Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread tylerschwend
It is difficult for Valve to respond when there are so many flaming trolls on 
the list.

I have noticed vague similar quick play behavior... Empty server, restart on 
same map, server fills up.

May just be that quick play favors servers briefly after they are started? Give 
you a chance to fill up, etc.

Sent via BlackBerry by ATT

-Original Message-
From: Saint K. sai...@specialattack.net
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 15:19:45 
To: Half-Life dedicated Linux server mailing 
listhlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Dropping off quickplay  crashes

Hi,

Does anyone know the cause for a server to drop off the quickplay system? 

Our servers seem to drop off quite regularly and require a full reboot to get 
them back on (a mapchange has no effect).

Also, the crashes are still around (occasionally). Now I don;t really mind 
having bugs in software and I understand it takes time to track them down and 
fix them, however, a bit more communication regarding this subject from VALVe 
side is highly appreciated. We're working around the clock on finding possible 
causes for the crashes to find workarounds till things are fixed, provide as 
much feedback as possible, minidumps etc. It's not to much to ask for a mail on 
the list every few days to give a (small) update on the matter, is it?

Saint K.
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Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread Tom Grant
I remember when a restart would get my server to start receive quick play
traffic instantly. I still have no idea why my server just stopped getting
that kind of traffic on 7/20. I do wish we had a few more metrics to go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for being
there at the start :D).

On Wed, Aug 10, 2011 at 9:33 AM, tylerschw...@gmail.com wrote:

 It is difficult for Valve to respond when there are so many flaming trolls
 on the list.

 I have noticed vague similar quick play behavior... Empty server, restart
 on same map, server fills up.

 May just be that quick play favors servers briefly after they are started?
 Give you a chance to fill up, etc.

 Sent via BlackBerry by ATT

 -Original Message-
 From: Saint K. sai...@specialattack.net
 Sender: hlds_linux-boun...@list.valvesoftware.com
 Date: Wed, 10 Aug 2011 15:19:45
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Dropping off quickplay  crashes

 Hi,

 Does anyone know the cause for a server to drop off the quickplay system?

 Our servers seem to drop off quite regularly and require a full reboot to
 get them back on (a mapchange has no effect).

 Also, the crashes are still around (occasionally). Now I don;t really mind
 having bugs in software and I understand it takes time to track them down
 and fix them, however, a bit more communication regarding this subject from
 VALVe side is highly appreciated. We're working around the clock on finding
 possible causes for the crashes to find workarounds till things are fixed,
 provide as much feedback as possible, minidumps etc. It's not to much to ask
 for a mail on the list every few days to give a (small) update on the
 matter, is it?

 Saint K.
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread ics
I kind of stopped having traffic on this one particular server about a 
week ago. Before that, it was constantly full (the most newest server i 
have for TF2). Only noticeable difference is 2 TF2 updates after that 
time which means Valve changed the system somehow, people got more bored 
to TF2 at this time or servers below 12 000 rep will receive more 
traffic than the others. Yes, i know reputation does not affect 
quickplay that much, different system but i just noticed that. Mine has 
now 13400 on the new one. Its full from morning to late night so it's 
still ok, just that it used to have more folks than now. I'm not 
complaining though.


-ics

10.8.2011 18:35, Tom Grant kirjoitti:

I remember when a restart would get my server to start receive quick play
traffic instantly. I still have no idea why my server just stopped getting
that kind of traffic on 7/20. I do wish we had a few more metrics to go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for being
there at the start :D).

On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:


It is difficult for Valve to respond when there are so many flaming trolls
on the list.

I have noticed vague similar quick play behavior... Empty server, restart
on same map, server fills up.

May just be that quick play favors servers briefly after they are started?
Give you a chance to fill up, etc.

Sent via BlackBerry by ATT

-Original Message-
From: Saint K.sai...@specialattack.net
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 15:19:45
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Dropping off quickplay  crashes

Hi,

Does anyone know the cause for a server to drop off the quickplay system?

Our servers seem to drop off quite regularly and require a full reboot to
get them back on (a mapchange has no effect).

Also, the crashes are still around (occasionally). Now I don;t really mind
having bugs in software and I understand it takes time to track them down
and fix them, however, a bit more communication regarding this subject from
VALVe side is highly appreciated. We're working around the clock on finding
possible causes for the crashes to find workarounds till things are fixed,
provide as much feedback as possible, minidumps etc. It's not to much to ask
for a mail on the list every few days to give a (small) update on the
matter, is it?

Saint K.
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Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread AnAkIn .
I have the same issue with all of my servers.

2011/8/10 ics i...@ics-base.net

 I kind of stopped having traffic on this one particular server about a week
 ago. Before that, it was constantly full (the most newest server i have for
 TF2). Only noticeable difference is 2 TF2 updates after that time which
 means Valve changed the system somehow, people got more bored to TF2 at this
 time or servers below 12 000 rep will receive more traffic than the others.
 Yes, i know reputation does not affect quickplay that much, different system
 but i just noticed that. Mine has now 13400 on the new one. Its full from
 morning to late night so it's still ok, just that it used to have more folks
 than now. I'm not complaining though.

 -ics

 10.8.2011 18:35, Tom Grant kirjoitti:

  I remember when a restart would get my server to start receive quick play
 traffic instantly. I still have no idea why my server just stopped getting
 that kind of traffic on 7/20. I do wish we had a few more metrics to go on
 to tell how our servers were doing (or give ID's sub 1000 a bonus for
 being
 there at the start :D).

 On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:

  It is difficult for Valve to respond when there are so many flaming
 trolls
 on the list.

 I have noticed vague similar quick play behavior... Empty server, restart
 on same map, server fills up.

 May just be that quick play favors servers briefly after they are
 started?
 Give you a chance to fill up, etc.

 Sent via BlackBerry by ATT

 -Original Message-
 From: Saint K.sai...@specialattack.net
 Sender: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 Date: Wed, 10 Aug 2011 15:19:45
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com
 Reply-To: Half-Life dedicated Linux server mailing list

 hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
 
 Subject: [hlds_linux] Dropping off quickplay  crashes

 Hi,

 Does anyone know the cause for a server to drop off the quickplay
 system?

 Our servers seem to drop off quite regularly and require a full reboot to
 get them back on (a mapchange has no effect).

 Also, the crashes are still around (occasionally). Now I don;t really
 mind
 having bugs in software and I understand it takes time to track them down
 and fix them, however, a bit more communication regarding this subject
 from
 VALVe side is highly appreciated. We're working around the clock on
 finding
 possible causes for the crashes to find workarounds till things are
 fixed,
 provide as much feedback as possible, minidumps etc. It's not to much to
 ask
 for a mail on the list every few days to give a (small) update on the
 matter, is it?

 Saint K.
 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread Mike jons

Valve has almost 1500 servers up now. They used to only have around 1000 
before. Proof: 
http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2 
It's crazy and absurd o_0. They should move it to around 300-400 servers at 
max. Tell us why you need all these servers valve?

 Date: Wed, 10 Aug 2011 18:27:50 +0200
 From: anakin...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dropping off quickplay  crashes
 
 I have the same issue with all of my servers.
 
 2011/8/10 ics i...@ics-base.net
 
  I kind of stopped having traffic on this one particular server about a week
  ago. Before that, it was constantly full (the most newest server i have for
  TF2). Only noticeable difference is 2 TF2 updates after that time which
  means Valve changed the system somehow, people got more bored to TF2 at this
  time or servers below 12 000 rep will receive more traffic than the others.
  Yes, i know reputation does not affect quickplay that much, different system
  but i just noticed that. Mine has now 13400 on the new one. Its full from
  morning to late night so it's still ok, just that it used to have more folks
  than now. I'm not complaining though.
 
