either your servers are so much better and
they are more full than Valve's or they aren't and boo hoo hoo big bad
Valve are stealing
all your players. Both cannot be true.

You clearly don't understand how a default works. As Bottiger said, this is
the same thing that happened with IE in the earlier days of the Web. If a
player will end up on a Valve server with default settings (and let's face
it, how many people customize their settings, at least in the first 50
hours of gameplay?), then Valve is stealing traffic from all community
servers, regardless of how much better or worse the community servers are.


Dr. McKay
www.doctormckay.com


On Sat, Jan 25, 2014 at 5:40 PM, dan needa...@ntlworld.com wrote:

 On 25/01/2014 02:45, Bottiger wrote:

 Not sure what this is supposed to mean


 You rather asinine tags

 --
 Dan

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[hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Game-Over


We've spoken before via Email and as an honest server operator I have 
followed your directions via email to the letter.


So, Fletcher, please justify this ludicrous move you have now made to 
Quickplay, after all of the support that we (us) genuine server owners 
have given you in the past years.


You chose this route rather than actually dealing with corrupt server 
owners themselves, which we (on this mailing list) have asked you to do 
on multiple occasions.


Looking forward to your reply sir.
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Gordon Reynolds
I'm not sure this is that big of a deal.

I've yet to see a single sane suggestion on how they police bad servers
other than have people report them, which sounds like a bad idea for many
hopefully obvious reasons.

These are just video game servers; you aren't making money off them, if
they sit empty you aren't losing money off them either [more than the cost
of running the server, which you're already doing]. And if you are (making
or losing money), then I would say Valve wants to put those kind of servers
out, as they generally fart up the experience with donation requests, or
donor perks, annoying MOTDs, sound packs, or whatever else you crazy
SourceMod kiddies do nowadays.

People here are acting as if this some last stand situation.


On Fri, Jan 24, 2014 at 2:02 PM, Game-Over gameover.serv...@gmail.comwrote:


 We've spoken before via Email and as an honest server operator I have
 followed your directions via email to the letter.

 So, Fletcher, please justify this ludicrous move you have now made to
 Quickplay, after all of the support that we (us) genuine server owners have
 given you in the past years.

 You chose this route rather than actually dealing with corrupt server
 owners themselves, which we (on this mailing list) have asked you to do on
 multiple occasions.

 Looking forward to your reply sir.
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
For lack of a better word, this is the last stand of community servers.

The smaller communities that depend on Quickplay to gain popularity will
die out. We'll be left with nothing but the already-large-and-established
server chains, like Lotus, Skial, Saigns, and NighTeam.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 I'm not sure this is that big of a deal.

 I've yet to see a single sane suggestion on how they police bad servers
 other than have people report them, which sounds like a bad idea for many
 hopefully obvious reasons.

 These are just video game servers; you aren't making money off them, if
 they sit empty you aren't losing money off them either [more than the cost
 of running the server, which you're already doing]. And if you are (making
 or losing money), then I would say Valve wants to put those kind of servers
 out, as they generally fart up the experience with donation requests, or
 donor perks, annoying MOTDs, sound packs, or whatever else you crazy
 SourceMod kiddies do nowadays.

 People here are acting as if this some last stand situation.


 On Fri, Jan 24, 2014 at 2:02 PM, Game-Over gameover.serv...@gmail.com
 wrote:

 
  We've spoken before via Email and as an honest server operator I have
  followed your directions via email to the letter.
 
  So, Fletcher, please justify this ludicrous move you have now made to
  Quickplay, after all of the support that we (us) genuine server owners
 have
  given you in the past years.
 
  You chose this route rather than actually dealing with corrupt server
  owners themselves, which we (on this mailing list) have asked you to do
 on
  multiple occasions.
 
  Looking forward to your reply sir.
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Gordon Reynolds
If your players were only in your servers because of quickplay, they
probably do not care one iota about your Server (the entity that is the
collection of your hardware, admins, regulars, plugins, etc), you were just
some hallway that connected them from not playing TF2 to playing TF2.

When their match is done and over, they hit disconnect, never add you to
favorites, and may never show back up again. You could see this as Valve
stealing your quickplay traffic or you could see this as Valve rounding
up the people who mash PLAYNOW and have no interest in dedicated servers,
or server communities.

It's a changing demographic - people just want to play videogames, not
really sign up for a whole 'favorite server loyalty program'.

And who cares if our servers die out? What are we out? Ego?


On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com wrote:

 For lack of a better word, this is the last stand of community servers.

 The smaller communities that depend on Quickplay to gain popularity will
 die out. We'll be left with nothing but the already-large-and-established
 server chains, like Lotus, Skial, Saigns, and NighTeam.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

  I'm not sure this is that big of a deal.
 
  I've yet to see a single sane suggestion on how they police bad servers
  other than have people report them, which sounds like a bad idea for
 many
  hopefully obvious reasons.
 
  These are just video game servers; you aren't making money off them, if
  they sit empty you aren't losing money off them either [more than the
 cost
  of running the server, which you're already doing]. And if you are
 (making
  or losing money), then I would say Valve wants to put those kind of
 servers
  out, as they generally fart up the experience with donation requests, or
  donor perks, annoying MOTDs, sound packs, or whatever else you crazy
  SourceMod kiddies do nowadays.
 
  People here are acting as if this some last stand situation.
 
 
  On Fri, Jan 24, 2014 at 2:02 PM, Game-Over gameover.serv...@gmail.com
  wrote:
 
  
   We've spoken before via Email and as an honest server operator I have
   followed your directions via email to the letter.
  
   So, Fletcher, please justify this ludicrous move you have now made to
   Quickplay, after all of the support that we (us) genuine server owners
  have
   given you in the past years.
  
   You chose this route rather than actually dealing with corrupt server
   owners themselves, which we (on this mailing list) have asked you to do
  on
   multiple occasions.
  
   Looking forward to your reply sir.
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   please visit:
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Frank
Valve created steam groups, ways for people to join communities and many
many people take advantage of this to be a part of something.
This act of being a part of something adds depth to the game and that is
what communities have to offer.

This change Valve did needs to go - period. 
I'm with the rest here, there needs to be a response from Valve and soon not
just do the norm of releasing an update and then go away for the weekend
leaving everyone hanging.


_
It's a changing demographic - people just want to play videogames, not
really sign up for a whole 'favorite server loyalty program'.

And who cares if our servers die out? What are we out? Ego?




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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
In my experience, 19% of people who join via Quickplay come back. That's
not an insignificant number.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 If your players were only in your servers because of quickplay, they
 probably do not care one iota about your Server (the entity that is the
 collection of your hardware, admins, regulars, plugins, etc), you were just
 some hallway that connected them from not playing TF2 to playing TF2.

 When their match is done and over, they hit disconnect, never add you to
 favorites, and may never show back up again. You could see this as Valve
 stealing your quickplay traffic or you could see this as Valve rounding
 up the people who mash PLAYNOW and have no interest in dedicated servers,
 or server communities.

 It's a changing demographic - people just want to play videogames, not
 really sign up for a whole 'favorite server loyalty program'.

 And who cares if our servers die out? What are we out? Ego?


 On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
 wrote:

  For lack of a better word, this is the last stand of community servers.
 
  The smaller communities that depend on Quickplay to gain popularity will
  die out. We'll be left with nothing but the already-large-and-established
  server chains, like Lotus, Skial, Saigns, and NighTeam.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I'm not sure this is that big of a deal.
  
   I've yet to see a single sane suggestion on how they police bad servers
   other than have people report them, which sounds like a bad idea for
  many
   hopefully obvious reasons.
  
   These are just video game servers; you aren't making money off them, if
   they sit empty you aren't losing money off them either [more than the
  cost
   of running the server, which you're already doing]. And if you are
  (making
   or losing money), then I would say Valve wants to put those kind of
  servers
   out, as they generally fart up the experience with donation requests,
 or
   donor perks, annoying MOTDs, sound packs, or whatever else you crazy
   SourceMod kiddies do nowadays.
  
   People here are acting as if this some last stand situation.
  
  
   On Fri, Jan 24, 2014 at 2:02 PM, Game-Over gameover.serv...@gmail.com
   wrote:
  
   
We've spoken before via Email and as an honest server operator I have
followed your directions via email to the letter.
   
So, Fletcher, please justify this ludicrous move you have now made to
Quickplay, after all of the support that we (us) genuine server
 owners
   have
given you in the past years.
   
You chose this route rather than actually dealing with corrupt server
owners themselves, which we (on this mailing list) have asked you to
 do
   on
multiple occasions.
   
Looking forward to your reply sir.
___
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 archives,
please visit:
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Valentin G.
What people don't get: New server communities have no way to establish
themselves anymore.

Every single time people tout how Your servers are dead anyway if
they rely on quickplay, My servers don't need quickplay, great. But
how exactly are newcomers supposed to get to that stage?
New players are almost forced to use quickplay at this point. If these
players never leave this system, and now don't even get connected to
community servers by default, how are server operators supposed to get
those regular players onto their servers? There is no way to do that.
You can literally offer the best experience possible, but people won't
search for and let alone even find your server.

We have gotten a pretty stable amount of regulars in the time we've
been doing this. Largely because quickplay allowed us to kickstart
that development immensely. We can offer a good experience to a lot of
returning players, but where should we find new players now? Not only
do we need them in some of the slower times when our core playerbase
is partly absent, to have the server still be full with a mix of QP
and returning players. But also regulars won't be staying around
forever. The natural development in the playerbase is gone if all new
players are drained towards Valve servers in the future.

Right now we could afford to not care about this. But it's simply
ignorant and a dick move to just move along and even defend this
decision. It hurts your peers, and in the long run it will hurt you.
This is not a good way, I want it to change.

On Sat, Jan 25, 2014 at 12:09 AM, Doctor McKay mc...@doctormckay.com wrote:
 In my experience, 19% of people who join via Quickplay come back. That's
 not an insignificant number.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

 If your players were only in your servers because of quickplay, they
 probably do not care one iota about your Server (the entity that is the
 collection of your hardware, admins, regulars, plugins, etc), you were just
 some hallway that connected them from not playing TF2 to playing TF2.

 When their match is done and over, they hit disconnect, never add you to
 favorites, and may never show back up again. You could see this as Valve
 stealing your quickplay traffic or you could see this as Valve rounding
 up the people who mash PLAYNOW and have no interest in dedicated servers,
 or server communities.

 It's a changing demographic - people just want to play videogames, not
 really sign up for a whole 'favorite server loyalty program'.

 And who cares if our servers die out? What are we out? Ego?


 On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
 wrote:

  For lack of a better word, this is the last stand of community servers.
 
  The smaller communities that depend on Quickplay to gain popularity will
  die out. We'll be left with nothing but the already-large-and-established
  server chains, like Lotus, Skial, Saigns, and NighTeam.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I'm not sure this is that big of a deal.
  
   I've yet to see a single sane suggestion on how they police bad servers
   other than have people report them, which sounds like a bad idea for
  many
   hopefully obvious reasons.
  
   These are just video game servers; you aren't making money off them, if
   they sit empty you aren't losing money off them either [more than the
  cost
   of running the server, which you're already doing]. And if you are
  (making
   or losing money), then I would say Valve wants to put those kind of
  servers
   out, as they generally fart up the experience with donation requests,
 or
   donor perks, annoying MOTDs, sound packs, or whatever else you crazy
   SourceMod kiddies do nowadays.
  
   People here are acting as if this some last stand situation.
  
  
   On Fri, Jan 24, 2014 at 2:02 PM, Game-Over gameover.serv...@gmail.com
   wrote:
  
   
We've spoken before via Email and as an honest server operator I have
followed your directions via email to the letter.
   
So, Fletcher, please justify this ludicrous move you have now made to
Quickplay, after all of the support that we (us) genuine server
 owners
   have
given you in the past years.
   
You chose this route rather than actually dealing with corrupt server
owners themselves, which we (on this mailing list) have asked you to
 do
   on
multiple occasions.
   
Looking forward to your reply sir.
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
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   please visit:
   

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
Can you cite your source?

On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 In my experience, 19% of people who join via Quickplay come back. That's
 not an insignificant number.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

 If your players were only in your servers because of quickplay, they
 probably do not care one iota about your Server (the entity that is the
 collection of your hardware, admins, regulars, plugins, etc), you were
 just
 some hallway that connected them from not playing TF2 to playing TF2.

 When their match is done and over, they hit disconnect, never add you to
 favorites, and may never show back up again. You could see this as Valve
 stealing your quickplay traffic or you could see this as Valve rounding
 up the people who mash PLAYNOW and have no interest in dedicated servers,
 or server communities.

 It's a changing demographic - people just want to play videogames, not
 really sign up for a whole 'favorite server loyalty program'.

 And who cares if our servers die out? What are we out? Ego?


 On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
 wrote:

  For lack of a better word, this is the last stand of community servers.
 
  The smaller communities that depend on Quickplay to gain popularity
  will
  die out. We'll be left with nothing but the
  already-large-and-established
  server chains, like Lotus, Skial, Saigns, and NighTeam.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I'm not sure this is that big of a deal.
  
   I've yet to see a single sane suggestion on how they police bad
   servers
   other than have people report them, which sounds like a bad idea
   for
  many
   hopefully obvious reasons.
  
   These are just video game servers; you aren't making money off them,
   if
   they sit empty you aren't losing money off them either [more than the
  cost
   of running the server, which you're already doing]. And if you are
  (making
   or losing money), then I would say Valve wants to put those kind of
  servers
   out, as they generally fart up the experience with donation requests,
 or
   donor perks, annoying MOTDs, sound packs, or whatever else you crazy
   SourceMod kiddies do nowadays.
  
   People here are acting as if this some last stand situation.
  
  
   On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
   gameover.serv...@gmail.com
   wrote:
  
   
We've spoken before via Email and as an honest server operator I
have
followed your directions via email to the letter.
   
So, Fletcher, please justify this ludicrous move you have now made
to
Quickplay, after all of the support that we (us) genuine server
 owners
   have
given you in the past years.
   
You chose this route rather than actually dealing with corrupt
server
owners themselves, which we (on this mailing list) have asked you
to
 do
   on
multiple occasions.
   
Looking forward to your reply sir.
___
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 archives,
please visit:
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   ___
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
I log a bunch of stats about all players who connect to my community. I
queried my database.

This is the plugin to log stats:
https://forums.alliedmods.net/showthread.php?t=230832


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com wrote:

 Can you cite your source?

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  In my experience, 19% of people who join via Quickplay come back. That's
  not an insignificant number.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
  If your players were only in your servers because of quickplay, they
  probably do not care one iota about your Server (the entity that is the
  collection of your hardware, admins, regulars, plugins, etc), you were
  just
  some hallway that connected them from not playing TF2 to playing
 TF2.
 
  When their match is done and over, they hit disconnect, never add you to
  favorites, and may never show back up again. You could see this as
 Valve
  stealing your quickplay traffic or you could see this as Valve
 rounding
  up the people who mash PLAYNOW and have no interest in dedicated
 servers,
  or server communities.
 
  It's a changing demographic - people just want to play videogames, not
  really sign up for a whole 'favorite server loyalty program'.
 
  And who cares if our servers die out? What are we out? Ego?
 
 
  On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
  wrote:
 
   For lack of a better word, this is the last stand of community
 servers.
  
   The smaller communities that depend on Quickplay to gain popularity
   will
   die out. We'll be left with nothing but the
   already-large-and-established
   server chains, like Lotus, Skial, Saigns, and NighTeam.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
I'm not sure this is that big of a deal.
   
I've yet to see a single sane suggestion on how they police bad
servers
other than have people report them, which sounds like a bad idea
for
   many
hopefully obvious reasons.
   
These are just video game servers; you aren't making money off them,
if
they sit empty you aren't losing money off them either [more than
 the
   cost
of running the server, which you're already doing]. And if you are
   (making
or losing money), then I would say Valve wants to put those kind of
   servers
out, as they generally fart up the experience with donation
 requests,
  or
donor perks, annoying MOTDs, sound packs, or whatever else you crazy
SourceMod kiddies do nowadays.
   
People here are acting as if this some last stand situation.
   
   
On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
gameover.serv...@gmail.com
wrote:
   

 We've spoken before via Email and as an honest server operator I
 have
 followed your directions via email to the letter.

 So, Fletcher, please justify this ludicrous move you have now made
 to
 Quickplay, after all of the support that we (us) genuine server
  owners
have
 given you in the past years.

 You chose this route rather than actually dealing with corrupt
 server
 owners themselves, which we (on this mailing list) have asked you
 to
  do
on
 multiple occasions.

 Looking forward to your reply sir.
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
of it, you should be set for a while. Just don't buy any more servers
for a bit.

On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 I log a bunch of stats about all players who connect to my community. I
 queried my database.

 This is the plugin to log stats:
 https://forums.alliedmods.net/showthread.php?t=230832


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com wrote:

 Can you cite your source?

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  In my experience, 19% of people who join via Quickplay come back.
  That's
  not an insignificant number.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
  If your players were only in your servers because of quickplay, they
  probably do not care one iota about your Server (the entity that is
  the
  collection of your hardware, admins, regulars, plugins, etc), you were
  just
  some hallway that connected them from not playing TF2 to playing
 TF2.
 
  When their match is done and over, they hit disconnect, never add you
  to
  favorites, and may never show back up again. You could see this as
 Valve
  stealing your quickplay traffic or you could see this as Valve
 rounding
  up the people who mash PLAYNOW and have no interest in dedicated
 servers,
  or server communities.
 
  It's a changing demographic - people just want to play videogames, not
  really sign up for a whole 'favorite server loyalty program'.
 
  And who cares if our servers die out? What are we out? Ego?
 
 
  On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
  wrote:
 
   For lack of a better word, this is the last stand of community
 servers.
  
   The smaller communities that depend on Quickplay to gain popularity
   will
   die out. We'll be left with nothing but the
   already-large-and-established
   server chains, like Lotus, Skial, Saigns, and NighTeam.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
I'm not sure this is that big of a deal.
   
I've yet to see a single sane suggestion on how they police bad
servers
other than have people report them, which sounds like a bad idea
for
   many
hopefully obvious reasons.
   
These are just video game servers; you aren't making money off
them,
if
they sit empty you aren't losing money off them either [more than
 the
   cost
of running the server, which you're already doing]. And if you are
   (making
or losing money), then I would say Valve wants to put those kind
of
   servers
out, as they generally fart up the experience with donation
 requests,
  or
donor perks, annoying MOTDs, sound packs, or whatever else you
crazy
SourceMod kiddies do nowadays.
   
People here are acting as if this some last stand situation.
   
   
On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
gameover.serv...@gmail.com
wrote:
   

 We've spoken before via Email and as an honest server operator I
 have
 followed your directions via email to the letter.

 So, Fletcher, please justify this ludicrous move you have now
 made
 to
 Quickplay, after all of the support that we (us) genuine server
  owners
have
 given you in the past years.

 You chose this route rather than actually dealing with corrupt
 server
 owners themselves, which we (on this mailing list) have asked
 you
 to
  do
on
 multiple occasions.

 Looking forward to your reply sir.
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
Except most of Quickplay has just been shut off from us.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com wrote:

 Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
 of it, you should be set for a while. Just don't buy any more servers
 for a bit.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  I log a bunch of stats about all players who connect to my community. I
  queried my database.
 
  This is the plugin to log stats:
  https://forums.alliedmods.net/showthread.php?t=230832
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com wrote:
 
  Can you cite your source?
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   In my experience, 19% of people who join via Quickplay come back.
   That's
   not an insignificant number.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
   If your players were only in your servers because of quickplay, they
   probably do not care one iota about your Server (the entity that is
   the
   collection of your hardware, admins, regulars, plugins, etc), you
 were
   just
   some hallway that connected them from not playing TF2 to playing
  TF2.
  
   When their match is done and over, they hit disconnect, never add you
   to
   favorites, and may never show back up again. You could see this as
  Valve
   stealing your quickplay traffic or you could see this as Valve
  rounding
   up the people who mash PLAYNOW and have no interest in dedicated
  servers,
   or server communities.
  
   It's a changing demographic - people just want to play videogames,
 not
   really sign up for a whole 'favorite server loyalty program'.
  
   And who cares if our servers die out? What are we out? Ego?
  
  
   On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay mc...@doctormckay.com
 
   wrote:
  
For lack of a better word, this is the last stand of community
  servers.
   
The smaller communities that depend on Quickplay to gain popularity
will
die out. We'll be left with nothing but the
already-large-and-established
server chains, like Lotus, Skial, Saigns, and NighTeam.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:
   
 I'm not sure this is that big of a deal.

 I've yet to see a single sane suggestion on how they police bad
 servers
 other than have people report them, which sounds like a bad
 idea
 for
many
 hopefully obvious reasons.

 These are just video game servers; you aren't making money off
 them,
 if
 they sit empty you aren't losing money off them either [more than
  the
cost
 of running the server, which you're already doing]. And if you
 are
(making
 or losing money), then I would say Valve wants to put those kind
 of
servers
 out, as they generally fart up the experience with donation
  requests,
   or
 donor perks, annoying MOTDs, sound packs, or whatever else you
 crazy
 SourceMod kiddies do nowadays.

 People here are acting as if this some last stand situation.


 On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
 gameover.serv...@gmail.com
 wrote:

 
  We've spoken before via Email and as an honest server operator
 I
  have
  followed your directions via email to the letter.
 
  So, Fletcher, please justify this ludicrous move you have now
  made
  to
  Quickplay, after all of the support that we (us) genuine server
   owners
 have
  given you in the past years.
 
  You chose this route rather than actually dealing with corrupt
  server
  owners themselves, which we (on this mailing list) have asked
  you
  to
   do
 on
  multiple occasions.
 
  Looking forward to your reply sir.
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
 
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
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 archives,
   please visit:
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   To 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
I have a feeling your 10% daily growth in the past is going to plenty
to keep you afloat in these hard times.

On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 Except most of Quickplay has just been shut off from us.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com wrote:

 Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
 of it, you should be set for a while. Just don't buy any more servers
 for a bit.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  I log a bunch of stats about all players who connect to my community. I
  queried my database.
 
  This is the plugin to log stats:
  https://forums.alliedmods.net/showthread.php?t=230832
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com wrote:
 
  Can you cite your source?
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   In my experience, 19% of people who join via Quickplay come back.
   That's
   not an insignificant number.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
   If your players were only in your servers because of quickplay,
   they
   probably do not care one iota about your Server (the entity that is
   the
   collection of your hardware, admins, regulars, plugins, etc), you
 were
   just
   some hallway that connected them from not playing TF2 to playing
  TF2.
  
   When their match is done and over, they hit disconnect, never add
   you
   to
   favorites, and may never show back up again. You could see this as
  Valve
   stealing your quickplay traffic or you could see this as Valve
  rounding
   up the people who mash PLAYNOW and have no interest in dedicated
  servers,
   or server communities.
  
   It's a changing demographic - people just want to play videogames,
 not
   really sign up for a whole 'favorite server loyalty program'.
  
   And who cares if our servers die out? What are we out? Ego?
  
  
   On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay
   mc...@doctormckay.com
 
   wrote:
  
For lack of a better word, this is the last stand of community
  servers.
   
The smaller communities that depend on Quickplay to gain
popularity
will
die out. We'll be left with nothing but the
already-large-and-established
server chains, like Lotus, Skial, Saigns, and NighTeam.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:
   
 I'm not sure this is that big of a deal.

 I've yet to see a single sane suggestion on how they police bad
 servers
 other than have people report them, which sounds like a bad
 idea
 for
many
 hopefully obvious reasons.

 These are just video game servers; you aren't making money off
 them,
 if
 they sit empty you aren't losing money off them either [more
 than
  the
cost
 of running the server, which you're already doing]. And if you
 are
(making
 or losing money), then I would say Valve wants to put those
 kind
 of
servers
 out, as they generally fart up the experience with donation
  requests,
   or
 donor perks, annoying MOTDs, sound packs, or whatever else you
 crazy
 SourceMod kiddies do nowadays.

 People here are acting as if this some last stand situation.


 On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
 gameover.serv...@gmail.com
 wrote:

 
  We've spoken before via Email and as an honest server
  operator
 I
  have
  followed your directions via email to the letter.
 
  So, Fletcher, please justify this ludicrous move you have now
  made
  to
  Quickplay, after all of the support that we (us) genuine
  server
   owners
 have
  given you in the past years.
 
  You chose this route rather than actually dealing with
  corrupt
  server
  owners themselves, which we (on this mailing list) have asked
  you
  to
   do
 on
  multiple occasions.
 
  Looking forward to your reply sir.
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
 
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   
   ___
   To unsubscribe, 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
I don't think you understand what an average is. We retain *on average*
around 19% of Quickplay users. That's in total. In reality, we rely on
Quickplay just as much as many others do. We're just fortunate enough to
have a fairly large buffer of non-Quickplay players.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:

 I have a feeling your 10% daily growth in the past is going to plenty
 to keep you afloat in these hard times.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  Except most of Quickplay has just been shut off from us.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com wrote:
 
  Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
  of it, you should be set for a while. Just don't buy any more servers
  for a bit.
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   I log a bunch of stats about all players who connect to my community.
 I
   queried my database.
  
   This is the plugin to log stats:
   https://forums.alliedmods.net/showthread.php?t=230832
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com wrote:
  
   Can you cite your source?
  
   On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
In my experience, 19% of people who join via Quickplay come back.
That's
not an insignificant number.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:
   
If your players were only in your servers because of quickplay,
they
probably do not care one iota about your Server (the entity that
 is
the
collection of your hardware, admins, regulars, plugins, etc), you
  were
just
some hallway that connected them from not playing TF2 to
 playing
   TF2.
   
When their match is done and over, they hit disconnect, never add
you
to
favorites, and may never show back up again. You could see this as
   Valve
stealing your quickplay traffic or you could see this as Valve
   rounding
up the people who mash PLAYNOW and have no interest in dedicated
   servers,
or server communities.
   
It's a changing demographic - people just want to play videogames,
  not
really sign up for a whole 'favorite server loyalty program'.
   
And who cares if our servers die out? What are we out? Ego?
   
   
On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay
mc...@doctormckay.com
  
wrote:
   
 For lack of a better word, this is the last stand of community
   servers.

 The smaller communities that depend on Quickplay to gain
 popularity
 will
 die out. We'll be left with nothing but the
 already-large-and-established
 server chains, like Lotus, Skial, Saigns, and NighTeam.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

  I'm not sure this is that big of a deal.
 
  I've yet to see a single sane suggestion on how they police
 bad
  servers
  other than have people report them, which sounds like a bad
  idea
  for
 many
  hopefully obvious reasons.
 
  These are just video game servers; you aren't making money off
  them,
  if
  they sit empty you aren't losing money off them either [more
  than
   the
 cost
  of running the server, which you're already doing]. And if you
  are
 (making
  or losing money), then I would say Valve wants to put those
  kind
  of
 servers
  out, as they generally fart up the experience with donation
   requests,
or
  donor perks, annoying MOTDs, sound packs, or whatever else you
  crazy
  SourceMod kiddies do nowadays.
 
  People here are acting as if this some last stand situation.
 
 
  On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
  gameover.serv...@gmail.com
  wrote:
 
  
   We've spoken before via Email and as an honest server
   operator
  I
   have
   followed your directions via email to the letter.
  
   So, Fletcher, please justify this ludicrous move you have
 now
   made
   to
   Quickplay, after all of the support that we (us) genuine
   server
owners
  have
   given you in the past years.
  
   You chose this route rather than actually dealing with
   corrupt
   server
   owners themselves, which we (on this mailing list) have
 asked
   you
   to
do
  on
   multiple occasions.
  
   Looking forward to your reply sir.
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
  
   

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Bottiger
McKay, we don't appreciate being categorized with those other groups and it
doesn't help the case to restore quickplay. Your own community already has
enough servers to be considered a server chain yet you do not even have
the DDoS protection or custom game modes that we do. We do not have a large
amount of servers to be greedy, rather the economies of scale makes it
possible to provide higher quality servers. If you want to restore
quickplay please remain on topic, but don't use us as a scapegoat.

For those of you arguing if such a high percentage of people use quickplay,
then community servers weren't providing any value at all? If this was true
you would expect Valve servers to be as equally full as the top community
servers. TF2 server ranking websites would be filled with Valve servers
like CS:GO but they were not.

Cutting off new players to all community servers will kill even established
communities. Even custom modes will be less populated because of Valve's
efforts to make it more difficult for new people to realize there are
community servers.

If Valve wants to provide the best experience to players they should let
community servers compete on equal footing with official servers.
___
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visit:
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Nerdboy
You didn't say it was an average. You said that 19% of your quickplay
connections (of which you receive 47% of your total connections daily)
are retained as regular players. That means that daily, 8.93% of your
connections become regular players (not including those that saw your
network in the server list and just decided to join.) Unless that
wasn't what you were saying at all, in which case 19% is a lot more
insignificant.

On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 I don't think you understand what an average is. We retain *on average*
 around 19% of Quickplay users. That's in total. In reality, we rely on
 Quickplay just as much as many others do. We're just fortunate enough to
 have a fairly large buffer of non-Quickplay players.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:

 I have a feeling your 10% daily growth in the past is going to plenty
 to keep you afloat in these hard times.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  Except most of Quickplay has just been shut off from us.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com wrote:
 
  Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
  of it, you should be set for a while. Just don't buy any more servers
  for a bit.
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   I log a bunch of stats about all players who connect to my
   community.
 I
   queried my database.
  
   This is the plugin to log stats:
   https://forums.alliedmods.net/showthread.php?t=230832
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com wrote:
  
   Can you cite your source?
  
