Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
This change is not related to SteamCMD in any way.  It's when the gameserver 
process logs in to Steam.  Does it sign on anonymously, or does it offer the 
key and sign into the account?  The game needs to expose a method for you to 
specify which credentials to use.

And yes, I suspect we will probably add a feature for GoldSrc engine games to 
signin to accounts at some point.

-Original Message-
From: Weasels Lair [mailto:wea...@weaselslair.com] 
Sent: Wednesday, February 05, 2014 5:03 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list; Fletcher Dunn
Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 coming 
soon

Again thanks for this feature.  Another question though.
I understand this will be only TF2 initially, and so only Source-engine games 
at least initialy (which all seem to use the Anonymous logon for the server 
in SteamCMD).

Is this something that will eventually come-over to the older GoldSrc games 
as well? at least the Valve titles like HL1, CS, TFC, DMC, etc.? I believe we 
currently log onto SteamCMD as separate Steam account? or are we talking about 
logging-on anonymously to something other than SteamCMD?

 LOGGING IN TO YOUR ACCOUNT
 (TF only for now):

 Once you have a gameserver login token, you can specify your login 
 credentials on a Source engine server by executing this console 
 command sometime before it loads the first map:

 sv_setsteamaccount login token

 The server output should make it clear when you are using a Steam 
 gameserver account and when you are logging in anonymously.
  (The ordinary gameserver
 login that has always been used.)

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Ok, thanks. I was confused about what logon were were talking about
there.  It's all very clear to me now - no valid sv_setsteamaccount
value is effectively anonymous.

On Wed, Feb 5, 2014 at 5:20 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 This change is not related to SteamCMD in any way.  It's when the gameserver 
 process logs in to Steam.  Does it sign on anonymously, or does it offer the 
 key and sign into the account?  The game needs to expose a method for you to 
 specify which credentials to use.

 And yes, I suspect we will probably add a feature for GoldSrc engine games to 
 signin to accounts at some point.

 -Original Message-
 From: Weasels Lair [mailto:wea...@weaselslair.com]
 Sent: Wednesday, February 05, 2014 5:03 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
 server mailing list; Fletcher Dunn
 Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 coming 
 soon

 Again thanks for this feature.  Another question though.
 I understand this will be only TF2 initially, and so only Source-engine games 
 at least initialy (which all seem to use the Anonymous logon for the server 
 in SteamCMD).

 Is this something that will eventually come-over to the older GoldSrc games 
 as well? at least the Valve titles like HL1, CS, TFC, DMC, etc.? I believe we 
 currently log onto SteamCMD as separate Steam account? or are we talking 
 about logging-on anonymously to something other than SteamCMD?

 LOGGING IN TO YOUR ACCOUNT
 (TF only for now):

 Once you have a gameserver login token, you can specify your login
 credentials on a Source engine server by executing this console
 command sometime before it loads the first map:

 sv_setsteamaccount login token

 The server output should make it clear when you are using a Steam
 gameserver account and when you are logging in anonymously.
  (The ordinary gameserver
 login that has always been used.)

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Valentin G.
We desperately needed a feature like this too many times in the past.
I can't express how glad I am for the whole server hosting community
that this is finally coming. Thanks a lot!

The account creation currently returns 401 Unauthorized for me, is it
not live yet or am I doing something wrong?

On Thu, Feb 6, 2014 at 2:20 AM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 This change is not related to SteamCMD in any way.  It's when the gameserver 
 process logs in to Steam.  Does it sign on anonymously, or does it offer the 
 key and sign into the account?  The game needs to expose a method for you to 
 specify which credentials to use.

 And yes, I suspect we will probably add a feature for GoldSrc engine games to 
 signin to accounts at some point.

 -Original Message-
 From: Weasels Lair [mailto:wea...@weaselslair.com]
 Sent: Wednesday, February 05, 2014 5:03 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
 server mailing list; Fletcher Dunn
 Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 coming 
 soon

 Again thanks for this feature.  Another question though.
 I understand this will be only TF2 initially, and so only Source-engine games 
 at least initialy (which all seem to use the Anonymous logon for the server 
 in SteamCMD).

 Is this something that will eventually come-over to the older GoldSrc games 
 as well? at least the Valve titles like HL1, CS, TFC, DMC, etc.? I believe we 
 currently log onto SteamCMD as separate Steam account? or are we talking 
 about logging-on anonymously to something other than SteamCMD?

 LOGGING IN TO YOUR ACCOUNT
 (TF only for now):

 Once you have a gameserver login token, you can specify your login
 credentials on a Source engine server by executing this console
 command sometime before it loads the first map:

 sv_setsteamaccount login token

 The server output should make it clear when you are using a Steam
 gameserver account and when you are logging in anonymously.
  (The ordinary gameserver
 login that has always been used.)

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread PolyQuad
I am currently seeing the same thing, is anyone having success with this?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Wednesday, February 05, 2014 5:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon

We desperately needed a feature like this too many times in the past.
I can't express how glad I am for the whole server hosting community that
this is finally coming. Thanks a lot!

The account creation currently returns 401 Unauthorized for me, is it not
live yet or am I doing something wrong?

On Thu, Feb 6, 2014 at 2:20 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
 This change is not related to SteamCMD in any way.  It's when the
gameserver process logs in to Steam.  Does it sign on anonymously, or does
it offer the key and sign into the account?  The game needs to expose a
method for you to specify which credentials to use.

 And yes, I suspect we will probably add a feature for GoldSrc engine games
to signin to accounts at some point.

 -Original Message-
 From: Weasels Lair [mailto:wea...@weaselslair.com]
 Sent: Wednesday, February 05, 2014 5:03 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated 
 Win32 server mailing list; Fletcher Dunn
 Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 
 coming soon

 Again thanks for this feature.  Another question though.
 I understand this will be only TF2 initially, and so only Source-engine
games at least initialy (which all seem to use the Anonymous logon for the
server in SteamCMD).

 Is this something that will eventually come-over to the older GoldSrc
games as well? at least the Valve titles like HL1, CS, TFC, DMC, etc.? I
believe we currently log onto SteamCMD as separate Steam account? or are we
talking about logging-on anonymously to something other than SteamCMD?

 LOGGING IN TO YOUR ACCOUNT
 (TF only for now):

 Once you have a gameserver login token, you can specify your login 
 credentials on a Source engine server by executing this console 
 command sometime before it loads the first map:

 sv_setsteamaccount login token

 The server output should make it clear when you are using a Steam 
 gameserver account and when you are logging in anonymously.
  (The ordinary gameserver
 login that has always been used.)

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
To quote Flether's earlier post:

Fletcher Dunn Wed, 05 Feb 2014 16:02:04 -0800

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully
everybody who has been a TF server operator for any length of time
knows that this is a hope, not a promise.

On Wed, Feb 5, 2014 at 5:34 PM, PolyQuad polyq...@gmail.com wrote:
 I am currently seeing the same thing, is anyone having success with this?

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread PolyQuad
Thanks for the quote, so is anyone having success with the WebAPI that is
Available Now  ?


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Wednesday, February 05, 2014 5:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon

To quote Flether's earlier post:

Fletcher Dunn Wed, 05 Feb 2014 16:02:04 -0800

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and
migrating
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who
has been a TF server operator for any length of time knows that this is a
hope, not a promise.

On Wed, Feb 5, 2014 at 5:34 PM, PolyQuad polyq...@gmail.com wrote:
 I am currently seeing the same thing, is anyone having success with this?

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Weasels Lair
Worked perfectly for me.
Did it from a command-prompt in Linux using curl:

curl -d appid=440key=YOURSTEAMWEBAPIKEYHERE
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

It returned output like:

{
response: {
steamid: YOURNUMERICSTEAMIDHERE,
login_token: YOURLOGONTOKENHERE
}

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread PolyQuad
Yeah thanks for the help, much appreciated, didn't see the POST requirement.
/facepalm

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Wednesday, February 05, 2014 5:53 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon

Worked perfectly for me.
Did it from a command-prompt in Linux using curl:

curl -d appid=440key=YOURSTEAMWEBAPIKEYHERE
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

It returned output like:

{
response: {
steamid: YOURNUMERICSTEAMIDHERE,
login_token: YOURLOGONTOKENHERE
}

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Doctor McKay
Anyone using Chrome can use this app to make it easier:
https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm?hl=en

On a side note, anyone want to buy account ID 69? ;)


Dr. McKay
www.doctormckay.com


On Wed, Feb 5, 2014 at 8:52 PM, Weasels Lair wea...@weaselslair.com wrote:

 Worked perfectly for me.
 Did it from a command-prompt in Linux using curl:

 curl -d appid=440key=YOURSTEAMWEBAPIKEYHERE
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

 It returned output like:

 {
 response: {
 steamid: YOURNUMERICSTEAMIDHERE,
 login_token: YOURLOGONTOKENHERE
 }

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Valentin G.
I didn't confuse GET for POST but made a different mistake. My bad :)

On Thu, Feb 6, 2014 at 2:56 AM, Doctor McKay mc...@doctormckay.com wrote:
 Anyone using Chrome can use this app to make it easier:
 https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm?hl=en

 On a side note, anyone want to buy account ID 69? ;)


 Dr. McKay
 www.doctormckay.com


 On Wed, Feb 5, 2014 at 8:52 PM, Weasels Lair wea...@weaselslair.com wrote:

 Worked perfectly for me.
 Did it from a command-prompt in Linux using curl:

 curl -d appid=440key=YOURSTEAMWEBAPIKEYHERE
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

 It returned output like:

 {
 response: {
 steamid: YOURNUMERICSTEAMIDHERE,
 login_token: YOURLOGONTOKENHERE
 }

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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