Re: [hlds_linux] TF2 required update released

2009-06-09 Thread Tony Paloma
Apparently there's a crash exploit or server freeze exploit as well. I found
this in the server console:
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
PM  Got a NaN velocity X
PM  Got a NaN origin on X
PM  Got a NaN velocity Y
PM  Got a NaN origin on Y
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
PM  Got a NaN velocity X
PM  Got a NaN origin on X
PM  Got a NaN velocity Y
PM  Got a NaN origin on Y
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
PM  Got a NaN velocity X
PM  Got a NaN origin on X
PM  Got a NaN velocity Y
PM  Got a NaN origin on Y
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 11:24 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: 'Eric Smith'
Subject: Re: [hlds_linux] TF2 required update released

Another crash, different box and a different trace. Certainly I can't be the
only one noticing instability?

#0  0x04795e4f in CTeamControlPoint::InputSetOwner ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
(gdb) bt
#0  0x04795e4f in CTeamControlPoint::InputSetOwner ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0x042e4d81 in CBaseEntity::AcceptInput ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0x0435cdc4 in CEventQueue::ServiceEvents ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0x0435d221 in ServiceEventQueue ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0x044333ca in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0x00fe8362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#6  0x00fcc34d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#7  0x00fce0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#8  0x01093454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#9  0x010944b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#10 0x01094998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 7:48 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] TF2 required update released

Just got another one of these. Same box, different srcds instance.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 5:52 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: 'Eric Smith'
Subject: Re: [hlds_linux] TF2 required update released

I got a crash on one server within 15 minutes after this update.

#0  0xf5c2fb16 in CTFProjectile_Arrow::PositionArrowOnBone ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5c31538 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf5c324a5 in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf55c64e2 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf580216e in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf58040bf in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#

Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Tony Paloma
Another crash, different box and a different trace. Certainly I can't be the
only one noticing instability?

#0  0x04795e4f in CTeamControlPoint::InputSetOwner ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
(gdb) bt
#0  0x04795e4f in CTeamControlPoint::InputSetOwner ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0x042e4d81 in CBaseEntity::AcceptInput ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0x0435cdc4 in CEventQueue::ServiceEvents ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0x0435d221 in ServiceEventQueue ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0x044333ca in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0x00fe8362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#6  0x00fcc34d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#7  0x00fce0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#8  0x01093454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#9  0x010944b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#10 0x01094998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 7:48 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] TF2 required update released

Just got another one of these. Same box, different srcds instance.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 5:52 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: 'Eric Smith'
Subject: Re: [hlds_linux] TF2 required update released

I got a crash on one server within 15 minutes after this update.

#0  0xf5c2fb16 in CTFProjectile_Arrow::PositionArrowOnBone ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5c31538 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf5c324a5 in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf55c64e2 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf580216e in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf58040bf in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf580442a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf5804494 in CBaseEntity::PhysicsImpact ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf57fbb4e in CBaseEntity::PhysicsPushEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf5809d1e in CBaseEntity::PhysicsToss ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf580a652 in CBaseEntity::PhysicsSimulate ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0xf57fd3d9 in Physics_SimulateEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#12 0xf57fd934 in Physics_RunThinkFunctions ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#13 0xf571b3c0 in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#14 0xf7735362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#15 0xf771934d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#16 0xf771b0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#17 0xf77e0454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#18 0xf77e14b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#19 0xf77e1998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#20 0xf77ed920 in CHostState::State_Run ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, June 08, 2009 5:38 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] TF2 required update released

The update should be released now.  Sorry for the confusion.

-Eric


-Original Message-
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.

Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Tony Paloma
Just got another one of these. Same box, different srcds instance.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 5:52 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: 'Eric Smith'
Subject: Re: [hlds_linux] TF2 required update released

I got a crash on one server within 15 minutes after this update.

#0  0xf5c2fb16 in CTFProjectile_Arrow::PositionArrowOnBone ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5c31538 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf5c324a5 in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf55c64e2 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf580216e in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf58040bf in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf580442a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf5804494 in CBaseEntity::PhysicsImpact ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf57fbb4e in CBaseEntity::PhysicsPushEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf5809d1e in CBaseEntity::PhysicsToss ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf580a652 in CBaseEntity::PhysicsSimulate ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0xf57fd3d9 in Physics_SimulateEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#12 0xf57fd934 in Physics_RunThinkFunctions ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#13 0xf571b3c0 in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#14 0xf7735362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#15 0xf771934d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#16 0xf771b0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#17 0xf77e0454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#18 0xf77e14b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#19 0xf77e1998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#20 0xf77ed920 in CHostState::State_Run ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, June 08, 2009 5:38 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] TF2 required update released

The update should be released now.  Sorry for the confusion.

-Eric


-Original Message-
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: TF2 required update released

We've release a required update for TF2. Sorry for the lack of notice ahead
of time on this one.  The details are below.

-Eric



Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.


Team Fortress 2
---
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior
prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his
disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set
to 0.
Fixed Spies not being able to sap a building if an enemy player was
colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of
your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment
of a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final
area of Badwater.
Fixed spectators not having their items removed when they enter spectator
mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases

Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Tony Paloma
I got a crash on one server within 15 minutes after this update.

#0  0xf5c2fb16 in CTFProjectile_Arrow::PositionArrowOnBone ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5c31538 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf5c324a5 in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf55c64e2 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf580216e in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf58040bf in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf580442a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf5804494 in CBaseEntity::PhysicsImpact ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf57fbb4e in CBaseEntity::PhysicsPushEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf5809d1e in CBaseEntity::PhysicsToss ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf580a652 in CBaseEntity::PhysicsSimulate ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0xf57fd3d9 in Physics_SimulateEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#12 0xf57fd934 in Physics_RunThinkFunctions ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#13 0xf571b3c0 in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#14 0xf7735362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#15 0xf771934d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#16 0xf771b0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#17 0xf77e0454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#18 0xf77e14b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#19 0xf77e1998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#20 0xf77ed920 in CHostState::State_Run ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, June 08, 2009 5:38 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] TF2 required update released

The update should be released now.  Sorry for the confusion.

-Eric


-Original Message-
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: TF2 required update released

We've release a required update for TF2. Sorry for the lack of notice ahead
of time on this one.  The details are below.

-Eric



Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.


Team Fortress 2
---
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior
prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his
disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set
to 0.
Fixed Spies not being able to sap a building if an enemy player was
colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of
your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment
of a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final
area of Badwater.
Fixed spectators not having their items removed when they enter spectator
mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.

___
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Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Eric Smith
The update should be released now.  Sorry for the confusion.

-Eric


-Original Message-
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'
Subject: TF2 required update released

We've release a required update for TF2. Sorry for the lack of notice ahead of 
time on this one.  The details are below.

-Eric



Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.


Team Fortress 2
---
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior 
prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his 
disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
Fixed Spies not being able to sap a building if an enemy player was colliding 
with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of your 
teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment of 
a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final 
area of Badwater.
Fixed spectators not having their items removed when they enter spectator mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] TF2 required update released

2009-06-08 Thread DontWannaName!
I got some server dlls and stuff so it should work now.

On Mon, Jun 8, 2009 at 5:26 PM, Tony Paloma  wrote:

> Same, no files yet.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bob dolet
> Sent: Monday, June 08, 2009 5:17 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 required update released
>
> Is anyone able to download this update? My servers are saying they have to
> restart on update but when I run
>
> ./steam -command update -game "tf" -dir . -verify_all it says: HLDS
> installation up to date but doesn't download any files.
>
>
> On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws  wrote:
>
> > *cough*
> >
> > How about a response on HLDS and +alias on the server side?
> >
> > Maybe?  Please?
> >
> > Eric Smith wrote:
> > > We've release a required update for TF2. Sorry for the lack of notice
> > ahead of time on this one.  The details are below.
> > >
> > > -Eric
> > >
> > >
> > >
> > > Engine
> > > --
> > > Fixed Day of Defeat: Source server crash when loading dod_jagd.
> > >
> > >
> > > Team Fortress 2
> > > ---
> > > Added a "Discard" button to the item pickup panel.
> > > Added a backstab custom death animation to the Heavy.
> > > Changed default for tf_arena_use_queue to 1. This was the original
> > behavior prior to the last update.
> > > Changed the Dead Ringer so it can be activated while carrying the flag.
> > > Increased the Force-A-Nature's damage by 10%.
> > > Fixed not being able to reflect arrows with the Flamethrower.
> > > Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> > > Fixed the background color of the Spy disguise panel not always
> matching
> > his disguise team.
> > > Fixed idle players being kicked when the server has tf_arena_use_queue
> > set to 0.
> > > Fixed Spies not being able to sap a building if an enemy player was
> > colliding with the building.
> > > Fixed getting a real target ID on an enemy Spy that's disguised as one
> of
> > your teammates if you are disguised as an enemy.
> > > Fixed the Ambassador not shooting enemy sticky bombs.
> > > Fixed Spies being able to automatically cloak after uncloaking at the
> > moment of a weapon switch.
> > > Fixed Jarate instantly exploding when thrown in some places, like the
> > final area of Badwater.
> > > Fixed spectators not having their items removed when they enter
> spectator
> > mode.
> > > Fixed Sniper "civilian" exploit where players could crash the server.
> > > Fixed a couple of cases where viable backstabs would fail.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> 
> > >
> > >
> > > No virus found in this incoming message.
> > > Checked by AVG - www.avg.com
> > > Version: 8.5.339 / Virus Database: 270.12.58/2164 - Release Date:
> > 06/08/09 17:59:00
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] TF2 required update released

2009-06-08 Thread David Parker
I got a few .ain files, but nothing else.

./steam -game "tf" -command "update" -verify_all
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 98

32.99%  ./orangebox\tf\maps\graphs\cp_dustbowl.ain
49.48%  ./orangebox\tf\maps\graphs\cp_granary.ain
65.98%  ./orangebox\tf\maps\graphs\cp_gravelpit.ain
82.47%  ./orangebox\tf\maps\graphs\cp_well.ain
98.97%  ./orangebox\tf\maps\graphs\ctf_2fort.ain

Checking/Installing 'Team Fortress 2 Materials' version 32

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'OB Linux Dedicated Server' version 7

HLDS installation up to date


- Original Message -
From: Tony Paloma 
Date: Monday, June 8, 2009 8:26 pm
Subject: Re: [hlds_linux] TF2 required update released
To: 'Half-Life dedicated Linux server mailing list' 


> Same, no files yet.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> bob dolet
> Sent: Monday, June 08, 2009 5:17 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 required update released
> 
> Is anyone able to download this update? My servers are saying 
> they have to
> restart on update but when I run
> 
> ./steam -command update -game "tf" -dir . -verify_all it says: HLDS
> installation up to date but doesn't download any files.
> 
> 
> On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws  gaming.com> wrote:
> 
> > *cough*
> >
> > How about a response on HLDS and +alias on the server side?
> >
> > Maybe?  Please?
> >
> > Eric Smith wrote:
> > > We've release a required update for TF2. Sorry for the lack 
> of notice
> > ahead of time on this one.  The details are below.
> > >
> > > -Eric
> > >
> > >
> > >
> > > Engine
> > > --
> > > Fixed Day of Defeat: Source server crash when loading dod_jagd.
> > >
> > >
> > > Team Fortress 2
> > > ---
> > > Added a "Discard" button to the item pickup panel.
> > > Added a backstab custom death animation to the Heavy.
> > > Changed default for tf_arena_use_queue to 1. This was the original
> > behavior prior to the last update.
> > > Changed the Dead Ringer so it can be activated while 
> carrying the flag.
> > > Increased the Force-A-Nature's damage by 10%.
> > > Fixed not being able to reflect arrows with the Flamethrower.
> > > Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> > > Fixed the background color of the Spy disguise panel not 
> always matching
> > his disguise team.
> > > Fixed idle players being kicked when the server has 
> tf_arena_use_queue> set to 0.
> > > Fixed Spies not being able to sap a building if an enemy 
> player was
> > colliding with the building.
> > > Fixed getting a real target ID on an enemy Spy that's 
> disguised as one
> of
> > your teammates if you are disguised as an enemy.
> > > Fixed the Ambassador not shooting enemy sticky bombs.
> > > Fixed Spies being able to automatically cloak after 
> uncloaking at the
> > moment of a weapon switch.
> > > Fixed Jarate instantly exploding when thrown in some places, 
> like the
> > final area of Badwater.
> > > Fixed spectators not having their items removed when they enter
> spectator
> > mode.
> > > Fixed Sniper "civilian" exploit where players could crash 
> the server.
> > > Fixed a couple of cases where viable backstabs would fail.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > -
> ---
> > >
> > >
> > > No virus found in this incoming message.
> > > Checked by AVG - www.avg.com
> > > Version: 8.5.339 / Virus Database: 270.12.58/2164 - Release Date:
> > 06/08/09 17:59:00
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
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Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Tony Paloma
Same, no files yet.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bob dolet
Sent: Monday, June 08, 2009 5:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 required update released

Is anyone able to download this update? My servers are saying they have to
restart on update but when I run

./steam -command update -game "tf" -dir . -verify_all it says: HLDS
installation up to date but doesn't download any files.


On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws  wrote:

> *cough*
>
> How about a response on HLDS and +alias on the server side?
>
> Maybe?  Please?
>
> Eric Smith wrote:
> > We've release a required update for TF2. Sorry for the lack of notice
> ahead of time on this one.  The details are below.
> >
> > -Eric
> >
> >
> >
> > Engine
> > --
> > Fixed Day of Defeat: Source server crash when loading dod_jagd.
> >
> >
> > Team Fortress 2
> > ---
> > Added a "Discard" button to the item pickup panel.
> > Added a backstab custom death animation to the Heavy.
> > Changed default for tf_arena_use_queue to 1. This was the original
> behavior prior to the last update.
> > Changed the Dead Ringer so it can be activated while carrying the flag.
> > Increased the Force-A-Nature's damage by 10%.
> > Fixed not being able to reflect arrows with the Flamethrower.
> > Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> > Fixed the background color of the Spy disguise panel not always matching
> his disguise team.
> > Fixed idle players being kicked when the server has tf_arena_use_queue
> set to 0.
> > Fixed Spies not being able to sap a building if an enemy player was
> colliding with the building.
> > Fixed getting a real target ID on an enemy Spy that's disguised as one
of
> your teammates if you are disguised as an enemy.
> > Fixed the Ambassador not shooting enemy sticky bombs.
> > Fixed Spies being able to automatically cloak after uncloaking at the
> moment of a weapon switch.
> > Fixed Jarate instantly exploding when thrown in some places, like the
> final area of Badwater.
> > Fixed spectators not having their items removed when they enter
spectator
> mode.
> > Fixed Sniper "civilian" exploit where players could crash the server.
> > Fixed a couple of cases where viable backstabs would fail.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> >
> >
> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 8.5.339 / Virus Database: 270.12.58/2164 - Release Date:
> 06/08/09 17:59:00
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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___
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Re: [hlds_linux] TF2 required update released

2009-06-08 Thread SakeFox
the update isn't actually out yet...seems like they forgot the file part

bob dolet wrote:
> Is anyone able to download this update? My servers are saying they have to
> restart on update but when I run
>
> ./steam -command update -game "tf" -dir . -verify_all it says: HLDS
> installation up to date but doesn't download any files.
>
>
> On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws  wrote:
>
>   
>> *cough*
>>
>> How about a response on HLDS and +alias on the server side?
>>
>> Maybe?  Please?
>>
>> Eric Smith wrote:
>> 
>>> We've release a required update for TF2. Sorry for the lack of notice
>>>   
>> ahead of time on this one.  The details are below.
>> 
>>> -Eric
>>>
>>>
>>>
>>> Engine
>>> --
>>> Fixed Day of Defeat: Source server crash when loading dod_jagd.
>>>
>>>
>>> Team Fortress 2
>>> ---
>>> Added a "Discard" button to the item pickup panel.
>>> Added a backstab custom death animation to the Heavy.
>>> Changed default for tf_arena_use_queue to 1. This was the original
>>>   
>> behavior prior to the last update.
>> 
>>> Changed the Dead Ringer so it can be activated while carrying the flag.
>>> Increased the Force-A-Nature's damage by 10%.
>>> Fixed not being able to reflect arrows with the Flamethrower.
>>> Fixed The Huntsman drawing a muzzle flash under lagged conditions.
>>> Fixed the background color of the Spy disguise panel not always matching
>>>   
>> his disguise team.
>> 
>>> Fixed idle players being kicked when the server has tf_arena_use_queue
>>>   
>> set to 0.
>> 
>>> Fixed Spies not being able to sap a building if an enemy player was
>>>   
>> colliding with the building.
>> 
>>> Fixed getting a real target ID on an enemy Spy that's disguised as one of
>>>   
>> your teammates if you are disguised as an enemy.
>> 
>>> Fixed the Ambassador not shooting enemy sticky bombs.
>>> Fixed Spies being able to automatically cloak after uncloaking at the
>>>   
>> moment of a weapon switch.
>> 
>>> Fixed Jarate instantly exploding when thrown in some places, like the
>>>   
>> final area of Badwater.
>> 
>>> Fixed spectators not having their items removed when they enter spectator
>>>   
>> mode.
>> 
>>> Fixed Sniper "civilian" exploit where players could crash the server.
>>> Fixed a couple of cases where viable backstabs would fail.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>   
>> please visit:
>> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> 
>>>
>>>
>>> No virus found in this incoming message.
>>> Checked by AVG - www.avg.com
>>> Version: 8.5.339 / Virus Database: 270.12.58/2164 - Release Date:
>>>   
>> 06/08/09 17:59:00
>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   

___
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Re: [hlds_linux] TF2 required update released

2009-06-08 Thread bob dolet
Is anyone able to download this update? My servers are saying they have to
restart on update but when I run

./steam -command update -game "tf" -dir . -verify_all it says: HLDS
installation up to date but doesn't download any files.


On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws  wrote:

> *cough*
>
> How about a response on HLDS and +alias on the server side?
>
> Maybe?  Please?
>
> Eric Smith wrote:
> > We've release a required update for TF2. Sorry for the lack of notice
> ahead of time on this one.  The details are below.
> >
> > -Eric
> >
> >
> >
> > Engine
> > --
> > Fixed Day of Defeat: Source server crash when loading dod_jagd.
> >
> >
> > Team Fortress 2
> > ---
> > Added a "Discard" button to the item pickup panel.
> > Added a backstab custom death animation to the Heavy.
> > Changed default for tf_arena_use_queue to 1. This was the original
> behavior prior to the last update.
> > Changed the Dead Ringer so it can be activated while carrying the flag.
> > Increased the Force-A-Nature's damage by 10%.
> > Fixed not being able to reflect arrows with the Flamethrower.
> > Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> > Fixed the background color of the Spy disguise panel not always matching
> his disguise team.
> > Fixed idle players being kicked when the server has tf_arena_use_queue
> set to 0.
> > Fixed Spies not being able to sap a building if an enemy player was
> colliding with the building.
> > Fixed getting a real target ID on an enemy Spy that's disguised as one of
> your teammates if you are disguised as an enemy.
> > Fixed the Ambassador not shooting enemy sticky bombs.
> > Fixed Spies being able to automatically cloak after uncloaking at the
> moment of a weapon switch.
> > Fixed Jarate instantly exploding when thrown in some places, like the
> final area of Badwater.
> > Fixed spectators not having their items removed when they enter spectator
> mode.
> > Fixed Sniper "civilian" exploit where players could crash the server.
> > Fixed a couple of cases where viable backstabs would fail.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> >
> >
> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 8.5.339 / Virus Database: 270.12.58/2164 - Release Date:
> 06/08/09 17:59:00
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
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Re: [hlds_linux] TF2 required update released

2009-06-08 Thread Joseph Laws
*cough*

How about a response on HLDS and +alias on the server side?

Maybe?  Please?

Eric Smith wrote:
> We've release a required update for TF2. Sorry for the lack of notice ahead 
> of time on this one.  The details are below.
>
> -Eric
>
>
>
> Engine
> --
> Fixed Day of Defeat: Source server crash when loading dod_jagd.
>
>
> Team Fortress 2
> ---
> Added a "Discard" button to the item pickup panel.
> Added a backstab custom death animation to the Heavy.
> Changed default for tf_arena_use_queue to 1. This was the original behavior 
> prior to the last update.
> Changed the Dead Ringer so it can be activated while carrying the flag.
> Increased the Force-A-Nature's damage by 10%.
> Fixed not being able to reflect arrows with the Flamethrower.
> Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> Fixed the background color of the Spy disguise panel not always matching his 
> disguise team.
> Fixed idle players being kicked when the server has tf_arena_use_queue set to 
> 0.
> Fixed Spies not being able to sap a building if an enemy player was colliding 
> with the building.
> Fixed getting a real target ID on an enemy Spy that's disguised as one of 
> your teammates if you are disguised as an enemy.
> Fixed the Ambassador not shooting enemy sticky bombs.
> Fixed Spies being able to automatically cloak after uncloaking at the moment 
> of a weapon switch.
> Fixed Jarate instantly exploding when thrown in some places, like the final 
> area of Badwater.
> Fixed spectators not having their items removed when they enter spectator 
> mode.
> Fixed Sniper "civilian" exploit where players could crash the server.
> Fixed a couple of cases where viable backstabs would fail.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com 
> Version: 8.5.339 / Virus Database: 270.12.58/2164 - Release Date: 06/08/09 
> 17:59:00
>
>   
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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[hlds_linux] TF2 required update released

2009-06-08 Thread Eric Smith
We've release a required update for TF2. Sorry for the lack of notice ahead of 
time on this one.  The details are below.

-Eric



Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.


Team Fortress 2
---
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior 
prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his 
disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
Fixed Spies not being able to sap a building if an enemy player was colliding 
with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of your 
teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment of 
a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final 
area of Badwater.
Fixed spectators not having their items removed when they enter spectator mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.

___
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