Re: [hlds_linux] Left 4 Dead 2 update available
i was reading on steam forums how many bugs there are, and i don't think it's anytime soon On Fri, May 14, 2010 at 11:09 PM, Zuko zuc...@gmail.com wrote: http://isports.pl/~zuko/syf/screenshot1273867488.jpghttp://isports.pl/%7Ezuko/syf/screenshot1273867488.jpg;/ 2010/5/14 Kyle Sanderson kyle.l...@gmail.com: Thanks for the notification ics. Kyle. On Fri, May 14, 2010 at 12:53 PM, ics i...@ics-base.net wrote: Just a FYI, L4D2 just updated but no information was given. Still, there is an update available. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed original survivors cheating in Bleed Out mode by throwing first aid kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
they are helping not cheating ;D 2010/5/1 Jason Ruymen jas...@valvesoftware.com: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed original survivors cheating in Bleed Out mode by throwing first aid kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
I take this back. I had 4 forks crash and become unusable after players left them, so I restarted the server this morning and now everything seems to be working fine. I'm getting console output, and commands are working in the netconsole again. I still have no idea what was wrong before, though. - Dave David Parker wrote: One more thing to note: it also seems that the netconsole is useless after this update. I can telnet to it, but I get no response from any command. sr...@srcds6:~$ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status find ^] telnet quit Connection closed. - Dave - Original Message - From: David Parker dpar...@utica.edu Date: Monday, April 26, 2010 11:48 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Since installing this update, I am not getting any output to the console after the initialization stuff. Nothing at all about player connections or events happening in the game. I have 3 out of 6 forks full on my server, but this is all I see on the console: #04:Connection to Steam servers successful. #01:Connection to Steam servers successful. #06:Connection to Steam servers successful. #04: VAC secure mode is activated. #03:Connection to Steam servers successful. #05:Connection to Steam servers successful. #02:Connection to Steam servers successful. #01: VAC secure mode is activated. #06: VAC secure mode is activated. #05: VAC secure mode is activated. #02: VAC secure mode is activated. #03: VAC secure mode is activated. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. Anyone else seeing this problem? Any ideas? Thanks, Dave - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 26, 2010 10:08 pm Subject: [hlds_linux] Left 4 Dead 2 Update Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com' h...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed addons content not loading if coop was the first game mode loaded. - Fixed versus modes sometimes using incorrect game rule settings after server hibernation. - Fixed a crash in The Parish: The Park on Linux dedicated servers. - Updated dlc1 Russian UI text. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed addons content not loading if coop was the first game mode loaded. - Fixed versus modes sometimes using incorrect game rule settings after server hibernation. - Fixed a crash in The Parish: The Park on Linux dedicated servers. - Updated dlc1 Russian UI text. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Since installing this update, I am not getting any output to the console after the initialization stuff. Nothing at all about player connections or events happening in the game. I have 3 out of 6 forks full on my server, but this is all I see on the console: #04:Connection to Steam servers successful. #01:Connection to Steam servers successful. #06:Connection to Steam servers successful. #04: VAC secure mode is activated. #03:Connection to Steam servers successful. #05:Connection to Steam servers successful. #02:Connection to Steam servers successful. #01: VAC secure mode is activated. #06: VAC secure mode is activated. #05: VAC secure mode is activated. #02: VAC secure mode is activated. #03: VAC secure mode is activated. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. Anyone else seeing this problem? Any ideas? Thanks, Dave - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 26, 2010 10:08 pm Subject: [hlds_linux] Left 4 Dead 2 Update Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com' h...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed addons content not loading if coop was the first game mode loaded. - Fixed versus modes sometimes using incorrect game rule settings after server hibernation. - Fixed a crash in The Parish: The Park on Linux dedicated servers. - Updated dlc1 Russian UI text. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
