Re: [hlds_linux] weapon restriction

2002-09-28 Thread Stefan Huszics

John wrote:

>Rtm ?
>
>
>
Read The Manual

--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] weapon restriction [OT]

2002-09-27 Thread m0gely

m0gely wrote:

> Direct link:
> http://logd.sourceforge.net/files/plugins/thirdparty/plugin_logd_cs_ptb_1.5.zip

evidentally the logd page is not up to date again :(

this will take you to the current versions.
http://www.ozforums.com/showthread.php?s=&postid=454948#post454948

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] weapon restriction [OT]

2002-09-27 Thread Stefan Huszics

Stefan Huszics wrote:

>> i think you mean:
>> http://logd.sourceforge.net/
>>
>> Direct link:
>> http://logd.sourceforge.net/files/plugins/thirdparty/plugin_logd_cs_ptb_1.5.zip
>>
>>
>>
> Yes of cource. Thanks :)

And since the LogD webpage is sloow to update here you can find
version 1.6 & 1.7 of PTB
1.6
http://www.ozforums.com/showthread.php?s=&threadid=35937


1.7
http://www.ozforums.com/showthread.php?s=&threadid=35971


--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] weapon restriction [OT]

2002-09-27 Thread Stefan Huszics

> i think you mean:
> http://logd.sourceforge.net/
>
> Direct link:
> http://logd.sourceforge.net/files/plugins/thirdparty/plugin_logd_cs_ptb_1.5.zip
>
>
Yes of cource. Thanks :)

--
/Stefan

Software never has bugs. It just develops random features. =)


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RE: [hlds_linux] weapon restriction

2002-09-26 Thread Eric (Deacon)

> > But 4-7 and 4-8 cost MORE then an AWP... why is AWP much much
better?
>
> Sorry, the 4-8 actually cost less then the AWP, but OTOH the damage it
> inflicts about the same as the USP (however it has a much lower
firingrate).

Let's all hope they'll fix the auto-sniper deficiencies in 1.6 :\

--
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RE: [hlds_linux] weapon restriction

2002-09-26 Thread Eric (Deacon)

> No, I see the many blatant weakness of your counter arguments.
>
> UMP is CHEAPER then the mp5, so mp5 SHOULD be better
> Deagle costs MORE then a Glock, so Deagle SHOULD be better

Heh...blatant weakness of his arguments?? Can I get the name of your
dealer?? :D

MP5 is cheaper, ROF is higher, and mag capacity is 30 vs 25 for UMP.
Overall usefulness is much higher for the MP5 than the UMP.  Nobody's
yet figured out why exactly the UMP is in the game.  Me, I just want my
b6 MP5 back :\

> But 4-7 and 4-8 cost MORE then an AWP... why is AWP much much better?

It's not that AWP is "better" so much as the auto-rifles "suck ass".
Nobody has yet figured out why Valve has left them as they are instead
of either making them useful or simply taking them out of the game.

> In the assaultrifels section is basicly just the AK that is way of
(sic)
> relative the others.

Yep.  Leave AUG price pretty much alone while dropping colt price to
match the AK.  At least at the lower price you'll encourage more
aggressive gameplay (due to getting better weapons at a slightly lower
price) while hopefully matching the ugliness that occurs when both the
CT's and T's economies are tied around $3000.

--
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RE: [hlds_linux] weapon restriction

2002-09-26 Thread Eric (Deacon)

> What works even better the banning AWP though is installing PTB. That
> way you NEVER get lobsided teams.
> If CT have AWP then T have it too. Even militia is a good map with AWP
> if the teams are balanced.

Explain...

--
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Re: [hlds_linux] weapon restriction

2002-09-26 Thread m0gely

m0gely wrote:
> Stefan Huszics wrote:
>
>> Even militia is a good map with AWP
>> if the teams are balanced.
>>
>
> man i love being ct on malitia... especially when t's have the awps.  i
> dunno why, but me and my m4a1 just lay it all out in that map.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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>

err uh splellign>?

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Re: [hlds_linux] weapon restriction

2002-09-26 Thread m0gely

Stefan Huszics wrote:
> Even militia is a good map with AWP
> if the teams are balanced.
>

man i love being ct on malitia... especially when t's have the awps.  i
dunno why, but me and my m4a1 just lay it all out in that map.

--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] weapon restriction

2002-09-26 Thread Stefan Huszics

Barry L. Jeung wrote:

>AWP whoreage is the very reason I banned the AWP on my pub servers.
>

What works even better the banning AWP though is installing PTB. That
way you NEVER get lobsided teams.
If CT have AWP then T have it too. Even militia is a good map with AWP
if the teams are balanced.

--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Ryan McCullough


"James Gurney" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...

> Ok, running I might have been exagerating, but frequently you'll watch
> people hiding behind a wall.. They sidestep out with their awp zoomed,
> and are able to fire and get an accurate shot without pausing to steady
> the weapon, crouching, etc. My entire point was that the awp is lacking
> any sort of random movement such as you would expect in a realistic
> sniper rifle.
>
This is a talent learned. You sidestep and press the other way. If you fire
at the right time you get a true 100% accurate shot but this is hard to do
and takes lots of practice and skill. I am learning, slowly.



>
> This was remedied before, and apparently someone has figured a way
> around it again because it's something I see fairly often.
>
I have seen this in the last couple weeks too and while it sucks, its no
reason to attack the weapon itself. A hack is just as deadly and maddening
on any other weapon.


>
> Yes, this was my point. It's not realistic, and while I agree that
> nothing in CS is, I personally think the awp is disproportionately
> unrealistic compared to other weapons.
>
so was the rail gun in Q3 an unfair weapon as well? There will always be the
TOP, most powerful weapon. Taking that away, takes away the reward of the
good player. My reward for killing 5 peopel in the pistol round is that I
get to buy an awp the next round and actually have some fun.


>
> You have a habit of making posts which contain comments that make
> judgements on other people (see quoted email pieces above). If you're
> not going to make points on the question at hand, I consider that to be
> trolling.

come one james, you know eric and how he gets. Eric can be an ass but its
all in good fun and he usually has a good point.

>
> James
>


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RE: [hlds_linux] weapon restriction

2002-09-25 Thread Eric (Deacon)

> i love you eric(in a purely non gay kind of way), but you forgot one
> important thing to this response
>
> THWACK!!

Hey, look!  I'm a troll!


 RESOUNDIIING
   __
  *--- |__| \  /\  / /_\  |   |/ |*
|  |  |  \/  \/ /   \ |__ |\ |
 o

--
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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Ryan McCullough

i love you eric(in a purely non gay kind of way), but you forgot one
important thing to this response


THWACK!!


"Eric (Deacon)" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
> > > Because it sucks ass, can fuck up an entire FFA, and is generally
> the most
> > > unrealistic weapon in cs... did I mention it sucked ass?
> >
> > I see the problem being the fact that it's 100% accurate, regardless
> of
> > whether you're running, side stepping.. even at full zoom..
>
> Have you ever actually played CS?
>
> > With the awp, people use it like a pistol and get
> > perfect shots every time.
>
> Obviously, no, you've never played CS, or you play with 1200 ping
> against uber-skilled bots with h4x.
>
> > I've thought about disabling it myself a few
> > times due to the abuse it gets (People using scripts that fire an awp
> > shot, reload, switch to another weapon and then back again, which
> allows
> > them to get a rate of awp fire equivalent to a pistol)..
>
> If you claim to have played CS before, when was the last time you claim
> to have done so?
>
> --
> Eric (the Deacon remix)
>


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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Ryan McCullough

I coudnt have said it better. I too used to be an AWP-Hater calling people
who used it "awp whores" as the term goes. Then I started playing with it,
and learned to play with the weapon and grew to love it. I know at least 10
other people who were in the same boat as me. Hated the weapon until they
learned to use it. You know what I hated most about the awp? Getting killed
by it and not being able to kill the other guy even when I bought one. I
think this is why most people dislike the awp. I will tell you, some maps
just are not the same without the awp. What is to stop a sewer storm on
aztec without the awp?

I also agree that the awp takes some level of skill to use as opposed to
some peoples claims that its a n00b weapon. There is a reason almost all CAL
players use it as their primary weapon. Watch some cal demos, 90% of the
time the guy has a deagle and an awp.

I also agree that the problem is not the awp being too powerful of a weapon
for the game, it is the players not evening the skill. Like Unix here said,
a skilled player can own in any weapon. They just prefer the awp.

I would also like to point out that the awp gets harder and harder to use
with each version of CS. The accuracy gets less and less wiht each new
version. Remember when shooting the guy in the foot(I loved doing this on
the bridge on dust) would kill him, now you have to hit them in the chest or
head. The weapon has made some changes and I think right now it is a fairly
balanced between power and difficulty of use.

I would urge you to take Unix's challenge and play with the awp for a week.
Really play with it. I am sure you would come to love it.


"Flavored UNIX" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
> From: "Jules (aka Buddha-Pest)" <[EMAIL PROTECTED]>
>
> > in agreement...  look at most top clan matches, it's all awp
> vs. awp.
>
> Not really.  Granted, the AWP is a huge factor in match-play, and
> could possibly be considered the most important weapon in the
> game.  But you very rarely see a top clan buy 4 or 5 AWPs in a
> round in a match.  For one thing, the economics of the game
> usually preclude everyone from being able to afford one (there's
> a reason the AWP is so expensive), but even if the entire team
> were rich it doesn't make tactical sense to have 5 snipers --
> it's much more effective to have several assault rifles
> supporting your sniper(s).
>
> The notable exception is on defense in de_aztec, which can be
> controlled totally by a team of five good snipers.  I seem to
> remember old X3 using all AWPs as CTs on de_dust2 in a match
> once, but again, it's much more usual to see one or two snipers
> per side.
>
>
> > i think the awp in it's current rendition is an important part
> of the game.
> > it means you don't just run around crazy in open spaces, you
> have to respect
> > open terrain, long hallways, etc just like real teams/soldiers
> do.  but i
> > think that in the hands of an awp expert the weapon becomes
> unbalancing.  i
> > have a couple of regulars on my server who can work absolute
> magic with that
> > thing.  it makes it no fun for the others.
>
> Totally agree it's an important part of the game, but I disagree
> with the logic of how it unbalances the game.  Yes, an AWP in the
> hands of an expert will wreak havoc, but then again so will any
> weapon in the hands of an expert.  The real issue is balance of
> skill, not balance of weapons: a CAL-i level player armed with a
> glock will own a server of casual players.  On the other hand, if
> everyone on the server is on the same talent curve, then AWPs
> should make for much more interesting games (as long as there's
> room to improve, more on this later).
>
> You say the AWP "makes it no fun for the others", but that's
> placing a premium on the fun of the unskilled.  This is your
> choice, of course.  But remember that for skilled players, the
> fun comes in the perfection and execution of their skill.  I
> guess some feel they have to sacrifice the fun of the skilled for
> the fun of the unskilled, and it seems to me that the servers
> which restrict the AWP are making that claim.
>
> But consider this: while some players may not care about
> improving at CS in any way, I think many (if not most) of your
> regs actually try to become better.  With a little wise prodding,
> you may be surprised to find that your regs come to love the AWP.
>
> I speak from experience here.  I had a strong community on my
> 16-player pub for two years, with about 200 regulars.  Back then
> I wasn't aware of the beauty of competitive CS, so we ran a "free
> money", AWP-restricted server.  In our minds the scout was more
> manly since it wasn't a one-kill weapon, and whenever newcomers
> would protest we'd call them "AWP pussies" and such.
>
> Then I started playing in and following the competitive CS scene,
> and realized how important the AWP is (and, equally as
> enlightening, how *difficult* the AWP is to use).  Suddenly our
> b

Re: [hlds_linux] weapon restriction

2002-09-25 Thread Ryan McCullough

Hmm, realistic. And so getting shot 6 times with an mp5 and not dying is
realistic? Come on, its not like this game is s life like.

I usually find players that dislike the awp are usually just not that good
or are too lazy to dodge it.


"Rene Luckow" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
> Because it sucks ass, can fuck up an entire FFA, and is generally the most
> unrealistic weapon in cs... did I mention it sucked ass?
>
> On Tuesday 24 September 2002 23:50, Ryan McCullough wrote:
> > I really dont understand what everyone doesnt like about the awp.
> >
> >
> > "DaiTengu" <[EMAIL PROTECTED]> wrote in message
> > news:[EMAIL PROTECTED]...
> >
> > > Although I usually take the attitude ... "Kill me with the awp once,
> > > shame on you ... kill me twice ... shame on me"
> > >
> > > It's not that hard to dodge a sniper ...
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]] On Behalf Of Rene
> > > Luckow
> > > Sent: Saturday, September 21, 2002 7:12 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds_linux] weapon restriction
> > >
> > > Well, consider this being me asking then :)
> > >
> > > I use HalfD, but I don't want to punish the idiots, merely render it
> > > impossible for them to use the awp...
> > >
> > > On Saturday 21 September 2002 22:26, dJeyL wrote:
> > > > well, it *is* possible
> > > >
> > > > http://djeyl.net/s3.php?language=english
> > > >
> > > > now if you want a little metamod plugin that can do that, just ask ;
> > >
> > > will
> > >
> > > > find some time to do it next week :-)
> > > >
> > > >
> > > > cheers,
> > > > -- djeyl
> > > >
> > > > - Original Message -
> > > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Saturday, September 21, 2002 10:17 PM
> > > > Subject: Re: [hlds_linux] weapon restriction
> > > >
> > > > > In botman's forum:
> > > > > 
> > > > > You can't strip out weapons in Counter-Strike, since they aren't
> > >
> > > spawned
> > >
> > > > in
> > > >
> > > > > the map by the engine.  Weapons in Counter-Strike are GIVEN to the
> > >
> > > player
> > >
> > > > > (not spawned).  You can only strip out things that spawn when the
> > >
> > > map is
> > >
> > > > > first loaded.
> > > > >
> > > > > If you don't see something laying on the ground (or floating in
the
> > >
> > > air)
> > >
> > > > when
> > > >
> > > > > you first load a map, you can't use Stripper2 to remove it.
> > > > >
> > > > > botman
> > > > > ---
> > > > >
> > > > > So that won't work... currently I'm using the restriction adminmod
> > >
> > > gives,
> > >
> > > > it's
> > > >
> > > > > just that ppl can workaround that something about binding a
key
> > >
> > > to
> > >
> > > > > and then bruteforcing it a couple of times...
> > > > >
> > > > > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > > > > it can.
> > > > > >
> > > > > > you could for example restrict them with adminmod, and if
players
> > >
> > > try
> > >
> > > > > > to workaround it, they just waste dollars but never get their
> > >
> > > weapon :
> > > > > > just use botman's stripper2 metamod plugin :
> > > > > > http://www.planethalflife.com/botman/stripper2.shtml
> > > > > >
> > > > > > cheers,
> > > > > > -- djeyl
> > > > > >
> > > > > > - Original Message -
> > > > > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Saturday, September 21, 2002 9:42 PM
> > > > > > Subject: [hlds_linux] weapon r

Re: [hlds_linux] weapon restriction

2002-09-25 Thread James Clark


I believe that the AWP's damage should not be modified, however I do
think that the person using the AWP should have to stand still for a
little longer for the pin point accuracy to kick in.  Sort of
like you have to do with those auto sniper things.

Darting around and being able to snipe speedily is the purpose of the
Scout IMO.

James.
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RE: [hlds_linux] weapon restriction

2002-09-25 Thread Eric (Deacon)

That's an amazing email.  Thank you for your contribution.  I personally
am far too lazy to actually present this side of the argument, and your
personal testimonial will hopefully provide insight for those that have
yet to grow through the anti-AWP stage in their CS careers.

--
Eric (the Deacon remix)


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Flavored UNIX
> Sent: Wednesday, September 25, 2002 7:52 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] weapon restriction
>
> From: "Jules (aka Buddha-Pest)" <[EMAIL PROTECTED]>
>
> > in agreement...  look at most top clan matches, it's all awp
> vs. awp.
>
> Not really.  Granted, the AWP is a huge factor in match-play, and
> could possibly be considered the most important weapon in the
> game.  But you very rarely see a top clan buy 4 or 5 AWPs in a
> round in a match.  For one thing, the economics of the game
> usually preclude everyone from being able to afford one (there's
> a reason the AWP is so expensive), but even if the entire team
> were rich it doesn't make tactical sense to have 5 snipers --
> it's much more effective to have several assault rifles
> supporting your sniper(s).
>
> The notable exception is on defense in de_aztec, which can be
> controlled totally by a team of five good snipers.  I seem to
> remember old X3 using all AWPs as CTs on de_dust2 in a match
> once, but again, it's much more usual to see one or two snipers
> per side.
>
>
> > i think the awp in it's current rendition is an important part
> of the game.
> > it means you don't just run around crazy in open spaces, you
> have to respect
> > open terrain, long hallways, etc just like real teams/soldiers
> do.  but i
> > think that in the hands of an awp expert the weapon becomes
> unbalancing.  i
> > have a couple of regulars on my server who can work absolute
> magic with that
> > thing.  it makes it no fun for the others.
>
> Totally agree it's an important part of the game, but I disagree
> with the logic of how it unbalances the game.  Yes, an AWP in the
> hands of an expert will wreak havoc, but then again so will any
> weapon in the hands of an expert.  The real issue is balance of
> skill, not balance of weapons: a CAL-i level player armed with a
> glock will own a server of casual players.  On the other hand, if
> everyone on the server is on the same talent curve, then AWPs
> should make for much more interesting games (as long as there's
> room to improve, more on this later).
>
> You say the AWP "makes it no fun for the others", but that's
> placing a premium on the fun of the unskilled.  This is your
> choice, of course.  But remember that for skilled players, the
> fun comes in the perfection and execution of their skill.  I
> guess some feel they have to sacrifice the fun of the skilled for
> the fun of the unskilled, and it seems to me that the servers
> which restrict the AWP are making that claim.
>
> But consider this: while some players may not care about
> improving at CS in any way, I think many (if not most) of your
> regs actually try to become better.  With a little wise prodding,
> you may be surprised to find that your regs come to love the AWP.
>
> I speak from experience here.  I had a strong community on my
> 16-player pub for two years, with about 200 regulars.  Back then
> I wasn't aware of the beauty of competitive CS, so we ran a "free
> money", AWP-restricted server.  In our minds the scout was more
> manly since it wasn't a one-kill weapon, and whenever newcomers
> would protest we'd call them "AWP pussies" and such.
>
> Then I started playing in and following the competitive CS scene,
> and realized how important the AWP is (and, equally as
> enlightening, how *difficult* the AWP is to use).  Suddenly our
> ban on the AWP seemed silly; our ignorance of the economics of CS
> (since we always had $16,000) seemed naive.  With much protest
> and many forum debates I took off the free money, enabled the
> AWP, and let the players taste a more "true" CS.
>
> After a while, some of the die-hard AWP haters where themselves
> becoming experts with the big green gun.  People learned how to
> save money, which put a premium on winning (and thus encouraged
> teamplay).  In short the average talent-level on the server grew,
> people were having more fun, and a wealth of (still competing)
> clans were born on our humble pub.
>
> CS is a multi-dimensional game, which is why I think it's the
> best FPS ever created.  If you agree with that statement, why
> remove such an i

Re: [hlds_linux] weapon restriction

2002-09-25 Thread Flavored UNIX

From: "Jules (aka Buddha-Pest)" <[EMAIL PROTECTED]>

> in agreement...  look at most top clan matches, it's all awp
vs. awp.

Not really.  Granted, the AWP is a huge factor in match-play, and
could possibly be considered the most important weapon in the
game.  But you very rarely see a top clan buy 4 or 5 AWPs in a
round in a match.  For one thing, the economics of the game
usually preclude everyone from being able to afford one (there's
a reason the AWP is so expensive), but even if the entire team
were rich it doesn't make tactical sense to have 5 snipers --
it's much more effective to have several assault rifles
supporting your sniper(s).

The notable exception is on defense in de_aztec, which can be
controlled totally by a team of five good snipers.  I seem to
remember old X3 using all AWPs as CTs on de_dust2 in a match
once, but again, it's much more usual to see one or two snipers
per side.


> i think the awp in it's current rendition is an important part
of the game.
> it means you don't just run around crazy in open spaces, you
have to respect
> open terrain, long hallways, etc just like real teams/soldiers
do.  but i
> think that in the hands of an awp expert the weapon becomes
unbalancing.  i
> have a couple of regulars on my server who can work absolute
magic with that
> thing.  it makes it no fun for the others.

Totally agree it's an important part of the game, but I disagree
with the logic of how it unbalances the game.  Yes, an AWP in the
hands of an expert will wreak havoc, but then again so will any
weapon in the hands of an expert.  The real issue is balance of
skill, not balance of weapons: a CAL-i level player armed with a
glock will own a server of casual players.  On the other hand, if
everyone on the server is on the same talent curve, then AWPs
should make for much more interesting games (as long as there's
room to improve, more on this later).

You say the AWP "makes it no fun for the others", but that's
placing a premium on the fun of the unskilled.  This is your
choice, of course.  But remember that for skilled players, the
fun comes in the perfection and execution of their skill.  I
guess some feel they have to sacrifice the fun of the skilled for
the fun of the unskilled, and it seems to me that the servers
which restrict the AWP are making that claim.

But consider this: while some players may not care about
improving at CS in any way, I think many (if not most) of your
regs actually try to become better.  With a little wise prodding,
you may be surprised to find that your regs come to love the AWP.

I speak from experience here.  I had a strong community on my
16-player pub for two years, with about 200 regulars.  Back then
I wasn't aware of the beauty of competitive CS, so we ran a "free
money", AWP-restricted server.  In our minds the scout was more
manly since it wasn't a one-kill weapon, and whenever newcomers
would protest we'd call them "AWP pussies" and such.

Then I started playing in and following the competitive CS scene,
and realized how important the AWP is (and, equally as
enlightening, how *difficult* the AWP is to use).  Suddenly our
ban on the AWP seemed silly; our ignorance of the economics of CS
(since we always had $16,000) seemed naive.  With much protest
and many forum debates I took off the free money, enabled the
AWP, and let the players taste a more "true" CS.

After a while, some of the die-hard AWP haters where themselves
becoming experts with the big green gun.  People learned how to
save money, which put a premium on winning (and thus encouraged
teamplay).  In short the average talent-level on the server grew,
people were having more fun, and a wealth of (still competing)
clans were born on our humble pub.

CS is a multi-dimensional game, which is why I think it's the
best FPS ever created.  If you agree with that statement, why
remove such an important dimension?  The AWP is definitely the
most misunderstood and maligned weapon in CS.  Obviously there's
something special to it.  If you think that "specialness" is just
because it's unbalanced, and easy, or wimpy, or any other
AWP-hating term, I highly recommend you give it another look.
Try using the AWP exclusively for a week -- even if you forbid it
on your server, pub [under a different name if you wish ;)] on
another server and go AWP crazy.   I bet after that week's up
you'll have a whole new appreciation for the weapon of kings.


> i think a simple fix that causes the accuracy to go to hell the
moment the
> sniper moves would be the ideal way to nerf the awp down.
require the
> sniper to be still for 2-3 seconds before accuracy returns and
the awp
> becomes a completely different weapon.

Oof.  It's probably been nerfed the most of all the weapons.
Remember the old days when you could shoot AWP in the air
accurately, when you could quick-switch with pistol, when a
leg-shot would kill?  By further nerfing the weapons you are
lowering the talent ceiling.  This means it takes less time for a

RE: [hlds_linux] weapon restriction

2002-09-25 Thread Eric (Deacon)

> the auto sniper rifles, however, i totally agree on.  the only time
they
> ever get used is when i restrict out awps (on rats/mice style maps,
for
> example).

That's actually what I was referring to :)

> i'd love to see dual berettas and better treatment of the elites
instead of
> the useless high end rifles.

What would you like to see happen to the Dual Beretta Elites?
Regardless, I definitely would like to see a move to remove the
"useless" label from the "high end rifles", which is currently an
accurate statement.

--
Eric (the Deacon remix)

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RE: [hlds_linux] weapon restriction

2002-09-25 Thread Eric (Deacon)

> To me(and I'm not saying this is what's right, but frankly I dont
really give
> a shit about what anyone other than my regs and I think) the AWP ruins
the
> flow of CS on my FFA

I'm curious to hear an explanation of your FreeForAll CS server.
FreeForAll and CS are two mutually exclusive concepts.

> I'm not running
> a superskilled server, nor will I ever do so... My server is for
players who
> doesn't take CS too seriously, and just want a good time...

...and are therefore unlikely to possess the skill necessary to
effectively use the AWP...  Kind of begging the question, isn't it?

> Mu point is, the awp is as controversial a subject as bunnyjumping,
some hate,
> others can't live without it

You're comparing a difficult-to-master sniper rifle with a game engine
exploit?  The subject is actually not very controversial.  There are
just a few people who complain very loudly about being dominated by
skilled AWPers.  The best way for a handful of people to get their point
across is to be a dogmatic vocal minority.

> why not just accept that some of think it sucks?

Some people think that freedom sucks, that slavery is just fine.  I'm
not going to just "accept" it and say, "Hey, go for it."  Thankfully,
virtual people whining about being killed in a game carries a lot less
impact.

> And restricting the awp is NOT the same as changing gravity or speed,
the
> world in which CS exists hasn't changed drastically because a weapon
has been
> removed

If the game hasn't changed, then what exactly did you accomplish by
screwing with it?

--
Eric (the Deacon remix)

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RE: [hlds_linux] weapon restriction

2002-09-25 Thread Eric (Deacon)

> IMO cost/effecitvness
> Scout is about right

Scout is weaker, but it's also much more forgiving as far as running
around is concerned.  Most people who can really use the AWP can really
use a scout as well, since they often aim for the head, which means
insta-kill.  It also costs less than even a Colt, which is a whole other
story about how a more powerful and more pinpoint accurate (first 2 or
so shots) weapon can be purchased (AK47) plus armor instead of a weaker
and less accurate weapon (Colt) with no armor.  gg Valve, especially
when combined with the even more skewed money system...

> AWP too good

Again, how would you dumb down the game?  Would you make it only do as
much damage as a scout?  What would be the point of spending almost
twice the money an AWP at all?  Being shot anywhere besides the torso
and head is not a lethal shot already (though a missing leg seems like
it'd take you out of the action but whatever).  Or would you make it so
inaccurate that your $5000 weapon is just even more of a random crap
shoot than it is already?  Or would you remove it altogether in the
interests of selective "realism", because real counter-terror and
military units don't actually employ snipers to secure a position?

> 4-7 & 4-8 way way too expensive/crappy

The Sig550 Sniper and G3/SG-1 both posses a great balance of versatility
and lethal accuracy.  Unfortunately there are very few weapons in the
game that emulate reality in their accuracy, and NO weapons in the game
even ATTEMPT to emulate reality in their firing pattern--the random
firing pattern actually defies the very laws of physics...how's that for
"realism"?  Unfortunately, the way Valve currently has these weapons,
they neither do devastating damage nor are capable of utilizing their
full-auto capabilities as a strength unless in point-blank, last-resort
situations :\

> Yes, that is exactly the point, AWP is just way of in balance to other
> weapons in the game, especially when you compair it to other sniper
weapons

Btw, the solution isn't necessarily to dumb down the AWP more than it
already is.  The solution is to bring the other sniper rifles up to a
more realistic level of damage and tighter, predictable firing pattern.

--
Eric (the Deacon remix)

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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Jules (aka Buddha-Pest)

"Eric (Deacon)" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
| > Sometimes you see a 4-5 (scout), but eg 4-7 & 4-8 are about as rare as
| a
| > five-seven.
|
| Btw, that's due as much to those weapons' exorbitant price and complete
| ineffectiveness as much as it is the preference for the AWP style...

the scout is cheap, can be fired while in motion, and is a very effective
sniper weapon.  in many ways i prefer it to the awp, especially when
attacking.

the auto sniper rifles, however, i totally agree on.  the only time they
ever get used is when i restrict out awps (on rats/mice style maps, for
example).

i'd love to see dual berettas and better treatment of the elites instead of
the useless high end rifles.

~j


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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Gustaf Carleson

The only problem is that it's possible to workaround it and buy restricted
weapons anyway.

/Gustaf

- Original Message -
From: "Sebastian" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 25, 2002 8:57 PM
Subject: Re: [hlds_linux] weapon restriction


> The easiest and probably the best way to restrict a weapon using admin mod
> would be to add this to your server.cfg:
> admin_command admin_restrictweapon xx
>
> i.e. admin_command admin_restrictweapon 4 6 would restrict the awp.
>
> Regards,
> - Sebastian
>
> > Would you folks out there recommend using either the adminmod plugin, or
> is
> > there something else for restricting certain weapons? I seem to remember
> > that there is something that you can access via an in-game console (like
> > statsme) where you can turn on/off certain weapons usage.
> >
> > Jay.
>
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RE: [hlds_linux] weapon restriction

2002-09-25 Thread Bossaller, John

This is of course only for Counter-Strike servers, that have the plugin_CS
plugin running.  (Off by default)


-Original Message-
From: Sebastian [mailto:[EMAIL PROTECTED]]
Sent: September 25, 2002 1:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction


The easiest and probably the best way to restrict a weapon using admin mod
would be to add this to your server.cfg:
admin_command admin_restrictweapon xx

i.e. admin_command admin_restrictweapon 4 6 would restrict the awp.

Regards,
- Sebastian

> Would you folks out there recommend using either the adminmod plugin, or
is
> there something else for restricting certain weapons? I seem to remember
> that there is something that you can access via an in-game console (like
> statsme) where you can turn on/off certain weapons usage.
>
> Jay.

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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Sebastian

The easiest and probably the best way to restrict a weapon using admin mod
would be to add this to your server.cfg:
admin_command admin_restrictweapon xx

i.e. admin_command admin_restrictweapon 4 6 would restrict the awp.

Regards,
- Sebastian

> Would you folks out there recommend using either the adminmod plugin, or
is
> there something else for restricting certain weapons? I seem to remember
> that there is something that you can access via an in-game console (like
> statsme) where you can turn on/off certain weapons usage.
>
> Jay.

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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Jay Anstiss

Would you folks out there recommend using either the adminmod plugin, or is
there something else for restricting certain weapons? I seem to remember
that there is something that you can access via an in-game console (like
statsme) where you can turn on/off certain weapons usage.

Jay.

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Re: [hlds_linux] weapon restriction

2002-09-24 Thread Zachary H. Sloane

> >There are no players who can't
> >be killed.

Lol, normally i'd agree.  Im "The Redeemer."  I went 108-0.  I consider that
not being able to be killed, lol.   Just wanted to throw that in.

http://www.geocities.com/khaoskoolhost/108-0.jpg


Z  Pr0jEcT

--
W
Admin of RH6 Burial Groundz
IP:  12.107.1.27:27015
- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 24, 2002 10:31 PM
Subject: RE: [hlds_linux] weapon restriction


> > A lot of them are Cal-I players, and their skill is indeed, vast. I
> > don't claim all players are capable of such amazing feats, but several
> > are.
>
> Several are what?  Unbelievably skilled?  Great.  Let's say you have a
> full 2 dozen of the best players in the world that drop by your server
> from time to time when they happen to feel like pubbing.  You're going
> to say that you're going to change the face of the game for everyone
> else because a tiny handful of players can do to you what nobody else
> can?  If you want to provide a server that isn't a cushy haven for
> people who've developed the amazing skill of sitting in one spot and
> hoping an opponent crosses through their LOF, you can either a) not run
> maps prone to this sort of thing (cs_militia, for instance), or b)
> realize that to do so, you're going to have to start running a DMC
> server.
>
> Valve has so bastardized the game, its weapons, and the aiming system,
> that to have an advantage in CS anymore amongst the typical CS players,
> you must be on the defensive team and take up a defensive position and
> wait for the opponent to come to you to die.  That's just how it is.
>
> > The fact that you have not seen this yourself would seem to suggest
> > that it's your experience which is limited, not mine.
>
> Oh I've seen skilled AWP usage.  You don't want to start a pissing match
> in that regard, and honestly I think it's funny that you try to toss me
> the hot potato of your argument, charging that I must not play
> with--much less live with--some truly skilled players.  But the fact
> remains that it's *skilled* AWP usage.  It's NOT firing an AWP
> accurately while strafing and jumping and running, and it's NOT using an
> old and short-lived weaponswitch bug to fire the AWP at a more rapid
> rate than normal.  Hell, quickshots doesn't even work anymore...
>
> > Ok, running I might have been exaggerating, but frequently you'll
> watch
> > people hiding behind a wall.. They sidestep out with their awp zoomed,
> > and are able to fire and get an accurate shot without pausing to
> steady
> > the weapon, crouching, etc.
>
> It may not be slow enough for you to observe their actions easily, but
> they're actually stopping, aiming, and firing very quickly.  They most
> certainly pause for at least split second, and often longer than that.
> You just don't always see/notice them till the very last second (if
> that).
>
> > My entire point was that the awp is lacking
> > any sort of random movement such as you would expect in a realistic
> > sniper rifle.
>
> What exactly in CS is as you would expect in a realistic anything?
> Pretty much nothing.  The game isn't about realism.  It's about gameplay
> with a more down-to-earth flavor than Quake and similar games.  You want
> to talk about frustration, go play RA3 one-on-one against any mediocre
> player.  You'll come crawling back to CS, realizing how truly slow paced
> it is these days.  The AWP will be nothing compared to the rail gun, for
> instance.  I'm sure there are probably servers out there that manage to
> strip the game of the rail gun, but most admins and players don't cry
> about not having the skill to effectively utilize the weapons in the
> game.  Instead they try to take lessons from those who are consistently
> killing them with the weapon and try to get better.  Some, like me,
> resign themselves to the fact that they're simply not as talented as
> some of the better players and content themselves with small gains and
> support of the better players.
>
> Hmmm
>
> > This was remedied before, and apparently someone has figured a way
> > around it again because it's something I see fairly often.
>
> Really?  That's news to the best players in the world.  Some of the
> mediocre players in the world are continually trying to adapt the speed
> hack to get around current VAC and other anti-cheat utilities, of
> course, which may be what you're seeing.
>
> > Once again, you feel the nee

RE: [hlds_linux] weapon restriction

2002-09-24 Thread Eric (Deacon)

> A lot of them are Cal-I players, and their skill is indeed, vast. I
> don't claim all players are capable of such amazing feats, but several
> are.

Several are what?  Unbelievably skilled?  Great.  Let's say you have a
full 2 dozen of the best players in the world that drop by your server
from time to time when they happen to feel like pubbing.  You're going
to say that you're going to change the face of the game for everyone
else because a tiny handful of players can do to you what nobody else
can?  If you want to provide a server that isn't a cushy haven for
people who've developed the amazing skill of sitting in one spot and
hoping an opponent crosses through their LOF, you can either a) not run
maps prone to this sort of thing (cs_militia, for instance), or b)
realize that to do so, you're going to have to start running a DMC
server.

Valve has so bastardized the game, its weapons, and the aiming system,
that to have an advantage in CS anymore amongst the typical CS players,
you must be on the defensive team and take up a defensive position and
wait for the opponent to come to you to die.  That's just how it is.

> The fact that you have not seen this yourself would seem to suggest
> that it's your experience which is limited, not mine.

Oh I've seen skilled AWP usage.  You don't want to start a pissing match
in that regard, and honestly I think it's funny that you try to toss me
the hot potato of your argument, charging that I must not play
with--much less live with--some truly skilled players.  But the fact
remains that it's *skilled* AWP usage.  It's NOT firing an AWP
accurately while strafing and jumping and running, and it's NOT using an
old and short-lived weaponswitch bug to fire the AWP at a more rapid
rate than normal.  Hell, quickshots doesn't even work anymore...

> Ok, running I might have been exaggerating, but frequently you'll
watch
> people hiding behind a wall.. They sidestep out with their awp zoomed,
> and are able to fire and get an accurate shot without pausing to
steady
> the weapon, crouching, etc.

It may not be slow enough for you to observe their actions easily, but
they're actually stopping, aiming, and firing very quickly.  They most
certainly pause for at least split second, and often longer than that.
You just don't always see/notice them till the very last second (if
that).

> My entire point was that the awp is lacking
> any sort of random movement such as you would expect in a realistic
> sniper rifle.

What exactly in CS is as you would expect in a realistic anything?
Pretty much nothing.  The game isn't about realism.  It's about gameplay
with a more down-to-earth flavor than Quake and similar games.  You want
to talk about frustration, go play RA3 one-on-one against any mediocre
player.  You'll come crawling back to CS, realizing how truly slow paced
it is these days.  The AWP will be nothing compared to the rail gun, for
instance.  I'm sure there are probably servers out there that manage to
strip the game of the rail gun, but most admins and players don't cry
about not having the skill to effectively utilize the weapons in the
game.  Instead they try to take lessons from those who are consistently
killing them with the weapon and try to get better.  Some, like me,
resign themselves to the fact that they're simply not as talented as
some of the better players and content themselves with small gains and
support of the better players.

Hmmm

> This was remedied before, and apparently someone has figured a way
> around it again because it's something I see fairly often.

Really?  That's news to the best players in the world.  Some of the
mediocre players in the world are continually trying to adapt the speed
hack to get around current VAC and other anti-cheat utilities, of
course, which may be what you're seeing.

> Once again, you feel the need to criticize me
> instead of talking about the actual point.

Sir, I don't feel a need to criticize you *instead* of "talking about
the actual point".  I'm pointing out areas where you, as an individual,
are putting out flawed and amazingly bizarre statements to try to gain
public acceptance for your view from either people who don't know any
better or other people who share your disdain for losing.  We all want
to win.  It's just that most of us don't want to win by depriving the
opposition of tools with which to beat us until we drag them down to our
level.  It's a lot more fun, right?  Run a noob server where the player
skill is low and the intelligence/teamwork even lower?  Why don't you go
run a KA server?

> Apparently your observations are more accurate than my own and
> consequently, I'm "out of touch with current reality" - right.

Apparently so, yes.

> Yes, this was my point. It's not realistic, and while I agree that
> nothing in CS is, I personally think the awp is disproportionately
> unrealistic compared to other weapons.

Heh, interesting argument.  Do you have much experience with real-world
weaponr

Re: [hlds_linux] weapon restriction

2002-09-24 Thread James Gurney

Eric (Deacon) wrote:
> Apparently their skill is vast, the best to ever play the game, and your
> experience extremely limited, if we're to take your outlandish hyperbole

A lot of them are Cal-I players, and their skill is indeed, vast. I
don't claim all players are capable of such amazing feats, but several
are. The fact that you have not seen this yourself would seem to suggest
that it's your experience which is limited, not mine.

> I make judgments based on such insane statements as "The AWP is
> perfectly accurate while running and strafing."  If you've ever used the

Ok, running I might have been exagerating, but frequently you'll watch
people hiding behind a wall.. They sidestep out with their awp zoomed,
and are able to fire and get an accurate shot without pausing to steady
the weapon, crouching, etc. My entire point was that the awp is lacking
any sort of random movement such as you would expect in a realistic
sniper rifle.

 > that you're incredibly out of touch with current reality.  That was
 > remedied in what, like b7?  Maybe 1.0...  It was never simple or easy

This was remedied before, and apparently someone has figured a way
around it again because it's something I see fairly often. Once again,
you feel the need to criticize me instead of talking about the actual
point. Apparently your observations are more accurate than my own and
consequently, I'm "out of touch with current reality" - right.

> Is it perfectly realistic?  Absolutely not.  Nothing in CS is.  A lot of

Yes, this was my point. It's not realistic, and while I agree that
nothing in CS is, I personally think the awp is disproportionately
unrealistic compared to other weapons.

> Heh, attacks.

You have a habit of making posts which contain comments that make
judgements on other people (see quoted email pieces above). If you're
not going to make points on the question at hand, I consider that to be
trolling.

James

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RE: [hlds_linux] weapon restriction

2002-09-24 Thread Eric (Deacon)

> http://www.tuxedo.org/~esr/jargon/html/entry/troll.html

http://www.dictionary.com/search?q=gg
http://www.dictionary.com/search?q=newbie

> I play against people with skill.

Apparently their skill is vast, the best to ever play the game, and your
experience extremely limited, if we're to take your outlandish hyperbole
at face value.  If you don't mark your message with sarcasm indicators,
we have to assume that you're actually serious when you make these
stunning assertions that challenge everything we've ever established
about reality.  If you are going to attempt to argue that the sky is
actually a brilliant, bright orange hue, I'm going to question whether
you've actually ever stepped outside...

> Don't make judgements about me or the skill of
> players on my server without any knowledge of what you're talking
about.

I make judgments based on such insane statements as "The AWP is
perfectly accurate while running and strafing."  If you've ever used the
weapon, you know this to be mind-bogglingly untrue.  Other things such
as your assertion that rechambering speed can be manipulated to have the
firing rate of an average semi-auto pistol by switching weapons reveals
that you're incredibly out of touch with current reality.  That was
remedied in what, like b7?  Maybe 1.0...  It was never simple or easy to
do with skill, just as using the weapon effectively is not simple or
easy to do.  It takes talent, skill, and a lot of CS and general FPS
gaming experience to do well.

Is it perfectly realistic?  Absolutely not.  Nothing in CS is.  A lot of
it is a far cry from "realistic", including the physics-defying, random
aiming system that causes so many people so much grief.  Look to b6 as
the most realistic and certainly the most skill-friendly aiming system.

> My observations are my own.

Are you sure they weren't planted in some grand psychology experiment to
see if they could convince someone that everything they know to be true
on a subject is patently false?

> If your personal observations don't match
> that, I'm happy to discuss it, but if you resort to attacks in your
> reply, don't expect me to pay you any further attention.

Heh, attacks.

--
Eric (the Deacon remix)

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Re: [hlds_linux] weapon restriction

2002-09-24 Thread James Gurney

Eric (Deacon) wrote:
> Have you ever actually played CS?

http://www.tuxedo.org/~esr/jargon/html/entry/troll.html

>>With the awp, people use it like a pistol and get
>>perfect shots every time.
>
>
> Obviously, no, you've never played CS, or you play with 1200 ping
> against uber-skilled bots with h4x.

I play against people with skill. My ping averages around 30 when
playing on my own server. Don't make judgements about me or the skill of
players on my server without any knowledge of what you're talking about.

> If you claim to have played CS before, when was the last time you claim
> to have done so?

Please follow the above link, read, and understand why you fall into
this category, specifically definition 2.

My observations are my own. If your personal observations don't match
that, I'm happy to discuss it, but if you resort to attacks in your
reply, don't expect me to pay you any further attention.

James

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Re: [hlds_linux] weapon restriction

2002-09-21 Thread dJeyL

statsme was written by olo
then it was given to unitedadmins
http://www.unitedadmins.com/StatsMe_Team.aspx

let's be honest, i didn't find time to do anything for it :-(

but skilled guys did great work, as you can see on the cvs ;-)


cheers,
-- djeyl

- Original Message -
From: "DaiTengu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 22, 2002 2:19 AM
Subject: RE: [hlds_linux] weapon restriction


> Do you run statsme?
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Rene
> Luckow
> Sent: Saturday, September 21, 2002 7:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] weapon restriction
>
> Well, consider this being me asking then :)
>
> I use HalfD, but I don't want to punish the idiots, merely render it
> impossible for them to use the awp...
>
> On Saturday 21 September 2002 22:26, dJeyL wrote:
> > well, it *is* possible
> >
> > http://djeyl.net/s3.php?language=english
> >
> > now if you want a little metamod plugin that can do that, just ask ;
> will
> > find some time to do it next week :-)
> >
> >
> > cheers,
> > -- djeyl
> >
> > - Original Message -
> > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, September 21, 2002 10:17 PM
> > Subject: Re: [hlds_linux] weapon restriction
> >
> > > In botman's forum:
> > > 
> > > You can't strip out weapons in Counter-Strike, since they aren't
> spawned
> >
> > in
> >
> > > the map by the engine.  Weapons in Counter-Strike are GIVEN to the
> player
> > > (not spawned).  You can only strip out things that spawn when the
> map is
> > > first loaded.
> > >
> > > If you don't see something laying on the ground (or floating in the
> air)
> >
> > when
> >
> > > you first load a map, you can't use Stripper2 to remove it.
> > >
> > > botman
> > > ---
> > >
> > > So that won't work... currently I'm using the restriction adminmod
> gives,
> >
> > it's
> >
> > > just that ppl can workaround that something about binding a key
> to
> > > and then bruteforcing it a couple of times...
> > >
> > > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > > it can.
> > > >
> > > > you could for example restrict them with adminmod, and if players
> try
> > > > to workaround it, they just waste dollars but never get their
> weapon :
> > > > just use botman's stripper2 metamod plugin :
> > > > http://www.planethalflife.com/botman/stripper2.shtml
> > > >
> > > > cheers,
> > > > -- djeyl
> > > >
> > > > - Original Message -
> > > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Saturday, September 21, 2002 9:42 PM
> > > > Subject: [hlds_linux] weapon restriction
> > > >
> > > > > I realize this has been covered before, but I couldn't find it
> >
> > anywhere
> >
> > > > now,
> > > >
> > > > > so I ask...
> > > > >
> > > > > is ther er more effecient way to restrict a weapon(namely the
> > > > > awp/avm)
> > > >
> > > > than
> > > >
> > > > > adminmod?
> > > > >
> > > > > because ppl workaround that and buy it anyway... can it be
> removed
> > > >
> > > > totally?
> > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > >
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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>
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RE: [hlds_linux] weapon restriction

2002-09-21 Thread DaiTengu

Although I usually take the attitude ... "Kill me with the awp once,
shame on you ... kill me twice ... shame on me"

It's not that hard to dodge a sniper ...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Rene
Luckow
Sent: Saturday, September 21, 2002 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

Well, consider this being me asking then :)

I use HalfD, but I don't want to punish the idiots, merely render it
impossible for them to use the awp...

On Saturday 21 September 2002 22:26, dJeyL wrote:
> well, it *is* possible
>
> http://djeyl.net/s3.php?language=english
>
> now if you want a little metamod plugin that can do that, just ask ;
will
> find some time to do it next week :-)
>
>
> cheers,
> -- djeyl
>
> - Original Message -
> From: "Rene Luckow" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 21, 2002 10:17 PM
> Subject: Re: [hlds_linux] weapon restriction
>
> > In botman's forum:
> > 
> > You can't strip out weapons in Counter-Strike, since they aren't
spawned
>
> in
>
> > the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
> > (not spawned).  You can only strip out things that spawn when the
map is
> > first loaded.
> >
> > If you don't see something laying on the ground (or floating in the
air)
>
> when
>
> > you first load a map, you can't use Stripper2 to remove it.
> >
> > botman
> > ---
> >
> > So that won't work... currently I'm using the restriction adminmod
gives,
>
> it's
>
> > just that ppl can workaround that something about binding a key
to
> > and then bruteforcing it a couple of times...
> >
> > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > it can.
> > >
> > > you could for example restrict them with adminmod, and if players
try
> > > to workaround it, they just waste dollars but never get their
weapon :
> > > just use botman's stripper2 metamod plugin :
> > > http://www.planethalflife.com/botman/stripper2.shtml
> > >
> > > cheers,
> > > -- djeyl
> > >
> > > - Original Message -
> > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, September 21, 2002 9:42 PM
> > > Subject: [hlds_linux] weapon restriction
> > >
> > > > I realize this has been covered before, but I couldn't find it
>
> anywhere
>
> > > now,
> > >
> > > > so I ask...
> > > >
> > > > is ther er more effecient way to restrict a weapon(namely the
> > > > awp/avm)
> > >
> > > than
> > >
> > > > adminmod?
> > > >
> > > > because ppl workaround that and buy it anyway... can it be
removed
> > >
> > > totally?
> > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > >
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
>
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds_linux] weapon restriction

2002-09-21 Thread DaiTengu

Do you run statsme?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Rene
Luckow
Sent: Saturday, September 21, 2002 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

Well, consider this being me asking then :)

I use HalfD, but I don't want to punish the idiots, merely render it
impossible for them to use the awp...

On Saturday 21 September 2002 22:26, dJeyL wrote:
> well, it *is* possible
>
> http://djeyl.net/s3.php?language=english
>
> now if you want a little metamod plugin that can do that, just ask ;
will
> find some time to do it next week :-)
>
>
> cheers,
> -- djeyl
>
> - Original Message -
> From: "Rene Luckow" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 21, 2002 10:17 PM
> Subject: Re: [hlds_linux] weapon restriction
>
> > In botman's forum:
> > 
> > You can't strip out weapons in Counter-Strike, since they aren't
spawned
>
> in
>
> > the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
> > (not spawned).  You can only strip out things that spawn when the
map is
> > first loaded.
> >
> > If you don't see something laying on the ground (or floating in the
air)
>
> when
>
> > you first load a map, you can't use Stripper2 to remove it.
> >
> > botman
> > ---
> >
> > So that won't work... currently I'm using the restriction adminmod
gives,
>
> it's
>
> > just that ppl can workaround that something about binding a key
to
> > and then bruteforcing it a couple of times...
> >
> > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > it can.
> > >
> > > you could for example restrict them with adminmod, and if players
try
> > > to workaround it, they just waste dollars but never get their
weapon :
> > > just use botman's stripper2 metamod plugin :
> > > http://www.planethalflife.com/botman/stripper2.shtml
> > >
> > > cheers,
> > > -- djeyl
> > >
> > > - Original Message -
> > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, September 21, 2002 9:42 PM
> > > Subject: [hlds_linux] weapon restriction
> > >
> > > > I realize this has been covered before, but I couldn't find it
>
> anywhere
>
> > > now,
> > >
> > > > so I ask...
> > > >
> > > > is ther er more effecient way to restrict a weapon(namely the
> > > > awp/avm)
> > >
> > > than
> > >
> > > > adminmod?
> > > >
> > > > because ppl workaround that and buy it anyway... can it be
removed
> > >
> > > totally?
> > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > >
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
>
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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> please visit:
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Re: [hlds_linux] weapon restriction

2002-09-21 Thread Rene Luckow

Well, consider this being me asking then :)

I use HalfD, but I don't want to punish the idiots, merely render it
impossible for them to use the awp...

On Saturday 21 September 2002 22:26, dJeyL wrote:
> well, it *is* possible
>
> http://djeyl.net/s3.php?language=english
>
> now if you want a little metamod plugin that can do that, just ask ; will
> find some time to do it next week :-)
>
>
> cheers,
> -- djeyl
>
> - Original Message -
> From: "Rene Luckow" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 21, 2002 10:17 PM
> Subject: Re: [hlds_linux] weapon restriction
>
> > In botman's forum:
> > 
> > You can't strip out weapons in Counter-Strike, since they aren't spawned
>
> in
>
> > the map by the engine.  Weapons in Counter-Strike are GIVEN to the player
> > (not spawned).  You can only strip out things that spawn when the map is
> > first loaded.
> >
> > If you don't see something laying on the ground (or floating in the air)
>
> when
>
> > you first load a map, you can't use Stripper2 to remove it.
> >
> > botman
> > ---
> >
> > So that won't work... currently I'm using the restriction adminmod gives,
>
> it's
>
> > just that ppl can workaround that something about binding a key to
> > and then bruteforcing it a couple of times...
> >
> > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > it can.
> > >
> > > you could for example restrict them with adminmod, and if players try
> > > to workaround it, they just waste dollars but never get their weapon :
> > > just use botman's stripper2 metamod plugin :
> > > http://www.planethalflife.com/botman/stripper2.shtml
> > >
> > > cheers,
> > > -- djeyl
> > >
> > > - Original Message -
> > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, September 21, 2002 9:42 PM
> > > Subject: [hlds_linux] weapon restriction
> > >
> > > > I realize this has been covered before, but I couldn't find it
>
> anywhere
>
> > > now,
> > >
> > > > so I ask...
> > > >
> > > > is ther er more effecient way to restrict a weapon(namely the
> > > > awp/avm)
> > >
> > > than
> > >
> > > > adminmod?
> > > >
> > > > because ppl workaround that and buy it anyway... can it be removed
> > >
> > > totally?
> > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > >
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> please visit:
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>
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Re: [hlds_linux] weapon restriction

2002-09-21 Thread dJeyL

oh, was i silly

think i'm gonna leave my "statsme dev team leader" title


cheers,
-- djeyl

- Original Message -
From: "DaiTengu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 22, 2002 12:15 AM
Subject: RE: [hlds_linux] weapon restriction


> Bah
> Tons of things do this, the latest CVS release of Statsme has a nice awp
> restriction script...


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RE: [hlds_linux] weapon restriction

2002-09-21 Thread DaiTengu

Bah
Tons of things do this, the latest CVS release of Statsme has a nice awp
restriction script...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of dJeyL
Sent: Saturday, September 21, 2002 3:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

well, it *is* possible

http://djeyl.net/s3.php?language=english

now if you want a little metamod plugin that can do that, just ask ;
will
find some time to do it next week :-)


cheers,
-- djeyl

- Original Message -
From: "Rene Luckow" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 21, 2002 10:17 PM
Subject: Re: [hlds_linux] weapon restriction


> In botman's forum:
> 
> You can't strip out weapons in Counter-Strike, since they aren't
spawned
in
> the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
> (not spawned).  You can only strip out things that spawn when the map
is
> first loaded.
>
> If you don't see something laying on the ground (or floating in the
air)
when
> you first load a map, you can't use Stripper2 to remove it.
>
> botman
> ---
>
> So that won't work... currently I'm using the restriction adminmod
gives,
it's
> just that ppl can workaround that something about binding a key to
and
> then bruteforcing it a couple of times...
>
>
>
> On Saturday 21 September 2002 21:47, dJeyL wrote:
> > it can.
> >
> > you could for example restrict them with adminmod, and if players
try to
> > workaround it, they just waste dollars but never get their weapon :
just
> > use botman's stripper2 metamod plugin :
> > http://www.planethalflife.com/botman/stripper2.shtml
> >
> > cheers,
> > -- djeyl
> >
> > - Original Message -
> > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, September 21, 2002 9:42 PM
> > Subject: [hlds_linux] weapon restriction
> >
> > > I realize this has been covered before, but I couldn't find it
anywhere
> >
> > now,
> >
> > > so I ask...
> > >
> > > is ther er more effecient way to restrict a weapon(namely the
awp/avm)
> >
> > than
> >
> > > adminmod?
> > >
> > > because ppl workaround that and buy it anyway... can it be removed
> >
> > totally?
> >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> >
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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RE: [hlds_linux] weapon restriction

2002-09-21 Thread Eric (Deacon)

> Has anyone successfully created a teleportal?  If so, how about
mailing
> me how you did it... I've been fooling with it for days now..

Try to find contact information for the author of de_simpsons.  That map
has a teleport system setup, and it works flawlessly...

--
Eric (the Deacon remix)

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RE: [hlds_linux] weapon restriction

2002-09-21 Thread Delirium Tremens

Speaking of Stripper2..

Has anyone successfully created a teleportal?  If so, how about mailing
me how you did it... I've been fooling with it for days now..

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of dJeyL
Sent: Saturday, September 21, 2002 3:47 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

it can.

you could for example restrict them with adminmod, and if players try to
workaround it, they just waste dollars but never get their weapon : just
use
botman's stripper2 metamod plugin :
http://www.planethalflife.com/botman/stripper2.shtml

cheers,
-- djeyl



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Re: [hlds_linux] weapon restriction

2002-09-21 Thread dJeyL

i do what i want.

and 'totdo' has no sense.


-- djeyl


- Original Message -
From: "Noplay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 21, 2002 10:35 PM
Subject: Re: [hlds_linux] weapon restriction


> but you have a big totdo list :)
>
> - Original Message -
> From: "dJeyL" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 21, 2002 10:26 PM
> Subject: Re: [hlds_linux] weapon restriction
>
>
> > well, it *is* possible
> >
> > http://djeyl.net/s3.php?language=english
> >
> > now if you want a little metamod plugin that can do that, just ask ;
will
> > find some time to do it next week :-)
> >
> >
> > cheers,
> > -- djeyl
> >
> > - Original Message -----
> > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, September 21, 2002 10:17 PM
> > Subject: Re: [hlds_linux] weapon restriction
> >
> >
> > > In botman's forum:
> > > 
> > > You can't strip out weapons in Counter-Strike, since they aren't
spawned
> > in
> > > the map by the engine.  Weapons in Counter-Strike are GIVEN to the
> player
> > > (not spawned).  You can only strip out things that spawn when the map
is
> > > first loaded.
> > >
> > > If you don't see something laying on the ground (or floating in the
air)
> > when
> > > you first load a map, you can't use Stripper2 to remove it.
> > >
> > > botman
> > > ---
> > >
> > > So that won't work... currently I'm using the restriction adminmod
> gives,
> > it's
> > > just that ppl can workaround that something about binding a key to
> and
> > > then bruteforcing it a couple of times...
> > >
> > >
> > >
> > > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > > it can.
> > > >
> > > > you could for example restrict them with adminmod, and if players
try
> to
> > > > workaround it, they just waste dollars but never get their weapon :
> just
> > > > use botman's stripper2 metamod plugin :
> > > > http://www.planethalflife.com/botman/stripper2.shtml
> > > >
> > > > cheers,
> > > > -- djeyl
> > > >
> > > > - Original Message -
> > > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Saturday, September 21, 2002 9:42 PM
> > > > Subject: [hlds_linux] weapon restriction
> > > >
> > > > > I realize this has been covered before, but I couldn't find it
> > anywhere
> > > >
> > > > now,
> > > >
> > > > > so I ask...
> > > > >
> > > > > is ther er more effecient way to restrict a weapon(namely the
> awp/avm)
> > > >
> > > > than
> > > >
> > > > > adminmod?
> > > > >
> > > > > because ppl workaround that and buy it anyway... can it be removed
> > > >
> > > > totally?
> > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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>

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Re: [hlds_linux] weapon restriction

2002-09-21 Thread Elminst

Since you are using linux... go grab HalfD.
It has ability to do punishments for using certain weapons. And it's a damn
fine program for other things too.
So restrict it with adminmod, then set halfd to kill/ban/whatever whoever
works around the restriction and actually uses the weapon.

- Original Message -
From: "Rene Luckow" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 21, 2002 4:17 PM
Subject: Re: [hlds_linux] weapon restriction


> In botman's forum:
> 
> You can't strip out weapons in Counter-Strike, since they aren't spawned
in
> the map by the engine.  Weapons in Counter-Strike are GIVEN to the player
> (not spawned).  You can only strip out things that spawn when the map is
> first loaded.
>
> If you don't see something laying on the ground (or floating in the air)
when
> you first load a map, you can't use Stripper2 to remove it.
>
> botman
> ---
>
> So that won't work... currently I'm using the restriction adminmod gives,
it's
> just that ppl can workaround that something about binding a key to and
> then bruteforcing it a couple of times...
>
>
>
> On Saturday 21 September 2002 21:47, dJeyL wrote:
> > it can.
> >
> > you could for example restrict them with adminmod, and if players try to
> > workaround it, they just waste dollars but never get their weapon : just
> > use botman's stripper2 metamod plugin :
> > http://www.planethalflife.com/botman/stripper2.shtml
> >
> > cheers,
> > -- djeyl
> >
> > - Original Message -
> > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, September 21, 2002 9:42 PM
> > Subject: [hlds_linux] weapon restriction
> >
> > > I realize this has been covered before, but I couldn't find it
anywhere
> >
> > now,
> >
> > > so I ask...
> > >
> > > is ther er more effecient way to restrict a weapon(namely the awp/avm)
> >
> > than
> >
> > > adminmod?
> > >
> > > because ppl workaround that and buy it anyway... can it be removed
> >
> > totally?
> >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] weapon restriction

2002-09-21 Thread Noplay

but you have a big totdo list :)

- Original Message -
From: "dJeyL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 21, 2002 10:26 PM
Subject: Re: [hlds_linux] weapon restriction


> well, it *is* possible
>
> http://djeyl.net/s3.php?language=english
>
> now if you want a little metamod plugin that can do that, just ask ; will
> find some time to do it next week :-)
>
>
> cheers,
> -- djeyl
>
> - Original Message -
> From: "Rene Luckow" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 21, 2002 10:17 PM
> Subject: Re: [hlds_linux] weapon restriction
>
>
> > In botman's forum:
> > 
> > You can't strip out weapons in Counter-Strike, since they aren't spawned
> in
> > the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
> > (not spawned).  You can only strip out things that spawn when the map is
> > first loaded.
> >
> > If you don't see something laying on the ground (or floating in the air)
> when
> > you first load a map, you can't use Stripper2 to remove it.
> >
> > botman
> > ---
> >
> > So that won't work... currently I'm using the restriction adminmod
gives,
> it's
> > just that ppl can workaround that something about binding a key to
and
> > then bruteforcing it a couple of times...
> >
> >
> >
> > On Saturday 21 September 2002 21:47, dJeyL wrote:
> > > it can.
> > >
> > > you could for example restrict them with adminmod, and if players try
to
> > > workaround it, they just waste dollars but never get their weapon :
just
> > > use botman's stripper2 metamod plugin :
> > > http://www.planethalflife.com/botman/stripper2.shtml
> > >
> > > cheers,
> > > -- djeyl
> > >
> > > - Original Message -
> > > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, September 21, 2002 9:42 PM
> > > Subject: [hlds_linux] weapon restriction
> > >
> > > > I realize this has been covered before, but I couldn't find it
> anywhere
> > >
> > > now,
> > >
> > > > so I ask...
> > > >
> > > > is ther er more effecient way to restrict a weapon(namely the
awp/avm)
> > >
> > > than
> > >
> > > > adminmod?
> > > >
> > > > because ppl workaround that and buy it anyway... can it be removed
> > >
> > > totally?
> > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > >
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] weapon restriction

2002-09-21 Thread dJeyL

well, it *is* possible

http://djeyl.net/s3.php?language=english

now if you want a little metamod plugin that can do that, just ask ; will
find some time to do it next week :-)


cheers,
-- djeyl

- Original Message -
From: "Rene Luckow" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 21, 2002 10:17 PM
Subject: Re: [hlds_linux] weapon restriction


> In botman's forum:
> 
> You can't strip out weapons in Counter-Strike, since they aren't spawned
in
> the map by the engine.  Weapons in Counter-Strike are GIVEN to the player
> (not spawned).  You can only strip out things that spawn when the map is
> first loaded.
>
> If you don't see something laying on the ground (or floating in the air)
when
> you first load a map, you can't use Stripper2 to remove it.
>
> botman
> ---
>
> So that won't work... currently I'm using the restriction adminmod gives,
it's
> just that ppl can workaround that something about binding a key to and
> then bruteforcing it a couple of times...
>
>
>
> On Saturday 21 September 2002 21:47, dJeyL wrote:
> > it can.
> >
> > you could for example restrict them with adminmod, and if players try to
> > workaround it, they just waste dollars but never get their weapon : just
> > use botman's stripper2 metamod plugin :
> > http://www.planethalflife.com/botman/stripper2.shtml
> >
> > cheers,
> > -- djeyl
> >
> > - Original Message -
> > From: "Rene Luckow" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, September 21, 2002 9:42 PM
> > Subject: [hlds_linux] weapon restriction
> >
> > > I realize this has been covered before, but I couldn't find it
anywhere
> >
> > now,
> >
> > > so I ask...
> > >
> > > is ther er more effecient way to restrict a weapon(namely the awp/avm)
> >
> > than
> >
> > > adminmod?
> > >
> > > because ppl workaround that and buy it anyway... can it be removed
> >
> > totally?
> >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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