Re: [hlds_linux] Crouching is still broken
I am certain dustbowl has always looked like that. The problem seems to be that you don’t crouch as low anymore, there is a similar problem at 2fort (which has never ever been updated, despite the problems it got); you cannot put out fire in the sewer anymore by crouching in the water by the stairs. On Sat, Mar 7, 2009 at 1:14 PM, AnAkIn . anakin...@gmail.com wrote: I just checked. My cp_dustbowl version is from 22/10/08, so there was no update lately, and that has nothing to do with a map update. There is really a crouch or bounding boxes bug. 2009/3/7 AnAkIn . anakin...@gmail.com They changed the map..really? oO I've not seen anything about cp_dustbowl in the changelog. When was the update? 2009/3/7 Björn Rohlén gry...@gmail.com Notice that they changed the map by that extra border of wood. It has nothing to do with the models. This is a mailinglist discussing running servers on Linux/BSD-machines anyway, not playermodels. -Gryzor On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote: It is probably the update before last update (bounding box fixes), because last one says Increased the jump velocity, and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . anakin...@gmail.com There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights (last update) or Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crouching is still broken
And rocket jumping is also different, from what many people said on steam forums and others. 2009/3/8 Donnie Newlove donnie.newl...@gmail.com I am certain dustbowl has always looked like that. The problem seems to be that you don’t crouch as low anymore, there is a similar problem at 2fort (which has never ever been updated, despite the problems it got); you cannot put out fire in the sewer anymore by crouching in the water by the stairs. On Sat, Mar 7, 2009 at 1:14 PM, AnAkIn . anakin...@gmail.com wrote: I just checked. My cp_dustbowl version is from 22/10/08, so there was no update lately, and that has nothing to do with a map update. There is really a crouch or bounding boxes bug. 2009/3/7 AnAkIn . anakin...@gmail.com They changed the map..really? oO I've not seen anything about cp_dustbowl in the changelog. When was the update? 2009/3/7 Björn Rohlén gry...@gmail.com Notice that they changed the map by that extra border of wood. It has nothing to do with the models. This is a mailinglist discussing running servers on Linux/BSD-machines anyway, not playermodels. -Gryzor On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote: It is probably the update before last update (bounding box fixes), because last one says Increased the jump velocity, and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . anakin...@gmail.com There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights (last update) or Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crouching is still broken
It is probably the update before last update (bounding box fixes), because last one says Increased the jump velocity, and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . anakin...@gmail.com There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights (last update) or Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crouching is still broken
Notice that they changed the map by that extra border of wood. It has nothing to do with the models. This is a mailinglist discussing running servers on Linux/BSD-machines anyway, not playermodels. -Gryzor On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote: It is probably the update before last update (bounding box fixes), because last one says Increased the jump velocity, and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . anakin...@gmail.com There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights (last update) or Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crouching is still broken
They changed the map..really? oO I've not seen anything about cp_dustbowl in the changelog. When was the update? 2009/3/7 Björn Rohlén gry...@gmail.com Notice that they changed the map by that extra border of wood. It has nothing to do with the models. This is a mailinglist discussing running servers on Linux/BSD-machines anyway, not playermodels. -Gryzor On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote: It is probably the update before last update (bounding box fixes), because last one says Increased the jump velocity, and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . anakin...@gmail.com There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights (last update) or Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crouching is still broken
I just checked. My cp_dustbowl version is from 22/10/08, so there was no update lately, and that has nothing to do with a map update. There is really a crouch or bounding boxes bug. 2009/3/7 AnAkIn . anakin...@gmail.com They changed the map..really? oO I've not seen anything about cp_dustbowl in the changelog. When was the update? 2009/3/7 Björn Rohlén gry...@gmail.com Notice that they changed the map by that extra border of wood. It has nothing to do with the models. This is a mailinglist discussing running servers on Linux/BSD-machines anyway, not playermodels. -Gryzor On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote: It is probably the update before last update (bounding box fixes), because last one says Increased the jump velocity, and it's not really the problem here, even if I jump higher, I should still be able to go through the window. 2009/3/7 AnAkIn . anakin...@gmail.com There still seem to be a few issues with crouching, even after the last update. I can now get on cp_badlands train correctly, but for example, I can no longer go through dustbowl stage 2 cp1 window ( http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). It makes me feel like my model is too big, or I am not crouching at all. I don't think it has anything to do with crouch jumping, by bounding box changes: Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights (last update) or Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now (update before last update) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux