[hlds_linux] LAN server questions:
I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
On LAN mode it will only work on its submerged. I.e 192.168.3.1 is the server. Then only clients in 192.168.3.xxx can play on it. Sent from my android device. -Original Message- From: Steven Miano mian...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:10 AM Subject: [hlds_linux] LAN server questions: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
VLANS are primarly for the opposite of what your trying to do. They separate say 2 networks on 1 switch so hardware cost is lower. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Tuesday, September 11, 2012 11:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: On LAN mode it will only work on its submerged. I.e 192.168.3.1 is the server. Then only clients in 192.168.3.xxx can play on it. Sent from my android device. -Original Message- From: Steven Miano mian...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:10 AM Subject: [hlds_linux] LAN server questions: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
Cameron, you are incorrect. The sv_lan 1 server I'm using is at: 192.168.3.104 The client that I'm using to test this configuration is at: 192.168.6.2 I'm able to see it in my favorites tab, and connect to it successfully. I'm simply trying to figure out how to forward the LAN servers presence into the other VLANs. I've attached an image to help out a little bit: http://i.imgur.com/6TgxH.jpg My next step is to find out if the clients aren't actually broadcasting and looking for a response that way, and the assuming the server(s) don't actually broadcast all the time. ~mianosm On Tue, Sep 11, 2012 at 11:27 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- http://stevenmiano.com/ Miano, Steven M. http://stevenmiano.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just not the LAN tab. My thought is that the clients are sending a broadcast, and not getting anything back in their own subnets, and adding the ip helper in that direction - much like the dhcp servers listening on each vlan. ~mianosm On Tue, Sep 11, 2012 at 11:29 AM, Saint K. sai...@specialattack.net wrote: Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [ cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- http://stevenmiano.com/ Miano, Steven M. http://stevenmiano.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
My guess is that the servers broadcast only to their subnet. What you need is a way to forward everything send to one network's broadcast IP to the other networks broadcast IP. eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/192.168.4.255 and so forth... feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:33:20 μμ, Steven Miano wrote: Cameron, you are incorrect. The sv_lan 1 server I'm using is at: 192.168.3.104 The client that I'm using to test this configuration is at: 192.168.6.2 I'm able to see it in my favorites tab, and connect to it successfully. I'm simply trying to figure out how to forward the LAN servers presence into the other VLANs. I've attached an image to help out a little bit: http://i.imgur.com/6TgxH.jpg My next step is to find out if the clients aren't actually broadcasting and looking for a response that way, and the assuming the server(s) don't actually broadcast all the time. ~mianosm On Tue, Sep 11, 2012 at 11:27 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
Depending on your network equipment you could do a solution like this (This is Cisco based) ip directed-broadcast Vlan X (containing server) ip address 192.168.0.1 255.255.255.0 Vlan Y (clients) ip address 192.168.1.1 255.255.255.0 ip helper-address 192.168.0.255 Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X containing the server. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [mian...@gmail.com] Sent: 11 September 2012 17:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just not the LAN tab. My thought is that the clients are sending a broadcast, and not getting anything back in their own subnets, and adding the ip helper in that direction - much like the dhcp servers listening on each vlan. ~mianosm On Tue, Sep 11, 2012 at 11:29 AM, Saint K. sai...@specialattack.net wrote: Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [ cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] LAN server questions:
Unfortunately the SG-500 doesn't have ip directed-broadcast available in its CLI (it seems to be a dumbed down version of iOS). I can do helper addresses though, so I may end up going that route. ~mianosm On Tue, Sep 11, 2012 at 11:37 AM, Saint K. sai...@specialattack.net wrote: Depending on your network equipment you could do a solution like this (This is Cisco based) ip directed-broadcast Vlan X (containing server) ip address 192.168.0.1 255.255.255.0 Vlan Y (clients) ip address 192.168.1.1 255.255.255.0 ip helper-address 192.168.0.255 Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X containing the server. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [ mian...@gmail.com] Sent: 11 September 2012 17:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just not the LAN tab. My thought is that the clients are sending a broadcast, and not getting anything back in their own subnets, and adding the ip helper in that direction - much like the dhcp servers listening on each vlan. ~mianosm On Tue, Sep 11, 2012 at 11:29 AM, Saint K. sai...@specialattack.net wrote: Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [ cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] LAN server questions:
Might be something different if you run windows. However linux WILL not allow you. I have tried. On 9/11/2012 8:33 AM, Steven Miano wrote: Cameron, you are incorrect. The sv_lan 1 server I'm using is at: 192.168.3.104 The client that I'm using to test this configuration is at: 192.168.6.2 I'm able to see it in my favorites tab, and connect to it successfully. I'm simply trying to figure out how to forward the LAN servers presence into the other VLANs. I've attached an image to help out a little bit: http://i.imgur.com/6TgxH.jpg My next step is to find out if the clients aren't actually broadcasting and looking for a response that way, and the assuming the server(s) don't actually broadcast all the time. ~mianosm On Tue, Sep 11, 2012 at 11:27 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance, mianosm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
On IOS you need to enable ip directed-broadcast. Perhaps on the SG-500 it's enabled by default. I could however imagine that adding the gameservers themselves as ip helpers on the client VLANs might do the trick as well. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [mian...@gmail.com] Sent: 11 September 2012 17:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Unfortunately the SG-500 doesn't have ip directed-broadcast available in its CLI (it seems to be a dumbed down version of iOS). I can do helper addresses though, so I may end up going that route. ~mianosm On Tue, Sep 11, 2012 at 11:37 AM, Saint K. sai...@specialattack.net wrote: Depending on your network equipment you could do a solution like this (This is Cisco based) ip directed-broadcast Vlan X (containing server) ip address 192.168.0.1 255.255.255.0 Vlan Y (clients) ip address 192.168.1.1 255.255.255.0 ip helper-address 192.168.0.255 Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X containing the server. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [ mian...@gmail.com] Sent: 11 September 2012 17:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just not the LAN tab. My thought is that the clients are sending a broadcast, and not getting anything back in their own subnets, and adding the ip helper in that direction - much like the dhcp servers listening on each vlan. ~mianosm On Tue, Sep 11, 2012 at 11:29 AM, Saint K. sai...@specialattack.net wrote: Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [ cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 11/9/2012 6:10 μμ, Steven Miano wrote: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my guests on (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the dedicated server does not show up in their LAN tab in game. Running tcpdump -n broadcast isn't showing me anything on the game server (hoping to forward the broadcasts via pfsense from one vlan to the others). How can I assure that my source dedicated servers are viewable on the LAN tab for this network? Thanks for any assistance
Re: [hlds_linux] LAN server questions:
Running wireshark on the client (192.168.6.2), Opening up the game server browser and viewing the game info for a server on 192.168.3.104 works perfectly, it goes straight to the IP with the Port as the default, using the lan tab it does in fact hit only the clients VLAN broadcast. I'm going to work on managing the ip helpers on the SG-500 and will report back if I can succeed in this. Thanks for the pointers Saint K. ~mianosm Wireshark from the client (192.168.6.2) pcap for the favorites tab: http://i.imgur.com/TVtsK.png Wireshark from the client (192.168.6.2) pcap for the lan tab: http://i.imgur.com/1caAQ.png On Tue, Sep 11, 2012 at 11:44 AM, Saint K. sai...@specialattack.net wrote: On IOS you need to enable ip directed-broadcast. Perhaps on the SG-500 it's enabled by default. I could however imagine that adding the gameservers themselves as ip helpers on the client VLANs might do the trick as well. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [ mian...@gmail.com] Sent: 11 September 2012 17:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Unfortunately the SG-500 doesn't have ip directed-broadcast available in its CLI (it seems to be a dumbed down version of iOS). I can do helper addresses though, so I may end up going that route. ~mianosm On Tue, Sep 11, 2012 at 11:37 AM, Saint K. sai...@specialattack.net wrote: Depending on your network equipment you could do a solution like this (This is Cisco based) ip directed-broadcast Vlan X (containing server) ip address 192.168.0.1 255.255.255.0 Vlan Y (clients) ip address 192.168.1.1 255.255.255.0 ip helper-address 192.168.0.255 Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X containing the server. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [ mian...@gmail.com] Sent: 11 September 2012 17:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just not the LAN tab. My thought is that the clients are sending a broadcast, and not getting anything back in their own subnets, and adding the ip helper in that direction - much like the dhcp servers listening on each vlan. ~mianosm On Tue, Sep 11, 2012 at 11:29 AM, Saint K. sai...@specialattack.net wrote: Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [ cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine so that clients will know if a server is online, would be to add the servers IP to the favorite tab of each client so the the client asks the server if it's online. -- feugatos CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
Re: [hlds_linux] LAN server questions:
Good luck! Curious if it will work out for you. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [mian...@gmail.com] Sent: 11 September 2012 17:53 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Running wireshark on the client (192.168.6.2), Opening up the game server browser and viewing the game info for a server on 192.168.3.104 works perfectly, it goes straight to the IP with the Port as the default, using the lan tab it does in fact hit only the clients VLAN broadcast. I'm going to work on managing the ip helpers on the SG-500 and will report back if I can succeed in this. Thanks for the pointers Saint K. ~mianosm Wireshark from the client (192.168.6.2) pcap for the favorites tab: http://i.imgur.com/TVtsK.png Wireshark from the client (192.168.6.2) pcap for the lan tab: http://i.imgur.com/1caAQ.png On Tue, Sep 11, 2012 at 11:44 AM, Saint K. sai...@specialattack.net wrote: On IOS you need to enable ip directed-broadcast. Perhaps on the SG-500 it's enabled by default. I could however imagine that adding the gameservers themselves as ip helpers on the client VLANs might do the trick as well. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [ mian...@gmail.com] Sent: 11 September 2012 17:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Unfortunately the SG-500 doesn't have ip directed-broadcast available in its CLI (it seems to be a dumbed down version of iOS). I can do helper addresses though, so I may end up going that route. ~mianosm On Tue, Sep 11, 2012 at 11:37 AM, Saint K. sai...@specialattack.net wrote: Depending on your network equipment you could do a solution like this (This is Cisco based) ip directed-broadcast Vlan X (containing server) ip address 192.168.0.1 255.255.255.0 Vlan Y (clients) ip address 192.168.1.1 255.255.255.0 ip helper-address 192.168.0.255 Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X containing the server. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [ mian...@gmail.com] Sent: 11 September 2012 17:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just not the LAN tab. My thought is that the clients are sending a broadcast, and not getting anything back in their own subnets, and adding the ip helper in that direction - much like the dhcp servers listening on each vlan. ~mianosm On Tue, Sep 11, 2012 at 11:29 AM, Saint K. sai...@specialattack.net wrote: Does the LAN server restrict to it's own subnet? Otherwise you could add ip helpers to the VLAN interfaces to forward it's broadcasts to the broadcast IP's of other VLAN's. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [ cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my solution would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that the server wouldn't be visible in the master server list, would adding it to the favorites tab work? -- feugatos (Dimitrios Zarras) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote: That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos feuga...@ceidwarfare.net To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only
Re: [hlds_linux] LAN server questions:
On 11/09/2012 16:37, feugatos wrote: My guess is that the servers broadcast only to their subnet. What you need is a way to forward everything send to one network's broadcast IP to the other networks broadcast IP. eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/192.168.4.255 and so forth... Would changing the subnet mask not achieve that? 255.255.0.0 or /16, whatever it is (using /n you can probably fine tune it a bit) and then you'd expect it to broadcast to 192.168.255.255 ? Although you've (the OP) separated the lan(s) for management and now you actually want to join them, the 2 seem at odds with each other. I'm not sure what Valve's rules are about LAN connections because I've always bought 2 copies of games we play locally together, but I certainly think what Cameron said about allowed connections is how it is intended to work. Doesn't lan mode connect to the server with generic steam ids? I wouldn't have thought a lan wanted that (i.e I'd have thought you would want to know who is playing in each team, to make sure they aren't vac banned, banned by you and that they are the people registered to play in each match and so on) (I'd have thought you'd want some kind of internet access available just because offline mode isn't an exact science) So that begs the question why bother with sv_lan 1 mode for the servers? I'd question why it matters at all given all you've said. If folk can be told the IP to connect to at the lan, if connections are working, and if they can favourite them then getting the server to appear in the lan tab seems peripheral. Indeed, when my son's clan plays the servers all have passwords, so they have to be told the details of the server they don't typically look for them in the browser. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions:
Hey dan, I did try to actually change the subnet on the client to a /16 just for giggles, and unfortunately it still sent the broadcast on 255.255.255.255. Unfortunately the core switch we are using isn't allowing me to forward the broadcasts into the other networks, so I'm working on figuring out how to do it at the router level instead (pfSense). VLANs are used for an assortment of reasons, and in this case the use is to separate the network into chunks (several dhcp servers, with several dhcp scopes as well), so this way we can monitor the traffic and see if people from a specific grouping or table is hogging all of the external connectivity or other network intensive activities. ;-) We can certainly setup a captive portal (which we are planning on setting up), and redirecting every attendee to an informational page with links and IP information, alas, people are lazy creatures and having the servers appear in their LAN tab without having to add them or find the informational page/sheet again is usually a hindrance. In fact at some of the previous LAN events we've had people get to the point where one person will join the dedicated server, and everyone just joins them through their friends list. That type of action really makes it so that the LAN tab in the server browser _never_ gets use at our events. The servers most assuredly do still phone home to Valve, and they can be secure or insecure, depending on how you want to do it - but there is a much lesser chance of any hacking/cheating happening when everyone is in the same room. Cheers! ~mianosm On Tue, Sep 11, 2012 at 3:54 PM, dan needa...@ntlworld.com wrote: On 11/09/2012 16:37, feugatos wrote: My guess is that the servers broadcast only to their subnet. What you need is a way to forward everything send to one network's broadcast IP to the other networks broadcast IP. eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/**192.168.4.255http://192.168.2.255/192.168.3.255/192.168.4.255and so forth... Would changing the subnet mask not achieve that? 255.255.0.0 or /16, whatever it is (using /n you can probably fine tune it a bit) and then you'd expect it to broadcast to 192.168.255.255 ? Although you've (the OP) separated the lan(s) for management and now you actually want to join them, the 2 seem at odds with each other. I'm not sure what Valve's rules are about LAN connections because I've always bought 2 copies of games we play locally together, but I certainly think what Cameron said about allowed connections is how it is intended to work. Doesn't lan mode connect to the server with generic steam ids? I wouldn't have thought a lan wanted that (i.e I'd have thought you would want to know who is playing in each team, to make sure they aren't vac banned, banned by you and that they are the people registered to play in each match and so on) (I'd have thought you'd want some kind of internet access available just because offline mode isn't an exact science) So that begs the question why bother with sv_lan 1 mode for the servers? I'd question why it matters at all given all you've said. If folk can be told the IP to connect to at the lan, if connections are working, and if they can favourite them then getting the server to appear in the lan tab seems peripheral. Indeed, when my son's clan plays the servers all have passwords, so they have to be told the details of the server they don't typically look for them in the browser. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- http://stevenmiano.com/ Miano, Steven M. http://stevenmiano.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions
choke means that the server is sending your client too much information for it to process, which is logical in those situations... I have run across this issue as well, haven't really found an answer besides just limiting the max fps on a server at around 250, which is way more than enough to play an extremely smooth, competition lan game. kev LHT wrote: Hi everyone, I make servers for LAN parties. Until now we tried many configurations (AMD, Intel, AMD64, kernel 2.4.x, kernel 2.6.x, FreeBSD 4, FreeBSD 5, Win32). I'd like to know how can I make my server do the best. It seems for us that there are many events which makes choke _on_ _the_ _client_ (for example when there are 7-10 smoke grenades at a place) and the server is running well with hundreds of fps (as stat sais). What do you think about kernel preemption, realtime priorities, etc. How can I minimize the choke (my favourite test is when 10 players go to one place all of them drops a smoke and then they fires everywhere - I didn't found anything for this situation I always get a lot of choke :). I welcome any ideas. Thanks, Balint Laszlo BILLER (Voodooman) http://www.gpslan.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] LAN server questions
Hi everyone, I make servers for LAN parties. Until now we tried many configurations (AMD, Intel, AMD64, kernel 2.4.x, kernel 2.6.x, FreeBSD 4, FreeBSD 5, Win32). I'd like to know how can I make my server do the best. It seems for us that there are many events which makes choke _on_ _the_ _client_ (for example when there are 7-10 smoke grenades at a place) and the server is running well with hundreds of fps (as stat sais). What do you think about kernel preemption, realtime priorities, etc. How can I minimize the choke (my favourite test is when 10 players go to one place all of them drops a smoke and then they fires everywhere - I didn't found anything for this situation I always get a lot of choke :). I welcome any ideas. Thanks, Balint Laszlo BILLER (Voodooman) http://www.gpslan.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN server questions...
2. Pingboost - What to use in a LAN, pigboost 1, 2, 3 or nothing? - Works it fine or does it generate a lot of problems? as Dan said, there is no need to use it in LAN servers. Actually, it is useful for a LAN server, it will allow for the smallest possible pings. It will take more cpu but you may get 1-5msec lower pings (may!). Mode 1 works well, mode 3 gives the lowest possible pings but is extremely costly in CPU (i.e don't use it :) -- Alfred Reynolds [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux