Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-15 Thread Milton Ngan
Currently -debug doesn't work with -fork. I have a script I am working on to 
monitor for core files and process them in the same way. This basically will 
get spawned once when srcds_run is invoked with -debug and terminated when the 
srcds_run is terminated. 

-debug relies on the main process terminating and triggering the core 
processing, but in -fork mode the main process doesn't crash, a child does. So 
the srcds_run script will never get a chance to process the core, not that it 
will ever know one was generated since it relies upon the main process exiting 
with a non-zero value to indicate it crashed. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Monday, October 12, 2009 1:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D forks crashing, no debug log?

I'm having a rather disturbing problem with my L4D server right now.

Currently, I'm running NO addons on the server. It's a plain vanilla L4D
server right now.

On startup, I get many of these types of messages:

Child 5 aborted with signal 11

Child wrote a core dump


Debug mode is enabled, I get core dumps, but no debug.log is generated.

I even tried a clean install, no luck. It still crashes on startup and when
clients join (although it comes right back up, and is playable, just not on
the settings set by the lobby).

What's going on?

Jonah Hirsch
---
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Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-13 Thread Chris Boot
Jonah,

Yes, I've seen crashes with L4D and HLstatsX:CE. The cause of this is the 
regular rcon commands that HLstatsX:CE sends to the game servers, particularly 
when levels are being loaded. If you disable rcon commands in your HLstatsX:CE 
install, the crashes will vanish.

As to why these simple rcon commands crash L4D I have no idea.

I also have no idea why people (Valve included) deny there is a problem with 
L4D in this respect.

Chris

On 12 Oct 2009, at 23:14, Jonah Hirsch wrote:

 Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
 l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt
 -fork 25 -debug
 
 I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it
 should list every file it's checking with a percentage, but it seems to act
 like it does if the flag is not there.
 
 I'm hosting this through a GSP, so I'd have to ask them.
 
 FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to),
 and I've only experience two crashes since start up (compared with approx. 1
 per lobby connection before). That might have been the culprit. Not sure
 why, though.
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States
 
 On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote:
 
 What is your startline? Did you run the install with -verify_all option?
 Is your server ok, has new'ish glibc etc?
 
 -ics
 
 Jonah Hirsch kirjoitti:
 I'm having a rather disturbing problem with my L4D server right now.
 
 Currently, I'm running NO addons on the server. It's a plain vanilla L4D
 server right now.
 
 On startup, I get many of these types of messages:
 
 Child 5 aborted with signal 11
 
 Child wrote a core dump
 
 
 Debug mode is enabled, I get core dumps, but no debug.log is generated.
 
 I even tried a clean install, no luck. It still crashes on startup and
 when
 clients join (although it comes right back up, and is playable, just not
 on
 the settings set by the lobby).
 
 What's going on?
 
 Jonah Hirsch
 ---
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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bo...@bootc.net

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Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-13 Thread Chris Boot
Jonah,

Oh, and the reason you don't get crash.log even though you have core dumps is 
because of forks. A single fork crashes and creates the core dump, but the 
process that generates the debug.log runs from the script that runs the whole 
server process. Thus you'll only get debug.log if the whole server process 
dies, not just a fork within it.

Chris

On 13 Oct 2009, at 12:57, Chris Boot wrote:

 Jonah,
 
 Yes, I've seen crashes with L4D and HLstatsX:CE. The cause of this is the 
 regular rcon commands that HLstatsX:CE sends to the game servers, 
 particularly when levels are being loaded. If you disable rcon commands in 
 your HLstatsX:CE install, the crashes will vanish.
 
 As to why these simple rcon commands crash L4D I have no idea.
 
 I also have no idea why people (Valve included) deny there is a problem with 
 L4D in this respect.
 
 Chris
 
 On 12 Oct 2009, at 23:14, Jonah Hirsch wrote:
 
 Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
 l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt
 -fork 25 -debug
 
 I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it
 should list every file it's checking with a percentage, but it seems to act
 like it does if the flag is not there.
 
 I'm hosting this through a GSP, so I'd have to ask them.
 
 FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to),
 and I've only experience two crashes since start up (compared with approx. 1
 per lobby connection before). That might have been the culprit. Not sure
 why, though.
 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States
 
 On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote:
 
 What is your startline? Did you run the install with -verify_all option?
 Is your server ok, has new'ish glibc etc?
 
 -ics
 
 Jonah Hirsch kirjoitti:
 I'm having a rather disturbing problem with my L4D server right now.
 
 Currently, I'm running NO addons on the server. It's a plain vanilla L4D
 server right now.
 
 On startup, I get many of these types of messages:
 
 Child 5 aborted with signal 11
 
 Child wrote a core dump
 
 
 Debug mode is enabled, I get core dumps, but no debug.log is generated.
 
 I even tried a clean install, no luck. It still crashes on startup and
 when
 clients join (although it comes right back up, and is playable, just not
 on
 the settings set by the lobby).
 
 What's going on?
 
 Jonah Hirsch
 ---
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 ___
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 -- 
 Chris Boot
 bo...@bootc.net
 
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-- 
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bo...@bootc.net

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[hlds_linux] L4D forks crashing, no debug log?

2009-10-12 Thread Jonah Hirsch
I'm having a rather disturbing problem with my L4D server right now.

Currently, I'm running NO addons on the server. It's a plain vanilla L4D
server right now.

On startup, I get many of these types of messages:

Child 5 aborted with signal 11

Child wrote a core dump


Debug mode is enabled, I get core dumps, but no debug.log is generated.

I even tried a clean install, no luck. It still crashes on startup and when
clients join (although it comes right back up, and is playable, just not on
the settings set by the lobby).

What's going on?

Jonah Hirsch
---
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Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-12 Thread ics
What is your startline? Did you run the install with -verify_all option? 
Is your server ok, has new'ish glibc etc?

-ics

Jonah Hirsch kirjoitti:
 I'm having a rather disturbing problem with my L4D server right now.

 Currently, I'm running NO addons on the server. It's a plain vanilla L4D
 server right now.

 On startup, I get many of these types of messages:

 Child 5 aborted with signal 11

 Child wrote a core dump


 Debug mode is enabled, I get core dumps, but no debug.log is generated.

 I even tried a clean install, no luck. It still crashes on startup and when
 clients join (although it comes right back up, and is playable, just not on
 the settings set by the lobby).

 What's going on?

 Jonah Hirsch
 ---
 ___
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 visit:
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Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-12 Thread Jonah Hirsch
Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt
-fork 25 -debug

I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it
should list every file it's checking with a percentage, but it seems to act
like it does if the flag is not there.

I'm hosting this through a GSP, so I'd have to ask them.

FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to),
and I've only experience two crashes since start up (compared with approx. 1
per lobby connection before). That might have been the culprit. Not sure
why, though.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States

On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote:

 What is your startline? Did you run the install with -verify_all option?
 Is your server ok, has new'ish glibc etc?

 -ics

 Jonah Hirsch kirjoitti:
  I'm having a rather disturbing problem with my L4D server right now.
 
  Currently, I'm running NO addons on the server. It's a plain vanilla L4D
  server right now.
 
  On startup, I get many of these types of messages:
 
  Child 5 aborted with signal 11
 
  Child wrote a core dump
 
 
  Debug mode is enabled, I get core dumps, but no debug.log is generated.
 
  I even tried a clean install, no luck. It still crashes on startup and
 when
  clients join (although it comes right back up, and is playable, just not
 on
  the settings set by the lobby).
 
  What's going on?
 
  Jonah Hirsch
  ---
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 please visit:
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Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-12 Thread Jonah Hirsch
Clarification: I'd have to ask the GSP about the software versions on the
server.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States

On Mon, Oct 12, 2009 at 2:14 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
 l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt
 -fork 25 -debug

 I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it
 should list every file it's checking with a percentage, but it seems to act
 like it does if the flag is not there.

 I'm hosting this through a GSP, so I'd have to ask them.

 FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to),
 and I've only experience two crashes since start up (compared with approx. 1
 per lobby connection before). That might have been the culprit. Not sure
 why, though.
  Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote:

 What is your startline? Did you run the install with -verify_all option?
 Is your server ok, has new'ish glibc etc?

 -ics

 Jonah Hirsch kirjoitti:
  I'm having a rather disturbing problem with my L4D server right now.
 
  Currently, I'm running NO addons on the server. It's a plain vanilla L4D
  server right now.
 
  On startup, I get many of these types of messages:
 
  Child 5 aborted with signal 11
 
  Child wrote a core dump
 
 
  Debug mode is enabled, I get core dumps, but no debug.log is generated.
 
  I even tried a clean install, no luck. It still crashes on startup and
 when
  clients join (although it comes right back up, and is playable, just not
 on
  the settings set by the lobby).
 
  What's going on?
 
  Jonah Hirsch
  ---
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[hlds_linux] L4D forks crashing

2009-09-24 Thread Saint K .
Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 
forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both 
forks show crashed instances. More and more forks crash the more time passes 
without a reboot. From the 24 servers which should be online after a reboot 2 
days ago, just 9(!!) remain atm.

Saint K.

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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Andrew Armstrong
I doubt you would see any progress, given there's been no patch in many
months. Maybe see how it is when the DLC is released?

You may also want to just do daily automated restarts of your server/s at
say 5am when no one is playing on them to just fix them.

- Andrew

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, 24 September 2009 4:30 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D forks crashing

Is there any progress yet in fixing the crashing forks issue in L4D? We have
2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines).
Both forks show crashed instances. More and more forks crash the more time
passes without a reboot. From the 24 servers which should be online after a
reboot 2 days ago, just 9(!!) remain atm.

Saint K.

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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Ronny Schedel
I have got a response from a Valve employee, they have found the cause and 
they have a fix. We just have to wait for the release.


 Is there any progress yet in fixing the crashing forks issue in L4D? We 
 have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different 
 machines). Both forks show crashed instances. More and more forks crash 
 the more time passes without a reboot. From the 24 servers which should be 
 online after a reboot 2 days ago, just 9(!!) remain atm.

 Saint K.

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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Eric-Jan Riemers
So i assume thats valve time? Christmas or so? ;-)

-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
Verzonden: donderdag 24 september 2009 9:17
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D forks crashing

I have got a response from a Valve employee, they have found the cause and 
they have a fix. We just have to wait for the release.


 Is there any progress yet in fixing the crashing forks issue in L4D? We 
 have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different 
 machines). Both forks show crashed instances. More and more forks crash 
 the more time passes without a reboot. From the 24 servers which should be

 online after a reboot 2 days ago, just 9(!!) remain atm.

 Saint K.

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 please visit:
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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread f7 f0rkz
Well, at least there is a fix.  Our servers are usually full all the time
and I am tired of kicking players out because a server crashed in their
fork.

On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote:

 So i assume thats valve time? Christmas or so? ;-)

 -Oorspronkelijk bericht-
 Van: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
 Verzonden: donderdag 24 september 2009 9:17
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] L4D forks crashing

 I have got a response from a Valve employee, they have found the cause and
 they have a fix. We just have to wait for the release.


  Is there any progress yet in fixing the crashing forks issue in L4D? We
  have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different
  machines). Both forks show crashed instances. More and more forks crash
  the more time passes without a reboot. From the 24 servers which should
 be

  online after a reboot 2 days ago, just 9(!!) remain atm.
 
  Saint K.
 
  ___
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  please visit:
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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Milton Ngan
If you are talking about the defunct forks, then the work around for this is 
to send a standard SIGTERM to the defunct process. Normally this would do 
nothing, but in this case the process still has a couple of child threads that 
haven't terminated. Sending the SIGTERM signal to the parent process will 
result in the termination signal reaching the child threads, which will 
terminate. The defunct process will then complete its termination and the 
parent srcds process will respawn the fork. 

A cron job or a monitoring process to detect these defunct processes should be 
sufficient to keep your servers in shape. I use a command a bit like this:

Kill `ps ax | grep srcds_i486 | grep defunct | grep -v grep | awk '{print $1}'`


M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
Sent: Thursday, September 24, 2009 4:53 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D forks crashing

Well, at least there is a fix.  Our servers are usually full all the time
and I am tired of kicking players out because a server crashed in their
fork.

On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote:

 So i assume thats valve time? Christmas or so? ;-)

 -Oorspronkelijk bericht-
 Van: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
 Verzonden: donderdag 24 september 2009 9:17
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] L4D forks crashing

 I have got a response from a Valve employee, they have found the cause and
 they have a fix. We just have to wait for the release.


  Is there any progress yet in fixing the crashing forks issue in L4D? We
  have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different
  machines). Both forks show crashed instances. More and more forks crash
  the more time passes without a reboot. From the 24 servers which should
 be

  online after a reboot 2 days ago, just 9(!!) remain atm.
 
  Saint K.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread David A. Parker
Thanks for the workaround, Milton.  Will we see a fix for this problem 
soon, though?

 - Dave

Milton Ngan wrote:
 If you are talking about the defunct forks, then the work around for this 
 is to send a standard SIGTERM to the defunct process. Normally this would do 
 nothing, but in this case the process still has a couple of child threads 
 that haven't terminated. Sending the SIGTERM signal to the parent process 
 will result in the termination signal reaching the child threads, which will 
 terminate. The defunct process will then complete its termination and the 
 parent srcds process will respawn the fork. 
 
 A cron job or a monitoring process to detect these defunct processes should 
 be sufficient to keep your servers in shape. I use a command a bit like this:
 
 Kill `ps ax | grep srcds_i486 | grep defunct | grep -v grep | awk '{print 
 $1}'`
 
 
 M.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
 Sent: Thursday, September 24, 2009 4:53 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D forks crashing
 
 Well, at least there is a fix.  Our servers are usually full all the time
 and I am tired of kicking players out because a server crashed in their
 fork.
 
 On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote:
 
 So i assume thats valve time? Christmas or so? ;-)

 -Oorspronkelijk bericht-
 Van: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
 Verzonden: donderdag 24 september 2009 9:17
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] L4D forks crashing

 I have got a response from a Valve employee, they have found the cause and
 they have a fix. We just have to wait for the release.


 Is there any progress yet in fixing the crashing forks issue in L4D? We
 have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different
 machines). Both forks show crashed instances. More and more forks crash
 the more time passes without a reboot. From the 24 servers which should
 be

 online after a reboot 2 days ago, just 9(!!) remain atm.

 Saint K.

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Milton Ngan
There is a fix coming soon. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker
Sent: Thursday, September 24, 2009 12:04 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D forks crashing

Thanks for the workaround, Milton.  Will we see a fix for this problem 
soon, though?

 - Dave

Milton Ngan wrote:
 If you are talking about the defunct forks, then the work around for this 
 is to send a standard SIGTERM to the defunct process. Normally this would do 
 nothing, but in this case the process still has a couple of child threads 
 that haven't terminated. Sending the SIGTERM signal to the parent process 
 will result in the termination signal reaching the child threads, which will 
 terminate. The defunct process will then complete its termination and the 
 parent srcds process will respawn the fork. 
 
 A cron job or a monitoring process to detect these defunct processes should 
 be sufficient to keep your servers in shape. I use a command a bit like this:
 
 Kill `ps ax | grep srcds_i486 | grep defunct | grep -v grep | awk '{print 
 $1}'`
 
 
 M.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
 Sent: Thursday, September 24, 2009 4:53 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D forks crashing
 
 Well, at least there is a fix.  Our servers are usually full all the time
 and I am tired of kicking players out because a server crashed in their
 fork.
 
 On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote:
 
 So i assume thats valve time? Christmas or so? ;-)

 -Oorspronkelijk bericht-
 Van: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
 Verzonden: donderdag 24 september 2009 9:17
 Aan: Half-Life dedicated Linux server mailing list
 Onderwerp: Re: [hlds_linux] L4D forks crashing

 I have got a response from a Valve employee, they have found the cause and
 they have a fix. We just have to wait for the release.


 Is there any progress yet in fixing the crashing forks issue in L4D? We
 have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different
 machines). Both forks show crashed instances. More and more forks crash
 the more time passes without a reboot. From the 24 servers which should
 be

 online after a reboot 2 days ago, just 9(!!) remain atm.

 Saint K.

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Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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