Re: RE: [hlds_linux] lags at round end since update June 12,2007
Hi Alfred, net_queued_packet_thread 0 definitely solved our problem!!! thanks :) regards Gonz Subject: RE: [hlds_linux] lags at round end since update June 12,2007 Date: Wed, 13 Jun 2007 14:53:24 -0700 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Reply-To: hlds_linux@list.valvesoftware.com Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
for me, net_queued_packet_thread *0* helped removing the 5 seconds lag on the end of the round. BUT, as you already said, it adds even worse lags to the gameplay. i just don't understand that some servers are running without any problems and our server... well... i'm really looking forward to a bugfix for this... regards, alex aka ch4os - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Thursday, June 14, 2007 7:06 PM Subject: Re: [hlds_linux] lags at round end since update June 12,2007 This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
"net_queued_packet_thread" = "1" - Use a high priority thread to send queued packets out instead of sending them each frame. This make 0 = send packets each frame. and 1 = send queued packets out. I really dont know witch would be best, but if the server must send out packets at once at start to all - then it might lag .. but on the other hand - it might be better to get rid of what has do be done right away .. ? Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Thursday, June 14, 2007 7:06 PM Subject: Re: [hlds_linux] lags at round end since update June 12,2007 This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics Alfred Reynolds kirjoitti: Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end since update June 12,2007
This makes the lag even worse for the server at hand. If i set this 0 on another server, it brings round start lag and 2 seconds are gone instantly from the timer before round starts. If i set this to back 1, lag is gone on the other server. -ics Alfred Reynolds kirjoitti: Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] lags at round end since update June 12,2007
Set "net_queued_packet_thread 0" in your server.cfg and see if this helps. - Alfred [EMAIL PROTECTED] wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Since the update June 12, 2007 > > our Server lags at round end. > > Seems like clients get frozen for x seconds like a timeout. > Players miss the beginning of next round, the next they see is that > the round is in progress for e.g. 5 seconds > > It starts lagging if server has approximately 12 users playing, > > more player = longer lags > > We have disabled all plugins like mani admin mod, etc... still the > same > We havent seen any problems like this until the update came out > > CPU load is normally between 30 % to 50 %, in case of the lagging the > cpu load jumps up to 70 percent > > Tick 100 Server / 22 maxplayers > version : 1.0.0.34/7 3128 secure > > Linux Debian etch 4.0 > > debian31lamp:~# cat /proc/cpuinfo > processor : 0 > vendor_id : AuthenticAMD > cpu family : 15 > model : 47 > model name : AMD Athlon(tm) 64 Processor 3800+ > stepping: 2 > cpu MHz : 2400.122 > cache size : 512 KB > fdiv_bug: no > hlt_bug : no > f00f_bug: no > coma_bug: no > fpu : yes > fpu_exception : yes > cpuid level : 1 > wp : yes > flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr > pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm > 3dnowext 3dnow pni bogomips: 4734.97 > > > I'm protected by SpamBrave > http://www.spambrave.com/ > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] lags at round end since update June 12,2007
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since the update June 12, 2007 our Server lags at round end. Seems like clients get frozen for x seconds like a timeout. Players miss the beginning of next round, the next they see is that the round is in progress for e.g. 5 seconds It starts lagging if server has approximately 12 users playing, more player = longer lags We have disabled all plugins like mani admin mod, etc... still the same We havent seen any problems like this until the update came out CPU load is normally between 30 % to 50 %, in case of the lagging the cpu load jumps up to 70 percent Tick 100 Server / 22 maxplayers version : 1.0.0.34/7 3128 secure Linux Debian etch 4.0 debian31lamp:~# cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 47 model name : AMD Athlon(tm) 64 Processor 3800+ stepping: 2 cpu MHz : 2400.122 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow pni bogomips: 4734.97 I'm protected by SpamBrave http://www.spambrave.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux