Re: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-26 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
Well alfred. You missed quite a bit. I'm not going to go in any detail. But
lets just say that i decided to go to work after taking a day off because of
the server files and everything. So reguardless, i wont be able to preload
the server files at all. But please see what you can do. Push the shiny red
button to start the server files.
Thx

 On 9/26/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Hey guys, I am just back from a week of lying on the proverbial beach,
> it will take me a couple days to catch up with the recent goings on (so
> if you mailed me any problems last week give me some time to respond).
>
> - Alfred
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Britt
> Priddy (PZ)
> Sent: Sunday, September 25, 2005 9:47 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] DoD:S update, salivate or sleep?
>
> You forgot the high caffeine beverages :P
> I don't think Alfred sleeps much! :)
>
> They take the time to deal with allot of little things while at the same
> time maintaining a huge work load.
>
> Well put Dan!
>
>
> - Original Message -
> From: "Dan Sorenson" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, September 25, 2005 11:01 PM
> Subject: [hlds_linux] DoD:S update, salivate or sleep?
>
>
> > It's a quarter of 11pm Central Standard time right now,
> > yet hlds does not yet show a DoD:S game as an option. I know Valve
> > has a release date of Monday 5pm CST. I know, if Valve is anything
> > like the companies I've worked for, that developers are busy hammering
> > out bugs and new code and violating three laws of physics just to
> > come up with a miracle fix by release date and they'll patch it later,
> > managers are interrupting them every three to five minutes asking
> > for "status reports" and Gabe is probably chewing on his fingernails
> > at home while scribbling out revisions to a press release he hopes
> > he won't have to make.
> >
> > It's crunch time, at Valve. Everybody knows what it's like.
> >
> > For the server admins, we're standing by ready to update and
> > launch. Should we wait on pins and needles or grab some pillow
> > time and assume we'll have something to work with on Monday?
> >
> > For that matter, can we get an update that at least allows
> > us to download the game content, even if the server isn't ready?
> > Valve won't release the clients until the server is ready, but why
> > not get the maps, sounds, models and such pre-downloaded by the
> > servers since that content is finalized? Yes, it's an extra
> > revision to the code, but given the content is in final it's a
> > lot of implementation time that can be moved ahead of the first
> > release, which thus allows bug reports to come in much faster.
> >
> > Which reminds me, welcome back from vacation Alfred!
> > I hope you had a wonderful, relaxing time, because I don't
> > envy what you're returning to.
> >
> > - Dan
> >
> > * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] *
> > * Vikings? There ain't no vikings here. Just us honest farmers. *
> > * The town was burning, the villagers were dead. They didn't need *
> > * those sheep anyway. That's our story and we're sticking to it. *
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
>
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RE: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Alfred Reynolds
Hey guys, I am just back from a week of lying on the proverbial beach,
it will take me a couple days to catch up with the recent goings on (so
if you mailed me any problems last week give me some time to respond).

- Alfred


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZ)
Sent: Sunday, September 25, 2005 9:47 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] DoD:S update, salivate or sleep?

You forgot the high caffeine beverages  :P
I don't think Alfred sleeps much!  :)

They take the time to deal with allot of little things while at the same
time maintaining a huge work load.

Well put Dan!


- Original Message -
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 25, 2005 11:01 PM
Subject: [hlds_linux] DoD:S update, salivate or sleep?


> It's a quarter of 11pm Central Standard time right now,
> yet hlds does not yet show a DoD:S game as an option.  I know Valve
> has a release date of Monday 5pm CST.  I know, if Valve is anything
> like the companies I've worked for, that developers are busy hammering
> out bugs and new code and violating three laws of physics just to
> come up with a miracle fix by release date and they'll patch it later,
> managers are interrupting them every three to five minutes asking
> for "status reports" and Gabe is probably chewing on his fingernails
> at home while scribbling out revisions to a press release he hopes
> he won't have to make.
>
> It's crunch time, at Valve.  Everybody knows what it's like.
>
> For the server admins, we're standing by ready to update and
> launch.  Should we wait on pins and needles or grab some pillow
> time and assume we'll have something to work with on Monday?
>
> For that matter, can we get an update that at least allows
> us to download the game content, even if the server isn't ready?
> Valve won't release the clients until the server is ready, but why
> not get the maps, sounds, models and such pre-downloaded by the
> servers since that content is finalized?  Yes, it's an extra
> revision to the code, but given the content is in final it's a
> lot of implementation time that can be moved ahead of the first
> release, which thus allows bug reports to come in much faster.
>
> Which reminds me, welcome back from vacation Alfred!
> I hope you had a wonderful, relaxing time, because I don't
> envy what you're returning to.
>
> - Dan
>
> * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>



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Re: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Britt Priddy \(PZ\)

You forgot the high caffeine beverages  :P
I don't think Alfred sleeps much!  :)

They take the time to deal with allot of little things while at the same
time maintaining a huge work load.

Well put Dan!


- Original Message -
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 25, 2005 11:01 PM
Subject: [hlds_linux] DoD:S update, salivate or sleep?



It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option.  I know Valve
has a release date of Monday 5pm CST.  I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for "status reports" and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.

It's crunch time, at Valve.  Everybody knows what it's like.

For the server admins, we're standing by ready to update and
launch.  Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?

For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized?  Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.

Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Jason L. Schwab
I totally agree with you on this, we need some kind of an update from
valve here, so we at least know where we stand, with the client release
and the server release, although maybe both will be delayed? I hope not!

Although, maybe with all of the problems with the latest source engine
update, they are worried or checking into possible problems with dod
source as well as the ones we saw with CS:S.

Although, not everyone is having problems with the newest source engine
with CS:S, but they surely is a lot of them having the problems, so
something does need to be done about that too.

-Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan
Sorenson
Sent: Sunday, September 25, 2005 5:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] DoD:S update, salivate or sleep?

It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option.  I know Valve
has a release date of Monday 5pm CST.  I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for "status reports" and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.

It's crunch time, at Valve.  Everybody knows what it's like.

For the server admins, we're standing by ready to update and
launch.  Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?

For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized?  Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.

Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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