Re: [hlds_linux] new cpu usage record?

2004-02-09 Thread zextra
[sorry for digging out this old msg]

errr isnt this hlds_linux mailing list? :) lol

btw, i was getting huge cpu usage on athlon xp 1700, 512ddr, nforce mainboard, gentoo 
linux, gentoo-sources kernel package ver 2.4.22. it was compiled with hz=1000, and cpu 
usage was about 50% on empty server. when there was about 5-6 ppl, cpu usage was 99% 
(!?) and ping was growing with every new player, so with 10 players it was at 80ms for 
each client (lan clients). then i did three things. first - compiled gaming-sources 
kernel package 2.4.20, using hz=200. second - recompiled NIC module (server was sooo 
slow in network operations that i had to do it again, just modified CFLAGS a little), 
and third - configured hlds to use sv_maxupdaterate 30 (instead of 101), and 
sv_maxrate 2 (instead of 25000). after those changes, hlds server process with 10 
lan players used about 20% of cpu. i will see how it goes with 32 players...


REPLIED MSG:

Install windows, and all your cpu usage problems will be over.

-Morten

-Oprindelig meddelelse-
Fra: raoul bhatia [mailto:[EMAIL PROTECTED]
Sendt: 3. februar 2004 15:13
Til: [EMAIL PROTECTED]
Emne: [hlds_linux] new cpu usage record?


hi!

today, i tried to run counter-strike 1.6 on an p4 with 3ghz (512kb
cache), hyperthreading disabled, kernel 2.4.24 with hz=1000.

map de_dust, no players on the server:
CPU   InOut   Uptime  Users   FPSPlayers
15.00  0.00  0.00   0 0  249.88   0

with 7 players on the server, cpu usage rises to 99% whereas the fps
drop to 4. what the heck is going on on my server?

best regards,
raoul bhatia






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Re: [hlds_linux] new cpu usage record?

2004-02-03 Thread Mad Scientist
According to the great words of frost:
 I got mine on 10k.

lol! (I hope you were joking. Even 250 is too high.)

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Mad Scientist

According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then
setting it higher won't increase your frame rate. Leave sys_ticrate
alone and check your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread hondaman
My kernel is the stock mandrake 64 bit kernel.  Would it help to upgrade to
2.6.x?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then setting it
higher won't increase your frame rate. Leave sys_ticrate alone and check
your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a proof.
And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Killer Creation
My FPS is LoooW very low I gonna try this sys_ticrate but whats best
valve to start at

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: 03 February 2004 20:56
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then
setting it higher won't increase your frame rate. Leave sys_ticrate
alone and check your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Britt Priddy \(PZGN\)
Are you using -pingboost 1   ?

Try that first


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, February 03, 2004 3:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


My kernel is the stock mandrake 64 bit kernel.  Would it help to upgrade
to 2.6.x?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then setting
it higher won't increase your frame rate. Leave sys_ticrate alone and
check your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Chris Meisinger
What exactly does FPS Correlate to and how does it affect game play?   I'm
sure there's also a high/low value for these as well, any word on what those
might be?

I've got 2 pubs that are full 24x7 and the regulars love the
connection/servers.  They've never griped about anything (short of CPU
spikes), so I'm not buying the Anything lower than 100 FPS is crap
argument since it's a steady 49 fps.

Is there any Valve documentation about this, not what someone thinks it is,
but what it's defined as by Valve?


Thanks,

Chris


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy
(PZGN)
Sent: Tuesday, February 03, 2004 3:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?

Are you using -pingboost 1   ?

Try that first


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, February 03, 2004 3:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


My kernel is the stock mandrake 64 bit kernel.  Would it help to upgrade
to 2.6.x?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then setting
it higher won't increase your frame rate. Leave sys_ticrate alone and
check your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Alfred Reynolds
FPS on the server and client are uncoupled. FPS on the client controls how often a 
screen will render per second (i.e render latency). FPS on the server determines how 
many times a second each entity can think (i.e issue a fire command, move, get 
killed, and so on). A low FPS on the server will NOT effect the FPS on the client. 
Note that Quake runs at 20Hz (20FPS) on the server by default.

Running at 100FPS means you minimise the latency between a client issuing a command 
and the server acting upon it. Also note however that network latency will usually 
dominate over server FPS latency.

You should also take into account the minimum reaction/perception time of human beings 
when trying to determine the FPS right for you (search google for perception latency 
human or read http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common 
figures for the latency in visual perception are on the order of 150msec. 100FPS means 
a frame every 10msec (10 times less than the perception threshold!)).

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Chris Meisinger
 Sent: Tuesday, February 03, 2004 1:42 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?

 What exactly does FPS Correlate to and how does it affect
 game play?   I'm
 sure there's also a high/low value for these as well, any
 word on what those
 might be?

 I've got 2 pubs that are full 24x7 and the regulars love the
 connection/servers.  They've never griped about anything (short of CPU
 spikes), so I'm not buying the Anything lower than 100 FPS is crap
 argument since it's a steady 49 fps.

 Is there any Valve documentation about this, not what someone
 thinks it is,
 but what it's defined as by Valve?


 Thanks,

 Chris


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Britt Priddy
 (PZGN)
 Sent: Tuesday, February 03, 2004 3:27 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?

 Are you using -pingboost 1   ?

 Try that first


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
 Sent: Tuesday, February 03, 2004 3:11 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?


 My kernel is the stock mandrake 64 bit kernel.  Would it help
 to upgrade
 to 2.6.x?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mad
 Scientist
 Sent: Tuesday, February 03, 2004 2:56 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?


 According to the great words of hondaman:
  Oh, ok.  Mine is 100.  And let me guess.  The higher the
 sys_ticrate,
  the higher the cpu usage?

 Yes. And if yours is at 100 and you're only getting 50 fps,
 then setting
 it higher won't increase your frame rate. Leave sys_ticrate alone and
 check your kernel settings.

 -Mad

 --
 http://www.madslab.com

 A proof is a proof. What kind of a proof? It's a proof. A proof is a
 proof. And when you have a good proof, it's because it's proven.

 - Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread hondaman
I'm not using any pingboost, but I have tried in the past, and it uses too
much cpu.  I don’t have much headroom as it is.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt Priddy
(PZGN)
Sent: Tuesday, February 03, 2004 3:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?

Are you using -pingboost 1   ?

Try that first


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, February 03, 2004 3:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


My kernel is the stock mandrake 64 bit kernel.  Would it help to upgrade to
2.6.x?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
 Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
 the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then setting it
higher won't increase your frame rate. Leave sys_ticrate alone and check
your kernel settings.

-Mad

--
http://www.madslab.com

A proof is a proof. What kind of a proof? It's a proof. A proof is a proof.
And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Chris Meisinger
Ahhh, cool!   After reading through that article, I guess I don't need to
get my FPS up above 50 on a per server basis then.



Thanks Alfred!

p.s., lots of big words in that thar pdf. =P


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, February 03, 2004 4:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?

FPS on the server and client are uncoupled. FPS on the client controls how
often a screen will render per second (i.e render latency). FPS on the
server determines how many times a second each entity can think (i.e issue
a fire command, move, get killed, and so on). A low FPS on the server will
NOT effect the FPS on the client. Note that Quake runs at 20Hz (20FPS) on
the server by default.

Running at 100FPS means you minimise the latency between a client issuing a
command and the server acting upon it. Also note however that network
latency will usually dominate over server FPS latency.

You should also take into account the minimum reaction/perception time of
human beings when trying to determine the FPS right for you (search google
for perception latency human or read
http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures
for the latency in visual perception are on the order of 150msec. 100FPS
means a frame every 10msec (10 times less than the perception threshold!)).

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Chris Meisinger
 Sent: Tuesday, February 03, 2004 1:42 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?

 What exactly does FPS Correlate to and how does it affect
 game play?   I'm
 sure there's also a high/low value for these as well, any
 word on what those
 might be?

 I've got 2 pubs that are full 24x7 and the regulars love the
 connection/servers.  They've never griped about anything (short of CPU
 spikes), so I'm not buying the Anything lower than 100 FPS is crap
 argument since it's a steady 49 fps.

 Is there any Valve documentation about this, not what someone
 thinks it is,
 but what it's defined as by Valve?


 Thanks,

 Chris


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Britt Priddy
 (PZGN)
 Sent: Tuesday, February 03, 2004 3:27 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?

 Are you using -pingboost 1   ?

 Try that first


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
 Sent: Tuesday, February 03, 2004 3:11 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?


 My kernel is the stock mandrake 64 bit kernel.  Would it help
 to upgrade
 to 2.6.x?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mad
 Scientist
 Sent: Tuesday, February 03, 2004 2:56 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?


 According to the great words of hondaman:
  Oh, ok.  Mine is 100.  And let me guess.  The higher the
 sys_ticrate,
  the higher the cpu usage?

 Yes. And if yours is at 100 and you're only getting 50 fps,
 then setting
 it higher won't increase your frame rate. Leave sys_ticrate alone and
 check your kernel settings.

 -Mad

 --
 http://www.madslab.com

 A proof is a proof. What kind of a proof? It's a proof. A proof is a
 proof. And when you have a good proof, it's because it's proven.

 - Prime Minister Jean Chrétien



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 please visit:
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Re: [hlds_linux] new cpu usage record?

2004-02-03 Thread Nelson Marques
Since everyone is talking about cpu usage and optimization, simple question:

- Anyone using icc compiler from Intel ? Does it bring anything nice
when compared to GCC ?
nmarques

Chris Meisinger wrote:

Ahhh, cool!   After reading through that article, I guess I don't need to
get my FPS up above 50 on a per server basis then.


Thanks Alfred!

p.s., lots of big words in that thar pdf. =P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, February 03, 2004 4:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?
FPS on the server and client are uncoupled. FPS on the client controls how
often a screen will render per second (i.e render latency). FPS on the
server determines how many times a second each entity can think (i.e issue
a fire command, move, get killed, and so on). A low FPS on the server will
NOT effect the FPS on the client. Note that Quake runs at 20Hz (20FPS) on
the server by default.
Running at 100FPS means you minimise the latency between a client issuing a
command and the server acting upon it. Also note however that network
latency will usually dominate over server FPS latency.
You should also take into account the minimum reaction/perception time of
human beings when trying to determine the FPS right for you (search google
for perception latency human or read
http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures
for the latency in visual perception are on the order of 150msec. 100FPS
means a frame every 10msec (10 times less than the perception threshold!)).
- Alfred



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Chris Meisinger
Sent: Tuesday, February 03, 2004 1:42 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?
What exactly does FPS Correlate to and how does it affect
game play?   I'm
sure there's also a high/low value for these as well, any
word on what those
might be?
I've got 2 pubs that are full 24x7 and the regulars love the
connection/servers.  They've never griped about anything (short of CPU
spikes), so I'm not buying the Anything lower than 100 FPS is crap
argument since it's a steady 49 fps.
Is there any Valve documentation about this, not what someone
thinks it is,
but what it's defined as by Valve?
Thanks,

Chris

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Britt Priddy
(PZGN)
Sent: Tuesday, February 03, 2004 3:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?
Are you using -pingboost 1   ?

Try that first

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, February 03, 2004 3:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?
My kernel is the stock mandrake 64 bit kernel.  Would it help
to upgrade
to 2.6.x?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?
According to the great words of hondaman:


Oh, ok.  Mine is 100.  And let me guess.  The higher the


sys_ticrate,


the higher the cpu usage?


Yes. And if yours is at 100 and you're only getting 50 fps,
then setting
it higher won't increase your frame rate. Leave sys_ticrate alone and
check your kernel settings.
-Mad

--
http://www.madslab.com
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.
   - Prime Minister Jean Chrétien



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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Sindre
low server-fps will affect the clients net-settings, people are getting very
demanding, requiring 100/100 25000. If it drops too much, it affects not only
visible lag, but also recoil etc.
There's really no point in running 100fps clientside, if you only receive and
send packages far more seldom.

anyway, I'm really hoping for tomorrows binaries :)

- Sindre



= Original Message From Alfred Reynolds [EMAIL PROTECTED]
=
FPS on the server and client are uncoupled. FPS on the client controls how
often a screen will render per second (i.e render latency). FPS on the server
determines how many times a second each entity can think (i.e issue a fire
command, move, get killed, and so on). A low FPS on the server will NOT effect
the FPS on the client. Note that Quake runs at 20Hz (20FPS) on the server by
default.

Running at 100FPS means you minimise the latency between a client issuing a
command and the server acting upon it. Also note however that network latency
will usually dominate over server FPS latency.

You should also take into account the minimum reaction/perception time of
human beings when trying to determine the FPS right for you (search google for
perception latency human or read
http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures for
the latency in visual perception are on the order of 150msec. 100FPS means a
frame every 10msec (10 times less than the perception threshold!)).

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Chris Meisinger
 Sent: Tuesday, February 03, 2004 1:42 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?

 What exactly does FPS Correlate to and how does it affect
 game play?   I'm
 sure there's also a high/low value for these as well, any
 word on what those
 might be?

 I've got 2 pubs that are full 24x7 and the regulars love the
 connection/servers.  They've never griped about anything (short of CPU
 spikes), so I'm not buying the Anything lower than 100 FPS is crap
 argument since it's a steady 49 fps.

 Is there any Valve documentation about this, not what someone
 thinks it is,
 but what it's defined as by Valve?


 Thanks,

 Chris


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Britt Priddy
 (PZGN)
 Sent: Tuesday, February 03, 2004 3:27 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?

 Are you using -pingboost 1   ?

 Try that first


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
 Sent: Tuesday, February 03, 2004 3:11 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?


 My kernel is the stock mandrake 64 bit kernel.  Would it help
 to upgrade
 to 2.6.x?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mad
 Scientist
 Sent: Tuesday, February 03, 2004 2:56 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] new cpu usage record?


 According to the great words of hondaman:
  Oh, ok.  Mine is 100.  And let me guess.  The higher the
 sys_ticrate,
  the higher the cpu usage?

 Yes. And if yours is at 100 and you're only getting 50 fps,
 then setting
 it higher won't increase your frame rate. Leave sys_ticrate alone and
 check your kernel settings.

 -Mad

 --
 http://www.madslab.com

 A proof is a proof. What kind of a proof? It's a proof. A proof is a
 proof. And when you have a good proof, it's because it's proven.

 - Prime Minister Jean Chrétien



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