Re: [hlds_linux] L4D forks crashing, no debug log?
Currently -debug doesn't work with -fork. I have a script I am working on to monitor for core files and process them in the same way. This basically will get spawned once when srcds_run is invoked with -debug and terminated when the srcds_run is terminated. -debug relies on the main process terminating and triggering the core processing, but in -fork mode the main process doesn't crash, a child does. So the srcds_run script will never get a chance to process the core, not that it will ever know one was generated since it relies upon the main process exiting with a non-zero value to indicate it crashed. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Monday, October 12, 2009 1:50 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D forks crashing, no debug log? I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
Jonah, Yes, I've seen crashes with L4D and HLstatsX:CE. The cause of this is the regular rcon commands that HLstatsX:CE sends to the game servers, particularly when levels are being loaded. If you disable rcon commands in your HLstatsX:CE install, the crashes will vanish. As to why these simple rcon commands crash L4D I have no idea. I also have no idea why people (Valve included) deny there is a problem with L4D in this respect. Chris On 12 Oct 2009, at 23:14, Jonah Hirsch wrote: Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 -debug I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it should list every file it's checking with a percentage, but it seems to act like it does if the flag is not there. I'm hosting this through a GSP, so I'd have to ask them. FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to), and I've only experience two crashes since start up (compared with approx. 1 per lobby connection before). That might have been the culprit. Not sure why, though. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote: What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris Boot bo...@bootc.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
Jonah, Oh, and the reason you don't get crash.log even though you have core dumps is because of forks. A single fork crashes and creates the core dump, but the process that generates the debug.log runs from the script that runs the whole server process. Thus you'll only get debug.log if the whole server process dies, not just a fork within it. Chris On 13 Oct 2009, at 12:57, Chris Boot wrote: Jonah, Yes, I've seen crashes with L4D and HLstatsX:CE. The cause of this is the regular rcon commands that HLstatsX:CE sends to the game servers, particularly when levels are being loaded. If you disable rcon commands in your HLstatsX:CE install, the crashes will vanish. As to why these simple rcon commands crash L4D I have no idea. I also have no idea why people (Valve included) deny there is a problem with L4D in this respect. Chris On 12 Oct 2009, at 23:14, Jonah Hirsch wrote: Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 -debug I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it should list every file it's checking with a percentage, but it seems to act like it does if the flag is not there. I'm hosting this through a GSP, so I'd have to ask them. FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to), and I've only experience two crashes since start up (compared with approx. 1 per lobby connection before). That might have been the culprit. Not sure why, though. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote: What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris Boot bo...@bootc.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris Boot bo...@bootc.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D forks crashing, no debug log?
I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 -debug I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it should list every file it's checking with a percentage, but it seems to act like it does if the flag is not there. I'm hosting this through a GSP, so I'd have to ask them. FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to), and I've only experience two crashes since start up (compared with approx. 1 per lobby connection before). That might have been the culprit. Not sure why, though. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote: What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
Clarification: I'd have to ask the GSP about the software versions on the server. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:14 PM, Jonah Hirsch crazydog...@gmail.com wrote: Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 -debug I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it should list every file it's checking with a percentage, but it seems to act like it does if the flag is not there. I'm hosting this through a GSP, so I'd have to ask them. FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to), and I've only experience two crashes since start up (compared with approx. 1 per lobby connection before). That might have been the culprit. Not sure why, though. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote: What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D forks crashing
Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
I doubt you would see any progress, given there's been no patch in many months. Maybe see how it is when the DLC is released? You may also want to just do daily automated restarts of your server/s at say 5am when no one is playing on them to just fix them. - Andrew -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, 24 September 2009 4:30 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D forks crashing Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
So i assume thats valve time? Christmas or so? ;-) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: donderdag 24 september 2009 9:17 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks crashing I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
Well, at least there is a fix. Our servers are usually full all the time and I am tired of kicking players out because a server crashed in their fork. On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: So i assume thats valve time? Christmas or so? ;-) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: donderdag 24 september 2009 9:17 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks crashing I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
If you are talking about the defunct forks, then the work around for this is to send a standard SIGTERM to the defunct process. Normally this would do nothing, but in this case the process still has a couple of child threads that haven't terminated. Sending the SIGTERM signal to the parent process will result in the termination signal reaching the child threads, which will terminate. The defunct process will then complete its termination and the parent srcds process will respawn the fork. A cron job or a monitoring process to detect these defunct processes should be sufficient to keep your servers in shape. I use a command a bit like this: Kill `ps ax | grep srcds_i486 | grep defunct | grep -v grep | awk '{print $1}'` M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Thursday, September 24, 2009 4:53 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D forks crashing Well, at least there is a fix. Our servers are usually full all the time and I am tired of kicking players out because a server crashed in their fork. On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: So i assume thats valve time? Christmas or so? ;-) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: donderdag 24 september 2009 9:17 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks crashing I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
Thanks for the workaround, Milton. Will we see a fix for this problem soon, though? - Dave Milton Ngan wrote: If you are talking about the defunct forks, then the work around for this is to send a standard SIGTERM to the defunct process. Normally this would do nothing, but in this case the process still has a couple of child threads that haven't terminated. Sending the SIGTERM signal to the parent process will result in the termination signal reaching the child threads, which will terminate. The defunct process will then complete its termination and the parent srcds process will respawn the fork. A cron job or a monitoring process to detect these defunct processes should be sufficient to keep your servers in shape. I use a command a bit like this: Kill `ps ax | grep srcds_i486 | grep defunct | grep -v grep | awk '{print $1}'` M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Thursday, September 24, 2009 4:53 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D forks crashing Well, at least there is a fix. Our servers are usually full all the time and I am tired of kicking players out because a server crashed in their fork. On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: So i assume thats valve time? Christmas or so? ;-) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: donderdag 24 september 2009 9:17 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks crashing I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
There is a fix coming soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Thursday, September 24, 2009 12:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D forks crashing Thanks for the workaround, Milton. Will we see a fix for this problem soon, though? - Dave Milton Ngan wrote: If you are talking about the defunct forks, then the work around for this is to send a standard SIGTERM to the defunct process. Normally this would do nothing, but in this case the process still has a couple of child threads that haven't terminated. Sending the SIGTERM signal to the parent process will result in the termination signal reaching the child threads, which will terminate. The defunct process will then complete its termination and the parent srcds process will respawn the fork. A cron job or a monitoring process to detect these defunct processes should be sufficient to keep your servers in shape. I use a command a bit like this: Kill `ps ax | grep srcds_i486 | grep defunct | grep -v grep | awk '{print $1}'` M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Thursday, September 24, 2009 4:53 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D forks crashing Well, at least there is a fix. Our servers are usually full all the time and I am tired of kicking players out because a server crashed in their fork. On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: So i assume thats valve time? Christmas or so? ;-) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: donderdag 24 september 2009 9:17 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks crashing I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux