[hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
Anybody else using 'screen' noticed issues with SRCDS not being reflected
when reconnecting to a disconnected 'screen' session?

For example, if I reconnect to a disconnected session running SRCDS for
TF2, and I enter the status command - the text of the status command is
echo'd-back - but none of the output that the status command typically
generates.

If I do that same test on a disconnected SRCDS session for
Counter-Strike:Source, everything works as expected (i.e. it displays users
connected and all the usual/expected output).

If I do that same test on a 3rd party Source-based game server (Fistful of
Frags), everything also operates as expected.

If I do that same test on an HLDS-based game running as a disconnected
'screen' session (such as HL1), again everything works as expected.

It only seems to be effecting my TF2 dedicated servers for some reason.
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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
PS: For clarity, it is not JUST the 'status' command that is affected - it
is ANY command I enter into that 'screen' session for TF2.


On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com
wrote:

 Anybody else using 'screen' noticed issues with SRCDS not being reflected
 when reconnecting to a disconnected 'screen' session?

 For example, if I reconnect to a disconnected session running SRCDS for
 TF2, and I enter the status command - the text of the status command is
 echo'd-back - but none of the output that the status command typically
 generates.

 If I do that same test on a disconnected SRCDS session for
 Counter-Strike:Source, everything works as expected (i.e. it displays users
 connected and all the usual/expected output).

 If I do that same test on a 3rd party Source-based game server (Fistful of
 Frags), everything also operates as expected.

 If I do that same test on an HLDS-based game running as a disconnected
 'screen' session (such as HL1), again everything works as expected.

 It only seems to be effecting my TF2 dedicated servers for some reason.


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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Yun Huang Yong

I run our servers under screen and don't have this issue.

Could this be related to the ncurses and tinfo5 dependencies introduced 
in last week's update?


Quoting Ross Bemrose:
On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.

On 14/08/2014 1:52 PM, Weasels Lair wrote:

PS: For clarity, it is not JUST the 'status' command that is affected - it
is ANY command I enter into that 'screen' session for TF2.


On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com
wrote:


Anybody else using 'screen' noticed issues with SRCDS not being reflected
when reconnecting to a disconnected 'screen' session?

For example, if I reconnect to a disconnected session running SRCDS for
TF2, and I enter the status command - the text of the status command is
echo'd-back - but none of the output that the status command typically
generates.

If I do that same test on a disconnected SRCDS session for
Counter-Strike:Source, everything works as expected (i.e. it displays users
connected and all the usual/expected output).

If I do that same test on a 3rd party Source-based game server (Fistful of
Frags), everything also operates as expected.

If I do that same test on an HLDS-based game running as a disconnected
'screen' session (such as HL1), again everything works as expected.

It only seems to be effecting my TF2 dedicated servers for some reason.



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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
Assume that requirement is just TF2 (at the moment), then yeah that could
be it.
I have libncurses5 already, but not lib32tinfo5. I will see if that helps.

Thanks for the head's-up!


On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong gumby_li...@mooh.org
wrote:

 I run our servers under screen and don't have this issue.

 Could this be related to the ncurses and tinfo5 dependencies introduced in
 last week's update?

 Quoting Ross Bemrose:
 On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.


 On 14/08/2014 1:52 PM, Weasels Lair wrote:

 PS: For clarity, it is not JUST the 'status' command that is affected - it
 is ANY command I enter into that 'screen' session for TF2.


 On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com
 wrote:

  Anybody else using 'screen' noticed issues with SRCDS not being reflected
 when reconnecting to a disconnected 'screen' session?

 For example, if I reconnect to a disconnected session running SRCDS for
 TF2, and I enter the status command - the text of the status command is
 echo'd-back - but none of the output that the status command typically
 generates.

 If I do that same test on a disconnected SRCDS session for
 Counter-Strike:Source, everything works as expected (i.e. it displays
 users
 connected and all the usual/expected output).

 If I do that same test on a 3rd party Source-based game server (Fistful
 of
 Frags), everything also operates as expected.

 If I do that same test on an HLDS-based game running as a disconnected
 'screen' session (such as HL1), again everything works as expected.

 It only seems to be effecting my TF2 dedicated servers for some reason.


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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Ilya Larin
Please tell us whether it solves the problem or not. I also have troubles
after previous update, but in my case it hangs the whole system instead of
only srcds process.
14.08.2014 8:05 пользователь Weasels Lair wea...@weaselslair.com
написал:

 Assume that requirement is just TF2 (at the moment), then yeah that could
 be it.
 I have libncurses5 already, but not lib32tinfo5. I will see if that helps.

 Thanks for the head's-up!


 On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:

  I run our servers under screen and don't have this issue.
 
  Could this be related to the ncurses and tinfo5 dependencies introduced
 in
  last week's update?
 
  Quoting Ross Bemrose:
  On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.
 
 
  On 14/08/2014 1:52 PM, Weasels Lair wrote:
 
  PS: For clarity, it is not JUST the 'status' command that is affected -
 it
  is ANY command I enter into that 'screen' session for TF2.
 
 
  On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com
  wrote:
 
   Anybody else using 'screen' noticed issues with SRCDS not being
 reflected
  when reconnecting to a disconnected 'screen' session?
 
  For example, if I reconnect to a disconnected session running SRCDS for
  TF2, and I enter the status command - the text of the status command
 is
  echo'd-back - but none of the output that the status command typically
  generates.
 
  If I do that same test on a disconnected SRCDS session for
  Counter-Strike:Source, everything works as expected (i.e. it displays
  users
  connected and all the usual/expected output).
 
  If I do that same test on a 3rd party Source-based game server (Fistful
  of
  Frags), everything also operates as expected.
 
  If I do that same test on an HLDS-based game running as a disconnected
  'screen' session (such as HL1), again everything works as expected.
 
  It only seems to be effecting my TF2 dedicated servers for some reason.
 
 
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Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
It definitely solved my symptom.  However, my symptom did not seem to
include the SRCDS process hanging or anything like that.  It just seemed
like that output generated wasn't making it to the console or wherever
std-out was in-effect re-directed.  SCRCS actually seemed to run fine - I
just couldn't tell what was going-on with it when reconnecting to that
previously-disconnected 'screen' session.

In any event, all seems good now.  I am getting normal/expected behaviour
from SRCDS for my TF2 server instances. now.

On Wed, Aug 13, 2014 at 9:25 PM, Ilya Larin ilya.dem.la...@gmail.com
wrote:

 Please tell us whether it solves the problem or not. I also have troubles
 after previous update, but in my case it hangs the whole system instead of
 only srcds process.
 14.08.2014 8:05 пользователь Weasels Lair wea...@weaselslair.com
 написал:


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