Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Foo Bar
The update to hl2dm is causing clients to display an error about being in
insecure mode.  Servers have to run in -insecure for clients to connect
ATM.




On Sat, Apr 19, 2014 at 5:57 PM, Tony Paloma to...@valvesoftware.comwrote:

 We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
 for the updates are below. The new version for each game is 2192040.

 - Updated Orange Box games with server, client, and engine fixes from Team
 Fortress 2

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Weasels Lair
Ever since I applied today's update to my CS:S server, it doesn't seem to
be able to get into secure mode.  Unless coincidentally there is
something else going on with the steam servers.

2192040/24 2192040 insecure (secure mode enabled, disconnected from Steam3)




On Sat, Apr 19, 2014 at 5:57 PM, Tony Paloma to...@valvesoftware.comwrote:

 We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
 for the updates are below. The new version for each game is 2192040.

 - Updated Orange Box games with server, client, and engine fixes from Team
 Fortress 2

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread epicoder
For what it's worth, my TF2 and CS:S servers have had no problem with
this update. They start up just fine in secure mode.

On 4/20/2014 4:20 PM, Weasels Lair wrote:
 Ever since I applied today's update to my CS:S server, it doesn't seem to
 be able to get into secure mode.  Unless coincidentally there is
 something else going on with the steam servers.
 
 2192040/24 2192040 insecure (secure mode enabled, disconnected from Steam3)
 
 
 
 
 On Sat, Apr 19, 2014 at 5:57 PM, Tony Paloma to...@valvesoftware.comwrote:
 
 We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
 for the updates are below. The new version for each game is 2192040.

 - Updated Orange Box games with server, client, and engine fixes from Team
 Fortress 2

 ___
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 please visit:
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[hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-19 Thread Tony Paloma
We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes for the 
updates are below. The new version for each game is 2192040.

- Updated Orange Box games with server, client, and engine fixes from Team 
Fortress 2

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-19 Thread wickedplayer494

Any info on what you guys did in the TF update from earlier this morning?

On 4/19/2014 7:57 PM, Tony Paloma wrote:

We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes for the 
updates are below. The new version for each game is 2192040.

- Updated Orange Box games with server, client, and engine fixes from Team 
Fortress 2

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2013-06-26 Thread Kyle Sanderson
Thanks for the Sync!

Kyle.


On Tue, Jun 25, 2013 at 10:35 PM, Foo Bar fooba...@gmail.com wrote:

 Hello,

 I've seen some comments in the h2ldm steam group about the game being
 extremely laggy on servers that are high latent to the player.  I've just
 witnessed this myself playing on a server in Australia (I'm in Canada)
 that's normally pretty playable for me with a 200 ms ping (as reported by
 status).

 What changed?

 foo







 On Tue, Jun 25, 2013 at 4:49 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Half-Life 2 should be fixed now.
 
  -Eric
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
  Sent: Tuesday, June 25, 2013 3:39 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates
  released
 
  How about the random Half-Life 2 update? Some folks got a 3.7gb update
  while others got a 730mb. And now all audio in our game is in Korean O.o
 
 
  On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The
   notes for the updates are below. The new version for each game is
  1807769.
  
   -Eric
  
   --
  
   - Added Only allow map files to the possible selections in the
   download filter option for clients
   - Network interpolation and update convars can no longer be changed
   when playing. To configure these convars, players must not be
   connected to a server or must join the spectators.
   - Fixed a client crash related to the material system
   - Fixed a client crash when downloading custom maps for the Mac
   version
   - Fixed browser cookies not persisting across game restarts
   - Fixed the in-game UI not using the Language setting from the game's
   Properties dialog in the Steam UI
   - Fixed the game failing to launch on Mac OS X 10.5
   - Fixed mat_viewportupscale using an error material for clients using
   DirectX8
   - Removed range restrictions from viewmodel_fov_demo
   - Updated the Linux version
  - Fixed triggers never registering as released on certain game
   controllers
  - Fixed clipboard issues on some window managers, most notably KDE
  - Fixed a bug where the map list would be reversed
  - Made loading custom fonts for third party HUDs work on certain
 fonts
  - Improved performance and stability
  
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   please visit:
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[hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released (language bug)

2013-06-26 Thread spendenanmich

Eric Smith wrote:

- Fixed the in-game UI not using the Language setting from the game's 
Properties dialog in the Steam UI


CS:S is the only game having that Properties dialog, so DoD:S and HL2:DM 
are now running on english only.


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[hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2013-06-25 Thread Eric Smith
We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes for the 
updates are below. The new version for each game is 1807769.

-Eric

--

- Added Only allow map files to the possible selections in the download 
filter option for clients
- Network interpolation and update convars can no longer be changed when 
playing. To configure these convars, players must not be connected to a server 
or must join the spectators.
- Fixed a client crash related to the material system
- Fixed a client crash when downloading custom maps for the Mac version
- Fixed browser cookies not persisting across game restarts
- Fixed the in-game UI not using the Language setting from the game's 
Properties dialog in the Steam UI
- Fixed the game failing to launch on Mac OS X 10.5
- Fixed mat_viewportupscale using an error material for clients using DirectX8
- Removed range restrictions from viewmodel_fov_demo
- Updated the Linux version
   - Fixed triggers never registering as released on certain game controllers
   - Fixed clipboard issues on some window managers, most notably KDE
   - Fixed a bug where the map list would be reversed
   - Made loading custom fonts for third party HUDs work on certain fonts
   - Improved performance and stability

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2013-06-25 Thread N-Gon
How about the random Half-Life 2 update? Some folks got a 3.7gb update
while others got a 730mb. And now all audio in our game is in Korean O.o


On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
 for the updates are below. The new version for each game is 1807769.

 -Eric

 --

 - Added Only allow map files to the possible selections in the download
 filter option for clients
 - Network interpolation and update convars can no longer be changed when
 playing. To configure these convars, players must not be connected to a
 server or must join the spectators.
 - Fixed a client crash related to the material system
 - Fixed a client crash when downloading custom maps for the Mac version
 - Fixed browser cookies not persisting across game restarts
 - Fixed the in-game UI not using the Language setting from the game's
 Properties dialog in the Steam UI
 - Fixed the game failing to launch on Mac OS X 10.5
 - Fixed mat_viewportupscale using an error material for clients using
 DirectX8
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Linux version
- Fixed triggers never registering as released on certain game
 controllers
- Fixed clipboard issues on some window managers, most notably KDE
- Fixed a bug where the map list would be reversed
- Made loading custom fonts for third party HUDs work on certain fonts
- Improved performance and stability

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2013-06-25 Thread Eric Smith
Half-Life 2 should be fixed now.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Tuesday, June 25, 2013 3:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

How about the random Half-Life 2 update? Some folks got a 3.7gb update while 
others got a 730mb. And now all audio in our game is in Korean O.o


On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The 
 notes for the updates are below. The new version for each game is 1807769.

 -Eric

 --

 - Added Only allow map files to the possible selections in the 
 download filter option for clients
 - Network interpolation and update convars can no longer be changed 
 when playing. To configure these convars, players must not be 
 connected to a server or must join the spectators.
 - Fixed a client crash related to the material system
 - Fixed a client crash when downloading custom maps for the Mac 
 version
 - Fixed browser cookies not persisting across game restarts
 - Fixed the in-game UI not using the Language setting from the game's 
 Properties dialog in the Steam UI
 - Fixed the game failing to launch on Mac OS X 10.5
 - Fixed mat_viewportupscale using an error material for clients using
 DirectX8
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Linux version
- Fixed triggers never registering as released on certain game 
 controllers
- Fixed clipboard issues on some window managers, most notably KDE
- Fixed a bug where the map list would be reversed
- Made loading custom fonts for third party HUDs work on certain fonts
- Improved performance and stability

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2013-06-25 Thread Foo Bar
Hello,

I've seen some comments in the h2ldm steam group about the game being
extremely laggy on servers that are high latent to the player.  I've just
witnessed this myself playing on a server in Australia (I'm in Canada)
that's normally pretty playable for me with a 200 ms ping (as reported by
status).

What changed?

foo







On Tue, Jun 25, 2013 at 4:49 PM, Eric Smith er...@valvesoftware.com wrote:

 Half-Life 2 should be fixed now.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
 Sent: Tuesday, June 25, 2013 3:39 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates
 released

 How about the random Half-Life 2 update? Some folks got a 3.7gb update
 while others got a 730mb. And now all audio in our game is in Korean O.o


 On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The
  notes for the updates are below. The new version for each game is
 1807769.
 
  -Eric
 
  --
 
  - Added Only allow map files to the possible selections in the
  download filter option for clients
  - Network interpolation and update convars can no longer be changed
  when playing. To configure these convars, players must not be
  connected to a server or must join the spectators.
  - Fixed a client crash related to the material system
  - Fixed a client crash when downloading custom maps for the Mac
  version
  - Fixed browser cookies not persisting across game restarts
  - Fixed the in-game UI not using the Language setting from the game's
  Properties dialog in the Steam UI
  - Fixed the game failing to launch on Mac OS X 10.5
  - Fixed mat_viewportupscale using an error material for clients using
  DirectX8
  - Removed range restrictions from viewmodel_fov_demo
  - Updated the Linux version
 - Fixed triggers never registering as released on certain game
  controllers
 - Fixed clipboard issues on some window managers, most notably KDE
 - Fixed a bug where the map list would be reversed
 - Made loading custom fonts for third party HUDs work on certain fonts
 - Improved performance and stability
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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