Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-11 Thread AnAkIn
Still no sv_pure fix. Great.


2013/7/11 Todd Pettit pettit.t...@gmail.com

 The newest snapshot of sourcemod fixes most of your woes.

 - Original Message -
 From: Gordon Reynolds thisisgordonsem...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, July 10, 2013 6:52:45 PM
 Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

 With my addons folder removed everything is working peachy-keen, save for a
 few strange uses of the term peachy-keen.


 On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.net
 wrote:

  Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but
  turning it off stops them. I'm sure we just have to wait for new
 signatures.
 
  -John
 
 
  On 7/10/2013 3:39 PM, Todd Pettit wrote:
 
  Confirmed.
 
  - Original Message -
  From: Miika miikalaak...@hotmail.com
  To: hlds linux hlds_linux@list.**valvesoftware.com
 hlds_linux@list.valvesoftware.com
  
  Sent: Wednesday, July 10, 2013 6:37:51 PM
  Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
 
  Can confirm this.
 
  Getting the same error whenever someone joins the server. Immediately
  crashes.
  __**_
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  please visit:
  https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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  please visit:
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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 
  __**_
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  please visit:
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 --
 - Gordon Reynolds
 ___
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 please visit:
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[hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Eric Smith
We're working on a mandatory update for TF2. We've released the dedicated 
server files early so you can download them ahead of the client update. The new 
version is 1828124.

The notes for the update will be coming later.

-Eric


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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
Is this the big one?


On Wed, Jul 10, 2013 at 2:24 PM, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for TF2. We've released the dedicated
 server files early so you can download them ahead of the client update. The
 new version is 1828124.

 The notes for the update will be coming later.

 -Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




-- 
- Gordon Reynolds
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread John Marbury
Yes, now bite the pillow.


On Wed, Jul 10, 2013 at 5:32 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 Is this the big one?


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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Eric Smith
Here are the notes for the update.

-Eric

--

General:

- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and 
cp_process are now available in the Mann Co. Store

- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit 
on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot 
upgrade, they will drop 'red' money that will automatically be collected when 
it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not 
to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will 
not be selectable as craft ingredient. The ingredient selection UI has a 
checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market 
prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not 
always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when 
touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause 
doors to become stuck
- Fixed a bug where crouch animations would not properly play while in 
humiliation state
- Fixed a bug where full ÜberCharge effects would always show on the client if 
a player was killed with full ÜberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to 
sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain 
LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or 
stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon 
instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were 
cloaked
- Weapon attributes will now show in the same order in-game and in Steam 
Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have 
been removed

Maps:

- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for 
challenges in MvM when on Coal Town

- cp_badlands
  - Fixed jumps being ruined by small rock ledge near spiral
  - Fixed prop collisions
  - Fixed clip smoothing 
- cp_dustbowl
  - Fixed players building in Blu's first spawn
  - Fixed players shooting through rocks in stage 2
  - Fixed collision in tunnels in stage 2
  - Fixed textures not displaying properly in Pyrovision
  - Fixed lighting on cliff faces
  - Fixed skybox error in stage 3.
  - Fixed players getting killed through the ceiling under stage 2 cap 1
  - Adjusted ceiling height in stage 3 tunnel for better clearance
  - Cleaned up prop collision
- cp_egypt
  - Fixed clip brush exploits
  - Players can no longer build on top of arches and high ledges
- cp_gorge
  - Players can no longer build in Blu's first spawn room
  - Changed scale of water texture
- cp_granary
  - Fixed improper orientation on arrow signs
  - Fixed players getting above red forward spawn
  - Fixed players building on cargo containers inside spawn room
  - Fixed holes in skybox geometry
  - Removed collision from hanging lamp over Red spawn
  - Removed collision from security cameras above Red and Blue spawns
  - Mirrored fence alcove from Blu final cap arena to Red side
  - Balanced collision of rocks in final capture arenas
  - Re-ordered spawns in the first spawn room to be consistent between Red and 
Blu
- cp_gravelpit
  - Clipped roof of building over cap A
  - Removed helthpack under terrain
  - Added decals under health kits and ammo packs
- cp_gullywash
  - Fixed players getting out of the map near the middle capture point
  - Fixed collision exploits near middle capture point
- cp_mountainlab
  - Fixed collision issues on the ladders and hill that lead to the first point
  - Fixed static prop lighting
- cp_steel
  - Fixed players blocking Blu's spawn exit door leading to capture point B
  - Fixed collision on ledge near capture point B
  - Players can no longer build inside Red spawn room.
  - Blu spawn point over grate removed.

- ctf_2fort
  - Fixed building inside of spawn doors
  - Fixed clipping exploits on battlements
  - Fixed height of door leading to spiral 

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Tom Grant
The big boy!


On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote:

 Here are the notes for the update.

 -Eric

 --

 General:

 - Added over 60 Gold Star community-submitted Workshop items
 - Summer Claim Checks can now be redeemed for Summer Coolers
 - Summer Cooler Keys are now available in the Mann Co. Store
 - Map Stamps and Strange Filters for the new community maps cp_standin and
 cp_process are now available in the Mann Co. Store

 - Reduced intensity of Bleed and Jarate screen effects under DX8
 - Added text search functionality to the backpack and the store
 - Added tf_hud_show_servertimelimit to display the server's per-map time
 limit on the in-game HUD
 - In MvM, if all team members unready, the pre-round countdown will stop
 - In MvM, when robots are killed by sniper headshots or explosive headshot
 upgrade, they will drop 'red' money that will automatically be collected
 when it would otherwise dissolve
 - Fixed a bug with the Unusual Adjustment Slider that would cause changes
 not to take effect
 - Double-clicking a crate will now take you to the appropriate key in the
 store
 - By default, items with non-standard qualities (ie., strange, unusual)
 will not be selectable as craft ingredient. The ingredient selection UI has
 a checkbox to disable this feature and allow selection.
 - Unusuals and Stranges no longer stack in loadout equip pages
 - Fixed a bug that would sometimes cause incorrect Steam Community Market
 prices to be shown on item tooltips when using non-USD currencies
 - Fixed a bug that would cause the popular items page in the store to not
 always update correctly
 - Fixed a bug where disguised red spies spawned a blue heal particle when
 touching healthkits
 - Fixed a bug where certain projectiles and Engineer building gibs could
 cause doors to become stuck
 - Fixed a bug where crouch animations would not properly play while in
 humiliation state
 - Fixed a bug where full ÜberCharge effects would always show on the
 client if a player was killed with full ÜberCharge
 - Fixed a bug that allowed custom item names/descriptions containing HTML
 to sometimes change the appearance of items in Steam Community
 - Fixed level 3 dispensers missing geometry
 - Fixed level 2 dispensers appearing identical to level 1 dispensers at
 certain LODs
 - Fixed the Marked-For-Death effect showing over the head of disguised or
 stealthed players
 - Fixed suicide deathnotices showing the dead player's last deployed
 weapon instead of the skull and crossbones
 - Fixed characters in the loadout page sometimes appearing as if they were
 cloaked
 - Weapon attributes will now show in the same order in-game and in Steam
 Community
 - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
 have been removed

 Maps:

 - Added cp_standin and cp_process
 - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
 voting for challenges in MvM when on Coal Town

 - cp_badlands
   - Fixed jumps being ruined by small rock ledge near spiral
   - Fixed prop collisions
   - Fixed clip smoothing
 - cp_dustbowl
   - Fixed players building in Blu's first spawn
   - Fixed players shooting through rocks in stage 2
   - Fixed collision in tunnels in stage 2
   - Fixed textures not displaying properly in Pyrovision
   - Fixed lighting on cliff faces
   - Fixed skybox error in stage 3.
   - Fixed players getting killed through the ceiling under stage 2 cap 1
   - Adjusted ceiling height in stage 3 tunnel for better clearance
   - Cleaned up prop collision
 - cp_egypt
   - Fixed clip brush exploits
   - Players can no longer build on top of arches and high ledges
 - cp_gorge
   - Players can no longer build in Blu's first spawn room
   - Changed scale of water texture
 - cp_granary
   - Fixed improper orientation on arrow signs
   - Fixed players getting above red forward spawn
   - Fixed players building on cargo containers inside spawn room
   - Fixed holes in skybox geometry
   - Removed collision from hanging lamp over Red spawn
   - Removed collision from security cameras above Red and Blue spawns
   - Mirrored fence alcove from Blu final cap arena to Red side
   - Balanced collision of rocks in final capture arenas
   - Re-ordered spawns in the first spawn room to be consistent between Red
 and Blu
 - cp_gravelpit
   - Clipped roof of building over cap A
   - Removed helthpack under terrain
   - Added decals under health kits and ammo packs
 - cp_gullywash
   - Fixed players getting out of the map near the middle capture point
   - Fixed collision exploits near middle capture point
 - cp_mountainlab
   - Fixed collision issues on the ladders and hill that lead to the first
 point
   - Fixed static prop lighting
 - cp_steel
   - Fixed players blocking Blu's spawn exit door leading to capture point B
   - Fixed collision on ledge near capture point B
   - Players can no longer build inside Red spawn room.
   - Blu 

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
Is SM and MM fine? I saw someone join my server and then it crashed, but
I'm not in a position to test it out myself.


On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote:

 The big boy!


 On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Here are the notes for the update.
 
  -Eric
 
  --
 
  General:
 
  - Added over 60 Gold Star community-submitted Workshop items
  - Summer Claim Checks can now be redeemed for Summer Coolers
  - Summer Cooler Keys are now available in the Mann Co. Store
  - Map Stamps and Strange Filters for the new community maps cp_standin
 and
  cp_process are now available in the Mann Co. Store
 
  - Reduced intensity of Bleed and Jarate screen effects under DX8
  - Added text search functionality to the backpack and the store
  - Added tf_hud_show_servertimelimit to display the server's per-map time
  limit on the in-game HUD
  - In MvM, if all team members unready, the pre-round countdown will stop
  - In MvM, when robots are killed by sniper headshots or explosive
 headshot
  upgrade, they will drop 'red' money that will automatically be collected
  when it would otherwise dissolve
  - Fixed a bug with the Unusual Adjustment Slider that would cause changes
  not to take effect
  - Double-clicking a crate will now take you to the appropriate key in the
  store
  - By default, items with non-standard qualities (ie., strange, unusual)
  will not be selectable as craft ingredient. The ingredient selection UI
 has
  a checkbox to disable this feature and allow selection.
  - Unusuals and Stranges no longer stack in loadout equip pages
  - Fixed a bug that would sometimes cause incorrect Steam Community Market
  prices to be shown on item tooltips when using non-USD currencies
  - Fixed a bug that would cause the popular items page in the store to not
  always update correctly
  - Fixed a bug where disguised red spies spawned a blue heal particle when
  touching healthkits
  - Fixed a bug where certain projectiles and Engineer building gibs could
  cause doors to become stuck
  - Fixed a bug where crouch animations would not properly play while in
  humiliation state
  - Fixed a bug where full ÜberCharge effects would always show on the
  client if a player was killed with full ÜberCharge
  - Fixed a bug that allowed custom item names/descriptions containing HTML
  to sometimes change the appearance of items in Steam Community
  - Fixed level 3 dispensers missing geometry
  - Fixed level 2 dispensers appearing identical to level 1 dispensers at
  certain LODs
  - Fixed the Marked-For-Death effect showing over the head of disguised or
  stealthed players
  - Fixed suicide deathnotices showing the dead player's last deployed
  weapon instead of the skull and crossbones
  - Fixed characters in the loadout page sometimes appearing as if they
 were
  cloaked
  - Weapon attributes will now show in the same order in-game and in Steam
  Community
  - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
  have been removed
 
  Maps:
 
  - Added cp_standin and cp_process
  - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
  voting for challenges in MvM when on Coal Town
 
  - cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions
- Fixed clip smoothing
  - cp_dustbowl
- Fixed players building in Blu's first spawn
- Fixed players shooting through rocks in stage 2
- Fixed collision in tunnels in stage 2
- Fixed textures not displaying properly in Pyrovision
- Fixed lighting on cliff faces
- Fixed skybox error in stage 3.
- Fixed players getting killed through the ceiling under stage 2 cap 1
- Adjusted ceiling height in stage 3 tunnel for better clearance
- Cleaned up prop collision
  - cp_egypt
- Fixed clip brush exploits
- Players can no longer build on top of arches and high ledges
  - cp_gorge
- Players can no longer build in Blu's first spawn room
- Changed scale of water texture
  - cp_granary
- Fixed improper orientation on arrow signs
- Fixed players getting above red forward spawn
- Fixed players building on cargo containers inside spawn room
- Fixed holes in skybox geometry
- Removed collision from hanging lamp over Red spawn
- Removed collision from security cameras above Red and Blue spawns
- Mirrored fence alcove from Blu final cap arena to Red side
- Balanced collision of rocks in final capture arenas
- Re-ordered spawns in the first spawn room to be consistent between
 Red
  and Blu
  - cp_gravelpit
- Clipped roof of building over cap A
- Removed helthpack under terrain
- Added decals under health kits and ammo packs
  - cp_gullywash
- Fixed players getting out of the map near the middle capture point
- Fixed collision exploits near middle capture point
  - cp_mountainlab
- Fixed collision 

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Frank
No.. apparently there is an issue as mine are locking up as soon as someone
joins.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Wednesday, July 10, 2013 6:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Is SM and MM fine? I saw someone join my server and then it crashed, but I'm
not in a position to test it out myself.


On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote:

 The big boy!


 On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Here are the notes for the update.
 
  -Eric
 
  --
 
  General:
 
  - Added over 60 Gold Star community-submitted Workshop items
  - Summer Claim Checks can now be redeemed for Summer Coolers
  - Summer Cooler Keys are now available in the Mann Co. Store
  - Map Stamps and Strange Filters for the new community maps 
  cp_standin
 and
  cp_process are now available in the Mann Co. Store
 
  - Reduced intensity of Bleed and Jarate screen effects under DX8
  - Added text search functionality to the backpack and the store
  - Added tf_hud_show_servertimelimit to display the server's per-map 
  time limit on the in-game HUD
  - In MvM, if all team members unready, the pre-round countdown will 
  stop
  - In MvM, when robots are killed by sniper headshots or explosive
 headshot
  upgrade, they will drop 'red' money that will automatically be 
  collected when it would otherwise dissolve
  - Fixed a bug with the Unusual Adjustment Slider that would cause 
  changes not to take effect
  - Double-clicking a crate will now take you to the appropriate key 
  in the store
  - By default, items with non-standard qualities (ie., strange, 
  unusual) will not be selectable as craft ingredient. The ingredient 
  selection UI
 has
  a checkbox to disable this feature and allow selection.
  - Unusuals and Stranges no longer stack in loadout equip pages
  - Fixed a bug that would sometimes cause incorrect Steam Community 
  Market prices to be shown on item tooltips when using non-USD 
  currencies
  - Fixed a bug that would cause the popular items page in the store 
  to not always update correctly
  - Fixed a bug where disguised red spies spawned a blue heal particle 
  when touching healthkits
  - Fixed a bug where certain projectiles and Engineer building gibs 
  could cause doors to become stuck
  - Fixed a bug where crouch animations would not properly play while 
  in humiliation state
  - Fixed a bug where full ÜberCharge effects would always show on the 
  client if a player was killed with full ÜberCharge
  - Fixed a bug that allowed custom item names/descriptions containing 
  HTML to sometimes change the appearance of items in Steam Community
  - Fixed level 3 dispensers missing geometry
  - Fixed level 2 dispensers appearing identical to level 1 dispensers 
  at certain LODs
  - Fixed the Marked-For-Death effect showing over the head of 
  disguised or stealthed players
  - Fixed suicide deathnotices showing the dead player's last deployed 
  weapon instead of the skull and crossbones
  - Fixed characters in the loadout page sometimes appearing as if 
  they
 were
  cloaked
  - Weapon attributes will now show in the same order in-game and in 
  Steam Community
  - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema 
  WebAPIs have been removed
 
  Maps:
 
  - Added cp_standin and cp_process
  - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with 
  voting for challenges in MvM when on Coal Town
 
  - cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions
- Fixed clip smoothing
  - cp_dustbowl
- Fixed players building in Blu's first spawn
- Fixed players shooting through rocks in stage 2
- Fixed collision in tunnels in stage 2
- Fixed textures not displaying properly in Pyrovision
- Fixed lighting on cliff faces
- Fixed skybox error in stage 3.
- Fixed players getting killed through the ceiling under stage 2 cap 1
- Adjusted ceiling height in stage 3 tunnel for better clearance
- Cleaned up prop collision
  - cp_egypt
- Fixed clip brush exploits
- Players can no longer build on top of arches and high ledges
  - cp_gorge
- Players can no longer build in Blu's first spawn room
- Changed scale of water texture
  - cp_granary
- Fixed improper orientation on arrow signs
- Fixed players getting above red forward spawn
- Fixed players building on cargo containers inside spawn room
- Fixed holes in skybox geometry
- Removed collision from hanging lamp over Red spawn
- Removed collision from security cameras above Red and Blue spawns
- Mirrored fence alcove from Blu final cap arena to Red side
- Balanced collision of rocks in final capture arenas

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Kyle Sanderson
I haven't actually tested it, but if you don't use sdktools, or
sdkhooks you should hopefully be fine. If you do use the tf2
extension, you shouldn't call TF2_RespawnPlayer.

Hope this helps,
Kyle.

On Wed, Jul 10, 2013 at 3:15 PM, Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
 Is SM and MM fine? I saw someone join my server and then it crashed, but
 I'm not in a position to test it out myself.


 On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote:

 The big boy!


 On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Here are the notes for the update.
 
  -Eric
 
  --
 
  General:
 
  - Added over 60 Gold Star community-submitted Workshop items
  - Summer Claim Checks can now be redeemed for Summer Coolers
  - Summer Cooler Keys are now available in the Mann Co. Store
  - Map Stamps and Strange Filters for the new community maps cp_standin
 and
  cp_process are now available in the Mann Co. Store
 
  - Reduced intensity of Bleed and Jarate screen effects under DX8
  - Added text search functionality to the backpack and the store
  - Added tf_hud_show_servertimelimit to display the server's per-map time
  limit on the in-game HUD
  - In MvM, if all team members unready, the pre-round countdown will stop
  - In MvM, when robots are killed by sniper headshots or explosive
 headshot
  upgrade, they will drop 'red' money that will automatically be collected
  when it would otherwise dissolve
  - Fixed a bug with the Unusual Adjustment Slider that would cause changes
  not to take effect
  - Double-clicking a crate will now take you to the appropriate key in the
  store
  - By default, items with non-standard qualities (ie., strange, unusual)
  will not be selectable as craft ingredient. The ingredient selection UI
 has
  a checkbox to disable this feature and allow selection.
  - Unusuals and Stranges no longer stack in loadout equip pages
  - Fixed a bug that would sometimes cause incorrect Steam Community Market
  prices to be shown on item tooltips when using non-USD currencies
  - Fixed a bug that would cause the popular items page in the store to not
  always update correctly
  - Fixed a bug where disguised red spies spawned a blue heal particle when
  touching healthkits
  - Fixed a bug where certain projectiles and Engineer building gibs could
  cause doors to become stuck
  - Fixed a bug where crouch animations would not properly play while in
  humiliation state
  - Fixed a bug where full ÜberCharge effects would always show on the
  client if a player was killed with full ÜberCharge
  - Fixed a bug that allowed custom item names/descriptions containing HTML
  to sometimes change the appearance of items in Steam Community
  - Fixed level 3 dispensers missing geometry
  - Fixed level 2 dispensers appearing identical to level 1 dispensers at
  certain LODs
  - Fixed the Marked-For-Death effect showing over the head of disguised or
  stealthed players
  - Fixed suicide deathnotices showing the dead player's last deployed
  weapon instead of the skull and crossbones
  - Fixed characters in the loadout page sometimes appearing as if they
 were
  cloaked
  - Weapon attributes will now show in the same order in-game and in Steam
  Community
  - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
  have been removed
 
  Maps:
 
  - Added cp_standin and cp_process
  - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
  voting for challenges in MvM when on Coal Town
 
  - cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions
- Fixed clip smoothing
  - cp_dustbowl
- Fixed players building in Blu's first spawn
- Fixed players shooting through rocks in stage 2
- Fixed collision in tunnels in stage 2
- Fixed textures not displaying properly in Pyrovision
- Fixed lighting on cliff faces
- Fixed skybox error in stage 3.
- Fixed players getting killed through the ceiling under stage 2 cap 1
- Adjusted ceiling height in stage 3 tunnel for better clearance
- Cleaned up prop collision
  - cp_egypt
- Fixed clip brush exploits
- Players can no longer build on top of arches and high ledges
  - cp_gorge
- Players can no longer build in Blu's first spawn room
- Changed scale of water texture
  - cp_granary
- Fixed improper orientation on arrow signs
- Fixed players getting above red forward spawn
- Fixed players building on cargo containers inside spawn room
- Fixed holes in skybox geometry
- Removed collision from hanging lamp over Red spawn
- Removed collision from security cameras above Red and Blue spawns
- Mirrored fence alcove from Blu final cap arena to Red side
- Balanced collision of rocks in final capture arenas
- Re-ordered spawns in the first spawn room to be consistent between
 Red
  and Blu
  - cp_gravelpit
- Clipped roof of building 

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Dany Elfallal
My TF2 Servers Crash The Moment That Someone Joins The Server. I think The 
Update May Have Broke Something.



 From: Eric Smith er...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)' hlds_linux@list.valvesoftware.com; 
'Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)' 
h...@list.valvesoftware.com; ''hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)' hlds_annou...@list.valvesoftware.com 
Sent: Wednesday, July 10, 2013 2:53 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
 

Here are the notes for the update.

-Eric

--

General:

- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and 
cp_process are now available in the Mann Co. Store

- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit 
on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot 
upgrade, they will drop 'red' money that will automatically be collected when 
it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not 
to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will 
not be selectable as craft ingredient. The ingredient selection UI has a 
checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market 
prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not 
always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when 
touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause 
doors to become stuck
- Fixed a bug where crouch animations would not properly play while in 
humiliation state
- Fixed a bug where full ÜberCharge effects would always show on the client if 
a player was killed with full ÜberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to 
sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain 
LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or 
stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon 
instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were 
cloaked
- Weapon attributes will now show in the same order in-game and in Steam 
Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have 
been removed

Maps:

- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for 
challenges in MvM when on Coal Town

- cp_badlands
  - Fixed jumps being ruined by small rock ledge near spiral
  - Fixed prop collisions
  - Fixed clip smoothing 
- cp_dustbowl
  - Fixed players building in Blu's first spawn
  - Fixed players shooting through rocks in stage 2
  - Fixed collision in tunnels in stage 2
  - Fixed textures not displaying properly in Pyrovision
  - Fixed lighting on cliff faces
  - Fixed skybox error in stage 3.
  - Fixed players getting killed through the ceiling under stage 2 cap 1
  - Adjusted ceiling height in stage 3 tunnel for better clearance
  - Cleaned up prop collision
- cp_egypt
  - Fixed clip brush exploits
  - Players can no longer build on top of arches and high ledges
- cp_gorge
  - Players can no longer build in Blu's first spawn room
  - Changed scale of water texture
- cp_granary
  - Fixed improper orientation on arrow signs
  - Fixed players getting above red forward spawn
  - Fixed players building on cargo containers inside spawn room
  - Fixed holes in skybox geometry
  - Removed collision from hanging lamp over Red spawn
  - Removed collision from security cameras above Red and Blue spawns
  - Mirrored fence alcove from Blu final cap arena to Red side
  - Balanced collision of rocks in final capture arenas
  - Re-ordered spawns in the first spawn room to be consistent between Red and 
Blu
- cp_gravelpit
  - Clipped roof of building over cap A
  - Removed helthpack under terrain
  - Added decals under health kits and ammo packs

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Marco Padovan
I'm getting

Cannot verify load for invalid steam ID [A:1:0:1]

then it dies...

00:29:09: Started map cp_badlands (CRC 30220c9f6f50b39c20dc913ab8dc09c8)
L 07/11/2013 - 00:29:09:  Mapchange to cp_badlands 
L 07/11/2013 - 00:29:09: Error log file session closed.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Parsing item whitelist (default: disallowed)
Finished.
Set motd from file 'motd.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt'
was not found.)
L 07/11/2013 - 00:29:11: server_cvar: tf_gamemode_cp 0
L 07/11/2013 - 00:29:11: server_cvar: sv_tags nocrits,nodmgspread
L 07/11/2013 - 00:29:11: server_cvar: sv_tags nocrits,nodmgspread
L 07/11/2013 - 00:29:11: server_cvar: sv_tags cp,nocrits,nodmgspread
L 07/11/2013 - 00:29:11: server_cvar: tf_gamemode_cp 1
L 07/11/2013 - 00:29:11: SourceTV2BOT connected, address none
Cannot verify load for invalid steam ID [A:1:0:1]
./srcds_run: line 324: 34755 Segmentation fault  $HL_CMD




On Thu, Jul 11, 2013 at 12:29 AM, Dany Elfallal danyelfal...@yahoo.comwrote:

 My TF2 Servers Crash The Moment That Someone Joins The Server. I think The
 Update May Have Broke Something.


 
  From: Eric Smith er...@valvesoftware.com
 To: 'Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com)' hlds_linux@list.valvesoftware.com;
 'Half-Life dedicated Win32 server mailing list (
 h...@list.valvesoftware.com)' h...@list.valvesoftware.com; ''
 hlds_annou...@list.valvesoftware.com' (
 hlds_annou...@list.valvesoftware.com)' 
 hlds_annou...@list.valvesoftware.com
 Sent: Wednesday, July 10, 2013 2:53 PM
 Subject: Re: [hlds_linux] Mandatory TF2 update coming soon


 Here are the notes for the update.

 -Eric

 --

 General:

 - Added over 60 Gold Star community-submitted Workshop items
 - Summer Claim Checks can now be redeemed for Summer Coolers
 - Summer Cooler Keys are now available in the Mann Co. Store
 - Map Stamps and Strange Filters for the new community maps cp_standin and
 cp_process are now available in the Mann Co. Store

 - Reduced intensity of Bleed and Jarate screen effects under DX8
 - Added text search functionality to the backpack and the store
 - Added tf_hud_show_servertimelimit to display the server's per-map time
 limit on the in-game HUD
 - In MvM, if all team members unready, the pre-round countdown will stop
 - In MvM, when robots are killed by sniper headshots or explosive headshot
 upgrade, they will drop 'red' money that will automatically be collected
 when it would otherwise dissolve
 - Fixed a bug with the Unusual Adjustment Slider that would cause changes
 not to take effect
 - Double-clicking a crate will now take you to the appropriate key in the
 store
 - By default, items with non-standard qualities (ie., strange, unusual)
 will not be selectable as craft ingredient. The ingredient selection UI has
 a checkbox to disable this feature and allow selection.
 - Unusuals and Stranges no longer stack in loadout equip pages
 - Fixed a bug that would sometimes cause incorrect Steam Community Market
 prices to be shown on item tooltips when using non-USD currencies
 - Fixed a bug that would cause the popular items page in the store to not
 always update correctly
 - Fixed a bug where disguised red spies spawned a blue heal particle when
 touching healthkits
 - Fixed a bug where certain projectiles and Engineer building gibs could
 cause doors to become stuck
 - Fixed a bug where crouch animations would not properly play while in
 humiliation state
 - Fixed a bug where full ÜberCharge effects would always show on the
 client if a player was killed with full ÜberCharge
 - Fixed a bug that allowed custom item names/descriptions containing HTML
 to sometimes change the appearance of items in Steam Community
 - Fixed level 3 dispensers missing geometry
 - Fixed level 2 dispensers appearing identical to level 1 dispensers at
 certain LODs
 - Fixed the Marked-For-Death effect showing over the head of disguised or
 stealthed players
 - Fixed suicide deathnotices showing the dead player's last deployed
 weapon instead of the skull and crossbones
 - Fixed characters in the loadout page sometimes appearing as if they were
 cloaked
 - Weapon attributes will now show in the same order in-game and in Steam
 Community
 - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
 have been removed

 Maps:

 - Added cp_standin and cp_process
 - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
 voting for challenges in MvM when on Coal Town

 - cp_badlands
   - Fixed jumps being ruined by small rock ledge near spiral
   - Fixed prop collisions
   - Fixed clip smoothing
 - cp_dustbowl
   - Fixed players building in Blu's first spawn
   - Fixed players shooting through rocks in stage 2
   - Fixed

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Miika
Can confirm this. 

Getting the same error whenever someone joins the server. Immediately crashes.
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Todd Pettit
Confirmed.

- Original Message -
From: Miika miikalaak...@hotmail.com
To: hlds linux hlds_linux@list.valvesoftware.com
Sent: Wednesday, July 10, 2013 6:37:51 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Can confirm this. 

Getting the same error whenever someone joins the server. Immediately crashes.
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread John
Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, 
but turning it off stops them. I'm sure we just have to wait for new 
signatures.


-John

On 7/10/2013 3:39 PM, Todd Pettit wrote:

Confirmed.

- Original Message -
From: Miika miikalaak...@hotmail.com
To: hlds linux hlds_linux@list.valvesoftware.com
Sent: Wednesday, July 10, 2013 6:37:51 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Can confirm this.

Getting the same error whenever someone joins the server. Immediately crashes.
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
With my addons folder removed everything is working peachy-keen, save for a
few strange uses of the term peachy-keen.


On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.netwrote:

 Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but
 turning it off stops them. I'm sure we just have to wait for new signatures.

 -John


 On 7/10/2013 3:39 PM, Todd Pettit wrote:

 Confirmed.

 - Original Message -
 From: Miika miikalaak...@hotmail.com
 To: hlds linux 
 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Sent: Wednesday, July 10, 2013 6:37:51 PM
 Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

 Can confirm this.

 Getting the same error whenever someone joins the server. Immediately
 crashes.
 __**_
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 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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-- 
- Gordon Reynolds
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Todd Pettit
The newest snapshot of sourcemod fixes most of your woes.

- Original Message -
From: Gordon Reynolds thisisgordonsem...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, July 10, 2013 6:52:45 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

With my addons folder removed everything is working peachy-keen, save for a
few strange uses of the term peachy-keen.


On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.netwrote:

 Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but
 turning it off stops them. I'm sure we just have to wait for new signatures.

 -John


 On 7/10/2013 3:39 PM, Todd Pettit wrote:

 Confirmed.

 - Original Message -
 From: Miika miikalaak...@hotmail.com
 To: hlds linux 
 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Sent: Wednesday, July 10, 2013 6:37:51 PM
 Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

 Can confirm this.

 Getting the same error whenever someone joins the server. Immediately
 crashes.
 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 please visit:
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-- 
- Gordon Reynolds
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[hlds_linux] Mandatory TF2 update coming soon

2011-12-23 Thread Eric Smith
We should have it ready in the next 30 minutes or so.

-Eric


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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-12-23 Thread PharaohsPaw
Thanks again for the heads up!

 We should have it ready in the next 30 minutes or so.

 -Eric


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[hlds_linux] Mandatory TF2 update coming soon

2011-12-16 Thread Eric Smith
We should have it ready in the next 30 minutes or so.

-Eric


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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-12-16 Thread daniel jokiaho
Includes what?Can i go sleep?
On 16 Dec 2011 23:28, Eric Smith er...@valvesoftware.com wrote:

 We should have it ready in the next 30 minutes or so.

 -Eric


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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-12-16 Thread PharaohsPaw
i just got it.  I got a steam.inf this time too :)

Thanks for the heads up!

 Includes what?Can i go sleep?
 On 16 Dec 2011 23:28, Eric Smith er...@valvesoftware.com wrote:

 We should have it ready in the next 30 minutes or so.

 -Eric


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[hlds_linux] Mandatory TF2 update coming soon

2011-09-20 Thread Eric Smith
We're going to have a mandatory TF2 update this afternoon.  This is just a 
heads-up that it's coming.



-Eric

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[hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Eric Smith
Just a heads-up.

-Eric

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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Jeff Sugar
Thanks for the heads up--it's appreciated!

ps. To those unaware, it's out as of a minute ago


On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com wrote:

 Just a heads-up.

 -Eric

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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Rick Payton
I keep getting command aborted when trying to run the update, via both
the run script and manually executing the update :(

Even adding -retry doesn't help ... guess I just gotta wait :/

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff
Sugar
Sent: Tuesday, August 23, 2011 2:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Thanks for the heads up--it's appreciated!

ps. To those unaware, it's out as of a minute ago


On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com
wrote:

 Just a heads-up.

 -Eric

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