Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Patrick Shelley
Please stop feeding this guy. Can we try to get back to sorting the
original problem out for the guy who has the problem. We all know
where we stand and we've gotten well and truly side tracked. Will
somebody please think of the children!

On 24/05/2008, Kyle <[EMAIL PROTECTED]> wrote:
> LOL kid,  try a 43 year old man and you're right I don't have to work,
> unless you call playing professional 9ball or one pocket work across the
> country taking fools money or playing golf everyday.
>
> I just wish some of you could see the way I live,  you would ball you're
> eyes out with envy.
>
> Lets see I just got up and its a little after 12 noon, What should I do
> today, hit the links at river bend golf course or go over to diamond
> billiards here in Fresno and see if theres anyone stupid enough to gamble
> with me.   Maybe I'll just go see a flick or go get some grub, or I could
> finish putting the new ceramic floors in my dining room.
>
> You see while you all have to work or go to school,   I can do whatever the
> hell I want too do, And that includes little things like reading and
> learning about things I'm interested in (HLDS & SRCDS)  among others or
> watching 6 hours of news and really knowing something about about the world
> instead of just guessing.Maybe you should try that sometime dumbass.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: Guillaume Parent
> Date: 5/24/2008 12:14:28 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Keep thinking that, bud. You'd probably be fired by now if you weren't
> some kid using an AT&T email and used your real work email address
> instead, if you even work, that is.
>> They read it, They also expect all of you to act like adults and just
> ignore
>> people that bother you, but guess what, you're all fucking losers who have
>> to keep posting because you're the real forum trolls.
>
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Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Kyle
LOL kid,  try a 43 year old man and you're right I don't have to work,
unless you call playing professional 9ball or one pocket work across the
country taking fools money or playing golf everyday.

I just wish some of you could see the way I live,  you would ball you're
eyes out with envy. 

Lets see I just got up and its a little after 12 noon, What should I do
today, hit the links at river bend golf course or go over to diamond
billiards here in Fresno and see if theres anyone stupid enough to gamble
with me.   Maybe I'll just go see a flick or go get some grub, or I could
finish putting the new ceramic floors in my dining room.

You see while you all have to work or go to school,   I can do whatever the
hell I want too do, And that includes little things like reading and
learning about things I'm interested in (HLDS & SRCDS)  among others or
watching 6 hours of news and really knowing something about about the world
instead of just guessing.Maybe you should try that sometime dumbass.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Guillaume Parent
Date: 5/24/2008 12:14:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Keep thinking that, bud. You'd probably be fired by now if you weren't
some kid using an AT&T email and used your real work email address
instead, if you even work, that is.
> They read it, They also expect all of you to act like adults and just
ignore
> people that bother you, but guess what, you're all fucking losers who have
> to keep posting because you're the real forum trolls.
 
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Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Guillaume Parent
Keep thinking that, bud. You'd probably be fired by now if you weren't 
some kid using an AT&T email and used your real work email address 
instead, if you even work, that is.
> They read it, They also expect all of you to act like adults and just ignore
> people that bother you, but guess what, you're all fucking losers who have
> to keep posting because you're the real forum trolls.

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Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Bento de Gier
Ffs stop it and stick to the original post.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: zaterdag 24 mei 2008 10:35
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

I've been removed from the list about 5 times, I can't be kept of the list. 
 No one can.


 
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---Original Message---
 
From: Quickcut.concrete
Date: 05/23/08 19:31:28
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
Why hasn't someone removed Kyle?
[EMAIL PROTECTED]&%^&$#&^%*&(&*(&&[EMAIL PROTECTED]@#$#$** mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Saturday, 24 May 2008 2:01 p.m.
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Nope, You didn't get my response right,  But you have confirmed exactly the
type of person I knew you were, right along with almost everyone else that
either runs game servers or plays them constantly.
 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 05/23/08 16:51:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I prefer syrup!
 
In all seriousness Kyle, re-read my response. Yes, I agreed with Neph, but
on the other hand, at first I was glad to see you took the high road.
 
In case you missed it in my original response, I'll type it all in caps for
you "WHILE NEPH SHOULD'VE LEFT WELL ENOUGH ALONE" - in case you couldn't
tell, that means NEPH should NOT have posted calling you out as a douche,
and just dropped the thread, like the rest of did once you tried to
gracefully bow out.
 
But after seeing YOUR response to HIM, I immediately WAS FORCED by YOU to
agree with NEPH.
 
And if you think that means I have a crush on him, well  I would venture
to say that you obviously don't date much, but I won't say that, because you
can't seem to just let shit go (and apparently, neither can I. Fuck.).
 
Let me respond for you, since I think it's probably pretty obvious to all of
us (ok maybe 3 people who actually kept up with this thread after Neph
flamed you): "Rick, you're a loser who jacks off to donkey porn at work
while crushing on internet men"
 
Did I get your response right?
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Thursday, May 22, 2008 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Don't look now neph but I think Andy and Rick have a man crush on you and
they want to toss you're salad.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 5/22/2008 1:11:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
You mean this one?
 
http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg
 
:P
 
So much for Kyle "bowing out" gracefully  While Neph should've just left
well enough alone, after reflecting a bit on the last last post from mr Kyle
  I think Neph hit the nail on the head.
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM

Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Kyle
They read it, They also expect all of you to act like adults and just ignore
people that bother you, but guess what, you're all fucking losers who have
to keep posting because you're the real forum trolls.

If you look back about 7 posts I said,  you can all have the last word, but
some cum drinker who has about two brain cells to rub together felt the need
to take me literally.

Hahahha,  You are all so predictably funny. Even if I'm removed for a
6th time, I have many accounts on both of the lists.  Although I don't
really even need them,   I know about as much as valve does about the hl1
engine and I don't even use the list anymore.  

Once in a while some noob will politely ask for help about a real problem
and I will always attempt to help them.   But when people ask for help about
something trivial and theres an obvious and easy fix,  I tell them were to
go (down on me),  especially when they say ignorant shit like the sv_maxrate
for hlds is 20.000 when I know its 30.000.   And then a bunch of total
ignorant retards back him up confirming how stupid they are.   ROFLMAO.  
Please keep posting, you're all amusing me.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Philip Hilton
Date: 5/23/2008 7:22:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Can we PLEASE get a list admin to step in and deal with this crap? It's
gone on for 3 days now with no end in site. Whether you take a club and
beat the troll or you beat the people who keep feeding him (wtf?), I
don't really care.. just PLEASE do something!
 
I'm starting to think that valve isn't reading their own mailing list...
 
- Phil
 
> Nope, You didn't get my response right,  But you have confirmed exactly
the
> type of person I knew you were, right along with almost everyone else that
> either runs game servers or plays them constantly.
>
 
 
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Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Kyle
I've been removed from the list about 5 times, I can't be kept of the list. 
 No one can.


 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
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from your system.
---Original Message---
 
From: Quickcut.concrete
Date: 05/23/08 19:31:28
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
Why hasn't someone removed Kyle?
[EMAIL PROTECTED]&%^&$#&^%*&(&*(&&[EMAIL PROTECTED]@#$#$** mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Saturday, 24 May 2008 2:01 p.m.
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Nope, You didn't get my response right,  But you have confirmed exactly the
type of person I knew you were, right along with almost everyone else that
either runs game servers or plays them constantly.
 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 05/23/08 16:51:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I prefer syrup!
 
In all seriousness Kyle, re-read my response. Yes, I agreed with Neph, but
on the other hand, at first I was glad to see you took the high road.
 
In case you missed it in my original response, I'll type it all in caps for
you "WHILE NEPH SHOULD'VE LEFT WELL ENOUGH ALONE" - in case you couldn't
tell, that means NEPH should NOT have posted calling you out as a douche,
and just dropped the thread, like the rest of did once you tried to
gracefully bow out.
 
But after seeing YOUR response to HIM, I immediately WAS FORCED by YOU to
agree with NEPH.
 
And if you think that means I have a crush on him, well  I would venture
to say that you obviously don't date much, but I won't say that, because you
can't seem to just let shit go (and apparently, neither can I. Fuck.).
 
Let me respond for you, since I think it's probably pretty obvious to all of
us (ok maybe 3 people who actually kept up with this thread after Neph
flamed you): "Rick, you're a loser who jacks off to donkey porn at work
while crushing on internet men"
 
Did I get your response right?
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Thursday, May 22, 2008 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Don't look now neph but I think Andy and Rick have a man crush on you and
they want to toss you're salad.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 5/22/2008 1:11:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
You mean this one?
 
http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg
 
:P
 
So much for Kyle "bowing out" gracefully  While Neph should've just left
well enough alone, after reflecting a bit on the last last post from mr Kyle
  I think Neph hit the nail on the head.
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I have that Picture somewhere
 
2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:
 
> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics.

Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Gebi
Reading the list archives made me feel like yet another incarnation of Don 
Quixote, trying to fight the windmill that others before me have attempted to 
stop.

So Mr. Kyle here said on 04/24/2006 that "if you haven't broken bread with the 
person or hung
out with them, then you really can't know what a person thinks or why they
act the way they do" [http://www.mail-archive.com/[EMAIL 
PROTECTED]/msg18112.html]. Today he knows exactly what all of us here are made 
of and what complete losers we are (enlightenment must have stricken 
mercilessly!).

He has repeatedly badmouthed gamers and game server admins (e.g. 
[http://www.mail-archive.com/[EMAIL PROTECTED]/msg18100.html]) yet doesn't get 
tired of telling us how he's been running game servers for years.

Check out 
[http://list.valvesoftware.com/mailman/private/hlds_linux/2006-December/052340.html]
 and compare it to his statement from just a day or two ago, to the effect of 
nerds correcting grammar and spelling when they run out of arguments.

Isn't it obvious that he would say anything he sees fit, regardless of whether 
it's the opposite of what he said the day before? It's about a constant supply 
of troll food. We can't win this, and we shouldn't try to any more.

Please accept my sincere apology for having a hand in getting this most recent 
episode started and wasting internet bandwidth, your time and your inbox space. 
Let me close with a quote from 
[http://list.valvesoftware.com/mailman/private/hlds_linux/2006-December/052426.html]:

Please ignore Kyle for the sake of the sanity of the rest of this list.

Gebi

-Ursprüngliche Nachricht-
Von: Half-Life dedicated Linux server mailing list 

Gesendet: 24.05.08 04:46:31
An: "Half-Life dedicated Linux server mailing list" 

Betreff: Re: [hlds_linux] HL1 Client Problems

My apologies for continuing this thread, I realized later that I moved
myself into the douche category. Carry on gentlemen, back to work,
nothing to see here.

It's a shame no one got the syrup reference though :(

Rick Payton, I.T. Manager and mailinglist douchebag :(
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philip
Hilton
Sent: Friday, May 23, 2008 4:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems


Can we PLEASE get a list admin to step in and deal with this crap? It's 
gone on for 3 days now with no end in site. Whether you take a club and 
beat the troll or you beat the people who keep feeding him (wtf?), I 
don't really care.. just PLEASE do something!

I'm starting to think that valve isn't reading their own mailing list...

- Phil

> Nope, You didn't get my response right,  But you have confirmed
exactly the
> type of person I knew you were, right along with almost everyone else
that
> either runs game servers or plays them constantly.
>   


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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Rick Payton
My apologies for continuing this thread, I realized later that I moved
myself into the douche category. Carry on gentlemen, back to work,
nothing to see here.

It's a shame no one got the syrup reference though :(

Rick Payton, I.T. Manager and mailinglist douchebag :(
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philip
Hilton
Sent: Friday, May 23, 2008 4:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems


Can we PLEASE get a list admin to step in and deal with this crap? It's 
gone on for 3 days now with no end in site. Whether you take a club and 
beat the troll or you beat the people who keep feeding him (wtf?), I 
don't really care.. just PLEASE do something!

I'm starting to think that valve isn't reading their own mailing list...

- Phil

> Nope, You didn't get my response right,  But you have confirmed
exactly the
> type of person I knew you were, right along with almost everyone else
that
> either runs game servers or plays them constantly.
>   


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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Quickcut.concrete
Why hasn't someone removed Kyle? 
[EMAIL PROTECTED]&%^&$#&^%*&(&*(&&[EMAIL PROTECTED]@#$#$** mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Saturday, 24 May 2008 2:01 p.m.
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems

Nope, You didn't get my response right,  But you have confirmed exactly the
type of person I knew you were, right along with almost everyone else that
either runs game servers or plays them constantly.

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 05/23/08 16:51:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I prefer syrup!
 
In all seriousness Kyle, re-read my response. Yes, I agreed with Neph, but
on the other hand, at first I was glad to see you took the high road.
 
In case you missed it in my original response, I'll type it all in caps for
you "WHILE NEPH SHOULD'VE LEFT WELL ENOUGH ALONE" - in case you couldn't
tell, that means NEPH should NOT have posted calling you out as a douche,
and just dropped the thread, like the rest of did once you tried to
gracefully bow out.

But after seeing YOUR response to HIM, I immediately WAS FORCED by YOU to
agree with NEPH.
 
And if you think that means I have a crush on him, well  I would venture
to say that you obviously don't date much, but I won't say that, because you
can't seem to just let shit go (and apparently, neither can I. Fuck.).
 
Let me respond for you, since I think it's probably pretty obvious to all of
us (ok maybe 3 people who actually kept up with this thread after Neph
flamed you): "Rick, you're a loser who jacks off to donkey porn at work
while crushing on internet men"
 
Did I get your response right?
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Thursday, May 22, 2008 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Don't look now neph but I think Andy and Rick have a man crush on you and
they want to toss you're salad.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message-------
 
From: Rick Payton
Date: 5/22/2008 1:11:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
You mean this one?
 
http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg
 
:P
 
So much for Kyle "bowing out" gracefully  While Neph should've just left
well enough alone, after reflecting a bit on the last last post from mr Kyle
  I think Neph hit the nail on the head.
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I have that Picture somewhere
 
2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:
 
> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man
 
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document

Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Philip Hilton

Can we PLEASE get a list admin to step in and deal with this crap? It's 
gone on for 3 days now with no end in site. Whether you take a club and 
beat the troll or you beat the people who keep feeding him (wtf?), I 
don't really care.. just PLEASE do something!

I'm starting to think that valve isn't reading their own mailing list...

- Phil

> Nope, You didn't get my response right,  But you have confirmed exactly the
> type of person I knew you were, right along with almost everyone else that
> either runs game servers or plays them constantly.
>   


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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Kyle
Nope, You didn't get my response right,  But you have confirmed exactly the
type of person I knew you were, right along with almost everyone else that
either runs game servers or plays them constantly.

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 05/23/08 16:51:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I prefer syrup!
 
In all seriousness Kyle, re-read my response. Yes, I agreed with Neph, but
on the other hand, at first I was glad to see you took the high road.
 
In case you missed it in my original response, I'll type it all in caps for
you "WHILE NEPH SHOULD'VE LEFT WELL ENOUGH ALONE" - in case you couldn't
tell, that means NEPH should NOT have posted calling you out as a douche,
and just dropped the thread, like the rest of did once you tried to
gracefully bow out.

But after seeing YOUR response to HIM, I immediately WAS FORCED by YOU to
agree with NEPH.
 
And if you think that means I have a crush on him, well  I would venture
to say that you obviously don't date much, but I won't say that, because you
can't seem to just let shit go (and apparently, neither can I. Fuck.).
 
Let me respond for you, since I think it's probably pretty obvious to all of
us (ok maybe 3 people who actually kept up with this thread after Neph
flamed you): "Rick, you're a loser who jacks off to donkey porn at work
while crushing on internet men"
 
Did I get your response right?
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Thursday, May 22, 2008 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Don't look now neph but I think Andy and Rick have a man crush on you and
they want to toss you're salad.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 5/22/2008 1:11:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
You mean this one?
 
http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg
 
:P
 
So much for Kyle "bowing out" gracefully  While Neph should've just left
well enough alone, after reflecting a bit on the last last post from mr Kyle
  I think Neph hit the nail on the head.
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I have that Picture somewhere
 
2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:
 
> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man
 
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is stric

Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Rick Payton
I prefer syrup!

In all seriousness Kyle, re-read my response. Yes, I agreed with Neph, but on 
the other hand, at first I was glad to see you took the high road.

In case you missed it in my original response, I'll type it all in caps for you 
"WHILE NEPH SHOULD'VE LEFT WELL ENOUGH ALONE" - in case you couldn't tell, that 
means NEPH should NOT have posted calling you out as a douche, and just dropped 
the thread, like the rest of did once you tried to gracefully bow out.

But after seeing YOUR response to HIM, I immediately WAS FORCED by YOU to agree 
with NEPH.

And if you think that means I have a crush on him, well  I would venture to 
say that you obviously don't date much, but I won't say that, because you can't 
seem to just let shit go (and apparently, neither can I. Fuck.).

Let me respond for you, since I think it's probably pretty obvious to all of us 
(ok maybe 3 people who actually kept up with this thread after Neph flamed 
you): "Rick, you're a loser who jacks off to donkey porn at work while crushing 
on internet men"

Did I get your response right?

Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Thursday, May 22, 2008 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems

Don't look now neph but I think Andy and Rick have a man crush on you and
they want to toss you're salad.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 5/22/2008 1:11:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
You mean this one?
 
http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg
 
:P
 
So much for Kyle "bowing out" gracefully  While Neph should've just left
well enough alone, after reflecting a bit on the last last post from mr Kyle
 I think Neph hit the nail on the head.
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I have that Picture somewhere
 
2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:
 
> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man

> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  If you have received this communication
> in
> > error, please return the message via email reply and immediately delete
> it
> > from your system.
> > ---Original Message---
> >
> > From: Nephyrin Zey
> > Date: 05/22/08 03:04:06
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] HL1 Client Problems
> >
> >> Ok I'm done with this topic.   No more post from me, you can all have
> the
> >> last word
> >
> > Allow me: Douche
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware

Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread ics
Don't feed the trolls, stick in topic. If you have _nothing_ to add, 
don't post here. Go to steampowered.com forums instead. (And dont reply 
to this message if you agree)

Thank You.

-ics

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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Bento de Gier
NO, it's a no life mailinglist. :)

My problems are still not solved by the way. My M4 feels like a spudgun :P

Met vriendelijke groet,
Regards,

Bento de Gier
[EMAIL PROTECTED]

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Andrew Stuart
Verzonden: vrijdag 23 mei 2008 11:48
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

Stop now?

Christ man...

I thought this was a Half life mailing list!



- Original Message - 
From: "Kyle" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Linux server mailing list" 

Sent: Friday, May 23, 2008 10:20 AM
Subject: Re: [hlds_linux] HL1 Client Problems


> Correcting peoples grammar.  What a joke.That's what every nerd does
> when they don't have a real argument. And yes I beat the crap out of
> morons and have been doing so for a very long time.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If 
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication 
> in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: Ondřej Hošek
> Date: 5/22/2008 1:46:02 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Does your unwieldy confidentiality clause that is oftentimes longer than
> your actual contribution (or, more recently, lack thereof) to this
> mailing list make you feel emasculated?
>
> While I'm on it... you probably don't mean to slow down Neph's face
> bones, so I suggest you use "break" next time. The correct possessive
> form of "you" is "your" -- "you're" is a contraction of "you are". The
> correct plural of "feeling" is "feelings", not "feeling's" (which is
> either a possessive or a contraction of "feeling is"). To your credit,
> you actually managed to spell "as though" right, but from your
> aggrandizement of "real-life encounters" in contrast to Internet
> communication, I suppose you prefer solving such interpersonal problems
> through violence and intimidation, which doesn't speak positively of
> your level of intellect.
>
> You must have beaten up a lot of kids in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).
> Never fucking mind that this is a mailing list and the sender is
> therefore not in direct control of the list of recipients and that the
> communication consists purely of personal attacks interspersed with
> punctuation, prepositions and the occasional conjunction. If you have
> received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in
> reliance upon it is strictly prohibited, because we can find out your
> identity through US law even if your e-mail address is maintained on a
> server in Djibouti. If you have received this communication in error --
> note that the initial clause of this sentence does not constitute
> repetition because a different noun was used in the object --, please
> return the message via e-mail reply and immediately delete it from your
> system, even though your IT people probably keep backups of everything
> the moment it enters your network.
>
> On 22.05.08 21:32 Uhr, Kyle wrote:
>> You would never have the balls to say that to me in person neph or I 
>> would
>> brake every bone in you're face.   The only way for you to mitigate 
>> you're
>> feeling's of emasculation is to talk hard over the Internet because 
>> that's
>> the only way you can make yourself feel as though you are actually a man.
>>
>> You must have gotten beat up a lot in school.
>>
>> This communication and any accompanying document(s) are privileged and
>> confidential, and are intended for the sole use of the addressee(s).  If
> you
>> have received this transmission in error, you are advised that any
>> disclosure, copying, distribution, or the taking of any action in 
>> reliance
>> upon it is strictly prohibited.  If you have received this communication
> in
>> error, please return the message via email reply and immediately delete 
>> it
>> from your system.
>>
>
> ___

Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Crazy Canucks
That's one helluva long list of trolls...  ;)

kama wrote:
> This has become:
>
> http://www.caveyourtrolls.com/img3.jpg
>
> http://redwing.hutman.net/~mreed/warriorshtm/troller.htm
>
> Or the long version:
>
> http://forums.station.sony.com/mxo/posts/list.m?topic_id=12200012985
>
> ;p
>
> /Bjorn
>
> On Thu, 22 May 2008, Jeff Sugar wrote:
>
>   
>> I'm not going to participate in the actual argument, but I must say the
>> barrage of grammatical errors coming from something that looks as if it was
>> meant to be typed up so formally is relatively amusing to me :v Especially
>> "you're".
>>
>> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
>>
>> 
>>> You would never have the balls to say that to me in person neph or I would
>>> brake every bone in you're face.   The only way for you to mitigate you're
>>> feeling's of emasculation is to talk hard over the Internet because that's
>>> the only way you can make yourself feel as though you are actually a man.
>>>
>>> You must have gotten beat up a lot in school.
>>>
>>> This communication and any accompanying document(s) are privileged and
>>> confidential, and are intended for the sole use of the addressee(s).  If
>>> you
>>> have received this transmission in error, you are advised that any
>>> disclosure, copying, distribution, or the taking of any action in reliance
>>> upon it is strictly prohibited.  If you have received this communication in
>>> error, please return the message via email reply and immediately delete it
>>> from your system.
>>> ---Original Message---
>>>
>>> From: Nephyrin Zey
>>> Date: 05/22/08 03:04:06
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] HL1 Client Problems
>>>
>>>   
>>>> Ok I'm done with this topic.   No more post from me, you can all have the
>>>> last word
>>>> 
>>> Allow me: Douche
>>>
>>> - Neph
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>>
>> --
>> Thanks,
>> -Jeff
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
> ___
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> visit:
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>
>   


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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Crazy Canucks
Kinda knew he wasn't going to stick with his, "You can have the last 
word..."  I vote for "tough guy troll"...

Kyle wrote:
> Eat a fat dick the lot of you morons.I don't use this list to get
> answers to my problems, I find the answers my self by learning. I haven
> t had to search this lost for an answer to a problem with hlds for over two
> years.  Most of you people are copmplete and total losers and you'll all
> realize that in about 5 or 10 years from now.
>  
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>  
> From: Patrick Shelley
> Date: 05/22/08 13:51:20
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>  
> Kyle - you set yourself up here
>  
> You knew what would be the outcome with the attitude you shown in your
> emails - hence the "you can all have the last word" at the end of your
> email.
>  
> Neph contributes more to this list than anyone else i can think of.
>  
> I certainly wont be giving you any of my time after reading your crap.
>  
> Good luck with future Q&A !
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
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> visit:
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>
>   


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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Andrew Stuart
Stop now?

Christ man...

I thought this was a Half life mailing list!



- Original Message - 
From: "Kyle" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Linux server mailing list" 

Sent: Friday, May 23, 2008 10:20 AM
Subject: Re: [hlds_linux] HL1 Client Problems


> Correcting peoples grammar.  What a joke.That's what every nerd does
> when they don't have a real argument. And yes I beat the crap out of
> morons and have been doing so for a very long time.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If 
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication 
> in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: Ondřej Hošek
> Date: 5/22/2008 1:46:02 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Does your unwieldy confidentiality clause that is oftentimes longer than
> your actual contribution (or, more recently, lack thereof) to this
> mailing list make you feel emasculated?
>
> While I'm on it... you probably don't mean to slow down Neph's face
> bones, so I suggest you use "break" next time. The correct possessive
> form of "you" is "your" -- "you're" is a contraction of "you are". The
> correct plural of "feeling" is "feelings", not "feeling's" (which is
> either a possessive or a contraction of "feeling is"). To your credit,
> you actually managed to spell "as though" right, but from your
> aggrandizement of "real-life encounters" in contrast to Internet
> communication, I suppose you prefer solving such interpersonal problems
> through violence and intimidation, which doesn't speak positively of
> your level of intellect.
>
> You must have beaten up a lot of kids in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).
> Never fucking mind that this is a mailing list and the sender is
> therefore not in direct control of the list of recipients and that the
> communication consists purely of personal attacks interspersed with
> punctuation, prepositions and the occasional conjunction. If you have
> received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in
> reliance upon it is strictly prohibited, because we can find out your
> identity through US law even if your e-mail address is maintained on a
> server in Djibouti. If you have received this communication in error --
> note that the initial clause of this sentence does not constitute
> repetition because a different noun was used in the object --, please
> return the message via e-mail reply and immediately delete it from your
> system, even though your IT people probably keep backups of everything
> the moment it enters your network.
>
> On 22.05.08 21:32 Uhr, Kyle wrote:
>> You would never have the balls to say that to me in person neph or I 
>> would
>> brake every bone in you're face.   The only way for you to mitigate 
>> you're
>> feeling's of emasculation is to talk hard over the Internet because 
>> that's
>> the only way you can make yourself feel as though you are actually a man.
>>
>> You must have gotten beat up a lot in school.
>>
>> This communication and any accompanying document(s) are privileged and
>> confidential, and are intended for the sole use of the addressee(s).  If
> you
>> have received this transmission in error, you are advised that any
>> disclosure, copying, distribution, or the taking of any action in 
>> reliance
>> upon it is strictly prohibited.  If you have received this communication
> in
>> error, please return the message via email reply and immediately delete 
>> it
>> from your system.
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Kyle
Don't look now neph but I think Andy and Rick have a man crush on you and
they want to toss you're salad.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Rick Payton
Date: 5/22/2008 1:11:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
You mean this one?
 
http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg
 
:P
 
So much for Kyle "bowing out" gracefully  While Neph should've just left
well enough alone, after reflecting a bit on the last last post from mr Kyle
 I think Neph hit the nail on the head.
 
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I have that Picture somewhere
 
2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:
 
> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man

> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  If you have received this communication
> in
> > error, please return the message via email reply and immediately delete
> it
> > from your system.
> > ---Original Message---
> >
> > From: Nephyrin Zey
> > Date: 05/22/08 03:04:06
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] HL1 Client Problems
> >
> >> Ok I'm done with this topic.   No more post from me, you can all have
> the
> >> last word
> >
> > Allow me: Douche
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
 
 
 
--
-=Ʋɛɲɛɱɵʉʂ-ʕɑʈɑɭ1ʈ¥=-=AKA Ķăʈăɲă=-=AKA Fast ʕɭʉχ Рĥŕ34ķ=-=ॐ=-
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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Kyle
Correcting peoples grammar.  What a joke.That's what every nerd does
when they don't have a real argument. And yes I beat the crap out of
morons and have been doing so for a very long time. 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Ondřej Hošek
Date: 5/22/2008 1:46:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Does your unwieldy confidentiality clause that is oftentimes longer than
your actual contribution (or, more recently, lack thereof) to this
mailing list make you feel emasculated?
 
While I'm on it... you probably don't mean to slow down Neph's face
bones, so I suggest you use "break" next time. The correct possessive
form of "you" is "your" -- "you're" is a contraction of "you are". The
correct plural of "feeling" is "feelings", not "feeling's" (which is
either a possessive or a contraction of "feeling is"). To your credit,
you actually managed to spell "as though" right, but from your
aggrandizement of "real-life encounters" in contrast to Internet
communication, I suppose you prefer solving such interpersonal problems
through violence and intimidation, which doesn't speak positively of
your level of intellect.
 
You must have beaten up a lot of kids in school.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).
Never fucking mind that this is a mailing list and the sender is
therefore not in direct control of the list of recipients and that the
communication consists purely of personal attacks interspersed with
punctuation, prepositions and the occasional conjunction. If you have
received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in
reliance upon it is strictly prohibited, because we can find out your
identity through US law even if your e-mail address is maintained on a
server in Djibouti. If you have received this communication in error --
note that the initial clause of this sentence does not constitute
repetition because a different noun was used in the object --, please
return the message via e-mail reply and immediately delete it from your
system, even though your IT people probably keep backups of everything
the moment it enters your network.
 
On 22.05.08 21:32 Uhr, Kyle wrote:
> You would never have the balls to say that to me in person neph or I would
> brake every bone in you're face.   The only way for you to mitigate you're
> feeling's of emasculation is to talk hard over the Internet because that's
> the only way you can make yourself feel as though you are actually a man.
>
> You must have gotten beat up a lot in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If
you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication
in
> error, please return the message via email reply and immediately delete it
> from your system.
>
 
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Re: [hlds_linux] HL1 Client Problems

2008-05-23 Thread Kyle
Eat a fat dick the lot of you morons.I don't use this list to get
answers to my problems, I find the answers my self by learning. I haven
t had to search this lost for an answer to a problem with hlds for over two
years.  Most of you people are copmplete and total losers and you'll all
realize that in about 5 or 10 years from now.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Patrick Shelley
Date: 05/22/08 13:51:20
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Kyle - you set yourself up here
 
You knew what would be the outcome with the attitude you shown in your
emails - hence the "you can all have the last word" at the end of your
email.
 
Neph contributes more to this list than anyone else i can think of.
 
I certainly wont be giving you any of my time after reading your crap.
 
Good luck with future Q&A !
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Patrick Shelley
Sorry !! I cant help myself!!!

Which one do you think HE is??

LOOOL @ those pics and descriptions !! LMFAO 


On 5/23/08, kama <[EMAIL PROTECTED]> wrote:
>
>
> This has become:
>
> http://www.caveyourtrolls.com/img3.jpg
>
> http://redwing.hutman.net/~mreed/warriorshtm/troller.htm
>
> Or the long version:
>
> http://forums.station.sony.com/mxo/posts/list.m?topic_id=12200012985
>
> ;p
>
> /Bjorn
>
> On Thu, 22 May 2008, Jeff Sugar wrote:
>
> > I'm not going to participate in the actual argument, but I must say the
> > barrage of grammatical errors coming from something that looks as if it
> was
> > meant to be typed up so formally is relatively amusing to me :v
> Especially
> > "you're".
> >
> > On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> >
> > > You would never have the balls to say that to me in person neph or I
> would
> > > brake every bone in you're face.   The only way for you to mitigate
> you're
> > > feeling's of emasculation is to talk hard over the Internet because
> that's
> > > the only way you can make yourself feel as though you are actually a
> man.
> > >
> > > You must have gotten beat up a lot in school.
> > >
> > > This communication and any accompanying document(s) are privileged and
> > > confidential, and are intended for the sole use of the
> addressee(s).  If
> > > you
> > > have received this transmission in error, you are advised that any
> > > disclosure, copying, distribution, or the taking of any action in
> reliance
> > > upon it is strictly prohibited.  If you have received this
> communication in
> > > error, please return the message via email reply and immediately delete
> it
> > > from your system.
> > > ---Original Message---
> > >
> > > From: Nephyrin Zey
> > > Date: 05/22/08 03:04:06
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] HL1 Client Problems
> > >
> > > > Ok I'm done with this topic.   No more post from me, you can all have
> the
> > > > last word
> > >
> > > Allow me: Douche
> > >
> > > - Neph
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Thanks,
> > -Jeff
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread kama

