Re: [hlds_linux] new cpu usage record?
[sorry for digging out this old msg] errr isnt this hlds_linux mailing list? :) lol btw, i was getting huge cpu usage on athlon xp 1700, 512ddr, nforce mainboard, gentoo linux, gentoo-sources kernel package ver 2.4.22. it was compiled with hz=1000, and cpu usage was about 50% on empty server. when there was about 5-6 ppl, cpu usage was 99% (!?) and ping was growing with every new player, so with 10 players it was at 80ms for each client (lan clients). then i did three things. first - compiled gaming-sources kernel package 2.4.20, using hz=200. second - recompiled NIC module (server was sooo slow in network operations that i had to do it again, just modified CFLAGS a little), and third - configured hlds to use sv_maxupdaterate 30 (instead of 101), and sv_maxrate 2 (instead of 25000). after those changes, hlds server process with 10 lan players used about 20% of cpu. i will see how it goes with 32 players... REPLIED MSG: Install windows, and all your cpu usage problems will be over. -Morten -Oprindelig meddelelse- Fra: raoul bhatia [mailto:[EMAIL PROTECTED] Sendt: 3. februar 2004 15:13 Til: [EMAIL PROTECTED] Emne: [hlds_linux] new cpu usage record? hi! today, i tried to run counter-strike 1.6 on an p4 with 3ghz (512kb cache), hyperthreading disabled, kernel 2.4.24 with hz=1000. map de_dust, no players on the server: CPU InOut Uptime Users FPSPlayers 15.00 0.00 0.00 0 0 249.88 0 with 7 players on the server, cpu usage rises to 99% whereas the fps drop to 4. what the heck is going on on my server? best regards, raoul bhatia ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] new cpu usage record?
According to the great words of frost: I got mine on 10k. lol! (I hope you were joking. Even 250 is too high.) -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
My FPS is LoooW very low I gonna try this sys_ticrate but whats best valve to start at -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: 03 February 2004 20:56 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
What exactly does FPS Correlate to and how does it affect game play? I'm sure there's also a high/low value for these as well, any word on what those might be? I've got 2 pubs that are full 24x7 and the regulars love the connection/servers. They've never griped about anything (short of CPU spikes), so I'm not buying the Anything lower than 100 FPS is crap argument since it's a steady 49 fps. Is there any Valve documentation about this, not what someone thinks it is, but what it's defined as by Valve? Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy (PZGN) Sent: Tuesday, February 03, 2004 3:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
FPS on the server and client are uncoupled. FPS on the client controls how often a screen will render per second (i.e render latency). FPS on the server determines how many times a second each entity can think (i.e issue a fire command, move, get killed, and so on). A low FPS on the server will NOT effect the FPS on the client. Note that Quake runs at 20Hz (20FPS) on the server by default. Running at 100FPS means you minimise the latency between a client issuing a command and the server acting upon it. Also note however that network latency will usually dominate over server FPS latency. You should also take into account the minimum reaction/perception time of human beings when trying to determine the FPS right for you (search google for perception latency human or read http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures for the latency in visual perception are on the order of 150msec. 100FPS means a frame every 10msec (10 times less than the perception threshold!)). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Meisinger Sent: Tuesday, February 03, 2004 1:42 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? What exactly does FPS Correlate to and how does it affect game play? I'm sure there's also a high/low value for these as well, any word on what those might be? I've got 2 pubs that are full 24x7 and the regulars love the connection/servers. They've never griped about anything (short of CPU spikes), so I'm not buying the Anything lower than 100 FPS is crap argument since it's a steady 49 fps. Is there any Valve documentation about this, not what someone thinks it is, but what it's defined as by Valve? Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy (PZGN) Sent: Tuesday, February 03, 2004 3:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. - Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
I'm not using any pingboost, but I have tried in the past, and it uses too much cpu. I dont have much headroom as it is. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy (PZGN) Sent: Tuesday, February 03, 2004 3:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new cpu usage record?
Ahhh, cool! After reading through that article, I guess I don't need to get my FPS up above 50 on a per server basis then. Thanks Alfred! p.s., lots of big words in that thar pdf. =P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, February 03, 2004 4:20 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? FPS on the server and client are uncoupled. FPS on the client controls how often a screen will render per second (i.e render latency). FPS on the server determines how many times a second each entity can think (i.e issue a fire command, move, get killed, and so on). A low FPS on the server will NOT effect the FPS on the client. Note that Quake runs at 20Hz (20FPS) on the server by default. Running at 100FPS means you minimise the latency between a client issuing a command and the server acting upon it. Also note however that network latency will usually dominate over server FPS latency. You should also take into account the minimum reaction/perception time of human beings when trying to determine the FPS right for you (search google for perception latency human or read http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures for the latency in visual perception are on the order of 150msec. 100FPS means a frame every 10msec (10 times less than the perception threshold!)). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Meisinger Sent: Tuesday, February 03, 2004 1:42 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? What exactly does FPS Correlate to and how does it affect game play? I'm sure there's also a high/low value for these as well, any word on what those might be? I've got 2 pubs that are full 24x7 and the regulars love the connection/servers. They've never griped about anything (short of CPU spikes), so I'm not buying the Anything lower than 100 FPS is crap argument since it's a steady 49 fps. Is there any Valve documentation about this, not what someone thinks it is, but what it's defined as by Valve? Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy (PZGN) Sent: Tuesday, February 03, 2004 3:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. - Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] new cpu usage record?
Since everyone is talking about cpu usage and optimization, simple question: - Anyone using icc compiler from Intel ? Does it bring anything nice when compared to GCC ? nmarques Chris Meisinger wrote: Ahhh, cool! After reading through that article, I guess I don't need to get my FPS up above 50 on a per server basis then. Thanks Alfred! p.s., lots of big words in that thar pdf. =P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, February 03, 2004 4:20 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? FPS on the server and client are uncoupled. FPS on the client controls how often a screen will render per second (i.e render latency). FPS on the server determines how many times a second each entity can think (i.e issue a fire command, move, get killed, and so on). A low FPS on the server will NOT effect the FPS on the client. Note that Quake runs at 20Hz (20FPS) on the server by default. Running at 100FPS means you minimise the latency between a client issuing a command and the server acting upon it. Also note however that network latency will usually dominate over server FPS latency. You should also take into account the minimum reaction/perception time of human beings when trying to determine the FPS right for you (search google for perception latency human or read http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures for the latency in visual perception are on the order of 150msec. 100FPS means a frame every 10msec (10 times less than the perception threshold!)). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Meisinger Sent: Tuesday, February 03, 2004 1:42 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? What exactly does FPS Correlate to and how does it affect game play? I'm sure there's also a high/low value for these as well, any word on what those might be? I've got 2 pubs that are full 24x7 and the regulars love the connection/servers. They've never griped about anything (short of CPU spikes), so I'm not buying the Anything lower than 100 FPS is crap argument since it's a steady 49 fps. Is there any Valve documentation about this, not what someone thinks it is, but what it's defined as by Valve? Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy (PZGN) Sent: Tuesday, February 03, 2004 3:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. - Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
RE: [hlds_linux] new cpu usage record?
low server-fps will affect the clients net-settings, people are getting very demanding, requiring 100/100 25000. If it drops too much, it affects not only visible lag, but also recoil etc. There's really no point in running 100fps clientside, if you only receive and send packages far more seldom. anyway, I'm really hoping for tomorrows binaries :) - Sindre = Original Message From Alfred Reynolds [EMAIL PROTECTED] = FPS on the server and client are uncoupled. FPS on the client controls how often a screen will render per second (i.e render latency). FPS on the server determines how many times a second each entity can think (i.e issue a fire command, move, get killed, and so on). A low FPS on the server will NOT effect the FPS on the client. Note that Quake runs at 20Hz (20FPS) on the server by default. Running at 100FPS means you minimise the latency between a client issuing a command and the server acting upon it. Also note however that network latency will usually dominate over server FPS latency. You should also take into account the minimum reaction/perception time of human beings when trying to determine the FPS right for you (search google for perception latency human or read http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures for the latency in visual perception are on the order of 150msec. 100FPS means a frame every 10msec (10 times less than the perception threshold!)). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Meisinger Sent: Tuesday, February 03, 2004 1:42 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? What exactly does FPS Correlate to and how does it affect game play? I'm sure there's also a high/low value for these as well, any word on what those might be? I've got 2 pubs that are full 24x7 and the regulars love the connection/servers. They've never griped about anything (short of CPU spikes), so I'm not buying the Anything lower than 100 FPS is crap argument since it's a steady 49 fps. Is there any Valve documentation about this, not what someone thinks it is, but what it's defined as by Valve? Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy (PZGN) Sent: Tuesday, February 03, 2004 3:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? Are you using -pingboost 1 ? Try that first -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Tuesday, February 03, 2004 3:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? My kernel is the stock mandrake 64 bit kernel. Would it help to upgrade to 2.6.x? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, February 03, 2004 2:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] new cpu usage record? According to the great words of hondaman: Oh, ok. Mine is 100. And let me guess. The higher the sys_ticrate, the higher the cpu usage? Yes. And if yours is at 100 and you're only getting 50 fps, then setting it higher won't increase your frame rate. Leave sys_ticrate alone and check your kernel settings. -Mad -- http://www.madslab.com A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. - Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux