RE: [hlds_linux] Latest update, CPU feedback

2004-02-11 Thread Marcelo Bezerra
Maybe alfred will lern to keep his mouth a little more shut... :D
Now he is in a dead end.
If the optimization is not possiblem, people will still ask about it, it
it is possible, people will try to rush it in. :)

On Wed, 2004-02-11 at 00:08, Rock wrote:
 --
 [ Picked text/plain from multipart/alternative ]


 We will be waiting and sorry ahead of time for opening the pandora's box of when 
 when, what is it, come on release it, when, how much better, when when when.  :)

 Alfred Reynolds [EMAIL PROTECTED] wrote:I have another potential optimization I am 
 looking into. This one is
 hairier than the CS one but could provide even more of a gain.

 - Alfred

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Rock
  Sent: Tuesday, February 10, 2004 6:09 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds_linux] Latest update, CPU feedback
 
  --
  [ Picked text/plain from multipart/alternative ]
  Alfred, I remember you saying the update we got (cpu issues
  for CS is mainly what I'm talking about) were small and even
  in the steam news it's listed as Small CPU optimizations.
 
  Can we assume that the load issue is still being looked at or
  you guys still have some tricks up your sleves to try?
 
 
 
  Alfred Reynolds wrote:
  Any DoD changes won't be in the near term, the DoD team is busily
  working on a new release right now.
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   [EMAIL PROTECTED]
   Sent: Tuesday, February 10, 2004 5:10 PM
   To: [EMAIL PROTECTED]
   Subject: RE: [hlds_linux] Latest update, CPU feedback
  
   I know this isn't a fair question for the most part, but any
   kind of ETA
   on the dod cpu optimizations? Kudos to the cs update by the
   way. I have a
   22man 1.6 server with no mods running full at approximately
   25-35% cpu. This
   is a redhat9 p4 2.8 ghz with 512mb ram. Kernal 2.4.20-20.9
   stock compile. Our
   20man dod server runs approximately 60-75% cpu though both
   don't seem to be
   experiencing lag. I would love to see the marked improvement
   in the dod
   binaries as we have seen in the cs ones.
  
   Thanks again!
   Patrick
  
   Quoting Alfred Reynolds :
  
The DoD team is working on incorporating these CPU optimizations.
   
- Alfred
   
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
  Behalf Of jon
 Sent: Tuesday, February 10, 2004 2:56 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Latest update, CPU feedback

 Does anyone know if DoD will also reap benefits from these
 optimizations?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 wouter v/d
 Bergh
 Sent: Tuesday, February 10, 2004 6:07 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] Latest update, CPU feedback

 Well i got time to test everything after latest updates.

 CPU load on maps like de_dust etc went down from 50% to 80%
 tops, to 30%
 60%
 tops.
 But maps like inferno and aztec keep spiking up to 99%
 causing lag, not
 the
 300+ pings like before, but pings like 100.

 My config:
 AMD 1700+ 512MB ddr ram

 I host a 22 slots CS server with VAC/AMX/ADMINMOD


 (by the way, my server still crashes try-ing to load it
   insecure with
 amx on
 it (0.9.8a and 0.9.6j both let it crash)

 Greetings


  _
 MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl


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RE: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread Chad McCan
Bring it on Alfred. Push it out ASAP, as long as we can roll back.

Thank You,
Chad McCan
www.BVGamer.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Meisinger
Sent: Tuesday, February 10, 2004 8:44 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Latest update, CPU feedback

Do what you've got to man.   For better Optimizations, I'm willing to take a
hanky update as long as you all don't make us wait a week to fix it. =P


Chris



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, February 10, 2004 8:37 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Latest update, CPU feedback

I have another potential optimization I am looking into. This one is
hairier than the CS one but could provide even more of a gain.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Rock
 Sent: Tuesday, February 10, 2004 6:09 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Latest update, CPU feedback

 --
 [ Picked text/plain from multipart/alternative ]
 Alfred, I remember you saying the update we got  (cpu issues
 for CS is mainly what I'm talking about) were small and even
 in the steam news it's listed as Small CPU optimizations.

 Can we assume that the load issue is still being looked at or
 you guys still have some tricks up your sleves to try?



 Alfred Reynolds [EMAIL PROTECTED] wrote:
 Any DoD changes won't be in the near term, the DoD team is busily
 working on a new release right now.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, February 10, 2004 5:10 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds_linux] Latest update, CPU feedback
 
  I know this isn't a fair question for the most part, but any
  kind of ETA
  on the dod cpu optimizations? Kudos to the cs update by the
  way. I have a
  22man 1.6 server with no mods running full at approximately
  25-35% cpu. This
  is a redhat9 p4 2.8 ghz with 512mb ram. Kernal 2.4.20-20.9
  stock compile. Our
  20man dod server runs approximately 60-75% cpu though both
  don't seem to be
  experiencing lag. I would love to see the marked improvement
  in the dod
  binaries as we have seen in the cs ones.
 
  Thanks again!
  Patrick
 
  Quoting Alfred Reynolds :
 
   The DoD team is working on incorporating these CPU optimizations.
  
   - Alfred
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
 Behalf Of jon
Sent: Tuesday, February 10, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Latest update, CPU feedback
   
Does anyone know if DoD will also reap benefits from these
optimizations?
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
wouter v/d
Bergh
Sent: Tuesday, February 10, 2004 6:07 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Latest update, CPU feedback
   
Well i got time to test everything after latest updates.
   
CPU load on maps like de_dust etc went down from 50% to 80%
tops, to 30%
60%
tops.
But maps like inferno and aztec keep spiking up to 99%
causing lag, not
the
300+ pings like before, but pings like 100.
   
My config:
AMD 1700+ 512MB ddr ram
   
I host a 22 slots CS server with VAC/AMX/ADMINMOD
   
   
(by the way, my server still crashes try-ing to load it
  insecure with
amx on
it (0.9.8a and 0.9.6j both let it crash)
   
Greetings
   
   
 _
MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl
   
   
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 For help or support please visit

Re: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread Vapor
 I have another potential optimization I am looking into. This one is
 hairier than the CS one but could provide even more of a gain.

Good, good. Only seeing minor CS benefits from the latest update across our
P4 platforms (mixture of kernels 2.2 to 2.6.1 and hz rates), not checked on
AMD as yet. It is a gain though, any of which is worthwhile.

Alfred  Any timescale on this other optimisation? We are still seeing worse
performance from Intel compared to AMD platforms, will any of these issues be
addressed in these updates?

Brett
TAA|Gaming
www.taa-gaming.com




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Re: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread Britt Priddy \(PZGN\)
Alfred - before steam was released - the GE worked great on intel and amd -
any idea what changed vs. the complexity and the functionality of Steam?  :P
Guess that could be a freaky question  :P
Seems though - its always the easy answer that you over look ... and then
hit yourself in the head telling yourself you knew that!!!   :P

Britt
PZGN

- Original Message -
From: Vapor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 10, 2004 11:33 PM
Subject: Re: [hlds_linux] Latest update, CPU feedback


  I have another potential optimization I am looking into. This one is
  hairier than the CS one but could provide even more of a gain.

 Good, good. Only seeing minor CS benefits from the latest update across
our
 P4 platforms (mixture of kernels 2.2 to 2.6.1 and hz rates), not checked
on
 AMD as yet. It is a gain though, any of which is worthwhile.

 Alfred  Any timescale on this other optimisation? We are still seeing
worse
 performance from Intel compared to AMD platforms, will any of these issues
be
 addressed in these updates?

 Brett
 TAA|Gaming
 www.taa-gaming.com




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Re: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread Stefan Huszics
Britt Priddy (PZGN) wrote:

Alfred - before steam was released - the GE worked great on intel and amd -
any idea what changed vs. the complexity and the functionality of Steam?  :P
Guess that could be a freaky question  :P

If I'm to speculate, there appears to have been a progressively higher
requirement of available cashe for each new serverenginerelease for
several year and 1.6  adding steam doesn't seem like an exception.
If we look at the difference in chashing structure of a P4 512Ki L2 vs
an AMD 512Ki L2 they seem similar at first glance, but there are in fact
2 big differences. An AMDs L1 cashe is HUGE, 128Ki (vs about 32Ki in a
P4) and the AMDs L1 is in addition exclusive (info in L1 not repeated in
L2) while the P4's isn't.
Thus when you line them up get
AMD 640Ki of which 20% is extra fast L1 cashe
P4  512Ki of which 6-7*% is extra fast L1 cashe
(*=an estimate)
If we also factor in how much higher penalty the high-MHz  deeply
pipelineed P4 incours from a cashe miss I don't find it surprizing that
P4 performs relativly badly. It's simply running out of cashed data and
sittig around literally doing nothing while waiting for (comparativly)
ultra slow main memory to send it something to do.
I'm not sure exactly how the latest performance optimization affects
cashrequirement by the engine, but if eg (in a multiserver / box
enviroment) it makes some of the highly repeated computations again fit
inside L1/L2 of an AMD but still not for a P4, I can see how AMDs could
get a huge 25% CPUdrop while a P4 only a few modest %.
Again, this is just a guess from someone that doesn't have all the
facts. Someonelike Alfred could probably add a lot of more insight
*nudge* and perhaps even elaborate on what this next optimization step
he has in mind is about :)
--
/Stefan
Software never has bugs. It just develops random features. =)



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RE: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread wouter v/d Bergh
I must say i am very pleased to hear you people are busy with this matter!
Gives me faith back in steam and valve, cause i thought this would never
going to happen!
Yesterday i reported lag spikes on aztec and inferno. Some how on inferno
this issnt the matter anymore, just aztec spikes, but i put off aztec and
replaced it with aztec from 1.5, people love to play that map too, and it
causes no lag at all!
One thing i did notice after last update, and i dont know if i am the only
one, sometimes when bomb explodes pings go sky-high in the server, this is
only about 2/3 sec. It doesnt happen alot, but it happends sometimes..
Greetings


From: Alfred Reynolds [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Latest update, CPU feedback
Date: Tue, 10 Feb 2004 18:36:47 -0800
I have another potential optimization I am looking into. This one is
hairier than the CS one but could provide even more of a gain.
- Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Rock
 Sent: Tuesday, February 10, 2004 6:09 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] Latest update, CPU feedback

 --
 [ Picked text/plain from multipart/alternative ]
 Alfred, I remember you saying the update we got  (cpu issues
 for CS is mainly what I'm talking about) were small and even
 in the steam news it's listed as Small CPU optimizations.

 Can we assume that the load issue is still being looked at or
 you guys still have some tricks up your sleves to try?



 Alfred Reynolds [EMAIL PROTECTED] wrote:
 Any DoD changes won't be in the near term, the DoD team is busily
 working on a new release right now.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, February 10, 2004 5:10 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds_linux] Latest update, CPU feedback
 
  I know this isn't a fair question for the most part, but any
  kind of ETA
  on the dod cpu optimizations? Kudos to the cs update by the
  way. I have a
  22man 1.6 server with no mods running full at approximately
  25-35% cpu. This
  is a redhat9 p4 2.8 ghz with 512mb ram. Kernal 2.4.20-20.9
  stock compile. Our
  20man dod server runs approximately 60-75% cpu though both
  don't seem to be
  experiencing lag. I would love to see the marked improvement
  in the dod
  binaries as we have seen in the cs ones.
 
  Thanks again!
  Patrick
 
  Quoting Alfred Reynolds :
 
   The DoD team is working on incorporating these CPU optimizations.
  
   - Alfred
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
 Behalf Of jon
Sent: Tuesday, February 10, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Latest update, CPU feedback
   
Does anyone know if DoD will also reap benefits from these
optimizations?
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
wouter v/d
Bergh
Sent: Tuesday, February 10, 2004 6:07 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Latest update, CPU feedback
   
Well i got time to test everything after latest updates.
   
CPU load on maps like de_dust etc went down from 50% to 80%
tops, to 30%
60%
tops.
But maps like inferno and aztec keep spiking up to 99%
causing lag, not
the
300+ pings like before, but pings like 100.
   
My config:
AMD 1700+ 512MB ddr ram
   
I host a 22 slots CS server with VAC/AMX/ADMINMOD
   
   
(by the way, my server still crashes try-ing to load it
  insecure with
amx on
it (0.9.8a and 0.9.6j both let it crash)
   
Greetings
   
   
 _
MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl
   
   
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  list archives,
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