Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
That's very strange. I have no idea why this would matter, but I wonder if it's an issue of CPU affinity. For some reason, using taskset to explicitly set the CPU affinity of srcds solved a couple of problems for me in the past. I use it to set the affinity of L4D to both cores of my Core2Duo like this: taskset -c 0,1 ./srcds_run ... Do you have a second box you could test this on to see if the problem exists in two places? - Dave Chris Boot wrote: > Dave, > > The core dumps are mostly useless, I can't get gdb to load the symbols > at all and it just complains about invalid addresses. My kernel logs a > stream of messages when I start the server though, for example: > > Oct 29 14:03:12 yuna kernel: [4204278.388117] srcds_linux[4377]: > segfault at 297c2e7f ip f63862f0 sp fff3e500 error 4 in > vphysics_linux.so[f61a5000+47e000] > Oct 29 14:03:12 yuna kernel: [4204278.443767] srcds_linux[4368]: > segfault at 990a160 ip f63a87c0 sp fff3e600 error 4 > srcds_linux[4373]: segfault at c19bb84b ip f6138011 sp fff3e410 error 4 > in datacache_linux.so[f60dc000+bb000] > Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4371]: > segfault at 6acad9d4 ip f613803d sp fff3e410 error 4 in > datacache_linux.so[f60dc000+bb000] > Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4370]: > segfault at 67b066c ip f647e7bb sp fff3e6d0 error 4 in > vphysics_linux.so[f61a5000+47e000] > Oct 29 14:03:12 yuna kernel: [4204278.491647] srcds_linux[4378]: > segfault at c324482e ip f6138069 sp fff3e410 error 4 in > vphysics_linux.so[f61a5000+47e000] > Oct 29 14:03:12 yuna kernel: [4204278.526002] srcds_linux[4380]: > segfault at 5ecb65a2 ip f6138011 sp fff3e410 error 4 in > datacache_linux.so[f60dc000+bb000] > Oct 29 14:03:12 yuna kernel: [4204278.567814] srcds_linux[4381]: > segfault at fcfd4e48 ip f63a8730 sp fff3e600 error 4 in > vphysics_linux.so[f61a5000+47e000] > srcds_linux[4379]: segfault at 1e39205f ip f647ea22 sp fff3e710 error 4 > in vphysics_linux.so[f61a5000+47e000] > Oct 29 14:03:12 yuna kernel: [4204278.751870] srcds_linux[4395]: > segfault at c9750ad7 ip f63862f0 sp fff3e500 error 4 in > vphysics_linux.so[f61a5000+47e000] > > However, I've noticed that the crashed child processes restart > immediately and seem to stay up, I now have 9/10 forks on my server full > of players so they are clearly working (much to my consternation, see my > sv_steamgroup_exclusive post). Very strange. > > Cheers, > Chris > > David A. Parker wrote: >> Signal 11 is a segmentation fault, so it looks like the child processes >> are trying to perform some sort of memory access at an illegal address. >> I'm afraid I'm at a loss as to why this would be happening. Do the >> core dumps show anything odd? >> >> - Dave >> >> Chris Boot wrote: >> >>> David, >>> >>> I'm using the stock Lenny kernel: >>> Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 >>> GNU/Linux >>> >>> My system is completely up-to-date. Besides, surely kernel features >>> should never cause a crash in userland unless userland is doing >>> something very wrong... >>> >>> What I see is like this: >>> >>> bo...@yuna l4d2 $ ./demo_dir1_run.sh >>> Auto detecting CPU >>> Using SSE2 Optimised binary. >>> Server will auto-restart if there is a crash. >>> # >>> #Console initialized. >>> ***VPK: FastFindFile Attempting to use full path with VPK file! >>> File: >>> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt >>> #***VPK: FastFindFile Attempting to use full path with VPK file! >>> File: >>> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt >>> #Game.dll loaded for "Left 4 Dead 2 Demo" >>> Server is hibernating >>> ConVarRef test_progression_loop doesn't point to an existing ConVar >>> Game supporting (2) split screen players >>> maxplayers set to 18 >>> #01:Unknown command "mat_bloom_scalefactor_scalar" >>> #02:Unknown command "mat_bloom_scalefactor_scalar" >>> #03:Unknown command "mat_bloom_scalefactor_scalar" >>> #01: Host_NewGame >>> #04:Unknown command "mat_bloom_scalefactor_scalar" >>> #02: Host_NewGame >>> #03: Host_NewGame >>> #04: Host_NewGame >>> Child 0 aborted with signal 11 >>> #01:Unknown command "mat_bloom_scalefactor_scalar" >>> #01:KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file >>> scripts/population.txt >>> Child 1 aborted with signal 11 >>> #02:Unknown command "mat_bloom_scalefactor_scalar" >>> #02: Host_NewGame >>> #04:Host_NewGame on map c5m1_waterfront >>> #03:Host_NewGame on map c5m1_waterfront >>> Child 0 aborted with signal 11 >>> #01:Unknown command "mat_bloom_scalefactor_scalar" >>> #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL >>> #01:Network console: IP 87.117.228.64 port 9001 >>> #01: Host_NewGame >>> >>> Notice all the "Child N aborted with signal 11" messages? >>> >>> Thanks, >>> Chris >>> >>> David A. Parker wro
