Re: [hlds_linux] Dropping off quickplay crashes
It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K. sai...@specialattack.net Sender: hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dropping off quickplay crashes
I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM, tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K. sai...@specialattack.net Sender: hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dropping off quickplay crashes
I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dropping off quickplay crashes
I have the same issue with all of my servers. 2011/8/10 ics i...@ics-base.net I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dropping off quickplay crashes
Valve has almost 1500 servers up now. They used to only have around 1000 before. Proof: http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2 It's crazy and absurd o_0. They should move it to around 300-400 servers at max. Tell us why you need all these servers valve? Date: Wed, 10 Aug 2011 18:27:50 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes I have the same issue with all of my servers. 2011/8/10 ics i...@ics-base.net I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dropping off quickplay crashes
game-monitor isn't reliable nowadays. A lot of the informations shown here is wrong, dead servers stay in the list for more than 2 months etc. 2011/8/10 Mike jons darkcloud...@hotmail.com Valve has almost 1500 servers up now. They used to only have around 1000 before. Proof: http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2 It's crazy and absurd o_0. They should move it to around 300-400 servers at max. Tell us why you need all these servers valve? Date: Wed, 10 Aug 2011 18:27:50 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes I have the same issue with all of my servers. 2011/8/10 ics i...@ics-base.net I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http
Re: [hlds_linux] Dropping off quickplay crashes
Wow I knew valve had a ton of servers set up when TF2 went f2p, but I had no idea they had this many! I know they semi recently stopped giving their servers a bonus, but see just how many of their servers are still populated, I can't help to feel like they're stealing players from us! Unreasonable? Sure. On Wed, Aug 10, 2011 at 12:36 PM, Mike jons darkcloud...@hotmail.comwrote: Valve has almost 1500 servers up now. They used to only have around 1000 before. Proof: http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2 It's crazy and absurd o_0. They should move it to around 300-400 servers at max. Tell us why you need all these servers valve? Date: Wed, 10 Aug 2011 18:27:50 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes I have the same issue with all of my servers. 2011/8/10 ics i...@ics-base.net I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your
Re: [hlds_linux] Dropping off quickplay crashes
Actually I went through taking random IPS and seeing if they were really up to date on the list and they were. Also Valve is taking around 9,174 players at the moment from other servers. Date: Wed, 10 Aug 2011 18:39:37 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes game-monitor isn't reliable nowadays. A lot of the informations shown here is wrong, dead servers stay in the list for more than 2 months etc. 2011/8/10 Mike jons darkcloud...@hotmail.com Valve has almost 1500 servers up now. They used to only have around 1000 before. Proof: http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2 It's crazy and absurd o_0. They should move it to around 300-400 servers at max. Tell us why you need all these servers valve? Date: Wed, 10 Aug 2011 18:27:50 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes I have the same issue with all of my servers. 2011/8/10 ics i...@ics-base.net I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin
Re: [hlds_linux] Dropping off quickplay crashes
Guy's, If you want to rant, use the other ongoing thread. I just want to know the works of the system, I don't care how many servers VALVe has up. Generally spoken, if you provide something that is worth it, the players will find your servers. It's not quickplay alone which keeps your servers going. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mike jons [darkcloud...@hotmail.com] Sent: 10 August 2011 18:44 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes Actually I went through taking random IPS and seeing if they were really up to date on the list and they were. Also Valve is taking around 9,174 players at the moment from other servers. Date: Wed, 10 Aug 2011 18:39:37 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes game-monitor isn't reliable nowadays. A lot of the informations shown here is wrong, dead servers stay in the list for more than 2 months etc. 2011/8/10 Mike jons darkcloud...@hotmail.com Valve has almost 1500 servers up now. They used to only have around 1000 before. Proof: http://www.game-monitor.com/search.php?search=valve%20tfgame=tf2 It's crazy and absurd o_0. They should move it to around 300-400 servers at max. Tell us why you need all these servers valve? Date: Wed, 10 Aug 2011 18:27:50 +0200 From: anakin...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dropping off quickplay crashes I have the same issue with all of my servers. 2011/8/10 ics i...@ics-base.net I kind of stopped having traffic on this one particular server about a week ago. Before that, it was constantly full (the most newest server i have for TF2). Only noticeable difference is 2 TF2 updates after that time which means Valve changed the system somehow, people got more bored to TF2 at this time or servers below 12 000 rep will receive more traffic than the others. Yes, i know reputation does not affect quickplay that much, different system but i just noticed that. Mine has now 13400 on the new one. Its full from morning to late night so it's still ok, just that it used to have more folks than now. I'm not complaining though. -ics 10.8.2011 18:35, Tom Grant kirjoitti: I remember when a restart would get my server to start receive quick play traffic instantly. I still have no idea why my server just stopped getting that kind of traffic on 7/20. I do wish we had a few more metrics to go on to tell how our servers were doing (or give ID's sub 1000 a bonus for being there at the start :D). On Wed, Aug 10, 2011 at 9:33 AM,tylerschw...@gmail.com wrote: It is difficult for Valve to respond when there are so many flaming trolls on the list. I have noticed vague similar quick play behavior... Empty server, restart on same map, server fills up. May just be that quick play favors servers briefly after they are started? Give you a chance to fill up, etc. Sent via BlackBerry by ATT -Original Message- From: Saint K.sai...@specialattack.net Sender: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Aug 2011 15:19:45 To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dropping off quickplay crashes Hi, Does anyone know the cause for a server to drop off the quickplay system? Our servers seem to drop off quite regularly and require a full reboot to get them back on (a mapchange has no effect). Also, the crashes are still around (occasionally). Now I don;t really mind having bugs in software and I understand it takes time to track them down and fix them, however, a bit more communication regarding this subject from VALVe side is highly appreciated. We're working around the clock on finding possible causes for the crashes to find workarounds till things are fixed, provide as much feedback as possible, minidumps etc. It's not to much to ask for a mail on the list every few days to give a (small) update on the matter, is it? Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux