Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Ryan Veltidi
--
[ Picked text/plain from multipart/alternative ]
True, but lots of players love using custom skins and textures, and it's
hard to pin-point which can be forced to default without annoying players. I
dislike all custom textures and wish I could play sv_pure 2 all day, but
most players dislike that.

On 7/26/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> As I'v already said, material and texture "cheats" are already a resolved
> problem thanks to sv_pure.
>
> On 7/27/07, Ryan Veltidi <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Screenshots would be very useful for identifying people who are using
> > texture/material hacks such as neon skins or partially transparent
> walls.
> > Most of the time, people use just material hacks because VAC will never
> > ban
> > them for using such things. If a hack was designed to report back false
> > screenshots, eventually VAC would detect such a thing and ban people for
> > it.
> > If the previously "legal cheat" using people don't want to get VAC
> banned,
> > they would not use those fake screenshot tools, which would make it
> easier
> > for server administrators to identify people using such cheats.
> >
> > Just my thought.
> >
> > On 7/26/07, Bryan <[EMAIL PROTECTED]> wrote:
> > >
> > > PB has that option in its cheat detection system. If you follow the
> > > discussions on the cheater/hackers websites, they put a lot of effort
> > > into either loading a premade clean screenshot or turn the hacks off
> as
> > > it takes the screen shot. Screen shots are a good option but as with
> all
> > > things, if its made by a man it can be unmade by another man.
> > >
> > > Crazy_One
> > >
> > > Tom Leighton wrote:
> > >
> > > > i still think that VAC should take on a "Screen Shot" feature and
> also
> > > > check out loaded executable modules loaded in the game... This is
> how
> > i
> > > > have coded a basic anticheat for Black Hawk Down (Check the loaded
> > > > modules, if any are new or are normal but in a different location
> > (Think
> > > > d3d files), then it bans them (But maybe a reversible ban if the
> > person
> > > > can explain what it is...)
> > > >
> > > > The screenshot feature would just be for server admins to check and
> > > > allow them to ban the people hacking from their servers / steambans.
> > > >
> > > >
> > > >
> > > > ics wrote:
> > > >
> > > >> This is a problem, cheats arent always detected by VAC and we all
> > know
> > > >> why myg0ts are. Sharing those cheats to just anyone at their
> website
> > > >> etc. We get to ban 1 aimbotter per day these days. Pure mode isnt
> > > enough
> > > >> to stop them. Some hacks these days has auto update enabled. When
> > valve
> > > >> makes cheat VAC detectable, they just code a new version which isnt
> > and
> > > >> everyone gets it. Only way to be sure is to have enough good admins
> > > >> taking care of the jackasses real time. VAC is only good to keep
> the
> > > >> already banned off, nothing else.
> > > >>
> > > >> -ics
> > > >>
> > > >> Cc2iscooL kirjoitti:
> > > >>
> > > >>> --
> > > >>> [ Picked text/plain from multipart/alternative ]
> > > >>> I also have to attest to this.
> > > >>>
> > > >>> I've had a couple aimbotters/wallhackers the past few days able to
> > > >>> get on my
> > > >>> servers, it's quite annoying. I've literally had to ban 3 people
> in
> > > >>> the past
> > > >>> 24 hours for cheating.
> > > >>>
> > > >>> I just hope Valve can acquire these exploits and get them into the
> > VAC
> > > >>> system so we can (again) have enjoyable servers.
> > > >>>
> > > >>> On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]>
> wrote:
> > > >>>
> > >  Last night I had a couple of users log on, and let us know they
> are
> > >  using
> > >  the ecstatic cheat/hack on the serverthey continued to climb
> in
> > >  the
> > >  rankings with nearly 4 kills per death (which is no sure sign
> they
> > > are
> > >  cheating I know), and also I received 2 demos's from
> > moderators/game
> > >  admins
> > >  showing single shot head shots through walls.
> > > 
> > >  Is there someone that this could be forwarded to Mike or Alfred?
> > > 
> > >  This type of play makes people leave the servers and either try
> to
> > >  find a
> > >  better group of people - or a new game all together...
> > > 
> > >  Thanks,
> > > 
> > >  Steve
> > > 
> > >  CONFIDENTIALITY NOTICE: This e-mail may contain information that
> is
> > >  privileged, confidential or otherwise protected from disclosure.
> If
> > >  you are
> > >  not the intended recipient of this e-mail, please notify the
> sender
> > >  immediately by return e-mail, purge it and do not disseminate or
> > >  copy it.
> > > 
> > >  ___
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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
As I'v already said, material and texture "cheats" are already a resolved
problem thanks to sv_pure.

