Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Erik-jan Riemers
Coming back on this item, with forked servers for l4d2, it seems you
cannot use server_cfg##.cfg and then -fork 8 inside an +exec command at
the end.

Does this mean that any commands with ## for fork support needs to go in
the commandline?

-Original Message-
From: Erik-jan Riemers [mailto:riem...@binkey.nl]
Sent: donderdag 23 mei 2013 19:51
To: Half-Life dedicated Linux server mailing list
Subject: RE: [hlds_linux] command line too long, 512 max

I actually didn't know that, i still learn more each day :) thanks for the
reply's.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: donderdag 23 mei 2013 19:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max

To elaborate on what Fletcher is saying, change your command-line to:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
-steamcmd_script /home/lzgames/steamcmd/tf.txt -insert_search_path
tf/servercustom/trade
+exec commandline_tradeunusual.cfg


Note the lack of +xxx commands and the addition of the final +exec
commandline_tradeunusual.cfg. Create a file called
commandline_tradeunusual.cfg, and fill it with:

servercfgfile server_tradeunusual.cfg
ip 144.76.59.36
clientport 27030
motdfile motd_tradeunusual.txt
sv_logsdir logs_tradeunusual/

mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
sm_basepath addons/sourcemod_tradeunusual

exec autoexec_tradeunusual.cfg

map trade_post_a34




Kind regards,
Saul Rennison


On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

 You might try moving some of the +options into a single startup script
 and
 +exec them all at once.  For example I am pretty sure that
 ++servercfgfile, motdfile, +map, +exec could all be executed from a
startup script.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
 Riemers
 Sent: Thursday, May 23, 2013 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] command line too long, 512 max

 Well the topic says it all.

 Starting a tf2 server, with the search path options being able to add
 multiple search paths and all other stuff to run multiple servers from
 1 install makes my startup line rather big. Can this be bumped up a
 bit or can the search paths be moved into a file or anything else?

 As example:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf
 +servercfgfile server_tradeunusual.cfg +ip 144.76.59.36 -port 27015
 +clientport 27030 -replayserverdir tradeunusual -maxplayers 32
 +motdfile motd_tradeunusual.txt +map trade_post_a34  -pidfile
 ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
 -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec
 autoexec_tradeunusual.cfg
 +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
 ++sm_basepath
 addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
 -insert_search_path tf/servercustom/trade

 Gives me about 577 characters. I've got in my scripts ~/steamcmd but
 it writes it out full in the script though. I could change the name of
 the server to reduce a bit more.

 And yes I could add some of these options in my server.cfg, but I
 rather keep them outside so I can easily create new servers.

 Erik

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Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Ondřej Hošek
On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers riem...@binkey.nl wrote:
 Does this mean that any commands with ## for fork support needs to go in
 the commandline?

Well, -fork starts with a hyphen, so it goes (= has to go) on the
command line. Only those options that are console variables/commands
(and therefore start with a plus when specified on the command line)
can go into a cfg file.

Blame it on the Quake heritage. ;-)

Cheers,
~~ Ondra

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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Fletcher Dunn
You might try moving some of the +options into a single startup script and 
+exec them all at once.  For example I am pretty sure that +servercfgfile, 
+motdfile, +map, +exec could all be executed from a startup script.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, May 23, 2013 9:09 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] command line too long, 512 max

Well the topic says it all.

Starting a tf2 server, with the search path options being able to add multiple 
search paths and all other stuff to run multiple servers from 1 install makes 
my startup line rather big. Can this be bumped up a bit or can the search paths 
be moved into a file or anything else?

As example:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf +servercfgfile 
server_tradeunusual.cfg +ip 144.76.59.36 -port 27015 +clientport 27030 
-replayserverdir tradeunusual -maxplayers 32 +motdfile motd_tradeunusual.txt 
+map trade_post_a34  -pidfile ~/tf/tradeunusual.pid -autoupdate -steam_dir 
/home/lzgames/steamcmd/ -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec 
autoexec_tradeunusual.cfg
+mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini +sm_basepath
addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/ 
-insert_search_path tf/servercustom/trade

Gives me about 577 characters. I've got in my scripts ~/steamcmd but it writes 
it out full in the script though. I could change the name of the server to 
reduce a bit more.

And yes I could add some of these options in my server.cfg, but I rather keep 
them outside so I can easily create new servers.

Erik

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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Saul Rennison
To elaborate on what Fletcher is saying, change your command-line to:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid
-autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script
/home/lzgames/steamcmd/tf.txt -insert_search_path tf/servercustom/trade
+exec commandline_tradeunusual.cfg


Note the lack of +xxx commands and the addition of the final +exec
commandline_tradeunusual.cfg. Create a file called
commandline_tradeunusual.cfg, and fill it with:

servercfgfile server_tradeunusual.cfg
ip 144.76.59.36
clientport 27030
motdfile motd_tradeunusual.txt
sv_logsdir logs_tradeunusual/

mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
sm_basepath addons/sourcemod_tradeunusual

exec autoexec_tradeunusual.cfg

map trade_post_a34




Kind regards,
Saul Rennison


On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

 You might try moving some of the +options into a single startup script and
 +exec them all at once.  For example I am pretty sure that +servercfgfile,
 +motdfile, +map, +exec could all be executed from a startup script.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
 Sent: Thursday, May 23, 2013 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] command line too long, 512 max

 Well the topic says it all.

 Starting a tf2 server, with the search path options being able to add
 multiple search paths and all other stuff to run multiple servers from 1
 install makes my startup line rather big. Can this be bumped up a bit or
 can the search paths be moved into a file or anything else?

 As example:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf +servercfgfile
 server_tradeunusual.cfg +ip 144.76.59.36 -port 27015 +clientport 27030
 -replayserverdir tradeunusual -maxplayers 32 +motdfile
 motd_tradeunusual.txt +map trade_post_a34  -pidfile ~/tf/tradeunusual.pid
 -autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script
 /home/lzgames/steamcmd/tf.txt +exec autoexec_tradeunusual.cfg
 +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini +sm_basepath
 addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
 -insert_search_path tf/servercustom/trade

 Gives me about 577 characters. I've got in my scripts ~/steamcmd but it
 writes it out full in the script though. I could change the name of the
 server to reduce a bit more.

 And yes I could add some of these options in my server.cfg, but I rather
 keep them outside so I can easily create new servers.

 Erik

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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Erik-jan Riemers
I actually didn't know that, i still learn more each day :) thanks for the
reply's.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: donderdag 23 mei 2013 19:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max

To elaborate on what Fletcher is saying, change your command-line to:

screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
-steamcmd_script /home/lzgames/steamcmd/tf.txt -insert_search_path
tf/servercustom/trade
+exec commandline_tradeunusual.cfg


Note the lack of +xxx commands and the addition of the final +exec
commandline_tradeunusual.cfg. Create a file called
commandline_tradeunusual.cfg, and fill it with:

servercfgfile server_tradeunusual.cfg
ip 144.76.59.36
clientport 27030
motdfile motd_tradeunusual.txt
sv_logsdir logs_tradeunusual/

mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
sm_basepath addons/sourcemod_tradeunusual

exec autoexec_tradeunusual.cfg

map trade_post_a34




Kind regards,
Saul Rennison


On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

 You might try moving some of the +options into a single startup script
 and
 +exec them all at once.  For example I am pretty sure that
 ++servercfgfile, motdfile, +map, +exec could all be executed from a
startup script.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
 Riemers
 Sent: Thursday, May 23, 2013 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] command line too long, 512 max

 Well the topic says it all.

 Starting a tf2 server, with the search path options being able to add
 multiple search paths and all other stuff to run multiple servers from
 1 install makes my startup line rather big. Can this be bumped up a
 bit or can the search paths be moved into a file or anything else?

 As example:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf
 +servercfgfile server_tradeunusual.cfg +ip 144.76.59.36 -port 27015
 +clientport 27030 -replayserverdir tradeunusual -maxplayers 32
 +motdfile motd_tradeunusual.txt +map trade_post_a34  -pidfile
 ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
 -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec
 autoexec_tradeunusual.cfg
 +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
 ++sm_basepath
 addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
 -insert_search_path tf/servercustom/trade

 Gives me about 577 characters. I've got in my scripts ~/steamcmd but
 it writes it out full in the script though. I could change the name of
 the server to reduce a bit more.

 And yes I could add some of these options in my server.cfg, but I
 rather keep them outside so I can easily create new servers.

 Erik

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Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread 1nsane
If it starts with a plus then it's simply a console command and can be
executed from a script.
Only the parameters that start with a dash require to be in the actual
command line.


On Thu, May 23, 2013 at 1:50 PM, Erik-jan Riemers riem...@binkey.nl wrote:

 I actually didn't know that, i still learn more each day :) thanks for the
 reply's.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
 Rennison
 Sent: donderdag 23 mei 2013 19:29
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] command line too long, 512 max

 To elaborate on what Fletcher is saying, change your command-line to:

 screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
 -replayserverdir tradeunusual -maxplayers 32 -pidfile
 ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
 -steamcmd_script /home/lzgames/steamcmd/tf.txt -insert_search_path
 tf/servercustom/trade
 +exec commandline_tradeunusual.cfg


 Note the lack of +xxx commands and the addition of the final +exec
 commandline_tradeunusual.cfg. Create a file called
 commandline_tradeunusual.cfg, and fill it with:

 servercfgfile server_tradeunusual.cfg
 ip 144.76.59.36
 clientport 27030
 motdfile motd_tradeunusual.txt
 sv_logsdir logs_tradeunusual/

 mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
 sm_basepath addons/sourcemod_tradeunusual

 exec autoexec_tradeunusual.cfg

 map trade_post_a34




 Kind regards,
 Saul Rennison


 On 23 May 2013 17:19, Fletcher Dunn fletch...@valvesoftware.com wrote:

  You might try moving some of the +options into a single startup script
  and
  +exec them all at once.  For example I am pretty sure that
  ++servercfgfile, motdfile, +map, +exec could all be executed from a
 startup script.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
  Riemers
  Sent: Thursday, May 23, 2013 9:09 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] command line too long, 512 max
 
  Well the topic says it all.
 
  Starting a tf2 server, with the search path options being able to add
  multiple search paths and all other stuff to run multiple servers from
  1 install makes my startup line rather big. Can this be bumped up a
  bit or can the search paths be moved into a file or anything else?
 
  As example:
 
  screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf
  +servercfgfile server_tradeunusual.cfg +ip 144.76.59.36 -port 27015
  +clientport 27030 -replayserverdir tradeunusual -maxplayers 32
  +motdfile motd_tradeunusual.txt +map trade_post_a34  -pidfile
  ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/
  -steamcmd_script /home/lzgames/steamcmd/tf.txt +exec
  autoexec_tradeunusual.cfg
  +mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini
  ++sm_basepath
  addons/sourcemod_tradeunusual +sv_logsdir logs_tradeunusual/
  -insert_search_path tf/servercustom/trade
 
  Gives me about 577 characters. I've got in my scripts ~/steamcmd but
  it writes it out full in the script though. I could change the name of
  the server to reduce a bit more.
 
  And yes I could add some of these options in my server.cfg, but I
  rather keep them outside so I can easily create new servers.
 
  Erik
 
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  please visit:
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Kevin J. Anderson
This more or less stops the tracking of achievements on the server?

Tony Paloma wrote:
 Use the -nogamestats command line switch to fix timeout on map change. It
 disables the uploading of game stats to Valve's servers and at the same time
 fixes the timeout on map change problem. By game stats I mean who died
 where, weapon data, all the info displayed on their site basically.
 
 Myself and ServerAlex from hlds have both attached GDB during the timeout
 problem. It clearly shows that it's blocking waiting from a response from
 Valve's server after uploading game stats data. Using the -nogamestats
 switch prevents this code from ever getting executed.
 
 Using -nogamestats disables sending the stats data on round-end whereas
 setting tf_stats_track to 0 does not.
 
 Thank you to Nephyrin for confirming this works. I'd appreciate if you'd all
 try this and confirm or deny it works as well.
 
 Thanks,
 Tony
 
 
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Jeff Sugar
This was already answered.

-Atreus


On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson les...@counter-strike.net
 wrote:

 This more or less stops the tracking of achievements on the server?

 Tony Paloma wrote:
  Use the -nogamestats command line switch to fix timeout on map change. It
  disables the uploading of game stats to Valve's servers and at the same
 time
  fixes the timeout on map change problem. By game stats I mean who died
  where, weapon data, all the info displayed on their site basically.
 
  Myself and ServerAlex from hlds have both attached GDB during the timeout
  problem. It clearly shows that it's blocking waiting from a response from
  Valve's server after uploading game stats data. Using the -nogamestats
  switch prevents this code from ever getting executed.
 
  Using -nogamestats disables sending the stats data on round-end whereas
  setting tf_stats_track to 0 does not.
 
  Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
 all
  try this and confirm or deny it works as well.
 
  Thanks,
  Tony
 
 
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
Achievments are working with this parametr :)

On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 This was already answered.

 -Atreus


 On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson 
 les...@counter-strike.net
  wrote:

  This more or less stops the tracking of achievements on the server?
 
  Tony Paloma wrote:
   Use the -nogamestats command line switch to fix timeout on map change.
 It
   disables the uploading of game stats to Valve's servers and at the same
  time
   fixes the timeout on map change problem. By game stats I mean who
 died
   where, weapon data, all the info displayed on their site basically.
  
   Myself and ServerAlex from hlds have both attached GDB during the
 timeout
   problem. It clearly shows that it's blocking waiting from a response
 from
   Valve's server after uploading game stats data. Using the -nogamestats
   switch prevents this code from ever getting executed.
  
   Using -nogamestats disables sending the stats data on round-end whereas
   setting tf_stats_track to 0 does not.
  
   Thank you to Nephyrin for confirming this works. I'd appreciate if
 you'd
  all
   try this and confirm or deny it works as well.
  
   Thanks,
   Tony
  
  
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-- 
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
This has nothing to do with achievements.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
Sent: Monday, February 09, 2009 7:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug

This more or less stops the tracking of achievements on the server?

Tony Paloma wrote:
 Use the -nogamestats command line switch to fix timeout on map change. It
 disables the uploading of game stats to Valve's servers and at the same
time
 fixes the timeout on map change problem. By game stats I mean who died
 where, weapon data, all the info displayed on their site basically.
 
 Myself and ServerAlex from hlds have both attached GDB during the timeout
 problem. It clearly shows that it's blocking waiting from a response from
 Valve's server after uploading game stats data. Using the -nogamestats
 switch prevents this code from ever getting executed.
 
 Using -nogamestats disables sending the stats data on round-end whereas
 setting tf_stats_track to 0 does not.
 
 Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
all
 try this and confirm or deny it works as well.
 
 Thanks,
 Tony
 
 
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
I had today 1 timeout. Are you sure that only this is causing problem?

On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf...@hotmail.com wrote:

 This has nothing to do with achievements.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
 Anderson
 Sent: Monday, February 09, 2009 7:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
 bug

 This more or less stops the tracking of achievements on the server?

 Tony Paloma wrote:
  Use the -nogamestats command line switch to fix timeout on map change. It
  disables the uploading of game stats to Valve's servers and at the same
 time
  fixes the timeout on map change problem. By game stats I mean who died
  where, weapon data, all the info displayed on their site basically.
 
  Myself and ServerAlex from hlds have both attached GDB during the timeout
  problem. It clearly shows that it's blocking waiting from a response from
  Valve's server after uploading game stats data. Using the -nogamestats
  switch prevents this code from ever getting executed.
 
  Using -nogamestats disables sending the stats data on round-end whereas
  setting tf_stats_track to 0 does not.
 
  Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
 all
  try this and confirm or deny it works as well.
 
  Thanks,
  Tony
 
 
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Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
It looks like it doesn't always block communication with the stats server.
It does in some cases (unclear what those cases are) so it should at least
help.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pawel
Sent: Monday, February 09, 2009 12:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug

I had today 1 timeout. Are you sure that only this is causing problem?

On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf...@hotmail.com wrote:

 This has nothing to do with achievements.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
 Anderson
 Sent: Monday, February 09, 2009 7:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
 bug

 This more or less stops the tracking of achievements on the server?

 Tony Paloma wrote:
  Use the -nogamestats command line switch to fix timeout on map change.
It
  disables the uploading of game stats to Valve's servers and at the same
 time
  fixes the timeout on map change problem. By game stats I mean who died
  where, weapon data, all the info displayed on their site basically.
 
  Myself and ServerAlex from hlds have both attached GDB during the
timeout
  problem. It clearly shows that it's blocking waiting from a response
from
  Valve's server after uploading game stats data. Using the -nogamestats
  switch prevents this code from ever getting executed.
 
  Using -nogamestats disables sending the stats data on round-end whereas
  setting tf_stats_track to 0 does not.
 
  Thank you to Nephyrin for confirming this works. I'd appreciate if you'd
 all
  try this and confirm or deny it works as well.
 
  Thanks,
  Tony
 
 
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 please visit:
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-- 
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a + if you put it in the 
command line.

Options which are only accessable during startup have a - in front.

http://developer.valvesoftware.com/wiki/Launch_options

That page needs to be updated for L4D servers / clients but should give you 
most of what is important for launch properties.



- Original Message - 
From: AFAdmin
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 19, 2008 11:10 AM
Subject: [hlds_linux] Command Line args


 Would someone be so kind as to explain why some command line arguments
 are prefixed with a + and some with a -?  I have a difficult time
 remembering which arguments have which prefix.  Is there any pattern to
 to these arguments?


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Re: [hlds_linux] Command Line args

2008-11-19 Thread Steve Sumichrast
Thanks for that -- had always wondered!

On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
 Anything you can put into the server.cfg needs a + if you put it in the
 command line.

 Options which are only accessable during startup have a - in front.

 http://developer.valvesoftware.com/wiki/Launch_options

 That page needs to be updated for L4D servers / clients but should give you
 most of what is important for launch properties.



 - Original Message -
 From: AFAdmin
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, November 19, 2008 11:10 AM
 Subject: [hlds_linux] Command Line args


 Would someone be so kind as to explain why some command line arguments
 are prefixed with a + and some with a -?  I have a difficult time
 remembering which arguments have which prefix.  Is there any pattern to
 to these arguments?


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Re: [hlds_linux] Command Line?

2004-04-26 Thread KnowHow The NetCrawler
m0gely wrote:

Alfred Reynolds wrote:

By me changing the code :) Sorry, I should have said, Yes, I will make
the change in code to increase that limit.
- Alfred


mp_forceautojoin for CS would be cool while you're in the feature adding
mood. ;)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
I second that motion!

--
KnowHow
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Re: [hlds_linux] Command Line?

2004-04-26 Thread dx

 increasing the command line buffer is nothing compared to what
mp_forceautojoin will do. hard coding, game implications. these are 2 VERY
different things to implement.

/mike

On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote:
 m0gely wrote:

 Alfred Reynolds wrote:
 
 By me changing the code :) Sorry, I should have said, Yes, I will make
 the change in code to increase that limit.
 
 - Alfred
 
 
 mp_forceautojoin for CS would be cool while you're in the feature adding
 mood. ;)
 
 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike
 
 I second that motion!

 --
 KnowHow


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Re: [hlds_linux] Command Line?

2004-04-26 Thread David Lee
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for. A simple hack would be to just disable 1 and 2 from the
team selection. Another slightly better option would be to just pass
5(or whatever variable selection 5 sets) to the corresponding classes or
functions for team selection when mp_forceautojoin is true, however,
this would require some other parts of the hlds and hl.exe binaries to
be modified. All in all, I dont see how this could be difficult at all,
unless the cs code is just horrible(which may be the case give the
amount of bugs that show up with each update). This is however not a
linux specific request and would probably get more attention on the
general hlds mailing list.
[EMAIL PROTECTED] wrote:
  increasing the command line buffer is nothing compared to what
 mp_forceautojoin will do. hard coding, game implications. these are 2
VERY
 different things to implement.

 /mike
--
Thanks,
David Lee

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RE: [hlds_linux] Command Line?

2004-04-26 Thread Matthew White
I have seen this in action. A couple of servers I have played on had a team
limiting system where you could only join one team if they were uneven. I
don't know what script was used but when the team selection screen came up
then if you tried to go on the larger team it wouldn't let you.

The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based
servers as well!

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Lee
Sent: 26 April 2004 10:25
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Command Line?

I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for. A simple hack would be to just disable 1 and 2 from the
team selection. Another slightly better option would be to just pass
5(or whatever variable selection 5 sets) to the corresponding classes or
functions for team selection when mp_forceautojoin is true, however,
this would require some other parts of the hlds and hl.exe binaries to
be modified. All in all, I dont see how this could be difficult at all,
unless the cs code is just horrible(which may be the case give the
amount of bugs that show up with each update). This is however not a
linux specific request and would probably get more attention on the
general hlds mailing list.

[EMAIL PROTECTED] wrote:
   increasing the command line buffer is nothing compared to what
  mp_forceautojoin will do. hard coding, game implications. these are 2
VERY
  different things to implement.
 
  /mike


--
Thanks,

David Lee

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Re: [hlds_linux] Command Line?

2004-04-26 Thread m0gely
Daniel Stroven wrote:
mp_limitteams   1
mp_autoteambalance 1
I have my server running these values.

As far as  mp_forceautojoin be added or used, I really don't see the reason
it would need to be added.  Most autojoiner's never consider talent vs
talent on a team and autojoin definitely doesn't do anything other than
randomly choose the team.  It doesn't prevent stacking and I usually
consider it a poor excuse by any player to on a stacked team to say he used
autojoin instead of looking at which team needed help.
Where mp_foreceautojoin exists would be random from the getgo and thus
impossible to *intentionally* stack.  I can't understand how you would
think this doesn't prevent stacking.  Sure there will always be better
teams but thats not what we're talking about here.  You are relying on
people making the 'right' choice.  And if that works for you then great,
you have very honorable players on your server.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Command Line?

2004-04-26 Thread Daniel Stroven
M0gely,

I figured you had those cvars already, I was replying to the Matt White who
posted:

 I
don't know what script was used but when the team selection screen came up
then if you tried to go on the larger team it wouldn't let you.


I think its possible it force autojoin would help, but then again if someone
simply waits for one team to have as many as the other, or one more when he
chooses..he has a good chance to get the team he wants anyway.  Course if
people weren't stack/stat whores..we wouldnt have to worry about it ;)
- Original Message -
From: m0gely [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 26, 2004 12:35 PM
Subject: Re: [hlds_linux] Command Line?


 Daniel Stroven wrote:
  mp_limitteams   1
  mp_autoteambalance 1

 I have my server running these values.

  As far as  mp_forceautojoin be added or used, I really don't see the
reason
  it would need to be added.  Most autojoiner's never consider talent vs
  talent on a team and autojoin definitely doesn't do anything other than
  randomly choose the team.  It doesn't prevent stacking and I usually
  consider it a poor excuse by any player to on a stacked team to say he
used
  autojoin instead of looking at which team needed help.

 Where mp_foreceautojoin exists would be random from the getgo and thus
 impossible to *intentionally* stack.  I can't understand how you would
 think this doesn't prevent stacking.  Sure there will always be better
 teams but thats not what we're talking about here.  You are relying on
 people making the 'right' choice.  And if that works for you then great,
 you have very honorable players on your server.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Command Line Parameter List?

2003-06-28 Thread Stefan Huszics
Daniel Stroven wrote:

Another question is since some of these variables can be loaded via the autoexec.cfg.  Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line?  Im guessing no, but thought I would at least ask.

AFAIK cmdline vars that start with - cannot be set in autoexec.cfg while
those that start with + can.
--
/Stefan
Software never has bugs. It just develops random features. =)



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Re: [hlds_linux] command line help

2002-10-26 Thread Eucke
Got it working and all that was needed was the game.  Thanks all and a
little trial and error.
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 25, 2002 11:58 PM
Subject: RE: [hlds_linux] command line help


  /hlds_run -noipx -game valve +map crossfire

 First of all, -noipx isn't really necessary unless you're actually
 running IPX on the box.  Second, the -game argument should be the first
 one in.  Third, you don't have to specify a game if it's just an HLDM
 server, do you?  Doesn't the game default to valve anyway?

 Is valve actually capitalized?  Like Valve?

 --
 Eric (the Deacon remix)

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Re: [hlds_linux] command line help

2002-10-26 Thread kama

Ehm. dont place it in the background. I had all sorts of problem doing
that. so get rid of that  at your commandline

if you want it in the background, install and use screen instead.

/Bjorn

...i did nothing, Michael, and it was everything i dreamed it could be!

On Fri, 25 Oct 2002, Eucke wrote:

 No such luckit never gets further than this

 [mach@tfc hlds_l]$ ./hlds_run +map crossfire +maxplayers 16 
 [1] 539
 [mach@tfc hlds_l]$ Auto-restarting the server on crash
 Host_Init
 Added packfile /home/mach/hlds_l/valve/pak0.pak (985 files)
 Protocol version 46
 Exe version 3.1.1.0
 Exe build: 14:46:34 Jun 11 2002 (2056)

 I can run it on TFC all day long

 Did WON change or something since my last restart a couple of weeks ago?
 Isnt it freezing at WON's Mother may I?


 - Original Message -
 From: Brian A. Stumm [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 25, 2002 8:54 PM
 Subject: Re: [hlds_linux] command line help


 
  On Fri, 25 Oct 2002, Eucke wrote:
 
   I run bare hlds_l and Im having a block.
  
   Can anyone remember what the command line is to run a hldm server?
  
   ./hlds_run -noipx -game valve +map crossfire 
  
   what am I doing wrong.
  
   Many thanks in advance!
  
   |404| Innoc
 
  I thought dm (valve) was default, so try with no -game arg at all...
 
 
 
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