Re: [hlds_linux] port binding problems with HL:Source

2005-02-21 Thread Justin McCarter
I've got a related question about HLTV:

I thought that HLTV was a seperate app that bound to the HL server on
the standard listen port (27015) and opened a listen port for
spectators to connect to.  So then why are CS and CSS ded servers
opening port 27020 for?

Also, just curious: are there cmd line params for hlds_run for
disabling the hltv port similar to srcds_run -nohltv?

When HLTV is non-beta in source, will there be a way to set the HLTV port?

Sorry if any of these are dumb questions...

-Justin

On Sun, 20 Feb 2005 03:45:00 +0100, Thiesson Johann [EMAIL PROTECTED] wrote:
 --
 Hi,

 Can we hope having the HLTV port binding problem solved ?
 Or any way to disable it until it's fixed ?

 Having several HL:S servers on a single machine is a nightmare.
 Especially if you have servers running on 27020.

 I would appreciate to see the auto binding thing disabled too.
 On the current version, if the server try to bind the port X, and the
 port X is already used, the process will use X+1.
 If the port is not available, the server should NOT start I think.
 I can't see the advantage of this. If the port is already used, there
 is a problem! We expect the server running fine on port X, or not
 running at all. Players are waiting for their server on port X, not on
 port X+1.

 Imagine if the ftpd servers were like that. You lanch 2 ftp
 servers. Port 21 is used. So the second goes automatically on port 22 ?
 What the point o_O

 --
 Thiesson Johann
 --
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Re: [hlds_linux] port binding problems with HL:Source

2005-02-20 Thread Sebastian K.
It makes sense.
- Original Message -
From: Thiesson Johann [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 20, 2005 3:45 AM
Subject: [hlds_linux] port binding problems with HL:Source

--
Hi,
Can we hope having the HLTV port binding problem solved ?
Or any way to disable it until it's fixed ?
Having several HL:S servers on a single machine is a nightmare.
Especially if you have servers running on 27020.
I would appreciate to see the auto binding thing disabled too.
On the current version, if the server try to bind the port X, and the
port X is already used, the process will use X+1.
If the port is not available, the server should NOT start I think.
I can't see the advantage of this. If the port is already used, there
is a problem! We expect the server running fine on port X, or not
running at all. Players are waiting for their server on port X, not on
port X+1.
Imagine if the ftpd servers were like that. You lanch 2 ftp
servers. Port 21 is used. So the second goes automatically on port 22 ?
What the point o_O
--
Thiesson Johann
--
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RE: [hlds_linux] port binding problems with HL:Source

2005-02-20 Thread Gavin Rodgers
Why not use the new command line option which was in the Source engine
update released on the 17th ;)

HLTV port/server can be completely disabled by command line parameter
-nohltv

Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian K.
Sent: 20 February 2005 10:20
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] port binding problems with HL:Source

It makes sense.
- Original Message -
From: Thiesson Johann [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 20, 2005 3:45 AM
Subject: [hlds_linux] port binding problems with HL:Source


 --
 Hi,

 Can we hope having the HLTV port binding problem solved ?
 Or any way to disable it until it's fixed ?

 Having several HL:S servers on a single machine is a nightmare.
 Especially if you have servers running on 27020.


 I would appreciate to see the auto binding thing disabled too.
 On the current version, if the server try to bind the port X, and the
 port X is already used, the process will use X+1.
 If the port is not available, the server should NOT start I think.
 I can't see the advantage of this. If the port is already used, there
 is a problem! We expect the server running fine on port X, or not
 running at all. Players are waiting for their server on port X, not on
 port X+1.

 Imagine if the ftpd servers were like that. You lanch 2 ftp
 servers. Port 21 is used. So the second goes automatically on port 22 ?
 What the point o_O

 --
 Thiesson Johann
 --
 Content-Description: Digital signature

 [ signature.asc of type application/pgp-signature deleted ]
 --

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