Re: [hlds_linux] Left 4 Dead 2 update available

2010-05-14 Thread Allen Coppin
i was reading on steam forums how many bugs there are, and i don't think
it's anytime soon

On Fri, May 14, 2010 at 11:09 PM, Zuko zuc...@gmail.com wrote:

 http://isports.pl/~zuko/syf/screenshot1273867488.jpghttp://isports.pl/%7Ezuko/syf/screenshot1273867488.jpg;/

 2010/5/14 Kyle Sanderson kyle.l...@gmail.com:
  Thanks for the notification ics.
 
  Kyle.
 
  On Fri, May 14, 2010 at 12:53 PM, ics i...@ics-base.net wrote:
  Just a FYI, L4D2 just updated but no information was given. Still, there
  is an update available.
 
  -ics
 
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[hlds_linux] Left 4 Dead 2 Update Available

2010-04-30 Thread Jason Ruymen
A required update to Left 4 Dead 2 is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

- Fixed original survivors cheating in Bleed Out mode by throwing first aid kits

Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-30 Thread Zuko
they are helping not cheating ;D

2010/5/1 Jason Ruymen jas...@valvesoftware.com:
 A required update to Left 4 Dead 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed original survivors cheating in Bleed Out mode by throwing first aid 
 kits

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-27 Thread David A. Parker
I take this back.  I had 4 forks crash and become unusable after players 
left them, so I restarted the server this morning and now everything 
seems to be working fine.  I'm getting console output, and commands are 
working in the netconsole again.  I still have no idea what was wrong 
before, though.

 - Dave

David Parker wrote:
 One more thing to note: it also seems that the netconsole is useless after 
 this update.  I can telnet to it, but I get no response from any command.
 
 sr...@srcds6:~$ telnet 0 9000
 Trying 0.0.0.0...
 Connected to 0.
 Escape character is '^]'.
 PASS 
 status
 find
 ^]
 telnet quit
 Connection closed.
 
 - Dave
 
 - Original Message -
 From: David Parker dpar...@utica.edu
 Date: Monday, April 26, 2010 11:48 pm
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 
 Since installing this update, I am not getting any output to the 
 console after the initialization stuff.  Nothing at all about 
 player connections or events happening in the game.  I have 3 
 out of 6 forks full on my server, but this is all I see on the 
 console:
 #04:Connection to Steam servers successful.
 #01:Connection to Steam servers successful.
 #06:Connection to Steam servers successful.
 #04:   VAC secure mode is activated.
 #03:Connection to Steam servers successful.
 #05:Connection to Steam servers successful.
 #02:Connection to Steam servers successful.
 #01:   VAC secure mode is activated.
 #06:   VAC secure mode is activated.
 #05:   VAC secure mode is activated.
 #02:   VAC secure mode is activated.
 #03:   VAC secure mode is activated.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.

 Anyone else seeing this problem?  Any ideas?

 Thanks,
 Dave

 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 Date: Monday, April 26, 2010 10:08 pm
 Subject: [hlds_linux] Left 4 Dead 2 Update Available
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com' 
 h...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com

 A required update for Left 4 Dead 2 is now available.  
 Please run hldsupdatetool to receive the update.  The 
 specific changes include:

 - Fixed addons content not loading if coop was the first game 
 mode loaded.
 - Fixed versus modes sometimes using incorrect game rule 
 settings after server hibernation.
 - Fixed a crash in The Parish: The Park on Linux dedicated servers.
 - Updated dlc1 Russian UI text.

 Jason

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-- 

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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[hlds_linux] Left 4 Dead 2 Update Available

2010-04-26 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed addons content not loading if coop was the first game mode loaded.
- Fixed versus modes sometimes using incorrect game rule settings after server 
hibernation.
- Fixed a crash in The Parish: The Park on Linux dedicated servers.
- Updated dlc1 Russian UI text.

Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-26 Thread David Parker
Since installing this update, I am not getting any output to the console after 
the initialization stuff.  Nothing at all about player connections or events 
happening in the game.  I have 3 out of 6 forks full on my server, but this is 
all I see on the console:

#04:Connection to Steam servers successful.
#01:Connection to Steam servers successful.
#06:Connection to Steam servers successful.
#04:   VAC secure mode is activated.
#03:Connection to Steam servers successful.
#05:Connection to Steam servers successful.
#02:Connection to Steam servers successful.
#01:   VAC secure mode is activated.
#06:   VAC secure mode is activated.
#05:   VAC secure mode is activated.
#02:   VAC secure mode is activated.
#03:   VAC secure mode is activated.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. 
Continuing with current version anyway.

Anyone else seeing this problem?  Any ideas?

    Thanks,
    Dave

- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Monday, April 26, 2010 10:08 pm
Subject: [hlds_linux] Left 4 Dead 2 Update Available
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com' 
h...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com

 A required update for Left 4 Dead 2 is now available.  
 Please run hldsupdatetool to receive the update.  The 
 specific changes include:
 
 - Fixed addons content not loading if coop was the first game 
 mode loaded.
 - Fixed versus modes sometimes using incorrect game rule 
 settings after server hibernation.
 - Fixed a crash in The Parish: The Park on Linux dedicated servers.
 - Updated dlc1 Russian UI text.
 
 Jason
 
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-26 Thread David Parker
One more thing to note: it also seems that the netconsole is useless after this 
update.  I can telnet to it, but I get no response from any command.

sr...@srcds6:~$ telnet 0 9000
Trying 0.0.0.0...
Connected to 0.
Escape character is '^]'.
PASS 
status
find
^]
telnet quit
Connection closed.

    - Dave

- Original Message -
From: David Parker dpar...@utica.edu
Date: Monday, April 26, 2010 11:48 pm
Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Since installing this update, I am not getting any output to the 
 console after the initialization stuff.  Nothing at all about 
 player connections or events happening in the game.  I have 3 
 out of 6 forks full on my server, but this is all I see on the 
 console:
 #04:Connection to Steam servers successful.
 #01:Connection to Steam servers successful.
 #06:Connection to Steam servers successful.
 #04:   VAC secure mode is activated.
 #03:Connection to Steam servers successful.
 #05:Connection to Steam servers successful.
 #02:Connection to Steam servers successful.
 #01:   VAC secure mode is activated.
 #06:   VAC secure mode is activated.
 #05:   VAC secure mode is activated.
 #02:   VAC secure mode is activated.
 #03:   VAC secure mode is activated.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 [S_API FAIL] SteamAPI_Init() failed; unable to update local 
 steamclient.dll. Continuing with current version anyway.
 
 Anyone else seeing this problem?  Any ideas?
 
     Thanks,
     Dave
 
 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 Date: Monday, April 26, 2010 10:08 pm
 Subject: [hlds_linux] Left 4 Dead 2 Update Available
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com' 
 h...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com
 
  A required update for Left 4 Dead 2 is now available.  
  Please run hldsupdatetool to receive the update.  The 
  specific changes include:
  
  - Fixed addons content not loading if coop was the first game 
  mode loaded.
  - Fixed versus modes sometimes using incorrect game rule 
  settings after server hibernation.
  - Fixed a crash in The Parish: The Park on Linux dedicated servers.
  - Updated dlc1 Russian UI text.
  
  Jason
  
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-24 Thread Okumba
correcting myself here:

Trying to load parish map 2 in a versus / realism versus game still 
crashes the server. i can provide the error later, its something which 
memory access violation. Allready tried -verify_all (its happening on 
other servers too).

spawn- and smokerbug happens not map specific but after a server goes 
back to hibernating mode after a first game on it after a fresh restart 
(no bug on first game on server after restart, but on next game) ... 
which is ridiculous... now i have to restart servers after every game?
more information here: 
http://forums.steampowered.com/forums/showthread.php?t=1238153

- Okumba


Am 24.04.2010 05:13, schrieb Okumba:
 mine running... linux dedicated

 this update fixed crash of server when going from parish 1 to parish 2?

 or the spawnbugs mentioned here:
 http://forums.steampowered.com/forums/showthread.php?t=1238153

 - Okumba


 My server keeps crashing after this update, any else?

 On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.comwrote:


  
 A required update to Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Left 4 Dead 2:
 - Fixed the localization sound caches
 - Fixed AI tanks sometimes not getting assigned to human players
 - Fixed exploit in C6M2 where players could jump through a gap in the fence
 - Fixed commentary maps crashing on load

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-24 Thread Joshua Smith
Just wanted to add i'm also experiencing the parish map 2 server crash.

On Sat, Apr 24, 2010 at 3:47 PM, Okumba d...@leon01.de wrote:

 correcting myself here:

 Trying to load parish map 2 in a versus / realism versus game still
 crashes the server. i can provide the error later, its something which
 memory access violation. Allready tried -verify_all (its happening on
 other servers too).

 spawn- and smokerbug happens not map specific but after a server goes
 back to hibernating mode after a first game on it after a fresh restart
 (no bug on first game on server after restart, but on next game) ...
 which is ridiculous... now i have to restart servers after every game?
 more information here:
 http://forums.steampowered.com/forums/showthread.php?t=1238153

 - Okumba


 Am 24.04.2010 05:13, schrieb Okumba:
  mine running... linux dedicated
 
  this update fixed crash of server when going from parish 1 to parish 2?
 
  or the spawnbugs mentioned here:
  http://forums.steampowered.com/forums/showthread.php?t=1238153
 
  - Okumba
 
 
  My server keeps crashing after this update, any else?
 
  On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.com
 wrote:
 
 
 
  A required update to Left 4 Dead 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Left 4 Dead 2:
  - Fixed the localization sound caches
  - Fixed AI tanks sometimes not getting assigned to human players
  - Fixed exploit in C6M2 where players could jump through a gap in the
 fence
  - Fixed commentary maps crashing on load
 
  Jason
 
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  please visit:
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[hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Jason Ruymen
A required update to Left 4 Dead 2 is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

Left 4 Dead 2:
- Fixed the localization sound caches
- Fixed AI tanks sometimes not getting assigned to human players
- Fixed exploit in C6M2 where players could jump through a gap in the fence
- Fixed commentary maps crashing on load

Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Sydney Johnston
My server keeps crashing after this update, any else?

On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update to Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Left 4 Dead 2:
 - Fixed the localization sound caches
 - Fixed AI tanks sometimes not getting assigned to human players
 - Fixed exploit in C6M2 where players could jump through a gap in the fence
 - Fixed commentary maps crashing on load

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Ross Bemrose
Is there any way to change which download servers our hlds steam 
installation uses?

Because frankly, the ones my servers use now SUCK.  I have to run the 
update command 2 dozen or so times for it to actually grab all the files 
it needs.

P.S. The Retrying in 30 seconds. . . message is more often wrong than 
it is right, as the steam command line updater tends to skip the current 
package and try the next one.

On 4/23/2010 9:59 PM, Jason Ruymen wrote:
 A required update to Left 4 Dead 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 Left 4 Dead 2:
 - Fixed the localization sound caches
 - Fixed AI tanks sometimes not getting assigned to human players
 - Fixed exploit in C6M2 where players could jump through a gap in the fence
 - Fixed commentary maps crashing on load

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Brent Veal
Retrying in 30 seconds...
Retrying in 30 seconds...
then it downloads nothing and says it's 100%. Really weird.

On Fri, Apr 23, 2010 at 7:47 PM, Ross Bemrose rbemr...@vgmusic.com wrote:

 Is there any way to change which download servers our hlds steam
 installation uses?

 Because frankly, the ones my servers use now SUCK.  I have to run the
 update command 2 dozen or so times for it to actually grab all the files
 it needs.

 P.S. The Retrying in 30 seconds. . . message is more often wrong than
 it is right, as the steam command line updater tends to skip the current
 package and try the next one.

 On 4/23/2010 9:59 PM, Jason Ruymen wrote:
  A required update to Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  Left 4 Dead 2:
  - Fixed the localization sound caches
  - Fixed AI tanks sometimes not getting assigned to human players
  - Fixed exploit in C6M2 where players could jump through a gap in the
 fence
  - Fixed commentary maps crashing on load
 
  Jason
 
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Ross Bemrose
I had to keep rerunning the updater with -verify_all until it finally 
finished Checking/Installing 'left 4 dead 2 common' version 23 and 
Checking/Installing 'left 4 dead 2 linux dedicated server' version 18

On 4/23/2010 10:46 PM, Sydney Johnston wrote:
 My server keeps crashing after this update, any else?

 On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.comwrote:


 A required update to Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Left 4 Dead 2:
 - Fixed the localization sound caches
 - Fixed AI tanks sometimes not getting assigned to human players
 - Fixed exploit in C6M2 where players could jump through a gap in the fence
 - Fixed commentary maps crashing on load

 Jason

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 please visit:
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Okumba
mine running... linux dedicated

this update fixed crash of server when going from parish 1 to parish 2?

or the spawnbugs mentioned here: 
http://forums.steampowered.com/forums/showthread.php?t=1238153

- Okumba

 My server keeps crashing after this update, any else?

 On Fri, Apr 23, 2010 at 8:59 PM, Jason Ruymenjas...@valvesoftware.comwrote:


 A required update to Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Left 4 Dead 2:
 - Fixed the localization sound caches
 - Fixed AI tanks sometimes not getting assigned to human players
 - Fixed exploit in C6M2 where players could jump through a gap in the fence
 - Fixed commentary maps crashing on load

 Jason

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 please visit:
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[hlds_linux] Left 4 Dead 2 Update Available

2010-02-05 Thread Jason Ruymen
Required updates for Left 4 Dead 2 are now available.  Please run 
hldsupdatetool to receive them.  The specific changes include:

Gameplay:
- Now ghost PZ's can never be staggered
- Enabled PZ bots 
- PZ bots use their more aggressive survival mode behavior in versus and 
scavenge
- Enabled finale manual spawn by default
- Fixed human PZ players not getting counted when they were dead, allowing 
extra PZ bots to spawn
- Reduced effectiveness of melee weapons against the Tank ( 5% of max health, 
from 10% )
- Fixed a case where a player who dies, then is rescued from a rescue closet, 
and then is revived from a ledge hang receives the secondary weapon that he 
lost when he was initially killed
- Improved SurvivorBot AI in cases where the bots refused to shoot through 
their teammates and became non-responsive
- Fixed issue with witch sometimes taking on uncommon common properties
- Fix for cheaters quitting before the vote to kick them would succeed and 
avoiding ban on server
- VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes:
- Dark Carnival Fair Ground: added env_player_blocker to keep special infected 
from getting stuck
- Dark Carnival Fair Ground: added navigation area that was missing
- Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of 
a fence
- Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree 
trunks you can't pass through
- Swamp Fever Shanty Town: Redrew ladder thinner so special infected could 
climb up to the roof
- The Parish Waterfront: Fixed various navigation areas
- Mall: Tuned spawning for difficulty

SDK Content:
- Added missing nature/blend tooltextures added
- Added missing cs models/textures
- Added missing acunit01 model/texture
- Added missing ammo_can_02 model/texture
- Added missing patio_chair model/texture

Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-01-13 Thread Nevermore
I've lost my motd in the update :/

El mar, 12-01-2010 a las 15:10 -0800, Jason Ruymen escribió:
 A required update for Left 4 Dead 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:
 
 Gameplay:
 - Fixed where last round of upgraded ammo didn't have upgrade effect
 - Jockeyed survivor now glows for infected team in all cases
 - Fixed exploit that allowed Jockey players to get instant recharge of their 
 ability
 - Fixed Charger ability timer not resetting when killing a survivor with low 
 health on their third strike
 - Charger now applies a small amount of damage when charging through physic 
 props
 
 Match Making:
 - Changed how requests are made to master server for group servers
 - Fixed sorting on group servers UI
 - Reduced update work on group servers UI
 
 Miscellaneous:
 - Made the water shader support splitscreen on the PC
 - Miscellaneous fixes in the subtitles
 - Updated system tray icon
 - Fixed Survival timer issue caused when voting for round restart
 
 SDK/L4D2-LD/Hammer changes:
 - When browsing for a func_instance filename, the proper path relative to the 
 current bsp will be returned. This allows level designers to use instances 
 from the base game in dlc maps without having to manually fix up the filename
 - Changed base.fgd default skybox to one that exists in L4D2
 - Added env_instructor_hint to fgd, as well as content/game icon images
 - Deadline URL fix
 - Added missing vmt for env_instructor_hint
 - L4D Addon Support - restored missing delivery van modified VMT
 - L4D Addon Support - restored missing shelves metal 3
 - L4D Addon Support - restored floodlight generator switch
 - L4D Addon Support - restored missing airliner content
 - Updated vbsp to correctly handle instances within instances
 - Fixed the fullscreen engine changing the Hammer views, requiring a restart 
 of Hammer
 
 Jason
 
 
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-01-13 Thread D4rKr0W
Il 13/01/2010 11:51, Nevermore ha scritto:
 I've lost my motd in the update :/

Place the following lines in your server.cfg

motdfile my_motd.txt
hostfile my_host.txt

and rename your custom motd\host messages.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-01-13 Thread Fredrik Duprez
Add the following to the startup-line of srcds:

 +motdfile your_motd.txt +hostfile your_host.txt

Then you don't have to worry about valve overwriting your stuff.

2010/1/13 Nevermore neverm...@pheek.net

 I've lost my motd in the update :/

 El mar, 12-01-2010 a las 15:10 -0800, Jason Ruymen escribió:
  A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  Gameplay:
  - Fixed where last round of upgraded ammo didn't have upgrade effect
  - Jockeyed survivor now glows for infected team in all cases
  - Fixed exploit that allowed Jockey players to get instant recharge of
 their ability
  - Fixed Charger ability timer not resetting when killing a survivor with
 low health on their third strike
  - Charger now applies a small amount of damage when charging through
 physic props
 
  Match Making:
  - Changed how requests are made to master server for group servers
  - Fixed sorting on group servers UI
  - Reduced update work on group servers UI
 
  Miscellaneous:
  - Made the water shader support splitscreen on the PC
  - Miscellaneous fixes in the subtitles
  - Updated system tray icon
  - Fixed Survival timer issue caused when voting for round restart
 
  SDK/L4D2-LD/Hammer changes:
  - When browsing for a func_instance filename, the proper path relative to
 the current bsp will be returned. This allows level designers to use
 instances from the base game in dlc maps without having to manually fix up
 the filename
  - Changed base.fgd default skybox to one that exists in L4D2
  - Added env_instructor_hint to fgd, as well as content/game icon images
  - Deadline URL fix
  - Added missing vmt for env_instructor_hint
  - L4D Addon Support - restored missing delivery van modified VMT
  - L4D Addon Support - restored missing shelves metal 3
  - L4D Addon Support - restored floodlight generator switch
  - L4D Addon Support - restored missing airliner content
  - Updated vbsp to correctly handle instances within instances
  - Fixed the fullscreen engine changing the Hammer views, requiring a
 restart of Hammer
 
  Jason
 
 
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-- 
Fredrik Duprez |  fredrik.dup...@gmail.com | http://www.duprez.org
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[hlds_linux] Left 4 Dead 2 Update Available

2010-01-12 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Gameplay:
- Fixed where last round of upgraded ammo didn't have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Fixed exploit that allowed Jockey players to get instant recharge of their 
ability
- Fixed Charger ability timer not resetting when killing a survivor with low 
health on their third strike
- Charger now applies a small amount of damage when charging through physic 
props

Match Making:
- Changed how requests are made to master server for group servers
- Fixed sorting on group servers UI
- Reduced update work on group servers UI

Miscellaneous:
- Made the water shader support splitscreen on the PC
- Miscellaneous fixes in the subtitles
- Updated system tray icon
- Fixed Survival timer issue caused when voting for round restart

SDK/L4D2-LD/Hammer changes:
- When browsing for a func_instance filename, the proper path relative to the 
current bsp will be returned. This allows level designers to use instances from 
the base game in dlc maps without having to manually fix up the filename
- Changed base.fgd default skybox to one that exists in L4D2
- Added env_instructor_hint to fgd, as well as content/game icon images
- Deadline URL fix
- Added missing vmt for env_instructor_hint
- L4D Addon Support - restored missing delivery van modified VMT
- L4D Addon Support - restored missing shelves metal 3
- L4D Addon Support - restored floodlight generator switch
- L4D Addon Support - restored missing airliner content
- Updated vbsp to correctly handle instances within instances
- Fixed the fullscreen engine changing the Hammer views, requiring a restart of 
Hammer

Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-20 Thread Fredrik Duprez
Anyone else getting client crashes to desktop after this update? Every time
I try to connect to our linux dedicated servers, the map loads, but there is
a looping sound and the game crashes to desktop.

Joining random games through lobbies seem to work most of the time.

It doesn't matter if I connect through lobby or through connect command from
console.


2009/12/19 Jason Ruymen jas...@valvesoftware.com

 A required update to Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Reduced Dedicated Server max search ping to 150 ms
 - Teams that prefer listen servers will no longer be matched with teams
 that prefer dedicated servers
 - Official dedicated servers are now preferred when searching for team
 matches
 - More populous lobbies are now preferred over less populous ones when
 searching for games
 - Players who crash or have failed to load are no longer banned if they
 have been kicked
 - Update Russian subtitles
 - Fixed not being able to interlink teams in team-on-team mode
 - Fixed not being able to properly migrate team lobby after team leader
 would leave the lobby
 - Fixed not being able to invite friends if player was not team leader in a
 team-on-team game

 Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-20 Thread D4rKr0W
Il 20/12/2009 13:10, Fredrik Duprez ha scritto:
 Anyone else getting client crashes to desktop after this update? Every time
 I try to connect to our linux dedicated servers, the map loads, but there is
 a looping sound and the game crashes to desktop.

 Joining random games through lobbies seem to work most of the time.


I had this issue too on my forks, updating to the latest sourcemod 1.4.0 
snapshot seems to work.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-20 Thread Fredrik Duprez
Hi,

Thanks for that.

However it seems to be isolated to when I join a hibernating server. If
people are playing on it it works, otherwise the client crashes.

Can reproduce this on a vanilla server, and latest snapshot of sourcemod 1.3
and 1.4. It's more likely a bug introduced by Valve in the latest patch I
guess. Very annoying nonetheless.

Can anyone else reproduce this?

Use the console to connect to a forked linux server that's hibernating and
see if the client crashes to desktop after loading the map.


2009/12/20 D4rKr0W dark...@dpi-clan.org

 Il 20/12/2009 13:10, Fredrik Duprez ha scritto:
  Anyone else getting client crashes to desktop after this update? Every
 time
  I try to connect to our linux dedicated servers, the map loads, but there
 is
  a looping sound and the game crashes to desktop.
 
  Joining random games through lobbies seem to work most of the time.
 

 I had this issue too on my forks, updating to the latest sourcemod 1.4.0
 snapshot seems to work.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-20 Thread Fredrik Duprez
Seems like I have solved my own problem. I got a tip from the forum to empty
the addons folder. I forgot that I put a vpk from l4dmods in there, so I
removed it. Just thought I'd mention it if somebody else runs across this
problem.




2009/12/20 Fredrik Duprez fredrik.dup...@gmail.com

 Hi,

 Thanks for that.

 However it seems to be isolated to when I join a hibernating server. If
 people are playing on it it works, otherwise the client crashes.

 Can reproduce this on a vanilla server, and latest snapshot of sourcemod
 1.3 and 1.4. It's more likely a bug introduced by Valve in the latest patch
 I guess. Very annoying nonetheless.

 Can anyone else reproduce this?

 Use the console to connect to a forked linux server that's hibernating and
 see if the client crashes to desktop after loading the map.


 2009/12/20 D4rKr0W dark...@dpi-clan.org

 Il 20/12/2009 13:10, Fredrik Duprez ha scritto:
  Anyone else getting client crashes to desktop after this update? Every
 time
  I try to connect to our linux dedicated servers, the map loads, but
 there is
  a looping sound and the game crashes to desktop.
 
  Joining random games through lobbies seem to work most of the time.
 

 I had this issue too on my forks, updating to the latest sourcemod 1.4.0
 snapshot seems to work.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-20 Thread Brent Veal
A lot of people were having issues with the L4D1 mappack. All the other
addon maps seem to be fine.



On Sun, Dec 20, 2009 at 2:08 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote:

 Seems like I have solved my own problem. I got a tip from the forum to
 empty
 the addons folder. I forgot that I put a vpk from l4dmods in there, so I
 removed it. Just thought I'd mention it if somebody else runs across this
 problem.




 2009/12/20 Fredrik Duprez 
 fredrik.dup...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=fredrik.dup...@gmail.com
 

  Hi,
 
  Thanks for that.
 
  However it seems to be isolated to when I join a hibernating server. If
  people are playing on it it works, otherwise the client crashes.
 
  Can reproduce this on a vanilla server, and latest snapshot of sourcemod
  1.3 and 1.4. It's more likely a bug introduced by Valve in the latest
 patch
  I guess. Very annoying nonetheless.
 
  Can anyone else reproduce this?
 
  Use the console to connect to a forked linux server that's hibernating
 and
  see if the client crashes to desktop after loading the map.
 
 
  2009/12/20 D4rKr0W 
  dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org
 
 
  Il 20/12/2009 13:10, Fredrik Duprez ha scritto:
   Anyone else getting client crashes to desktop after this update? Every
  time
   I try to connect to our linux dedicated servers, the map loads, but
  there is
   a looping sound and the game crashes to desktop.
  
   Joining random games through lobbies seem to work most of the time.
  
 
  I had this issue too on my forks, updating to the latest sourcemod 1.4.0
  snapshot seems to work.
 
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-19 Thread Ronny Schedel

We have still the problem with the 100% CPU usage of one of a fork. This 
happens most of the time after a restart of the whole fork.

From: Jason Ruymen jas...@valvesoftware.com
A required update to Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

 - Reduced Dedicated Server max search ping to 150 ms
 - Teams that prefer listen servers will no longer be matched with teams 
 that prefer dedicated servers
 - Official dedicated servers are now preferred when searching for team 
 matches
 - More populous lobbies are now preferred over less populous ones when 
 searching for games
 - Players who crash or have failed to load are no longer banned if they 
 have been kicked
 - Update Russian subtitles
 - Fixed not being able to interlink teams in team-on-team mode
 - Fixed not being able to properly migrate team lobby after team leader 
 would leave the lobby
 - Fixed not being able to invite friends if player was not team leader in 
 a team-on-team game

 Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-19 Thread Eric Riemers
Some forks didn't have a map after a new restart.. did a restart again, and
then they all had maps..

And also the autoupdate only works if you shutdown/restart but it does not
do this automaticly like the other poster mentioned.
I think the easiest way for valve to fix this is call it -update since it
doesn't work automaticly. :)

-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
Verzonden: zaterdag 19 december 2009 9:35
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Left 4 Dead 2 Update Available


We have still the problem with the 100% CPU usage of one of a fork. This 
happens most of the time after a restart of the whole fork.

From: Jason Ruymen jas...@valvesoftware.com
A required update to Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

 - Reduced Dedicated Server max search ping to 150 ms
 - Teams that prefer listen servers will no longer be matched with teams 
 that prefer dedicated servers
 - Official dedicated servers are now preferred when searching for team 
 matches
 - More populous lobbies are now preferred over less populous ones when 
 searching for games
 - Players who crash or have failed to load are no longer banned if they 
 have been kicked
 - Update Russian subtitles
 - Fixed not being able to interlink teams in team-on-team mode
 - Fixed not being able to properly migrate team lobby after team leader 
 would leave the lobby
 - Fixed not being able to invite friends if player was not team leader in 
 a team-on-team game

 Jason


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[hlds_linux] Left 4 Dead 2 Update Available

2009-12-18 Thread Jason Ruymen
A required update to Left 4 Dead 2 is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

- Reduced Dedicated Server max search ping to 150 ms
- Teams that prefer listen servers will no longer be matched with teams that 
prefer dedicated servers
- Official dedicated servers are now preferred when searching for team matches
- More populous lobbies are now preferred over less populous ones when 
searching for games
- Players who crash or have failed to load are no longer banned if they have 
been kicked
- Update Russian subtitles
- Fixed not being able to interlink teams in team-on-team mode
- Fixed not being able to properly migrate team lobby after team leader would 
leave the lobby
- Fixed not being able to invite friends if player was not team leader in a 
team-on-team game

Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-10 Thread Thomas Hochstein
Jay Deiman schrieb:

 Perhaps, unless there is something absolutely critical to fix, these 
 updates should be pushed out on a Monday morning.  

Monday morning in which timezone? ;)

But you're right. Friday evening in *any* timezone is really a bad
idea.

-thh

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Jay Deiman
Ok, this is something that has been bothering me for quite a while.  Why 
is it that Valve is pushing out updates on Friday nights at:

Fri, 4 Dec 2009 18:32:33 -0800

Please, other admins, chime in here unless I'm just crazy.  The servers 
I host, and once in a while play on, are *always* at their busiest 
between Friday afternoon sometime until sometime on Sunday morning (I'm 
CDT, for reference).

Perhaps, unless there is something absolutely critical to fix, these 
updates should be pushed out on a Monday morning.  That way, if a new 
issue crops up, our players can be notified of some *new* issue and any 
possible workarounds if there isn't another patch before the weekend, 
which, again, is always the busiest time.  This Friday night patching is 
akin to my rolling out major changes to my email systems at work on 
Monday morning around 10am (just before our busiest time of the week). 
Is there any way this can be adjusted?

Jay

-- 
Jay Deiman

\033:wq!

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread f0rkz
Short answer: no.
Long answer: Welcome to server administration! ;)

Its definitely inconvenient, but its life.

On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote:
 Ok, this is something that has been bothering me for quite a while.  Why 
 is it that Valve is pushing out updates on Friday nights at:
 
 Fri, 4 Dec 2009 18:32:33 -0800
 
 Please, other admins, chime in here unless I'm just crazy.  The servers 
 I host, and once in a while play on, are *always* at their busiest 
 between Friday afternoon sometime until sometime on Sunday morning (I'm 
 CDT, for reference).
 
 Perhaps, unless there is something absolutely critical to fix, these 
 updates should be pushed out on a Monday morning.  That way, if a new 
 issue crops up, our players can be notified of some *new* issue and any 
 possible workarounds if there isn't another patch before the weekend, 
 which, again, is always the busiest time.  This Friday night patching is 
 akin to my rolling out major changes to my email systems at work on 
 Monday morning around 10am (just before our busiest time of the week). 
 Is there any way this can be adjusted?
 
 Jay
 



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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Daniel Worley
It's a valid point and I don't see any reason why this shouldn't be done.
At the end of the day it's up to Valve, but I agree, unless it's something
critical, patches shouldn't be rolled out during peak gameplay hours or on
the weekends in general since admins might not necessarily be around their
computers.

Hi Jason,

This, for me at least, update seems to break sv_steamgroup_exclusive.
These settings seem to yoyo between working and not working with each
update.

I thought I was the only one that noticed this.  This problem has existed
since the original L4D and it's absolutely absurd that the behavior of this
cvar changes with almost every update.

On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote:

 Short answer: no.
 Long answer: Welcome to server administration! ;)

 Its definitely inconvenient, but its life.

 On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote:
  Ok, this is something that has been bothering me for quite a while.  Why
  is it that Valve is pushing out updates on Friday nights at:
 
  Fri, 4 Dec 2009 18:32:33 -0800
 
  Please, other admins, chime in here unless I'm just crazy.  The servers
  I host, and once in a while play on, are *always* at their busiest
  between Friday afternoon sometime until sometime on Sunday morning (I'm
  CDT, for reference).
 
  Perhaps, unless there is something absolutely critical to fix, these
  updates should be pushed out on a Monday morning.  That way, if a new
  issue crops up, our players can be notified of some *new* issue and any
  possible workarounds if there isn't another patch before the weekend,
  which, again, is always the busiest time.  This Friday night patching is
  akin to my rolling out major changes to my email systems at work on
  Monday morning around 10am (just before our busiest time of the week).
  Is there any way this can be adjusted?
 
  Jay
 



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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Nick Turner
The last few updates have occurred in the wee hours of Saturday or Sunday 
morning Australian time, leaving our servers idle for many hours until someone 
wakes up and sees that an update is needed.

Not ideal :(

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley
Sent: Tuesday, December 08, 2009 2:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

It's a valid point and I don't see any reason why this shouldn't be done.
At the end of the day it's up to Valve, but I agree, unless it's something
critical, patches shouldn't be rolled out during peak gameplay hours or on
the weekends in general since admins might not necessarily be around their
computers.

Hi Jason,

This, for me at least, update seems to break sv_steamgroup_exclusive.
These settings seem to yoyo between working and not working with each
update.

I thought I was the only one that noticed this.  This problem has existed
since the original L4D and it's absolutely absurd that the behavior of this
cvar changes with almost every update.

On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote:

 Short answer: no.
 Long answer: Welcome to server administration! ;)

 Its definitely inconvenient, but its life.

 On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote:
  Ok, this is something that has been bothering me for quite a while.  Why
  is it that Valve is pushing out updates on Friday nights at:
 
  Fri, 4 Dec 2009 18:32:33 -0800
 
  Please, other admins, chime in here unless I'm just crazy.  The servers
  I host, and once in a while play on, are *always* at their busiest
  between Friday afternoon sometime until sometime on Sunday morning (I'm
  CDT, for reference).
 
  Perhaps, unless there is something absolutely critical to fix, these
  updates should be pushed out on a Monday morning.  That way, if a new
  issue crops up, our players can be notified of some *new* issue and any
  possible workarounds if there isn't another patch before the weekend,
  which, again, is always the busiest time.  This Friday night patching is
  akin to my rolling out major changes to my email systems at work on
  Monday morning around 10am (just before our busiest time of the week).
  Is there any way this can be adjusted?
 
  Jay
 



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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ook
In the real world, we would never release an update on a Friday, or worse, 
before a holiday. You just don't do that. If something breaks, it's the 
weekend/holiday, and no one is around to fix it. Gosh only knows what Valve 
is thinking when they pull stunts like this.


- Original Message - 
From: Nick Turner w...@staff.iinet.net.au
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com
Sent: Monday, December 07, 2009 5:14 PM
Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available


 The last few updates have occurred in the wee hours of Saturday or Sunday 
 morning Australian time, leaving our servers idle for many hours until 
 someone wakes up and sees that an update is needed.

 Not ideal :(

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel 
 Worley
 Sent: Tuesday, December 08, 2009 2:23 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 It's a valid point and I don't see any reason why this shouldn't be done.
 At the end of the day it's up to Valve, but I agree, unless it's something
 critical, patches shouldn't be rolled out during peak gameplay hours or on
 the weekends in general since admins might not necessarily be around their
 computers.

 Hi Jason,

 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.

 I thought I was the only one that noticed this.  This problem has existed
 since the original L4D and it's absolutely absurd that the behavior of 
 this
 cvar changes with almost every update.

 On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote:

 Short answer: no.
 Long answer: Welcome to server administration! ;)

 Its definitely inconvenient, but its life.

 On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote:
  Ok, this is something that has been bothering me for quite a while. 
  Why
  is it that Valve is pushing out updates on Friday nights at:
 
  Fri, 4 Dec 2009 18:32:33 -0800
 
  Please, other admins, chime in here unless I'm just crazy.  The servers
  I host, and once in a while play on, are *always* at their busiest
  between Friday afternoon sometime until sometime on Sunday morning (I'm
  CDT, for reference).
 
  Perhaps, unless there is something absolutely critical to fix, these
  updates should be pushed out on a Monday morning.  That way, if a new
  issue crops up, our players can be notified of some *new* issue and any
  possible workarounds if there isn't another patch before the weekend,
  which, again, is always the busiest time.  This Friday night patching 
  is
  akin to my rolling out major changes to my email systems at work on
  Monday morning around 10am (just before our busiest time of the week).
  Is there any way this can be adjusted?
 
  Jay
 



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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Joseph Laws
Friday is probably the deadline for whatever update they are working on.


Ook wrote:
 In the real world, we would never release an update on a Friday, or worse, 
 before a holiday. You just don't do that. If something breaks, it's the 
 weekend/holiday, and no one is around to fix it. Gosh only knows what Valve 
 is thinking when they pull stunts like this.


 - Original Message - 
 From: Nick Turner w...@staff.iinet.net.au
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_linux@list.valvesoftware.com
 Sent: Monday, December 07, 2009 5:14 PM
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available


   
 The last few updates have occurred in the wee hours of Saturday or Sunday 
 morning Australian time, leaving our servers idle for many hours until 
 someone wakes up and sees that an update is needed.

 Not ideal :(

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel 
 Worley
 Sent: Tuesday, December 08, 2009 2:23 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 It's a valid point and I don't see any reason why this shouldn't be done.
 At the end of the day it's up to Valve, but I agree, unless it's something
 critical, patches shouldn't be rolled out during peak gameplay hours or on
 the weekends in general since admins might not necessarily be around their
 computers.

 Hi Jason,

 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.

 I thought I was the only one that noticed this.  This problem has existed
 since the original L4D and it's absolutely absurd that the behavior of 
 this
 cvar changes with almost every update.

 On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote:

 
 Short answer: no.
 Long answer: Welcome to server administration! ;)

 Its definitely inconvenient, but its life.

 On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote:
   
 Ok, this is something that has been bothering me for quite a while. 
 Why
 is it that Valve is pushing out updates on Friday nights at:

 Fri, 4 Dec 2009 18:32:33 -0800

 Please, other admins, chime in here unless I'm just crazy.  The servers
 I host, and once in a while play on, are *always* at their busiest
 between Friday afternoon sometime until sometime on Sunday morning (I'm
 CDT, for reference).

 Perhaps, unless there is something absolutely critical to fix, these
 updates should be pushed out on a Monday morning.  That way, if a new
 issue crops up, our players can be notified of some *new* issue and any
 possible workarounds if there isn't another patch before the weekend,
 which, again, is always the busiest time.  This Friday night patching 
 is
 akin to my rolling out major changes to my email systems at work on
 Monday morning around 10am (just before our busiest time of the week).
 Is there any way this can be adjusted?

 Jay

 

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 9.0.709 / Virus Database: 270.14.98/2551 - Release Date: 12/07/09 
 14:34:00

   
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Jay Deiman
f0rkz wrote:
 Short answer: no.
 Long answer: Welcome to server administration! ;)
 
 Its definitely inconvenient, but its life.

Actually, in terms of real administration goes, it is *not* life.  If I 
were to break things (or potentially break things) during peak times, I 
wouldn't have a job.  I've been a sysadmin for many years and the reason 
I'm still a sysadmin is because I *don't* do things like roll out 
updates at peak periods.  Anyone else on this list that is a real 
systems administrator knows all about those 2-4am Saturday night 
rollouts (when it's off-peak for just about everyone except gamers). 
*That* is the short and long answer.

Any server administrator that chooses to do this is not a professional 
administrator.  This game server stuff for me is nothing more than a 
simple hobby so it's not really a huge deal that Valve pushes out these 
updates on a Friday night since I've mainly got just a group of friends 
depending on my machine being accessible for gaming.  Here, I'm mearly 
trying to get a dialog started that other admins can append to so at 
least we are heard.

Now, don't forget, there are people out there that are making a living 
doing game server hosting and support for people.  These are the admins 
that are getting screwed by this Friday night update crap, and I feel 
bad for them because a shifting of the release schedule by a few days in 
either direction would be a lot less pain for them to deal with.

Jay Deiman

-- 
Jay Deiman
\033:wq!

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ook
In the real world, if they can't push it by Wednesday or Thursday AM latest, 
then they have already missed the deadline. There really is no excuse for 
doing stupid things like that. But, hey, after twenty years of software 
development and publishing, what do I know?


 Friday is probably the deadline for whatever update they are working on.


 Ook wrote:
 In the real world, we would never release an update on a Friday, or 
 worse,
 before a holiday. You just don't do that. If something breaks, it's the
 weekend/holiday, and no one is around to fix it. Gosh only knows what 
 Valve
 is thinking when they pull stunts like this.


 - Original Message - 
 From: Nick Turner w...@staff.iinet.net.au
 To: 'Half-Life dedicated Linux server mailing list'
 hlds_linux@list.valvesoftware.com
 Sent: Monday, December 07, 2009 5:14 PM
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available



 The last few updates have occurred in the wee hours of Saturday or 
 Sunday
 morning Australian time, leaving our servers idle for many hours until
 someone wakes up and sees that an update is needed.

 Not ideal :(

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
 Worley
 Sent: Tuesday, December 08, 2009 2:23 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 It's a valid point and I don't see any reason why this shouldn't be 
 done.
 At the end of the day it's up to Valve, but I agree, unless it's 
 something
 critical, patches shouldn't be rolled out during peak gameplay hours or 
 on
 the weekends in general since admins might not necessarily be around 
 their
 computers.

 Hi Jason,

 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.

 I thought I was the only one that noticed this.  This problem has 
 existed
 since the original L4D and it's absolutely absurd that the behavior of
 this
 cvar changes with almost every update.

 On Mon, Dec 7, 2009 at 12:41 PM, f0rkz h...@f0rkznet.net wrote:


 Short answer: no.
 Long answer: Welcome to server administration! ;)

 Its definitely inconvenient, but its life.

 On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote:

 Ok, this is something that has been bothering me for quite a while.
 Why
 is it that Valve is pushing out updates on Friday nights at:

 Fri, 4 Dec 2009 18:32:33 -0800

 Please, other admins, chime in here unless I'm just crazy.  The 
 servers
 I host, and once in a while play on, are *always* at their busiest
 between Friday afternoon sometime until sometime on Sunday morning 
 (I'm
 CDT, for reference).

 Perhaps, unless there is something absolutely critical to fix, these
 updates should be pushed out on a Monday morning.  That way, if a new
 issue crops up, our players can be notified of some *new* issue and 
 any
 possible workarounds if there isn't another patch before the weekend,
 which, again, is always the busiest time.  This Friday night patching
 is
 akin to my rolling out major changes to my email systems at work on
 Monday morning around 10am (just before our busiest time of the week).
 Is there any way this can be adjusted?

 Jay



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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.709 / Virus Database: 270.14.98/2551 - Release Date: 
 12/07/09 14:34:00


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Jay Deiman
Joseph Laws wrote:
 Friday is probably the deadline for whatever update they are working on.

That's entirely possible.  The difference then is that it's a poor 
management decision.  It doesn't really matter who is making the 
decision, I'm simply positing that it's not a good one for the either 
the server administrators or the clients that now have a smaller pool of 
servers to connect to.

-- 
Jay Deiman
\033:wq!

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Guy Watkins
Funny, 2-4am is during my peak!  But we are 24/7/365.25

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Jay Deiman
} Sent: Monday, December 07, 2009 8:54 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available
} 
} f0rkz wrote:
}  Short answer: no.
}  Long answer: Welcome to server administration! ;)
} 
}  Its definitely inconvenient, but its life.
} 
} Actually, in terms of real administration goes, it is *not* life.  If I
} were to break things (or potentially break things) during peak times, I
} wouldn't have a job.  I've been a sysadmin for many years and the reason
} I'm still a sysadmin is because I *don't* do things like roll out
} updates at peak periods.  Anyone else on this list that is a real
} systems administrator knows all about those 2-4am Saturday night
} rollouts (when it's off-peak for just about everyone except gamers).
} *That* is the short and long answer.
} 
} Any server administrator that chooses to do this is not a professional
} administrator.  This game server stuff for me is nothing more than a
} simple hobby so it's not really a huge deal that Valve pushes out these
} updates on a Friday night since I've mainly got just a group of friends
} depending on my machine being accessible for gaming.  Here, I'm mearly
} trying to get a dialog started that other admins can append to so at
} least we are heard.
} 
} Now, don't forget, there are people out there that are making a living
} doing game server hosting and support for people.  These are the admins
} that are getting screwed by this Friday night update crap, and I feel
} bad for them because a shifting of the release schedule by a few days in
} either direction would be a lot less pain for them to deal with.
} 
} Jay Deiman
} 
} --
} Jay Deiman
} \033:wq!
} 
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} please visit:
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Jay Deiman
Guy Watkins wrote:
 Funny, 2-4am is during my peak!  But we are 24/7/365.25

Heh, yeah, depends on the service and who you are serving.

-- 
Jay Deiman
\033:wq!

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ben Jensz
Its always a balance between getting fixes out asap and artificially 
delaying them to be more convenient for a particular segment.  Some of 
the updates do fix things that would allow some users to play the game 
properly (e.g. crash bugs) and those things obviously should take a 
higher priority to just get out there.

I'd rather that Valve issue updates that might be released at some 
slightly inconvenient times for some people than not artificially delay 
an update that fixes a problem for either players or people running servers.

Fixing auto-update would solve most of these problems though. :)



Jay Deiman wrote:
 Joseph Laws wrote:
   
 Friday is probably the deadline for whatever update they are working on.
 

 That's entirely possible.  The difference then is that it's a poor 
 management decision.  It doesn't really matter who is making the 
 decision, I'm simply positing that it's not a good one for the either 
 the server administrators or the clients that now have a smaller pool of 
 servers to connect to.

   


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Nikolay Shopik
On 08.12.2009 6:03, Ben Jensz wrote:
 Fixing auto-update would solve most of these problems though.
Don't know about you guys but my L4D2 updates automatically since 2 last 
updates.


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ben Jensz
Ours didn't for the last update on the weekend thats for sure, I had to 
login on Saturday morning and update them.  It doesn't seem to 
auto-update servers running in forked mode which is how we run all of 
our L4D/L4D2 servers.


Nikolay Shopik wrote:
 On 08.12.2009 6:03, Ben Jensz wrote:
   
 Fixing auto-update would solve most of these problems though.
 
 Don't know about you guys but my L4D2 updates automatically since 2 last 
 updates.


   


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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread Matt Ford
Hi Jason,

This, for me at least, update seems to break sv_steamgroup_exclusive.
These settings seem to yoyo between working and not working with each
update.

Matt.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread Kerry Dorsey
I'm assuming that this update broke Sourcemod? Considering their site is 
down/overloaded and my servers wouldn't start without disabling addons, it 
seems a logical conclusion. Anyone confirm this?

--Kerry

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@]
Sent: Saturday, December 05, 2009 6:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

Hi Jason,

This, for me at least, update seems to break sv_steamgroup_exclusive.
These settings seem to yoyo between working and not working with each
update.

Matt.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread ~ Damien ~

No, Sourcemod is working. Sourcemod.net being down seems to be only a 
coincidence :)
I'm running the latest Metamod 1.8.0-dev and the last snapshot of sourcemod 1.3.



 From: kdor...@dorseyinc.com
 To: hlds_linux@list.valvesoftware.com
 Date: Sat, 5 Dec 2009 08:47:03 -0500
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available
 
 I'm assuming that this update broke Sourcemod? Considering their site is 
 down/overloaded and my servers wouldn't start without disabling addons, it 
 seems a logical conclusion. Anyone confirm this?
 
 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@]
 Sent: Saturday, December 05, 2009 6:46 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available
 
 Hi Jason,
 
 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.
 
 Matt.
 
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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread Kerry Dorsey
Yikes! Talk about weird...one more reboot and everything returned to normal. 
FYI, I'm also running MM 1.8 dev and SM 1.4 beta.

Thanks for the response.

--Kerry

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ~ Damien ~ 
[maltch...@hotmail.com]
Sent: Saturday, December 05, 2009 8:59 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

No, Sourcemod is working. Sourcemod.net being down seems to be only a 
coincidence :)
I'm running the latest Metamod 1.8.0-dev and the last snapshot of sourcemod 1.3.



 From: kdor...@dorseyinc.com
 To: hlds_linux@list.valvesoftware.com
 Date: Sat, 5 Dec 2009 08:47:03 -0500
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 I'm assuming that this update broke Sourcemod? Considering their site is 
 down/overloaded and my servers wouldn't start without disabling addons, it 
 seems a logical conclusion. Anyone confirm this?

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@]
 Sent: Saturday, December 05, 2009 6:46 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 Hi Jason,

 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.

 Matt.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread Shane Arnold
Why would a change in a source engine game cause an entire website to be 
unreachable? Cmon guys...

Kerry Dorsey wrote:
 I'm assuming that this update broke Sourcemod? Considering their site is 
 down/overloaded and my servers wouldn't start without disabling addons, it 
 seems a logical conclusion. Anyone confirm this?

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com 
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@]
 Sent: Saturday, December 05, 2009 6:46 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 Hi Jason,

 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.

 Matt.

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Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread Michael Cain
I think what he was trying to say is that the site might have gone
down from so many people trying to find a fix or download a new
version of SM

On 12/5/09, Shane Arnold clontar...@iinet.net.au wrote:
 Why would a change in a source engine game cause an entire website to be
 unreachable? Cmon guys...

 Kerry Dorsey wrote:
 I'm assuming that this update broke Sourcemod? Considering their site is
 down/overloaded and my servers wouldn't start without disabling addons, it
 seems a logical conclusion. Anyone confirm this?

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com
 [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@]
 Sent: Saturday, December 05, 2009 6:46 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available

 Hi Jason,

 This, for me at least, update seems to break sv_steamgroup_exclusive.
 These settings seem to yoyo between working and not working with each
 update.

 Matt.

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[hlds_linux] Left 4 Dead 2 Update Available

2009-12-04 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed crash on startup when using FAT32 file system
- Fixed in-game chat input where the local encoding differs from the input 
language's
- Fixed bug where Survivor Bots would sometimes become unresponsive in Scavenge 
games
- Updated subtitle localization files for Hungarian, Portuguese, Romanian and 
Russian
- Fixed exploit that allowed players on the Infected team to spawn directly 
next to the Survivors

Jason


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[hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread ics
Just a FYI since i didn't get the official post..

* Updated stats collection and related steam pages
* Fixed issue where players could be stuck if caught in charger pound
* Updated CPU detection


-ics


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Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread gulfy32
Neither did I, thanks.

On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote:

 Just a FYI since i didn't get the official post..

* Updated stats collection and related steam pages
* Fixed issue where players could be stuck if caught in charger pound
* Updated CPU detection


 -ics


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Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread Maximilian L.
...because, there was no HLDS announce at all about it.
 Neither did I, thanks.

 On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote:

   
 Just a FYI since i didn't get the official post..

* Updated stats collection and related steam pages
* Fixed issue where players could be stuck if caught in charger pound
* Updated CPU detection


 -ics


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Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread gameadmin
Also, it _IS_ a required server update
We assumed it was just client, since there was no email :(

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Maximilian L.
 Sent: 27 November 2009 19:35
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
 
 ...because, there was no HLDS announce at all about it.
  Neither did I, thanks.
 
  On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote:
 
 
  Just a FYI since i didn't get the official post..
 
 * Updated stats collection and related steam pages
 * Fixed issue where players could be stuck if caught in charger
 pound
 * Updated CPU detection
 
 
  -ics
 
 
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 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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 archives, please visit:
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  __ Information from ESET NOD32 Antivirus, version of virus
 signature database 4643 (20091127) __
 
  The message was checked by ESET NOD32 Antivirus.
 
  http://www.eset.com
 
 
 
 
 
 
 
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 Mailing List Conversations - mail...@ml86.de - Please don´t spam :)
 
 
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Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread Ulrich Block
It is also required for the server:
#01:MasterRequestRestart
#02:MasterRequestRestart
#02:Your server needs to be restarted in order to receive the latest update.
#05:MasterRequestRestart
#05:MasterRequestRestart
#05:MasterRequestRestart
#03:MasterRequestRestart
#04:MasterRequestRestart


gamead...@127001.org schrieb:
 Also, it _IS_ a required server update
 We assumed it was just client, since there was no email :(

   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Maximilian L.
 Sent: 27 November 2009 19:35
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

 ...because, there was no HLDS announce at all about it.
 
 Neither did I, thanks.

 On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote:


   
 Just a FYI since i didn't get the official post..

* Updated stats collection and related steam pages
* Fixed issue where players could be stuck if caught in charger
 
 pound
 
* Updated CPU detection


 -ics


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 archives,
 
 please visit:
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 archives, please visit:
 
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 __ Information from ESET NOD32 Antivirus, version of virus
   
 signature database 4643 (20091127) __
 
 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





   
 --
 Mailing List Conversations - mail...@ml86.de - Please don´t spam :)


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