One more thing to note: it also seems that the netconsole is useless after this update. I can telnet to it, but I get no response from any command. sr...@srcds6:~$ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status find ^] telnet quit Connection closed. - Dave - Original Message - From: David Parker dpar...@utica.edu Date: Monday, April 26, 2010 11:48 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Since installing this update, I am not getting any output to the console after the initialization stuff. Nothing at all about player connections or events happening in the game. I have 3 out of 6 forks full on my server, but this is all I see on the console: #04:Connection to Steam servers successful. #01:Connection to Steam servers successful. #06:Connection to Steam servers successful. #04: VAC secure mode is activated. #03:Connection to Steam servers successful. #05:Connection to Steam servers successful. #02:Connection to Steam servers successful. #01: VAC secure mode is activated. #06: VAC secure mode is activated. #05: VAC secure mode is activated. #02: VAC secure mode is activated. #03: VAC secure mode is activated. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. Anyone else seeing this problem? Any ideas? Thanks, Dave - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, April 26, 2010 10:08 pm Subject: [hlds_linux] Left 4 Dead 2 Update Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com' h...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed addons content not loading if coop was the first game mode loaded. - Fixed versus modes sometimes using incorrect game rule settings after server hibernation. - Fixed a crash in The Parish: The Park on Linux dedicated servers. - Updated dlc1 Russian UI text. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
correcting myself here: Trying to load parish map 2 in a versus / realism versus game still crashes the server. i can provide the error later, its something which memory access violation. Allready tried -verify_all (its happening on other servers too). spawn- and smokerbug happens not map specific but after a server goes back to hibernating mode after a first game on it after a fresh restart (no bug on first game on server after restart, but on next game) ... which is ridiculous... now i have to restart servers after every game? more information here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba Am 24.04.2010 05:13, schrieb Okumba: mine running... linux dedicated this update fixed crash of server when going from parish 1 to parish 2? or the spawnbugs mentioned here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba My server keeps crashing after this update, any else? On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.comwrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Just wanted to add i'm also experiencing the parish map 2 server crash. On Sat, Apr 24, 2010 at 3:47 PM, Okumba d...@leon01.de wrote: correcting myself here: Trying to load parish map 2 in a versus / realism versus game still crashes the server. i can provide the error later, its something which memory access violation. Allready tried -verify_all (its happening on other servers too). spawn- and smokerbug happens not map specific but after a server goes back to hibernating mode after a first game on it after a fresh restart (no bug on first game on server after restart, but on next game) ... which is ridiculous... now i have to restart servers after every game? more information here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba Am 24.04.2010 05:13, schrieb Okumba: mine running... linux dedicated this update fixed crash of server when going from parish 1 to parish 2? or the spawnbugs mentioned here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba My server keeps crashing after this update, any else? On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.com wrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
My server keeps crashing after this update, any else? On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Is there any way to change which download servers our hlds steam installation uses? Because frankly, the ones my servers use now SUCK. I have to run the update command 2 dozen or so times for it to actually grab all the files it needs. P.S. The Retrying in 30 seconds. . . message is more often wrong than it is right, as the steam command line updater tends to skip the current package and try the next one. On 4/23/2010 9:59 PM, Jason Ruymen wrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Retrying in 30 seconds... Retrying in 30 seconds... then it downloads nothing and says it's 100%. Really weird. On Fri, Apr 23, 2010 at 7:47 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Is there any way to change which download servers our hlds steam installation uses? Because frankly, the ones my servers use now SUCK. I have to run the update command 2 dozen or so times for it to actually grab all the files it needs. P.S. The Retrying in 30 seconds. . . message is more often wrong than it is right, as the steam command line updater tends to skip the current package and try the next one. On 4/23/2010 9:59 PM, Jason Ruymen wrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
I had to keep rerunning the updater with -verify_all until it finally finished Checking/Installing 'left 4 dead 2 common' version 23 and Checking/Installing 'left 4 dead 2 linux dedicated server' version 18 On 4/23/2010 10:46 PM, Sydney Johnston wrote: My server keeps crashing after this update, any else? On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.comwrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
mine running... linux dedicated this update fixed crash of server when going from parish 1 to parish 2? or the spawnbugs mentioned here: http://forums.steampowered.com/forums/showthread.php?t=1238153 - Okumba My server keeps crashing after this update, any else? On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.comwrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
Required updates for Left 4 Dead 2 are now available. Please run hldsupdatetool to receive them. The specific changes include: Gameplay: - Now ghost PZ's can never be staggered - Enabled PZ bots - PZ bots use their more aggressive survival mode behavior in versus and scavenge - Enabled finale manual spawn by default - Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn - Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% ) - Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed - Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive - Fixed issue with witch sometimes taking on uncommon common properties - Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server - VAC banned users can now play L4D2 single-player, commentary mode and credits Map Fixes: - Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck - Dark Carnival Fair Ground: added navigation area that was missing - Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence - Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof - The Parish Waterfront: Fixed various navigation areas - Mall: Tuned spawning for difficulty SDK Content: - Added missing nature/blend tooltextures added - Added missing cs models/textures - Added missing acunit01 model/texture - Added missing ammo_can_02 model/texture - Added missing patio_chair model/texture Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
I've lost my motd in the update :/ El mar, 12-01-2010 a las 15:10 -0800, Jason Ruymen escribió: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Gameplay: - Fixed where last round of upgraded ammo didn't have upgrade effect - Jockeyed survivor now glows for infected team in all cases - Fixed exploit that allowed Jockey players to get instant recharge of their ability - Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike - Charger now applies a small amount of damage when charging through physic props Match Making: - Changed how requests are made to master server for group servers - Fixed sorting on group servers UI - Reduced update work on group servers UI Miscellaneous: - Made the water shader support splitscreen on the PC - Miscellaneous fixes in the subtitles - Updated system tray icon - Fixed Survival timer issue caused when voting for round restart SDK/L4D2-LD/Hammer changes: - When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename - Changed base.fgd default skybox to one that exists in L4D2 - Added env_instructor_hint to fgd, as well as content/game icon images - Deadline URL fix - Added missing vmt for env_instructor_hint - L4D Addon Support - restored missing delivery van modified VMT - L4D Addon Support - restored missing shelves metal 3 - L4D Addon Support - restored floodlight generator switch - L4D Addon Support - restored missing airliner content - Updated vbsp to correctly handle instances within instances - Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Il 13/01/2010 11:51, Nevermore ha scritto: I've lost my motd in the update :/ Place the following lines in your server.cfg motdfile my_motd.txt hostfile my_host.txt and rename your custom motd\host messages. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Add the following to the startup-line of srcds: +motdfile your_motd.txt +hostfile your_host.txt Then you don't have to worry about valve overwriting your stuff. 2010/1/13 Nevermore neverm...@pheek.net I've lost my motd in the update :/ El mar, 12-01-2010 a las 15:10 -0800, Jason Ruymen escribió: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Gameplay: - Fixed where last round of upgraded ammo didn't have upgrade effect - Jockeyed survivor now glows for infected team in all cases - Fixed exploit that allowed Jockey players to get instant recharge of their ability - Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike - Charger now applies a small amount of damage when charging through physic props Match Making: - Changed how requests are made to master server for group servers - Fixed sorting on group servers UI - Reduced update work on group servers UI Miscellaneous: - Made the water shader support splitscreen on the PC - Miscellaneous fixes in the subtitles - Updated system tray icon - Fixed Survival timer issue caused when voting for round restart SDK/L4D2-LD/Hammer changes: - When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename - Changed base.fgd default skybox to one that exists in L4D2 - Added env_instructor_hint to fgd, as well as content/game icon images - Deadline URL fix - Added missing vmt for env_instructor_hint - L4D Addon Support - restored missing delivery van modified VMT - L4D Addon Support - restored missing shelves metal 3 - L4D Addon Support - restored floodlight generator switch - L4D Addon Support - restored missing airliner content - Updated vbsp to correctly handle instances within instances - Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Gameplay: - Fixed where last round of upgraded ammo didn't have upgrade effect - Jockeyed survivor now glows for infected team in all cases - Fixed exploit that allowed Jockey players to get instant recharge of their ability - Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike - Charger now applies a small amount of damage when charging through physic props Match Making: - Changed how requests are made to master server for group servers - Fixed sorting on group servers UI - Reduced update work on group servers UI Miscellaneous: - Made the water shader support splitscreen on the PC - Miscellaneous fixes in the subtitles - Updated system tray icon - Fixed Survival timer issue caused when voting for round restart SDK/L4D2-LD/Hammer changes: - When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename - Changed base.fgd default skybox to one that exists in L4D2 - Added env_instructor_hint to fgd, as well as content/game icon images - Deadline URL fix - Added missing vmt for env_instructor_hint - L4D Addon Support - restored missing delivery van modified VMT - L4D Addon Support - restored missing shelves metal 3 - L4D Addon Support - restored floodlight generator switch - L4D Addon Support - restored missing airliner content - Updated vbsp to correctly handle instances within instances - Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Anyone else getting client crashes to desktop after this update? Every time I try to connect to our linux dedicated servers, the map loads, but there is a looping sound and the game crashes to desktop. Joining random games through lobbies seem to work most of the time. It doesn't matter if I connect through lobby or through connect command from console. 2009/12/19 Jason Ruymen jas...@valvesoftware.com A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Reduced Dedicated Server max search ping to 150 ms - Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers - Official dedicated servers are now preferred when searching for team matches - More populous lobbies are now preferred over less populous ones when searching for games - Players who crash or have failed to load are no longer banned if they have been kicked - Update Russian subtitles - Fixed not being able to interlink teams in team-on-team mode - Fixed not being able to properly migrate team lobby after team leader would leave the lobby - Fixed not being able to invite friends if player was not team leader in a team-on-team game Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Il 20/12/2009 13:10, Fredrik Duprez ha scritto: Anyone else getting client crashes to desktop after this update? Every time I try to connect to our linux dedicated servers, the map loads, but there is a looping sound and the game crashes to desktop. Joining random games through lobbies seem to work most of the time. I had this issue too on my forks, updating to the latest sourcemod 1.4.0 snapshot seems to work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Hi, Thanks for that. However it seems to be isolated to when I join a hibernating server. If people are playing on it it works, otherwise the client crashes. Can reproduce this on a vanilla server, and latest snapshot of sourcemod 1.3 and 1.4. It's more likely a bug introduced by Valve in the latest patch I guess. Very annoying nonetheless. Can anyone else reproduce this? Use the console to connect to a forked linux server that's hibernating and see if the client crashes to desktop after loading the map. 2009/12/20 D4rKr0W dark...@dpi-clan.org Il 20/12/2009 13:10, Fredrik Duprez ha scritto: Anyone else getting client crashes to desktop after this update? Every time I try to connect to our linux dedicated servers, the map loads, but there is a looping sound and the game crashes to desktop. Joining random games through lobbies seem to work most of the time. I had this issue too on my forks, updating to the latest sourcemod 1.4.0 snapshot seems to work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Seems like I have solved my own problem. I got a tip from the forum to empty the addons folder. I forgot that I put a vpk from l4dmods in there, so I removed it. Just thought I'd mention it if somebody else runs across this problem. 2009/12/20 Fredrik Duprez fredrik.dup...@gmail.com Hi, Thanks for that. However it seems to be isolated to when I join a hibernating server. If people are playing on it it works, otherwise the client crashes. Can reproduce this on a vanilla server, and latest snapshot of sourcemod 1.3 and 1.4. It's more likely a bug introduced by Valve in the latest patch I guess. Very annoying nonetheless. Can anyone else reproduce this? Use the console to connect to a forked linux server that's hibernating and see if the client crashes to desktop after loading the map. 2009/12/20 D4rKr0W dark...@dpi-clan.org Il 20/12/2009 13:10, Fredrik Duprez ha scritto: Anyone else getting client crashes to desktop after this update? Every time I try to connect to our linux dedicated servers, the map loads, but there is a looping sound and the game crashes to desktop. Joining random games through lobbies seem to work most of the time. I had this issue too on my forks, updating to the latest sourcemod 1.4.0 snapshot seems to work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
A lot of people were having issues with the L4D1 mappack. All the other addon maps seem to be fine. On Sun, Dec 20, 2009 at 2:08 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: Seems like I have solved my own problem. I got a tip from the forum to empty the addons folder. I forgot that I put a vpk from l4dmods in there, so I removed it. Just thought I'd mention it if somebody else runs across this problem. 2009/12/20 Fredrik Duprez fredrik.dup...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=fredrik.dup...@gmail.com Hi, Thanks for that. However it seems to be isolated to when I join a hibernating server. If people are playing on it it works, otherwise the client crashes. Can reproduce this on a vanilla server, and latest snapshot of sourcemod 1.3 and 1.4. It's more likely a bug introduced by Valve in the latest patch I guess. Very annoying nonetheless. Can anyone else reproduce this? Use the console to connect to a forked linux server that's hibernating and see if the client crashes to desktop after loading the map. 2009/12/20 D4rKr0W dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org Il 20/12/2009 13:10, Fredrik Duprez ha scritto: Anyone else getting client crashes to desktop after this update? Every time I try to connect to our linux dedicated servers, the map loads, but there is a looping sound and the game crashes to desktop. Joining random games through lobbies seem to work most of the time. I had this issue too on my forks, updating to the latest sourcemod 1.4.0 snapshot seems to work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
We have still the problem with the 100% CPU usage of one of a fork. This happens most of the time after a restart of the whole fork. From: Jason Ruymen jas...@valvesoftware.com A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Reduced Dedicated Server max search ping to 150 ms - Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers - Official dedicated servers are now preferred when searching for team matches - More populous lobbies are now preferred over less populous ones when searching for games - Players who crash or have failed to load are no longer banned if they have been kicked - Update Russian subtitles - Fixed not being able to interlink teams in team-on-team mode - Fixed not being able to properly migrate team lobby after team leader would leave the lobby - Fixed not being able to invite friends if player was not team leader in a team-on-team game Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Some forks didn't have a map after a new restart.. did a restart again, and then they all had maps.. And also the autoupdate only works if you shutdown/restart but it does not do this automaticly like the other poster mentioned. I think the easiest way for valve to fix this is call it -update since it doesn't work automaticly. :) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: zaterdag 19 december 2009 9:35 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] Left 4 Dead 2 Update Available We have still the problem with the 100% CPU usage of one of a fork. This happens most of the time after a restart of the whole fork. From: Jason Ruymen jas...@valvesoftware.com A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Reduced Dedicated Server max search ping to 150 ms - Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers - Official dedicated servers are now preferred when searching for team matches - More populous lobbies are now preferred over less populous ones when searching for games - Players who crash or have failed to load are no longer banned if they have been kicked - Update Russian subtitles - Fixed not being able to interlink teams in team-on-team mode - Fixed not being able to properly migrate team lobby after team leader would leave the lobby - Fixed not being able to invite friends if player was not team leader in a team-on-team game Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Reduced Dedicated Server max search ping to 150 ms - Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers - Official dedicated servers are now preferred when searching for team matches - More populous lobbies are now preferred over less populous ones when searching for games - Players who crash or have failed to load are no longer banned if they have been kicked - Update Russian subtitles - Fixed not being able to interlink teams in team-on-team mode - Fixed not being able to properly migrate team lobby after team leader would leave the lobby - Fixed not being able to invite friends if player was not team leader in a team-on-team game Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Jay Deiman schrieb: Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. Monday morning in which timezone? ;) But you're right. Friday evening in *any* timezone is really a bad idea. -thh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
The last few updates have occurred in the wee hours of Saturday or Sunday morning Australian time, leaving our servers idle for many hours until someone wakes up and sees that an update is needed. Not ideal :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley Sent: Tuesday, December 08, 2009 2:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
In the real world, we would never release an update on a Friday, or worse, before a holiday. You just don't do that. If something breaks, it's the weekend/holiday, and no one is around to fix it. Gosh only knows what Valve is thinking when they pull stunts like this. - Original Message - From: Nick Turner w...@staff.iinet.net.au To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, December 07, 2009 5:14 PM Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available The last few updates have occurred in the wee hours of Saturday or Sunday morning Australian time, leaving our servers idle for many hours until someone wakes up and sees that an update is needed. Not ideal :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley Sent: Tuesday, December 08, 2009 2:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Friday is probably the deadline for whatever update they are working on. Ook wrote: In the real world, we would never release an update on a Friday, or worse, before a holiday. You just don't do that. If something breaks, it's the weekend/holiday, and no one is around to fix it. Gosh only knows what Valve is thinking when they pull stunts like this. - Original Message - From: Nick Turner w...@staff.iinet.net.au To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, December 07, 2009 5:14 PM Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available The last few updates have occurred in the wee hours of Saturday or Sunday morning Australian time, leaving our servers idle for many hours until someone wakes up and sees that an update is needed. Not ideal :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley Sent: Tuesday, December 08, 2009 2:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.98/2551 - Release Date: 12/07/09 14:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
f0rkz wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. Actually, in terms of real administration goes, it is *not* life. If I were to break things (or potentially break things) during peak times, I wouldn't have a job. I've been a sysadmin for many years and the reason I'm still a sysadmin is because I *don't* do things like roll out updates at peak periods. Anyone else on this list that is a real systems administrator knows all about those 2-4am Saturday night rollouts (when it's off-peak for just about everyone except gamers). *That* is the short and long answer. Any server administrator that chooses to do this is not a professional administrator. This game server stuff for me is nothing more than a simple hobby so it's not really a huge deal that Valve pushes out these updates on a Friday night since I've mainly got just a group of friends depending on my machine being accessible for gaming. Here, I'm mearly trying to get a dialog started that other admins can append to so at least we are heard. Now, don't forget, there are people out there that are making a living doing game server hosting and support for people. These are the admins that are getting screwed by this Friday night update crap, and I feel bad for them because a shifting of the release schedule by a few days in either direction would be a lot less pain for them to deal with. Jay Deiman -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
In the real world, if they can't push it by Wednesday or Thursday AM latest, then they have already missed the deadline. There really is no excuse for doing stupid things like that. But, hey, after twenty years of software development and publishing, what do I know? Friday is probably the deadline for whatever update they are working on. Ook wrote: In the real world, we would never release an update on a Friday, or worse, before a holiday. You just don't do that. If something breaks, it's the weekend/holiday, and no one is around to fix it. Gosh only knows what Valve is thinking when they pull stunts like this. - Original Message - From: Nick Turner w...@staff.iinet.net.au To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, December 07, 2009 5:14 PM Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available The last few updates have occurred in the wee hours of Saturday or Sunday morning Australian time, leaving our servers idle for many hours until someone wakes up and sees that an update is needed. Not ideal :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley Sent: Tuesday, December 08, 2009 2:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote: Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: Fri, 4 Dec 2009 18:32:33 -0800 Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.98/2551 - Release Date: 12/07/09 14:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Joseph Laws wrote: Friday is probably the deadline for whatever update they are working on. That's entirely possible. The difference then is that it's a poor management decision. It doesn't really matter who is making the decision, I'm simply positing that it's not a good one for the either the server administrators or the clients that now have a smaller pool of servers to connect to. -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Funny, 2-4am is during my peak! But we are 24/7/365.25 } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Jay Deiman } Sent: Monday, December 07, 2009 8:54 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available } } f0rkz wrote: } Short answer: no. } Long answer: Welcome to server administration! ;) } } Its definitely inconvenient, but its life. } } Actually, in terms of real administration goes, it is *not* life. If I } were to break things (or potentially break things) during peak times, I } wouldn't have a job. I've been a sysadmin for many years and the reason } I'm still a sysadmin is because I *don't* do things like roll out } updates at peak periods. Anyone else on this list that is a real } systems administrator knows all about those 2-4am Saturday night } rollouts (when it's off-peak for just about everyone except gamers). } *That* is the short and long answer. } } Any server administrator that chooses to do this is not a professional } administrator. This game server stuff for me is nothing more than a } simple hobby so it's not really a huge deal that Valve pushes out these } updates on a Friday night since I've mainly got just a group of friends } depending on my machine being accessible for gaming. Here, I'm mearly } trying to get a dialog started that other admins can append to so at } least we are heard. } } Now, don't forget, there are people out there that are making a living } doing game server hosting and support for people. These are the admins } that are getting screwed by this Friday night update crap, and I feel } bad for them because a shifting of the release schedule by a few days in } either direction would be a lot less pain for them to deal with. } } Jay Deiman } } -- } Jay Deiman } \033:wq! } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Guy Watkins wrote: Funny, 2-4am is during my peak! But we are 24/7/365.25 Heh, yeah, depends on the service and who you are serving. -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Its always a balance between getting fixes out asap and artificially delaying them to be more convenient for a particular segment. Some of the updates do fix things that would allow some users to play the game properly (e.g. crash bugs) and those things obviously should take a higher priority to just get out there. I'd rather that Valve issue updates that might be released at some slightly inconvenient times for some people than not artificially delay an update that fixes a problem for either players or people running servers. Fixing auto-update would solve most of these problems though. :) Jay Deiman wrote: Joseph Laws wrote: Friday is probably the deadline for whatever update they are working on. That's entirely possible. The difference then is that it's a poor management decision. It doesn't really matter who is making the decision, I'm simply positing that it's not a good one for the either the server administrators or the clients that now have a smaller pool of servers to connect to. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
On 08.12.2009 6:03, Ben Jensz wrote: Fixing auto-update would solve most of these problems though. Don't know about you guys but my L4D2 updates automatically since 2 last updates. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Ours didn't for the last update on the weekend thats for sure, I had to login on Saturday morning and update them. It doesn't seem to auto-update servers running in forked mode which is how we run all of our L4D/L4D2 servers. Nikolay Shopik wrote: On 08.12.2009 6:03, Ben Jensz wrote: Fixing auto-update would solve most of these problems though. Don't know about you guys but my L4D2 updates automatically since 2 last updates. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
No, Sourcemod is working. Sourcemod.net being down seems to be only a coincidence :) I'm running the latest Metamod 1.8.0-dev and the last snapshot of sourcemod 1.3. From: kdor...@dorseyinc.com To: hlds_linux@list.valvesoftware.com Date: Sat, 5 Dec 2009 08:47:03 -0500 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows 7 à 35€ pour les étudiants ! http://www.windows-7-pour-les-etudiants.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Yikes! Talk about weird...one more reboot and everything returned to normal. FYI, I'm also running MM 1.8 dev and SM 1.4 beta. Thanks for the response. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ~ Damien ~ [maltch...@hotmail.com] Sent: Saturday, December 05, 2009 8:59 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available No, Sourcemod is working. Sourcemod.net being down seems to be only a coincidence :) I'm running the latest Metamod 1.8.0-dev and the last snapshot of sourcemod 1.3. From: kdor...@dorseyinc.com To: hlds_linux@list.valvesoftware.com Date: Sat, 5 Dec 2009 08:47:03 -0500 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows 7 à 35€ pour les étudiants ! http://www.windows-7-pour-les-etudiants.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Why would a change in a source engine game cause an entire website to be unreachable? Cmon guys... Kerry Dorsey wrote: I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
I think what he was trying to say is that the site might have gone down from so many people trying to find a fix or download a new version of SM On 12/5/09, Shane Arnold clontar...@iinet.net.au wrote: Why would a change in a source engine game cause an entire website to be unreachable? Cmon guys... Kerry Dorsey wrote: I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Available
A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed crash on startup when using FAT32 file system - Fixed in-game chat input where the local encoding differs from the input language's - Fixed bug where Survivor Bots would sometimes become unresponsive in Scavenge games - Updated subtitle localization files for Hungarian, Portuguese, Romanian and Russian - Fixed exploit that allowed players on the Infected team to spawn directly next to the Survivors Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 update available (Yes, now)
Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
...because, there was no HLDS announce at all about it. Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
Also, it _IS_ a required server update We assumed it was just client, since there was no email :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 27 November 2009 19:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now) ...because, there was no HLDS announce at all about it. Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
It is also required for the server: #01:MasterRequestRestart #02:MasterRequestRestart #02:Your server needs to be restarted in order to receive the latest update. #05:MasterRequestRestart #05:MasterRequestRestart #05:MasterRequestRestart #03:MasterRequestRestart #04:MasterRequestRestart gamead...@127001.org schrieb: Also, it _IS_ a required server update We assumed it was just client, since there was no email :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 27 November 2009 19:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now) ...because, there was no HLDS announce at all about it. Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux