Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-29 Thread David A. Parker
That's very strange.  I have no idea why this would matter, but I wonder 
if it's an issue of CPU affinity.  For some reason, using taskset to 
explicitly set the CPU affinity of srcds solved a couple of problems for 
me in the past.  I use it to set the affinity of L4D to both cores of my 
Core2Duo like this:

taskset -c 0,1 ./srcds_run ...

Do you have a second box you could test this on to see if the problem 
exists in two places?

 - Dave

Chris Boot wrote:
> Dave,
> 
> The core dumps are mostly useless, I can't get gdb to load the symbols 
> at all and it just complains about invalid addresses. My kernel logs a 
> stream of messages when I start the server though, for example:
> 
> Oct 29 14:03:12 yuna kernel: [4204278.388117] srcds_linux[4377]: 
> segfault at 297c2e7f ip f63862f0 sp fff3e500 error 4 in 
> vphysics_linux.so[f61a5000+47e000]
> Oct 29 14:03:12 yuna kernel: [4204278.443767] srcds_linux[4368]: 
> segfault at 990a160 ip f63a87c0 sp fff3e600 error 4
> srcds_linux[4373]: segfault at c19bb84b ip f6138011 sp fff3e410 error 4 
> in datacache_linux.so[f60dc000+bb000]
> Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4371]: 
> segfault at 6acad9d4 ip f613803d sp fff3e410 error 4 in 
> datacache_linux.so[f60dc000+bb000]
> Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4370]: 
> segfault at 67b066c ip f647e7bb sp fff3e6d0 error 4 in 
> vphysics_linux.so[f61a5000+47e000]
> Oct 29 14:03:12 yuna kernel: [4204278.491647] srcds_linux[4378]: 
> segfault at c324482e ip f6138069 sp fff3e410 error 4 in 
> vphysics_linux.so[f61a5000+47e000]
> Oct 29 14:03:12 yuna kernel: [4204278.526002] srcds_linux[4380]: 
> segfault at 5ecb65a2 ip f6138011 sp fff3e410 error 4 in 
> datacache_linux.so[f60dc000+bb000]
> Oct 29 14:03:12 yuna kernel: [4204278.567814] srcds_linux[4381]: 
> segfault at fcfd4e48 ip f63a8730 sp fff3e600 error 4 in 
> vphysics_linux.so[f61a5000+47e000]
> srcds_linux[4379]: segfault at 1e39205f ip f647ea22 sp fff3e710 error 4 
> in vphysics_linux.so[f61a5000+47e000]
> Oct 29 14:03:12 yuna kernel: [4204278.751870] srcds_linux[4395]: 
> segfault at c9750ad7 ip f63862f0 sp fff3e500 error 4 in 
> vphysics_linux.so[f61a5000+47e000]
> 
> However, I've noticed that the crashed child processes restart 
> immediately and seem to stay up, I now have 9/10 forks on my server full 
> of players so they are clearly working (much to my consternation, see my 
> sv_steamgroup_exclusive post). Very strange.
> 
> Cheers,
> Chris
> 
> David A. Parker wrote:
>> Signal 11 is a segmentation fault, so it looks like the child processes 
>> are trying to perform some sort of memory access at an illegal address. 
>>   I'm afraid I'm at a loss as to why this would be happening.  Do the 
>> core dumps show anything odd?
>>
>>  - Dave
>>
>> Chris Boot wrote:
>>   
>>> David,
>>>
>>> I'm using the stock Lenny kernel:
>>> Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 
>>> GNU/Linux
>>>
>>> My system is completely up-to-date. Besides, surely kernel features 
>>> should never cause a crash in userland unless userland is doing 
>>> something very wrong...
>>>
>>> What I see is like this:
>>>
>>> bo...@yuna l4d2 $ ./demo_dir1_run.sh
>>> Auto detecting CPU
>>> Using SSE2 Optimised binary.
>>> Server will auto-restart if there is a crash.
>>> #
>>> #Console initialized.
>>> ***VPK: FastFindFile Attempting to use full path with VPK file!
>>> File: 
>>> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
>>> #***VPK: FastFindFile Attempting to use full path with VPK file!
>>> File: 
>>> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
>>> #Game.dll loaded for "Left 4 Dead 2 Demo"
>>> Server is hibernating
>>> ConVarRef test_progression_loop doesn't point to an existing ConVar
>>> Game supporting (2) split screen players
>>> maxplayers set to 18
>>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>>> #02:Unknown command "mat_bloom_scalefactor_scalar"
>>> #03:Unknown command "mat_bloom_scalefactor_scalar"
>>> #01: Host_NewGame 
>>> #04:Unknown command "mat_bloom_scalefactor_scalar"
>>> #02: Host_NewGame 
>>> #03: Host_NewGame 
>>> #04: Host_NewGame 
>>> Child 0 aborted with signal 11
>>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>>> #01:KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file 
>>> scripts/population.txt
>>> Child 1 aborted with signal 11
>>> #02:Unknown command "mat_bloom_scalefactor_scalar"
>>> #02: Host_NewGame 
>>> #04:Host_NewGame on map c5m1_waterfront
>>> #03:Host_NewGame on map c5m1_waterfront
>>> Child 0 aborted with signal 11
>>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>>> #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL
>>> #01:Network console: IP 87.117.228.64 port 9001
>>> #01: Host_NewGame 
>>>
>>> Notice all the "Child N aborted with signal 11" messages?
>>>
>>> Thanks,
>>> Chris
>>>
>>> David A. Parker wro

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-29 Thread Chris Boot
Dave,

The core dumps are mostly useless, I can't get gdb to load the symbols 
at all and it just complains about invalid addresses. My kernel logs a 
stream of messages when I start the server though, for example:

Oct 29 14:03:12 yuna kernel: [4204278.388117] srcds_linux[4377]: 
segfault at 297c2e7f ip f63862f0 sp fff3e500 error 4 in 
vphysics_linux.so[f61a5000+47e000]
Oct 29 14:03:12 yuna kernel: [4204278.443767] srcds_linux[4368]: 
segfault at 990a160 ip f63a87c0 sp fff3e600 error 4
srcds_linux[4373]: segfault at c19bb84b ip f6138011 sp fff3e410 error 4 
in datacache_linux.so[f60dc000+bb000]
Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4371]: 
segfault at 6acad9d4 ip f613803d sp fff3e410 error 4 in 
datacache_linux.so[f60dc000+bb000]
Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4370]: 
segfault at 67b066c ip f647e7bb sp fff3e6d0 error 4 in 
vphysics_linux.so[f61a5000+47e000]
Oct 29 14:03:12 yuna kernel: [4204278.491647] srcds_linux[4378]: 
segfault at c324482e ip f6138069 sp fff3e410 error 4 in 
vphysics_linux.so[f61a5000+47e000]
Oct 29 14:03:12 yuna kernel: [4204278.526002] srcds_linux[4380]: 
segfault at 5ecb65a2 ip f6138011 sp fff3e410 error 4 in 
datacache_linux.so[f60dc000+bb000]
Oct 29 14:03:12 yuna kernel: [4204278.567814] srcds_linux[4381]: 
segfault at fcfd4e48 ip f63a8730 sp fff3e600 error 4 in 
vphysics_linux.so[f61a5000+47e000]
srcds_linux[4379]: segfault at 1e39205f ip f647ea22 sp fff3e710 error 4 
in vphysics_linux.so[f61a5000+47e000]
Oct 29 14:03:12 yuna kernel: [4204278.751870] srcds_linux[4395]: 
segfault at c9750ad7 ip f63862f0 sp fff3e500 error 4 in 
vphysics_linux.so[f61a5000+47e000]

However, I've noticed that the crashed child processes restart 
immediately and seem to stay up, I now have 9/10 forks on my server full 
of players so they are clearly working (much to my consternation, see my 
sv_steamgroup_exclusive post). Very strange.

Cheers,
Chris

David A. Parker wrote:
> Signal 11 is a segmentation fault, so it looks like the child processes 
> are trying to perform some sort of memory access at an illegal address. 
>   I'm afraid I'm at a loss as to why this would be happening.  Do the 
> core dumps show anything odd?
>
>  - Dave
>
> Chris Boot wrote:
>   
>> David,
>>
>> I'm using the stock Lenny kernel:
>> Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 
>> GNU/Linux
>>
>> My system is completely up-to-date. Besides, surely kernel features 
>> should never cause a crash in userland unless userland is doing 
>> something very wrong...
>>
>> What I see is like this:
>>
>> bo...@yuna l4d2 $ ./demo_dir1_run.sh
>> Auto detecting CPU
>> Using SSE2 Optimised binary.
>> Server will auto-restart if there is a crash.
>> #
>> #Console initialized.
>> ***VPK: FastFindFile Attempting to use full path with VPK file!
>> File: 
>> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
>> #***VPK: FastFindFile Attempting to use full path with VPK file!
>> File: 
>> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
>> #Game.dll loaded for "Left 4 Dead 2 Demo"
>> Server is hibernating
>> ConVarRef test_progression_loop doesn't point to an existing ConVar
>> Game supporting (2) split screen players
>> maxplayers set to 18
>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>> #02:Unknown command "mat_bloom_scalefactor_scalar"
>> #03:Unknown command "mat_bloom_scalefactor_scalar"
>> #01: Host_NewGame 
>> #04:Unknown command "mat_bloom_scalefactor_scalar"
>> #02: Host_NewGame 
>> #03: Host_NewGame 
>> #04: Host_NewGame 
>> Child 0 aborted with signal 11
>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>> #01:KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file 
>> scripts/population.txt
>> Child 1 aborted with signal 11
>> #02:Unknown command "mat_bloom_scalefactor_scalar"
>> #02: Host_NewGame 
>> #04:Host_NewGame on map c5m1_waterfront
>> #03:Host_NewGame on map c5m1_waterfront
>> Child 0 aborted with signal 11
>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>> #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL
>> #01:Network console: IP 87.117.228.64 port 9001
>> #01: Host_NewGame 
>>
>> Notice all the "Child N aborted with signal 11" messages?
>>
>> Thanks,
>> Chris
>>
>> David A. Parker wrote:
>> 
>>> Hi Chris,
>>>
>>> Just wanted to let you know that I'm running a server with 6 forks on 
>>> 64-bit Debian Lenny and I am not seeing this problem.  All six forks 
>>> stay up and there is no core dumping going on.  My first guess would be 
>>> that your problem is related to your kernel configuration, such as high 
>>> resolution timers, dynamic ticks, etc.  Is your Lenny installation up to 
>>> date?  Are you using a custom kernel?
>>>
>>>  - Dave
>>>
>>> Chris Boot wrote:
>>>   
>>>   
 Hi,

 Hmm, after more testing I can't seem to run any number of forks 
 properly, with ch

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-29 Thread David A. Parker
Signal 11 is a segmentation fault, so it looks like the child processes 
are trying to perform some sort of memory access at an illegal address. 
  I'm afraid I'm at a loss as to why this would be happening.  Do the 
core dumps show anything odd?

 - Dave

Chris Boot wrote:
> David,
> 
> I'm using the stock Lenny kernel:
> Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 
> GNU/Linux
> 
> My system is completely up-to-date. Besides, surely kernel features 
> should never cause a crash in userland unless userland is doing 
> something very wrong...
> 
> What I see is like this:
> 
> bo...@yuna l4d2 $ ./demo_dir1_run.sh
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
> #
> #Console initialized.
> ***VPK: FastFindFile Attempting to use full path with VPK file!
> File: 
> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
> #***VPK: FastFindFile Attempting to use full path with VPK file!
> File: 
> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
> #Game.dll loaded for "Left 4 Dead 2 Demo"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> Game supporting (2) split screen players
> maxplayers set to 18
> #01:Unknown command "mat_bloom_scalefactor_scalar"
> #02:Unknown command "mat_bloom_scalefactor_scalar"
> #03:Unknown command "mat_bloom_scalefactor_scalar"
> #01: Host_NewGame 
> #04:Unknown command "mat_bloom_scalefactor_scalar"
> #02: Host_NewGame 
> #03: Host_NewGame 
> #04: Host_NewGame 
> Child 0 aborted with signal 11
> #01:Unknown command "mat_bloom_scalefactor_scalar"
> #01:KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file 
> scripts/population.txt
> Child 1 aborted with signal 11
> #02:Unknown command "mat_bloom_scalefactor_scalar"
> #02: Host_NewGame 
> #04:Host_NewGame on map c5m1_waterfront
> #03:Host_NewGame on map c5m1_waterfront
> Child 0 aborted with signal 11
> #01:Unknown command "mat_bloom_scalefactor_scalar"
> #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL
> #01:Network console: IP 87.117.228.64 port 9001
> #01: Host_NewGame 
> 
> Notice all the "Child N aborted with signal 11" messages?
> 
> Thanks,
> Chris
> 
> David A. Parker wrote:
>> Hi Chris,
>>
>> Just wanted to let you know that I'm running a server with 6 forks on 
>> 64-bit Debian Lenny and I am not seeing this problem.  All six forks 
>> stay up and there is no core dumping going on.  My first guess would be 
>> that your problem is related to your kernel configuration, such as high 
>> resolution timers, dynamic ticks, etc.  Is your Lenny installation up to 
>> date?  Are you using a custom kernel?
>>
>>  - Dave
>>
>> Chris Boot wrote:
>>   
>>> Hi,
>>>
>>> Hmm, after more testing I can't seem to run any number of forks 
>>> properly, with children core dumping regularly when I use a forked 
>>> server... A non-forked server seems to run just fine. Anyone else have 
>>> this problem?
>>>
>>> I'm using a 64-bit Debian Lenny server (HP DL140 G3).
>>>
>>> Can I run several instances out of the same install directory without 
>>> using forks? E.g. running several different servers on different ports 
>>> all out of the same directory?
>>>
>>> Cheers,
>>> Chris
>>>
>>> Chris Boot wrote:
>>> 
 Hi,

 I'm trying to run a forked server with 10 child processes, but if I try 
 and fork more than 2 children all the children crash out with a core 
 dump. Any ideas?

 My command-line is like this:

 ./srcds_run \
 -console \
 -game left4dead2 \
 -debug \
 -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
 -fork 3 \
 -netconport 90## -netconpassword  \
 +ip  +hostport 27014+## \
 +map c5m1_waterfront

 My server.cfg is like this:

 hostname ""
 rcon_password ""
 sv_allow_wait_command 0
 sv_alltalk 0
 sv_alternateticks 0
 sv_cheats 0
 sv_clearhinthistory 0
 sv_consistency 1
 sv_contact "bo...@l4dprc.org"
 sv_downloadurl ""
 sv_lan 0
 sv_log_onefile 0
 sv_logbans 1
 sv_logecho 0
 sv_logfile 0
 sv_logflush 0
 sv_logsdir "logs"
 sv_maxcmdrate 100
 sv_unlag 1
 sv_maxunlag .5
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 sv_steamgroup 
 sv_steamgroup_exclusive 1

 Many thanks,
 Chris

 Jason Ruymen wrote:
   
   
> As you've already seen, the dedicated server files for the Left 4 Dead 2 
> Demo are now available.  The game name is left4dead2_demo.  We're still 
> doing some final checks for the client, but that should be going live 
> soon.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archi

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-29 Thread Chris Boot
David,

I'm using the stock Lenny kernel:
Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 
GNU/Linux

My system is completely up-to-date. Besides, surely kernel features 
should never cause a crash in userland unless userland is doing 
something very wrong...

What I see is like this:

bo...@yuna l4d2 $ ./demo_dir1_run.sh
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File: 
/srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
File: 
/srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2 Demo"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 18
#01:Unknown command "mat_bloom_scalefactor_scalar"
#02:Unknown command "mat_bloom_scalefactor_scalar"
#03:Unknown command "mat_bloom_scalefactor_scalar"
#01: Host_NewGame 
#04:Unknown command "mat_bloom_scalefactor_scalar"
#02: Host_NewGame 
#03: Host_NewGame 
#04: Host_NewGame 
Child 0 aborted with signal 11
#01:Unknown command "mat_bloom_scalefactor_scalar"
#01:KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file 
scripts/population.txt
Child 1 aborted with signal 11
#02:Unknown command "mat_bloom_scalefactor_scalar"
#02: Host_NewGame 
#04:Host_NewGame on map c5m1_waterfront
#03:Host_NewGame on map c5m1_waterfront
Child 0 aborted with signal 11
#01:Unknown command "mat_bloom_scalefactor_scalar"
#01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL
#01:Network console: IP 87.117.228.64 port 9001
#01: Host_NewGame 

Notice all the "Child N aborted with signal 11" messages?

Thanks,
Chris

David A. Parker wrote:
> Hi Chris,
>
> Just wanted to let you know that I'm running a server with 6 forks on 
> 64-bit Debian Lenny and I am not seeing this problem.  All six forks 
> stay up and there is no core dumping going on.  My first guess would be 
> that your problem is related to your kernel configuration, such as high 
> resolution timers, dynamic ticks, etc.  Is your Lenny installation up to 
> date?  Are you using a custom kernel?
>
>  - Dave
>
> Chris Boot wrote:
>   
>> Hi,
>>
>> Hmm, after more testing I can't seem to run any number of forks 
>> properly, with children core dumping regularly when I use a forked 
>> server... A non-forked server seems to run just fine. Anyone else have 
>> this problem?
>>
>> I'm using a 64-bit Debian Lenny server (HP DL140 G3).
>>
>> Can I run several instances out of the same install directory without 
>> using forks? E.g. running several different servers on different ports 
>> all out of the same directory?
>>
>> Cheers,
>> Chris
>>
>> Chris Boot wrote:
>> 
>>> Hi,
>>>
>>> I'm trying to run a forked server with 10 child processes, but if I try 
>>> and fork more than 2 children all the children crash out with a core 
>>> dump. Any ideas?
>>>
>>> My command-line is like this:
>>>
>>> ./srcds_run \
>>> -console \
>>> -game left4dead2 \
>>> -debug \
>>> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
>>> -fork 3 \
>>> -netconport 90## -netconpassword  \
>>> +ip  +hostport 27014+## \
>>> +map c5m1_waterfront
>>>
>>> My server.cfg is like this:
>>>
>>> hostname ""
>>> rcon_password ""
>>> sv_allow_wait_command 0
>>> sv_alltalk 0
>>> sv_alternateticks 0
>>> sv_cheats 0
>>> sv_clearhinthistory 0
>>> sv_consistency 1
>>> sv_contact "bo...@l4dprc.org"
>>> sv_downloadurl ""
>>> sv_lan 0
>>> sv_log_onefile 0
>>> sv_logbans 1
>>> sv_logecho 0
>>> sv_logfile 0
>>> sv_logflush 0
>>> sv_logsdir "logs"
>>> sv_maxcmdrate 100
>>> sv_unlag 1
>>> sv_maxunlag .5
>>> setmaster add 68.142.72.250:27011
>>> setmaster add 72.165.61.189:27011
>>> sv_steamgroup 
>>> sv_steamgroup_exclusive 1
>>>
>>> Many thanks,
>>> Chris
>>>
>>> Jason Ruymen wrote:
>>>   
>>>   
 As you've already seen, the dedicated server files for the Left 4 Dead 2 
 Demo are now available.  The game name is left4dead2_demo.  We're still 
 doing some final checks for the client, but that should be going live soon.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
 
 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>   
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> h

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread David A. Parker
Hi Chris,

Just wanted to let you know that I'm running a server with 6 forks on 
64-bit Debian Lenny and I am not seeing this problem.  All six forks 
stay up and there is no core dumping going on.  My first guess would be 
that your problem is related to your kernel configuration, such as high 
resolution timers, dynamic ticks, etc.  Is your Lenny installation up to 
date?  Are you using a custom kernel?

 - Dave

Chris Boot wrote:
> Hi,
> 
> Hmm, after more testing I can't seem to run any number of forks 
> properly, with children core dumping regularly when I use a forked 
> server... A non-forked server seems to run just fine. Anyone else have 
> this problem?
> 
> I'm using a 64-bit Debian Lenny server (HP DL140 G3).
> 
> Can I run several instances out of the same install directory without 
> using forks? E.g. running several different servers on different ports 
> all out of the same directory?
> 
> Cheers,
> Chris
> 
> Chris Boot wrote:
>> Hi,
>>
>> I'm trying to run a forked server with 10 child processes, but if I try 
>> and fork more than 2 children all the children crash out with a core 
>> dump. Any ideas?
>>
>> My command-line is like this:
>>
>> ./srcds_run \
>> -console \
>> -game left4dead2 \
>> -debug \
>> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
>> -fork 3 \
>> -netconport 90## -netconpassword  \
>> +ip  +hostport 27014+## \
>> +map c5m1_waterfront
>>
>> My server.cfg is like this:
>>
>> hostname ""
>> rcon_password ""
>> sv_allow_wait_command 0
>> sv_alltalk 0
>> sv_alternateticks 0
>> sv_cheats 0
>> sv_clearhinthistory 0
>> sv_consistency 1
>> sv_contact "bo...@l4dprc.org"
>> sv_downloadurl ""
>> sv_lan 0
>> sv_log_onefile 0
>> sv_logbans 1
>> sv_logecho 0
>> sv_logfile 0
>> sv_logflush 0
>> sv_logsdir "logs"
>> sv_maxcmdrate 100
>> sv_unlag 1
>> sv_maxunlag .5
>> setmaster add 68.142.72.250:27011
>> setmaster add 72.165.61.189:27011
>> sv_steamgroup 
>> sv_steamgroup_exclusive 1
>>
>> Many thanks,
>> Chris
>>
>> Jason Ruymen wrote:
>>   
>>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>>> doing some final checks for the client, but that should be going live soon.
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>   
>>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Chris Boot
Milton,

Brilliant! That's welcome news.

Any idea why the forked mode might be crashing, though?

Chris

Milton Ngan wrote:
> Yes you can. This is basically what the forked mode is doing with all the ## 
> expansion. 
>
> I have two wrapper scripts that I use to do this sort of thing. The first 
> just loops through the count launching the helper script with the number and 
> action. The second then substitutes in the $NUM into the command line. To 
> make the launching faster, I set the RDTSC_FREQUENCY environment variable so 
> each instance doesn't have to run the calibration step. 
>
> These are just snippets from the init scripts that should give you some idea 
> of what to do. 
>
> =
>
> if [ "$ACTION" == "start" -o "$ACTION" == "restart" ]
> then
> cd "$SRCDS_ROOT"
> #RDTSC_FREQUENCY=disabled
> RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl 
> -n -e 'print $1 if (/FREQUENCY to (\d+)/);'`
> export RDTSC_FREQUENCY
> fi
> for NUM in `seq 1 $SRCDS_COUNT`
> do
> $HELPERSCRIPTNAME $NUM $ACTION
> RETVAL="$?"
> if [ $RETVAL != 0 ]
> then
> exit $RETVAL
> fi
> done
>
> =
>
> MAP=c1m1_hotel
> NETCONPORT=$(($NUM - 1 + 9000))
> STEAMPORT=$(($NUM - 1 + 27000))
> CFG=`printf server/server%02d.cfg $NUM`
>
> srcds_run -game left4dead2 +map $MAP +exec $CFG \
>   -netconport $NETCONPORT \
>   -netconpassword  \
>   -steamport $STEAMPORT
>
> =
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot
> Sent: Wednesday, October 28, 2009 10:15 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
>
> Hi,
>
> Hmm, after more testing I can't seem to run any number of forks 
> properly, with children core dumping regularly when I use a forked 
> server... A non-forked server seems to run just fine. Anyone else have 
> this problem?
>
> I'm using a 64-bit Debian Lenny server (HP DL140 G3).
>
> Can I run several instances out of the same install directory without 
> using forks? E.g. running several different servers on different ports 
> all out of the same directory?
>
> Cheers,
> Chris
>
> Chris Boot wrote:
>   
>> Hi,
>>
>> I'm trying to run a forked server with 10 child processes, but if I try 
>> and fork more than 2 children all the children crash out with a core 
>> dump. Any ideas?
>>
>> My command-line is like this:
>>
>> ./srcds_run \
>> -console \
>> -game left4dead2 \
>> -debug \
>> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
>> -fork 3 \
>> -netconport 90## -netconpassword  \
>> +ip  +hostport 27014+## \
>> +map c5m1_waterfront
>>
>> My server.cfg is like this:
>>
>> hostname ""
>> rcon_password ""
>> sv_allow_wait_command 0
>> sv_alltalk 0
>> sv_alternateticks 0
>> sv_cheats 0
>> sv_clearhinthistory 0
>> sv_consistency 1
>> sv_contact "bo...@l4dprc.org"
>> sv_downloadurl ""
>> sv_lan 0
>> sv_log_onefile 0
>> sv_logbans 1
>> sv_logecho 0
>> sv_logfile 0
>> sv_logflush 0
>> sv_logsdir "logs"
>> sv_maxcmdrate 100
>> sv_unlag 1
>> sv_maxunlag .5
>> setmaster add 68.142.72.250:27011
>> setmaster add 72.165.61.189:27011
>> sv_steamgroup 
>> sv_steamgroup_exclusive 1
>>
>> Many thanks,
>> Chris
>>
>> Jason Ruymen wrote:
>>   
>> 
>>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>>> doing some final checks for the client, but that should be going live soon.
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>   
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Milton Ngan
Yes you can. This is basically what the forked mode is doing with all the ## 
expansion. 

I have two wrapper scripts that I use to do this sort of thing. The first just 
loops through the count launching the helper script with the number and action. 
The second then substitutes in the $NUM into the command line. To make the 
launching faster, I set the RDTSC_FREQUENCY environment variable so each 
instance doesn't have to run the calibration step. 

These are just snippets from the init scripts that should give you some idea of 
what to do. 

=

if [ "$ACTION" == "start" -o "$ACTION" == "restart" ]
then
cd "$SRCDS_ROOT"
#RDTSC_FREQUENCY=disabled
RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl -n 
-e 'print $1 if (/FREQUENCY to (\d+)/);'`
export RDTSC_FREQUENCY
fi
for NUM in `seq 1 $SRCDS_COUNT`
do
$HELPERSCRIPTNAME $NUM $ACTION
RETVAL="$?"
if [ $RETVAL != 0 ]
then
exit $RETVAL
fi
done

=

MAP=c1m1_hotel
NETCONPORT=$(($NUM - 1 + 9000))
STEAMPORT=$(($NUM - 1 + 27000))
CFG=`printf server/server%02d.cfg $NUM`

  srcds_run -game left4dead2 +map $MAP +exec $CFG \
-netconport $NETCONPORT \
-netconpassword  \
-steamport $STEAMPORT

=

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot
Sent: Wednesday, October 28, 2009 10:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

Hi,

Hmm, after more testing I can't seem to run any number of forks 
properly, with children core dumping regularly when I use a forked 
server... A non-forked server seems to run just fine. Anyone else have 
this problem?

I'm using a 64-bit Debian Lenny server (HP DL140 G3).

Can I run several instances out of the same install directory without 
using forks? E.g. running several different servers on different ports 
all out of the same directory?

Cheers,
Chris

Chris Boot wrote:
> Hi,
>
> I'm trying to run a forked server with 10 child processes, but if I try 
> and fork more than 2 children all the children crash out with a core 
> dump. Any ideas?
>
> My command-line is like this:
>
> ./srcds_run \
> -console \
> -game left4dead2 \
> -debug \
> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
> -fork 3 \
> -netconport 90## -netconpassword  \
> +ip  +hostport 27014+## \
> +map c5m1_waterfront
>
> My server.cfg is like this:
>
> hostname ""
> rcon_password ""
> sv_allow_wait_command 0
> sv_alltalk 0
> sv_alternateticks 0
> sv_cheats 0
> sv_clearhinthistory 0
> sv_consistency 1
> sv_contact "bo...@l4dprc.org"
> sv_downloadurl ""
> sv_lan 0
> sv_log_onefile 0
> sv_logbans 1
> sv_logecho 0
> sv_logfile 0
> sv_logflush 0
> sv_logsdir "logs"
> sv_maxcmdrate 100
> sv_unlag 1
> sv_maxunlag .5
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
> sv_steamgroup 
> sv_steamgroup_exclusive 1
>
> Many thanks,
> Chris
>
> Jason Ruymen wrote:
>   
>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>> doing some final checks for the client, but that should be going live soon.
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   

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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Chris Boot
Hi,

Hmm, after more testing I can't seem to run any number of forks 
properly, with children core dumping regularly when I use a forked 
server... A non-forked server seems to run just fine. Anyone else have 
this problem?

I'm using a 64-bit Debian Lenny server (HP DL140 G3).

Can I run several instances out of the same install directory without 
using forks? E.g. running several different servers on different ports 
all out of the same directory?

Cheers,
Chris

Chris Boot wrote:
> Hi,
>
> I'm trying to run a forked server with 10 child processes, but if I try 
> and fork more than 2 children all the children crash out with a core 
> dump. Any ideas?
>
> My command-line is like this:
>
> ./srcds_run \
> -console \
> -game left4dead2 \
> -debug \
> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
> -fork 3 \
> -netconport 90## -netconpassword  \
> +ip  +hostport 27014+## \
> +map c5m1_waterfront
>
> My server.cfg is like this:
>
> hostname ""
> rcon_password ""
> sv_allow_wait_command 0
> sv_alltalk 0
> sv_alternateticks 0
> sv_cheats 0
> sv_clearhinthistory 0
> sv_consistency 1
> sv_contact "bo...@l4dprc.org"
> sv_downloadurl ""
> sv_lan 0
> sv_log_onefile 0
> sv_logbans 1
> sv_logecho 0
> sv_logfile 0
> sv_logflush 0
> sv_logsdir "logs"
> sv_maxcmdrate 100
> sv_unlag 1
> sv_maxunlag .5
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
> sv_steamgroup 
> sv_steamgroup_exclusive 1
>
> Many thanks,
> Chris
>
> Jason Ruymen wrote:
>   
>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>> doing some final checks for the client, but that should be going live soon.
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   

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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Chris Boot
Hi,

I'm trying to run a forked server with 10 child processes, but if I try 
and fork more than 2 children all the children crash out with a core 
dump. Any ideas?

My command-line is like this:

./srcds_run \
-console \
-game left4dead2 \
-debug \
-pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
-fork 3 \
-netconport 90## -netconpassword  \
+ip  +hostport 27014+## \
+map c5m1_waterfront

My server.cfg is like this:

hostname ""
rcon_password ""
sv_allow_wait_command 0
sv_alltalk 0
sv_alternateticks 0
sv_cheats 0
sv_clearhinthistory 0
sv_consistency 1
sv_contact "bo...@l4dprc.org"
sv_downloadurl ""
sv_lan 0
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 0
sv_logflush 0
sv_logsdir "logs"
sv_maxcmdrate 100
sv_unlag 1
sv_maxunlag .5
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
sv_steamgroup 
sv_steamgroup_exclusive 1

Many thanks,
Chris

Jason Ruymen wrote:
> As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo 
> are now available.  The game name is left4dead2_demo.  We're still doing some 
> final checks for the client, but that should be going live soon.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   

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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Milton Ngan
You should use +map c5m1_waterfront as the initial map. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, October 27, 2009 6:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

-game left4dead2


> mine can't find gameinfo.txt though it's there. how do you start your
> linux servers?
>> host.txt is overwritten by each update with verify_all. Master servers 
>> are
>> added with strange ports (27009, 27012, 27013, ...)
>>
>>
>>
>>> As you've already seen, the dedicated server files for the Left 4 Dead 2
>>> Demo are now available.  The game name is left4dead2_demo.  We're still
>>> doing some final checks for the client, but that should be going live
>>> soon.
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Rick Payton
can someone refresh me on running forks and also got a decent server.cfg
to spare? :P

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: Tuesday, October 27, 2009 2:42 PM
To: 'h...@list.valvesoftware.com'; 'Half-Lifededicated Linux server
mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

As you've already seen, the dedicated server files for the Left 4 Dead 2
Demo are now available.  The game name is left4dead2_demo.  We're still
doing some final checks for the client, but that should be going live
soon.

Jason


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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Adam Nowacki
And i forgot about one step earlier:
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"

Adam Nowacki wrote:
> platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game 
> left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117
> 
> #
> #Console initialized.
> ***VPK: FastFindFile Attempting to use full path with VPK file!
> File: 
> /home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt
> #***VPK: FastFindFile Attempting to use full path with VPK file!
> File: 
> /home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt
> #Game.dll loaded for "Left 4 Dead 2 Demo"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> Game supporting (2) split screen players
> maxplayers set to 18
> Unknown command "mat_bloom_scalefactor_scalar"
> Network: IP 81.161.192.4, mode MP, dedicated Yes, ports 27017 SV / 0 CL
>  Host_NewGame 
> Host_NewGame on map c5m1_waterfront
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Couldn't find any entities named spawn_fryingpan_demo, which 
> point_template template_demo is specifying.
> WARNING: orator at 777 677 -418 missing modelname
> Attempting to precache model, but model name is NULL
> jukebox_script executing script: jukebox_main
> Commentary: Loading commentary data from 
> maps/c5m1_waterfront_commentary.txt.
> Initializing Director's script
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
> Continuing with current version anyway.
> Adding master server 72.165.61.136:27014
> Adding master server 69.28.140.247:27011
> Connection to Steam servers successful.
>VAC secure mode is activated.
> status
> hostname: Tepy Serwer PL
> version : 1.0.1.0 4007 secure
> udp/ip  : xxx:27017 [ public same ]
> os  : Linux Dedicated
> map : c5m1_waterfront
> players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
> 
> # userid name uniqueid connected ping loss state rate adr
> #end
> 
> 
> Alexander Bienzeisler wrote:
>> mine can't find gameinfo.txt though it's there. how do you start your 
>> linux servers?
>>> host.txt is overwritten by each update with verify_all. Master 
>>> servers are added with strange ports (27009, 27012, 27013, ...)
>>>
>>>
>>>  
 As you've already seen, the dedicated server files for the Left 4 
 Dead 2 Demo are now available.  The game name is left4dead2_demo.  
 We're still doing some final checks for the client, but that should 
 be going live soon.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>   
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> 
> 


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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Jonah Hirsch
Any help on this error?


Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied


Jonah Hirsch
---
Sent from Flagstaff, AZ, United States

On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel wrote:

> -game left4dead2
>
>
> > mine can't find gameinfo.txt though it's there. how do you start your
> > linux servers?
> >> host.txt is overwritten by each update with verify_all. Master servers
> >> are
> >> added with strange ports (27009, 27012, 27013, ...)
> >>
> >>
> >>
> >>> As you've already seen, the dedicated server files for the Left 4 Dead
> 2
> >>> Demo are now available.  The game name is left4dead2_demo.  We're still
> >>> doing some final checks for the client, but that should be going live
> >>> soon.
> >>>
> >>> Jason
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread ics
There also seems to be a requirement for +map parameter or the server 
stays stuck, unline l4d which starts without +map just fine.

./srcds_run -game left4dead2 +map c5m1_waterfront

-ics

Ronny Schedel kirjoitti:
> -game left4dead2
>
>
>   
>> mine can't find gameinfo.txt though it's there. how do you start your
>> linux servers?
>> 
>>> host.txt is overwritten by each update with verify_all. Master servers 
>>> are
>>> added with strange ports (27009, 27012, 27013, ...)
>>>
>>>
>>>
>>>   
 As you've already seen, the dedicated server files for the Left 4 Dead 2
 Demo are now available.  The game name is left4dead2_demo.  We're still
 doing some final checks for the client, but that should be going live
 soon.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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>>
>> 
>
>
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Adam Nowacki
platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game 
left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117

#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
 File: 
/home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
 File: 
/home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2 Demo"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 18
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 81.161.192.4, mode MP, dedicated Yes, ports 27017 SV / 0 CL
 Host_NewGame 
Host_NewGame on map c5m1_waterfront
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Couldn't find any entities named spawn_fryingpan_demo, which 
point_template template_demo is specifying.
WARNING: orator at 777 677 -418 missing modelname
Attempting to precache model, but model name is NULL
jukebox_script executing script: jukebox_main
Commentary: Loading commentary data from 
maps/c5m1_waterfront_commentary.txt.
Initializing Director's script
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
Adding master server 72.165.61.136:27014
Adding master server 69.28.140.247:27011
Connection to Steam servers successful.
VAC secure mode is activated.
status
hostname: Tepy Serwer PL
version : 1.0.1.0 4007 secure
udp/ip  : xxx:27017 [ public same ]
os  : Linux Dedicated
map : c5m1_waterfront
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
#end


Alexander Bienzeisler wrote:
> mine can't find gameinfo.txt though it's there. how do you start your 
> linux servers?
>> host.txt is overwritten by each update with verify_all. Master servers are 
>> added with strange ports (27009, 27012, 27013, ...)
>>
>>
>>   
>>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>>> doing some final checks for the client, but that should be going live 
>>> soon.
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> 
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 


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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Ronny Schedel
-game left4dead2


> mine can't find gameinfo.txt though it's there. how do you start your
> linux servers?
>> host.txt is overwritten by each update with verify_all. Master servers 
>> are
>> added with strange ports (27009, 27012, 27013, ...)
>>
>>
>>
>>> As you've already seen, the dedicated server files for the Left 4 Dead 2
>>> Demo are now available.  The game name is left4dead2_demo.  We're still
>>> doing some final checks for the client, but that should be going live
>>> soon.
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread John
Alexander Bienzeisler wrote:
> mine can't find gameinfo.txt though it's there. how do you start your 
> linux servers?
>   
>> host.txt is overwritten by each update with verify_all. Master servers are 
>> added with strange ports (27009, 27012, 27013, ...)
>>
>>
>>   
>> 
>>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>>> doing some final checks for the client, but that should be going live 
>>> soon.
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   
I find it somewhat comical that people on the Steam forums don't believe 
this email actually went out. They all claim it's a fake, even with 
screenshots of the email.

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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Alexander Bienzeisler
mine can't find gameinfo.txt though it's there. how do you start your 
linux servers?
> host.txt is overwritten by each update with verify_all. Master servers are 
> added with strange ports (27009, 27012, 27013, ...)
>
>
>   
>> As you've already seen, the dedicated server files for the Left 4 Dead 2 
>> Demo are now available.  The game name is left4dead2_demo.  We're still 
>> doing some final checks for the client, but that should be going live 
>> soon.
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Ronny Schedel

host.txt is overwritten by each update with verify_all. Master servers are 
added with strange ports (27009, 27012, 27013, ...)


> As you've already seen, the dedicated server files for the Left 4 Dead 2 
> Demo are now available.  The game name is left4dead2_demo.  We're still 
> doing some final checks for the client, but that should be going live 
> soon.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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[hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Jason Ruymen
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo 
are now available.  The game name is left4dead2_demo.  We're still doing some 
final checks for the client, but that should be going live soon.

Jason


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