Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Robert Paulson
I suggested automatically unchecking the box after a few hours several
months ago.

The suggestion for a popup box telling people to uncheck the box will not
work. Players are just going to be lazy and click ok without reading it. It
will be the same problem we have now.

On Fri, Oct 24, 2014 at 12:54 PM, Paul  wrote:

> Excellent suggestion. I think I've already seen something like it suggested
> in the past though, maybe I'm wrong, but if I'm right then Valve ignored
> that :(, hopefully I'm wrong there.
>
> On 24 October 2014 20:25, Frank  wrote:
>
> > Perfect suggestion here +1 from me
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> Alexander
> > Corn
> > Sent: Friday, October 24, 2014 2:38 PM
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months
> later
> >
> > This could be easily solved by simply enabling the box by default for a
> > player's first 5 hours or so of playtime, then unchecking it (or
> presenting
> > them with a dialog prompting them to disable it to check out the
> community
> > aspect of TF2, which they could decline).
> >
> > McKay
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan
> > `Sec`
> > Zehl
> > Sent: Friday, October 24, 2014 7:15 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months
> later
> >
> > Hi,
> >
> > On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
> > > I don't think people have a problem with that it's possible to select
> > > Valve servers in quickplay, but rather that Valve servers is selected
> > > by
> > default.
> > > By default it should be "any server" really, and then people can
> > > customize that if they want to prefer valve of community servers.
> >
> > I disagree. People who don't change settings and land on a bad server
> will
> > assume that Valve messed up. So it makes sense to put those players on
> > "default" servers.
> >
> > Look, it's server owners who didn't play by the rules who created this
> > problem. Valve fixed it in the way they could do it without eating up way
> > more time&people resources. I like the situation now way better than
> > before,
> > where I had to keep blacklists to even be able to play sanely.
> >
> > > They also disabled the HTML motd if you joined through quickplay to
> > > combat the ad-ridden servers, so that point is moot anyway.
> >
> > This is also missing the point. Even while playing I can get several
> > annoying messages all over my screen (yes, they are text only, but no
> less
> > annoying) bothering me to pay for this oh-so-great server. This is
> nothing
> > anyone wants to see who hits quickplay.
> >
> > CU,
> > Sec
> > --
> > stop reading here
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> > please visit:
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> >
> >
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Paul
Excellent suggestion. I think I've already seen something like it suggested
in the past though, maybe I'm wrong, but if I'm right then Valve ignored
that :(, hopefully I'm wrong there.

On 24 October 2014 20:25, Frank  wrote:

> Perfect suggestion here +1 from me
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander
> Corn
> Sent: Friday, October 24, 2014 2:38 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later
>
> This could be easily solved by simply enabling the box by default for a
> player's first 5 hours or so of playtime, then unchecking it (or presenting
> them with a dialog prompting them to disable it to check out the community
> aspect of TF2, which they could decline).
>
> McKay
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan
> `Sec`
> Zehl
> Sent: Friday, October 24, 2014 7:15 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later
>
> Hi,
>
> On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
> > I don't think people have a problem with that it's possible to select
> > Valve servers in quickplay, but rather that Valve servers is selected
> > by
> default.
> > By default it should be "any server" really, and then people can
> > customize that if they want to prefer valve of community servers.
>
> I disagree. People who don't change settings and land on a bad server will
> assume that Valve messed up. So it makes sense to put those players on
> "default" servers.
>
> Look, it's server owners who didn't play by the rules who created this
> problem. Valve fixed it in the way they could do it without eating up way
> more time&people resources. I like the situation now way better than
> before,
> where I had to keep blacklists to even be able to play sanely.
>
> > They also disabled the HTML motd if you joined through quickplay to
> > combat the ad-ridden servers, so that point is moot anyway.
>
> This is also missing the point. Even while playing I can get several
> annoying messages all over my screen (yes, they are text only, but no less
> annoying) bothering me to pay for this oh-so-great server. This is nothing
> anyone wants to see who hits quickplay.
>
> CU,
> Sec
> --
> stop reading here
>
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Frank
Perfect suggestion here +1 from me

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander
Corn
Sent: Friday, October 24, 2014 2:38 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

This could be easily solved by simply enabling the box by default for a
player's first 5 hours or so of playtime, then unchecking it (or presenting
them with a dialog prompting them to disable it to check out the community
aspect of TF2, which they could decline).

McKay

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec`
Zehl
Sent: Friday, October 24, 2014 7:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

Hi,

On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
> I don't think people have a problem with that it's possible to select 
> Valve servers in quickplay, but rather that Valve servers is selected 
> by
default.
> By default it should be "any server" really, and then people can 
> customize that if they want to prefer valve of community servers.

I disagree. People who don't change settings and land on a bad server will
assume that Valve messed up. So it makes sense to put those players on
"default" servers.

Look, it's server owners who didn't play by the rules who created this
problem. Valve fixed it in the way they could do it without eating up way
more time&people resources. I like the situation now way better than before,
where I had to keep blacklists to even be able to play sanely.

> They also disabled the HTML motd if you joined through quickplay to 
> combat the ad-ridden servers, so that point is moot anyway.

This is also missing the point. Even while playing I can get several
annoying messages all over my screen (yes, they are text only, but no less
annoying) bothering me to pay for this oh-so-great server. This is nothing
anyone wants to see who hits quickplay.

CU,
Sec
--
stop reading here

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Alexander Corn
This could be easily solved by simply enabling the box by default for a
player's first 5 hours or so of playtime, then unchecking it (or presenting
them with a dialog prompting them to disable it to check out the community
aspect of TF2, which they could decline).

McKay

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec`
Zehl
Sent: Friday, October 24, 2014 7:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

Hi,

On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
> I don't think people have a problem with that it's possible to select 
> Valve servers in quickplay, but rather that Valve servers is selected by
default.
> By default it should be "any server" really, and then people can 
> customize that if they want to prefer valve of community servers.

I disagree. People who don't change settings and land on a bad server will
assume that Valve messed up. So it makes sense to put those players on
"default" servers.

Look, it's server owners who didn't play by the rules who created this
problem. Valve fixed it in the way they could do it without eating up way
more time&people resources. I like the situation now way better than before,
where I had to keep blacklists to even be able to play sanely.

> They also disabled the HTML motd if you joined through quickplay to 
> combat the ad-ridden servers, so that point is moot anyway.

This is also missing the point. Even while playing I can get several
annoying messages all over my screen (yes, they are text only, but no less
annoying) bothering me to pay for this oh-so-great server. This is nothing
anyone wants to see who hits quickplay.

CU,
Sec
--
stop reading here

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread ics
I understand your point but i for example, didn't run any advertisements 
of any kind or pay-to-win crap. What Emil said is the thing that bothers 
me - Valve servers are selected by default as number #1 setting and that 
has been a kick into the head for the rest of us who have been around 
years and offering servers, _playing by the rules_. You could still tick 
to that extra square there to search only Valve servers.


I and my freinds have been playing on some Valve servers as a 
comparison. You want the people to yell and food the chat? Play music 
over microphone? Play with someone who cheats? Yeah thats the real fun 
of it. The skill level vs the one for example on the servers i run is 
lower, i end up being highest on scoreboard and only a mid place on my 
own servers. Yes - random crits are enabled on both.


-ics

Stefan `Sec` Zehl kirjoitti:

Hi,

On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:

The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take the path of least resistance when joining a game. That path is
Quickplay.

I know this is going to be the unpopular opinion here, but I personally
like that change. I can not count the number of times I just wanted to
play now and got thrown onto pay-to-win, advertisement-full servers
that required me to watch stuff for x seconds, or even wouldn't let me
connect unless I enabled HTML motds, or bot-filled servers with noone
else on them.

All these annoyments are gone now. If I feel in the mood for a quick
game, I get a quick game without any bullshit.

So I for one do like that change.

CU,
 Sec



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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
Text bothers you? Go play on a valve server now with kids screaming in the
mic & spamming the text chat with "can i have a free hat" or whatever. I
cant really see the difference. (and on our servers we didn't spam that
either)

Sounds to me you really got bad at finding a nice server, the thing with a
community is that once you find a server YOU like you can favorite it and
keep playing there. That is what server owners lost. Granted if you click
on quickplay it was more chatroulette.. you first have to go trough waves
of ** before you find something nice. But then you can stick to it.

Chances are slim that valve will change the policy, but (we) the community
that had "legit" servers with a proper valve experience just got screwed by
it.

I would not mind going to some kind of registration process to be able to
host a "valve approved" server. That way quickplay is still fine, but why
would they?

Enough said for now though, we all know the outcome sadly.

2014-10-24 13:14 GMT+02:00 Stefan `Sec` Zehl :

> Hi,
>
> On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
> > I don't think people have a problem with that it's possible to select
> Valve
> > servers in quickplay, but rather that Valve servers is selected by
> default.
> > By default it should be "any server" really, and then people can
> customize
> > that if they want to prefer valve of community servers.
>
> I disagree. People who don't change settings and land on a bad server
> will assume that Valve messed up. So it makes sense to put those players
> on "default" servers.
>
> Look, it's server owners who didn't play by the rules who created this
> problem. Valve fixed it in the way they could do it without eating up
> way more time&people resources. I like the situation now way better than
> before, where I had to keep blacklists to even be able to play sanely.
>
> > They also disabled the HTML motd if you joined through quickplay to
> combat
> > the ad-ridden servers, so that point is moot anyway.
>
> This is also missing the point. Even while playing I can get several
> annoying messages all over my screen (yes, they are text only, but no
> less annoying) bothering me to pay for this oh-so-great server. This is
> nothing anyone wants to see who hits quickplay.
>
> CU,
> Sec
> --
> stop reading here
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Stefan `Sec` Zehl
Hi,

On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
> I don't think people have a problem with that it's possible to select Valve
> servers in quickplay, but rather that Valve servers is selected by default.
> By default it should be "any server" really, and then people can customize
> that if they want to prefer valve of community servers.

I disagree. People who don't change settings and land on a bad server
will assume that Valve messed up. So it makes sense to put those players
on "default" servers.

Look, it's server owners who didn't play by the rules who created this
problem. Valve fixed it in the way they could do it without eating up
way more time&people resources. I like the situation now way better than
before, where I had to keep blacklists to even be able to play sanely.

> They also disabled the HTML motd if you joined through quickplay to combat
> the ad-ridden servers, so that point is moot anyway.

This is also missing the point. Even while playing I can get several
annoying messages all over my screen (yes, they are text only, but no
less annoying) bothering me to pay for this oh-so-great server. This is
nothing anyone wants to see who hits quickplay.

CU,
Sec
-- 
stop reading here

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Alexander Corn
Thank you for proving my "path of least resistance" point. You could always
(and still can) just open the server browser and type "valve" in the tags
box.
On Oct 24, 2014 5:42 AM, "Stefan `Sec` Zehl"  wrote:

> Hi,
>
> On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
> > The Quickplay change was the single most harmful change in the history of
> > the game. Gamers are notoriously lazy and entitled. They want their game
> to
> > start *now*, before the loading screen even goes away. They're going to
> > take the path of least resistance when joining a game. That path is
> > Quickplay.
>
> I know this is going to be the unpopular opinion here, but I personally
> like that change. I can not count the number of times I just wanted to
> play now and got thrown onto pay-to-win, advertisement-full servers
> that required me to watch stuff for x seconds, or even wouldn't let me
> connect unless I enabled HTML motds, or bot-filled servers with noone
> else on them.
>
> All these annoyments are gone now. If I feel in the mood for a quick
> game, I get a quick game without any bullshit.
>
> So I for one do like that change.
>
> CU,
> Sec
> --
> "Life is pleasant. Death is peaceful. It's the transition that's
> troublesome." - Isaac Asimov
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Emil Larsson
I don't think people have a problem with that it's possible to select Valve
servers in quickplay, but rather that Valve servers is selected by default.
By default it should be "any server" really, and then people can customize
that if they want to prefer valve of community servers.

They also disabled the HTML motd if you joined through quickplay to combat
the ad-ridden servers, so that point is moot anyway.

On Fri, Oct 24, 2014 at 11:41 AM, Stefan `Sec` Zehl  wrote:

> Hi,
>
> On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
> > The Quickplay change was the single most harmful change in the history of
> > the game. Gamers are notoriously lazy and entitled. They want their game
> to
> > start *now*, before the loading screen even goes away. They're going to
> > take the path of least resistance when joining a game. That path is
> > Quickplay.
>
> I know this is going to be the unpopular opinion here, but I personally
> like that change. I can not count the number of times I just wanted to
> play now and got thrown onto pay-to-win, advertisement-full servers
> that required me to watch stuff for x seconds, or even wouldn't let me
> connect unless I enabled HTML motds, or bot-filled servers with noone
> else on them.
>
> All these annoyments are gone now. If I feel in the mood for a quick
> game, I get a quick game without any bullshit.
>
> So I for one do like that change.
>
> CU,
> Sec
> --
> "Life is pleasant. Death is peaceful. It's the transition that's
> troublesome." - Isaac Asimov
>
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> please visit:
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Paul
It's not solely ads which made Valve change Quickplay. Besides, advertising
to Quickplay connecting clients is no longer possible so it's irrelevant if
that is their sole motivation for this change.

In my opinion it's servers faking data such as connected players (e.g.
servers which also give bots a ping and avatar to make them look real) and
servers which don't run to Valve's vanilla expectations that have caused
this. There are plenty of negative points to playing on a Valve server,
most importantly no adminstration so players can do whatever they like
pretty much.

Truth of the matter is it's doubtful Valve will relent on their decision,
especially as they seem to provide no input here :(. A persistent reminder
of this topic may pay off in the end though I hope. I just wonder if
halloween will be an issue as well, Quickplay prioritising players to join
Valve run halloween servers instead of community run halloween servers.

On 24 October 2014 10:53, Erik-jan Riemers  wrote:

> They cannot run ads anymore, if they fake with bots it should not work
> either. Either way they changed it so much that it should be "ok
> experience" and then they removed community all together. If they wanted
> more vanilla experience they should have worked more on removing those bad
> servers. I don't run ads on our server, tried it once but didn't like it.
> We don't rely on ads to make a living where as some people use ads purely
> to make money.
>
> And yes even i DO like the quickplay button but i rather want to join an
> active community server that obeys the rules rather then joining yet
> another pub bash.
>
> 2014-10-24 11:41 GMT+02:00 Stefan `Sec` Zehl :
>
> > Hi,
> >
> > On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
> > > The Quickplay change was the single most harmful change in the history
> of
> > > the game. Gamers are notoriously lazy and entitled. They want their
> game
> > to
> > > start *now*, before the loading screen even goes away. They're going to
> > > take the path of least resistance when joining a game. That path is
> > > Quickplay.
> >
> > I know this is going to be the unpopular opinion here, but I personally
> > like that change. I can not count the number of times I just wanted to
> > play now and got thrown onto pay-to-win, advertisement-full servers
> > that required me to watch stuff for x seconds, or even wouldn't let me
> > connect unless I enabled HTML motds, or bot-filled servers with noone
> > else on them.
> >
> > All these annoyments are gone now. If I feel in the mood for a quick
> > game, I get a quick game without any bullshit.
> >
> > So I for one do like that change.
> >
> > CU,
> > Sec
> > --
> > "Life is pleasant. Death is peaceful. It's the transition that's
> > troublesome." - Isaac Asimov
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
They cannot run ads anymore, if they fake with bots it should not work
either. Either way they changed it so much that it should be "ok
experience" and then they removed community all together. If they wanted
more vanilla experience they should have worked more on removing those bad
servers. I don't run ads on our server, tried it once but didn't like it.
We don't rely on ads to make a living where as some people use ads purely
to make money.

And yes even i DO like the quickplay button but i rather want to join an
active community server that obeys the rules rather then joining yet
another pub bash.

2014-10-24 11:41 GMT+02:00 Stefan `Sec` Zehl :

> Hi,
>
> On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
> > The Quickplay change was the single most harmful change in the history of
> > the game. Gamers are notoriously lazy and entitled. They want their game
> to
> > start *now*, before the loading screen even goes away. They're going to
> > take the path of least resistance when joining a game. That path is
> > Quickplay.
>
> I know this is going to be the unpopular opinion here, but I personally
> like that change. I can not count the number of times I just wanted to
> play now and got thrown onto pay-to-win, advertisement-full servers
> that required me to watch stuff for x seconds, or even wouldn't let me
> connect unless I enabled HTML motds, or bot-filled servers with noone
> else on them.
>
> All these annoyments are gone now. If I feel in the mood for a quick
> game, I get a quick game without any bullshit.
>
> So I for one do like that change.
>
> CU,
> Sec
> --
> "Life is pleasant. Death is peaceful. It's the transition that's
> troublesome." - Isaac Asimov
>
> ___
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Stefan `Sec` Zehl
Hi,

On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
> The Quickplay change was the single most harmful change in the history of
> the game. Gamers are notoriously lazy and entitled. They want their game to
> start *now*, before the loading screen even goes away. They're going to
> take the path of least resistance when joining a game. That path is
> Quickplay.

I know this is going to be the unpopular opinion here, but I personally
like that change. I can not count the number of times I just wanted to
play now and got thrown onto pay-to-win, advertisement-full servers
that required me to watch stuff for x seconds, or even wouldn't let me
connect unless I enabled HTML motds, or bot-filled servers with noone
else on them.

All these annoyments are gone now. If I feel in the mood for a quick
game, I get a quick game without any bullshit.

So I for one do like that change.

CU,
Sec
-- 
"Life is pleasant. Death is peaceful. It's the transition that's
troublesome." - Isaac Asimov

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread D3vilfish
I had presumed it had just been the impact of BF, COD etc and console
conversions that people weren't playing on community servers as much, as ICS
and others the drop of players makes it harder to offer a gaming community.
Maybe we should all just convert to online casino's for the $
I thought clients didn't care about communities anymore but it would appear
tobe Valve.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: 24 October 2014 09:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

After the quickplay change, my 4x24 servers turned from full to 1 full a
day, excluding the halloween. Just because that extra quickplay traffic was
cut off, that filled the rest of the empty slots. All i wanted was to offer
place to play on but it looks like i'm losing most of my interest after 9
years to continue doing this.

But it seems it's pointless to fight against the windmill to keep this
conversation up.

-ics

Emil Larsson kirjoitti:
> Well said McKay. VAC is especially useless towards a F2P game as well, 
> a hacker can just use throw away accounts if he is so determined. Not 
> keeping your items sure is a deteerent for honest players, but not so 
> much for people who want to "cheat troll" (which is what half the 
> cheaters I see do, they don't even try to hide it and makes it blindly 
> obvious to annoy players).
>
> And is it just me, or have the mailing list discussion dropped off 
> since the quickplay change as well? Majority of the discussions seems 
> to happen in response of updates now too.
>
> On Fri, Oct 24, 2014 at 12:47 AM, Alexander Corn 
> 
> wrote:
>
>> Here's a free bump since I didn't check the list in a little while.
>>
>> The Quickplay change was the single most harmful change in the 
>> history of the game. Gamers are notoriously lazy and entitled. They 
>> want their game to start *now*, before the loading screen even goes 
>> away. They're going to take the path of least resistance when joining 
>> a game. That path is Quickplay.
>>
>> It's all but impossible to start up a new vanilla server these days. 
>> You'll get a player or two here and there but the bulk of the 
>> population is now being funneled directly to Valve servers. It's 
>> almost ironic that Valve made it hardest to host servers the way the game
was meant to be played.
>>
>> As others have said, no Valve server was in the top 200 on 
>> Gametracker before the change. You might ask why community servers 
>> deserve traffic, but I'll ask right back why servers that people 
>> wouldn't join on their own deserve most traffic.
>>
>> VAC is designed to work in cooperation with a server administrator. 
>> VAC's delayed bans are a deterrent. That is, they attempt to prevent 
>> people from cheating in the first place. They're worthless for 
>> removing active cheaters. That's what server admins are for, but 
>> Valve's servers don't have any.
>>
>> Many players won't ever discover the server browser simply because 
>> the main menu design discourages them from clicking on the button. 
>> Eventually they'll bore. Bring thrown onto a random Valve server 
>> every time is the same way that Call of Duty works and it's pretty 
>> notorious for being a bland shooter. Who here thought 8 months ago 
>> that today we'd be comparing the TF2 experience to the CoD experience?
>>
>> You can add all kinds of game mechanics. In the end, it's the 
>> community that encourages players to come back. Valve servers have no
community.
>>
>> We don't want Valve servers to be shut down or anything. I just ask 
>> for Valve to reconsider its current stance of "community servers can
screw off"
>> which was supposed to be temporary as it is.
>>
>> Then again, I should be used to the Valve definition of "temporary". 
>> Go type sv_consistency into the console and see for yourself.
>> On Oct 15, 2014 2:16 PM, "Robert Paulson"  wrote:
>>
>>> I don't mind if he keep bumping the thread with these troll posts. A 
>>> bump is a bump.
>>>
>>> Dan (needaxeo) has been trolling these mailing lists for the past 2
>> years.
>>> He doesn't want Valve to take any action because he gave up on his 
>>> own community and wants to see everyone else fail. He thinks no one 
>>> can host
>> a
>>> better server and we are all trying to m

Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
uot;  wrote:
>>>
>>>  I don't mind if he keep bumping the thread with these troll posts. A
>>>> bump
>>>> is a bump.
>>>>
>>>> Dan (needaxeo) has been trolling these mailing lists for the past 2
>>>>
>>> years.
>>>
>>>> He doesn't want Valve to take any action because he gave up on his own
>>>> community and wants to see everyone else fail. He thinks no one can host
>>>>
>>> a
>>>
>>>> better server and we are all trying to make a profit off dirt cheap
>>>>
>>> servers
>>>
>>>> like he did. And he doesn't even play the game anymore so he is just
>>>> here
>>>> trolling.
>>>>
>>>> Here is the proof when I outed him.
>>>>
>>>>
>>>>
>>>>  https://www.mail-archive.com/hlds_linux@list.valvesoftware.
>>> com/msg75063.html
>>>
>>>>
>>>>  https://www.mail-archive.com/hlds_linux@list.valvesoftware.
>>> com/msg75067.html
>>>
>>>> He keeps repeating 2 arguments that have been debunked over and over
>>>>
>>> again.
>>>
>>>> - People are not too stupid or lazy to find the server they want to
>>>> play.
>>>>
>>>> If people weren't stupid or lazy they would never have needed to make
>>>> official servers default, because they would have been smart enough to
>>>>
>>> add
>>>
>>>> "valve" to their tags.
>>>>
>>>> Even Valve knows most people are stupid or lazy which is why every Steam
>>>> chat box says "Never tell your password to anyone" and "the URL you have
>>>> clicked on is not an official Steam website".
>>>>
>>>> - Valve servers are objectively the best.
>>>>
>>>> Before this quickplay change, none of the official servers were even top
>>>> 200 on Gametrackers.
>>>>
>>>> On Wed, Oct 15, 2014 at 10:46 AM, Frank  wrote:
>>>>
>>>>  Haven't you learned yet? Arguing with Dan on this is pointless and you
>>>>>
>>>> are
>>>>
>>>>> more likely to get hit by lightning than have him understand and see
>>>>>
>>>> the
>>>
>>>> facts.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
>>>>> Sent: Wednesday, October 15, 2014 1:39 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months
>>>>>
>>>> later
>>>>
>>>>> Most of them are either too stupid or don't care enough to play the
>>>>>
>>>> game
>>>
>>>> long enough to explore for other things.
>>>>>
>>>>> I've talked with many new players (usually because they add me to
>>>>>
>>>> "sell"
>>>
>>>> stuff). A lot of them are not even aware that there's custom maps.
>>>>> Simply because server browser is too hard to use/slow and there's no
>>>>>
>>>> such
>>>
>>>> customization on quickplay.
>>>>> Even old time players prefer to use quickplay when they want to feel
>>>>>
>>>> good
>>>
>>>> so
>>>>> they can stomp on new players seen on valve servers.
>>>>>
>>>>> On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:
>>>>>
>>>>>  On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
>>>>>>
>>>>>>  I think it's about effectively distributing more diversity to make a
>>>>>>> game less blunt and show to players (new ones and old ones alike)
>>>>>>> that there's more to the game than meets the current quickplay-eye.
>>>>>>>
>>>>>>>  That just boils down to another "players are too dumb to find and
>>>>>> connect to the server they want to" fallacy.
>>>>>>
>>>>>> --
>>>>>> Dan
>>>>>>
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>>> archives,
>>>
>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>  ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>>  ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>>>  ___
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>>> please visit:
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>>>
>>>  ___
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>>
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-24 Thread ics
boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, October 15, 2014 1:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months

later

Most of them are either too stupid or don't care enough to play the

game

long enough to explore for other things.

I've talked with many new players (usually because they add me to

"sell"

stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no

such

customization on quickplay.
Even old time players prefer to use quickplay when they want to feel

good

so
they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:


On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:


I think it's about effectively distributing more diversity to make a
game less blunt and show to players (new ones and old ones alike)
that there's more to the game than meets the current quickplay-eye.


That just boils down to another "players are too dumb to find and
connect to the server they want to" fallacy.

--
Dan


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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-23 Thread Emil Larsson
Well said McKay. VAC is especially useless towards a F2P game as well, a
hacker can just use throw away accounts if he is so determined. Not keeping
your items sure is a deteerent for honest players, but not so much for
people who want to "cheat troll" (which is what half the cheaters I see do,
they don't even try to hide it and makes it blindly obvious to annoy
players).

And is it just me, or have the mailing list discussion dropped off since
the quickplay change as well? Majority of the discussions seems to happen
in response of updates now too.

On Fri, Oct 24, 2014 at 12:47 AM, Alexander Corn 
wrote:

> Here's a free bump since I didn't check the list in a little while.
>
> The Quickplay change was the single most harmful change in the history of
> the game. Gamers are notoriously lazy and entitled. They want their game to
> start *now*, before the loading screen even goes away. They're going to
> take the path of least resistance when joining a game. That path is
> Quickplay.
>
> It's all but impossible to start up a new vanilla server these days. You'll
> get a player or two here and there but the bulk of the population is now
> being funneled directly to Valve servers. It's almost ironic that Valve
> made it hardest to host servers the way the game was meant to be played.
>
> As others have said, no Valve server was in the top 200 on Gametracker
> before the change. You might ask why community servers deserve traffic, but
> I'll ask right back why servers that people wouldn't join on their own
> deserve most traffic.
>
> VAC is designed to work in cooperation with a server administrator. VAC's
> delayed bans are a deterrent. That is, they attempt to prevent people from
> cheating in the first place. They're worthless for removing active
> cheaters. That's what server admins are for, but Valve's servers don't have
> any.
>
> Many players won't ever discover the server browser simply because the main
> menu design discourages them from clicking on the button. Eventually
> they'll bore. Bring thrown onto a random Valve server every time is the
> same way that Call of Duty works and it's pretty notorious for being a
> bland shooter. Who here thought 8 months ago that today we'd be comparing
> the TF2 experience to the CoD experience?
>
> You can add all kinds of game mechanics. In the end, it's the community
> that encourages players to come back. Valve servers have no community.
>
> We don't want Valve servers to be shut down or anything. I just ask for
> Valve to reconsider its current stance of "community servers can screw off"
> which was supposed to be temporary as it is.
>
> Then again, I should be used to the Valve definition of "temporary". Go
> type sv_consistency into the console and see for yourself.
> On Oct 15, 2014 2:16 PM, "Robert Paulson"  wrote:
>
> > I don't mind if he keep bumping the thread with these troll posts. A bump
> > is a bump.
> >
> > Dan (needaxeo) has been trolling these mailing lists for the past 2
> years.
> > He doesn't want Valve to take any action because he gave up on his own
> > community and wants to see everyone else fail. He thinks no one can host
> a
> > better server and we are all trying to make a profit off dirt cheap
> servers
> > like he did. And he doesn't even play the game anymore so he is just here
> > trolling.
> >
> > Here is the proof when I outed him.
> >
> >
> >
> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html
> >
> >
> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html
> >
> > He keeps repeating 2 arguments that have been debunked over and over
> again.
> >
> > - People are not too stupid or lazy to find the server they want to play.
> >
> > If people weren't stupid or lazy they would never have needed to make
> > official servers default, because they would have been smart enough to
> add
> > "valve" to their tags.
> >
> > Even Valve knows most people are stupid or lazy which is why every Steam
> > chat box says "Never tell your password to anyone" and "the URL you have
> > clicked on is not an official Steam website".
> >
> > - Valve servers are objectively the best.
> >
> > Before this quickplay change, none of the official servers were even top
> > 200 on Gametrackers.
> >
> > On Wed, Oct 15, 2014 at 10:46 AM, Frank  wrote:
> >
> > > Haven't you learned yet? Arguing with Dan on this is pointless and you
> > are
> > &

Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-23 Thread Alexander Corn
Here's a free bump since I didn't check the list in a little while.

The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take the path of least resistance when joining a game. That path is
Quickplay.

It's all but impossible to start up a new vanilla server these days. You'll
get a player or two here and there but the bulk of the population is now
being funneled directly to Valve servers. It's almost ironic that Valve
made it hardest to host servers the way the game was meant to be played.

As others have said, no Valve server was in the top 200 on Gametracker
before the change. You might ask why community servers deserve traffic, but
I'll ask right back why servers that people wouldn't join on their own
deserve most traffic.

VAC is designed to work in cooperation with a server administrator. VAC's
delayed bans are a deterrent. That is, they attempt to prevent people from
cheating in the first place. They're worthless for removing active
cheaters. That's what server admins are for, but Valve's servers don't have
any.

Many players won't ever discover the server browser simply because the main
menu design discourages them from clicking on the button. Eventually
they'll bore. Bring thrown onto a random Valve server every time is the
same way that Call of Duty works and it's pretty notorious for being a
bland shooter. Who here thought 8 months ago that today we'd be comparing
the TF2 experience to the CoD experience?

You can add all kinds of game mechanics. In the end, it's the community
that encourages players to come back. Valve servers have no community.

We don't want Valve servers to be shut down or anything. I just ask for
Valve to reconsider its current stance of "community servers can screw off"
which was supposed to be temporary as it is.

Then again, I should be used to the Valve definition of "temporary". Go
type sv_consistency into the console and see for yourself.
On Oct 15, 2014 2:16 PM, "Robert Paulson"  wrote:

> I don't mind if he keep bumping the thread with these troll posts. A bump
> is a bump.
>
> Dan (needaxeo) has been trolling these mailing lists for the past 2 years.
> He doesn't want Valve to take any action because he gave up on his own
> community and wants to see everyone else fail. He thinks no one can host a
> better server and we are all trying to make a profit off dirt cheap servers
> like he did. And he doesn't even play the game anymore so he is just here
> trolling.
>
> Here is the proof when I outed him.
>
>
> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html
>
> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html
>
> He keeps repeating 2 arguments that have been debunked over and over again.
>
> - People are not too stupid or lazy to find the server they want to play.
>
> If people weren't stupid or lazy they would never have needed to make
> official servers default, because they would have been smart enough to add
> "valve" to their tags.
>
> Even Valve knows most people are stupid or lazy which is why every Steam
> chat box says "Never tell your password to anyone" and "the URL you have
> clicked on is not an official Steam website".
>
> - Valve servers are objectively the best.
>
> Before this quickplay change, none of the official servers were even top
> 200 on Gametrackers.
>
> On Wed, Oct 15, 2014 at 10:46 AM, Frank  wrote:
>
> > Haven't you learned yet? Arguing with Dan on this is pointless and you
> are
> > more likely to get hit by lightning than have him understand and see the
> > facts.
> >
> >
> > -----Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> > Sent: Wednesday, October 15, 2014 1:39 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months
> later
> >
> > Most of them are either too stupid or don't care enough to play the game
> > long enough to explore for other things.
> >
> > I've talked with many new players (usually because they add me to "sell"
> > stuff). A lot of them are not even aware that there's custom maps.
> > Simply because server browser is too hard to use/slow and there's no such
> > customization on quickplay.
> > Even old time players prefer to use quickplay when they want to feel good
> 

Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread Robert Paulson
I don't mind if he keep bumping the thread with these troll posts. A bump
is a bump.

Dan (needaxeo) has been trolling these mailing lists for the past 2 years.
He doesn't want Valve to take any action because he gave up on his own
community and wants to see everyone else fail. He thinks no one can host a
better server and we are all trying to make a profit off dirt cheap servers
like he did. And he doesn't even play the game anymore so he is just here
trolling.

Here is the proof when I outed him.

https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html
https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html

He keeps repeating 2 arguments that have been debunked over and over again.

- People are not too stupid or lazy to find the server they want to play.

If people weren't stupid or lazy they would never have needed to make
official servers default, because they would have been smart enough to add
"valve" to their tags.

Even Valve knows most people are stupid or lazy which is why every Steam
chat box says "Never tell your password to anyone" and "the URL you have
clicked on is not an official Steam website".

- Valve servers are objectively the best.

Before this quickplay change, none of the official servers were even top
200 on Gametrackers.

On Wed, Oct 15, 2014 at 10:46 AM, Frank  wrote:

> Haven't you learned yet? Arguing with Dan on this is pointless and you are
> more likely to get hit by lightning than have him understand and see the
> facts.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: Wednesday, October 15, 2014 1:39 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later
>
> Most of them are either too stupid or don't care enough to play the game
> long enough to explore for other things.
>
> I've talked with many new players (usually because they add me to "sell"
> stuff). A lot of them are not even aware that there's custom maps.
> Simply because server browser is too hard to use/slow and there's no such
> customization on quickplay.
> Even old time players prefer to use quickplay when they want to feel good
> so
> they can stomp on new players seen on valve servers.
>
> On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:
>
> > On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
> >
> >> I think it's about effectively distributing more diversity to make a
> >> game less blunt and show to players (new ones and old ones alike)
> >> that there's more to the game than meets the current quickplay-eye.
> >>
> >
> > That just boils down to another "players are too dumb to find and
> > connect to the server they want to" fallacy.
> >
> > --
> > Dan
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread Frank
Haven't you learned yet? Arguing with Dan on this is pointless and you are
more likely to get hit by lightning than have him understand and see the
facts.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, October 15, 2014 1:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

Most of them are either too stupid or don't care enough to play the game
long enough to explore for other things.

I've talked with many new players (usually because they add me to "sell"
stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no such
customization on quickplay.
Even old time players prefer to use quickplay when they want to feel good so
they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:

> On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
>
>> I think it's about effectively distributing more diversity to make a 
>> game less blunt and show to players (new ones and old ones alike) 
>> that there's more to the game than meets the current quickplay-eye.
>>
>
> That just boils down to another "players are too dumb to find and 
> connect to the server they want to" fallacy.
>
> --
> Dan
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread 1nsane
Most of them are either too stupid or don't care enough to play the game
long enough to explore for other things.

I've talked with many new players (usually because they add me to "sell"
stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no such
customization on quickplay.
Even old time players prefer to use quickplay when they want to feel good
so they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan  wrote:

> On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
>
>> I think it's about effectively distributing more diversity to make a game
>> less blunt and show to players (new ones and old ones alike) that there's
>> more to the game than meets the current quickplay-eye.
>>
>
> That just boils down to another "players are too dumb to find and connect
> to the server they want to" fallacy.
>
> --
> Dan
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread dan

On 14/10/2014 08:30, Ilya Larin wrote:

Well, server owners are also a very important part of the community


Well, nothing's stopping them feeling important on their empty server is it?

Do they want a badge?

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-15 Thread dan

On 14/10/2014 15:39, Matthias "InstantMuffin" Kollek wrote:
I think it's about effectively distributing more diversity to make a 
game less blunt and show to players (new ones and old ones alike) that 
there's more to the game than meets the current quickplay-eye.


That just boils down to another "players are too dumb to find and 
connect to the server they want to" fallacy.


--
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-14 Thread Matthias "InstantMuffin" Kollek
I think it's about effectively distributing more diversity to make a 
game less blunt and show to players (new ones and old ones alike) that 
there's more to the game than meets the current quickplay-eye.


On 14.10.2014 03:29, dan wrote:

On 02/10/2014 17:30, Ahmed Kandeel wrote:
How about creating an online petition which we all sign and then 
deliver it

to Valve themselves. I think it would be better if we were proactive and
found out precisely how many communities these changes actually have
affected.


Even if every server owner thinks their server should have players 
instead of Valve's
(and why wouldn't they? It's not going to be a surprise to learn that) 
why would anyone

but those server owners care?

The game exists for the millions of players not for the server owners.




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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-14 Thread Ilya Larin
Well, server owners are also a very important part of the community, i'd
subscribe that petition if it exists
14.10.2014 5:29 пользователь "dan"  написал:

> On 02/10/2014 17:30, Ahmed Kandeel wrote:
>
>> How about creating an online petition which we all sign and then deliver
>> it
>> to Valve themselves. I think it would be better if we were proactive and
>> found out precisely how many communities these changes actually have
>> affected.
>>
>
> Even if every server owner thinks their server should have players instead
> of Valve's
> (and why wouldn't they? It's not going to be a surprise to learn that) why
> would anyone
> but those server owners care?
>
> The game exists for the millions of players not for the server owners.
>
> --
> Dan
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-13 Thread dan

On 02/10/2014 17:30, Ahmed Kandeel wrote:

How about creating an online petition which we all sign and then deliver it
to Valve themselves. I think it would be better if we were proactive and
found out precisely how many communities these changes actually have
affected.


Even if every server owner thinks their server should have players 
instead of Valve's
(and why wouldn't they? It's not going to be a surprise to learn that) 
why would anyone

but those server owners care?

The game exists for the millions of players not for the server owners.

--
Dan

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-03 Thread Robert Paulson
It isn't realistic to expect the TF team to change by itself when it has
been like this for 8 months now. This is their full time job. And this is
what has been done in those past 8 months.

- Quickpick which no one uses.
- Beta maps that are essentially locked to official servers.
- No warning for the steamid change.
- Two sourcemod breaking patches.
- Censoring these threads when they reach a certain size.
Once it reaches a certain size your email will get put into a moderation
queue and an anti-community post usually end up being the last one allowed.

