Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread AnAkIn
That Steam support page is very inaccurate and was not written by Valve.
Most of the information here has never been correct.
You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure
that's going to sole your issue though.


2013/3/1 Denis Eliseev 

> This is very old page, with too bad config for current internet speeds and
> for current hardware. Also, on Orangebox engine FPS limited to 66, etc etc
> etc...
> sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL.
>
> 01.03.2013, 13:14, "David Hurren" :
> > Try having a read of this :
> > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
> >
> > Some of your values are overkill!
> >
> > On 1 March 2013 08:32, Supreet  wrote:
> >
> >>  Could anyone help me with this please. I know the cause of choke and I
> have
> >>  done lots of reading on server rates etc. Can Valve actually recommend
> a
> >>  server configuration for 32 man servers. I have confirmed with my host
> that
> >>  it is not a network issue. Everything runs great. It's not a CPU issue
> >>  either. Server are running on E3-1230 3.2 GHz because it happens when
> the
> >>  server has about 20 people in it as well.
> >>
> >>  These are my current configs. Some of them are just overboard like my
> >>  minrate but I get enough bandwidth and speed to be able to get that.
> >>
> >>  sv_minrate 10
> >>  sv_maxrate 20
> >>  sv_max_queries_sec 3
> >>  sv_max_queries_sec_global 10
> >>  sv_maxupdaterate 67
> >>  sv_minupdaterate 40
> >>  sv_maxcmdrate 67
> >>  sv_mincmdrate 60
> >>  net_maxcleartime 0
> >>  net_splitpacket_maxrate 100
> >>
> >>  I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to
> 66 as
> >>  well so in and out on all clients would be synced up. So I toned the
> >>  minimum rate down to 40 and I still saw that rubberband lag on my
> >>  net_graph. It lasts for literally a split second. Happens every 10-20
> >>  minutes. The server is running on a SSD as well. Could this be a HDD
> issue?
> >>
> >>  Any help from Valve as to what suggested server rates for 32 man
> servers
> >>  would be great since the documentation hasn't really been very specific
> >>  after the forced 66 tickrate and fps update. I also have +fps_max
> 66.66 on
> >>  the command line as well - don't know if that helps
> >>  relieve unnecessary load off the CPU or not but do it anyway.
> >>
> >>  Server run GREAT. No lag at all when the servers full. No body
> complains
> >>  except when it rubberbands like that.
> >>  ___
> >>  To unsubscribe, edit your list preferences, or view the list archives,
> >>  please visit:
> >>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
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> please visit:
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>
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Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
This is very old page, with too bad config for current internet speeds and for 
current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc...
sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL.

01.03.2013, 13:14, "David Hurren" :
> Try having a read of this :
> https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
>
> Some of your values are overkill!
>
> On 1 March 2013 08:32, Supreet  wrote:
>
>>  Could anyone help me with this please. I know the cause of choke and I have
>>  done lots of reading on server rates etc. Can Valve actually recommend a
>>  server configuration for 32 man servers. I have confirmed with my host that
>>  it is not a network issue. Everything runs great. It's not a CPU issue
>>  either. Server are running on E3-1230 3.2 GHz because it happens when the
>>  server has about 20 people in it as well.
>>
>>  These are my current configs. Some of them are just overboard like my
>>  minrate but I get enough bandwidth and speed to be able to get that.
>>
>>  sv_minrate 10
>>  sv_maxrate 20
>>  sv_max_queries_sec 3
>>  sv_max_queries_sec_global 10
>>  sv_maxupdaterate 67
>>  sv_minupdaterate 40
>>  sv_maxcmdrate 67
>>  sv_mincmdrate 60
>>  net_maxcleartime 0
>>  net_splitpacket_maxrate 100
>>
>>  I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as
>>  well so in and out on all clients would be synced up. So I toned the
>>  minimum rate down to 40 and I still saw that rubberband lag on my
>>  net_graph. It lasts for literally a split second. Happens every 10-20
>>  minutes. The server is running on a SSD as well. Could this be a HDD issue?
>>
>>  Any help from Valve as to what suggested server rates for 32 man servers
>>  would be great since the documentation hasn't really been very specific
>>  after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on
>>  the command line as well - don't know if that helps
>>  relieve unnecessary load off the CPU or not but do it anyway.
>>
>>  Server run GREAT. No lag at all when the servers full. No body complains
>>  except when it rubberbands like that.
>>  ___
>>  To unsubscribe, edit your list preferences, or view the list archives,
>>  please visit:
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
Which operating system? You sent this to Win mailing list too... Also, which 
game you running?
Also.. You have enough bandwidth, but sv_minrate is minimum for ONE client, not 
ALL, so try to set minrate to 2 or 3. Also, try remove you 
net_splitpacket_maxrate and use default value.

01.03.2013, 12:33, "Supreet" :
> Could anyone help me with this please. I know the cause of choke and I have
> done lots of reading on server rates etc. Can Valve actually recommend a
> server configuration for 32 man servers. I have confirmed with my host that
> it is not a network issue. Everything runs great. It's not a CPU issue
> either. Server are running on E3-1230 3.2 GHz because it happens when the
> server has about 20 people in it as well.
>
> These are my current configs. Some of them are just overboard like my
> minrate but I get enough bandwidth and speed to be able to get that.
>
> sv_minrate 10
> sv_maxrate 20
> sv_max_queries_sec 3
> sv_max_queries_sec_global 10
> sv_maxupdaterate 67
> sv_minupdaterate 40
> sv_maxcmdrate 67
> sv_mincmdrate 60
> net_maxcleartime 0
> net_splitpacket_maxrate 100
>
> I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as
> well so in and out on all clients would be synced up. So I toned the
> minimum rate down to 40 and I still saw that rubberband lag on my
> net_graph. It lasts for literally a split second. Happens every 10-20
> minutes. The server is running on a SSD as well. Could this be a HDD issue?
>
> Any help from Valve as to what suggested server rates for 32 man servers
> would be great since the documentation hasn't really been very specific
> after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on
> the command line as well - don't know if that helps
> relieve unnecessary load off the CPU or not but do it anyway.
>
> Server run GREAT. No lag at all when the servers full. No body complains
> except when it rubberbands like that.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread David Hurren
Try having a read of this :
https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162

Some of your values are overkill!


On 1 March 2013 08:32, Supreet  wrote:

> Could anyone help me with this please. I know the cause of choke and I have
> done lots of reading on server rates etc. Can Valve actually recommend a
> server configuration for 32 man servers. I have confirmed with my host that
> it is not a network issue. Everything runs great. It's not a CPU issue
> either. Server are running on E3-1230 3.2 GHz because it happens when the
> server has about 20 people in it as well.
>
> These are my current configs. Some of them are just overboard like my
> minrate but I get enough bandwidth and speed to be able to get that.
>
> sv_minrate 10
> sv_maxrate 20
> sv_max_queries_sec 3
> sv_max_queries_sec_global 10
> sv_maxupdaterate 67
> sv_minupdaterate 40
> sv_maxcmdrate 67
> sv_mincmdrate 60
> net_maxcleartime 0
> net_splitpacket_maxrate 100
>
> I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as
> well so in and out on all clients would be synced up. So I toned the
> minimum rate down to 40 and I still saw that rubberband lag on my
> net_graph. It lasts for literally a split second. Happens every 10-20
> minutes. The server is running on a SSD as well. Could this be a HDD issue?
>
> Any help from Valve as to what suggested server rates for 32 man servers
> would be great since the documentation hasn't really been very specific
> after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on
> the command line as well - don't know if that helps
> relieve unnecessary load off the CPU or not but do it anyway.
>
> Server run GREAT. No lag at all when the servers full. No body complains
> except when it rubberbands like that.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
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