  -ics
 
  10.8.2011 18:35, Tom Grant kirjoitti:
 
   I remember when a restart would get my server to start receive quick play
  traffic instantly. I still have no idea why my server just stopped getting
  that kind of traffic on 7/20. I do wish we had a few more metrics to go on
  to tell how our servers were doing (or give ID's sub 1000 a bonus for
  being
  there at the start :D).
 
  On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:
 
   It is difficult for Valve to respond when there are so many flaming
  trolls
  on the list.
 
  I have noticed vague similar quick play behavior... Empty server, restart
  on same map, server fills up.
 
  May just be that quick play favors servers briefly after they are
  started?
  Give you a chance to fill up, etc.
 
  Sent via BlackBerry by ATT
 
  -Original Message-
  From: Saint K.sai...@specialattack.net
  Sender: 
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
  Date: Wed, 10 Aug 2011 15:19:45
  To: Half-Life dedicated Linux server mailing list
  hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com
  Reply-To: Half-Life dedicated Linux server mailing list
 
  hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com
  
  Subject: [hlds_linux] Dropping off quickplay  crashes
 
  Hi,
 
  Does anyone know the cause for a server to drop off the quickplay
  system?
 
  Our servers seem to drop off quite regularly and require a full reboot to
  get them back on (a mapchange has no effect).
 
  Also, the crashes are still around (occasionally). Now I don;t really
  mind
  having bugs in software and I understand it takes time to track them down
  and fix them, however, a bit more communication regarding this subject
  from
  VALVe side is highly appreciated. We're working around the clock on
  finding
  possible causes for the crashes to find workarounds till things are
  fixed,
  provide as much feedback as possible, minidumps etc. It's not to much to
  ask
  for a mail on the list every few days to give a (small) update on the
  matter, is it?
 
  Saint K.
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux
  __**_
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  please visit:
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 -- 
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 -
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 http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread AnAkIn .
game-monitor isn't reliable nowadays. A lot of the informations shown here
is wrong, dead servers stay in the list for more than 2 months etc.

2011/8/10 Mike jons darkcloud...@hotmail.com


 Valve has almost 1500 servers up now. They used to only have around 1000
 before. Proof:
 http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2
 It's crazy and absurd o_0. They should move it to around 300-400 servers at
 max. Tell us why you need all these servers valve?

  Date: Wed, 10 Aug 2011 18:27:50 +0200
  From: anakin...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Dropping off quickplay  crashes
 
  I have the same issue with all of my servers.
 
  2011/8/10 ics i...@ics-base.net
 
   I kind of stopped having traffic on this one particular server about a
 week
   ago. Before that, it was constantly full (the most newest server i have
 for
   TF2). Only noticeable difference is 2 TF2 updates after that time which
   means Valve changed the system somehow, people got more bored to TF2 at
 this
   time or servers below 12 000 rep will receive more traffic than the
 others.
   Yes, i know reputation does not affect quickplay that much, different
 system
   but i just noticed that. Mine has now 13400 on the new one. Its full
 from
   morning to late night so it's still ok, just that it used to have more
 folks
   than now. I'm not complaining though.
  
   -ics
  
   10.8.2011 18:35, Tom Grant kirjoitti:
  
I remember when a restart would get my server to start receive quick
 play
   traffic instantly. I still have no idea why my server just stopped
 getting
   that kind of traffic on 7/20. I do wish we had a few more metrics to
 go on
   to tell how our servers were doing (or give ID's sub 1000 a bonus for
   being
   there at the start :D).
  
   On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:
  
It is difficult for Valve to respond when there are so many flaming
   trolls
   on the list.
  
   I have noticed vague similar quick play behavior... Empty server,
 restart
   on same map, server fills up.
  
   May just be that quick play favors servers briefly after they are
   started?
   Give you a chance to fill up, etc.
  
   Sent via BlackBerry by ATT
  
   -Original Message-
   From: Saint K.sai...@specialattack.net
   Sender: hlds_linux-bounces@list.**valvesoftware.com
 hlds_linux-boun...@list.valvesoftware.com
   Date: Wed, 10 Aug 2011 15:19:45
   To: Half-Life dedicated Linux server mailing list
   hlds_linux@list.valvesoftware.**com 
 hlds_linux@list.valvesoftware.com
   Reply-To: Half-Life dedicated Linux server mailing list
  hlds_linux@list.**valvesoftware.com
 hlds_linux@list.valvesoftware.com
   
   Subject: [hlds_linux] Dropping off quickplay  crashes
  
   Hi,
  
   Does anyone know the cause for a server to drop off the quickplay
   system?
  
   Our servers seem to drop off quite regularly and require a full
 reboot to
   get them back on (a mapchange has no effect).
  
   Also, the crashes are still around (occasionally). Now I don;t really
   mind
   having bugs in software and I understand it takes time to track them
 down
   and fix them, however, a bit more communication regarding this
 subject
   from
   VALVe side is highly appreciated. We're working around the clock on
   finding
   possible causes for the crashes to find workarounds till things are
   fixed,
   provide as much feedback as possible, minidumps etc. It's not to much
 to
   ask
   for a mail on the list every few days to give a (small) update on the
   matter, is it?
  
   Saint K.
   __**_
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   __**_
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 archives,
   please visit:
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
  
  
  
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  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
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http

Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread Tom Grant
Wow I knew valve had a ton of servers set up when TF2 went f2p, but I had no
idea they had this many! I know they semi recently stopped giving their
servers a bonus, but see just how many of their servers are still populated,
I can't help to feel like they're stealing players from us! Unreasonable?
Sure.

On Wed, Aug 10, 2011 at 12:36 PM, Mike jons darkcloud...@hotmail.comwrote:


 Valve has almost 1500 servers up now. They used to only have around 1000
 before. Proof:
 http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2
 It's crazy and absurd o_0. They should move it to around 300-400 servers at
 max. Tell us why you need all these servers valve?

  Date: Wed, 10 Aug 2011 18:27:50 +0200
  From: anakin...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Dropping off quickplay  crashes
 
  I have the same issue with all of my servers.
 
  2011/8/10 ics i...@ics-base.net
 
   I kind of stopped having traffic on this one particular server about a
 week
   ago. Before that, it was constantly full (the most newest server i have
 for
   TF2). Only noticeable difference is 2 TF2 updates after that time which
   means Valve changed the system somehow, people got more bored to TF2 at
 this
   time or servers below 12 000 rep will receive more traffic than the
 others.
   Yes, i know reputation does not affect quickplay that much, different
 system
   but i just noticed that. Mine has now 13400 on the new one. Its full
 from
   morning to late night so it's still ok, just that it used to have more
 folks
   than now. I'm not complaining though.
  
   -ics
  
   10.8.2011 18:35, Tom Grant kirjoitti:
  
I remember when a restart would get my server to start receive quick
 play
   traffic instantly. I still have no idea why my server just stopped
 getting
   that kind of traffic on 7/20. I do wish we had a few more metrics to
 go on
   to tell how our servers were doing (or give ID's sub 1000 a bonus for
   being
   there at the start :D).
  
   On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:
  
It is difficult for Valve to respond when there are so many flaming
   trolls
   on the list.
  
   I have noticed vague similar quick play behavior... Empty server,
 restart
   on same map, server fills up.
  
   May just be that quick play favors servers briefly after they are
   started?
   Give you a chance to fill up, etc.
  
   Sent via BlackBerry by ATT
  
   -Original Message-
   From: Saint K.sai...@specialattack.net
   Sender: hlds_linux-bounces@list.**valvesoftware.com
 hlds_linux-boun...@list.valvesoftware.com
   Date: Wed, 10 Aug 2011 15:19:45
   To: Half-Life dedicated Linux server mailing list
   hlds_linux@list.valvesoftware.**com 
 hlds_linux@list.valvesoftware.com
   Reply-To: Half-Life dedicated Linux server mailing list
  hlds_linux@list.**valvesoftware.com
 hlds_linux@list.valvesoftware.com
   
   Subject: [hlds_linux] Dropping off quickplay  crashes
  
   Hi,
  
   Does anyone know the cause for a server to drop off the quickplay
   system?
  
   Our servers seem to drop off quite regularly and require a full
 reboot to
   get them back on (a mapchange has no effect).
  
   Also, the crashes are still around (occasionally). Now I don;t really
   mind
   having bugs in software and I understand it takes time to track them
 down
   and fix them, however, a bit more communication regarding this
 subject
   from
   VALVe side is highly appreciated. We're working around the clock on
   finding
   possible causes for the crashes to find workarounds till things are
   fixed,
   provide as much feedback as possible, minidumps etc. It's not to much
 to
   ask
   for a mail on the list every few days to give a (small) update on the
   matter, is it?
  
   Saint K.
   __**_
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   __**_
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
  
  
  
  
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
 
  --
  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
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 please visit:
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Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread Mike jons

Actually I went through taking random IPS and seeing if they were really up to 
date on the list and they were. Also Valve is taking around 9,174 players at 
the moment from other servers. 

 Date: Wed, 10 Aug 2011 18:39:37 +0200
 From: anakin...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dropping off quickplay  crashes
 
 game-monitor isn't reliable nowadays. A lot of the informations shown here
 is wrong, dead servers stay in the list for more than 2 months etc.
 
 2011/8/10 Mike jons darkcloud...@hotmail.com
 
 
  Valve has almost 1500 servers up now. They used to only have around 1000
  before. Proof:
  http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2
  It's crazy and absurd o_0. They should move it to around 300-400 servers at
  max. Tell us why you need all these servers valve?
 
   Date: Wed, 10 Aug 2011 18:27:50 +0200
   From: anakin...@gmail.com
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Dropping off quickplay  crashes
  
   I have the same issue with all of my servers.
  
   2011/8/10 ics i...@ics-base.net
  
I kind of stopped having traffic on this one particular server about a
  week
ago. Before that, it was constantly full (the most newest server i have
  for
TF2). Only noticeable difference is 2 TF2 updates after that time which
means Valve changed the system somehow, people got more bored to TF2 at
  this
time or servers below 12 000 rep will receive more traffic than the
  others.
Yes, i know reputation does not affect quickplay that much, different
  system
but i just noticed that. Mine has now 13400 on the new one. Its full
  from
morning to late night so it's still ok, just that it used to have more
  folks
than now. I'm not complaining though.
   
-ics
   
10.8.2011 18:35, Tom Grant kirjoitti:
   
 I remember when a restart would get my server to start receive quick
  play
traffic instantly. I still have no idea why my server just stopped
  getting
that kind of traffic on 7/20. I do wish we had a few more metrics to
  go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for
being
there at the start :D).
   
On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:
   
 It is difficult for Valve to respond when there are so many flaming
trolls
on the list.
   
I have noticed vague similar quick play behavior... Empty server,
  restart
on same map, server fills up.
   
May just be that quick play favors servers briefly after they are
started?
Give you a chance to fill up, etc.
   
Sent via BlackBerry by ATT
   
-Original Message-
From: Saint K.sai...@specialattack.net
Sender: hlds_linux-bounces@list.**valvesoftware.com
  hlds_linux-boun...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 15:19:45
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.**com 
  hlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
   hlds_linux@list.**valvesoftware.com
  hlds_linux@list.valvesoftware.com

Subject: [hlds_linux] Dropping off quickplay  crashes
   
Hi,
   
Does anyone know the cause for a server to drop off the quickplay
system?
   
Our servers seem to drop off quite regularly and require a full
  reboot to
get them back on (a mapchange has no effect).
   
Also, the crashes are still around (occasionally). Now I don;t really
mind
having bugs in software and I understand it takes time to track them
  down
and fix them, however, a bit more communication regarding this
  subject
from
VALVe side is highly appreciated. We're working around the clock on
finding
possible causes for the crashes to find workarounds till things are
fixed,
provide as much feedback as possible, minidumps etc. It's not to much
  to
ask
for a mail on the list every few days to give a (small) update on the
matter, is it?
   
Saint K.
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   --
   Best regards,
   AnAkIn,
   -
   ESL EU TF2 Admin

Re: [hlds_linux] Dropping off quickplay crashes

2011-08-10 Thread Saint K .
Guy's, 

If you want to rant, use the other ongoing thread. I just want to know the 
works of the system, I don't care how many servers VALVe has up.

Generally spoken, if you provide something that is worth it, the players will 
find your servers. It's not quickplay alone which keeps your servers going.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mike jons 
[darkcloud...@hotmail.com]
Sent: 10 August 2011 18:44
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dropping off quickplay  crashes

Actually I went through taking random IPS and seeing if they were really up to 
date on the list and they were. Also Valve is taking around 9,174 players at 
the moment from other servers.

 Date: Wed, 10 Aug 2011 18:39:37 +0200
 From: anakin...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dropping off quickplay  crashes

 game-monitor isn't reliable nowadays. A lot of the informations shown here
 is wrong, dead servers stay in the list for more than 2 months etc.

 2011/8/10 Mike jons darkcloud...@hotmail.com

 
  Valve has almost 1500 servers up now. They used to only have around 1000
  before. Proof:
  http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2
  It's crazy and absurd o_0. They should move it to around 300-400 servers at
  max. Tell us why you need all these servers valve?
 
   Date: Wed, 10 Aug 2011 18:27:50 +0200
   From: anakin...@gmail.com
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Dropping off quickplay  crashes
  
   I have the same issue with all of my servers.
  
   2011/8/10 ics i...@ics-base.net
  
I kind of stopped having traffic on this one particular server about a
  week
ago. Before that, it was constantly full (the most newest server i have
  for
TF2). Only noticeable difference is 2 TF2 updates after that time which
means Valve changed the system somehow, people got more bored to TF2 at
  this
time or servers below 12 000 rep will receive more traffic than the
  others.
Yes, i know reputation does not affect quickplay that much, different
  system
but i just noticed that. Mine has now 13400 on the new one. Its full
  from
morning to late night so it's still ok, just that it used to have more
  folks
than now. I'm not complaining though.
   
-ics
   
10.8.2011 18:35, Tom Grant kirjoitti:
   
 I remember when a restart would get my server to start receive quick
  play
traffic instantly. I still have no idea why my server just stopped
  getting
that kind of traffic on 7/20. I do wish we had a few more metrics to
  go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for
being
there at the start :D).
   
On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com  wrote:
   
 It is difficult for Valve to respond when there are so many flaming
trolls
on the list.
   
I have noticed vague similar quick play behavior... Empty server,
  restart
on same map, server fills up.
   
May just be that quick play favors servers briefly after they are
started?
Give you a chance to fill up, etc.
   
Sent via BlackBerry by ATT
   
-Original Message-
From: Saint K.sai...@specialattack.net
Sender: hlds_linux-bounces@list.**valvesoftware.com
  hlds_linux-boun...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 15:19:45
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.**com 
  hlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
   hlds_linux@list.**valvesoftware.com
  hlds_linux@list.valvesoftware.com

Subject: [hlds_linux] Dropping off quickplay  crashes
   
Hi,
   
Does anyone know the cause for a server to drop off the quickplay
system?
   
Our servers seem to drop off quite regularly and require a full
  reboot to
get them back on (a mapchange has no effect).
   
Also, the crashes are still around (occasionally). Now I don;t really
mind
having bugs in software and I understand it takes time to track them
  down
and fix them, however, a bit more communication regarding this
  subject
from
VALVe side is highly appreciated. We're working around the clock on
finding
possible causes for the crashes to find workarounds till things are
fixed,
provide as much feedback as possible, minidumps etc. It's not to much
  to
ask
for a mail on the list every few days to give a (small) update on the
matter, is it?
   
Saint K.
__**_
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux