Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread Fletcher Dunn
Hello!

If you were using these new binaries during yesterday's Steam prop, let me know 
how it went.  Is the problem resolved?  Same problems happened?  New problems 
happened?

Thanks,
- Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, November 21, 2012 11:13 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com)
Subject: [hlds] Potential fix for problems on multi-honed servers

If you are running a multi-honed server, and your server occasionally drops out 
of the master server listing, or appears on the wrong public IP, then you may 
be interested in testing our some beta binaries that might fix the problem.  
The problem begins with a disruption while talking on UDP (often during the 
weekly prop of Steam).  The Steam client layer then enters a fallback pattern 
of TCP, then UDP, etc.  Eventually the disruption is resolved, and it can be 
random whether your server managed to connect to Steam on TCP or UDP, depending 
on where it was in the retry pattern.  The problem with TCP for multi-honed 
servers is that it will always bind to the default interface, disregarding any 
request to bind to a particular interface.  This can cause Steam to see your 
server as coming from the wrong public IP.  Depending on your routing rules, 
NAT, etc, your server can drop off of the server browser because clients cannot 
get to you when they send packets to that IP.

Some server operators have worked around this bug with firewall rules 
preventing the server from connecting to Steam via TCP.

These binaries disable TCP fallback for dedicated servers.

http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

Be warned that they have not been widely tested.  You should only try out these 
binaries if you think you are having problems related to multi-honed machines.

Also, note that if you do use these binaries, and then update your server, they 
will probably be reverted.

___
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visit:
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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread Ejziponken -

Does  this apply to HLDS 1.6?

 From: fletch...@valvesoftware.com
 To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
 Date: Wed, 28 Nov 2012 22:33:06 +
 Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
 
 Hello!
 
 If you were using these new binaries during yesterday's Steam prop, let me 
 know how it went.  Is the problem resolved?  Same problems happened?  New 
 problems happened?
 
 Thanks,
 - Fletch
 
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Wednesday, November 21, 2012 11:13 AM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
 list (h...@list.valvesoftware.com)
 Subject: [hlds] Potential fix for problems on multi-honed servers
 
 If you are running a multi-honed server, and your server occasionally drops 
 out of the master server listing, or appears on the wrong public IP, then you 
 may be interested in testing our some beta binaries that might fix the 
 problem.  The problem begins with a disruption while talking on UDP (often 
 during the weekly prop of Steam).  The Steam client layer then enters a 
 fallback pattern of TCP, then UDP, etc.  Eventually the disruption is 
 resolved, and it can be random whether your server managed to connect to 
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The 
 problem with TCP for multi-honed servers is that it will always bind to the 
 default interface, disregarding any request to bind to a particular 
 interface.  This can cause Steam to see your server as coming from the wrong 
 public IP.  Depending on your routing rules, NAT, etc, your server can drop 
 off of the server browser because clients cannot get to you when they send 
 packets to that IP.
 
 Some server operators have worked around this bug with firewall rules 
 preventing the server from connecting to Steam via TCP.
 
 These binaries disable TCP fallback for dedicated servers.
 
 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip
 
 Be warned that they have not been widely tested.  You should only try out 
 these binaries if you think you are having problems related to multi-honed 
 machines.
 
 Also, note that if you do use these binaries, and then update your server, 
 they will probably be reverted.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread Fletcher Dunn
Yes, those games talk to Steam in the same way, so a multi-honed server could 
experience the problem.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken -
Sent: Wednesday, November 28, 2012 2:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers


Does  this apply to HLDS 1.6?

 From: fletch...@valvesoftware.com
 To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
 Date: Wed, 28 Nov 2012 22:33:06 +
 Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
 
 Hello!
 
 If you were using these new binaries during yesterday's Steam prop, let me 
 know how it went.  Is the problem resolved?  Same problems happened?  New 
 problems happened?
 
 Thanks,
 - Fletch
 
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Wednesday, November 21, 2012 11:13 AM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
 list (h...@list.valvesoftware.com)
 Subject: [hlds] Potential fix for problems on multi-honed servers
 
 If you are running a multi-honed server, and your server occasionally drops 
 out of the master server listing, or appears on the wrong public IP, then you 
 may be interested in testing our some beta binaries that might fix the 
 problem.  The problem begins with a disruption while talking on UDP (often 
 during the weekly prop of Steam).  The Steam client layer then enters a 
 fallback pattern of TCP, then UDP, etc.  Eventually the disruption is 
 resolved, and it can be random whether your server managed to connect to 
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The 
 problem with TCP for multi-honed servers is that it will always bind to the 
 default interface, disregarding any request to bind to a particular 
 interface.  This can cause Steam to see your server as coming from the wrong 
 public IP.  Depending on your routing rules, NAT, etc, your server can drop 
 off of the server browser because clients cannot get to you when they send 
 packets to that IP.
 
 Some server operators have worked around this bug with firewall rules 
 preventing the server from connecting to Steam via TCP.
 
 These binaries disable TCP fallback for dedicated servers.
 
 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip
 
 Be warned that they have not been widely tested.  You should only try out 
 these binaries if you think you are having problems related to multi-honed 
 machines.
 
 Also, note that if you do use these binaries, and then update your server, 
 they will probably be reverted.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread Ejziponken -

Hm We have one machine with 13 HLDS servers and all of them has one IP each. 
But I can find my servers in STEAMS serverlist.Could I still have the problem? 
If I can see the servers, will everybody else see them too?

 From: fletch...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 28 Nov 2012 23:08:07 +
 Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
 
 Yes, those games talk to Steam in the same way, so a multi-honed server could 
 experience the problem.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken -
 Sent: Wednesday, November 28, 2012 2:52 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
 
 
 Does  this apply to HLDS 1.6?
 
  From: fletch...@valvesoftware.com
  To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
  Date: Wed, 28 Nov 2012 22:33:06 +
  Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
  
  Hello!
  
  If you were using these new binaries during yesterday's Steam prop, let me 
  know how it went.  Is the problem resolved?  Same problems happened?  New 
  problems happened?
  
  Thanks,
  - Fletch
  
  From: hlds-boun...@list.valvesoftware.com 
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Wednesday, November 21, 2012 11:13 AM
  To: Half-Life dedicated Linux server mailing list 
  (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server 
  mailing list (h...@list.valvesoftware.com)
  Subject: [hlds] Potential fix for problems on multi-honed servers
  
  If you are running a multi-honed server, and your server occasionally drops 
  out of the master server listing, or appears on the wrong public IP, then 
  you may be interested in testing our some beta binaries that might fix the 
  problem.  The problem begins with a disruption while talking on UDP (often 
  during the weekly prop of Steam).  The Steam client layer then enters a 
  fallback pattern of TCP, then UDP, etc.  Eventually the disruption is 
  resolved, and it can be random whether your server managed to connect to 
  Steam on TCP or UDP, depending on where it was in the retry pattern.  The 
  problem with TCP for multi-honed servers is that it will always bind to the 
  default interface, disregarding any request to bind to a particular 
  interface.  This can cause Steam to see your server as coming from the 
  wrong public IP.  Depending on your routing rules, NAT, etc, your server 
  can drop off of the server browser because clients cannot get to you when 
  they send packets to that IP.
  
  Some server operators have worked around this bug with firewall rules 
  preventing the server from connecting to Steam via TCP.
  
  These binaries disable TCP fallback for dedicated servers.
  
  http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
  http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip
  
  Be warned that they have not been widely tested.  You should only try out 
  these binaries if you think you are having problems related to multi-honed 
  machines.
  
  Also, note that if you do use these binaries, and then update your server, 
  they will probably be reverted.
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread 1nsane
I was getting something along the lines of could not locate account. Only
way for me to get rid of that was to restart the server.

On Wed, Nov 28, 2012 at 5:33 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Hello!

 If you were using these new binaries during yesterday's Steam prop, let me
 know how it went.  Is the problem resolved?  Same problems happened?  New
 problems happened?

 Thanks,
 - Fletch

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Wednesday, November 21, 2012 11:13 AM
 To: Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list (h...@list.valvesoftware.com)
 Subject: [hlds] Potential fix for problems on multi-honed servers

 If you are running a multi-honed server, and your server occasionally
 drops out of the master server listing, or appears on the wrong public IP,
 then you may be interested in testing our some beta binaries that might fix
 the problem.  The problem begins with a disruption while talking on UDP
 (often during the weekly prop of Steam).  The Steam client layer then
 enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
 is resolved, and it can be random whether your server managed to connect to
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The
 problem with TCP for multi-honed servers is that it will always bind to the
 default interface, disregarding any request to bind to a particular
 interface.  This can cause Steam to see your server as coming from the
 wrong public IP.  Depending on your routing rules, NAT, etc, your server
 can drop off of the server browser because clients cannot get to you when
 they send packets to that IP.

 Some server operators have worked around this bug with firewall rules
 preventing the server from connecting to Steam via TCP.

 These binaries disable TCP fallback for dedicated servers.

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 Be warned that they have not been widely tested.  You should only try out
 these binaries if you think you are having problems related to multi-honed
 machines.

 Also, note that if you do use these binaries, and then update your server,
 they will probably be reverted.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Fletcher Dunn
If you are running a multi-honed server, and your server occasionally drops out 
of the master server listing, or appears on the wrong public IP, then you may 
be interested in testing our some beta binaries that might fix the problem.  
The problem begins with a disruption while talking on UDP (often during the 
weekly prop of Steam).  The Steam client layer then enters a fallback pattern 
of TCP, then UDP, etc.  Eventually the disruption is resolved, and it can be 
random whether your server managed to connect to Steam on TCP or UDP, depending 
on where it was in the retry pattern.  The problem with TCP for multi-honed 
servers is that it will always bind to the default interface, disregarding any 
request to bind to a particular interface.  This can cause Steam to see your 
server as coming from the wrong public IP.  Depending on your routing rules, 
NAT, etc, your server can drop off of the server browser because clients cannot 
get to you when they send packets to that IP.

Some server operators have worked around this bug with firewall rules 
preventing the server from connecting to Steam via TCP.

These binaries disable TCP fallback for dedicated servers.

http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

Be warned that they have not been widely tested.  You should only try out these 
binaries if you think you are having problems related to multi-honed machines.

Also, note that if you do use these binaries, and then update your server, they 
will probably be reverted.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Saint K .
Thanks, updated the servers!

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 21 November 2012 20:12
To: Half-Life dedicated Linux server mailing list   
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list  (h...@list.valvesoftware.com)
Subject: [hlds_linux] Potential fix for problems on multi-honed servers

If you are running a multi-honed server, and your server occasionally drops out 
of the master server listing, or appears on the wrong public IP, then you may 
be interested in testing our some beta binaries that might fix the problem.  
The problem begins with a disruption while talking on UDP (often during the 
weekly prop of Steam).  The Steam client layer then enters a fallback pattern 
of TCP, then UDP, etc.  Eventually the disruption is resolved, and it can be 
random whether your server managed to connect to Steam on TCP or UDP, depending 
on where it was in the retry pattern.  The problem with TCP for multi-honed 
servers is that it will always bind to the default interface, disregarding any 
request to bind to a particular interface.  This can cause Steam to see your 
server as coming from the wrong public IP.  Depending on your routing rules, 
NAT, etc, your server can drop off of the server browser because clients cannot 
get to you when they send packets to that IP.

Some server operators have worked around this bug with firewall rules 
preventing the server from connecting to Steam via TCP.

These binaries disable TCP fallback for dedicated servers.

http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

Be warned that they have not been widely tested.  You should only try out these 
binaries if you think you are having problems related to multi-honed machines.

Also, note that if you do use these binaries, and then update your server, they 
will probably be reverted.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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visit:
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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Jason
Does this mean if there's an update, will this fix be updated in these
zip files or will they potentially be integrated into the non-beta binaries?


On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.net wrote:

 Thanks, updated the servers!
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [
 fletch...@valvesoftware.com]
 Sent: 21 November 2012 20:12
 To: Half-Life dedicated Linux server mailing list   (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list  (h...@list.valvesoftware.com)
 Subject: [hlds_linux] Potential fix for problems on multi-honed servers

 If you are running a multi-honed server, and your server occasionally
 drops out of the master server listing, or appears on the wrong public IP,
 then you may be interested in testing our some beta binaries that might fix
 the problem.  The problem begins with a disruption while talking on UDP
 (often during the weekly prop of Steam).  The Steam client layer then
 enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
 is resolved, and it can be random whether your server managed to connect to
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The
 problem with TCP for multi-honed servers is that it will always bind to the
 default interface, disregarding any request to bind to a particular
 interface.  This can cause Steam to see your server as coming from the
 wrong public IP.  Depending on your routing rules, NAT, etc, your server
 can drop off of the server browser because clients cannot get to you when
 they send packets to that IP.

 Some server operators have worked around this bug with firewall rules
 preventing the server from connecting to Steam via TCP.

 These binaries disable TCP fallback for dedicated servers.

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 Be warned that they have not been widely tested.  You should only try out
 these binaries if you think you are having problems related to multi-honed
 machines.

 Also, note that if you do use these binaries, and then update your server,
 they will probably be reverted.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Jason
After this optional update just released, can we still use this beta binary?

Thanks in advance.

On Wed, Nov 21, 2012 at 2:45 PM, Jason pctool...@gmail.com wrote:

 Does this mean if there's an update, will this fix be updated in these
 zip files or will they potentially be integrated into the non-beta
 binaries?


 On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.netwrote:

 Thanks, updated the servers!
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [
 fletch...@valvesoftware.com]
 Sent: 21 November 2012 20:12
 To: Half-Life dedicated Linux server mailing list   (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list  (h...@list.valvesoftware.com)
 Subject: [hlds_linux] Potential fix for problems on multi-honed servers

 If you are running a multi-honed server, and your server occasionally
 drops out of the master server listing, or appears on the wrong public IP,
 then you may be interested in testing our some beta binaries that might fix
 the problem.  The problem begins with a disruption while talking on UDP
 (often during the weekly prop of Steam).  The Steam client layer then
 enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
 is resolved, and it can be random whether your server managed to connect to
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The
 problem with TCP for multi-honed servers is that it will always bind to the
 default interface, disregarding any request to bind to a particular
 interface.  This can cause Steam to see your server as coming from the
 wrong public IP.  Depending on your routing rules, NAT, etc, your server
 can drop off of the server browser because clients cannot get to you when
 they send packets to that IP.

 Some server operators have worked around this bug with firewall rules
 preventing the server from connecting to Steam via TCP.

 These binaries disable TCP fallback for dedicated servers.

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 Be warned that they have not been widely tested.  You should only try out
 these binaries if you think you are having problems related to multi-honed
 machines.

 Also, note that if you do use these binaries, and then update your
 server, they will probably be reverted.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Eric Smith
Yes, but if you sync'd to the update you might need to put the beta binaries 
back.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Wednesday, November 21, 2012 5:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers

After this optional update just released, can we still use this beta binary?

Thanks in advance.

On Wed, Nov 21, 2012 at 2:45 PM, Jason pctool...@gmail.com wrote:

 Does this mean if there's an update, will this fix be updated in 
 these zip files or will they potentially be integrated into the 
 non-beta binaries?


 On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.netwrote:

 Thanks, updated the servers!
 
 From: hlds_linux-boun...@list.valvesoftware.com [ 
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
 [ fletch...@valvesoftware.com]
 Sent: 21 November 2012 20:12
 To: Half-Life dedicated Linux server mailing list   (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list  (h...@list.valvesoftware.com)
 Subject: [hlds_linux] Potential fix for problems on multi-honed 
 servers

 If you are running a multi-honed server, and your server occasionally 
 drops out of the master server listing, or appears on the wrong 
 public IP, then you may be interested in testing our some beta 
 binaries that might fix the problem.  The problem begins with a 
 disruption while talking on UDP (often during the weekly prop of 
 Steam).  The Steam client layer then enters a fallback pattern of 
 TCP, then UDP, etc.  Eventually the disruption is resolved, and it 
 can be random whether your server managed to connect to Steam on TCP 
 or UDP, depending on where it was in the retry pattern.  The problem 
 with TCP for multi-honed servers is that it will always bind to the 
 default interface, disregarding any request to bind to a particular 
 interface.  This can cause Steam to see your server as coming from 
 the wrong public IP.  Depending on your routing rules, NAT, etc, your 
 server can drop off of the server browser because clients cannot get to you 
 when they send packets to that IP.

 Some server operators have worked around this bug with firewall rules 
 preventing the server from connecting to Steam via TCP.

 These binaries disable TCP fallback for dedicated servers.

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 Be warned that they have not been widely tested.  You should only try 
 out these binaries if you think you are having problems related to 
 multi-honed machines.

 Also, note that if you do use these binaries, and then update your 
 server, they will probably be reverted.

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