[hlds_linux] L4D mapcycle

2008-11-18 Thread Jordy van Wolferen
Hey,

I got 2 questions:

1)
Is it best to put all maps in the mapcycle.txt like this:

l4d_farm01_hilltop
l4d_farm02_traintunnel
l4d_farm03_bridge
l4d_farm04_barn
l4d_farm05_cornfield

Or do you only need the l4d_farm01_hilltop to start that campaign?
If all people leave from the servers, does it start the campaign all
over, when you only have the 1st map of the campaign in the mapcycle?

2)
Is it possible to have different mapcycles with forked servers?

thanks

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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
I'm using the default settings for maplist and mapcycle (chapters and
full map list respectively)

My server resets to the hospital map when it's empty or a round ends,
I thought the farm maps we're the first maps in the campaign?

L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment

2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 Hey,

 I got 2 questions:

 1)
 Is it best to put all maps in the mapcycle.txt like this:

 l4d_farm01_hilltop
 l4d_farm02_traintunnel
 l4d_farm03_bridge
 l4d_farm04_barn
 l4d_farm05_cornfield

 Or do you only need the l4d_farm01_hilltop to start that campaign?
 If all people leave from the servers, does it start the campaign all
 over, when you only have the 1st map of the campaign in the mapcycle?

 2)
 Is it possible to have different mapcycles with forked servers?

 thanks

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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Adam Nowacki
Servers will change a map to whatever was set in the lobby.

Rich Adam wrote:
 I'm using the default settings for maplist and mapcycle (chapters and
 full map list respectively)
 
 My server resets to the hospital map when it's empty or a round ends,
 I thought the farm maps we're the first maps in the campaign?
 
 L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment
 
 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 Hey,

 I got 2 questions:

 1)
 Is it best to put all maps in the mapcycle.txt like this:

 l4d_farm01_hilltop
 l4d_farm02_traintunnel
 l4d_farm03_bridge
 l4d_farm04_barn
 l4d_farm05_cornfield

 Or do you only need the l4d_farm01_hilltop to start that campaign?
 If all people leave from the servers, does it start the campaign all
 over, when you only have the 1st map of the campaign in the mapcycle?

 2)
 Is it possible to have different mapcycles with forked servers?

 thanks

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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
Ahh cool.. I guess people kinda like the hospital part ;)

I'll test to see what happens when you join a community server
directly without using the lobby (unless you can now?) later today.

Thank you.

2008/11/18 Adam Nowacki [EMAIL PROTECTED]:
 Servers will change a map to whatever was set in the lobby.

 Rich Adam wrote:
 I'm using the default settings for maplist and mapcycle (chapters and
 full map list respectively)

 My server resets to the hospital map when it's empty or a round ends,
 I thought the farm maps we're the first maps in the campaign?

 L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment

 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 Hey,

 I got 2 questions:

 1)
 Is it best to put all maps in the mapcycle.txt like this:

 l4d_farm01_hilltop
 l4d_farm02_traintunnel
 l4d_farm03_bridge
 l4d_farm04_barn
 l4d_farm05_cornfield

 Or do you only need the l4d_farm01_hilltop to start that campaign?
 If all people leave from the servers, does it start the campaign all
 over, when you only have the 1st map of the campaign in the mapcycle?

 2)
 Is it possible to have different mapcycles with forked servers?

 thanks

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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Jordy van Wolferen
That is true, but what if you connect with the by ip / steam group, do
you get a lobby when the server is empty?


On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
 Servers will change a map to whatever was set in the lobby.

 Rich Adam wrote:
 I'm using the default settings for maplist and mapcycle (chapters and
 full map list respectively)

 My server resets to the hospital map when it's empty or a round ends,
 I thought the farm maps we're the first maps in the campaign?

 L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment

 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 Hey,

 I got 2 questions:

 1)
 Is it best to put all maps in the mapcycle.txt like this:

 l4d_farm01_hilltop
 l4d_farm02_traintunnel
 l4d_farm03_bridge
 l4d_farm04_barn
 l4d_farm05_cornfield

 Or do you only need the l4d_farm01_hilltop to start that campaign?
 If all people leave from the servers, does it start the campaign all
 over, when you only have the 1st map of the campaign in the mapcycle?

 2)
 Is it possible to have different mapcycles with forked servers?

 thanks

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 please visit:
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
I've not been able to check on the full game - on the demo you were
just connected directly to the server with no lobby so you got the
default map the server was running.

2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 That is true, but what if you connect with the by ip / steam group, do
 you get a lobby when the server is empty?


 On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
 Servers will change a map to whatever was set in the lobby.

 Rich Adam wrote:
 I'm using the default settings for maplist and mapcycle (chapters and
 full map list respectively)

 My server resets to the hospital map when it's empty or a round ends,
 I thought the farm maps we're the first maps in the campaign?

 L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment

 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 Hey,

 I got 2 questions:

 1)
 Is it best to put all maps in the mapcycle.txt like this:

 l4d_farm01_hilltop
 l4d_farm02_traintunnel
 l4d_farm03_bridge
 l4d_farm04_barn
 l4d_farm05_cornfield

 Or do you only need the l4d_farm01_hilltop to start that campaign?
 If all people leave from the servers, does it start the campaign all
 over, when you only have the 1st map of the campaign in the mapcycle?

 2)
 Is it possible to have different mapcycles with forked servers?

 thanks

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 please visit:
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Pete
In the demo you could vote to change restart etc

HTH


2008/11/18 Rich Adam [EMAIL PROTECTED]:
 I've not been able to check on the full game - on the demo you were
 just connected directly to the server with no lobby so you got the
 default map the server was running.

 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 That is true, but what if you connect with the by ip / steam group, do
 you get a lobby when the server is empty?


 On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
 Servers will change a map to whatever was set in the lobby.

 Rich Adam wrote:
 I'm using the default settings for maplist and mapcycle (chapters and
 full map list respectively)

 My server resets to the hospital map when it's empty or a round ends,
 I thought the farm maps we're the first maps in the campaign?

 L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment

 2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
 Hey,

 I got 2 questions:

 1)
 Is it best to put all maps in the mapcycle.txt like this:

 l4d_farm01_hilltop
 l4d_farm02_traintunnel
 l4d_farm03_bridge
 l4d_farm04_barn
 l4d_farm05_cornfield

 Or do you only need the l4d_farm01_hilltop to start that campaign?
 If all people leave from the servers, does it start the campaign all
 over, when you only have the 1st map of the campaign in the mapcycle?

 2)
 Is it possible to have different mapcycles with forked servers?

 thanks

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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Flubber
That's kind of crappy each time people got to vote, since you can't select
who is joining your community server once you re in, it can get messy. I
don't even talk of serverrestarting on efault map when the campaign is over.

2008/11/18 Pete [EMAIL PROTECTED]

 In the demo you could vote to change restart etc

 HTH


 2008/11/18 Rich Adam [EMAIL PROTECTED]:
  I've not been able to check on the full game - on the demo you were
  just connected directly to the server with no lobby so you got the
  default map the server was running.
 
  2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
  That is true, but what if you connect with the by ip / steam group, do
  you get a lobby when the server is empty?
 
 
  On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
  Servers will change a map to whatever was set in the lobby.
 
  Rich Adam wrote:
  I'm using the default settings for maplist and mapcycle (chapters and
  full map list respectively)
 
  My server resets to the hospital map when it's empty or a round ends,
  I thought the farm maps we're the first maps in the campaign?
 
  L 11/18/2008 - 09:56:53:  Reloading original map
 l4d_hospital01_apartment
 
  2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
  Hey,
 
  I got 2 questions:
 
  1)
  Is it best to put all maps in the mapcycle.txt like this:
 
  l4d_farm01_hilltop
  l4d_farm02_traintunnel
  l4d_farm03_bridge
  l4d_farm04_barn
  l4d_farm05_cornfield
 
  Or do you only need the l4d_farm01_hilltop to start that campaign?
  If all people leave from the servers, does it start the campaign all
  over, when you only have the 1st map of the campaign in the mapcycle?
 
  2)
  Is it possible to have different mapcycles with forked servers?
 
  thanks
 
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 archives, please visit:
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Pete
It is designed for lobby as the main way to connect and set-up, they
just need to get the balance right ^_^ give it time.

2008/11/18 Flubber [EMAIL PROTECTED]:
 That's kind of crappy each time people got to vote, since you can't select
 who is joining your community server once you re in, it can get messy. I
 don't even talk of serverrestarting on efault map when the campaign is over.

 2008/11/18 Pete [EMAIL PROTECTED]

 In the demo you could vote to change restart etc

 HTH


 2008/11/18 Rich Adam [EMAIL PROTECTED]:
  I've not been able to check on the full game - on the demo you were
  just connected directly to the server with no lobby so you got the
  default map the server was running.
 
  2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
  That is true, but what if you connect with the by ip / steam group, do
  you get a lobby when the server is empty?
 
 
  On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED] wrote:
  Servers will change a map to whatever was set in the lobby.
 
  Rich Adam wrote:
  I'm using the default settings for maplist and mapcycle (chapters and
  full map list respectively)
 
  My server resets to the hospital map when it's empty or a round ends,
  I thought the farm maps we're the first maps in the campaign?
 
  L 11/18/2008 - 09:56:53:  Reloading original map
 l4d_hospital01_apartment
 
  2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
  Hey,
 
  I got 2 questions:
 
  1)
  Is it best to put all maps in the mapcycle.txt like this:
 
  l4d_farm01_hilltop
  l4d_farm02_traintunnel
  l4d_farm03_bridge
  l4d_farm04_barn
  l4d_farm05_cornfield
 
  Or do you only need the l4d_farm01_hilltop to start that campaign?
  If all people leave from the servers, does it start the campaign all
  over, when you only have the 1st map of the campaign in the mapcycle?
 
  2)
  Is it possible to have different mapcycles with forked servers?
 
  thanks
 
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 archives, please visit:
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Flubber
I'm in love with this game, i totally understand that the lobby only mistake
is not easy to change (maybe not really wish by valve neither). But if
everyone cheers the game and do not report major problem it's gonna stay
this way.

2008/11/18 Pete [EMAIL PROTECTED]

 It is designed for lobby as the main way to connect and set-up, they
 just need to get the balance right ^_^ give it time.

 2008/11/18 Flubber [EMAIL PROTECTED]:
  That's kind of crappy each time people got to vote, since you can't
 select
  who is joining your community server once you re in, it can get messy. I
  don't even talk of serverrestarting on efault map when the campaign is
 over.
 
  2008/11/18 Pete [EMAIL PROTECTED]
 
  In the demo you could vote to change restart etc
 
  HTH
 
 
  2008/11/18 Rich Adam [EMAIL PROTECTED]:
   I've not been able to check on the full game - on the demo you were
   just connected directly to the server with no lobby so you got the
   default map the server was running.
  
   2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
   That is true, but what if you connect with the by ip / steam group,
 do
   you get a lobby when the server is empty?
  
  
   On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED]
 wrote:
   Servers will change a map to whatever was set in the lobby.
  
   Rich Adam wrote:
   I'm using the default settings for maplist and mapcycle (chapters
 and
   full map list respectively)
  
   My server resets to the hospital map when it's empty or a round
 ends,
   I thought the farm maps we're the first maps in the campaign?
  
   L 11/18/2008 - 09:56:53:  Reloading original map
  l4d_hospital01_apartment
  
   2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
   Hey,
  
   I got 2 questions:
  
   1)
   Is it best to put all maps in the mapcycle.txt like this:
  
   l4d_farm01_hilltop
   l4d_farm02_traintunnel
   l4d_farm03_bridge
   l4d_farm04_barn
   l4d_farm05_cornfield
  
   Or do you only need the l4d_farm01_hilltop to start that campaign?
   If all people leave from the servers, does it start the campaign
 all
   over, when you only have the 1st map of the campaign in the
 mapcycle?
  
   2)
   Is it possible to have different mapcycles with forked servers?
  
   thanks
  
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Jordy van Wolferen
The thing is, when you're playing a co-op game played, joined by IP /
steam ID, you can't change the gametype to versus.
You can only vote for another co-op campaign.

On Tue, Nov 18, 2008 at 2:57 PM, Flubber [EMAIL PROTECTED] wrote:
 I'm in love with this game, i totally understand that the lobby only mistake
 is not easy to change (maybe not really wish by valve neither). But if
 everyone cheers the game and do not report major problem it's gonna stay
 this way.

 2008/11/18 Pete [EMAIL PROTECTED]

 It is designed for lobby as the main way to connect and set-up, they
 just need to get the balance right ^_^ give it time.

 2008/11/18 Flubber [EMAIL PROTECTED]:
  That's kind of crappy each time people got to vote, since you can't
 select
  who is joining your community server once you re in, it can get messy. I
  don't even talk of serverrestarting on efault map when the campaign is
 over.
 
  2008/11/18 Pete [EMAIL PROTECTED]
 
  In the demo you could vote to change restart etc
 
  HTH
 
 
  2008/11/18 Rich Adam [EMAIL PROTECTED]:
   I've not been able to check on the full game - on the demo you were
   just connected directly to the server with no lobby so you got the
   default map the server was running.
  
   2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
   That is true, but what if you connect with the by ip / steam group,
 do
   you get a lobby when the server is empty?
  
  
   On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED]
 wrote:
   Servers will change a map to whatever was set in the lobby.
  
   Rich Adam wrote:
   I'm using the default settings for maplist and mapcycle (chapters
 and
   full map list respectively)
  
   My server resets to the hospital map when it's empty or a round
 ends,
   I thought the farm maps we're the first maps in the campaign?
  
   L 11/18/2008 - 09:56:53:  Reloading original map
  l4d_hospital01_apartment
  
   2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
   Hey,
  
   I got 2 questions:
  
   1)
   Is it best to put all maps in the mapcycle.txt like this:
  
   l4d_farm01_hilltop
   l4d_farm02_traintunnel
   l4d_farm03_bridge
   l4d_farm04_barn
   l4d_farm05_cornfield
  
   Or do you only need the l4d_farm01_hilltop to start that campaign?
   If all people leave from the servers, does it start the campaign
 all
   over, when you only have the 1st map of the campaign in the
 mapcycle?
  
   2)
   Is it possible to have different mapcycles with forked servers?
  
   thanks
  
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  archives, please visit:
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Coldorak
Nor you can't select your character, right?
Possibility to have to server config lobby after joining a steam group
server would be great. For now, it's a pain in the ass for players to play
together on their usual server as they did with Team Fortress 2, for both
players and admins

Cold

On Tue, Nov 18, 2008 at 11:28 PM, Jordy van Wolferen [EMAIL PROTECTED]wrote:

 The thing is, when you're playing a co-op game played, joined by IP /
 steam ID, you can't change the gametype to versus.
 You can only vote for another co-op campaign.

 On Tue, Nov 18, 2008 at 2:57 PM, Flubber [EMAIL PROTECTED] wrote:
  I'm in love with this game, i totally understand that the lobby only
 mistake
  is not easy to change (maybe not really wish by valve neither). But if
  everyone cheers the game and do not report major problem it's gonna stay
  this way.
 
  2008/11/18 Pete [EMAIL PROTECTED]
 
  It is designed for lobby as the main way to connect and set-up, they
  just need to get the balance right ^_^ give it time.
 
  2008/11/18 Flubber [EMAIL PROTECTED]:
   That's kind of crappy each time people got to vote, since you can't
  select
   who is joining your community server once you re in, it can get messy.
 I
   don't even talk of serverrestarting on efault map when the campaign is
  over.
  
   2008/11/18 Pete [EMAIL PROTECTED]
  
   In the demo you could vote to change restart etc
  
   HTH
  
  
   2008/11/18 Rich Adam [EMAIL PROTECTED]:
I've not been able to check on the full game - on the demo you were
just connected directly to the server with no lobby so you got the
default map the server was running.
   
2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
That is true, but what if you connect with the by ip / steam
 group,
  do
you get a lobby when the server is empty?
   
   
On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki [EMAIL PROTECTED]
  wrote:
Servers will change a map to whatever was set in the lobby.
   
Rich Adam wrote:
I'm using the default settings for maplist and mapcycle
 (chapters
  and
full map list respectively)
   
My server resets to the hospital map when it's empty or a round
  ends,
I thought the farm maps we're the first maps in the campaign?
   
L 11/18/2008 - 09:56:53:  Reloading original map
   l4d_hospital01_apartment
   
2008/11/18 Jordy van Wolferen [EMAIL PROTECTED]:
Hey,
   
I got 2 questions:
   
1)
Is it best to put all maps in the mapcycle.txt like this:
   
l4d_farm01_hilltop
l4d_farm02_traintunnel
l4d_farm03_bridge
l4d_farm04_barn
l4d_farm05_cornfield
   
Or do you only need the l4d_farm01_hilltop to start that
 campaign?
If all people leave from the servers, does it start the
 campaign
  all
over, when you only have the 1st map of the campaign in the
  mapcycle?
   
2)
Is it possible to have different mapcycles with forked servers?
   
thanks
   
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