Re: RE: [hlds_linux] lags at round end since update June 12,2007

2007-06-14 Thread gonz

Hi Alfred,

net_queued_packet_thread 0 definitely solved our problem!!!

thanks :)

regards
Gonz


Subject: RE: [hlds_linux] lags at round end since update June 12,2007
Date: Wed, 13 Jun 2007 14:53:24 -0700
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Reply-To: hlds_linux@list.valvesoftware.com

Set "net_queued_packet_thread 0" in your server.cfg and see if this
helps.

- Alfred

[EMAIL PROTECTED] wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the update June 12, 2007

our Server lags at round end.

Seems like clients get frozen for x seconds like a timeout.
Players miss the beginning of next round, the next they see is that
the round is in progress for e.g. 5 seconds

It starts lagging if server has approximately 12 users playing,

more player = longer lags

We have disabled all plugins like mani admin mod, etc... still the
same
We havent seen any problems like this until the update came out

CPU load is normally between 30 % to 50 %, in case of the lagging the
cpu load jumps up to 70 percent

Tick 100 Server / 22 maxplayers
version : 1.0.0.34/7 3128 secure

Linux Debian etch 4.0

debian31lamp:~# cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 15
model   : 47
model name  : AMD Athlon(tm) 64 Processor 3800+
stepping: 2
cpu MHz : 2400.122
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr
pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm
3dnowext 3dnow pni bogomips: 4734.97




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Re: [hlds_linux] lags at round end since update June 12,2007

2007-06-14 Thread Alex / ch4os

for me, net_queued_packet_thread *0* helped removing the 5 seconds lag
on the end of the round.
BUT, as you already said, it adds even worse lags to the gameplay.

i just don't understand that some servers are running without any
problems and our server... well...
i'm really looking forward to a bugfix for this...

regards,
alex aka ch4os


- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 14, 2007 7:06 PM
Subject: Re: [hlds_linux] lags at round end since update June 12,2007




This makes the lag even worse for the server at hand.
If i set this 0 on another server, it brings round start lag and 2
seconds are gone instantly from the timer before round starts. If i
set
this to back 1, lag is gone on the other server.

-ics



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Re: [hlds_linux] lags at round end since update June 12,2007

2007-06-14 Thread Svensk Ljud & Ljus Produktion

"net_queued_packet_thread" = "1"
- Use a high priority thread to send queued packets out instead of sending
them each frame.

This make 0 = send packets each frame.
and 1 = send queued packets out.

I really dont know witch would be best, but if the server must send out
packets at once at start to all - then it might lag ..
but on the other hand - it might be better to get rid of what has do be done
right away .. ?

Peter


- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 14, 2007 7:06 PM
Subject: Re: [hlds_linux] lags at round end since update June 12,2007




This makes the lag even worse for the server at hand.
If i set this 0 on another server, it brings round start lag and 2
seconds are gone instantly from the timer before round starts. If i set
this to back 1, lag is gone on the other server.

-ics

Alfred Reynolds kirjoitti:

Set "net_queued_packet_thread 0" in your server.cfg and see if this
helps.

- Alfred

[EMAIL PROTECTED] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the update June 12, 2007

our Server lags at round end.

Seems like clients get frozen for x seconds like a timeout.
Players miss the beginning of next round, the next they see is that
the round is in progress for e.g. 5 seconds

It starts lagging if server has approximately 12 users playing,

more player = longer lags

We have disabled all plugins like mani admin mod, etc... still the
same
We havent seen any problems like this until the update came out

CPU load is normally between 30 % to 50 %, in case of the lagging the
cpu load jumps up to 70 percent

Tick 100 Server / 22 maxplayers
version : 1.0.0.34/7 3128 secure

Linux Debian etch 4.0

debian31lamp:~# cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 15
model   : 47
model name  : AMD Athlon(tm) 64 Processor 3800+
stepping: 2
cpu MHz : 2400.122
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr
pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm
3dnowext 3dnow pni bogomips: 4734.97


I'm protected by SpamBrave
http://www.spambrave.com/
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Re: [hlds_linux] lags at round end since update June 12,2007

2007-06-14 Thread ics


This makes the lag even worse for the server at hand.
If i set this 0 on another server, it brings round start lag and 2
seconds are gone instantly from the timer before round starts. If i set
this to back 1, lag is gone on the other server.

-ics

Alfred Reynolds kirjoitti:

Set "net_queued_packet_thread 0" in your server.cfg and see if this
helps.

- Alfred

[EMAIL PROTECTED] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the update June 12, 2007

our Server lags at round end.

Seems like clients get frozen for x seconds like a timeout.
Players miss the beginning of next round, the next they see is that
the round is in progress for e.g. 5 seconds

It starts lagging if server has approximately 12 users playing,

more player = longer lags

We have disabled all plugins like mani admin mod, etc... still the
same
We havent seen any problems like this until the update came out

CPU load is normally between 30 % to 50 %, in case of the lagging the
cpu load jumps up to 70 percent

Tick 100 Server / 22 maxplayers
version : 1.0.0.34/7 3128 secure

Linux Debian etch 4.0

debian31lamp:~# cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 15
model   : 47
model name  : AMD Athlon(tm) 64 Processor 3800+
stepping: 2
cpu MHz : 2400.122
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr
pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm
3dnowext 3dnow pni bogomips: 4734.97


I'm protected by SpamBrave
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RE: [hlds_linux] lags at round end since update June 12,2007

2007-06-13 Thread Alfred Reynolds
Set "net_queued_packet_thread 0" in your server.cfg and see if this
helps.

- Alfred

[EMAIL PROTECTED] wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Since the update June 12, 2007
>
> our Server lags at round end.
>
> Seems like clients get frozen for x seconds like a timeout.
> Players miss the beginning of next round, the next they see is that
> the round is in progress for e.g. 5 seconds
>
> It starts lagging if server has approximately 12 users playing,
>
> more player = longer lags
>
> We have disabled all plugins like mani admin mod, etc... still the
> same
> We havent seen any problems like this until the update came out
>
> CPU load is normally between 30 % to 50 %, in case of the lagging the
> cpu load jumps up to 70 percent
>
> Tick 100 Server / 22 maxplayers
> version : 1.0.0.34/7 3128 secure
>
> Linux Debian etch 4.0
>
> debian31lamp:~# cat /proc/cpuinfo
> processor   : 0
> vendor_id   : AuthenticAMD
> cpu family  : 15
> model   : 47
> model name  : AMD Athlon(tm) 64 Processor 3800+
> stepping: 2
> cpu MHz : 2400.122
> cache size  : 512 KB
> fdiv_bug: no
> hlt_bug : no
> f00f_bug: no
> coma_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 1
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr
> pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm
> 3dnowext 3dnow pni bogomips: 4734.97
>
>
> I'm protected by SpamBrave
> http://www.spambrave.com/
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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[hlds_linux] lags at round end since update June 12,2007

2007-06-13 Thread gonz
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the update June 12, 2007

our Server lags at round end.

Seems like clients get frozen for x seconds like a timeout.
Players miss the beginning of next round, the next they see is that the round 
is in progress for e.g. 5 seconds

It starts lagging if server has approximately 12 users playing,

more player = longer lags

We have disabled all plugins like mani admin mod, etc... still the same
We havent seen any problems like this until the update came out

CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load 
jumps up to 70 percent

Tick 100 Server / 22 maxplayers
version : 1.0.0.34/7 3128 secure

Linux Debian etch 4.0

debian31lamp:~# cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 15
model   : 47
model name  : AMD Athlon(tm) 64 Processor 3800+
stepping: 2
cpu MHz : 2400.122
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni
bogomips: 4734.97


I'm protected by SpamBrave
http://www.spambrave.com/
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