On 7/27/07, Ryan Veltidi <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Screenshots would be very useful for identifying people who are using
> texture/material hacks such as neon skins or partially transparent walls.
> Most of the time, people use just material hacks because VAC will never
> ban
> them for using such things. If a hack was designed to report back false
> screenshots, eventually VAC would detect such a thing and ban people for
> it.
> If the previously "legal cheat" using people don't want to get VAC banned,
> they would not use those fake screenshot tools, which would make it easier
> for server administrators to identify people using such cheats.
>
> Just my thought.
>
> On 7/26/07, Bryan <[EMAIL PROTECTED]> wrote:
> >
> > PB has that option in its cheat detection system. If you follow the
> > discussions on the cheater/hackers websites, they put a lot of effort
> > into either loading a premade clean screenshot or turn the hacks off as
> > it takes the screen shot. Screen shots are a good option but as with all
> > things, if its made by a man it can be unmade by another man.
> >
> > Crazy_One
> >
> > Tom Leighton wrote:
> >
> > > i still think that VAC should take on a "Screen Shot" feature and also
> > > check out loaded executable modules loaded in the game... This is how
> i
> > > have coded a basic anticheat for Black Hawk Down (Check the loaded
> > > modules, if any are new or are normal but in a different location
> (Think
> > > d3d files), then it bans them (But maybe a reversible ban if the
> person
> > > can explain what it is...)
> > >
> > > The screenshot feature would just be for server admins to check and
> > > allow them to ban the people hacking from their servers / steambans.
> > >
> > >
> > >
> > > ics wrote:
> > >
> > >> This is a problem, cheats arent always detected by VAC and we all
> know
> > >> why myg0ts are. Sharing those cheats to just anyone at their website
> > >> etc. We get to ban 1 aimbotter per day these days. Pure mode isnt
> > enough
> > >> to stop them. Some hacks these days has auto update enabled. When
> valve
> > >> makes cheat VAC detectable, they just code a new version which isnt
> and
> > >> everyone gets it. Only way to be sure is to have enough good admins
> > >> taking care of the jackasses real time. VAC is only good to keep the
> > >> already banned off, nothing else.
> > >>
> > >> -ics
> > >>
> > >> Cc2iscooL kirjoitti:
> > >>
> > >>> --
> > >>> [ Picked text/plain from multipart/alternative ]
> > >>> I also have to attest to this.
> > >>>
> > >>> I've had a couple aimbotters/wallhackers the past few days able to
> > >>> get on my
> > >>> servers, it's quite annoying. I've literally had to ban 3 people in
> > >>> the past
> > >>> 24 hours for cheating.
> > >>>
> > >>> I just hope Valve can acquire these exploits and get them into the
> VAC
> > >>> system so we can (again) have enjoyable servers.
> > >>>
> > >>> On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
> > >>>
> >  Last night I had a couple of users log on, and let us know they are
> >  using
> >  the ecstatic cheat/hack on the serverthey continued to climb in
> >  the
> >  rankings with nearly 4 kills per death (which is no sure sign they
> > are
> >  cheating I know), and also I received 2 demos's from
> moderators/game
> >  admins
> >  showing single shot head shots through walls.
> > 
> >  Is there someone that this could be forwarded to Mike or Alfred?
> > 
> >  This type of play makes people leave the servers and either try to
> >  find a
> >  better group of people - or a new game all together...
> > 
> >  Thanks,
> > 
> >  Steve
> > 
> >  CONFIDENTIALITY NOTICE: This e-mail may contain information that is
> >  privileged, confidential or otherwise protected from disclosure. If
> >  you are
> >  not the intended recipient of this e-mail, please notify the sender
> >  immediately by return e-mail, purge it and do not disseminate or
> >  copy it.
> > 
> >  ___
> >  To unsubscribe, edit your list preferences, or view the list
> > archives,
> >  please visit:
> >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> > 
> > >>> --
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>
> > >>
> > >> ___
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> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_l

Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Ryan Veltidi
--
[ Picked text/plain from multipart/alternative ]
Screenshots would be very useful for identifying people who are using
texture/material hacks such as neon skins or partially transparent walls.
Most of the time, people use just material hacks because VAC will never ban
them for using such things. If a hack was designed to report back false
screenshots, eventually VAC would detect such a thing and ban people for it.
If the previously "legal cheat" using people don't want to get VAC banned,
they would not use those fake screenshot tools, which would make it easier
for server administrators to identify people using such cheats.

Just my thought.

On 7/26/07, Bryan <[EMAIL PROTECTED]> wrote:
>
> PB has that option in its cheat detection system. If you follow the
> discussions on the cheater/hackers websites, they put a lot of effort
> into either loading a premade clean screenshot or turn the hacks off as
> it takes the screen shot. Screen shots are a good option but as with all
> things, if its made by a man it can be unmade by another man.
>
> Crazy_One
>
> Tom Leighton wrote:
>
> > i still think that VAC should take on a "Screen Shot" feature and also
> > check out loaded executable modules loaded in the game... This is how i
> > have coded a basic anticheat for Black Hawk Down (Check the loaded
> > modules, if any are new or are normal but in a different location (Think
> > d3d files), then it bans them (But maybe a reversible ban if the person
> > can explain what it is...)
> >
> > The screenshot feature would just be for server admins to check and
> > allow them to ban the people hacking from their servers / steambans.
> >
> >
> >
> > ics wrote:
> >
> >> This is a problem, cheats arent always detected by VAC and we all know
> >> why myg0ts are. Sharing those cheats to just anyone at their website
> >> etc. We get to ban 1 aimbotter per day these days. Pure mode isnt
> enough
> >> to stop them. Some hacks these days has auto update enabled. When valve
> >> makes cheat VAC detectable, they just code a new version which isnt and
> >> everyone gets it. Only way to be sure is to have enough good admins
> >> taking care of the jackasses real time. VAC is only good to keep the
> >> already banned off, nothing else.
> >>
> >> -ics
> >>
> >> Cc2iscooL kirjoitti:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> I also have to attest to this.
> >>>
> >>> I've had a couple aimbotters/wallhackers the past few days able to
> >>> get on my
> >>> servers, it's quite annoying. I've literally had to ban 3 people in
> >>> the past
> >>> 24 hours for cheating.
> >>>
> >>> I just hope Valve can acquire these exploits and get them into the VAC
> >>> system so we can (again) have enjoyable servers.
> >>>
> >>> On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
> >>>
>  Last night I had a couple of users log on, and let us know they are
>  using
>  the ecstatic cheat/hack on the serverthey continued to climb in
>  the
>  rankings with nearly 4 kills per death (which is no sure sign they
> are
>  cheating I know), and also I received 2 demos's from moderators/game
>  admins
>  showing single shot head shots through walls.
> 
>  Is there someone that this could be forwarded to Mike or Alfred?
> 
>  This type of play makes people leave the servers and either try to
>  find a
>  better group of people - or a new game all together...
> 
>  Thanks,
> 
>  Steve
> 
>  CONFIDENTIALITY NOTICE: This e-mail may contain information that is
>  privileged, confidential or otherwise protected from disclosure. If
>  you are
>  not the intended recipient of this e-mail, please notify the sender
>  immediately by return e-mail, purge it and do not disseminate or
>  copy it.
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list
> archives,
>  please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> >>> --
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
--

__

Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Bryan

PB has that option in its cheat detection system. If you follow the
discussions on the cheater/hackers websites, they put a lot of effort
into either loading a premade clean screenshot or turn the hacks off as
it takes the screen shot. Screen shots are a good option but as with all
things, if its made by a man it can be unmade by another man.

Crazy_One

Tom Leighton wrote:


i still think that VAC should take on a "Screen Shot" feature and also
check out loaded executable modules loaded in the game... This is how i
have coded a basic anticheat for Black Hawk Down (Check the loaded
modules, if any are new or are normal but in a different location (Think
d3d files), then it bans them (But maybe a reversible ban if the person
can explain what it is...)

The screenshot feature would just be for server admins to check and
allow them to ban the people hacking from their servers / steambans.



ics wrote:


This is a problem, cheats arent always detected by VAC and we all know
why myg0ts are. Sharing those cheats to just anyone at their website
etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
to stop them. Some hacks these days has auto update enabled. When valve
makes cheat VAC detectable, they just code a new version which isnt and
everyone gets it. Only way to be sure is to have enough good admins
taking care of the jackasses real time. VAC is only good to keep the
already banned off, nothing else.

-ics

Cc2iscooL kirjoitti:


--
[ Picked text/plain from multipart/alternative ]
I also have to attest to this.

I've had a couple aimbotters/wallhackers the past few days able to
get on my
servers, it's quite annoying. I've literally had to ban 3 people in
the past
24 hours for cheating.

I just hope Valve can acquire these exploits and get them into the VAC
system so we can (again) have enjoyable servers.

On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:


Last night I had a couple of users log on, and let us know they are
using
the ecstatic cheat/hack on the serverthey continued to climb in
the
rankings with nearly 4 kills per death (which is no sure sign they are
cheating I know), and also I received 2 demos's from moderators/game
admins
showing single shot head shots through walls.

Is there someone that this could be forwarded to Mike or Alfred?

This type of play makes people leave the servers and either try to
find a
better group of people - or a new game all together...

Thanks,

Steve

CONFIDENTIALITY NOTICE: This e-mail may contain information that is
privileged, confidential or otherwise protected from disclosure. If
you are
not the intended recipient of this e-mail, please notify the sender
immediately by return e-mail, purge it and do not disseminate or
copy it.

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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Hell Master
--
[ Picked text/plain from multipart/alternative ]
I'd like to send in a suggestion regarding hacks that block flash bangs.

I think that flashes should not completely white wash a spectator...just the 
player in game. That way if an admin is specting a suspected player and he gets 
flashed, he can see if the player exploits it.

Perhaps the spectator's screen can turn some translucent color so they know the 
guy should be whitewashed in game.

Most of the hacks out today are multi hacks, and the user will likely have 
flash bang blocking.

Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote: Why not try Detox ?
Its stopping a lot of cheats, maybe not all but They are working on it ..
its stopping wallhacks by making the server only sending the location of
vissible people.

check it out here http://4u.steambans.com/index.php

We are using it on our servers, but we do have the anti-wallhack turned off,
because dod have unvissible walls at spawn, and it looks strange seeing
players popping out of nowhere.
We have anti-speedhack and filescheck turned on.

Peter

- Original Message -
From: "Miano, Steven M."
To:
Sent: Thursday, July 26, 2007 2:52 PM
Subject: [hlds_linux] Undetected Hacks


Last night I had a couple of users log on, and let us know they are using
the ecstatic cheat/hack on the serverthey continued to climb in the
rankings with nearly 4 kills per death (which is no sure sign they are
cheating I know), and also I received 2 demos's from moderators/game admins
showing single shot head shots through walls.

Is there someone that this could be forwarded to Mike or Alfred?

This type of play makes people leave the servers and either try to find a
better group of people - or a new game all together...

Thanks,

Steve

CONFIDENTIALITY NOTICE: This e-mail may contain information that is
privileged, confidential or otherwise protected from disclosure. If you are
not the intended recipient of this e-mail, please notify the sender
immediately by return e-mail, purge it and do not disseminate or copy it.

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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Using filecheck is currently entirely useles, sv_pure 2 takes care of it far
better then any filecheck would.

On 7/26/07, Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote:
>
> Why not try Detox ?
> Its stopping a lot of cheats, maybe not all but They are working on it ..
> its stopping wallhacks by making the server only sending the location of
> vissible people.
>
> check it out here http://4u.steambans.com/index.php
>
> We are using it on our servers, but we do have the anti-wallhack turned
> off,
> because dod have unvissible walls at spawn, and it looks strange seeing
> players popping out of nowhere.
> We have anti-speedhack and filescheck turned on.
>
> Peter
>
> - Original Message -
> From: "Miano, Steven M." <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, July 26, 2007 2:52 PM
> Subject: [hlds_linux] Undetected Hacks
>
>
> Last night I had a couple of users log on, and let us know they are using
> the ecstatic cheat/hack on the serverthey continued to climb in the
> rankings with nearly 4 kills per death (which is no sure sign they are
> cheating I know), and also I received 2 demos's from moderators/game
> admins
> showing single shot head shots through walls.
>
> Is there someone that this could be forwarded to Mike or Alfred?
>
> This type of play makes people leave the servers and either try to find a
> better group of people - or a new game all together...
>
> Thanks,
>
> Steve
>
> CONFIDENTIALITY NOTICE: This e-mail may contain information that is
> privileged, confidential or otherwise protected from disclosure. If you
> are
> not the intended recipient of this e-mail, please notify the sender
> immediately by return e-mail, purge it and do not disseminate or copy it.
>
> ___
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> please visit:
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>
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--
___
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[EMAIL PROTECTED]
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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Svensk Ljud & Ljus Produktion

Why not try Detox ?
Its stopping a lot of cheats, maybe not all but They are working on it ..
its stopping wallhacks by making the server only sending the location of
vissible people.

check it out here http://4u.steambans.com/index.php

We are using it on our servers, but we do have the anti-wallhack turned off,
because dod have unvissible walls at spawn, and it looks strange seeing
players popping out of nowhere.
We have anti-speedhack and filescheck turned on.

Peter

- Original Message -
From: "Miano, Steven M." <[EMAIL PROTECTED]>
To: 
Sent: Thursday, July 26, 2007 2:52 PM
Subject: [hlds_linux] Undetected Hacks


Last night I had a couple of users log on, and let us know they are using
the ecstatic cheat/hack on the serverthey continued to climb in the
rankings with nearly 4 kills per death (which is no sure sign they are
cheating I know), and also I received 2 demos's from moderators/game admins
showing single shot head shots through walls.

Is there someone that this could be forwarded to Mike or Alfred?

This type of play makes people leave the servers and either try to find a
better group of people - or a new game all together...

Thanks,

Steve

CONFIDENTIALITY NOTICE: This e-mail may contain information that is
privileged, confidential or otherwise protected from disclosure. If you are
not the intended recipient of this e-mail, please notify the sender
immediately by return e-mail, purge it and do not disseminate or copy it.

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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
There's a huge difference between VAC Proof and VAC undetected, even though
theoretically cheats right now will have a very hard time becoming VAC
proof, there
are several public cheats out there that have been public and undetected for
over a
year now.

On 7/26/07, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> It is my understanding that at this time there is no such thing as a VAC
> proof cheat
>
> VAC does a lot more than most people think to detect cheats, and monitor
> how
> the cheats interact with the game engine.
>
> The problem is with the delayed banning system, which effectively does not
> keep cheats off servers as there is no immediate affect seen by the cheats
> nor by honest players on the servers.
>
> You would wonder how many less cheats there might be if VAC was set up to
> almost instant ban cheats, with a very public message on the server that
> "player X caught using aimbot" kicked by VAC.
>
> It would be a very public demonstration of VAC's effectiveness and one
> wonders when all things are considered, why Valve do not have the
> confidence
> in their anti-cheat product to go down this path.
>
> Yes I know all the arguments regarding delayed banning of cheats, but the
> thing is, VAC is catching these so called VAC proof cheats as well,
> because
> of the way it works, which is far more advanced than people are aware of,
> it
> is simply that Valve choose to delay banning of cheats VAC may not have
> encountered, before reaching some critical mass, at which point Valve
> flicks
> a switch, and VAC gets triggered, and all those supposed VAC proof cheats
> end up getting banned, which is why the time between using a cheat and
> actually having an account VAC banned, can be rather arbitrary as well as
> the possibility that VAC doesn't ban on a single use of a cheat, but you
> have to cheat multiple times before getting VAC banned. The very last part
> about how much you have to cheat to get banned is definite speculation on
> my
> part, but the rest of it is more or less how I understand things from an
> informed source.
>
> Finally, the one thing VAC doesn't do, is catch people who use engine
> exploits, such as textures/models or CVAR manipulation.
>
> :(
>
> On 7/27/07, ics <[EMAIL PROTECTED]> wrote:
> >
> > This is a problem, cheats arent always detected by VAC and we all know
> > why myg0ts are. Sharing those cheats to just anyone at their website
> > etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
> > to stop them. Some hacks these days has auto update enabled. When valve
> > makes cheat VAC detectable, they just code a new version which isnt and
> > everyone gets it. Only way to be sure is to have enough good admins
> > taking care of the jackasses real time. VAC is only good to keep the
> > already banned off, nothing else.
> >
> > -ics
> >
> > Cc2iscooL kirjoitti:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I also have to attest to this.
> > >
> > > I've had a couple aimbotters/wallhackers the past few days able to get
> > on my
> > > servers, it's quite annoying. I've literally had to ban 3 people in
> the
> > past
> > > 24 hours for cheating.
> > >
> > > I just hope Valve can acquire these exploits and get them into the VAC
> > > system so we can (again) have enjoyable servers.
> > >
> > > On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
> > >
> > >> Last night I had a couple of users log on, and let us know they are
> > using
> > >> the ecstatic cheat/hack on the serverthey continued to climb in
> the
> > >> rankings with nearly 4 kills per death (which is no sure sign they
> are
> > >> cheating I know), and also I received 2 demos's from moderators/game
> > admins
> > >> showing single shot head shots through walls.
> > >>
> > >> Is there someone that this could be forwarded to Mike or Alfred?
> > >>
> > >> This type of play makes people leave the servers and either try to
> find
> > a
> > >> better group of people - or a new game all together...
> > >>
> > >> Thanks,
> > >>
> > >> Steve
> > >>
> > >> CONFIDENTIALITY NOTICE: This e-mail may contain information that is
> > >> privileged, confidential or otherwise protected from disclosure. If
> you
> > are
> > >> not the intended recipient of this e-mail, please notify the sender
> > >> immediately by return e-mail, purge it and do not disseminate or copy
> > it.
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > __

Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Tom Leighton

i still think that VAC should take on a "Screen Shot" feature and also
check out loaded executable modules loaded in the game... This is how i
have coded a basic anticheat for Black Hawk Down (Check the loaded
modules, if any are new or are normal but in a different location (Think
d3d files), then it bans them (But maybe a reversible ban if the person
can explain what it is...)

The screenshot feature would just be for server admins to check and
allow them to ban the people hacking from their servers / steambans.



ics wrote:

This is a problem, cheats arent always detected by VAC and we all know
why myg0ts are. Sharing those cheats to just anyone at their website
etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
to stop them. Some hacks these days has auto update enabled. When valve
makes cheat VAC detectable, they just code a new version which isnt and
everyone gets it. Only way to be sure is to have enough good admins
taking care of the jackasses real time. VAC is only good to keep the
already banned off, nothing else.

-ics

Cc2iscooL kirjoitti:

--
[ Picked text/plain from multipart/alternative ]
I also have to attest to this.

I've had a couple aimbotters/wallhackers the past few days able to
get on my
servers, it's quite annoying. I've literally had to ban 3 people in
the past
24 hours for cheating.

I just hope Valve can acquire these exploits and get them into the VAC
system so we can (again) have enjoyable servers.

On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:


Last night I had a couple of users log on, and let us know they are
using
the ecstatic cheat/hack on the serverthey continued to climb in the
rankings with nearly 4 kills per death (which is no sure sign they are
cheating I know), and also I received 2 demos's from moderators/game
admins
showing single shot head shots through walls.

Is there someone that this could be forwarded to Mike or Alfred?

This type of play makes people leave the servers and either try to
find a
better group of people - or a new game all together...

Thanks,

Steve

CONFIDENTIALITY NOTICE: This e-mail may contain information that is
privileged, confidential or otherwise protected from disclosure. If
you are
not the intended recipient of this e-mail, please notify the sender
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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It is my understanding that at this time there is no such thing as a VAC
proof cheat

VAC does a lot more than most people think to detect cheats, and monitor how
the cheats interact with the game engine.

The problem is with the delayed banning system, which effectively does not
keep cheats off servers as there is no immediate affect seen by the cheats
nor by honest players on the servers.

You would wonder how many less cheats there might be if VAC was set up to
almost instant ban cheats, with a very public message on the server that
"player X caught using aimbot" kicked by VAC.

It would be a very public demonstration of VAC's effectiveness and one
wonders when all things are considered, why Valve do not have the confidence
in their anti-cheat product to go down this path.

Yes I know all the arguments regarding delayed banning of cheats, but the
thing is, VAC is catching these so called VAC proof cheats as well, because
of the way it works, which is far more advanced than people are aware of, it
is simply that Valve choose to delay banning of cheats VAC may not have
encountered, before reaching some critical mass, at which point Valve flicks
a switch, and VAC gets triggered, and all those supposed VAC proof cheats
end up getting banned, which is why the time between using a cheat and
actually having an account VAC banned, can be rather arbitrary as well as
the possibility that VAC doesn't ban on a single use of a cheat, but you
have to cheat multiple times before getting VAC banned. The very last part
about how much you have to cheat to get banned is definite speculation on my
part, but the rest of it is more or less how I understand things from an
informed source.

Finally, the one thing VAC doesn't do, is catch people who use engine
exploits, such as textures/models or CVAR manipulation.

:(

On 7/27/07, ics <[EMAIL PROTECTED]> wrote:
>
> This is a problem, cheats arent always detected by VAC and we all know
> why myg0ts are. Sharing those cheats to just anyone at their website
> etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
> to stop them. Some hacks these days has auto update enabled. When valve
> makes cheat VAC detectable, they just code a new version which isnt and
> everyone gets it. Only way to be sure is to have enough good admins
> taking care of the jackasses real time. VAC is only good to keep the
> already banned off, nothing else.
>
> -ics
>
> Cc2iscooL kirjoitti:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I also have to attest to this.
> >
> > I've had a couple aimbotters/wallhackers the past few days able to get
> on my
> > servers, it's quite annoying. I've literally had to ban 3 people in the
> past
> > 24 hours for cheating.
> >
> > I just hope Valve can acquire these exploits and get them into the VAC
> > system so we can (again) have enjoyable servers.
> >
> > On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
> >
> >> Last night I had a couple of users log on, and let us know they are
> using
> >> the ecstatic cheat/hack on the serverthey continued to climb in the
> >> rankings with nearly 4 kills per death (which is no sure sign they are
> >> cheating I know), and also I received 2 demos's from moderators/game
> admins
> >> showing single shot head shots through walls.
> >>
> >> Is there someone that this could be forwarded to Mike or Alfred?
> >>
> >> This type of play makes people leave the servers and either try to find
> a
> >> better group of people - or a new game all together...
> >>
> >> Thanks,
> >>
> >> Steve
> >>
> >> CONFIDENTIALITY NOTICE: This e-mail may contain information that is
> >> privileged, confidential or otherwise protected from disclosure. If you
> are
> >> not the intended recipient of this e-mail, please notify the sender
> >> immediately by return e-mail, purge it and do not disseminate or copy
> it.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread ics

This is a problem, cheats arent always detected by VAC and we all know
why myg0ts are. Sharing those cheats to just anyone at their website
etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
to stop them. Some hacks these days has auto update enabled. When valve
makes cheat VAC detectable, they just code a new version which isnt and
everyone gets it. Only way to be sure is to have enough good admins
taking care of the jackasses real time. VAC is only good to keep the
already banned off, nothing else.

-ics

Cc2iscooL kirjoitti:

--
[ Picked text/plain from multipart/alternative ]
I also have to attest to this.

I've had a couple aimbotters/wallhackers the past few days able to get on my
servers, it's quite annoying. I've literally had to ban 3 people in the past
24 hours for cheating.

I just hope Valve can acquire these exploits and get them into the VAC
system so we can (again) have enjoyable servers.

On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:


Last night I had a couple of users log on, and let us know they are using
the ecstatic cheat/hack on the serverthey continued to climb in the
rankings with nearly 4 kills per death (which is no sure sign they are
cheating I know), and also I received 2 demos's from moderators/game admins
showing single shot head shots through walls.

Is there someone that this could be forwarded to Mike or Alfred?

This type of play makes people leave the servers and either try to find a
better group of people - or a new game all together...

Thanks,

Steve

CONFIDENTIALITY NOTICE: This e-mail may contain information that is
privileged, confidential or otherwise protected from disclosure. If you are
not the intended recipient of this e-mail, please notify the sender
immediately by return e-mail, purge it and do not disseminate or copy it.

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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Quite possibly hacked accounts and they are getting VAC banned, but when you
have effectively unlimited accounts, you no longer care about being VAC
banned.

On 7/27/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I also have to attest to this.
>
> I've had a couple aimbotters/wallhackers the past few days able to get on
> my
> servers, it's quite annoying. I've literally had to ban 3 people in the
> past
> 24 hours for cheating.
>
> I just hope Valve can acquire these exploits and get them into the VAC
> system so we can (again) have enjoyable servers.
>
> On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
> >
> > Last night I had a couple of users log on, and let us know they are
> using
> > the ecstatic cheat/hack on the serverthey continued to climb in the
> > rankings with nearly 4 kills per death (which is no sure sign they are
> > cheating I know), and also I received 2 demos's from moderators/game
> admins
> > showing single shot head shots through walls.
> >
> > Is there someone that this could be forwarded to Mike or Alfred?
> >
> > This type of play makes people leave the servers and either try to find
> a
> > better group of people - or a new game all together...
> >
> > Thanks,
> >
> > Steve
> >
> > CONFIDENTIALITY NOTICE: This e-mail may contain information that is
> > privileged, confidential or otherwise protected from disclosure. If you
> are
> > not the intended recipient of this e-mail, please notify the sender
> > immediately by return e-mail, purge it and do not disseminate or copy
> it.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
>
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> please visit:
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Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I also have to attest to this.

I've had a couple aimbotters/wallhackers the past few days able to get on my
servers, it's quite annoying. I've literally had to ban 3 people in the past
24 hours for cheating.

I just hope Valve can acquire these exploits and get them into the VAC
system so we can (again) have enjoyable servers.

On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
>
> Last night I had a couple of users log on, and let us know they are using
> the ecstatic cheat/hack on the serverthey continued to climb in the
> rankings with nearly 4 kills per death (which is no sure sign they are
> cheating I know), and also I received 2 demos's from moderators/game admins
> showing single shot head shots through walls.
>
> Is there someone that this could be forwarded to Mike or Alfred?
>
> This type of play makes people leave the servers and either try to find a
> better group of people - or a new game all together...
>
> Thanks,
>
> Steve
>
> CONFIDENTIALITY NOTICE: This e-mail may contain information that is
> privileged, confidential or otherwise protected from disclosure. If you are
> not the intended recipient of this e-mail, please notify the sender
> immediately by return e-mail, purge it and do not disseminate or copy it.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds_linux] Undetected Hacks

2007-07-26 Thread Miano, Steven M.
Last night I had a couple of users log on, and let us know they are using the 
ecstatic cheat/hack on the serverthey continued to climb in the rankings 
with nearly 4 kills per death (which is no sure sign they are cheating I know), 
and also I received 2 demos's from moderators/game admins showing single shot 
head shots through walls.

Is there someone that this could be forwarded to Mike or Alfred?

This type of play makes people leave the servers and either try to find a 
better group of people - or a new game all together...

Thanks,

Steve

CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, 
confidential or otherwise protected from disclosure. If you are not the 
intended recipient of this e-mail, please notify the sender immediately by 
return e-mail, purge it and do not disseminate or copy it.

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