Re: [hlds_linux] Load Average

2006-01-14 Thread aXeR \(AmmoBOX\)

Simon,

When I need advice from a jumped up 'know it all' I'll give you a shout. and
for the record, I've been a member of the mailing list for years.

I've made my point very clear so I don't see the point in continuing this
any more.

Regards, Jon (aXeR)

- Original Message -
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 14, 2006 2:02 AM
Subject: AW: [hlds_linux] Load Average


Hi,

think about replacing apache with lighty (www.lighttpd.net)
ist faster, more stable and does not need as much memory as apache.

(only ONE) Example:
Apache2 website has 200+ req/sec 1200ppl logged in concurrent load 200+
SAME machine with lighty and same conditions (requests and logged in ppl)
load UNDER 2.

It's the better choice. ;)

Simon


-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von x-ares-x
Gesendet: Freitag, 13. Januar 2006 17:34
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Load Average

Hey Luca,

Thanks for the mail, I shut the apache down for a test.
But I have to start it again i 2 hours.

I'm running HLstatsX, so there may be a lot of mySQL queries.
Maybe I should test it without the stats.

It's really not unplayable, bit there are lags from 1 second, sometimes.
when the load rises about 3-4.

Don't know, if the configuration will help or more performant hardware,
like a new CPU or additional RAM.

And about the too many processes:
I'm new with Linux, so I don't know every process that can be disabled.
But Apache got 10 Child's and Teamspeak too.
Here some Tasks in the moment mysql was active:

2795 root  15   0  241m 138m 1124 S 20.0 31.4 566:24.58 srcds_amd
13229 root  15   0  210m 115m  936 S  7.8 26.2 258:50.05 srcds_amd
 1753 mysql 16   0  122m 6216 2936 S  1.7  1.4  12:05.62 mysqld
15824 root  16   0 13732 9312 2632 S  0.9  2.1   0:11.64 hlstats.pl
 3773 root  16   0  2012  980  780 R  0.3  0.2   0:00.05 top
25100 css_admi  16   0  7428 1632 1148 R  0.1  0.4   0:01.27 sshd
 1519 root  16   0  2740  456  388 S  0.0  0.1   0:49.28 nifd
 6185 css_admi  15   0 23244 1584 1112 S  0.0  0.4   1:50.12 server_linux
 6187 css_admi  16   0 23244 1584 1112 S  0.0  0.4   2:57.50 server_linux
1 root  16   0  1740  488  460 S  0.0  0.1   0:02.45 init
2 root  34  19 000 S  0.0  0.0   0:00.00 ksoftirqd/0
3 root  10  -5 000 S  0.0  0.0   0:00.00 events/0
4 root  19  -5 000 S  0.0  0.0   0:00.00 khelper
5 root  11  -5 000 S  0.0  0.0   0:00.00 kthread
7 root  20  -5 000 S  0.0  0.0   0:00.00 kacpid
   71 root  10  -5 000 S  0.0  0.0   0:00.15 kblockd/0
   74 root  10  -5 000 S  0.0  0.0   0:00.00 khubd
  121 root  15   0 000 S  0.0  0.0   0:00.85 pdflush
  122 root  15   0 000 S  0.0  0.0   0:03.69 pdflush
  124 root  16  -5 000 S  0.0  0.0   0:00.00 aio/0
  123 root  15   0 000 S  0.0  0.0   0:02.18 kswapd0
  211 root  10  -5 000 S  0.0  0.0   0:00.05 kseriod
  328 root  11  -5 000 S  0.0  0.0   0:00.00 kmirrord
  338 root  15   0 000 S  0.0  0.0   0:53.11 kjournald
  763 root  12  -4  1636  456  452 S  0.0  0.1   0:00.06 udevd
  795 root  19   0 000 S  0.0  0.0   0:00.00 shpchpd_event
  972 root  10  -5 000 S  0.0  0.0   0:02.20 kauditd
 1103 root  15   0 000 S  0.0  0.0   0:00.00 kjournald
 1415 root  16   0  1612  516  468 S  0.0  0.1   0:29.55 syslogd
 1417 root  16   0  1568  316  312 S  0.0  0.1   0:00.01 klogd
 1425 rpc   15   0  1692  408  404 S  0.0  0.1   0:00.00 portmap

Luca Fabbro schrieb:


At 16.41 13/01/2006, you wrote:


Sure There are other processes,
but they all have no CPU usage,  0.1 Sometimes.
I don't know how to Find the process that prodices the Load...

Do you want my Processtable?



No, I won't be able anyway to tell you why load average goes up if I
don't have a shell (and I'm not sure that I'll be able even if I have one)

Having a quick look at the graphs load average of 1 doesen't seem so
strange.
In fact you have a raw cpu usage in user space of around 38 and
system is around 6
This brings the typical usage to 44% of your CPU. I don't know if
this is all generated by the servers.
But you have a high number of processes active (average 91). As the
load average takes into account all the processes when apache for
example spawns or uses one of it's child processes (and it seems that
you have some requests on your web server) the computation of the
load average will grow, and it will be more than one.
This doesn't mean that the server will be unplayable but it's a big
warn regarding the ability of the machine to run all the &quo

Re: [hlds_linux] Load Average

2006-01-13 Thread Joseph Laws

It is amazing to note after that "definition" at the load averages
created by CSS just by its very existence in a dedicated game server.
The CPU is high enough to bring worry in AMD systems, but the problems
it creates with priority are the serious concerns for most dedicated
SRCDS people on this board (I imagine).

J. Laws

JCHost.net - Support wrote:


Load Average has nothing to do hardly with percentage of CPU usage.  A lot
of things are calculated in the 'average'.  Which is why servers with more
than one processor can handle extremely high load averages but still be far
under capacity.  I found a good definition below.  In all reality looking at
the load average to gauge your servers responsiveness and lag is not a good
thing to look at to determine this as far as hlds is concerned anyways.

The load average numbers give the average number of jobs in the run queue
over the last 1, 5, and 15 minutes. (These three time periods may vary from
one vendor's Unix system to another, but are usually 1, 5 and 15 minutes.)
In other words, the n-minute load average is the number of processes
competing for the attention of the CPU(s) at any moment, averaged over n
minutes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro Salicrup
Sent: Friday, January 13, 2006 10:57 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

He needs more ram.

On 1/13/06, Karl Shrubb <[EMAIL PROTECTED]> wrote:



Totally agree with you there as well Jon, not much sensible posts



submitted



to the mailing lists as of late.

