Re: [hlds_linux] Server redirect

2008-03-28 Thread J. Miribel
Simple reason, the old
1-127.x.x.x - class A
128-191.x.x.x - class B
192.x.x.x - class C

is now totaly obsolete, and RIRs don't apply it anymore (something to do 
with CIDR).

RIRs now gives IPs they can give and don't really care about the old 
class system.

In fact this won't help on that matter because steam sends the server 
list based on your IP, if you external IP starts with lets say 88, it's 
send you all 88.xxx.xxx.xxx servers, then 89.xxx.xxx.xxx the 
87.xxx.xxx.xxx then 90.xxx.xxx.xxx then 86.xxx.xxx.xxx at least thats 
what was said last time alfred spoke about it (correct me if I'm wrong)..

Fact is that even if I'm french on 88.xxx.xxx.xxx public IP, the 
89.xxx.xxx.xxx might be a polish range, 90.xxx.xxx.xxx could be US range 
etc etc.. This is why the server list is (to my opinion) sent the wrong 
way.. Would make much more sense to send only the IPs from your country 
first: firts you get servers from my range, then the next French IP 
server range etc etc..


Best regards

ics a écrit :
 One thing keeps me wondering, which is that why your server has C-class 
 IP instead of A-class? This is propably the reason why it gets listed 
 last after every A-class IP like your own.

 -ics

 J. Miribel kirjoitti:
   
 Hi all, hi TC,

 I agree all players from europe play on our servers but this is the case 
 because both you and I have big servers...
 On our CSS 64 ppl server, 55% of the players are from our country 
 (france) and on the 45% left 40 are from country around france: UK, 
 belgium, deutchland, spain etc... Eastern europe user won't connect 
 thats for sure ;)


 BUT: in my cas, our server shows up real late in server list, 
 all because the server list query will send me servers with IP near 
 mine, and my personnal IP starts with 82.xxx.xxx.xxx, the server is 
 194.xxx.xxx.xxx... My server is then full of servers from all over 
 Europe before I get servers from my own country.. This server filter is 
 out of date...

 There are at least 3 kinds of players:
 Those who look for a ffa server with a decent ping (and those won't play 
 far from homeland)
 Those who likes to play on special/modded servers (those we both welcome 
 everyday on our big servers TC)
 Those who are there for scrimm (and they already know the IP of the 
 server they'll play on)

 All I'm saying is that Valve should better filtrate the servers IP and 
 the server list should be sent depending on player's IP's COUNTRY / 
 Server IP's COUNTRY instead of player's IP / server's IP.
 Why ? Because RIPE / ARIN / LACNIC and other RIRs won't allocate subnets 
 by country anymore, therefore the server listing is done the wrong way ;)


 Best regards

 TC a écrit :
   
 
  Do you really think UK players will play on Italian servers? Man they have
 1000+ decent servers in their country, they won't event think about
 connecting to one...

 Players tend to come from all over the place for servers in Europe which can
 be seen if you geo-ip profile your own players. Below is an example snapshot
 of players on our UKCS TF2 servers from yesterday. As you can see, they come
 from a wide area and pings stay low with good connectivity. 

 Moment in time snapshot:

 http://images.ukcs.net/10002/tf2world.JPG

 I think prioritising the list winding outwards from the location of the
 server would be a good thing, but not to stop at a country's boundary. The
 master list could hold long/lat in the record, and then it’s a simple bit of
 maths to work out distance between two co-ords allowing sorting by distance.
 Ping is an approximation of that which they may think is better - they'd say
 its not distance its ping that’s important. However, during a full server
 list refresh the pings obtained tend to be totally wrong due to the overload
 on the clients connection doing all the pings.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
 Sent: 24 March 2008 13:16
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server redirect

 I still wonder why you can't use a dns instead of an IP... We should 
 have a cvar like sv_favname...

 Lets say its blank by default - favorites menu memorizes the IP of the 
 server
 When server admin sets something in like sv_favname host.domain.com, 
 then favorites memorizes the dns name...

 On the same kind of issue I still wonder why VALVe still uses their out 
 of date server listing stuff... I have to wait 5 mins to see half of the 
 servers of my country... I really think VALVe should geolocalize the 
 player's IP and send the server list depending on the players country... 
 I've been using goelocalization databases for quite a while now, thats 
 really easy to implement... Too bad its not done already.. Do you really 
 think UK players will play on Italian servers? Man they have 1000+ 
 decent servers in their country, they won't event think about connecting 
 to one...

 Best regards
 Julian

 Andreas

Re: [hlds_linux] Server redirect

2008-03-27 Thread J. Miribel
Hi all, hi TC,

I agree all players from europe play on our servers but this is the case 
because both you and I have big servers...
On our CSS 64 ppl server, 55% of the players are from our country 
(france) and on the 45% left 40 are from country around france: UK, 
belgium, deutchland, spain etc... Eastern europe user won't connect 
thats for sure ;)


BUT: in my cas, our server shows up real late in server list, 
all because the server list query will send me servers with IP near 
mine, and my personnal IP starts with 82.xxx.xxx.xxx, the server is 
194.xxx.xxx.xxx... My server is then full of servers from all over 
Europe before I get servers from my own country.. This server filter is 
out of date...

There are at least 3 kinds of players:
Those who look for a ffa server with a decent ping (and those won't play 
far from homeland)
Those who likes to play on special/modded servers (those we both welcome 
everyday on our big servers TC)
Those who are there for scrimm (and they already know the IP of the 
server they'll play on)

All I'm saying is that Valve should better filtrate the servers IP and 
the server list should be sent depending on player's IP's COUNTRY / 
Server IP's COUNTRY instead of player's IP / server's IP.
Why ? Because RIPE / ARIN / LACNIC and other RIRs won't allocate subnets 
by country anymore, therefore the server listing is done the wrong way ;)


Best regards

TC a écrit :
  Do you really think UK players will play on Italian servers? Man they have
 1000+ decent servers in their country, they won't event think about
 connecting to one...

 Players tend to come from all over the place for servers in Europe which can
 be seen if you geo-ip profile your own players. Below is an example snapshot
 of players on our UKCS TF2 servers from yesterday. As you can see, they come
 from a wide area and pings stay low with good connectivity. 

 Moment in time snapshot:

 http://images.ukcs.net/10002/tf2world.JPG

 I think prioritising the list winding outwards from the location of the
 server would be a good thing, but not to stop at a country's boundary. The
 master list could hold long/lat in the record, and then it’s a simple bit of
 maths to work out distance between two co-ords allowing sorting by distance.
 Ping is an approximation of that which they may think is better - they'd say
 its not distance its ping that’s important. However, during a full server
 list refresh the pings obtained tend to be totally wrong due to the overload
 on the clients connection doing all the pings.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
 Sent: 24 March 2008 13:16
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server redirect

 I still wonder why you can't use a dns instead of an IP... We should 
 have a cvar like sv_favname...

 Lets say its blank by default - favorites menu memorizes the IP of the 
 server
 When server admin sets something in like sv_favname host.domain.com, 
 then favorites memorizes the dns name...

 On the same kind of issue I still wonder why VALVe still uses their out 
 of date server listing stuff... I have to wait 5 mins to see half of the 
 servers of my country... I really think VALVe should geolocalize the 
 player's IP and send the server list depending on the players country... 
 I've been using goelocalization databases for quite a while now, thats 
 really easy to implement... Too bad its not done already.. Do you really 
 think UK players will play on Italian servers? Man they have 1000+ 
 decent servers in their country, they won't event think about connecting 
 to one...

 Best regards
 Julian

 Andreas Grimm a écrit :
   
 Hi,

 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...

 my tip: change the servername and post the new ip address ... and add
 
 server
   
 messages, for example with mani's ad's messages, every 30 seconds, that
 
 the
   
 server is out of date and it has a new ip address ... 

 i have done this a lot of times and it worked very well ...

 in css there are possibilies to pop up a dialog to ask a player if he
 
 wants
   
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net

 good luck
 andreas

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect


 Hi guys, hope you can help me out here.
  
 After experiencing a lot of problems with some of our servers hosted by
 
 one
   
 of our communitys sponsors, we have decided to host them ourself. The
 problem is, that these servers are our most popular. Changing IP on a
 popular server is always risky business, so I wish

Re: [hlds_linux] Server redirect

2008-03-27 Thread ics
One thing keeps me wondering, which is that why your server has C-class 
IP instead of A-class? This is propably the reason why it gets listed 
last after every A-class IP like your own.

-ics

J. Miribel kirjoitti:
 Hi all, hi TC,

 I agree all players from europe play on our servers but this is the case 
 because both you and I have big servers...
 On our CSS 64 ppl server, 55% of the players are from our country 
 (france) and on the 45% left 40 are from country around france: UK, 
 belgium, deutchland, spain etc... Eastern europe user won't connect 
 thats for sure ;)


 BUT: in my cas, our server shows up real late in server list, 
 all because the server list query will send me servers with IP near 
 mine, and my personnal IP starts with 82.xxx.xxx.xxx, the server is 
 194.xxx.xxx.xxx... My server is then full of servers from all over 
 Europe before I get servers from my own country.. This server filter is 
 out of date...

 There are at least 3 kinds of players:
 Those who look for a ffa server with a decent ping (and those won't play 
 far from homeland)
 Those who likes to play on special/modded servers (those we both welcome 
 everyday on our big servers TC)
 Those who are there for scrimm (and they already know the IP of the 
 server they'll play on)

 All I'm saying is that Valve should better filtrate the servers IP and 
 the server list should be sent depending on player's IP's COUNTRY / 
 Server IP's COUNTRY instead of player's IP / server's IP.
 Why ? Because RIPE / ARIN / LACNIC and other RIRs won't allocate subnets 
 by country anymore, therefore the server listing is done the wrong way ;)


 Best regards

 TC a écrit :
   
  Do you really think UK players will play on Italian servers? Man they have
 1000+ decent servers in their country, they won't event think about
 connecting to one...

 Players tend to come from all over the place for servers in Europe which can
 be seen if you geo-ip profile your own players. Below is an example snapshot
 of players on our UKCS TF2 servers from yesterday. As you can see, they come
 from a wide area and pings stay low with good connectivity. 

 Moment in time snapshot:

 http://images.ukcs.net/10002/tf2world.JPG

 I think prioritising the list winding outwards from the location of the
 server would be a good thing, but not to stop at a country's boundary. The
 master list could hold long/lat in the record, and then it’s a simple bit of
 maths to work out distance between two co-ords allowing sorting by distance.
 Ping is an approximation of that which they may think is better - they'd say
 its not distance its ping that’s important. However, during a full server
 list refresh the pings obtained tend to be totally wrong due to the overload
 on the clients connection doing all the pings.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
 Sent: 24 March 2008 13:16
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server redirect

 I still wonder why you can't use a dns instead of an IP... We should 
 have a cvar like sv_favname...

 Lets say its blank by default - favorites menu memorizes the IP of the 
 server
 When server admin sets something in like sv_favname host.domain.com, 
 then favorites memorizes the dns name...

 On the same kind of issue I still wonder why VALVe still uses their out 
 of date server listing stuff... I have to wait 5 mins to see half of the 
 servers of my country... I really think VALVe should geolocalize the 
 player's IP and send the server list depending on the players country... 
 I've been using goelocalization databases for quite a while now, thats 
 really easy to implement... Too bad its not done already.. Do you really 
 think UK players will play on Italian servers? Man they have 1000+ 
 decent servers in their country, they won't event think about connecting 
 to one...

 Best regards
 Julian

 Andreas Grimm a écrit :
   
 
 Hi,

 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...

 my tip: change the servername and post the new ip address ... and add
 
   
 server
   
 
 messages, for example with mani's ad's messages, every 30 seconds, that
 
   
 the
   
 
 server is out of date and it has a new ip address ... 

 i have done this a lot of times and it worked very well ...

 in css there are possibilies to pop up a dialog to ask a player if he
 
   
 wants
   
 
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net

 good luck
 andreas

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect


 Hi guys, hope you can help me out

Re: [hlds_linux] Server redirect

2008-03-26 Thread TC
 Do you really think UK players will play on Italian servers? Man they have
1000+ decent servers in their country, they won't event think about
connecting to one...

Players tend to come from all over the place for servers in Europe which can
be seen if you geo-ip profile your own players. Below is an example snapshot
of players on our UKCS TF2 servers from yesterday. As you can see, they come
from a wide area and pings stay low with good connectivity. 

Moment in time snapshot:

http://images.ukcs.net/10002/tf2world.JPG

I think prioritising the list winding outwards from the location of the
server would be a good thing, but not to stop at a country's boundary. The
master list could hold long/lat in the record, and then it’s a simple bit of
maths to work out distance between two co-ords allowing sorting by distance.
Ping is an approximation of that which they may think is better - they'd say
its not distance its ping that’s important. However, during a full server
list refresh the pings obtained tend to be totally wrong due to the overload
on the clients connection doing all the pings.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
Sent: 24 March 2008 13:16
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server redirect

I still wonder why you can't use a dns instead of an IP... We should 
have a cvar like sv_favname...

Lets say its blank by default - favorites menu memorizes the IP of the 
server
When server admin sets something in like sv_favname host.domain.com, 
then favorites memorizes the dns name...

On the same kind of issue I still wonder why VALVe still uses their out 
of date server listing stuff... I have to wait 5 mins to see half of the 
servers of my country... I really think VALVe should geolocalize the 
player's IP and send the server list depending on the players country... 
I've been using goelocalization databases for quite a while now, thats 
really easy to implement... Too bad its not done already.. Do you really 
think UK players will play on Italian servers? Man they have 1000+ 
decent servers in their country, they won't event think about connecting 
to one...

Best regards
Julian

Andreas Grimm a écrit :
 Hi,

 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...

 my tip: change the servername and post the new ip address ... and add
server
 messages, for example with mani's ad's messages, every 30 seconds, that
the
 server is out of date and it has a new ip address ... 

 i have done this a lot of times and it worked very well ...

 in css there are possibilies to pop up a dialog to ask a player if he
wants
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net

 good luck
 andreas

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect


 Hi guys, hope you can help me out here.
  
 After experiencing a lot of problems with some of our servers hosted by
one
 of our communitys sponsors, we have decided to host them ourself. The
 problem is, that these servers are our most popular. Changing IP on a
 popular server is always risky business, so I wish to keep the old servers
 up a month or two, but making it redirect all traffic - with a message to
 the user about whats happening.
  
 Have been browsing the net all day, but all links regarding redirect
 concerns file download.
  
 All input would be gratly appreciated!
  
 Best Regards
 Eirik S. Nilssen
 _
 Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
 GRATIS i dag!
 http://www.toolbar.live.com
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 please visit:
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Re: [hlds_linux] Server redirect

2008-03-24 Thread ratman2000
Hello,

RatMod Supports it!
Contact me in ICQ: 440-122-388

With friendly Reguards from Germany

Ratman2000

- Original Message - 
From: LDuke [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Sunday, March 23, 2008 9:34 PM
Subject: Re: [hlds_linux] Server redirect


There is a redirect ability built in to the plugin interface, but it
requests the user to push F3 to accept the redirect.

There is no way to automatically redirect anyone. It used to be possible to
execute connect ... on the client, but this is one of the client commands
blocked from being executed on the server.  Some honey pot farms had as
many as 50 servers redirecting to 1 server, which was annoying to players
and considered abusive.  Because of people like that, regular server
operators can no longer use it in appropriate situations.

The F3 option would be good though. I'm not sure which admin plugins support
it.  Check Mani, Beetle, and SourceMod to see.



On Sun, Mar 23, 2008 at 1:10 PM, Eirik Nilssen [EMAIL PROTECTED]
wrote:


 Hmm.. that might be an acceptable solutions yes :-)

 But there is no way one could configure the server to redirect clients to
 another server?

 
  From: [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Date: Sun, 23 Mar 2008 15:43:18 +0100
  Subject: Re: [hlds_linux] Server redirect
 
  Hi,
 
  valve is still working on the function, that server admins can change ip
  addresses of gameservers without losing them in the steam favorites ...
 
  my tip: change the servername and post the new ip address ... and add
 server
  messages, for example with mani's ad's messages, every 30 seconds, that
 the
  server is out of date and it has a new ip address ...
 
  i have done this a lot of times and it worked very well ...
 
  in css there are possibilies to pop up a dialog to ask a player if he
 wants
  to connect to another server ... but im not sure how it works, never
 tried
  that ... but a plugin could make it: check www.sourcemod.net
 
  good luck
  andreas
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
  Nilssen
  Sent: Sunday, March 23, 2008 3:30 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Server redirect
 
 
  Hi guys, hope you can help me out here.
 
  After experiencing a lot of problems with some of our servers hosted by
 one
  of our communitys sponsors, we have decided to host them ourself. The
  problem is, that these servers are our most popular. Changing IP on a
  popular server is always risky business, so I wish to keep the old
 servers
  up a month or two, but making it redirect all traffic - with a message
 to
  the user about whats happening.
 
  Have been browsing the net all day, but all links regarding redirect
  concerns file download.
 
  All input would be gratly appreciated!
 
  Best Regards
  Eirik S. Nilssen
  _
  Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
  GRATIS i dag!
  http://www.toolbar.live.com
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 _
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 http://get.live.com/messenger/overview
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Re: [hlds_linux] Server redirect

2008-03-24 Thread J. Miribel
I still wonder why you can't use a dns instead of an IP... We should 
have a cvar like sv_favname...

Lets say its blank by default - favorites menu memorizes the IP of the 
server
When server admin sets something in like sv_favname host.domain.com, 
then favorites memorizes the dns name...

On the same kind of issue I still wonder why VALVe still uses their out 
of date server listing stuff... I have to wait 5 mins to see half of the 
servers of my country... I really think VALVe should geolocalize the 
player's IP and send the server list depending on the players country... 
I've been using goelocalization databases for quite a while now, thats 
really easy to implement... Too bad its not done already.. Do you really 
think UK players will play on Italian servers? Man they have 1000+ 
decent servers in their country, they won't event think about connecting 
to one...

Best regards
Julian

Andreas Grimm a écrit :
 Hi,

 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...

 my tip: change the servername and post the new ip address ... and add server
 messages, for example with mani's ad's messages, every 30 seconds, that the
 server is out of date and it has a new ip address ... 

 i have done this a lot of times and it worked very well ...

 in css there are possibilies to pop up a dialog to ask a player if he wants
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net

 good luck
 andreas

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect


 Hi guys, hope you can help me out here.
  
 After experiencing a lot of problems with some of our servers hosted by one
 of our communitys sponsors, we have decided to host them ourself. The
 problem is, that these servers are our most popular. Changing IP on a
 popular server is always risky business, so I wish to keep the old servers
 up a month or two, but making it redirect all traffic - with a message to
 the user about whats happening.
  
 Have been browsing the net all day, but all links regarding redirect
 concerns file download.
  
 All input would be gratly appreciated!
  
 Best Regards
 Eirik S. Nilssen
 _
 Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
 GRATIS i dag!
 http://www.toolbar.live.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 visit:
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Re: [hlds_linux] Server redirect

2008-03-24 Thread Nephyrin Zey
+1000 to the sv_favname idea - the favname should resolve to the
server at the time of fav'ing to prevent abuse. It could be added as a
EDP flag item to the A2S_INFO packet too.

- Neph

On Mon, Mar 24, 2008 at 8:16 AM, J. Miribel [EMAIL PROTECTED] wrote:
 I still wonder why you can't use a dns instead of an IP... We should
  have a cvar like sv_favname...

  Lets say its blank by default - favorites menu memorizes the IP of the
  server
  When server admin sets something in like sv_favname host.domain.com,
  then favorites memorizes the dns name...

  On the same kind of issue I still wonder why VALVe still uses their out
  of date server listing stuff... I have to wait 5 mins to see half of the
  servers of my country... I really think VALVe should geolocalize the
  player's IP and send the server list depending on the players country...
  I've been using goelocalization databases for quite a while now, thats
  really easy to implement... Too bad its not done already.. Do you really
  think UK players will play on Italian servers? Man they have 1000+
  decent servers in their country, they won't event think about connecting
  to one...

  Best regards
  Julian

  Andreas Grimm a écrit :


  Hi,
  
   valve is still working on the function, that server admins can change ip
   addresses of gameservers without losing them in the steam favorites ...
  
   my tip: change the servername and post the new ip address ... and add 
 server
   messages, for example with mani's ad's messages, every 30 seconds, that the
   server is out of date and it has a new ip address ...
  
   i have done this a lot of times and it worked very well ...
  
   in css there are possibilies to pop up a dialog to ask a player if he wants
   to connect to another server ... but im not sure how it works, never tried
   that ... but a plugin could make it: check www.sourcemod.net
  
   good luck
   andreas
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
   Nilssen
   Sent: Sunday, March 23, 2008 3:30 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Server redirect
  
  
   Hi guys, hope you can help me out here.
  
   After experiencing a lot of problems with some of our servers hosted by one
   of our communitys sponsors, we have decided to host them ourself. The
   problem is, that these servers are our most popular. Changing IP on a
   popular server is always risky business, so I wish to keep the old servers
   up a month or two, but making it redirect all traffic - with a message to
   the user about whats happening.
  
   Have been browsing the net all day, but all links regarding redirect
   concerns file download.
  
   All input would be gratly appreciated!
  
   Best Regards
   Eirik S. Nilssen
   _
   Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
   GRATIS i dag!
   http://www.toolbar.live.com
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   please visit:
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Re: [hlds_linux] Server redirect

2008-03-24 Thread Rick Payton
I've always wanted to be able to put in a DNS name instead of an IP, and
KEEP it as a name, instead of having it automatically resolve once to
whatever the current IP is, and then stored as only that IP. That way,
as long as the server op keeps his DNS entries updated, you could just
connect to css.icountsheep.com instead of having to go in and manually
change your favorites IP addresses in the rare event of an IP address
change.

Is it really that hard to change that stored variable to accept text,
and then KEEP it as stored text?

I know, slow DNS servers may frustrate SOME players, but this would be a
HUGE boon to server ops running on a dyndns setup, which is where a ton
of server ops got a start on their server admin experience - running it
on their home connection. We all got started somewhere.

We should discuss this idea further, and if Valve wont implement it,
isn't there some kind of client side plugin that can implement it?

Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin
Zey
Sent: Monday, March 24, 2008 8:18 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server redirect

+1000 to the sv_favname idea - the favname should resolve to the
server at the time of fav'ing to prevent abuse. It could be added as a
EDP flag item to the A2S_INFO packet too.

- Neph

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Re: [hlds_linux] Server redirect

2008-03-24 Thread Jeff Sugar
That's a great idea, and I fully support it
-Atreus

On Mon, Mar 24, 2008 at 11:18 AM, Nephyrin Zey [EMAIL PROTECTED]
wrote:

 +1000 to the sv_favname idea - the favname should resolve to the
 server at the time of fav'ing to prevent abuse. It could be added as a
 EDP flag item to the A2S_INFO packet too.

 - Neph

 On Mon, Mar 24, 2008 at 8:16 AM, J. Miribel [EMAIL PROTECTED]
 wrote:
  I still wonder why you can't use a dns instead of an IP... We should
   have a cvar like sv_favname...
 
   Lets say its blank by default - favorites menu memorizes the IP of the
   server
   When server admin sets something in like sv_favname host.domain.com,
   then favorites memorizes the dns name...
 
   On the same kind of issue I still wonder why VALVe still uses their out
   of date server listing stuff... I have to wait 5 mins to see half of
 the
   servers of my country... I really think VALVe should geolocalize the
   player's IP and send the server list depending on the players
 country...
   I've been using goelocalization databases for quite a while now, thats
   really easy to implement... Too bad its not done already.. Do you
 really
   think UK players will play on Italian servers? Man they have 1000+
   decent servers in their country, they won't event think about
 connecting
   to one...
 
   Best regards
   Julian
 
   Andreas Grimm a écrit :
 
 
   Hi,
   
valve is still working on the function, that server admins can change
 ip
addresses of gameservers without losing them in the steam favorites
 ...
   
my tip: change the servername and post the new ip address ... and add
 server
messages, for example with mani's ad's messages, every 30 seconds,
 that the
server is out of date and it has a new ip address ...
   
i have done this a lot of times and it worked very well ...
   
in css there are possibilies to pop up a dialog to ask a player if he
 wants
to connect to another server ... but im not sure how it works, never
 tried
that ... but a plugin could make it: check www.sourcemod.net
   
good luck
andreas
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eirik
Nilssen
Sent: Sunday, March 23, 2008 3:30 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server redirect
   
   
Hi guys, hope you can help me out here.
   
After experiencing a lot of problems with some of our servers hosted
 by one
of our communitys sponsors, we have decided to host them ourself. The
problem is, that these servers are our most popular. Changing IP on a
popular server is always risky business, so I wish to keep the old
 servers
up a month or two, but making it redirect all traffic - with a
 message to
the user about whats happening.
   
Have been browsing the net all day, but all links regarding
 redirect
concerns file download.
   
All input would be gratly appreciated!
   
Best Regards
Eirik S. Nilssen
_
Søk fra enhver webside med kraftig beskyttelse. Få Windows Live
 Toolbar
GRATIS i dag!
http://www.toolbar.live.com
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 archives,
please visit:
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-- 
Thanks,
-Jeff
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Re: [hlds_linux] Server redirect

2008-03-24 Thread Guy Watkins
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of J. Miribel
} Sent: Monday, March 24, 2008 9:16 AM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Server redirect
} 
} I still wonder why you can't use a dns instead of an IP... We should
} have a cvar like sv_favname...
} 
} Lets say its blank by default - favorites menu memorizes the IP of the
} server
} When server admin sets something in like sv_favname host.domain.com,
} then favorites memorizes the dns name...
} 
} On the same kind of issue I still wonder why VALVe still uses their out
} of date server listing stuff... I have to wait 5 mins to see half of the
} servers of my country... I really think VALVe should geolocalize the
} player's IP and send the server list depending on the players country...
} I've been using goelocalization databases for quite a while now, thats
} really easy to implement... Too bad its not done already.. Do you really
} think UK players will play on Italian servers? Man they have 1000+
} decent servers in their country, they won't event think about connecting
} to one...
} 
} Best regards
} Julian

I get people from around the world on my server.  Seems to depend on the
time of day.  But I would agree with a geo filter, as long as it is
optional.

Guy


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[hlds_linux] Server redirect

2008-03-23 Thread Eirik Nilssen

Hi guys, hope you can help me out here.
 
After experiencing a lot of problems with some of our servers hosted by one of 
our communitys sponsors, we have decided to host them ourself. The problem is, 
that these servers are our most popular. Changing IP on a popular server is 
always risky business, so I wish to keep the old servers up a month or two, but 
making it redirect all traffic - with a message to the user about whats 
happening.
 
Have been browsing the net all day, but all links regarding redirect concerns 
file download.
 
All input would be gratly appreciated!
 
Best Regards
Eirik S. Nilssen
_
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Re: [hlds_linux] Server redirect

2008-03-23 Thread Andreas Grimm
Hi,

valve is still working on the function, that server admins can change ip
addresses of gameservers without losing them in the steam favorites ...

my tip: change the servername and post the new ip address ... and add server
messages, for example with mani's ad's messages, every 30 seconds, that the
server is out of date and it has a new ip address ... 

i have done this a lot of times and it worked very well ...

in css there are possibilies to pop up a dialog to ask a player if he wants
to connect to another server ... but im not sure how it works, never tried
that ... but a plugin could make it: check www.sourcemod.net

good luck
andreas

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eirik
Nilssen
Sent: Sunday, March 23, 2008 3:30 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server redirect


Hi guys, hope you can help me out here.
 
After experiencing a lot of problems with some of our servers hosted by one
of our communitys sponsors, we have decided to host them ourself. The
problem is, that these servers are our most popular. Changing IP on a
popular server is always risky business, so I wish to keep the old servers
up a month or two, but making it redirect all traffic - with a message to
the user about whats happening.
 
Have been browsing the net all day, but all links regarding redirect
concerns file download.
 
All input would be gratly appreciated!
 
Best Regards
Eirik S. Nilssen
_
Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
GRATIS i dag!
http://www.toolbar.live.com
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Re: [hlds_linux] Server redirect

2008-03-23 Thread Eirik Nilssen

Hmm.. that might be an acceptable solutions yes :-)

But there is no way one could configure the server to redirect clients to 
another server?


 From: [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 23 Mar 2008 15:43:18 +0100
 Subject: Re: [hlds_linux] Server redirect
 
 Hi,
 
 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...
 
 my tip: change the servername and post the new ip address ... and add server
 messages, for example with mani's ad's messages, every 30 seconds, that the
 server is out of date and it has a new ip address ... 
 
 i have done this a lot of times and it worked very well ...
 
 in css there are possibilies to pop up a dialog to ask a player if he wants
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net
 
 good luck
 andreas
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect
 
 
 Hi guys, hope you can help me out here.
  
 After experiencing a lot of problems with some of our servers hosted by one
 of our communitys sponsors, we have decided to host them ourself. The
 problem is, that these servers are our most popular. Changing IP on a
 popular server is always risky business, so I wish to keep the old servers
 up a month or two, but making it redirect all traffic - with a message to
 the user about whats happening.
  
 Have been browsing the net all day, but all links regarding redirect
 concerns file download.
  
 All input would be gratly appreciated!
  
 Best Regards
 Eirik S. Nilssen
 _
 Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
 GRATIS i dag!
 http://www.toolbar.live.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Server redirect

2008-03-23 Thread HLDS @ Alpha-Networks.co.uk
Done it diego asked me already.

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eirik
Nilssen
Sent: 23 March 2008 19:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server redirect


Hmm.. that might be an acceptable solutions yes :-)

But there is no way one could configure the server to redirect clients to
another server?


 From: [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 23 Mar 2008 15:43:18 +0100
 Subject: Re: [hlds_linux] Server redirect
 
 Hi,
 
 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...
 
 my tip: change the servername and post the new ip address ... and add
server
 messages, for example with mani's ad's messages, every 30 seconds, that
the
 server is out of date and it has a new ip address ... 
 
 i have done this a lot of times and it worked very well ...
 
 in css there are possibilies to pop up a dialog to ask a player if he
wants
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net
 
 good luck
 andreas
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect
 
 
 Hi guys, hope you can help me out here.
  
 After experiencing a lot of problems with some of our servers hosted by
one
 of our communitys sponsors, we have decided to host them ourself. The
 problem is, that these servers are our most popular. Changing IP on a
 popular server is always risky business, so I wish to keep the old servers
 up a month or two, but making it redirect all traffic - with a message to
 the user about whats happening.
  
 Have been browsing the net all day, but all links regarding redirect
 concerns file download.
  
 All input would be gratly appreciated!
  
 Best Regards
 Eirik S. Nilssen
 _
 Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
 GRATIS i dag!
 http://www.toolbar.live.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Server redirect

2008-03-23 Thread HLDS @ Alpha-Networks.co.uk
Oops lol sorry guys, outlook for the win!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS @
Alpha-Networks.co.uk
Sent: 23 March 2008 20:21
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Server redirect

Done it diego asked me already.

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eirik
Nilssen
Sent: 23 March 2008 19:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server redirect


Hmm.. that might be an acceptable solutions yes :-)

But there is no way one could configure the server to redirect clients to
another server?


 From: [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 23 Mar 2008 15:43:18 +0100
 Subject: Re: [hlds_linux] Server redirect
 
 Hi,
 
 valve is still working on the function, that server admins can change ip
 addresses of gameservers without losing them in the steam favorites ...
 
 my tip: change the servername and post the new ip address ... and add
server
 messages, for example with mani's ad's messages, every 30 seconds, that
the
 server is out of date and it has a new ip address ... 
 
 i have done this a lot of times and it worked very well ...
 
 in css there are possibilies to pop up a dialog to ask a player if he
wants
 to connect to another server ... but im not sure how it works, never tried
 that ... but a plugin could make it: check www.sourcemod.net
 
 good luck
 andreas
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
 Nilssen
 Sent: Sunday, March 23, 2008 3:30 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Server redirect
 
 
 Hi guys, hope you can help me out here.
  
 After experiencing a lot of problems with some of our servers hosted by
one
 of our communitys sponsors, we have decided to host them ourself. The
 problem is, that these servers are our most popular. Changing IP on a
 popular server is always risky business, so I wish to keep the old servers
 up a month or two, but making it redirect all traffic - with a message to
 the user about whats happening.
  
 Have been browsing the net all day, but all links regarding redirect
 concerns file download.
  
 All input would be gratly appreciated!
  
 Best Regards
 Eirik S. Nilssen
 _
 Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
 GRATIS i dag!
 http://www.toolbar.live.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Server redirect

2008-03-23 Thread LDuke
There is a redirect ability built in to the plugin interface, but it
requests the user to push F3 to accept the redirect.

There is no way to automatically redirect anyone. It used to be possible to
execute connect ... on the client, but this is one of the client commands
blocked from being executed on the server.  Some honey pot farms had as
many as 50 servers redirecting to 1 server, which was annoying to players
and considered abusive.  Because of people like that, regular server
operators can no longer use it in appropriate situations.

The F3 option would be good though. I'm not sure which admin plugins support
it.  Check Mani, Beetle, and SourceMod to see.



On Sun, Mar 23, 2008 at 1:10 PM, Eirik Nilssen [EMAIL PROTECTED]
wrote:


 Hmm.. that might be an acceptable solutions yes :-)

 But there is no way one could configure the server to redirect clients to
 another server?

 
  From: [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Date: Sun, 23 Mar 2008 15:43:18 +0100
  Subject: Re: [hlds_linux] Server redirect
 
  Hi,
 
  valve is still working on the function, that server admins can change ip
  addresses of gameservers without losing them in the steam favorites ...
 
  my tip: change the servername and post the new ip address ... and add
 server
  messages, for example with mani's ad's messages, every 30 seconds, that
 the
  server is out of date and it has a new ip address ...
 
  i have done this a lot of times and it worked very well ...
 
  in css there are possibilies to pop up a dialog to ask a player if he
 wants
  to connect to another server ... but im not sure how it works, never
 tried
  that ... but a plugin could make it: check www.sourcemod.net
 
  good luck
  andreas
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Eirik
  Nilssen
  Sent: Sunday, March 23, 2008 3:30 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Server redirect
 
 
  Hi guys, hope you can help me out here.
 
  After experiencing a lot of problems with some of our servers hosted by
 one
  of our communitys sponsors, we have decided to host them ourself. The
  problem is, that these servers are our most popular. Changing IP on a
  popular server is always risky business, so I wish to keep the old
 servers
  up a month or two, but making it redirect all traffic - with a message
 to
  the user about whats happening.
 
  Have been browsing the net all day, but all links regarding redirect
  concerns file download.
 
  All input would be gratly appreciated!
 
  Best Regards
  Eirik S. Nilssen
  _
  Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar
  GRATIS i dag!
  http://www.toolbar.live.com
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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