Re: [hlds_linux] Crouching is still broken

2009-03-08 Thread Donnie Newlove
I am certain dustbowl has always looked like that. The problem seems
to be that you don’t crouch as low anymore, there is a similar problem
at 2fort (which has never ever been updated, despite the problems it
got); you cannot put out fire in the sewer anymore by crouching in the
water by the stairs.

On Sat, Mar 7, 2009 at 1:14 PM, AnAkIn . anakin...@gmail.com wrote:
 I just checked. My cp_dustbowl version is from 22/10/08, so there was no
 update lately, and that has nothing to do with a map update. There is really
 a crouch or bounding boxes bug.

 2009/3/7 AnAkIn . anakin...@gmail.com

 They changed the map..really? oO

 I've not seen anything about cp_dustbowl in the changelog. When was the
 update?

 2009/3/7 Björn Rohlén gry...@gmail.com

 Notice that they changed the map by that extra border of wood. It has
 nothing to do with the models.

 This is a mailinglist discussing running servers on Linux/BSD-machines
 anyway, not playermodels.

 -Gryzor



 On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
  It is probably the update before last update (bounding box fixes),
 because
  last one says Increased the jump velocity, and it's not really the
 problem
  here, even if I jump higher, I should still be able to go through the
  window.
 
  2009/3/7 AnAkIn . anakin...@gmail.com
 
  There still seem to be a few issues with crouching, even after the last
  update. I can now get on cp_badlands train correctly, but for example,
 I can
  no longer go through dustbowl stage 2 cp1 window (
  http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
 
 
  It makes me feel like my model is too big, or I am not crouching at
 all. I
  don't think it has anything to do with crouch jumping, by bounding box
  changes:
 
 
  Increased the jump velocity to account for the tuned bounding box
 sizes.
  Jump height should now match the prior-to-last-update heights
 
  (last update)
 
  or
 
  Fixed several bounding box issues with jumping, falling, and rocket
 jump
  air-walking. Bounding box should be much more accurate there now
 
  (update before last update)
 
 
 
 
 
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Re: [hlds_linux] Crouching is still broken

2009-03-08 Thread AnAkIn .
And rocket jumping is also different, from what many people said on steam
forums and others.

2009/3/8 Donnie Newlove donnie.newl...@gmail.com

 I am certain dustbowl has always looked like that. The problem seems
 to be that you don’t crouch as low anymore, there is a similar problem
 at 2fort (which has never ever been updated, despite the problems it
 got); you cannot put out fire in the sewer anymore by crouching in the
 water by the stairs.

 On Sat, Mar 7, 2009 at 1:14 PM, AnAkIn . anakin...@gmail.com wrote:
  I just checked. My cp_dustbowl version is from 22/10/08, so there was no
  update lately, and that has nothing to do with a map update. There is
 really
  a crouch or bounding boxes bug.
 
  2009/3/7 AnAkIn . anakin...@gmail.com
 
  They changed the map..really? oO
 
  I've not seen anything about cp_dustbowl in the changelog. When was the
  update?
 
  2009/3/7 Björn Rohlén gry...@gmail.com
 
  Notice that they changed the map by that extra border of wood. It has
  nothing to do with the models.
 
  This is a mailinglist discussing running servers on Linux/BSD-machines
  anyway, not playermodels.
 
  -Gryzor
 
 
 
  On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
   It is probably the update before last update (bounding box fixes),
  because
   last one says Increased the jump velocity, and it's not really the
  problem
   here, even if I jump higher, I should still be able to go through the
   window.
  
   2009/3/7 AnAkIn . anakin...@gmail.com
  
   There still seem to be a few issues with crouching, even after the
 last
   update. I can now get on cp_badlands train correctly, but for
 example,
  I can
   no longer go through dustbowl stage 2 cp1 window (
   http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
  
  
   It makes me feel like my model is too big, or I am not crouching at
  all. I
   don't think it has anything to do with crouch jumping, by bounding
 box
   changes:
  
  
   Increased the jump velocity to account for the tuned bounding box
  sizes.
   Jump height should now match the prior-to-last-update heights
  
   (last update)
  
   or
  
   Fixed several bounding box issues with jumping, falling, and rocket
  jump
   air-walking. Bounding box should be much more accurate there now
  
   (update before last update)
  
  
  
  
  
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   To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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  please visit:
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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
It is probably the update before last update (bounding box fixes), because
last one says Increased the jump velocity, and it's not really the problem
here, even if I jump higher, I should still be able to go through the
window.

2009/3/7 AnAkIn . anakin...@gmail.com

 There still seem to be a few issues with crouching, even after the last
 update. I can now get on cp_badlands train correctly, but for example, I can
 no longer go through dustbowl stage 2 cp1 window (
 http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).


 It makes me feel like my model is too big, or I am not crouching at all. I
 don't think it has anything to do with crouch jumping, by bounding box
 changes:


 Increased the jump velocity to account for the tuned bounding box sizes.
 Jump height should now match the prior-to-last-update heights

 (last update)

 or

 Fixed several bounding box issues with jumping, falling, and rocket jump
 air-walking. Bounding box should be much more accurate there now

 (update before last update)





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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread Björn Rohlén
Notice that they changed the map by that extra border of wood. It has
nothing to do with the models.

This is a mailinglist discussing running servers on Linux/BSD-machines
anyway, not playermodels.

-Gryzor



On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
 It is probably the update before last update (bounding box fixes), because
 last one says Increased the jump velocity, and it's not really the problem
 here, even if I jump higher, I should still be able to go through the
 window.

 2009/3/7 AnAkIn . anakin...@gmail.com

 There still seem to be a few issues with crouching, even after the last
 update. I can now get on cp_badlands train correctly, but for example, I can
 no longer go through dustbowl stage 2 cp1 window (
 http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).


 It makes me feel like my model is too big, or I am not crouching at all. I
 don't think it has anything to do with crouch jumping, by bounding box
 changes:


 Increased the jump velocity to account for the tuned bounding box sizes.
 Jump height should now match the prior-to-last-update heights

 (last update)

 or

 Fixed several bounding box issues with jumping, falling, and rocket jump
 air-walking. Bounding box should be much more accurate there now

 (update before last update)





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 visit:
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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
They changed the map..really? oO

I've not seen anything about cp_dustbowl in the changelog. When was the
update?

2009/3/7 Björn Rohlén gry...@gmail.com

 Notice that they changed the map by that extra border of wood. It has
 nothing to do with the models.

 This is a mailinglist discussing running servers on Linux/BSD-machines
 anyway, not playermodels.

 -Gryzor



 On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
  It is probably the update before last update (bounding box fixes),
 because
  last one says Increased the jump velocity, and it's not really the
 problem
  here, even if I jump higher, I should still be able to go through the
  window.
 
  2009/3/7 AnAkIn . anakin...@gmail.com
 
  There still seem to be a few issues with crouching, even after the last
  update. I can now get on cp_badlands train correctly, but for example, I
 can
  no longer go through dustbowl stage 2 cp1 window (
  http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
 
 
  It makes me feel like my model is too big, or I am not crouching at all.
 I
  don't think it has anything to do with crouch jumping, by bounding box
  changes:
 
 
  Increased the jump velocity to account for the tuned bounding box
 sizes.
  Jump height should now match the prior-to-last-update heights
 
  (last update)
 
  or
 
  Fixed several bounding box issues with jumping, falling, and rocket
 jump
  air-walking. Bounding box should be much more accurate there now
 
  (update before last update)
 
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] Crouching is still broken

2009-03-07 Thread AnAkIn .
I just checked. My cp_dustbowl version is from 22/10/08, so there was no
update lately, and that has nothing to do with a map update. There is really
a crouch or bounding boxes bug.

2009/3/7 AnAkIn . anakin...@gmail.com

 They changed the map..really? oO

 I've not seen anything about cp_dustbowl in the changelog. When was the
 update?

 2009/3/7 Björn Rohlén gry...@gmail.com

 Notice that they changed the map by that extra border of wood. It has
 nothing to do with the models.

 This is a mailinglist discussing running servers on Linux/BSD-machines
 anyway, not playermodels.

 -Gryzor



 On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . anakin...@gmail.com wrote:
  It is probably the update before last update (bounding box fixes),
 because
  last one says Increased the jump velocity, and it's not really the
 problem
  here, even if I jump higher, I should still be able to go through the
  window.
 
  2009/3/7 AnAkIn . anakin...@gmail.com
 
  There still seem to be a few issues with crouching, even after the last
  update. I can now get on cp_badlands train correctly, but for example,
 I can
  no longer go through dustbowl stage 2 cp1 window (
  http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
 
 
  It makes me feel like my model is too big, or I am not crouching at
 all. I
  don't think it has anything to do with crouch jumping, by bounding box
  changes:
 
 
  Increased the jump velocity to account for the tuned bounding box
 sizes.
  Jump height should now match the prior-to-last-update heights
 
  (last update)
 
  or
 
  Fixed several bounding box issues with jumping, falling, and rocket
 jump
  air-walking. Bounding box should be much more accurate there now
 
  (update before last update)
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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