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Dave, The core dumps are mostly useless, I can't get gdb to load the symbols at all and it just complains about invalid addresses. My kernel logs a stream of messages when I start the server though, for example: Oct 29 14:03:12 yuna kernel: [4204278.388117] srcds_linux[4377]: segfault at 297c2e7f ip f63862f0 sp fff3e500 error 4 in vphysics_linux.so[f61a5000+47e000] Oct 29 14:03:12 yuna kernel: [4204278.443767] srcds_linux[4368]: segfault at 990a160 ip f63a87c0 sp fff3e600 error 4 srcds_linux[4373]: segfault at c19bb84b ip f6138011 sp fff3e410 error 4 in datacache_linux.so[f60dc000+bb000] Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4371]: segfault at 6acad9d4 ip f613803d sp fff3e410 error 4 in datacache_linux.so[f60dc000+bb000] Oct 29 14:03:12 yuna kernel: [4204278.461375] srcds_linux[4370]: segfault at 67b066c ip f647e7bb sp fff3e6d0 error 4 in vphysics_linux.so[f61a5000+47e000] Oct 29 14:03:12 yuna kernel: [4204278.491647] srcds_linux[4378]: segfault at c324482e ip f6138069 sp fff3e410 error 4 in vphysics_linux.so[f61a5000+47e000] Oct 29 14:03:12 yuna kernel: [4204278.526002] srcds_linux[4380]: segfault at 5ecb65a2 ip f6138011 sp fff3e410 error 4 in datacache_linux.so[f60dc000+bb000] Oct 29 14:03:12 yuna kernel: [4204278.567814] srcds_linux[4381]: segfault at fcfd4e48 ip f63a8730 sp fff3e600 error 4 in vphysics_linux.so[f61a5000+47e000] srcds_linux[4379]: segfault at 1e39205f ip f647ea22 sp fff3e710 error 4 in vphysics_linux.so[f61a5000+47e000] Oct 29 14:03:12 yuna kernel: [4204278.751870] srcds_linux[4395]: segfault at c9750ad7 ip f63862f0 sp fff3e500 error 4 in vphysics_linux.so[f61a5000+47e000] However, I've noticed that the crashed child processes restart immediately and seem to stay up, I now have 9/10 forks on my server full of players so they are clearly working (much to my consternation, see my sv_steamgroup_exclusive post). Very strange. Cheers, Chris David A. Parker wrote: > Signal 11 is a segmentation fault, so it looks like the child processes > are trying to perform some sort of memory access at an illegal address. > I'm afraid I'm at a loss as to why this would be happening. Do the > core dumps show anything odd? > > - Dave > > Chris Boot wrote: > >> David, >> >> I'm using the stock Lenny kernel: >> Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 >> GNU/Linux >> >> My system is completely up-to-date. Besides, surely kernel features >> should never cause a crash in userland unless userland is doing >> something very wrong... >> >> What I see is like this: >> >> bo...@yuna l4d2 $ ./demo_dir1_run.sh >> Auto detecting CPU >> Using SSE2 Optimised binary. >> Server will auto-restart if there is a crash. >> # >> #Console initialized. >> ***VPK: FastFindFile Attempting to use full path with VPK file! >> File: >> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt >> #***VPK: FastFindFile Attempting to use full path with VPK file! >> File: >> /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt >> #Game.dll loaded for "Left 4 Dead 2 Demo" >> Server is hibernating >> ConVarRef test_progression_loop doesn't point to an existing ConVar >> Game supporting (2) split screen players >> maxplayers set to 18 >> #01:Unknown command "mat_bloom_scalefactor_scalar" >> #02:Unknown command "mat_bloom_scalefactor_scalar" >> #03:Unknown command "mat_bloom_scalefactor_scalar" >> #01: Host_NewGame >> #04:Unknown command "mat_bloom_scalefactor_scalar" >> #02: Host_NewGame >> #03: Host_NewGame >> #04: Host_NewGame >> Child 0 aborted with signal 11 >> #01:Unknown command "mat_bloom_scalefactor_scalar" >> #01:KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file >> scripts/population.txt >> Child 1 aborted with signal 11 >> #02:Unknown command "mat_bloom_scalefactor_scalar" >> #02: Host_NewGame >> #04:Host_NewGame on map c5m1_waterfront >> #03:Host_NewGame on map c5m1_waterfront >> Child 0 aborted with signal 11 >> #01:Unknown command "mat_bloom_scalefactor_scalar" >> #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL >> #01:Network console: IP 87.117.228.64 port 9001 >> #01: Host_NewGame >> >> Notice all the "Child N aborted with signal 11" messages? >> >> Thanks, >> Chris >> >> David A. Parker wrote: >> >>> Hi Chris, >>> >>> Just wanted to let you know that I'm running a server with 6 forks on >>> 64-bit Debian Lenny and I am not seeing this problem. All six forks >>> stay up and there is no core dumping going on. My first guess would be >>> that your problem is related to your kernel configuration, such as high >>> resolution timers, dynamic ticks, etc. Is your Lenny installation up to >>> date? Are you using a custom kernel? >>> >>> - Dave >>> >>> Chris Boot wrote: >>> >>> Hi, Hmm, after more testing I can't seem to run any number of forks properly, with ch
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Signal 11 is a segmentation fault, so it looks like the child processes are trying to perform some sort of memory access at an illegal address. I'm afraid I'm at a loss as to why this would be happening. Do the core dumps show anything odd? - Dave Chris Boot wrote: > David, > > I'm using the stock Lenny kernel: > Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 > GNU/Linux > > My system is completely up-to-date. Besides, surely kernel features > should never cause a crash in userland unless userland is doing > something very wrong... > > What I see is like this: > > bo...@yuna l4d2 $ ./demo_dir1_run.sh > Auto detecting CPU > Using SSE2 Optimised binary. > Server will auto-restart if there is a crash. > # > #Console initialized. > ***VPK: FastFindFile Attempting to use full path with VPK file! > File: > /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt > #***VPK: FastFindFile Attempting to use full path with VPK file! > File: > /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt > #Game.dll loaded for "Left 4 Dead 2 Demo" > Server is hibernating > ConVarRef test_progression_loop doesn't point to an existing ConVar > Game supporting (2) split screen players > maxplayers set to 18 > #01:Unknown command "mat_bloom_scalefactor_scalar" > #02:Unknown command "mat_bloom_scalefactor_scalar" > #03:Unknown command "mat_bloom_scalefactor_scalar" > #01: Host_NewGame > #04:Unknown command "mat_bloom_scalefactor_scalar" > #02: Host_NewGame > #03: Host_NewGame > #04: Host_NewGame > Child 0 aborted with signal 11 > #01:Unknown command "mat_bloom_scalefactor_scalar" > #01:KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file > scripts/population.txt > Child 1 aborted with signal 11 > #02:Unknown command "mat_bloom_scalefactor_scalar" > #02: Host_NewGame > #04:Host_NewGame on map c5m1_waterfront > #03:Host_NewGame on map c5m1_waterfront > Child 0 aborted with signal 11 > #01:Unknown command "mat_bloom_scalefactor_scalar" > #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL > #01:Network console: IP 87.117.228.64 port 9001 > #01: Host_NewGame > > Notice all the "Child N aborted with signal 11" messages? > > Thanks, > Chris > > David A. Parker wrote: >> Hi Chris, >> >> Just wanted to let you know that I'm running a server with 6 forks on >> 64-bit Debian Lenny and I am not seeing this problem. All six forks >> stay up and there is no core dumping going on. My first guess would be >> that your problem is related to your kernel configuration, such as high >> resolution timers, dynamic ticks, etc. Is your Lenny installation up to >> date? Are you using a custom kernel? >> >> - Dave >> >> Chris Boot wrote: >> >>> Hi, >>> >>> Hmm, after more testing I can't seem to run any number of forks >>> properly, with children core dumping regularly when I use a forked >>> server... A non-forked server seems to run just fine. Anyone else have >>> this problem? >>> >>> I'm using a 64-bit Debian Lenny server (HP DL140 G3). >>> >>> Can I run several instances out of the same install directory without >>> using forks? E.g. running several different servers on different ports >>> all out of the same directory? >>> >>> Cheers, >>> Chris >>> >>> Chris Boot wrote: >>> Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword \ +ip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname "" rcon_password "" sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact "bo...@l4dprc.org" sv_downloadurl "" sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir "logs" sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: > As you've already seen, the dedicated server files for the Left 4 Dead 2 > Demo are now available. The game name is left4dead2_demo. We're still > doing some final checks for the client, but that should be going live > soon. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archi
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
David, I'm using the stock Lenny kernel: Linux yuna 2.6.26-2-amd64 #1 SMP Wed Aug 19 22:33:18 UTC 2009 x86_64 GNU/Linux My system is completely up-to-date. Besides, surely kernel features should never cause a crash in userland unless userland is doing something very wrong... What I see is like this: bo...@yuna l4d2 $ ./demo_dir1_run.sh Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. # #Console initialized. ***VPK: FastFindFile Attempting to use full path with VPK file! File: /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt #***VPK: FastFindFile Attempting to use full path with VPK file! File: /srv/steam/l4d2/demo_dir1/left4dead2_demo/left4dead2/addonlist.txt #Game.dll loaded for "Left 4 Dead 2 Demo" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 18 #01:Unknown command "mat_bloom_scalefactor_scalar" #02:Unknown command "mat_bloom_scalefactor_scalar" #03:Unknown command "mat_bloom_scalefactor_scalar" #01: Host_NewGame #04:Unknown command "mat_bloom_scalefactor_scalar" #02: Host_NewGame #03: Host_NewGame #04: Host_NewGame Child 0 aborted with signal 11 #01:Unknown command "mat_bloom_scalefactor_scalar" #01:KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file scripts/population.txt Child 1 aborted with signal 11 #02:Unknown command "mat_bloom_scalefactor_scalar" #02: Host_NewGame #04:Host_NewGame on map c5m1_waterfront #03:Host_NewGame on map c5m1_waterfront Child 0 aborted with signal 11 #01:Unknown command "mat_bloom_scalefactor_scalar" #01:Network: IP 87.117.228.64, mode MP, dedicated Yes, ports 27015 SV / 0 CL #01:Network console: IP 87.117.228.64 port 9001 #01: Host_NewGame Notice all the "Child N aborted with signal 11" messages? Thanks, Chris David A. Parker wrote: > Hi Chris, > > Just wanted to let you know that I'm running a server with 6 forks on > 64-bit Debian Lenny and I am not seeing this problem. All six forks > stay up and there is no core dumping going on. My first guess would be > that your problem is related to your kernel configuration, such as high > resolution timers, dynamic ticks, etc. Is your Lenny installation up to > date? Are you using a custom kernel? > > - Dave > > Chris Boot wrote: > >> Hi, >> >> Hmm, after more testing I can't seem to run any number of forks >> properly, with children core dumping regularly when I use a forked >> server... A non-forked server seems to run just fine. Anyone else have >> this problem? >> >> I'm using a 64-bit Debian Lenny server (HP DL140 G3). >> >> Can I run several instances out of the same install directory without >> using forks? E.g. running several different servers on different ports >> all out of the same directory? >> >> Cheers, >> Chris >> >> Chris Boot wrote: >> >>> Hi, >>> >>> I'm trying to run a forked server with 10 child processes, but if I try >>> and fork more than 2 children all the children crash out with a core >>> dump. Any ideas? >>> >>> My command-line is like this: >>> >>> ./srcds_run \ >>> -console \ >>> -game left4dead2 \ >>> -debug \ >>> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ >>> -fork 3 \ >>> -netconport 90## -netconpassword \ >>> +ip +hostport 27014+## \ >>> +map c5m1_waterfront >>> >>> My server.cfg is like this: >>> >>> hostname "" >>> rcon_password "" >>> sv_allow_wait_command 0 >>> sv_alltalk 0 >>> sv_alternateticks 0 >>> sv_cheats 0 >>> sv_clearhinthistory 0 >>> sv_consistency 1 >>> sv_contact "bo...@l4dprc.org" >>> sv_downloadurl "" >>> sv_lan 0 >>> sv_log_onefile 0 >>> sv_logbans 1 >>> sv_logecho 0 >>> sv_logfile 0 >>> sv_logflush 0 >>> sv_logsdir "logs" >>> sv_maxcmdrate 100 >>> sv_unlag 1 >>> sv_maxunlag .5 >>> setmaster add 68.142.72.250:27011 >>> setmaster add 72.165.61.189:27011 >>> sv_steamgroup >>> sv_steamgroup_exclusive 1 >>> >>> Many thanks, >>> Chris >>> >>> Jason Ruymen wrote: >>> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> h
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Hi Chris, Just wanted to let you know that I'm running a server with 6 forks on 64-bit Debian Lenny and I am not seeing this problem. All six forks stay up and there is no core dumping going on. My first guess would be that your problem is related to your kernel configuration, such as high resolution timers, dynamic ticks, etc. Is your Lenny installation up to date? Are you using a custom kernel? - Dave Chris Boot wrote: > Hi, > > Hmm, after more testing I can't seem to run any number of forks > properly, with children core dumping regularly when I use a forked > server... A non-forked server seems to run just fine. Anyone else have > this problem? > > I'm using a 64-bit Debian Lenny server (HP DL140 G3). > > Can I run several instances out of the same install directory without > using forks? E.g. running several different servers on different ports > all out of the same directory? > > Cheers, > Chris > > Chris Boot wrote: >> Hi, >> >> I'm trying to run a forked server with 10 child processes, but if I try >> and fork more than 2 children all the children crash out with a core >> dump. Any ideas? >> >> My command-line is like this: >> >> ./srcds_run \ >> -console \ >> -game left4dead2 \ >> -debug \ >> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ >> -fork 3 \ >> -netconport 90## -netconpassword \ >> +ip +hostport 27014+## \ >> +map c5m1_waterfront >> >> My server.cfg is like this: >> >> hostname "" >> rcon_password "" >> sv_allow_wait_command 0 >> sv_alltalk 0 >> sv_alternateticks 0 >> sv_cheats 0 >> sv_clearhinthistory 0 >> sv_consistency 1 >> sv_contact "bo...@l4dprc.org" >> sv_downloadurl "" >> sv_lan 0 >> sv_log_onefile 0 >> sv_logbans 1 >> sv_logecho 0 >> sv_logfile 0 >> sv_logflush 0 >> sv_logsdir "logs" >> sv_maxcmdrate 100 >> sv_unlag 1 >> sv_maxunlag .5 >> setmaster add 68.142.72.250:27011 >> setmaster add 72.165.61.189:27011 >> sv_steamgroup >> sv_steamgroup_exclusive 1 >> >> Many thanks, >> Chris >> >> Jason Ruymen wrote: >> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 >>> Demo are now available. The game name is left4dead2_demo. We're still >>> doing some final checks for the client, but that should be going live soon. >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Milton, Brilliant! That's welcome news. Any idea why the forked mode might be crashing, though? Chris Milton Ngan wrote: > Yes you can. This is basically what the forked mode is doing with all the ## > expansion. > > I have two wrapper scripts that I use to do this sort of thing. The first > just loops through the count launching the helper script with the number and > action. The second then substitutes in the $NUM into the command line. To > make the launching faster, I set the RDTSC_FREQUENCY environment variable so > each instance doesn't have to run the calibration step. > > These are just snippets from the init scripts that should give you some idea > of what to do. > > = > > if [ "$ACTION" == "start" -o "$ACTION" == "restart" ] > then > cd "$SRCDS_ROOT" > #RDTSC_FREQUENCY=disabled > RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl > -n -e 'print $1 if (/FREQUENCY to (\d+)/);'` > export RDTSC_FREQUENCY > fi > for NUM in `seq 1 $SRCDS_COUNT` > do > $HELPERSCRIPTNAME $NUM $ACTION > RETVAL="$?" > if [ $RETVAL != 0 ] > then > exit $RETVAL > fi > done > > = > > MAP=c1m1_hotel > NETCONPORT=$(($NUM - 1 + 9000)) > STEAMPORT=$(($NUM - 1 + 27000)) > CFG=`printf server/server%02d.cfg $NUM` > > srcds_run -game left4dead2 +map $MAP +exec $CFG \ > -netconport $NETCONPORT \ > -netconpassword \ > -steamport $STEAMPORT > > = > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot > Sent: Wednesday, October 28, 2009 10:15 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available > > Hi, > > Hmm, after more testing I can't seem to run any number of forks > properly, with children core dumping regularly when I use a forked > server... A non-forked server seems to run just fine. Anyone else have > this problem? > > I'm using a 64-bit Debian Lenny server (HP DL140 G3). > > Can I run several instances out of the same install directory without > using forks? E.g. running several different servers on different ports > all out of the same directory? > > Cheers, > Chris > > Chris Boot wrote: > >> Hi, >> >> I'm trying to run a forked server with 10 child processes, but if I try >> and fork more than 2 children all the children crash out with a core >> dump. Any ideas? >> >> My command-line is like this: >> >> ./srcds_run \ >> -console \ >> -game left4dead2 \ >> -debug \ >> -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ >> -fork 3 \ >> -netconport 90## -netconpassword \ >> +ip +hostport 27014+## \ >> +map c5m1_waterfront >> >> My server.cfg is like this: >> >> hostname "" >> rcon_password "" >> sv_allow_wait_command 0 >> sv_alltalk 0 >> sv_alternateticks 0 >> sv_cheats 0 >> sv_clearhinthistory 0 >> sv_consistency 1 >> sv_contact "bo...@l4dprc.org" >> sv_downloadurl "" >> sv_lan 0 >> sv_log_onefile 0 >> sv_logbans 1 >> sv_logecho 0 >> sv_logfile 0 >> sv_logflush 0 >> sv_logsdir "logs" >> sv_maxcmdrate 100 >> sv_unlag 1 >> sv_maxunlag .5 >> setmaster add 68.142.72.250:27011 >> setmaster add 72.165.61.189:27011 >> sv_steamgroup >> sv_steamgroup_exclusive 1 >> >> Many thanks, >> Chris >> >> Jason Ruymen wrote: >> >> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 >>> Demo are now available. The game name is left4dead2_demo. We're still >>> doing some final checks for the client, but that should be going live soon. >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Yes you can. This is basically what the forked mode is doing with all the ## expansion. I have two wrapper scripts that I use to do this sort of thing. The first just loops through the count launching the helper script with the number and action. The second then substitutes in the $NUM into the command line. To make the launching faster, I set the RDTSC_FREQUENCY environment variable so each instance doesn't have to run the calibration step. These are just snippets from the init scripts that should give you some idea of what to do. = if [ "$ACTION" == "start" -o "$ACTION" == "restart" ] then cd "$SRCDS_ROOT" #RDTSC_FREQUENCY=disabled RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl -n -e 'print $1 if (/FREQUENCY to (\d+)/);'` export RDTSC_FREQUENCY fi for NUM in `seq 1 $SRCDS_COUNT` do $HELPERSCRIPTNAME $NUM $ACTION RETVAL="$?" if [ $RETVAL != 0 ] then exit $RETVAL fi done = MAP=c1m1_hotel NETCONPORT=$(($NUM - 1 + 9000)) STEAMPORT=$(($NUM - 1 + 27000)) CFG=`printf server/server%02d.cfg $NUM` srcds_run -game left4dead2 +map $MAP +exec $CFG \ -netconport $NETCONPORT \ -netconpassword \ -steamport $STEAMPORT = -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Wednesday, October 28, 2009 10:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available Hi, Hmm, after more testing I can't seem to run any number of forks properly, with children core dumping regularly when I use a forked server... A non-forked server seems to run just fine. Anyone else have this problem? I'm using a 64-bit Debian Lenny server (HP DL140 G3). Can I run several instances out of the same install directory without using forks? E.g. running several different servers on different ports all out of the same directory? Cheers, Chris Chris Boot wrote: > Hi, > > I'm trying to run a forked server with 10 child processes, but if I try > and fork more than 2 children all the children crash out with a core > dump. Any ideas? > > My command-line is like this: > > ./srcds_run \ > -console \ > -game left4dead2 \ > -debug \ > -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ > -fork 3 \ > -netconport 90## -netconpassword \ > +ip +hostport 27014+## \ > +map c5m1_waterfront > > My server.cfg is like this: > > hostname "" > rcon_password "" > sv_allow_wait_command 0 > sv_alltalk 0 > sv_alternateticks 0 > sv_cheats 0 > sv_clearhinthistory 0 > sv_consistency 1 > sv_contact "bo...@l4dprc.org" > sv_downloadurl "" > sv_lan 0 > sv_log_onefile 0 > sv_logbans 1 > sv_logecho 0 > sv_logfile 0 > sv_logflush 0 > sv_logsdir "logs" > sv_maxcmdrate 100 > sv_unlag 1 > sv_maxunlag .5 > setmaster add 68.142.72.250:27011 > setmaster add 72.165.61.189:27011 > sv_steamgroup > sv_steamgroup_exclusive 1 > > Many thanks, > Chris > > Jason Ruymen wrote: > >> As you've already seen, the dedicated server files for the Left 4 Dead 2 >> Demo are now available. The game name is left4dead2_demo. We're still >> doing some final checks for the client, but that should be going live soon. >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Hi, Hmm, after more testing I can't seem to run any number of forks properly, with children core dumping regularly when I use a forked server... A non-forked server seems to run just fine. Anyone else have this problem? I'm using a 64-bit Debian Lenny server (HP DL140 G3). Can I run several instances out of the same install directory without using forks? E.g. running several different servers on different ports all out of the same directory? Cheers, Chris Chris Boot wrote: > Hi, > > I'm trying to run a forked server with 10 child processes, but if I try > and fork more than 2 children all the children crash out with a core > dump. Any ideas? > > My command-line is like this: > > ./srcds_run \ > -console \ > -game left4dead2 \ > -debug \ > -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ > -fork 3 \ > -netconport 90## -netconpassword \ > +ip +hostport 27014+## \ > +map c5m1_waterfront > > My server.cfg is like this: > > hostname "" > rcon_password "" > sv_allow_wait_command 0 > sv_alltalk 0 > sv_alternateticks 0 > sv_cheats 0 > sv_clearhinthistory 0 > sv_consistency 1 > sv_contact "bo...@l4dprc.org" > sv_downloadurl "" > sv_lan 0 > sv_log_onefile 0 > sv_logbans 1 > sv_logecho 0 > sv_logfile 0 > sv_logflush 0 > sv_logsdir "logs" > sv_maxcmdrate 100 > sv_unlag 1 > sv_maxunlag .5 > setmaster add 68.142.72.250:27011 > setmaster add 72.165.61.189:27011 > sv_steamgroup > sv_steamgroup_exclusive 1 > > Many thanks, > Chris > > Jason Ruymen wrote: > >> As you've already seen, the dedicated server files for the Left 4 Dead 2 >> Demo are now available. The game name is left4dead2_demo. We're still >> doing some final checks for the client, but that should be going live soon. >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword \ +ip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname "" rcon_password "" sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact "bo...@l4dprc.org" sv_downloadurl "" sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir "logs" sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: > As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo > are now available. The game name is left4dead2_demo. We're still doing some > final checks for the client, but that should be going live soon. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
You should use +map c5m1_waterfront as the initial map. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, October 27, 2009 6:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available -game left4dead2 > mine can't find gameinfo.txt though it's there. how do you start your > linux servers? >> host.txt is overwritten by each update with verify_all. Master servers >> are >> added with strange ports (27009, 27012, 27013, ...) >> >> >> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 >>> Demo are now available. The game name is left4dead2_demo. We're still >>> doing some final checks for the client, but that should be going live >>> soon. >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
can someone refresh me on running forks and also got a decent server.cfg to spare? :P --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, October 27, 2009 2:42 PM To: 'h...@list.valvesoftware.com'; 'Half-Lifededicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
And i forgot about one step earlier: export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH" Adam Nowacki wrote: > platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game > left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117 > > # > #Console initialized. > ***VPK: FastFindFile Attempting to use full path with VPK file! > File: > /home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt > #***VPK: FastFindFile Attempting to use full path with VPK file! > File: > /home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt > #Game.dll loaded for "Left 4 Dead 2 Demo" > Server is hibernating > ConVarRef test_progression_loop doesn't point to an existing ConVar > Game supporting (2) split screen players > maxplayers set to 18 > Unknown command "mat_bloom_scalefactor_scalar" > Network: IP 81.161.192.4, mode MP, dedicated Yes, ports 27017 SV / 0 CL > Host_NewGame > Host_NewGame on map c5m1_waterfront > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file > Couldn't find any entities named spawn_fryingpan_demo, which > point_template template_demo is specifying. > WARNING: orator at 777 677 -418 missing modelname > Attempting to precache model, but model name is NULL > jukebox_script executing script: jukebox_main > Commentary: Loading commentary data from > maps/c5m1_waterfront_commentary.txt. > Initializing Director's script > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > Adding master server 72.165.61.136:27014 > Adding master server 69.28.140.247:27011 > Connection to Steam servers successful. >VAC secure mode is activated. > status > hostname: Tepy Serwer PL > version : 1.0.1.0 4007 secure > udp/ip : xxx:27017 [ public same ] > os : Linux Dedicated > map : c5m1_waterfront > players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) > > # userid name uniqueid connected ping loss state rate adr > #end > > > Alexander Bienzeisler wrote: >> mine can't find gameinfo.txt though it's there. how do you start your >> linux servers? >>> host.txt is overwritten by each update with verify_all. Master >>> servers are added with strange ports (27009, 27012, 27013, ...) >>> >>> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Any help on this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel wrote: > -game left4dead2 > > > > mine can't find gameinfo.txt though it's there. how do you start your > > linux servers? > >> host.txt is overwritten by each update with verify_all. Master servers > >> are > >> added with strange ports (27009, 27012, 27013, ...) > >> > >> > >> > >>> As you've already seen, the dedicated server files for the Left 4 Dead > 2 > >>> Demo are now available. The game name is left4dead2_demo. We're still > >>> doing some final checks for the client, but that should be going live > >>> soon. > >>> > >>> Jason > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
There also seems to be a requirement for +map parameter or the server stays stuck, unline l4d which starts without +map just fine. ./srcds_run -game left4dead2 +map c5m1_waterfront -ics Ronny Schedel kirjoitti: > -game left4dead2 > > > >> mine can't find gameinfo.txt though it's there. how do you start your >> linux servers? >> >>> host.txt is overwritten by each update with verify_all. Master servers >>> are >>> added with strange ports (27009, 27012, 27013, ...) >>> >>> >>> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117 # #Console initialized. ***VPK: FastFindFile Attempting to use full path with VPK file! File: /home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt #***VPK: FastFindFile Attempting to use full path with VPK file! File: /home/nowakpl/srcds/l4d2d/left4dead2_demo/left4dead2/addonlist.txt #Game.dll loaded for "Left 4 Dead 2 Demo" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 18 Unknown command "mat_bloom_scalefactor_scalar" Network: IP 81.161.192.4, mode MP, dedicated Yes, ports 27017 SV / 0 CL Host_NewGame Host_NewGame on map c5m1_waterfront ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Couldn't find any entities named spawn_fryingpan_demo, which point_template template_demo is specifying. WARNING: orator at 777 677 -418 missing modelname Attempting to precache model, but model name is NULL jukebox_script executing script: jukebox_main Commentary: Loading commentary data from maps/c5m1_waterfront_commentary.txt. Initializing Director's script [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Adding master server 72.165.61.136:27014 Adding master server 69.28.140.247:27011 Connection to Steam servers successful. VAC secure mode is activated. status hostname: Tepy Serwer PL version : 1.0.1.0 4007 secure udp/ip : xxx:27017 [ public same ] os : Linux Dedicated map : c5m1_waterfront players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) # userid name uniqueid connected ping loss state rate adr #end Alexander Bienzeisler wrote: > mine can't find gameinfo.txt though it's there. how do you start your > linux servers? >> host.txt is overwritten by each update with verify_all. Master servers are >> added with strange ports (27009, 27012, 27013, ...) >> >> >> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 >>> Demo are now available. The game name is left4dead2_demo. We're still >>> doing some final checks for the client, but that should be going live >>> soon. >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
-game left4dead2 > mine can't find gameinfo.txt though it's there. how do you start your > linux servers? >> host.txt is overwritten by each update with verify_all. Master servers >> are >> added with strange ports (27009, 27012, 27013, ...) >> >> >> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 >>> Demo are now available. The game name is left4dead2_demo. We're still >>> doing some final checks for the client, but that should be going live >>> soon. >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Alexander Bienzeisler wrote: > mine can't find gameinfo.txt though it's there. how do you start your > linux servers? > >> host.txt is overwritten by each update with verify_all. Master servers are >> added with strange ports (27009, 27012, 27013, ...) >> >> >> >> >>> As you've already seen, the dedicated server files for the Left 4 Dead 2 >>> Demo are now available. The game name is left4dead2_demo. We're still >>> doing some final checks for the client, but that should be going live >>> soon. >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > I find it somewhat comical that people on the Steam forums don't believe this email actually went out. They all claim it's a fake, even with screenshots of the email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
mine can't find gameinfo.txt though it's there. how do you start your linux servers? > host.txt is overwritten by each update with verify_all. Master servers are > added with strange ports (27009, 27012, 27013, ...) > > > >> As you've already seen, the dedicated server files for the Left 4 Dead 2 >> Demo are now available. The game name is left4dead2_demo. We're still >> doing some final checks for the client, but that should be going live >> soon. >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
host.txt is overwritten by each update with verify_all. Master servers are added with strange ports (27009, 27012, 27013, ...) > As you've already seen, the dedicated server files for the Left 4 Dead 2 > Demo are now available. The game name is left4dead2_demo. We're still > doing some final checks for the client, but that should be going live > soon. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux