Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers

Perhaps valve can shed some light on the match_xx from youtube too..

On Thu, 12 May 2011 11:13:50 -0400, Nicholas Hastings

wrote:
> http://forums.steampowered.com/forums/showthread.php?t=1882939
> 
> On 5/12/2011 11:11 AM, Eric Riemers wrote:
>> Below is something i would want to see too. Always nice to integrate
>> those
>> things.
>>
>>> Yes, an overview of this dmx file format could be useful. I'd also like
>> to
>>> know how these YouTube match_ tags are calculated, so that we can link
>>> to
>>> all videos that have been recorded on our servers.
>>>
>>> -Jan
>>>
>>>
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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Nicholas Hastings

http://forums.steampowered.com/forums/showthread.php?t=1882939

On 5/12/2011 11:11 AM, Eric Riemers wrote:

Below is something i would want to see too. Always nice to integrate those
things.


Yes, an overview of this dmx file format could be useful. I'd also like

to

know how these YouTube match_ tags are calculated, so that we can link to
all videos that have been recorded on our servers.

-Jan


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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers

Below is something i would want to see too. Always nice to integrate those
things.

> Yes, an overview of this dmx file format could be useful. I'd also like
to
> know how these YouTube match_ tags are calculated, so that we can link to
> all videos that have been recorded on our servers.
> 
> -Jan
> 
> 
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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Jan Inge Sande

Nephyrin Zey:
> - A way to automatically create real .dem files of entire rounds/maps 
> (basically, combine/dump the blocks at the end of each replay session). 
> Alternately, some info on the .dmx format the server uses for indexing the 
> blocks would make it easier to do this in a sourcemod plugin.


Jon Lippincott:
> Is there a way to access the format for the recording session block files 
> and/or session info files?  See below.

> If you have additional questions, you can mail the HLDS list (sign up here) 
> or post to the forums. If you don't get answers there, send mail to 
> j...@valvesoftware.com.


Yes, an overview of this dmx file format could be useful. I'd also like to know 
how these YouTube match_ tags are calculated, so that we can link to all videos 
that have been recorded on our servers.

-Jan


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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread steve grout

hey guys wonder if you could help (i have read the replay faq).

We had the replay system working along side the sourcetv system fine.. 
then it seems from last nights updates it doesn't work.  No i know some 
people still have this working and am wondering if it's OS based as the 
people i know are running linux servers while im on windows.


Any help would be great



On 11/05/2011 19:20, Asher Baker wrote:

Cool, thanks for the clarification Tony.

/me adds fixing VoiceHook to the to-do list.

On Wed, May 11, 2011 at 11:40 PM, Tony Paloma  wrote:

The voice data is still broadcast in the same way now that it is using Steam
to decode them. It's just when it reaches the client, it uses Steam
interfaces to decompress instead of IVoice interfaces and Speex.  I have the
Steam voice stuff disabled in my servers and do not recall hearing voice in
replays.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Wednesday, May 11, 2011 4:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay feature requests

On Wed, May 11, 2011 at 3:46 PM, Nephyrin
Zey  wrote:

replay_savevoice
  - Bandwidth isn't a concern for me, and our players are very
talkative - being able to hear the game chatter as its going on would
be an awesome feature. I can understand why it's stripped by default,
but a var to enable it would be epicwin


I think this is just a technical limitation due to the change to using Steam
for voice.
It used to be that the server just rebroadcast the voice data coming in from
the clients, and since demos are basically just saved network packets, the
voice data was stored. You could easily test this by turning off
sv_use_steam_voice for a bit and seeing if voice is in the reply recordings.
This is pretty much just guesswork based on what I know about the old voice
chat system and the new one, if I'm correct though it would mean that voice
isn't recorded into SourceTV recordings as of the hatless update either.

Asher.

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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Asher Baker
Cool, thanks for the clarification Tony.

/me adds fixing VoiceHook to the to-do list.

On Wed, May 11, 2011 at 11:40 PM, Tony Paloma  wrote:
> The voice data is still broadcast in the same way now that it is using Steam
> to decode them. It's just when it reaches the client, it uses Steam
> interfaces to decompress instead of IVoice interfaces and Speex.  I have the
> Steam voice stuff disabled in my servers and do not recall hearing voice in
> replays.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
> Sent: Wednesday, May 11, 2011 4:33 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay feature requests
>
> On Wed, May 11, 2011 at 3:46 PM, Nephyrin
> Zey  wrote:
>> replay_savevoice
>>  - Bandwidth isn't a concern for me, and our players are very
>> talkative - being able to hear the game chatter as its going on would
>> be an awesome feature. I can understand why it's stripped by default,
>> but a var to enable it would be epicwin
>
>
> I think this is just a technical limitation due to the change to using Steam
> for voice.
> It used to be that the server just rebroadcast the voice data coming in from
> the clients, and since demos are basically just saved network packets, the
> voice data was stored. You could easily test this by turning off
> sv_use_steam_voice for a bit and seeing if voice is in the reply recordings.
> This is pretty much just guesswork based on what I know about the old voice
> chat system and the new one, if I'm correct though it would mean that voice
> isn't recorded into SourceTV recordings as of the hatless update either.
>
> Asher.
>
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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Tony Paloma
The voice data is still broadcast in the same way now that it is using Steam
to decode them. It's just when it reaches the client, it uses Steam
interfaces to decompress instead of IVoice interfaces and Speex.  I have the
Steam voice stuff disabled in my servers and do not recall hearing voice in
replays.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Wednesday, May 11, 2011 4:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay feature requests

On Wed, May 11, 2011 at 3:46 PM, Nephyrin
Zey  wrote:
> replay_savevoice
>  - Bandwidth isn't a concern for me, and our players are very 
> talkative - being able to hear the game chatter as its going on would 
> be an awesome feature. I can understand why it's stripped by default, 
> but a var to enable it would be epicwin


I think this is just a technical limitation due to the change to using Steam
for voice.
It used to be that the server just rebroadcast the voice data coming in from
the clients, and since demos are basically just saved network packets, the
voice data was stored. You could easily test this by turning off
sv_use_steam_voice for a bit and seeing if voice is in the reply recordings.
This is pretty much just guesswork based on what I know about the old voice
chat system and the new one, if I'm correct though it would mean that voice
isn't recorded into SourceTV recordings as of the hatless update either.

Asher.

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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Asher Baker
On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey  wrote:
> replay_savevoice
>  - Bandwidth isn't a concern for me, and our players are very talkative - 
> being able to hear the game chatter as its going on would be an awesome 
> feature. I can understand why it's stripped by default, but a var to enable 
> it would be epicwin


I think this is just a technical limitation due to the change to using
Steam for voice.
It used to be that the server just rebroadcast the voice data coming
in from the clients, and since demos are basically just saved network
packets, the voice data was stored. You could easily test this by
turning off sv_use_steam_voice for a bit and seeing if voice is in the
reply recordings.
This is pretty much just guesswork based on what I know about the old
voice chat system and the new one, if I'm correct though it would mean
that voice isn't recorded into SourceTV recordings as of the hatless
update either.

Asher.

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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Jeff Sugar
Unfortunately, though, that would then require running both at the same
time, which is undesirable in many ways. The player count stuff would become
even more messed, it'd be capturing using two different users, which means
(I assume) more load on the server as well.



On Wed, May 11, 2011 at 3:07 AM, Ronny Schedel wrote:

> The autorecord thing is done with SourceTV already. It creates DEM files
> with all stuff inside of each round. So you could use it already today.
>
> Has anyone checked if the replay demos have a higher precision, so it can
> be used for cheat checking? The SourceTV demos are not precise enough to
> check for aimbots. Did this changed for replay demos? I don't think so.
>
> > First of all, great job on the replay system. I was terrified it was
> > going to work similarly to SourceTV (rape all the cpus!), but it
> > actually has worked well without a hiccup for me thus far. That said, I
> > have a few feature requests that I think my community would love:
> >
> > replay_savevoice
> >   - Bandwidth isn't a concern for me, and our players are very talkative
> > - being able to hear the game chatter as its going on would be an
> > awesome feature. I can understand why it's stripped by default, but a
> > var to enable it would be epicwin.
> >
> > replay_autorecord
> > - A way to automatically create real .dem files of entire rounds/maps
> > (basically, combine/dump the blocks at the end of each replay session).
> > Alternately, some info on the .dmx format the server uses for indexing
> > the blocks would make it easier to do this in a sourcemod plugin.
> > - mainly, I'm interested in putting a index of full demos of previous
> > rounds up on our website (and having voice in them would be awesome)
> > - Can .dem files be concatonated? I understand this records by round...
> > would concatonating these rounds give, more or less, a full map replay,
> > or is that simply not possible with replay?
> >
> > replay_botname or replay_hidebot
> > - The bot is named "replay" in lowercase and sits in spectate all the
> > time. It looks stupid and has generated many questions from players
> > (who's that AFKer?!). The ability to give him a name (although this
> > would be a simple plugin, assuming renaming him doesn't break things) or
> > hide him from the scoreboard entirely would be great.
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Steve Grout
The replays do look more accurate althought I haven't tested properly

On 11 May 2011 11:31, "Claudio Beretta"  wrote:

both replay_snapshotrate and tv_snapshotrate convars default to 16, and this
can be changed.
i haven't checked yet if replays match the player POV better then TV demos,
but I wouldn't expect it since replays appear to be just sourcetv recordings
split in small chunks.


On Wed, May 11, 2011 at 12:07 PM, Ronny Schedel wrote:

>
> Has anyone checked if the replay demos have a higher precision, so it can
> be used for cheat ch...

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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Claudio Beretta
both replay_snapshotrate and tv_snapshotrate convars default to 16, and this
can be changed.
i haven't checked yet if replays match the player POV better then TV demos,
but I wouldn't expect it since replays appear to be just sourcetv recordings
split in small chunks.


On Wed, May 11, 2011 at 12:07 PM, Ronny Schedel wrote:
>
> Has anyone checked if the replay demos have a higher precision, so it can
> be used for cheat checking? The SourceTV demos are not precise enough to
> check for aimbots. Did this changed for replay demos? I don't think so.
>
>
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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Ronny Schedel
The autorecord thing is done with SourceTV already. It creates DEM files
with all stuff inside of each round. So you could use it already today.

Has anyone checked if the replay demos have a higher precision, so it can
be used for cheat checking? The SourceTV demos are not precise enough to
check for aimbots. Did this changed for replay demos? I don't think so.

> First of all, great job on the replay system. I was terrified it was
> going to work similarly to SourceTV (rape all the cpus!), but it
> actually has worked well without a hiccup for me thus far. That said, I
> have a few feature requests that I think my community would love:
>
> replay_savevoice
>   - Bandwidth isn't a concern for me, and our players are very talkative
> - being able to hear the game chatter as its going on would be an
> awesome feature. I can understand why it's stripped by default, but a
> var to enable it would be epicwin.
>
> replay_autorecord
> - A way to automatically create real .dem files of entire rounds/maps
> (basically, combine/dump the blocks at the end of each replay session).
> Alternately, some info on the .dmx format the server uses for indexing
> the blocks would make it easier to do this in a sourcemod plugin.
> - mainly, I'm interested in putting a index of full demos of previous
> rounds up on our website (and having voice in them would be awesome)
> - Can .dem files be concatonated? I understand this records by round...
> would concatonating these rounds give, more or less, a full map replay,
> or is that simply not possible with replay?
>
> replay_botname or replay_hidebot
> - The bot is named "replay" in lowercase and sits in spectate all the
> time. It looks stupid and has generated many questions from players
> (who's that AFKer?!). The ability to give him a name (although this
> would be a simple plugin, assuming renaming him doesn't break things) or
> hide him from the scoreboard entirely would be great.
>
> - Neph
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Jeff Sugar
In the words of Scruffy: "Second!"

All of these are great points that I'd also love to see implemented/answered
at some point.

On Wed, May 11, 2011 at 1:46 AM, Nephyrin Zey wrote:

> First of all, great job on the replay system. I was terrified it was going
> to work similarly to SourceTV (rape all the cpus!), but it actually has
> worked well without a hiccup for me thus far. That said, I have a few
> feature requests that I think my community would love:
>
> replay_savevoice
>  - Bandwidth isn't a concern for me, and our players are very talkative -
> being able to hear the game chatter as its going on would be an awesome
> feature. I can understand why it's stripped by default, but a var to enable
> it would be epicwin.
>
> replay_autorecord
> - A way to automatically create real .dem files of entire rounds/maps
> (basically, combine/dump the blocks at the end of each replay session).
> Alternately, some info on the .dmx format the server uses for indexing the
> blocks would make it easier to do this in a sourcemod plugin.
> - mainly, I'm interested in putting a index of full demos of previous
> rounds up on our website (and having voice in them would be awesome)
> - Can .dem files be concatonated? I understand this records by round...
> would concatonating these rounds give, more or less, a full map replay, or
> is that simply not possible with replay?
>
> replay_botname or replay_hidebot
> - The bot is named "replay" in lowercase and sits in spectate all the time.
> It looks stupid and has generated many questions from players (who's that
> AFKer?!). The ability to give him a name (although this would be a simple
> plugin, assuming renaming him doesn't break things) or hide him from the
> scoreboard entirely would be great.
>
> - Neph
>
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Re: [hlds_linux] Replay feature requests

2011-05-11 Thread DarthNinja
A cvar I'd like to see is something like replay_max_space to control an
upper limit on how much disk space to use for hosting replays.
Eg, replay_max_space "5000" to allow a 5GB quota as an upper hard cap that
wont be exceeded.



On Wed, May 11, 2011 at 4:46 AM, Nephyrin Zey wrote:

> First of all, great job on the replay system. I was terrified it was going
> to work similarly to SourceTV (rape all the cpus!), but it actually has
> worked well without a hiccup for me thus far. That said, I have a few
> feature requests that I think my community would love:
>
> replay_savevoice
>  - Bandwidth isn't a concern for me, and our players are very talkative -
> being able to hear the game chatter as its going on would be an awesome
> feature. I can understand why it's stripped by default, but a var to enable
> it would be epicwin.
>
> replay_autorecord
> - A way to automatically create real .dem files of entire rounds/maps
> (basically, combine/dump the blocks at the end of each replay session).
> Alternately, some info on the .dmx format the server uses for indexing the
> blocks would make it easier to do this in a sourcemod plugin.
> - mainly, I'm interested in putting a index of full demos of previous
> rounds up on our website (and having voice in them would be awesome)
> - Can .dem files be concatonated? I understand this records by round...
> would concatonating these rounds give, more or less, a full map replay, or
> is that simply not possible with replay?
>
> replay_botname or replay_hidebot
> - The bot is named "replay" in lowercase and sits in spectate all the time.
> It looks stupid and has generated many questions from players (who's that
> AFKer?!). The ability to give him a name (although this would be a simple
> plugin, assuming renaming him doesn't break things) or hide him from the
> scoreboard entirely would be great.
>
> - Neph
>
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> please visit:
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[hlds_linux] Replay feature requests

2011-05-11 Thread Nephyrin Zey
First of all, great job on the replay system. I was terrified it was 
going to work similarly to SourceTV (rape all the cpus!), but it 
actually has worked well without a hiccup for me thus far. That said, I 
have a few feature requests that I think my community would love:


replay_savevoice
 - Bandwidth isn't a concern for me, and our players are very talkative 
- being able to hear the game chatter as its going on would be an 
awesome feature. I can understand why it's stripped by default, but a 
var to enable it would be epicwin.


replay_autorecord
- A way to automatically create real .dem files of entire rounds/maps 
(basically, combine/dump the blocks at the end of each replay session). 
Alternately, some info on the .dmx format the server uses for indexing 
the blocks would make it easier to do this in a sourcemod plugin.
- mainly, I'm interested in putting a index of full demos of previous 
rounds up on our website (and having voice in them would be awesome)
- Can .dem files be concatonated? I understand this records by round... 
would concatonating these rounds give, more or less, a full map replay, 
or is that simply not possible with replay?


replay_botname or replay_hidebot
- The bot is named "replay" in lowercase and sits in spectate all the 
time. It looks stupid and has generated many questions from players 
(who's that AFKer?!). The ability to give him a name (although this 
would be a simple plugin, assuming renaming him doesn't break things) or 
hide him from the scoreboard entirely would be great.


- Neph

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