Re: [hlds_linux] bots and clients trying to download nav files
Depending on your maps I'd recommend to keep the .nav files downloadable. https://developer.valvesoftware.com/wiki/Navigation_Meshes ...they're not just for bots, but also for naming certain areas and for hostages (a hostage map without its .nav will freeze them to their spot making it impossible for CTs to lure them to the safe house). - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, February 15, 2012 9:29 AM Subject: [hlds_linux] bots and clients trying to download nav files nav files shouldn't be added to the download list, clients don't need the nav files to connect and play on a bot enabled server (bots are there to ease startup in early hours). As it is now if you generate nav files (for maps that don't have them by default) you are forcing clients connecting to the server to download those nav files. Using sv_downloadurl somewhat mitigates the issue - two download requests are sent: .nav.bz2 and .nav, if both fail (404) client gives up. Is anyone aware of a cvar or source mod plugin that will let remove the nav files from the download list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots and clients trying to download nav files
Clients don't need any nav files, the server handles all the navigation stuff. -Ursprüngliche Nachricht- From: dly Sent: Wednesday, February 15, 2012 1:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] bots and clients trying to download nav files Depending on your maps I'd recommend to keep the .nav files downloadable. https://developer.valvesoftware.com/wiki/Navigation_Meshes ...they're not just for bots, but also for naming certain areas and for hostages (a hostage map without its .nav will freeze them to their spot making it impossible for CTs to lure them to the safe house). - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, February 15, 2012 9:29 AM Subject: [hlds_linux] bots and clients trying to download nav files nav files shouldn't be added to the download list, clients don't need the nav files to connect and play on a bot enabled server (bots are there to ease startup in early hours). As it is now if you generate nav files (for maps that don't have them by default) you are forcing clients connecting to the server to download those nav files. Using sv_downloadurl somewhat mitigates the issue - two download requests are sent: .nav.bz2 and .nav, if both fail (404) client gives up. Is anyone aware of a cvar or source mod plugin that will let remove the nav files from the download list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots and clients trying to download nav files
I think there's something in SMLib to modify string tables. There's no 'native' function to SM though. Kyle. On Wed, Feb 15, 2012 at 8:54 AM, Ronny Schedel i...@ronny-schedel.dewrote: Clients don't need any nav files, the server handles all the navigation stuff. -Ursprüngliche Nachricht- From: dly Sent: Wednesday, February 15, 2012 1:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] bots and clients trying to download nav files Depending on your maps I'd recommend to keep the .nav files downloadable. https://developer.**valvesoftware.com/wiki/**Navigation_Mesheshttps://developer.valvesoftware.com/wiki/Navigation_Meshes ...they're not just for bots, but also for naming certain areas and for hostages (a hostage map without its .nav will freeze them to their spot making it impossible for CTs to lure them to the safe house). - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Wednesday, February 15, 2012 9:29 AM Subject: [hlds_linux] bots and clients trying to download nav files nav files shouldn't be added to the download list, clients don't need the nav files to connect and play on a bot enabled server (bots are there to ease startup in early hours). As it is now if you generate nav files (for maps that don't have them by default) you are forcing clients connecting to the server to download those nav files. Using sv_downloadurl somewhat mitigates the issue - two download requests are sent: .nav.bz2 and .nav, if both fail (404) client gives up. Is anyone aware of a cvar or source mod plugin that will let remove the nav files from the download list? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots and clients trying to download nav files
Like he said, in CS Source nav file contains place names also. FrontHall, Backyard, etc that gets shown under the radar and in the chat if someone triggers automatic command like Enemy Spotted. The place name will automatically included into that message in the chat. It's just not used much in custom maps as nav files are usually missing anyway. -ics 15.2.2012 18:54, Ronny Schedel kirjoitti: Clients don't need any nav files, the server handles all the navigation stuff. -Ursprüngliche Nachricht- From: dly Sent: Wednesday, February 15, 2012 1:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] bots and clients trying to download nav files Depending on your maps I'd recommend to keep the .nav files downloadable. https://developer.valvesoftware.com/wiki/Navigation_Meshes ...they're not just for bots, but also for naming certain areas and for hostages (a hostage map without its .nav will freeze them to their spot making it impossible for CTs to lure them to the safe house). - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, February 15, 2012 9:29 AM Subject: [hlds_linux] bots and clients trying to download nav files nav files shouldn't be added to the download list, clients don't need the nav files to connect and play on a bot enabled server (bots are there to ease startup in early hours). As it is now if you generate nav files (for maps that don't have them by default) you are forcing clients connecting to the server to download those nav files. Using sv_downloadurl somewhat mitigates the issue - two download requests are sent: .nav.bz2 and .nav, if both fail (404) client gives up. Is anyone aware of a cvar or source mod plugin that will let remove the nav files from the download list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots not loading since steam update?
I have the same issue with CS:S. Just rcon the bot_add statement. I have yet to check my server config to see if servers will add bots by chnging the position of the cfg string. If anyone else has an answer fire away :) Paradigm Lozt wrote: Hey Guys, a little slow on the draw here, but I just performed a steam update on my Linux half-life 1 Oz Deathmatch servers, and now the Bots are not joining the server. There do not appear to be any errors in the logs, the server starts and runs normally otherwise. Is there something in this latest update that changes the way players connect, Alfred? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bots not loading since steam update?
I had two problems, First the bot's weren't always joining after map change, this was something of a random problem. Second, when the bot's did join on a busy server they commonly joined before the rest of the players and started the round meaning that by the time the real players got in the game the bots had run to the other side of the map with the bomb and dropped it or bought weapons they then left for the real players to pick up giving them an advantage. This cfg solved both those problems, but if you use it make sure you put the exec bot.cfg at the END of server.cfg otherwise it delays all your other settings. Brian Duck Holmes [H]ard|Gaming Co-Founder www.hardgaming.com // Aliases alias w wait;wait; alias w5 w;w;w;w;w alias w50 w5;w5;w5;w5;w5;w5;w5;w5;w5;w5 alias w100 w50;w50 alias w500 w100;w100;w100;w100;w100 alias w1000 w500;w500 alias w5000 w1000;w1000;w1000;w1000;w1000 alias prepbot w5000;bot_add;bot_kill;bot_quota 4;say prepbot // say execing bot.cfg bot_quota 0 bot_prefix [H]ot | bot_difficulty 1 bot_chatter radio bot_join_after_player 0 prepbot bot_quota_mode fill -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of carter Sent: Tuesday, June 21, 2005 4:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Bots not loading since steam update? I have the same issue with CS:S. Just rcon the bot_add statement. I have yet to check my server config to see if servers will add bots by chnging the position of the cfg string. If anyone else has an answer fire away :) Paradigm Lozt wrote: Hey Guys, a little slow on the draw here, but I just performed a steam update on my Linux half-life 1 Oz Deathmatch servers, and now the Bots are not joining the server. There do not appear to be any errors in the logs, the server starts and runs normally otherwise. Is there something in this latest update that changes the way players connect, Alfred? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots in DOD?
http://sturmbot.1dod.com/ On Mon, 04 Oct 2004 23:03:41 -0400, Jacen Andrews [EMAIL PROTECTED] wrote: I was on one DOD server the other night and they had Bots running. I enabled a DOD server on my HLDS and I tried the bot commands that i've used for condition zero, but it was a bust. How do I get bots for DOD? Are there specific DOD commands, or do I need a plug-in? bot_quota 7 and other commands such as bot_add do not work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots in DOD?
you need sturmbots to run on dod,everything you need in cluded in download - Original Message - From: Jacen Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 05, 2004 4:03 AM Subject: [hlds_linux] Bots in DOD? I was on one DOD server the other night and they had Bots running. I enabled a DOD server on my HLDS and I tried the bot commands that i've used for condition zero, but it was a bust. How do I get bots for DOD? Are there specific DOD commands, or do I need a plug-in? bot_quota 7 and other commands such as bot_add do not work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] bots
Is this the only one available for linux? Can't get it working and from the forums, a lot of people have issues with it. --- McCormack, Chris [EMAIL PROTECTED] wrote: http://realbot.bots-united.com I have a slightly out of date version of these bots but I am sure the updated ones are fine. -Original Message- From: Terry [mailto:[EMAIL PROTECTED] Sent: 15 January 2004 15:48 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] bots What's the URL for this project? I appreciate your response. :) --- McCormack, Chris [EMAIL PROTECTED] wrote: realbots. I have been using them on a private server for a while now. They never crash the hlds and never give any problems. They get some right dodgy hs though. -Original Message- From: Terry [mailto:[EMAIL PROTECTED] Sent: 15 January 2004 14:47 To: [EMAIL PROTECTED] Subject: [hlds_linux] bots 1) why doesnt bot.counter-strike.net work? 2) What do you other linux admins use for bots? Thanks! = Terry __ Do you Yahoo!? Yahoo! Hotjobs: Enter the Signing Bonus Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux = Terry __ Do you Yahoo!? Yahoo! Hotjobs: Enter the Signing Bonus Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux = Terry __ Do you Yahoo!? Yahoo! Hotjobs: Enter the Signing Bonus Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Hi, Would it not be a better idea to use country codes instead of region numbers instead? Then Valve themselves could specify the continents using their own software provided to determine if a server is in Asia, North America and so on. Having Asia as a single region is a huge mistake, as players from Korea would not be able to properly connect to my server in Singapore. Neither can you expect say an Eastern Russia player connect to a server in India. Most connections are routed through the United States. If there is one region that doesn't need that kind of granularity it is the USA. Country codes (US, DE, NL, SG etc) make a lot more sense than numbers which the server admins would have to remember. And it's been a much better determinant of region than anything else over the past few years. Regards, Christopher Choo [EMAIL PROTECTED] Fragnetics http://www.fragnetics.com - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 18, 2003 8:37 AM Subject: Re: [hlds_linux] bots sv_region Me wrote: ..or at least put Central US in there :P like... what would Chicago be classified as...? since leagues tend to go east, west, central... etc. Well, it seems like it could very easily be organized in a hierarchy: World Continent Cardinal Points Country, with values added much like admin levels in admin_mod, adding up the numbers to produce the applicable region code. Obviously, countries with small landmasses wouldn't have but the one Region, but for geographically larger countries, it would sure be nice. World: 0 Continents: 1 through 6 (Antarctica doesn't count :P) Cardinal Points: Maybe 7 through 12 (NW, SW, NC, SC, NE, SE, which would be plenty for pretty much any landmass) Countries: 13 through whatever, hitting the high-volume, stable countries (unlikely to be broken up due to civil wars, etc) I'm in Texas, USA, so let's say it would fall in the SC (Southern Central) category, which happens to be numbered 10. I would add up the numbers: 0 - World 1 - North America 13 - USA 10 - Southern Central -- 24 = Southern Central USA Server-side: sv_region 18 I mean, I realize it could possibly get complicated for the server admin if they can't do basic math, but it sure would be a helluvalot more flexible. You could get as specific as you neede to be. I don't know the best way to do it, maybe, but there's got to be a good way of narrowing it down like that, server-side. Of course, there'd be a GUI for the client (probably for the Win32 HLDS as well) to choose from a list, just like is common for timezone settings. I mean, if you choose Africa, that's a *huge* frickin' continent, and people in Johannesburg might easily be closer to a server in India or something, I don't know. Anyway, that's enough braincells on *that*. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Eric (Deacon) wrote: I would add up the numbers: 0 - World 1 - North America 13 - USA 10 - Southern Central -- 24 = Southern Central USA 0 - World 2 - South America 15 - Brazil 7 - North West 24 = North West Brazil Uuups. ;) Florian. P.S.: And remember kids, that is why you cannot use just any number for an Admin Mod access level. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Christopher Choo wrote: Hi, Would it not be a better idea to use country codes instead of region numbers instead? Then Valve themselves could specify the continents using their own software provided to determine if a server is in Asia, North America and so on. Having Asia as a single region is a huge mistake, as players from Korea would not be able to properly connect to my server in Singapore. Neither can you expect say an Eastern Russia player connect to a server in India. I don't get all this fuss about the regions. As i understand it, the regions were not introduced to show you the server next door. They were introduced to prefilter the server list in order to not have the client update 50,000 servers in the server browser. It is meant to limit the servers show in the server browser to a manageable number and keep the load for updating info about these servers low. The region is used to show you the servers most likely to give you a low ping, being near you. A player from Korea wouldn't connect to a server in Singapore because he will still check the pings before he connects to a server. The differece is that the update of the server list in his browser will be faster since all the servers that are likely to have a 500+ ping are filtered first. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Christopher Choo wrote: Most connections are routed through the United States. If there is one region that doesn't need that kind of granularity it is the USA. If you live in NYC and get a server in LA, it's unlikely to have low latency. The US is the biggest single market for Valve's products (I assume), and as such, surely it can get a little extra attention :) The idea is to pare down the list of servers you query, making the process much, much quicker and simpler as well as giving you a much better chance of finding a local, low-ping server. Country codes (US, DE, NL, SG etc) make a lot more sense than numbers which the server admins would have to remember. And it's been a much better determinant of region than anything else over the past few years. I agree. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Florian Zschocke wrote: Eric (Deacon) wrote: I would add up the numbers: 0 - World 1 - North America 13 - USA 10 - Southern Central -- 24 = Southern Central USA 0 - World 2 - South America 15 - Brazil 7 - North West 24 = North West Brazil Uuups. ;) Florian. It was the idea, not the details :P -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Well that's not fair, they didn't even put in Western Canada or Eastern Canada. I'm not in the US!!! :P - figgy - Original Message - From: Invader Zim [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 9:03 AM Subject: Re: [hlds_linux] bots sv_region since the netherlands are in europe, sv_region would be. 3. On Tue, 16 Sep 2003, Nander Paardekooper wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] And for Europe, The Netherlands the region code is? Nander. - Original Message - From: Daniel Kosko To: [EMAIL PROTECTED] Sent: Tuesday, 16 September, 2003 13:29 Subject: Re: [hlds_linux] bots sv_region please ... no clue about bots though ... but be careful ... if you set sv_region to a certain number other than the default 255 (world), the server will only show in the the appropriate list and no longer in the world one ... it`s kinda not clever, but we all hope, they will change that :) ... Am Fri, 12 Sep 2003 23:15:35 -0700 hat Alfred Reynolds [EMAIL PROTECTED] geschrieben: Restart your server and it should show up again. Here is the list of region numbers: 0: US East coast 1: US West coast 2: South America 3: Europe 4: Asia 5: Australia 6: Middle East 7: Africa - Alfred Am Tue, 16 Sep 2003 22:58:39 +1200 hat [EMAIL PROTECTED] geschrieben: Hi Can someone point me in the right direction for some instructions on how to get the bots to work whats regions are what? (I think Im missing a read.me or something) Thanks in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - Invader Zim | [EMAIL PROTECTED] | Counter Strike and web sites! Counter Strike at| ICQ: 2548100 | Come visit! http://cs.take13.net | http://portal.take13.net | http://forums.take13.net - The study of non-linear physics is like the study of non-elephant biology. - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
since the netherlands are in europe, sv_region would be. 3. On Tue, 16 Sep 2003, Nander Paardekooper wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] And for Europe, The Netherlands the region code is? Nander. - Original Message - From: Daniel Kosko To: [EMAIL PROTECTED] Sent: Tuesday, 16 September, 2003 13:29 Subject: Re: [hlds_linux] bots sv_region please ... no clue about bots though ... but be careful ... if you set sv_region to a certain number other than the default 255 (world), the server will only show in the the appropriate list and no longer in the world one ... it`s kinda not clever, but we all hope, they will change that :) ... Am Fri, 12 Sep 2003 23:15:35 -0700 hat Alfred Reynolds [EMAIL PROTECTED] geschrieben: Restart your server and it should show up again. Here is the list of region numbers: 0: US East coast 1: US West coast 2: South America 3: Europe 4: Asia 5: Australia 6: Middle East 7: Africa - Alfred Am Tue, 16 Sep 2003 22:58:39 +1200 hat [EMAIL PROTECTED] geschrieben: Hi Can someone point me in the right direction for some instructions on how to get the bots to work whats regions are what? (I think Im missing a read.me or something) Thanks in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- - Invader Zim | [EMAIL PROTECTED] | Counter Strike and web sites! Counter Strike at| ICQ: 2548100 | Come visit! http://cs.take13.net | http://portal.take13.net | http://forums.take13.net - The study of non-linear physics is like the study of non-elephant biology. - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots for linux
According to the great words of BoneDaddy13: try as i might, podbot for linux is just too unstable. any recommendations for a bot program to run on a linux server. What game? -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots
-- It has been quite some time since I tried that one, it was one of the first we attempted to run and I don't remember what the deal was on it. Seems like I could not get it to run at all and chalked it up to incompatibility with CS 1.5... I could be wrong about that though. That is listed on the old projects list at http://www.olo.counter-strike.pl/ , waypoint files might be difficult to find now. Planning on trying BSDBot: http://gamershomepage.com/csbot/ today because that one is new to us and it sounds like it is based closely on HPB_bot code. In reality, almost all bots are based on Botman's code I believe, some are just more modified than others. Rick I've had PLBot running on my server, with bot protection on from Adminmod. You couldn't kick them manually, but they were kicked automatically just fine, and didn't have any errors. Ran it for at least a week with no crashes to my knowledge. Server isn't online atm, and for some reason the waypoint files can't be accessed since www.plbot.com is down. -- --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.486 / Virus Database: 284 - Release Date: 5/29/2003 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots
I've had PLBot running on my server, with bot protection on from Adminmod. You couldn't kick them manually, but they were kicked automatically just fine, and didn't have any errors. Ran it for at least a week with no crashes to my knowledge. Server isn't online atm, and for some reason the waypoint files can't be accessed since www.plbot.com is down. - Original Message - From: Rick Thompson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 03, 2003 4:36 PM Subject: RE: [hlds_linux] Bots -- That is a good thing because we have spent literally days and days evaluating every nix bot for CS and NONE of them work reliably. To go down your list... JoeBot will run but it will also crash your server multiple time daily. HPB_bot kind of works on CS in that it does not crash the server (unless you kick the bots manually or autokick them as people join). Although this bot works great for TFC (if you don't kick them) you will be disappointed or frustrated at best if you try them on CS. PLBot: That's funny, know anyone running that thing on a nix server? PODbot: No nix support last time I checked. BSDBot: Never heard of this one and I can't believe I missed one after trying all the above plus half a dozen others. I will look into it and try it if there is a nix port. The ONLY bot I have had any success with on CS is RealBots. This one has outstanding AI and you would honestly swear you were playing humans if it is configured correctly. The downside is you can't force them to stay in the game over mapchanges unless you use the minbots/maxbots (Internet mode) settings. This works great but just like every freaking bot we have ever tried, they *will* crash your server occasionally when they are kicked. It don't matter if you use the auto kick as people join or if you manually kick them, that sz_getspace error will get you. Another problem with RealBots is you can't name them. Rather you can name them but by the end of the day they will all have the same name and there is nothing you can do about it but restart your server. The only solution is to accept that fact and put one name in your bot names file, we use RealBotAI. That way they are named RealBotAI, RealBotAI(1), RealBotAI(2), etc. This looks infinitely better than having them all end up with the same random name like Mom, Mom(1), Mom(2). They do crash the server anywhere from one to five times a week (because of auto kicking) but that is better than the pub sitting there idle for 60% of the day which is what will happen if you run without bots. The only stable bot we have seen is HPB_bots on TFC and DMC as well as the built in bots in VS (which are also custom HPB_bots). We don't kick them and they never crash the server. It takes time to find good waypoint files though, don't expect much with the default ones. The bots will be anywhere from completely useless to annoying because they get stuck on a ladder or in a corner. The bottom line is if you don't have the time to spend making your bots work right, don't bother because they will do more harm than good. Rick At 10:55 PM 7/2/2003 -0700, you wrote: Message: 11 From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Subject: RE: [hlds_linux] Bots Date: Wed, 2 Jul 2003 22:37:43 -0700 Reply-To: [EMAIL PROTECTED] The CS 1.6 beta also contains a bot developed by Valve, details are at: http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=4 http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=5 :) Tristan wrote: The following bots are the ones I know about that run on Linux: PLBot: http://www.olo.counter-strike.pl/ JoeBot: http://www.joebot.net/index.php BSDBot: http://gamershomepage.com/csbot/ HPBBot: http://www.planethalflife.com/botman/hpb_bot.shtml -- --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.486 / Virus Database: 284 - Release Date: 5/29/2003 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots
The following bots are the ones I know about that run on Linux: PLBot: http://www.olo.counter-strike.pl/ JoeBot: http://www.joebot.net/index.php BSDBot: http://gamershomepage.com/csbot/ HPBBot: http://www.planethalflife.com/botman/hpb_bot.shtml For PODBot try http://podbot.nuclearbox.com/ in the forums and ask for a way for it to run on Linux (I know it is/was possible..) -Tristan - Original Message - From: Cyle Riggs [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 03, 2003 3:50 PM Subject: [hlds_linux] Bots This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How do i get a bot set up on my ded server?? I would prefer pod bot but i can settle for hpb bot, i see people talking about podbot.so on the net but i cant find anywhere to download it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bots
The CS 1.6 beta also contains a bot developed by Valve, details are at: http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=4 http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=5 :) Tristan wrote: The following bots are the ones I know about that run on Linux: PLBot: http://www.olo.counter-strike.pl/ JoeBot: http://www.joebot.net/index.php BSDBot: http://gamershomepage.com/csbot/ HPBBot: http://www.planethalflife.com/botman/hpb_bot.shtml For PODBot try http://podbot.nuclearbox.com/ in the forums and ask for a way for it to run on Linux (I know it is/was possible..) -Tristan - Original Message - From: Cyle Riggs [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 03, 2003 3:50 PM Subject: [hlds_linux] Bots This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How do i get a bot set up on my ded server?? I would prefer pod bot but i can settle for hpb bot, i see people talking about podbot.so on the net but i cant find anywhere to download it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] bots seem to be crashing my linux server
Chicken mod won't work with de_airstrip (as it will try to add more entities than the maximum number allowed by the engine). Don't use chicken mod for the moment :) Early next week we hope to release an update de_airstrip. Kevin J. Anderson wrote: it works fine on inferno, which is my start map, but as soon as it switches, or I switch the map, the server will crash as soon as I or someone else joins... latest metamod, adminmomd, statsme installed. most of the statsme cfg files are disabled (commented out) with these adminmod plugins dlls/plugin_sm_atac_l.amx # dlls/plugin_sm_monster_l.amx dlls/plugin_chicken_l.amx addons/adminmod/scripts/plugin_ejl_timebomb.amx //addons/adminmod/scripts/plugin_bp_lure.amx addons/adminmod/scripts/plugin_dio_motm.amx addons/adminmod/scripts/plugin_blatt_map.amx otherwise works fine w/o bots. kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] bots seem to be crashing my linux server
good info. but, airstrip isnt even in the rotation. atm, just inferno, dust2, aztec and chateau. (trying to get players to test) it tries to go to dust2, and wammo. kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of Alfred -Reynolds -Sent: Thursday, June 26, 2003 8:35 PM -To: Half-Life Dedicated Linux Server Mailing List -Subject: RE: [hlds_linux] bots seem to be crashing my linux server - - -Chicken mod won't work with de_airstrip (as it will try to add -more entities -than the maximum number allowed by the engine). Don't use chicken mod for -the moment :) Early next week we hope to release an update de_airstrip. - - -Kevin J. Anderson wrote: - it works fine on inferno, which is my start map, but as soon as it - switches, or I switch the map, the server will crash as soon as I or - someone else joins... - - latest metamod, adminmomd, statsme installed. - most of the statsme cfg files are disabled (commented out) with these - adminmod plugins dlls/plugin_sm_atac_l.amx - # dlls/plugin_sm_monster_l.amx - dlls/plugin_chicken_l.amx - addons/adminmod/scripts/plugin_ejl_timebomb.amx - //addons/adminmod/scripts/plugin_bp_lure.amx - addons/adminmod/scripts/plugin_dio_motm.amx - addons/adminmod/scripts/plugin_blatt_map.amx - - otherwise works fine w/o bots. - - kev - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds_linux - - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] bots seem to be crashing my linux server
took chicken mod out of the picture, segfaults on mapchange. kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of Alfred -Reynolds -Sent: Thursday, June 26, 2003 8:35 PM -To: Half-Life Dedicated Linux Server Mailing List -Subject: RE: [hlds_linux] bots seem to be crashing my linux server - - -Chicken mod won't work with de_airstrip (as it will try to add -more entities -than the maximum number allowed by the engine). Don't use chicken mod for -the moment :) Early next week we hope to release an update de_airstrip. - - -Kevin J. Anderson wrote: - it works fine on inferno, which is my start map, but as soon as it - switches, or I switch the map, the server will crash as soon as I or - someone else joins... - - latest metamod, adminmomd, statsme installed. - most of the statsme cfg files are disabled (commented out) with these - adminmod plugins dlls/plugin_sm_atac_l.amx - # dlls/plugin_sm_monster_l.amx - dlls/plugin_chicken_l.amx - addons/adminmod/scripts/plugin_ejl_timebomb.amx - //addons/adminmod/scripts/plugin_bp_lure.amx - addons/adminmod/scripts/plugin_dio_motm.amx - addons/adminmod/scripts/plugin_blatt_map.amx - - otherwise works fine w/o bots. - - kev - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds_linux - - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots crashing server
Thank you anyway for trying Frank! I think the problem was partly related to the names having a space in them, I have not had a crash since I removed it. I did take them down to 4 instead of 6 before changing the names though so that may have also been part of the problem. They have always been a little unpredictable. Occasionally they will go into spec mode instead of leaving when a player joins and often I will have to kick one of them still playing 15 mins into an Avanti map when there are 14-16 players on the server. That kind of thing is no big deal, as long as they don't crash the server I will be happy! Rick At 03:53 AM 9/1/02 -0700, you wrote: Message: 3 From: HalfLife [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Bots crashing server Date: Sun, 1 Sep 2002 01:41:45 +0200 Organization: -- www.tuffy.dk -- Reply-To: [EMAIL PROTECTED] Hi Rick, Sorry my settings didn't work for you - Hope you find your answer a different place. :-) /Frank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots crashing server
Hi there, I know there is a bit problem with HPB_bot, but try my startup files, i dont have any problems with HPB_bot now. Startup command: ./hlds_run -zone 1024 -pingboost 2 -game valve +maxplayers 12 +map crossfire +ip 62.61.140.34 +port 27015 +localinfo mm_gamedll dlls/HPB_bot_i486.so The Liblist.gam file: game Half-Life 1.5 secure 1 vac 0 startmap c0a0 trainingmap t0a0 mpentity info_player_deathmatch gamedll dlls\hl.dll // gamedll_linux dlls/HPB_bot_i486.so gamedll_linux dlls/metamod_i386.so NOTICE: The dlls/HPB_bot_i486.so file (HPB_bot file) is de-activated in liblist.gam file Since you are running it in your startup command script... Hope this will help you.. Please notice that im running Linux. Can't remember if you can use pingboost at Windows servers, and im running HLDM server Regards Frank - Original Message - From: agenthh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 31, 2002 9:31 PM Subject: Re: [hlds_linux] Bots crashing server This same error was generated by another error w/ the HPB_Bot under HL1108, it was caused by spies throwing hallucination grenades. I would assume that, yes, the problem is caused by the bots as the other mention ive seen of the problem is at botman's site. Do you know how many bots were playing at the crash time? What teams the bot(s) were on? Was this at a map change? --agenthh Rick and Cheryl wrote: We had 2 crashes last night that apparently are related to the HPB bots that we run. I have been using 3 bots that all leave as humans join and up to this point, there has been only one crash in well over a month that may have been a fluke. Yesterday I changed the bots names to [FORTWEBot] ### and changed it to 6 total but this morning I see there were two crashes as follows... Server Name: FORTWEB.COM TFC FOR HIRE Server IP : 66.54.217.41:27015 Mod: tfc Map: crossover2 Last 5 lines in hlds_l.log are: -- 255 : 1435401 : master-PUPPET 260 : 1517787 : MaStajohnkilla 10 users L 08/31/2002 - 03:05:29: FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? -- Server Name: FORTWEB.COM TFC FOR HIRE Server IP : 66.54.217.41:27015 Mod: tfc Map: badlands Last 5 lines in hlds_l.log are: -- #19 buremeag 203 43874 0 56:32 511 65.94.32.169:27005 #20 sob -=W * A * S * P=- 194 110941 0 1:24:06 851 24.161.232.184:27005 16 users L 08/31/2002 - 11:13:26: FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ??? -- I do have bot protection on in both Adminmod and Halfd and a lot of people seem to be running these combinations with Botmans HPB bots. Anyone have any ideas on what the problem is here? Sincerely, Rick Thompson Network Admin - Fortweb.com http://www.fortweb.com Email: [EMAIL PROTECTED] Voice Fax: 219.493.1280 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots crashing server
Yes, it is commented out of the liblist.gam file, that was required with adminmod. however, I also run halfd and it is started in the args= line from the halfd.cfg. That is the correct way to do it and basically it does the same thing your doing, it adds it to the args when starting the server. This is a linux server that has been running in the past with these same bots just fine although I was only using 3 of them. Additionally, this is a tfc server so that may create a different set of problems as well. I am still investigating the problem, I would hate to have to remove them but that may be the only solution in the short term. Rick At 02:54 PM 8/31/02 -0700, you wrote: Message: 12 From: HalfLife [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Bots crashing server Date: Sun, 1 Sep 2002 00:48:45 +0200 Organization: -- www.tuffy.dk -- Reply-To: [EMAIL PROTECTED] Hi there, I know there is a bit problem with HPB_bot, but try my startup files, i dont have any problems with HPB_bot now. Startup command: ../hlds_run -zone 1024 -pingboost 2 -game valve +maxplayers 12 +map crossfire +ip 62.61.140.34 +port 27015 +localinfo mm_gamedll dlls/HPB_bot_i486.so The Liblist.gam file: game Half-Life 1.5 secure 1 vac 0 startmap c0a0 trainingmap t0a0 mpentity info_player_deathmatch gamedll dlls\hl.dll // gamedll_linux dlls/HPB_bot_i486.so gamedll_linux dlls/metamod_i386.so NOTICE: The dlls/HPB_bot_i486.so file (HPB_bot file) is de-activated in liblist.gam file Since you are running it in your startup command script... Hope this will help you.. Please notice that im running Linux. Can't remember if you can use pingboost at Windows servers, and im running HLDM server Regards Frank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bots crashing server
Hi Rick, Sorry my settings didn't work for you - Hope you find your answer a different place. :-) /Frank - Original Message - From: Rick and Cheryl [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 01, 2002 1:37 AM Subject: Re: [hlds_linux] Bots crashing server Yes, it is commented out of the liblist.gam file, that was required with adminmod. however, I also run halfd and it is started in the args= line from the halfd.cfg. That is the correct way to do it and basically it does the same thing your doing, it adds it to the args when starting the server. This is a linux server that has been running in the past with these same bots just fine although I was only using 3 of them. Additionally, this is a tfc server so that may create a different set of problems as well. I am still investigating the problem, I would hate to have to remove them but that may be the only solution in the short term. Rick At 02:54 PM 8/31/02 -0700, you wrote: Message: 12 From: HalfLife [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Bots crashing server Date: Sun, 1 Sep 2002 00:48:45 +0200 Organization: -- www.tuffy.dk -- Reply-To: [EMAIL PROTECTED] Hi there, I know there is a bit problem with HPB_bot, but try my startup files, i dont have any problems with HPB_bot now. Startup command: ../hlds_run -zone 1024 -pingboost 2 -game valve +maxplayers 12 +map crossfire +ip 62.61.140.34 +port 27015 +localinfo mm_gamedll dlls/HPB_bot_i486.so The Liblist.gam file: game Half-Life 1.5 secure 1 vac 0 startmap c0a0 trainingmap t0a0 mpentity info_player_deathmatch gamedll dlls\hl.dll // gamedll_linux dlls/HPB_bot_i486.so gamedll_linux dlls/metamod_i386.so NOTICE: The dlls/HPB_bot_i486.so file (HPB_bot file) is de-activated in liblist.gam file Since you are running it in your startup command script... Hope this will help you.. Please notice that im running Linux. Can't remember if you can use pingboost at Windows servers, and im running HLDM server Regards Frank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux