Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
It definitely solved my symptom.  However, my symptom did not seem to
include the SRCDS process hanging or anything like that.  It just seemed
like that output generated wasn't making it to the console or wherever
std-out was in-effect re-directed.  SCRCS actually seemed to run fine - I
just couldn't tell what was going-on with it when reconnecting to that
previously-disconnected 'screen' session.

In any event, all seems good now.  I am getting normal/expected behaviour
from SRCDS for my TF2 server instances. now.

On Wed, Aug 13, 2014 at 9:25 PM, Ilya Larin 
wrote:

> Please tell us whether it solves the problem or not. I also have troubles
> after previous update, but in my case it hangs the whole system instead of
> only srcds process.
> 14.08.2014 8:05 пользователь "Weasels Lair" 
> написал:
>
>
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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Ilya Larin
Please tell us whether it solves the problem or not. I also have troubles
after previous update, but in my case it hangs the whole system instead of
only srcds process.
14.08.2014 8:05 пользователь "Weasels Lair" 
написал:

> Assume that requirement is just TF2 (at the moment), then yeah that could
> be it.
> I have libncurses5 already, but not lib32tinfo5. I will see if that helps.
>
> Thanks for the head's-up!
>
>
> On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong 
> wrote:
>
> > I run our servers under screen and don't have this issue.
> >
> > Could this be related to the ncurses and tinfo5 dependencies introduced
> in
> > last week's update?
> >
> > Quoting Ross Bemrose:
> > "On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5."
> >
> >
> > On 14/08/2014 1:52 PM, Weasels Lair wrote:
> >
> >> PS: For clarity, it is not JUST the 'status' command that is affected -
> it
> >> is ANY command I enter into that 'screen' session for TF2.
> >>
> >>
> >> On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair 
> >> wrote:
> >>
> >>  Anybody else using 'screen' noticed issues with SRCDS not being
> reflected
> >>> when reconnecting to a disconnected 'screen' session?
> >>>
> >>> For example, if I reconnect to a disconnected session running SRCDS for
> >>> TF2, and I enter the "status" command - the text of the status command
> is
> >>> echo'd-back - but none of the output that the status command typically
> >>> generates.
> >>>
> >>> If I do that same test on a disconnected SRCDS session for
> >>> Counter-Strike:Source, everything works as expected (i.e. it displays
> >>> users
> >>> connected and all the usual/expected output).
> >>>
> >>> If I do that same test on a 3rd party Source-based game server (Fistful
> >>> of
> >>> Frags), everything also operates as expected.
> >>>
> >>> If I do that same test on an HLDS-based game running as a disconnected
> >>> 'screen' session (such as HL1), again everything works as expected.
> >>>
> >>> It only seems to be effecting my TF2 dedicated servers for some reason.
> >>>
> >>>
> >>>  ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
Assume that requirement is just TF2 (at the moment), then yeah that could
be it.
I have libncurses5 already, but not lib32tinfo5. I will see if that helps.

Thanks for the head's-up!


On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong 
wrote:

> I run our servers under screen and don't have this issue.
>
> Could this be related to the ncurses and tinfo5 dependencies introduced in
> last week's update?
>
> Quoting Ross Bemrose:
> "On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5."
>
>
> On 14/08/2014 1:52 PM, Weasels Lair wrote:
>
>> PS: For clarity, it is not JUST the 'status' command that is affected - it
>> is ANY command I enter into that 'screen' session for TF2.
>>
>>
>> On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair 
>> wrote:
>>
>>  Anybody else using 'screen' noticed issues with SRCDS not being reflected
>>> when reconnecting to a disconnected 'screen' session?
>>>
>>> For example, if I reconnect to a disconnected session running SRCDS for
>>> TF2, and I enter the "status" command - the text of the status command is
>>> echo'd-back - but none of the output that the status command typically
>>> generates.
>>>
>>> If I do that same test on a disconnected SRCDS session for
>>> Counter-Strike:Source, everything works as expected (i.e. it displays
>>> users
>>> connected and all the usual/expected output).
>>>
>>> If I do that same test on a 3rd party Source-based game server (Fistful
>>> of
>>> Frags), everything also operates as expected.
>>>
>>> If I do that same test on an HLDS-based game running as a disconnected
>>> 'screen' session (such as HL1), again everything works as expected.
>>>
>>> It only seems to be effecting my TF2 dedicated servers for some reason.
>>>
>>>
>>>  ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>>
>
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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Yun Huang Yong

I run our servers under screen and don't have this issue.

Could this be related to the ncurses and tinfo5 dependencies introduced 
in last week's update?


Quoting Ross Bemrose:
"On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5."

On 14/08/2014 1:52 PM, Weasels Lair wrote:

PS: For clarity, it is not JUST the 'status' command that is affected - it
is ANY command I enter into that 'screen' session for TF2.


On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair 
wrote:


Anybody else using 'screen' noticed issues with SRCDS not being reflected
when reconnecting to a disconnected 'screen' session?

For example, if I reconnect to a disconnected session running SRCDS for
TF2, and I enter the "status" command - the text of the status command is
echo'd-back - but none of the output that the status command typically
generates.

If I do that same test on a disconnected SRCDS session for
Counter-Strike:Source, everything works as expected (i.e. it displays users
connected and all the usual/expected output).

If I do that same test on a 3rd party Source-based game server (Fistful of
Frags), everything also operates as expected.

If I do that same test on an HLDS-based game running as a disconnected
'screen' session (such as HL1), again everything works as expected.

It only seems to be effecting my TF2 dedicated servers for some reason.



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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
PS: For clarity, it is not JUST the 'status' command that is affected - it
is ANY command I enter into that 'screen' session for TF2.


On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair 
wrote:

> Anybody else using 'screen' noticed issues with SRCDS not being reflected
> when reconnecting to a disconnected 'screen' session?
>
> For example, if I reconnect to a disconnected session running SRCDS for
> TF2, and I enter the "status" command - the text of the status command is
> echo'd-back - but none of the output that the status command typically
> generates.
>
> If I do that same test on a disconnected SRCDS session for
> Counter-Strike:Source, everything works as expected (i.e. it displays users
> connected and all the usual/expected output).
>
> If I do that same test on a 3rd party Source-based game server (Fistful of
> Frags), everything also operates as expected.
>
> If I do that same test on an HLDS-based game running as a disconnected
> 'screen' session (such as HL1), again everything works as expected.
>
> It only seems to be effecting my TF2 dedicated servers for some reason.
>
>
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[hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
Anybody else using 'screen' noticed issues with SRCDS not being reflected
when reconnecting to a disconnected 'screen' session?

For example, if I reconnect to a disconnected session running SRCDS for
TF2, and I enter the "status" command - the text of the status command is
echo'd-back - but none of the output that the status command typically
generates.

If I do that same test on a disconnected SRCDS session for
Counter-Strike:Source, everything works as expected (i.e. it displays users
connected and all the usual/expected output).

If I do that same test on a 3rd party Source-based game server (Fistful of
Frags), everything also operates as expected.

If I do that same test on an HLDS-based game running as a disconnected
'screen' session (such as HL1), again everything works as expected.

It only seems to be effecting my TF2 dedicated servers for some reason.
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