   On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
In my experience, 19% of people who join via Quickplay come back.
That's
not an insignificant number.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:
   
If your players were only in your servers because of quickplay,
they
probably do not care one iota about your Server (the entity that
 is
the
collection of your hardware, admins, regulars, plugins, etc),
you
  were
just
some hallway that connected them from not playing TF2 to
 playing
   TF2.
   
When their match is done and over, they hit disconnect, never
add
you
to
favorites, and may never show back up again. You could see this
as
   Valve
stealing your quickplay traffic or you could see this as Valve
   rounding
up the people who mash PLAYNOW and have no interest in dedicated
   servers,
or server communities.
   
It's a changing demographic - people just want to play
videogames,
  not
really sign up for a whole 'favorite server loyalty program'.
   
And who cares if our servers die out? What are we out? Ego?
   
   
On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay
mc...@doctormckay.com
  
wrote:
   
 For lack of a better word, this is the last stand of community
   servers.

 The smaller communities that depend on Quickplay to gain
 popularity
 will
 die out. We'll be left with nothing but the
 already-large-and-established
 server chains, like Lotus, Skial, Saigns, and NighTeam.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

  I'm not sure this is that big of a deal.
 
  I've yet to see a single sane suggestion on how they police
 bad
  servers
  other than have people report them, which sounds like a
  bad
  idea
  for
 many
  hopefully obvious reasons.
 
  These are just video game servers; you aren't making money
  off
  them,
  if
  they sit empty you aren't losing money off them either [more
  than
   the
 cost
  of running the server, which you're already doing]. And if
  you
  are
 (making
  or losing money), then I would say Valve wants to put those
  kind
  of
 servers
  out, as they generally fart up the experience with donation
   requests,
or
  donor perks, annoying MOTDs, sound packs, or whatever else
  you
  crazy
  SourceMod kiddies do nowadays.
 
  People here are acting as if this some last stand situation.
 
 
  On Fri, Jan 24, 2014 at 2:02 PM, Game-Over
  gameover.serv...@gmail.com
  wrote:
 
  
   We've spoken before via Email and as an honest server
   operator
  I
   have
   followed your directions via email to the letter.
  
   So, Fletcher, please justify this ludicrous move you have
 now
   made
   to
   Quickplay, after all of the support that we (us) genuine
   server
owners
  have

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
Bottiger: I have nothing against you or Lotus, as you seem to think I do.
My point was merely that eventually, we'll just be left with the big
chains. This means there's much less variety in the servers available to
pick from.

Nerdboy: You're reading too far into it. It's a big enough number to make
Quickplay significant, but not so big as to ensure continued success.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 7:02 PM, Nerdboy nerdb...@gmail.com wrote:

 You didn't say it was an average. You said that 19% of your quickplay
 connections (of which you receive 47% of your total connections daily)
 are retained as regular players. That means that daily, 8.93% of your
 connections become regular players (not including those that saw your
 network in the server list and just decided to join.) Unless that
 wasn't what you were saying at all, in which case 19% is a lot more
 insignificant.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  I don't think you understand what an average is. We retain *on average*
  around 19% of Quickplay users. That's in total. In reality, we rely on
  Quickplay just as much as many others do. We're just fortunate enough to
  have a fairly large buffer of non-Quickplay players.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:
 
  I have a feeling your 10% daily growth in the past is going to plenty
  to keep you afloat in these hard times.
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   Except most of Quickplay has just been shut off from us.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com wrote:
  
   Ok, but if you have ~50% quickplay traffic, and you're retaining ~20%
   of it, you should be set for a while. Just don't buy any more servers
   for a bit.
  
   On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
I log a bunch of stats about all players who connect to my
community.
  I
queried my database.
   
This is the plugin to log stats:
https://forums.alliedmods.net/showthread.php?t=230832
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com
 wrote:
   
Can you cite your source?
   
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 In my experience, 19% of people who join via Quickplay come
 back.
 That's
 not an insignificant number.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

 If your players were only in your servers because of quickplay,
 they
 probably do not care one iota about your Server (the entity
 that
  is
 the
 collection of your hardware, admins, regulars, plugins, etc),
 you
   were
 just
 some hallway that connected them from not playing TF2 to
  playing
TF2.

 When their match is done and over, they hit disconnect, never
 add
 you
 to
 favorites, and may never show back up again. You could see this
 as
Valve
 stealing your quickplay traffic or you could see this as
 Valve
rounding
 up the people who mash PLAYNOW and have no interest in
 dedicated
servers,
 or server communities.

 It's a changing demographic - people just want to play
 videogames,
   not
 really sign up for a whole 'favorite server loyalty program'.

 And who cares if our servers die out? What are we out? Ego?


 On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay
 mc...@doctormckay.com
   
 wrote:

  For lack of a better word, this is the last stand of
 community
servers.
 
  The smaller communities that depend on Quickplay to gain
  popularity
  will
  die out. We'll be left with nothing but the
  already-large-and-established
  server chains, like Lotus, Skial, Saigns, and NighTeam.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I'm not sure this is that big of a deal.
  
   I've yet to see a single sane suggestion on how they police
  bad
   servers
   other than have people report them, which sounds like a
   bad
   idea
   for
  many
   hopefully obvious reasons.
  
   These are just video game servers; you aren't making money
   off
   them,
   if
   they sit empty you aren't losing money off them either
 [more
   than
the
  cost
   of running the server, which you're already doing]. And if
   you
   are
  (making
   or losing money), then I would say Valve wants to put those
   kind
   of
  servers
   out, as they generally fart up the experience with donation
requests,
 or
   donor perks, annoying 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
When did I ever pretend to be small or a newcomer?

My servers run as vanilla as possible. If attempting to prevent team
stacking is invasive, then I guess I'm guilty as charged.

Of course I'm going to be concerned about my own growth. I play TF2 as well
and I enjoy having a bunch of well-moderated, popular servers to choose
from. At the same time, I'm concerned about the growth of the community as
a whole. That includes servers that aren't mine.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 7:31 PM, Nerdboy nerdb...@gmail.com wrote:

 McKay, check yourself - you're running 20 servers. Don't pretend to be
 a small community or any sort of newcomer when many communities have
 to compete while having only 1 or 2 servers. You're already entering
 the domain of big server chains, so don't try to play to purity or
 variety here when your community relies on a number of 24/7 map
 servers.

 And learn some statistics before you try to point out the
 significance of your network's growth, or even try to define what an
 average is. You're a lot better off than a lot of people and really in
 no place to complain about any of the changes Valve made. If you want
 to steer clear of big chains with invasive plugins, how about you shut
 down some of your servers, mkay?

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  Bottiger: I have nothing against you or Lotus, as you seem to think I do.
  My point was merely that eventually, we'll just be left with the big
  chains. This means there's much less variety in the servers available to
  pick from.
 
  Nerdboy: You're reading too far into it. It's a big enough number to make
  Quickplay significant, but not so big as to ensure continued success.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 7:02 PM, Nerdboy nerdb...@gmail.com wrote:
 
  You didn't say it was an average. You said that 19% of your quickplay
  connections (of which you receive 47% of your total connections daily)
  are retained as regular players. That means that daily, 8.93% of your
  connections become regular players (not including those that saw your
  network in the server list and just decided to join.) Unless that
  wasn't what you were saying at all, in which case 19% is a lot more
  insignificant.
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   I don't think you understand what an average is. We retain *on
 average*
   around 19% of Quickplay users. That's in total. In reality, we rely on
   Quickplay just as much as many others do. We're just fortunate enough
   to
   have a fairly large buffer of non-Quickplay players.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:
  
   I have a feeling your 10% daily growth in the past is going to plenty
   to keep you afloat in these hard times.
  
   On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
Except most of Quickplay has just been shut off from us.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com
 wrote:
   
Ok, but if you have ~50% quickplay traffic, and you're retaining
~20%
of it, you should be set for a while. Just don't buy any more
servers
for a bit.
   
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 I log a bunch of stats about all players who connect to my
 community.
   I
 queried my database.

 This is the plugin to log stats:
 https://forums.alliedmods.net/showthread.php?t=230832


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com
  wrote:

 Can you cite your source?

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  In my experience, 19% of people who join via Quickplay come
  back.
  That's
  not an insignificant number.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
  If your players were only in your servers because of
  quickplay,
  they
  probably do not care one iota about your Server (the entity
  that
   is
  the
  collection of your hardware, admins, regulars, plugins,
 etc),
  you
were
  just
  some hallway that connected them from not playing TF2 to
   playing
 TF2.
 
  When their match is done and over, they hit disconnect,
 never
  add
  you
  to
  favorites, and may never show back up again. You could see
  this
  as
 Valve
  stealing your quickplay traffic or you could see this as
  Valve
 rounding
  up the people who mash PLAYNOW and have no interest in
  dedicated
 servers,
  or server communities.
 
  It's a changing demographic - people just want to play
  videogames,
not
  really sign up for a whole 'favorite server 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Bottiger
It isn't fair to mention us in the same phrase. I think you are well aware
of the negative connotations associated with those other groups.

We only ever expanded when all of our servers were full all day and our
players wanted more. This is not true about any of the groups you lumped us
with. We are also not as old as them.

As I have said before, this change will negatively affect groups of all age
and sizes. It might not happen as quickly, but eventually the number of old
players quitting will be much larger than the new players coming in. So I
would not present Valve with a false choice of either big bad communities
or small righteous ones.

This practice of demonizing other groups to get Valve to change their
restrictions needs to stop. I've seen enough of it here and it never works.


On Fri, Jan 24, 2014 at 4:18 PM, Doctor McKay mc...@doctormckay.com wrote:

 Bottiger: I have nothing against you or Lotus, as you seem to think I do.
 My point was merely that eventually, we'll just be left with the big
 chains. This means there's much less variety in the servers available to
 pick from.

 Nerdboy: You're reading too far into it. It's a big enough number to make
 Quickplay significant, but not so big as to ensure continued success.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 7:02 PM, Nerdboy nerdb...@gmail.com wrote:

  You didn't say it was an average. You said that 19% of your quickplay
  connections (of which you receive 47% of your total connections daily)
  are retained as regular players. That means that daily, 8.93% of your
  connections become regular players (not including those that saw your
  network in the server list and just decided to join.) Unless that
  wasn't what you were saying at all, in which case 19% is a lot more
  insignificant.
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   I don't think you understand what an average is. We retain *on average*
   around 19% of Quickplay users. That's in total. In reality, we rely on
   Quickplay just as much as many others do. We're just fortunate enough
 to
   have a fairly large buffer of non-Quickplay players.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:
  
   I have a feeling your 10% daily growth in the past is going to plenty
   to keep you afloat in these hard times.
  
   On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
Except most of Quickplay has just been shut off from us.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com
 wrote:
   
Ok, but if you have ~50% quickplay traffic, and you're retaining
 ~20%
of it, you should be set for a while. Just don't buy any more
 servers
for a bit.
   
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 I log a bunch of stats about all players who connect to my
 community.
   I
 queried my database.

 This is the plugin to log stats:
 https://forums.alliedmods.net/showthread.php?t=230832


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com
  wrote:

 Can you cite your source?

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  In my experience, 19% of people who join via Quickplay come
  back.
  That's
  not an insignificant number.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
  If your players were only in your servers because of
 quickplay,
  they
  probably do not care one iota about your Server (the entity
  that
   is
  the
  collection of your hardware, admins, regulars, plugins, etc),
  you
were
  just
  some hallway that connected them from not playing TF2 to
   playing
 TF2.
 
  When their match is done and over, they hit disconnect, never
  add
  you
  to
  favorites, and may never show back up again. You could see
 this
  as
 Valve
  stealing your quickplay traffic or you could see this as
  Valve
 rounding
  up the people who mash PLAYNOW and have no interest in
  dedicated
 servers,
  or server communities.
 
  It's a changing demographic - people just want to play
  videogames,
not
  really sign up for a whole 'favorite server loyalty program'.
 
  And who cares if our servers die out? What are we out? Ego?
 
 
  On Fri, Jan 24, 2014 at 2:51 PM, Doctor McKay
  mc...@doctormckay.com

  wrote:
 
   For lack of a better word, this is the last stand of
  community
 servers.
  
   The smaller communities that depend on Quickplay to gain
   popularity
   will
   die out. We'll be left with nothing but the
   already-large-and-established
   server chains, like 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Doctor McKay
Nobody's demonizing any other groups. The point is that eventually we'll be
left with just a few to pick from, as opposed to the multitude of options
available currently (albeit many don't ever see any players due to
Quickplay).


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 7:51 PM, Bottiger bottige...@gmail.com wrote:

 It isn't fair to mention us in the same phrase. I think you are well aware
 of the negative connotations associated with those other groups.

 We only ever expanded when all of our servers were full all day and our
 players wanted more. This is not true about any of the groups you lumped us
 with. We are also not as old as them.

 As I have said before, this change will negatively affect groups of all age
 and sizes. It might not happen as quickly, but eventually the number of old
 players quitting will be much larger than the new players coming in. So I
 would not present Valve with a false choice of either big bad communities
 or small righteous ones.

 This practice of demonizing other groups to get Valve to change their
 restrictions needs to stop. I've seen enough of it here and it never works.


 On Fri, Jan 24, 2014 at 4:18 PM, Doctor McKay mc...@doctormckay.com
 wrote:

  Bottiger: I have nothing against you or Lotus, as you seem to think I do.
  My point was merely that eventually, we'll just be left with the big
  chains. This means there's much less variety in the servers available to
  pick from.
 
  Nerdboy: You're reading too far into it. It's a big enough number to make
  Quickplay significant, but not so big as to ensure continued success.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 7:02 PM, Nerdboy nerdb...@gmail.com wrote:
 
   You didn't say it was an average. You said that 19% of your quickplay
   connections (of which you receive 47% of your total connections daily)
   are retained as regular players. That means that daily, 8.93% of your
   connections become regular players (not including those that saw your
   network in the server list and just decided to join.) Unless that
   wasn't what you were saying at all, in which case 19% is a lot more
   insignificant.
  
   On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
I don't think you understand what an average is. We retain *on
 average*
around 19% of Quickplay users. That's in total. In reality, we rely
 on
Quickplay just as much as many others do. We're just fortunate enough
  to
have a fairly large buffer of non-Quickplay players.
   
   
Dr. McKay
www.doctormckay.com
   
   
On Fri, Jan 24, 2014 at 6:49 PM, Nerdboy nerdb...@gmail.com wrote:
   
I have a feeling your 10% daily growth in the past is going to
 plenty
to keep you afloat in these hard times.
   
On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
 Except most of Quickplay has just been shut off from us.


 Dr. McKay
 www.doctormckay.com


 On Fri, Jan 24, 2014 at 6:41 PM, Nerdboy nerdb...@gmail.com
  wrote:

 Ok, but if you have ~50% quickplay traffic, and you're retaining
  ~20%
 of it, you should be set for a while. Just don't buy any more
  servers
 for a bit.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  I log a bunch of stats about all players who connect to my
  community.
I
  queried my database.
 
  This is the plugin to log stats:
  https://forums.alliedmods.net/showthread.php?t=230832
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 6:26 PM, Nerdboy nerdb...@gmail.com
   wrote:
 
  Can you cite your source?
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   In my experience, 19% of people who join via Quickplay come
   back.
   That's
   not an insignificant number.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 5:57 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
   If your players were only in your servers because of
  quickplay,
   they
   probably do not care one iota about your Server (the entity
   that
is
   the
   collection of your hardware, admins, regulars, plugins,
 etc),
   you
 were
   just
   some hallway that connected them from not playing TF2 to
playing
  TF2.
  
   When their match is done and over, they hit disconnect,
 never
   add
   you
   to
   favorites, and may never show back up again. You could see
  this
   as
  Valve
   stealing your quickplay traffic or you could see this as
   Valve
  rounding
   up the people who mash PLAYNOW and have no interest in
   dedicated
  servers,
   or server communities.
  
   It's a changing demographic - people just want to play
   videogames,
 not
   really sign up for a whole 'favorite server loyalty
 program'.
  
 

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread dan

On 25/01/2014 00:00, Bottiger wrote:

If Valve wants to provide the best experience to players they should let
community servers compete on equal footing with official servers.


They should get some real live nudes?
--
Dan

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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Weasels Lair
Hmm ...
That gives me some ideas ...
Maybe I can get a sex-chat service to sponsor my servers?

lol, just kidding (mostly)
___

dan Fri, 24 Jan 2014 17:35:56 -0800

They should get some real live nudes?
--
Dan

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visit:
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Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Bottiger
Not sure what this is supposed to mean other than to derail the
conversation like you've frequently done but I'll use this opportunity to
drive these points home.

If community servers did not provide any extra benefit, Valve servers would
be at least as full as the top community servers but they were not. TF2
ranking websites would be filled with Valve servers like CS:GO but they
were not. Therefore proving that community servers provide substantial
value. Here are some examples:

- Moderation for racism and vote abuse.
- Faster cheat bans that happen in a matter of minutes, and not months like
VAC. Bans that can't be bypassed by making a new Steam account for a few
minutes.
- Faster servers. It has been a long time since I've been on a Valve server
but last time I checked, many community servers don't cause fps variance to
turn red frequently.
- We have fixed many crashes long before Valve did (some as long as several
months) including:
   - MvM string table overflow crash on non-MvM maps
   - Payload cart getting stuck crash
   - High Five crash
   - Lightning orb crash
   - The exploit to force everyone in the server to taunt.

This is just a small sample of things a community can give players that
official servers do not. However these features are not enough when Valve
has a monopoly on new players. If this opt-in continues to remain in the
game, there maybe no one left to provide these benefits.

On Fri, Jan 24, 2014 at 5:35 PM, dan needa...@ntlworld.com wrote:

 On 25/01/2014 00:00, Bottiger wrote:

 If Valve wants to provide the best experience to players they should let
 community servers compete on equal footing with official servers.


 They should get some real live nudes?
 --
 Dan


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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