This was done to stop rogue servers and people on SPUF who can't even be
bothered to type valve in the tag box. This stopped being about ads when
they already disabled quickplay players from seeing an html motd months
before this happened. This is about throwing all community servers to the
curb.

Even if Valve fixed this right now, some of these servers are never coming
back because people aren't going to spend another 2 years building up a
player base again. Servers that have been painstakingly built up for 4-5
years of moderation, activities, and upkeep have started dying in these
past 8 months. If they had any concern about community servers, they would
have done more than this by now.

The only thing we can do is keep talking about it until someone with more
pull at Valve stumbles on these complaints and realizes whoever was in
charge of this decision is single-handedly destroying the reputation they
have with community hosts and modders as well as players who realize that
there are community servers much better than official ones.


On Thu, Oct 2, 2014 at 1:32 PM, Ahmed Kandeel 
wrote:

> Yeah I agree with that. If you are gonna improve the system, do so
> alongside a major functionality or code shift.
> I can hope right?
>
> On 2 October 2014 18:26, Emil Larsson  wrote:
>
> > My gut feel is that if they are plannning any major change to quickplay,
> it
> > will be when the quickplay system is merged with the steamid server login
> > system. When that happens is anyone's guess too.
> >
> > On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger  wrote:
> >
> > > So, I am just wondering what happened to this statement:
> > >
> > >
> > >
> > > "At this time, we are keeping the default quickplay option to Valve
> > > servers.
> > > However, note that if a player wants to find a server with any of the
> > > supported modifications, then they must land on a community server,
> since
> > > Valve servers do not run with these settings."
> > >
> > > Posted by Fletcher Dunn on February 8, 2014.
> > >
> > >
> > >
> > > The option is still defaulting to Valve servers, even though it's
> > supposed
> > > to be "temporary" and the initial cause for this measure, Pinion
> spamming
> > > servers, have long disappeared/been reduced.
> > >
> > > Is there any official change planned to this setting or will it be that
> > way
> > > till eternity?
> > >
> > >
> > >
> > > ___
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> > > please visit:
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Ahmed Kandeel
Yeah I agree with that. If you are gonna improve the system, do so
alongside a major functionality or code shift.
I can hope right?

On 2 October 2014 18:26, Emil Larsson  wrote:

> My gut feel is that if they are plannning any major change to quickplay, it
> will be when the quickplay system is merged with the steamid server login
> system. When that happens is anyone's guess too.
>
> On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger  wrote:
>
> > So, I am just wondering what happened to this statement:
> >
> >
> >
> > "At this time, we are keeping the default quickplay option to Valve
> > servers.
> > However, note that if a player wants to find a server with any of the
> > supported modifications, then they must land on a community server, since
> > Valve servers do not run with these settings."
> >
> > Posted by Fletcher Dunn on February 8, 2014.
> >
> >
> >
> > The option is still defaulting to Valve servers, even though it's
> supposed
> > to be "temporary" and the initial cause for this measure, Pinion spamming
> > servers, have long disappeared/been reduced.
> >
> > Is there any official change planned to this setting or will it be that
> way
> > till eternity?
> >
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Emil Larsson
My gut feel is that if they are plannning any major change to quickplay, it
will be when the quickplay system is merged with the steamid server login
system. When that happens is anyone's guess too.

On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger  wrote:

> So, I am just wondering what happened to this statement:
>
>
>
> "At this time, we are keeping the default quickplay option to Valve
> servers.
> However, note that if a player wants to find a server with any of the
> supported modifications, then they must land on a community server, since
> Valve servers do not run with these settings."
>
> Posted by Fletcher Dunn on February 8, 2014.
>
>
>
> The option is still defaulting to Valve servers, even though it's supposed
> to be "temporary" and the initial cause for this measure, Pinion spamming
> servers, have long disappeared/been reduced.
>
> Is there any official change planned to this setting or will it be that way
> till eternity?
>
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Erik-jan Riemers
Like i said in the past, all my normal servers died. Only my custom servers
are still running normally. Takes ages to fill up a server and it dies
pretty quick too when it becomes later.. quickplay used to help out once
the servers reached a certain point but that is gone now too.

The one thing that is funny, i run a couple of mvm servers.. just for fun.
Those are full almost all the time... but i rather want my normal server
full instead of the mvm ones. I also know why the mvm servers are full all
the time. Almost no community wants to run mvm since you can only play with
a few people and you cant run ads on them either.

Most boring map in the world in my eyes X3 Orange is pretty much full every
day, go figure.

2014-10-02 18:30 GMT+02:00 Ahmed Kandeel :

> How about creating an online petition which we all sign and then deliver it
> to Valve themselves. I think it would be better if we were proactive and
> found out precisely how many communities these changes actually have
> affected.
>
> I used to have a relatively active TF2 community with a server in the top
> 10%. I stopped hosting for a while due to real life commitments and tried
> to start again around February, initially as part of my old community. Our
> most popular servers were mostly stock with a few enhancements that the
> community loved. When I relaunched in February, a number of the original
> core members had moved onto games such as DOTA and thanks to QP changes
> that I was unaware of at the time, those of us that were left were
> scratching our heads as to why the server wasn't filling again.
>
> Initially we thought it might have been the branding of our old community,
> so we created a new one this June or so. I went to Reddit and found out
> about this, only to find it had bitten a number of communities as this
> mailing list shows.
>
> It has been a bitter struggle to get the server half full for even 3 hrs
> each night. At this rate I've decided to forget Quick Play and I'm going to
> be looking at creating a highly customised server that won't really reflect
> the true and vanilla nature of TF2 at all. It is futile trying to compete
> with Valve servers at this moment and very few want to sit on a server for
> 2 hours waiting for it to fill up. If there is no obvious difference
> between your server and a full Valve server, other than a reduced player
> count, guess which one they will choose.
>
> It is all well and good saying pre-existing communities aren't affected by
> this. But it really depends on their size. Even ones with 10K+ members seem
> to have difficult filling more than 2 servers, and definitely can't
> maintain that player number for the same amount of hours. All the new
> players go to Valve servers and eventually the old ones join them because
> it is fun for them to pubstomp and 24 player games are better than ones
> with 10.
>
> On 2 October 2014 14:59, dan  wrote:
>
> > On 02/10/2014 14:15, Frank wrote:
> >
> >> Valve uses the community to make and create all these nice items they
> are
> >> putting out lately...letting everyone else do their work for them
> >>
> >
> > That was an easy thing for them to do though. Rubbish items are easy to
> > dismiss and you
> > pay the ones that get picked a percentage of money they actually earn in
> > the store.
> >
> > So it's a bit disingenuous to suggest Valve "lets everyone else do their
> > work" - they pay them
> > pretty reasonably for it.
> >
> > You can't do that with servers. Firstly because it requires few skills to
> > run one.
> > There's no barrier to entry. There's barely even a financial barrier
> these
> > days.
> >
> > If Valve rewarded server owners then people would all crawl out of the
> > woodwork
> > to run servers to get that reward. Who then decides who gets it? The
> > people that connect to the server? Valve? Some arbitrary scoring system?
> >
> > We've all seen what you do when you decide you need to fight over the
> same
> > few
> > players, and it's not pretty and it does nothing other than hurt the game
> > for players.
> >
> > The other side, as I've said many times, there really is nothing to
> > distinguish
> > a good server that an admin can do. You can create a bad server and you
> > can say
> > what a bad server is like - high ping etc etc etc, but there's nothing
> you
> > can do to the config files
> > that will make your server any better than anyone else's.
> >
> > If there's one thing valve have proven it's that you can run thousands of
> > vanilla servers
> > and fill them and they work fine. If anything with fewer problems than
> > many communities have.
> >
> > Besides, you're not a community of nice people. Why would anyone want
> > to help you do anything? If you can make money from TF2 servers today
> > you're
> > on a cushy number. You can't expect Valve to implement some
> get-rich-quick
> > scheme for you.
> >
> > Even if you say "Just want players, not a reward" the argument remains
> the
> > same.
> > Why should yo

Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Ahmed Kandeel
How about creating an online petition which we all sign and then deliver it
to Valve themselves. I think it would be better if we were proactive and
found out precisely how many communities these changes actually have
affected.

I used to have a relatively active TF2 community with a server in the top
10%. I stopped hosting for a while due to real life commitments and tried
to start again around February, initially as part of my old community. Our
most popular servers were mostly stock with a few enhancements that the
community loved. When I relaunched in February, a number of the original
core members had moved onto games such as DOTA and thanks to QP changes
that I was unaware of at the time, those of us that were left were
scratching our heads as to why the server wasn't filling again.

Initially we thought it might have been the branding of our old community,
so we created a new one this June or so. I went to Reddit and found out
about this, only to find it had bitten a number of communities as this
mailing list shows.

It has been a bitter struggle to get the server half full for even 3 hrs
each night. At this rate I've decided to forget Quick Play and I'm going to
be looking at creating a highly customised server that won't really reflect
the true and vanilla nature of TF2 at all. It is futile trying to compete
with Valve servers at this moment and very few want to sit on a server for
2 hours waiting for it to fill up. If there is no obvious difference
between your server and a full Valve server, other than a reduced player
count, guess which one they will choose.

It is all well and good saying pre-existing communities aren't affected by
this. But it really depends on their size. Even ones with 10K+ members seem
to have difficult filling more than 2 servers, and definitely can't
maintain that player number for the same amount of hours. All the new
players go to Valve servers and eventually the old ones join them because
it is fun for them to pubstomp and 24 player games are better than ones
with 10.

On 2 October 2014 14:59, dan  wrote:

> On 02/10/2014 14:15, Frank wrote:
>
>> Valve uses the community to make and create all these nice items they are
>> putting out lately...letting everyone else do their work for them
>>
>
> That was an easy thing for them to do though. Rubbish items are easy to
> dismiss and you
> pay the ones that get picked a percentage of money they actually earn in
> the store.
>
> So it's a bit disingenuous to suggest Valve "lets everyone else do their
> work" - they pay them
> pretty reasonably for it.
>
> You can't do that with servers. Firstly because it requires few skills to
> run one.
> There's no barrier to entry. There's barely even a financial barrier these
> days.
>
> If Valve rewarded server owners then people would all crawl out of the
> woodwork
> to run servers to get that reward. Who then decides who gets it? The
> people that connect to the server? Valve? Some arbitrary scoring system?
>
> We've all seen what you do when you decide you need to fight over the same
> few
> players, and it's not pretty and it does nothing other than hurt the game
> for players.
>
> The other side, as I've said many times, there really is nothing to
> distinguish
> a good server that an admin can do. You can create a bad server and you
> can say
> what a bad server is like - high ping etc etc etc, but there's nothing you
> can do to the config files
> that will make your server any better than anyone else's.
>
> If there's one thing valve have proven it's that you can run thousands of
> vanilla servers
> and fill them and they work fine. If anything with fewer problems than
> many communities have.
>
> Besides, you're not a community of nice people. Why would anyone want
> to help you do anything? If you can make money from TF2 servers today
> you're
> on a cushy number. You can't expect Valve to implement some get-rich-quick
> scheme for you.
>
> Even if you say "Just want players, not a reward" the argument remains the
> same.
> Why should you get players and not valve or someone else? What did you do
> that was so special?
> We didn't get a response from Valve on that statue of you that TF2 staff
> could bow humbly before
> it on their way into work to remind themselves of who put them where they
> are today.
>
> Maybe if you offered to pay for it? No wait, get the French to make one,
> they'll put it somewhere everyone can see it. That's worked for statues in
> the past :D
>
> --
> Dan
>
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread dan

On 02/10/2014 14:15, Frank wrote:

Valve uses the community to make and create all these nice items they are
putting out lately...letting everyone else do their work for them


That was an easy thing for them to do though. Rubbish items are easy to 
dismiss and you
pay the ones that get picked a percentage of money they actually earn in 
the store.


So it's a bit disingenuous to suggest Valve "lets everyone else do their 
work" - they pay them

pretty reasonably for it.

You can't do that with servers. Firstly because it requires few skills 
to run one.
There's no barrier to entry. There's barely even a financial barrier 
these days.


If Valve rewarded server owners then people would all crawl out of the 
woodwork

to run servers to get that reward. Who then decides who gets it? The
people that connect to the server? Valve? Some arbitrary scoring system?

We've all seen what you do when you decide you need to fight over the 
same few
players, and it's not pretty and it does nothing other than hurt the 
game for players.


The other side, as I've said many times, there really is nothing to 
distinguish
a good server that an admin can do. You can create a bad server and you 
can say
what a bad server is like - high ping etc etc etc, but there's nothing 
you can do to the config files

that will make your server any better than anyone else's.

If there's one thing valve have proven it's that you can run thousands 
of vanilla servers
and fill them and they work fine. If anything with fewer problems than 
many communities have.


Besides, you're not a community of nice people. Why would anyone want
to help you do anything? If you can make money from TF2 servers today you're
on a cushy number. You can't expect Valve to implement some get-rich-quick
scheme for you.

Even if you say "Just want players, not a reward" the argument remains 
the same.
Why should you get players and not valve or someone else? What did you 
do that was so special?
We didn't get a response from Valve on that statue of you that TF2 staff 
could bow humbly before
it on their way into work to remind themselves of who put them where 
they are today.


Maybe if you offered to pay for it? No wait, get the French to make one,
they'll put it somewhere everyone can see it. That's worked for statues 
in the past :D


--
Dan

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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread pilger
When you people will realise these discussions about Quickplay go nowhere?

Valve doesn't read these rants. Hell, most of us don't either.

I'm surely muting this thread. Just bothered to reply in hope someone get
that these kinds of arguments are pointless.


_pilger

On 2 October 2014 10:22, AnAkkk  wrote:

> Every few weeks someone open a new thread about this (check archives), and
> I haven't seen any of them go anywhere for now.
>
> 2014-10-02 15:15 GMT+02:00 Frank :
>
> > That is kinda ignorant of a response when the topic is very concerning to
> > just about anyone that runs community servers.
> >
> > I agree that the quickplay changes should be done to reflect towards
> > community servers now vs Valve mostly since as noted that you won't see a
> > HTML MOTD when using Quickplay now anyway.
> >
> > Valve uses the community to make and create all these nice items they are
> > putting out lately...letting everyone else do their work for them yet
> they
> > won't recognize the help of the server side aspect of it and push traffic
> > towards them vs leaving them on a deserted island of Valve (plain and
> > bland)
> > Servers.
> >
> > I'd love to see this change implemented for Halloween, hell I've been
> > running the Asteroid map 24/7 and I can't even find it on the quickplay
> > list
> > if you go to select the map outside of Valve servers so what is the point
> > of
> > me testing it?
> >
> > I don't see the discussion as spam at all, just more of a wakeup call to
> > Valve over a 6 year old game now supported mostly by the Community.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
> > Sent: Thursday, October 02, 2014 9:09 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months
> later
> >
> > inb4 two weeks of spam.
> >
> > 2014-10-02 15:06 GMT+02:00 Andreas Willinger :
> >
> > > So, I am just wondering what happened to this statement:
> > >
> > >
> > >
> > > "At this time, we are keeping the default quickplay option to Valve
> > > servers.
> > > However, note that if a player wants to find a server with any of the
> > > supported modifications, then they must land on a community server,
> > > since Valve servers do not run with these settings."
> > >
> > > Posted by Fletcher Dunn on February 8, 2014.
> > >
> > >
> > >
> > > The option is still defaulting to Valve servers, even though it's
> > > supposed to be "temporary" and the initial cause for this measure,
> > > Pinion spamming servers, have long disappeared/been reduced.
> > >
> > > Is there any official change planned to this setting or will it be
> > > that way till eternity?
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Frank
I'd like to see someone at Valve reply to this subject and their future
intentions. 
Till then besides the reply I sent and the few I've read thus far that is
prob all I will pay attention to.