They really should get some ground rules laid down for the mailing lists.

-- -
Karl Shrubb,
Software Engineer,
INX-NETWORK LTD.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR



(AmmoBOX)



Sent: 13 January 2006 16:17
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

Simon,

If "you" took a moment and did a little research, rather like I did on



you,



you'd notice that I am actually part of that "we" that you seem to think
"you" represent.

Fact of the matter is, if you don't have anything sensible and structural



to



contribute, I'm sure both Valve and the mailing list community would much
prefer if you didn't waste our valuable bandwidth,disk space and time with
your "hate".

How's that for some resource conservation?

Regards,

- Original Message -----
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 13, 2006 4:02 PM
Subject: RE: [hlds_linux] Load Average





Hi "axer",

who was the first the chicken or the egg?
fact is that they only release broken updates on the past years.
every update makes an admins job more worse.

without US they wouldnt sell a single copy of ther multiplayer games.
WE the hoster do pay the traffic and lots of ther costs valve has no



idea.



all we can expect is that BEFORE they release updates they test it. its
matter of respect which valve has not shown in the past. so dont



complain



about the fact the "we" cannot respect someone who distributes bugs. The
waste of ressources were addressed several times before, but valve has



not



fixed anything on this.

Maybe they have a roadmap of ressource-wasting. may be they publish it



so



we
can build supercomputers to host css servers before we have



update-related



lags...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
aXeR (AmmoBOX)
Sent: Friday, January 13, 2006 4:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

Simon,

These resources that Valve are 'wasting' wouldn't happen to
be generating you money, money that I assume you are keeping
and not handing back directly to Valve after covering costs?

Regards,

- Original Message -
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 13, 2006 3:41 PM
Subject: RE: [hlds_linux] Load Average





Its a matter of fact, that since valve hes released the



december 1st



2005 update server do take more cpu time and more memory.

valve should do their homework and test their "updates"



before wasting



our ressources while we provide the network their sales depend on.

my2cents
PS: usually we had a average load of 0.1 while serving 100slots css
(filled). since december 1st we have a load of 1.8 with



peaks up to 4



when serving 100slots css (40filled). the only changes are



the forced



steamupdates which deliver fresh developed bugs.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luca
Fabbro
Sent: Friday, January 13, 2006 3:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

At 15.38 13/01/2006, you wrote:



Hey Fox, and the ot

RE: [hlds_linux] Load Average

2006-01-13 Thread JCHost.net - Support
Load Average has nothing to do hardly with percentage of CPU usage.  A lot
of things are calculated in the 'average'.  Which is why servers with more
than one processor can handle extremely high load averages but still be far
under capacity.  I found a good definition below.  In all reality looking at
the load average to gauge your servers responsiveness and lag is not a good
thing to look at to determine this as far as hlds is concerned anyways.

The load average numbers give the average number of jobs in the run queue
over the last 1, 5, and 15 minutes. (These three time periods may vary from
one vendor's Unix system to another, but are usually 1, 5 and 15 minutes.)
In other words, the n-minute load average is the number of processes
competing for the attention of the CPU(s) at any moment, averaged over n
minutes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro Salicrup
Sent: Friday, January 13, 2006 10:57 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

He needs more ram.

On 1/13/06, Karl Shrubb <[EMAIL PROTECTED]> wrote:
> Totally agree with you there as well Jon, not much sensible posts
submitted
> to the mailing lists as of late.
>
> They really should get some ground rules laid down for the mailing lists.
>
> -- -
> Karl Shrubb,
> Software Engineer,
> INX-NETWORK LTD.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of aXeR
(AmmoBOX)
> Sent: 13 January 2006 16:17
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Load Average
>
> Simon,
>
> If "you" took a moment and did a little research, rather like I did on
you,
> you'd notice that I am actually part of that "we" that you seem to think
> "you" represent.
>
> Fact of the matter is, if you don't have anything sensible and structural
to
> contribute, I'm sure both Valve and the mailing list community would much
> prefer if you didn't waste our valuable bandwidth,disk space and time with
> your "hate".
>
> How's that for some resource conservation?
>
> Regards,
>
> - Original Message -
> From: "Simon Lange" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, January 13, 2006 4:02 PM
> Subject: RE: [hlds_linux] Load Average
>
>
> > Hi "axer",
> >
> > who was the first the chicken or the egg?
> > fact is that they only release broken updates on the past years.
> > every update makes an admins job more worse.
> >
> > without US they wouldnt sell a single copy of ther multiplayer games.
> > WE the hoster do pay the traffic and lots of ther costs valve has no
idea.
> > all we can expect is that BEFORE they release updates they test it. its
> > matter of respect which valve has not shown in the past. so dont
complain
> > about the fact the "we" cannot respect someone who distributes bugs. The
> > waste of ressources were addressed several times before, but valve has
not
> > fixed anything on this.
> >
> > Maybe they have a roadmap of ressource-wasting. may be they publish it
so
> > we
> > can build supercomputers to host css servers before we have
update-related
> > lags...
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> aXeR (AmmoBOX)
> >> Sent: Friday, January 13, 2006 4:55 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Load Average
> >>
> >> Simon,
> >>
> >> These resources that Valve are 'wasting' wouldn't happen to
> >> be generating you money, money that I assume you are keeping
> >> and not handing back directly to Valve after covering costs?
> >>
> >> Regards,
> >>
> >> - Original Message -
> >> From: "Simon Lange" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Friday, January 13, 2006 3:41 PM
> >> Subject: RE: [hlds_linux] Load Average
> >>
> >>
> >> > Its a matter of fact, that since valve hes released the
> >> december 1st
> >> > 2005 update server do take more cpu time and more memory.
> >> >
> >> > valve should do their homework and test their "updates"
> >> before wasting
> >> > our ressources while we provide the network their sales depend on.
> >> >
> >> > my2cents
> >> > PS: usually we had a average load of 0.1 while serving 100slots css
> >> > (filled). since december 1st we have a loa

Re: [hlds_linux] Load Average

2006-01-13 Thread Pedro Salicrup
He needs more ram.

On 1/13/06, Karl Shrubb <[EMAIL PROTECTED]> wrote:
> Totally agree with you there as well Jon, not much sensible posts submitted
> to the mailing lists as of late.
>
> They really should get some ground rules laid down for the mailing lists.
>
> -- -
> Karl Shrubb,
> Software Engineer,
> INX-NETWORK LTD.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
> Sent: 13 January 2006 16:17
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Load Average
>
> Simon,
>
> If "you" took a moment and did a little research, rather like I did on you,
> you'd notice that I am actually part of that "we" that you seem to think
> "you" represent.
>
> Fact of the matter is, if you don't have anything sensible and structural to
> contribute, I'm sure both Valve and the mailing list community would much
> prefer if you didn't waste our valuable bandwidth,disk space and time with
> your "hate".
>
> How's that for some resource conservation?
>
> Regards,
>
> - Original Message -
> From: "Simon Lange" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, January 13, 2006 4:02 PM
> Subject: RE: [hlds_linux] Load Average
>
>
> > Hi "axer",
> >
> > who was the first the chicken or the egg?
> > fact is that they only release broken updates on the past years.
> > every update makes an admins job more worse.
> >
> > without US they wouldnt sell a single copy of ther multiplayer games.
> > WE the hoster do pay the traffic and lots of ther costs valve has no idea.
> > all we can expect is that BEFORE they release updates they test it. its
> > matter of respect which valve has not shown in the past. so dont complain
> > about the fact the "we" cannot respect someone who distributes bugs. The
> > waste of ressources were addressed several times before, but valve has not
> > fixed anything on this.
> >
> > Maybe they have a roadmap of ressource-wasting. may be they publish it so
> > we
> > can build supercomputers to host css servers before we have update-related
> > lags...
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> aXeR (AmmoBOX)
> >> Sent: Friday, January 13, 2006 4:55 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Load Average
> >>
> >> Simon,
> >>
> >> These resources that Valve are 'wasting' wouldn't happen to
> >> be generating you money, money that I assume you are keeping
> >> and not handing back directly to Valve after covering costs?
> >>
> >> Regards,
> >>
> >> - Original Message -
> >> From: "Simon Lange" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Friday, January 13, 2006 3:41 PM
> >> Subject: RE: [hlds_linux] Load Average
> >>
> >>
> >> > Its a matter of fact, that since valve hes released the
> >> december 1st
> >> > 2005 update server do take more cpu time and more memory.
> >> >
> >> > valve should do their homework and test their "updates"
> >> before wasting
> >> > our ressources while we provide the network their sales depend on.
> >> >
> >> > my2cents
> >> > PS: usually we had a average load of 0.1 while serving 100slots css
> >> > (filled). since december 1st we have a load of 1.8 with
> >> peaks up to 4
> >> > when serving 100slots css (40filled). the only changes are
> >> the forced
> >> > steamupdates which deliver fresh developed bugs.
> >> >
> >> >
> >> >> -Original Message-
> >> >> From: [EMAIL PROTECTED]
> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Luca
> >> >> Fabbro
> >> >> Sent: Friday, January 13, 2006 3:56 PM
> >> >> To: hlds_linux@list.valvesoftware.com
> >> >> Subject: Re: [hlds_linux] Load Average
> >> >>
> >> >> At 15.38 13/01/2006, you wrote:
> >> >> >Hey Fox, and the others,
> >> >> >
> >> >> >yes I know that when loadaverages is at 1, the server is
> >> >> running at its
> >> >> >maximum. But I got peaks with 3-4 ...
> >> >>
> >> >> Load average can be more than one. Load average

RE: [hlds_linux] Load Average

2006-01-13 Thread Karl Shrubb
Totally agree with you there as well Jon, not much sensible posts submitted
to the mailing lists as of late.

They really should get some ground rules laid down for the mailing lists.

-- -
Karl Shrubb,
Software Engineer,
INX-NETWORK LTD.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: 13 January 2006 16:17
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

Simon,

If "you" took a moment and did a little research, rather like I did on you,
you'd notice that I am actually part of that "we" that you seem to think
"you" represent.

Fact of the matter is, if you don't have anything sensible and structural to
contribute, I'm sure both Valve and the mailing list community would much
prefer if you didn't waste our valuable bandwidth,disk space and time with
your "hate".

How's that for some resource conservation?

Regards,

- Original Message -
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 13, 2006 4:02 PM
Subject: RE: [hlds_linux] Load Average


> Hi "axer",
>
> who was the first the chicken or the egg?
> fact is that they only release broken updates on the past years.
> every update makes an admins job more worse.
>
> without US they wouldnt sell a single copy of ther multiplayer games.
> WE the hoster do pay the traffic and lots of ther costs valve has no idea.
> all we can expect is that BEFORE they release updates they test it. its
> matter of respect which valve has not shown in the past. so dont complain
> about the fact the "we" cannot respect someone who distributes bugs. The
> waste of ressources were addressed several times before, but valve has not
> fixed anything on this.
>
> Maybe they have a roadmap of ressource-wasting. may be they publish it so
> we
> can build supercomputers to host css servers before we have update-related
> lags...
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> aXeR (AmmoBOX)
>> Sent: Friday, January 13, 2006 4:55 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Load Average
>>
>> Simon,
>>
>> These resources that Valve are 'wasting' wouldn't happen to
>> be generating you money, money that I assume you are keeping
>> and not handing back directly to Valve after covering costs?
>>
>> Regards,
>>
>> - Original Message -
>> From: "Simon Lange" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Friday, January 13, 2006 3:41 PM
>> Subject: RE: [hlds_linux] Load Average
>>
>>
>> > Its a matter of fact, that since valve hes released the
>> december 1st
>> > 2005 update server do take more cpu time and more memory.
>> >
>> > valve should do their homework and test their "updates"
>> before wasting
>> > our ressources while we provide the network their sales depend on.
>> >
>> > my2cents
>> > PS: usually we had a average load of 0.1 while serving 100slots css
>> > (filled). since december 1st we have a load of 1.8 with
>> peaks up to 4
>> > when serving 100slots css (40filled). the only changes are
>> the forced
>> > steamupdates which deliver fresh developed bugs.
>> >
>> >
>> >> -Original Message-
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED] On Behalf Of Luca
>> >> Fabbro
>> >> Sent: Friday, January 13, 2006 3:56 PM
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Subject: Re: [hlds_linux] Load Average
>> >>
>> >> At 15.38 13/01/2006, you wrote:
>> >> >Hey Fox, and the others,
>> >> >
>> >> >yes I know that when loadaverages is at 1, the server is
>> >> running at its
>> >> >maximum. But I got peaks with 3-4 ...
>> >>
>> >> Load average can be more than one. Load average tries to
>> tell you the
>> >> probable "ability" of the processes of you machine to ran smoothly
>> >> (that's a lot simplified).
>> >> On your machine there are also other processes as for
>> example apache
>> >> ones.
>> >>
>> >> googling
>> >> http://www.teamquest.com/resources/gunther/ldavg1.shtml
>> >>
>> >> Here you can find an explanation to your question.
>> >>
>> >> >So the Server only got 1 CPU, its an AMD 2200, the Problem
>> >> is, tha

Re: [hlds_linux] Load Average

2006-01-13 Thread x-ares-x

Hey Luca,

Thanks for the mail, I shut the apache down for a test.
But I have to start it again i 2 hours.

I'm running HLstatsX, so there may be a lot of mySQL queries.
Maybe I should test it without the stats.

It's really not unplayable, bit there are lags from 1 second, sometimes.
when the load rises about 3-4.

Don't know, if the configuration will help or more performant hardware,
like a new CPU or additional RAM.

And about the too many processes:
I'm new with Linux, so I don't know every process that can be disabled.
But Apache got 10 Child's and Teamspeak too.
Here some Tasks in the moment mysql was active:

2795 root  15   0  241m 138m 1124 S 20.0 31.4 566:24.58 srcds_amd
13229 root  15   0  210m 115m  936 S  7.8 26.2 258:50.05 srcds_amd
 1753 mysql 16   0  122m 6216 2936 S  1.7  1.4  12:05.62 mysqld
15824 root  16   0 13732 9312 2632 S  0.9  2.1   0:11.64 hlstats.pl
 3773 root  16   0  2012  980  780 R  0.3  0.2   0:00.05 top
25100 css_admi  16   0  7428 1632 1148 R  0.1  0.4   0:01.27 sshd
 1519 root  16   0  2740  456  388 S  0.0  0.1   0:49.28 nifd
 6185 css_admi  15   0 23244 1584 1112 S  0.0  0.4   1:50.12 server_linux
 6187 css_admi  16   0 23244 1584 1112 S  0.0  0.4   2:57.50 server_linux
1 root  16   0  1740  488  460 S  0.0  0.1   0:02.45 init
2 root  34  19 000 S  0.0  0.0   0:00.00 ksoftirqd/0
3 root  10  -5 000 S  0.0  0.0   0:00.00 events/0
4 root  19  -5 000 S  0.0  0.0   0:00.00 khelper
5 root  11  -5 000 S  0.0  0.0   0:00.00 kthread
7 root  20  -5 000 S  0.0  0.0   0:00.00 kacpid
   71 root  10  -5 000 S  0.0  0.0   0:00.15 kblockd/0
   74 root  10  -5 000 S  0.0  0.0   0:00.00 khubd
  121 root  15   0 000 S  0.0  0.0   0:00.85 pdflush
  122 root  15   0 000 S  0.0  0.0   0:03.69 pdflush
  124 root  16  -5 000 S  0.0  0.0   0:00.00 aio/0
  123 root  15   0 000 S  0.0  0.0   0:02.18 kswapd0
  211 root  10  -5 000 S  0.0  0.0   0:00.05 kseriod
  328 root  11  -5 000 S  0.0  0.0   0:00.00 kmirrord
  338 root  15   0 000 S  0.0  0.0   0:53.11 kjournald
  763 root  12  -4  1636  456  452 S  0.0  0.1   0:00.06 udevd
  795 root  19   0 000 S  0.0  0.0   0:00.00 shpchpd_event
  972 root  10  -5 000 S  0.0  0.0   0:02.20 kauditd
 1103 root  15   0 000 S  0.0  0.0   0:00.00 kjournald
 1415 root  16   0  1612  516  468 S  0.0  0.1   0:29.55 syslogd
 1417 root  16   0  1568  316  312 S  0.0  0.1   0:00.01 klogd
 1425 rpc   15   0  1692  408  404 S  0.0  0.1   0:00.00 portmap

Luca Fabbro schrieb:


At 16.41 13/01/2006, you wrote:


Sure There are other processes,
but they all have no CPU usage,  0.1 Sometimes.
I don't know how to Find the process that prodices the Load...

Do you want my Processtable?



No, I won't be able anyway to tell you why load average goes up if I
don't have a shell (and I'm not sure that I'll be able even if I have one)

Having a quick look at the graphs load average of 1 doesen't seem so
strange.
In fact you have a raw cpu usage in user space of around 38 and
system is around 6
This brings the typical usage to 44% of your CPU. I don't know if
this is all generated by the servers.
But you have a high number of processes active (average 91). As the
load average takes into account all the processes when apache for
example spawns or uses one of it's child processes (and it seems that
you have some requests on your web server) the computation of the
load average will grow, and it will be more than one.
This doesn't mean that the server will be unplayable but it's a big
warn regarding the ability of the machine to run all the "possible"
tasks in a smoot way.
Removing one of the server processes will reduce the basic cpu usage
and also the average load will be for sure reduced.
I think that if you stop the web server (but I don't think you can)
you'll se the load average back below 1

Hope that this helps




Luca Fabbro schrieb:


At 15.38 13/01/2006, you wrote:


Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is running at its
maximum. But I got peaks with 3-4 ...




Load average can be more than one. Load average tries to tell you the
probable "ability" of the processes of you machine to ran smoothly
(that's a lot simplified).
On your machine there are also other processes as for example apache
ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.


So the Server only got 1 CPU, its an AMD 2200, the Problem is, thats it
is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate
And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you c

Re: [hlds_linux] Load Average

2006-01-13 Thread aXeR \(AmmoBOX\)

Simon,

If "you" took a moment and did a little research, rather like I did on you,
you'd notice that I am actually part of that "we" that you seem to think
"you" represent.

Fact of the matter is, if you don't have anything sensible and structural to
contribute, I'm sure both Valve and the mailing list community would much
prefer if you didn't waste our valuable bandwidth,disk space and time with
your "hate".

How's that for some resource conservation?

Regards,

- Original Message -
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 13, 2006 4:02 PM
Subject: RE: [hlds_linux] Load Average



Hi "axer",

who was the first the chicken or the egg?
fact is that they only release broken updates on the past years.
every update makes an admins job more worse.

without US they wouldnt sell a single copy of ther multiplayer games.
WE the hoster do pay the traffic and lots of ther costs valve has no idea.
all we can expect is that BEFORE they release updates they test it. its
matter of respect which valve has not shown in the past. so dont complain
about the fact the "we" cannot respect someone who distributes bugs. The
waste of ressources were addressed several times before, but valve has not
fixed anything on this.

Maybe they have a roadmap of ressource-wasting. may be they publish it so
we
can build supercomputers to host css servers before we have update-related
lags...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
aXeR (AmmoBOX)
Sent: Friday, January 13, 2006 4:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

Simon,

These resources that Valve are 'wasting' wouldn't happen to
be generating you money, money that I assume you are keeping
and not handing back directly to Valve after covering costs?

Regards,

- Original Message -
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 13, 2006 3:41 PM
Subject: RE: [hlds_linux] Load Average


> Its a matter of fact, that since valve hes released the
december 1st
> 2005 update server do take more cpu time and more memory.
>
> valve should do their homework and test their "updates"
before wasting
> our ressources while we provide the network their sales depend on.
>
> my2cents
> PS: usually we had a average load of 0.1 while serving 100slots css
> (filled). since december 1st we have a load of 1.8 with
peaks up to 4
> when serving 100slots css (40filled). the only changes are
the forced
> steamupdates which deliver fresh developed bugs.
>
>
>> -Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Luca
>> Fabbro
>> Sent: Friday, January 13, 2006 3:56 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Load Average
>>
>> At 15.38 13/01/2006, you wrote:
>> >Hey Fox, and the others,
>> >
>> >yes I know that when loadaverages is at 1, the server is
>> running at its
>> >maximum. But I got peaks with 3-4 ...
>>
>> Load average can be more than one. Load average tries to
tell you the
>> probable "ability" of the processes of you machine to ran smoothly
>> (that's a lot simplified).
>> On your machine there are also other processes as for
example apache
>> ones.
>>
>> googling
>> http://www.teamquest.com/resources/gunther/ldavg1.shtml
>>
>> Here you can find an explanation to your question.
>>
>> >So the Server only got 1 CPU, its an AMD 2200, the Problem
>> is, thats it
>> >is a Sempron.
>> >I've got a 2.6 Kernel with 1000Hz rate And only 512MB
RAM, but Linux
>> >was always using 260MB. Now with a 3rd server up to 320MB.
>> >The System is not very great, but I don't had to pay for it.
>> >
>> >Here you can look at some graphs: http://www.o711.com/stats/ The
>> >traffic last night was made by 8 playing people.
>> >
>> >For now I will stop the 3rd Server, an look the effect.
>> >
>> >I think I don't really understand what is going on on my System.
>> >
>> >Ohh, I forgot.. its a 34Mbit Connection.
>> >
>> >Sorry for my bad english... :-)
>> >
>> >
>> >Reinder P. Gerritsen schrieb:
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, o

Re: [hlds_linux] Load Average

2006-01-13 Thread Joseph Laws

I wish our SRCDS was only utilizing 40% CPU and a TOP in the 1.0 area.
Most of the time, if there are two SRCDS running against each other,
they are both over 50% CPU a piece (of 200%) and the TOP is at 2 or
greater.  Throw in a 1.6 server or two and you are looking at CSS
Servers of 70% CPU apiece and 1.6 servers jumping into the 35-40% range
with TOP over 3.  The systems are Dual 244 Opterons, 2gb ram, SATA
drives...and we've had this problem since VAC2 was released.

Luca Fabbro wrote:


At 16.41 13/01/2006, you wrote:


Sure There are other processes,
but they all have no CPU usage,  0.1 Sometimes.
I don't know how to Find the process that prodices the Load...

Do you want my Processtable?



No, I won't be able anyway to tell you why load average goes up if I
don't have a shell (and I'm not sure that I'll be able even if I have
one)

Having a quick look at the graphs load average of 1 doesen't seem so
strange.
In fact you have a raw cpu usage in user space of around 38 and
system is around 6
This brings the typical usage to 44% of your CPU. I don't know if
this is all generated by the servers.
But you have a high number of processes active (average 91). As the
load average takes into account all the processes when apache for
example spawns or uses one of it's child processes (and it seems that
you have some requests on your web server) the computation of the
load average will grow, and it will be more than one.
This doesn't mean that the server will be unplayable but it's a big
warn regarding the ability of the machine to run all the "possible"
tasks in a smoot way.
Removing one of the server processes will reduce the basic cpu usage
and also the average load will be for sure reduced.
I think that if you stop the web server (but I don't think you can)
you'll se the load average back below 1

Hope that this helps




Luca Fabbro schrieb:


At 15.38 13/01/2006, you wrote:


Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is running at
its
maximum. But I got peaks with 3-4 ...




Load average can be more than one. Load average tries to tell you the
probable "ability" of the processes of you machine to ran smoothly
(that's a lot simplified).
On your machine there are also other processes as for example apache
ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.


So the Server only got 1 CPU, its an AMD 2200, the Problem is,
thats it
is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate
And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you can look at some graphs: http://www.o711.com/stats/
The traffic last night was made by 8 playing people.

For now I will stop the 3rd Server, an look the effect.

I think I don't really understand what is going on on my System.

Ohh, I forgot.. its a 34Mbit Connection.

Sorry for my bad english... :-)


Reinder P. Gerritsen schrieb:





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Re: [hlds_linux] Load Average

2006-01-13 Thread Luca Fabbro

At 16.41 13/01/2006, you wrote:

Sure There are other processes,
but they all have no CPU usage,  0.1 Sometimes.
I don't know how to Find the process that prodices the Load...

Do you want my Processtable?


No, I won't be able anyway to tell you why load average goes up if I
don't have a shell (and I'm not sure that I'll be able even if I have one)

Having a quick look at the graphs load average of 1 doesen't seem so strange.
In fact you have a raw cpu usage in user space of around 38 and
system is around 6
This brings the typical usage to 44% of your CPU. I don't know if
this is all generated by the servers.
But you have a high number of processes active (average 91). As the
load average takes into account all the processes when apache for
example spawns or uses one of it's child processes (and it seems that
you have some requests on your web server) the computation of the
load average will grow, and it will be more than one.
This doesn't mean that the server will be unplayable but it's a big
warn regarding the ability of the machine to run all the "possible"
tasks in a smoot way.
Removing one of the server processes will reduce the basic cpu usage
and also the average load will be for sure reduced.
I think that if you stop the web server (but I don't think you can)
you'll se the load average back below 1

Hope that this helps




Luca Fabbro schrieb:


At 15.38 13/01/2006, you wrote:


Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is running at its
maximum. But I got peaks with 3-4 ...



Load average can be more than one. Load average tries to tell you the
probable "ability" of the processes of you machine to ran smoothly
(that's a lot simplified).
On your machine there are also other processes as for example apache ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.