The ball is in your court Valve - how about taking a shot.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
Sent: Thursday, October 02, 2014 9:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

Every few weeks someone open a new thread about this (check archives), and I
haven't seen any of them go anywhere for now.

2014-10-02 15:15 GMT+02:00 Frank :

> That is kinda ignorant of a response when the topic is very concerning 
> to just about anyone that runs community servers.
>
> I agree that the quickplay changes should be done to reflect towards 
> community servers now vs Valve mostly since as noted that you won't 
> see a HTML MOTD when using Quickplay now anyway.
>
> Valve uses the community to make and create all these nice items they 
> are putting out lately...letting everyone else do their work for them 
> yet they won't recognize the help of the server side aspect of it and 
> push traffic towards them vs leaving them on a deserted island of 
> Valve (plain and
> bland)
> Servers.
>
> I'd love to see this change implemented for Halloween, hell I've been 
> running the Asteroid map 24/7 and I can't even find it on the 
> quickplay list if you go to select the map outside of Valve servers so 
> what is the point of me testing it?
>
> I don't see the discussion as spam at all, just more of a wakeup call 
> to Valve over a 6 year old game now supported mostly by the Community.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
> Sent: Thursday, October 02, 2014 9:09 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months 
> later
>
> inb4 two weeks of spam.
>
> 2014-10-02 15:06 GMT+02:00 Andreas Willinger :
>
> > So, I am just wondering what happened to this statement:
> >
> >
> >
> > "At this time, we are keeping the default quickplay option to Valve 
> > servers.
> > However, note that if a player wants to find a server with any of 
> > the supported modifications, then they must land on a community 
> > server, since Valve servers do not run with these settings."
> >
> > Posted by Fletcher Dunn on February 8, 2014.
> >
> >
> >
> > The option is still defaulting to Valve servers, even though it's 
> > supposed to be "temporary" and the initial cause for this measure, 
> > Pinion spamming servers, have long disappeared/been reduced.
> >
> > Is there any official change planned to this setting or will it be 
> > that way till eternity?
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
Every few weeks someone open a new thread about this (check archives), and
I haven't seen any of them go anywhere for now.

2014-10-02 15:15 GMT+02:00 Frank :

> That is kinda ignorant of a response when the topic is very concerning to
> just about anyone that runs community servers.
>
> I agree that the quickplay changes should be done to reflect towards
> community servers now vs Valve mostly since as noted that you won't see a
> HTML MOTD when using Quickplay now anyway.
>
> Valve uses the community to make and create all these nice items they are
> putting out lately...letting everyone else do their work for them yet they
> won't recognize the help of the server side aspect of it and push traffic
> towards them vs leaving them on a deserted island of Valve (plain and
> bland)
> Servers.
>
> I'd love to see this change implemented for Halloween, hell I've been
> running the Asteroid map 24/7 and I can't even find it on the quickplay
> list
> if you go to select the map outside of Valve servers so what is the point
> of
> me testing it?
>
> I don't see the discussion as spam at all, just more of a wakeup call to
> Valve over a 6 year old game now supported mostly by the Community.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
> Sent: Thursday, October 02, 2014 9:09 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later
>
> inb4 two weeks of spam.
>
> 2014-10-02 15:06 GMT+02:00 Andreas Willinger :
>
> > So, I am just wondering what happened to this statement:
> >
> >
> >
> > "At this time, we are keeping the default quickplay option to Valve
> > servers.
> > However, note that if a player wants to find a server with any of the
> > supported modifications, then they must land on a community server,
> > since Valve servers do not run with these settings."
> >
> > Posted by Fletcher Dunn on February 8, 2014.
> >
> >
> >
> > The option is still defaulting to Valve servers, even though it's
> > supposed to be "temporary" and the initial cause for this measure,
> > Pinion spamming servers, have long disappeared/been reduced.
> >
> > Is there any official change planned to this setting or will it be
> > that way till eternity?
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Frank
That is kinda ignorant of a response when the topic is very concerning to
just about anyone that runs community servers.

I agree that the quickplay changes should be done to reflect towards
community servers now vs Valve mostly since as noted that you won't see a
HTML MOTD when using Quickplay now anyway. 

Valve uses the community to make and create all these nice items they are
putting out lately...letting everyone else do their work for them yet they
won't recognize the help of the server side aspect of it and push traffic
towards them vs leaving them on a deserted island of Valve (plain and bland)
Servers.

I'd love to see this change implemented for Halloween, hell I've been
running the Asteroid map 24/7 and I can't even find it on the quickplay list
if you go to select the map outside of Valve servers so what is the point of
me testing it?

I don't see the discussion as spam at all, just more of a wakeup call to
Valve over a 6 year old game now supported mostly by the Community.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
Sent: Thursday, October 02, 2014 9:09 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

inb4 two weeks of spam.

2014-10-02 15:06 GMT+02:00 Andreas Willinger :

> So, I am just wondering what happened to this statement:
>
>
>
> "At this time, we are keeping the default quickplay option to Valve 
> servers.
> However, note that if a player wants to find a server with any of the 
> supported modifications, then they must land on a community server, 
> since Valve servers do not run with these settings."
>
> Posted by Fletcher Dunn on February 8, 2014.
>
>
>
> The option is still defaulting to Valve servers, even though it's 
> supposed to be "temporary" and the initial cause for this measure, 
> Pinion spamming servers, have long disappeared/been reduced.
>
> Is there any official change planned to this setting or will it be 
> that way till eternity?
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread Paul
In all likelyhood I doubt this will ever change now, unfortunately I
believe this is a permanent decision regardless of whether the abusive
servers (e.g. fake player counts) have disappeared or not. Besides, Pinion
or any other HTML page can't be displayed on Quickplay connecting clients
anyway, so I can't see how it can be abused still anyway.

On 2 October 2014 14:06, Andreas Willinger  wrote:

> So, I am just wondering what happened to this statement:
>
>
>
> "At this time, we are keeping the default quickplay option to Valve
> servers.
> However, note that if a player wants to find a server with any of the
> supported modifications, then they must land on a community server, since
> Valve servers do not run with these settings."
>
> Posted by Fletcher Dunn on February 8, 2014.
>
>
>
> The option is still defaulting to Valve servers, even though it's supposed
> to be "temporary" and the initial cause for this measure, Pinion spamming
> servers, have long disappeared/been reduced.
>
> Is there any official change planned to this setting or will it be that way
> till eternity?
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] "Temporary" Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
inb4 two weeks of spam.

2014-10-02 15:06 GMT+02:00 Andreas Willinger :

> So, I am just wondering what happened to this statement:
>
>
>
> "At this time, we are keeping the default quickplay option to Valve
> servers.
> However, note that if a player wants to find a server with any of the
> supported modifications, then they must land on a community server, since
> Valve servers do not run with these settings."
>
> Posted by Fletcher Dunn on February 8, 2014.
>
>
>
> The option is still defaulting to Valve servers, even though it's supposed
> to be "temporary" and the initial cause for this measure, Pinion spamming
> servers, have long disappeared/been reduced.
>
> Is there any official change planned to this setting or will it be that way
> till eternity?
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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