So the Server only got 1 CPU, its an AMD 2200, the Problem is, thats it
is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate
And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you can look at some graphs: http://www.o711.com/stats/
The traffic last night was made by 8 playing people.

For now I will stop the 3rd Server, an look the effect.

I think I don't really understand what is going on on my System.

Ohh, I forgot.. its a 34Mbit Connection.

Sorry for my bad english... :-)


Reinder P. Gerritsen schrieb:




___
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please visit:
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RE: [hlds_linux] Load Average

2006-01-13 Thread Simon Lange
Hi "axer",

who was the first the chicken or the egg?
fact is that they only release broken updates on the past years.
every update makes an admins job more worse.

without US they wouldnt sell a single copy of ther multiplayer games.
WE the hoster do pay the traffic and lots of ther costs valve has no idea.
all we can expect is that BEFORE they release updates they test it. its
matter of respect which valve has not shown in the past. so dont complain
about the fact the "we" cannot respect someone who distributes bugs. The
waste of ressources were addressed several times before, but valve has not
fixed anything on this.

Maybe they have a roadmap of ressource-wasting. may be they publish it so we
can build supercomputers to host css servers before we have update-related
lags...

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> aXeR (AmmoBOX)
> Sent: Friday, January 13, 2006 4:55 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Load Average
>
> Simon,
>
> These resources that Valve are 'wasting' wouldn't happen to
> be generating you money, money that I assume you are keeping
> and not handing back directly to Valve after covering costs?
>
> Regards,
>
> - Original Message -
> From: "Simon Lange" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, January 13, 2006 3:41 PM
> Subject: RE: [hlds_linux] Load Average
>
>
> > Its a matter of fact, that since valve hes released the
> december 1st
> > 2005 update server do take more cpu time and more memory.
> >
> > valve should do their homework and test their "updates"
> before wasting
> > our ressources while we provide the network their sales depend on.
> >
> > my2cents
> > PS: usually we had a average load of 0.1 while serving 100slots css
> > (filled). since december 1st we have a load of 1.8 with
> peaks up to 4
> > when serving 100slots css (40filled). the only changes are
> the forced
> > steamupdates which deliver fresh developed bugs.
> >
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Luca
> >> Fabbro
> >> Sent: Friday, January 13, 2006 3:56 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Load Average
> >>
> >> At 15.38 13/01/2006, you wrote:
> >> >Hey Fox, and the others,
> >> >
> >> >yes I know that when loadaverages is at 1, the server is
> >> running at its
> >> >maximum. But I got peaks with 3-4 ...
> >>
> >> Load average can be more than one. Load average tries to
> tell you the
> >> probable "ability" of the processes of you machine to ran smoothly
> >> (that's a lot simplified).
> >> On your machine there are also other processes as for
> example apache
> >> ones.
> >>
> >> googling
> >> http://www.teamquest.com/resources/gunther/ldavg1.shtml
> >>
> >> Here you can find an explanation to your question.
> >>
> >> >So the Server only got 1 CPU, its an AMD 2200, the Problem
> >> is, thats it
> >> >is a Sempron.
> >> >I've got a 2.6 Kernel with 1000Hz rate And only 512MB
> RAM, but Linux
> >> >was always using 260MB. Now with a 3rd server up to 320MB.
> >> >The System is not very great, but I don't had to pay for it.
> >> >
> >> >Here you can look at some graphs: http://www.o711.com/stats/ The
> >> >traffic last night was made by 8 playing people.
> >> >
> >> >For now I will stop the 3rd Server, an look the effect.
> >> >
> >> >I think I don't really understand what is going on on my System.
> >> >
> >> >Ohh, I forgot.. its a 34Mbit Connection.
> >> >
> >> >Sorry for my bad english... :-)
> >> >
> >> >
> >> >Reinder P. Gerritsen schrieb:
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


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Re: [hlds_linux] Load Average

2006-01-13 Thread aXeR \(AmmoBOX\)

Simon,

These resources that Valve are 'wasting' wouldn't happen to be generating
you money, money that I assume you are keeping and not handing back directly
to Valve after covering costs?

Regards,

- Original Message -
From: "Simon Lange" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 13, 2006 3:41 PM
Subject: RE: [hlds_linux] Load Average



Its a matter of fact, that since valve hes released the december 1st 2005
update server do take more cpu time and more memory.

valve should do their homework and test their "updates" before wasting our
ressources while we provide the network their sales depend on.

my2cents
PS: usually we had a average load of 0.1 while serving 100slots css
(filled). since december 1st we have a load of 1.8 with peaks up to 4 when
serving 100slots css (40filled). the only changes are the forced
steamupdates which deliver fresh developed bugs.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Luca Fabbro
Sent: Friday, January 13, 2006 3:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Load Average

At 15.38 13/01/2006, you wrote:
>Hey Fox, and the others,
>
>yes I know that when loadaverages is at 1, the server is
running at its
>maximum. But I got peaks with 3-4 ...

Load average can be more than one. Load average tries to tell
you the probable "ability" of the processes of you machine to
ran smoothly (that's a lot simplified).
On your machine there are also other processes as for example
apache ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.

>So the Server only got 1 CPU, its an AMD 2200, the Problem
is, thats it
>is a Sempron.
>I've got a 2.6 Kernel with 1000Hz rate
>And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
>server up to 320MB.
>The System is not very great, but I don't had to pay for it.
>
>Here you can look at some graphs: http://www.o711.com/stats/ The
>traffic last night was made by 8 playing people.
>
>For now I will stop the 3rd Server, an look the effect.
>
>I think I don't really understand what is going on on my System.
>
>Ohh, I forgot.. its a 34Mbit Connection.
>
>Sorry for my bad english... :-)
>
>
>Reinder P. Gerritsen schrieb:


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RE: [hlds_linux] Load Average

2006-01-13 Thread Simon Lange
Its a matter of fact, that since valve hes released the december 1st 2005
update server do take more cpu time and more memory.

valve should do their homework and test their "updates" before wasting our
ressources while we provide the network their sales depend on.

my2cents
PS: usually we had a average load of 0.1 while serving 100slots css
(filled). since december 1st we have a load of 1.8 with peaks up to 4 when
serving 100slots css (40filled). the only changes are the forced
steamupdates which deliver fresh developed bugs.


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Luca Fabbro
> Sent: Friday, January 13, 2006 3:56 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Load Average
>
> At 15.38 13/01/2006, you wrote:
> >Hey Fox, and the others,
> >
> >yes I know that when loadaverages is at 1, the server is
> running at its
> >maximum. But I got peaks with 3-4 ...
>
> Load average can be more than one. Load average tries to tell
> you the probable "ability" of the processes of you machine to
> ran smoothly (that's a lot simplified).
> On your machine there are also other processes as for example
> apache ones.
>
> googling
> http://www.teamquest.com/resources/gunther/ldavg1.shtml
>
> Here you can find an explanation to your question.
>
> >So the Server only got 1 CPU, its an AMD 2200, the Problem
> is, thats it
> >is a Sempron.
> >I've got a 2.6 Kernel with 1000Hz rate
> >And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
> >server up to 320MB.
> >The System is not very great, but I don't had to pay for it.
> >
> >Here you can look at some graphs: http://www.o711.com/stats/ The
> >traffic last night was made by 8 playing people.
> >
> >For now I will stop the 3rd Server, an look the effect.
> >
> >I think I don't really understand what is going on on my System.
> >
> >Ohh, I forgot.. its a 34Mbit Connection.
> >
> >Sorry for my bad english... :-)
> >
> >
> >Reinder P. Gerritsen schrieb:
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


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Re: [hlds_linux] Load Average

2006-01-13 Thread x-ares-x

Sure There are other processes,
but they all have no CPU usage,  0.1 Sometimes.
I don't know how to Find the process that prodices the Load...

Do you want my Processtable?



Luca Fabbro schrieb:


At 15.38 13/01/2006, you wrote:


Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is running at its
maximum. But I got peaks with 3-4 ...



Load average can be more than one. Load average tries to tell you the
probable "ability" of the processes of you machine to ran smoothly
(that's a lot simplified).
On your machine there are also other processes as for example apache ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.


So the Server only got 1 CPU, its an AMD 2200, the Problem is, thats it
is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate
And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you can look at some graphs: http://www.o711.com/stats/
The traffic last night was made by 8 playing people.

For now I will stop the 3rd Server, an look the effect.

I think I don't really understand what is going on on my System.

Ohh, I forgot.. its a 34Mbit Connection.

Sorry for my bad english... :-)


Reinder P. Gerritsen schrieb:




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Re: [hlds_linux] Load Average

2006-01-13 Thread Luca Fabbro

At 15.38 13/01/2006, you wrote:

Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is running at its
maximum. But I got peaks with 3-4 ...


Load average can be more than one. Load average tries to tell you the
probable "ability" of the processes of you machine to ran smoothly
(that's a lot simplified).
On your machine there are also other processes as for example apache ones.

googling
http://www.teamquest.com/resources/gunther/ldavg1.shtml

Here you can find an explanation to your question.


So the Server only got 1 CPU, its an AMD 2200, the Problem is, thats it
is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate
And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you can look at some graphs: http://www.o711.com/stats/
The traffic last night was made by 8 playing people.

For now I will stop the 3rd Server, an look the effect.

I think I don't really understand what is going on on my System.

Ohh, I forgot.. its a 34Mbit Connection.

Sorry for my bad english... :-)


Reinder P. Gerritsen schrieb:



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Re: [hlds_linux] Load Average

2006-01-13 Thread x-ares-x

Sure IP Tables are running.
But there's no Bandwidth limitation.
The CPU is only used by the 2 SRCDS...

8.2 % the Tick 100 Server, 0 User
18 % the Tick 66 Server with 2 Bots, 0 User

I don't know how to find the problem...



Martin Zwickel schrieb:


--
On Fri, 13 Jan 2006 15:15:38 +0100
"Reinder P. Gerritsen" <[EMAIL PROTECTED]> bubbled:



Loadaverages of over 1 usually mean lag in my experience - when at
dual CPU's, 2 would be the upper limit, so that would suggest your
hardware isn't fast enough...

But what hardware are we talking about? I may have missed something
here, but I think I didn't see what hardware you're running on. ;-)

To tell for sure what you can expect from your box would be knowing



A load of 1-4, hmm, and the CPU usage is at 40%?
Maybe some kind of packet filter (bandwidth limitation, iptables). Or
any other kernel driver?

The problem seems to be in kernelspace. Else the userspace programs
should also get more %.



CPU/RAM
Linux Kernel Version
InetConnection
How many Players

To compare with, I run a DoD Source server
Dual PIII 1.133MHz
2GB Memory
Kernel 2.4.something
100Mbit Full Duplex
20 Players max.

It's not very fast, but it still manages. Just haven't realy seen it's
performance lately under 20/20 users, since it attrackts to little
players currently.

So what in your eyes isn't "realy strong"?


Cheers
Fox.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of x-ares-x
Sent: Friday, January 13, 2006 11:36 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Load Average

Hello,

I'm not very familiar with Linux, I startet to work with it six month
ago to run my CS:S server on it. The hardware is and the CPU is not
very Strong. Sometimes players have lags in critical situations or
get their weapons again, it all will be shown on the right side of
the screen. The problem is, that my LoadAverage value goes sometimes
up to 3 or 4, often up to 2 an is the most time at 1, while the CPU
usage is at 40%. I'm Running currently 3 virtual Server, but the
Problem exists already when there's only 1 running, sure not high as
now with 3 Server, but it is. When there's running one server only, i
got a low low Load Average, but then it's going up to 1,5 - 2,5 for
hours.. but there's no one on the server. This problem disappears
when I quit every srcds process.

Can someone help me or give me information?
I think think I should burn the hardware and get a new Server...

Regards,

Alex

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MyExcuse:
The computer fleetly, mouse and all.

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development

TechnoTrend AG 
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Re: [hlds_linux] Load Average

2006-01-13 Thread Martin Zwickel
--
On Fri, 13 Jan 2006 15:15:38 +0100
"Reinder P. Gerritsen" <[EMAIL PROTECTED]> bubbled:

> Loadaverages of over 1 usually mean lag in my experience - when at
> dual CPU's, 2 would be the upper limit, so that would suggest your
> hardware isn't fast enough...
>
> But what hardware are we talking about? I may have missed something
> here, but I think I didn't see what hardware you're running on. ;-)
>
> To tell for sure what you can expect from your box would be knowing

A load of 1-4, hmm, and the CPU usage is at 40%?
Maybe some kind of packet filter (bandwidth limitation, iptables). Or
any other kernel driver?

The problem seems to be in kernelspace. Else the userspace programs
should also get more %.

>
> CPU/RAM
> Linux Kernel Version
> InetConnection
> How many Players
>
> To compare with, I run a DoD Source server
> Dual PIII 1.133MHz
> 2GB Memory
> Kernel 2.4.something
> 100Mbit Full Duplex
> 20 Players max.
>
> It's not very fast, but it still manages. Just haven't realy seen it's
> performance lately under 20/20 users, since it attrackts to little
> players currently.
>
> So what in your eyes isn't "realy strong"?
>
>
> Cheers
> Fox.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of x-ares-x
> Sent: Friday, January 13, 2006 11:36 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Load Average
>
> Hello,
>
> I'm not very familiar with Linux, I startet to work with it six month
> ago to run my CS:S server on it. The hardware is and the CPU is not
> very Strong. Sometimes players have lags in critical situations or
> get their weapons again, it all will be shown on the right side of
> the screen. The problem is, that my LoadAverage value goes sometimes
> up to 3 or 4, often up to 2 an is the most time at 1, while the CPU
> usage is at 40%. I'm Running currently 3 virtual Server, but the
> Problem exists already when there's only 1 running, sure not high as
> now with 3 Server, but it is. When there's running one server only, i
> got a low low Load Average, but then it's going up to 1,5 - 2,5 for
> hours.. but there's no one on the server. This problem disappears
> when I quit every srcds process.
>
> Can someone help me or give me information?
> I think think I should burn the hardware and get a new Server...
>
> Regards,
>
> Alex
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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--
MyExcuse:
The computer fleetly, mouse and all.

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development

TechnoTrend AG 
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Re: [hlds_linux] Load Average

2006-01-13 Thread x-ares-x

Hey Fox, and the others,

yes I know that when loadaverages is at 1, the server is running at its
maximum. But I got peaks with 3-4 ...
So the Server only got 1 CPU, its an AMD 2200, the Problem is, thats it
is a Sempron.
I've got a 2.6 Kernel with 1000Hz rate
And only 512MB RAM, but Linux was always using 260MB. Now with a 3rd
server up to 320MB.
The System is not very great, but I don't had to pay for it.

Here you can look at some graphs: http://www.o711.com/stats/
The traffic last night was made by 8 playing people.

For now I will stop the 3rd Server, an look the effect.

I think I don't really understand what is going on on my System.

Ohh, I forgot.. its a 34Mbit Connection.

Sorry for my bad english... :-)


Reinder P. Gerritsen schrieb:


Loadaverages of over 1 usually mean lag in my experience - when at dual
CPU's, 2 would be the upper limit, so that would suggest your hardware isn't
fast enough...

But what hardware are we talking about? I may have missed something here,
but I think I didn't see what hardware you're running on. ;-)

To tell for sure what you can expect from your box would be knowing

CPU/RAM
Linux Kernel Version
InetConnection
How many Players

To compare with, I run a DoD Source server
Dual PIII 1.133MHz
2GB Memory
Kernel 2.4.something
100Mbit Full Duplex
20 Players max.

It's not very fast, but it still manages. Just haven't realy seen it's
performance lately under 20/20 users, since it attrackts to little players
currently.

So what in your eyes isn't "realy strong"?


Cheers
Fox.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of x-ares-x
Sent: Friday, January 13, 2006 11:36 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Load Average

Hello,

I'm not very familiar with Linux, I startet to work with it six month ago to
run my CS:S server on it. The hardware is and the CPU is not very Strong.
Sometimes players have lags in critical situations or get their weapons
again, it all will be shown on the right side of the screen.
The problem is, that my LoadAverage value goes sometimes up to 3 or 4, often
up to 2 an is the most time at 1, while the CPU usage is at 40%.
I'm Running currently 3 virtual Server, but the Problem exists already when
there's only 1 running, sure not high as now with 3 Server, but it is.
When there's running one server only, i got a low low Load Average, but then
it's going up to 1,5 - 2,5 for hours.. but there's no one on the server.
This problem disappears when I quit every srcds process.

Can someone help me or give me information?
I think think I should burn the hardware and get a new Server...

Regards,

Alex

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Re: [hlds_linux] Load Average

2006-01-13 Thread William Warren

what is your hardware configuration?

x-ares-x wrote:

Hello,

I'm not very familiar with Linux, I startet to work with it six month
ago to run my CS:S server on it. The hardware is and the CPU is not very
Strong.
Sometimes players have lags in critical situations or get their weapons
again, it all will be shown on the right side of the screen.
The problem is, that my LoadAverage value goes sometimes up to 3 or 4,
often up to 2 an is the most time at 1, while the CPU usage is at 40%.
I'm Running currently 3 virtual Server, but the Problem exists already
when there's only 1 running, sure not high as now with 3 Server, but it is.
When there's running one server only, i got a low low Load Average, but
then it's going up to 1,5 - 2,5 for hours.. but there's no one on the
server. This problem disappears when I quit every srcds process.

Can someone help me or give me information?
I think think I should burn the hardware and get a new Server...

Regards,

Alex

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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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RE: [hlds_linux] Load Average

2006-01-13 Thread Reinder P. Gerritsen
Loadaverages of over 1 usually mean lag in my experience - when at dual
CPU's, 2 would be the upper limit, so that would suggest your hardware isn't
fast enough...

But what hardware are we talking about? I may have missed something here,
but I think I didn't see what hardware you're running on. ;-)

To tell for sure what you can expect from your box would be knowing

CPU/RAM
Linux Kernel Version
InetConnection
How many Players

To compare with, I run a DoD Source server
Dual PIII 1.133MHz
2GB Memory
Kernel 2.4.something
100Mbit Full Duplex
20 Players max.

It's not very fast, but it still manages. Just haven't realy seen it's
performance lately under 20/20 users, since it attrackts to little players
currently.

So what in your eyes isn't "realy strong"?


Cheers
Fox.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of x-ares-x
Sent: Friday, January 13, 2006 11:36 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Load Average

Hello,

I'm not very familiar with Linux, I startet to work with it six month ago to
run my CS:S server on it. The hardware is and the CPU is not very Strong.
Sometimes players have lags in critical situations or get their weapons
again, it all will be shown on the right side of the screen.
The problem is, that my LoadAverage value goes sometimes up to 3 or 4, often
up to 2 an is the most time at 1, while the CPU usage is at 40%.
I'm Running currently 3 virtual Server, but the Problem exists already when
there's only 1 running, sure not high as now with 3 Server, but it is.
When there's running one server only, i got a low low Load Average, but then
it's going up to 1,5 - 2,5 for hours.. but there's no one on the server.
This problem disappears when I quit every srcds process.

Can someone help me or give me information?
I think think I should burn the hardware and get a new Server...

Regards,

Alex

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