This has become:

http://www.caveyourtrolls.com/img3.jpg

http://redwing.hutman.net/~mreed/warriorshtm/troller.htm

Or the long version:

http://forums.station.sony.com/mxo/posts/list.m?topic_id=12200012985

;p

/Bjorn

On Thu, 22 May 2008, Jeff Sugar wrote:

> I'm not going to participate in the actual argument, but I must say the
> barrage of grammatical errors coming from something that looks as if it was
> meant to be typed up so formally is relatively amusing to me :v Especially
> "you're".
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
>
> > You would never have the balls to say that to me in person neph or I would
> > brake every bone in you're face.   The only way for you to mitigate you're
> > feeling's of emasculation is to talk hard over the Internet because that's
> > the only way you can make yourself feel as though you are actually a man.
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> > you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in reliance
> > upon it is strictly prohibited.  If you have received this communication in
> > error, please return the message via email reply and immediately delete it
> > from your system.
> > ---Original Message---
> >
> > From: Nephyrin Zey
> > Date: 05/22/08 03:04:06
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] HL1 Client Problems
> >
> > > Ok I'm done with this topic.   No more post from me, you can all have the
> > > last word
> >
> > Allow me: Douche
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Thanks,
> -Jeff
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Guy Watkins
banid 0 Kyle kick
writeid

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Kyle
} Sent: Thursday, May 22, 2008 3:33 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] HL1 Client Problems
} 
} You would never have the balls to say that to me in person neph or I would
} brake every bone in you're face.   The only way for you to mitigate you're
} feeling's of emasculation is to talk hard over the Internet because that's
} the only way you can make yourself feel as though you are actually a man.
} 
} You must have gotten beat up a lot in school.
} 
} This communication and any accompanying document(s) are privileged and
} confidential, and are intended for the sole use of the addressee(s).  If
} you
} have received this transmission in error, you are advised that any
} disclosure, copying, distribution, or the taking of any action in reliance
} upon it is strictly prohibited.  If you have received this communication
} in
} error, please return the message via email reply and immediately delete it
} from your system.
} ---Original Message---
} 
} From: Nephyrin Zey
} Date: 05/22/08 03:04:06
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] HL1 Client Problems
} 
} > Ok I'm done with this topic.   No more post from me, you can all have
} the
} > last word
} 
} Allow me: Douche
} 
} - Neph
} 
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} ___
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} please visit:
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Jeff Sugar
I'm not going to participate in the actual argument, but I must say the
barrage of grammatical errors coming from something that looks as if it was
meant to be typed up so formally is relatively amusing to me :v Especially
"you're".

On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:

> You would never have the balls to say that to me in person neph or I would
> brake every bone in you're face.   The only way for you to mitigate you're
> feeling's of emasculation is to talk hard over the Internet because that's
> the only way you can make yourself feel as though you are actually a man.
>
> You must have gotten beat up a lot in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: Nephyrin Zey
> Date: 05/22/08 03:04:06
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> > Ok I'm done with this topic.   No more post from me, you can all have the
> > last word
>
> Allow me: Douche
>
> - Neph
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
Thanks,
-Jeff
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread blissend
Haven't been following closely to this but damn why did I sign up on this
mailing list. So as to not waste everyones time... does any of this carry
over to HL2.

On Thu, May 22, 2008 at 4:42 PM, Ondřej Hošek <[EMAIL PROTECTED]> wrote:

> Does your unwieldy confidentiality clause that is oftentimes longer than
> your actual contribution (or, more recently, lack thereof) to this
> mailing list make you feel emasculated?
>
> While I'm on it... you probably don't mean to slow down Neph's face
> bones, so I suggest you use "break" next time. The correct possessive
> form of "you" is "your" -- "you're" is a contraction of "you are". The
> correct plural of "feeling" is "feelings", not "feeling's" (which is
> either a possessive or a contraction of "feeling is"). To your credit,
> you actually managed to spell "as though" right, but from your
> aggrandizement of "real-life encounters" in contrast to Internet
> communication, I suppose you prefer solving such interpersonal problems
> through violence and intimidation, which doesn't speak positively of
> your level of intellect.
>
> You must have beaten up a lot of kids in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).
> Never fucking mind that this is a mailing list and the sender is
> therefore not in direct control of the list of recipients and that the
> communication consists purely of personal attacks interspersed with
> punctuation, prepositions and the occasional conjunction. If you have
> received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in
> reliance upon it is strictly prohibited, because we can find out your
> identity through US law even if your e-mail address is maintained on a
> server in Djibouti. If you have received this communication in error --
> note that the initial clause of this sentence does not constitute
> repetition because a different noun was used in the object --, please
> return the message via e-mail reply and immediately delete it from your
> system, even though your IT people probably keep backups of everything
> the moment it enters your network.
>
> On 22.05.08 21:32 Uhr, Kyle wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man.
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  If you have received this communication
> in
> > error, please return the message via email reply and immediately delete
> it
> > from your system.
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Patrick Shelley
Kyle - you set yourself up here

You knew what would be the outcome with the attitude you shown in your
emails - hence the "you can all have the last word" at the end of your
email.

Neph contributes more to this list than anyone else i can think of.

I certainly wont be giving you any of my time after reading your crap.

Good luck with future Q&A !
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Ondřej Hošek
Does your unwieldy confidentiality clause that is oftentimes longer than 
your actual contribution (or, more recently, lack thereof) to this 
mailing list make you feel emasculated?

While I'm on it... you probably don't mean to slow down Neph's face 
bones, so I suggest you use "break" next time. The correct possessive 
form of "you" is "your" -- "you're" is a contraction of "you are". The 
correct plural of "feeling" is "feelings", not "feeling's" (which is 
either a possessive or a contraction of "feeling is"). To your credit, 
you actually managed to spell "as though" right, but from your 
aggrandizement of "real-life encounters" in contrast to Internet 
communication, I suppose you prefer solving such interpersonal problems 
through violence and intimidation, which doesn't speak positively of 
your level of intellect.

You must have beaten up a lot of kids in school.

This communication and any accompanying document(s) are privileged and 
confidential, and are intended for the sole use of the addressee(s). 
Never fucking mind that this is a mailing list and the sender is 
therefore not in direct control of the list of recipients and that the 
communication consists purely of personal attacks interspersed with 
punctuation, prepositions and the occasional conjunction. If you have 
received this transmission in error, you are advised that any 
disclosure, copying, distribution, or the taking of any action in 
reliance upon it is strictly prohibited, because we can find out your 
identity through US law even if your e-mail address is maintained on a 
server in Djibouti. If you have received this communication in error -- 
note that the initial clause of this sentence does not constitute 
repetition because a different noun was used in the object --, please 
return the message via e-mail reply and immediately delete it from your 
system, even though your IT people probably keep backups of everything 
the moment it enters your network.

On 22.05.08 21:32 Uhr, Kyle wrote:
> You would never have the balls to say that to me in person neph or I would
> brake every bone in you're face.   The only way for you to mitigate you're
> feeling's of emasculation is to talk hard over the Internet because that's
> the only way you can make yourself feel as though you are actually a man.
>
> You must have gotten beat up a lot in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
>

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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Rick Payton
You mean this one?

http://www.howtonotsuck.com/assets/images/arguing_on_the_internet.jpg

:P

So much for Kyle "bowing out" gracefully  While Neph should've just left 
well enough alone, after reflecting a bit on the last last post from mr Kyle, I 
think Neph hit the nail on the head.

Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
Sent: Thursday, May 22, 2008 9:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems

I have that Picture somewhere

2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:

> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man.
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  If you have received this communication
> in
> > error, please return the message via email reply and immediately delete
> it
> > from your system.
> > ---Original Message---
> >
> > From: Nephyrin Zey
> > Date: 05/22/08 03:04:06
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] HL1 Client Problems
> >
> >> Ok I'm done with this topic.   No more post from me, you can all have
> the
> >> last word
> >
> > Allow me: Douche
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Yatin Vadhia
I have that Picture somewhere

2008/5/22 Andy Giesen <[EMAIL PROTECTED]>:

> It must be said.
>
> Arguing on the internet is like competing in the Special Olympics...
> even if you win you're still retarded.
>
> I would have to agree with Neph's statement wholeheartedly, so knock
> your shit off Kyle.
>
> On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> > You would never have the balls to say that to me in person neph or I
> would
> > brake every bone in you're face.   The only way for you to mitigate
> you're
> > feeling's of emasculation is to talk hard over the Internet because
> that's
> > the only way you can make yourself feel as though you are actually a man.
> >
> > You must have gotten beat up a lot in school.
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  If you have received this communication
> in
> > error, please return the message via email reply and immediately delete
> it
> > from your system.
> > ---Original Message---
> >
> > From: Nephyrin Zey
> > Date: 05/22/08 03:04:06
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] HL1 Client Problems
> >
> >> Ok I'm done with this topic.   No more post from me, you can all have
> the
> >> last word
> >
> > Allow me: Douche
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Andy Giesen
It must be said.

Arguing on the internet is like competing in the Special Olympics...
even if you win you're still retarded.

I would have to agree with Neph's statement wholeheartedly, so knock
your shit off Kyle.

On Thu, May 22, 2008 at 12:32 PM, Kyle <[EMAIL PROTECTED]> wrote:
> You would never have the balls to say that to me in person neph or I would
> brake every bone in you're face.   The only way for you to mitigate you're
> feeling's of emasculation is to talk hard over the Internet because that's
> the only way you can make yourself feel as though you are actually a man.
>
> You must have gotten beat up a lot in school.
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: Nephyrin Zey
> Date: 05/22/08 03:04:06
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
>> Ok I'm done with this topic.   No more post from me, you can all have the
>> last word
>
> Allow me: Douche
>
> - Neph
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Kyle
You would never have the balls to say that to me in person neph or I would
brake every bone in you're face.   The only way for you to mitigate you're
feeling's of emasculation is to talk hard over the Internet because that's
the only way you can make yourself feel as though you are actually a man.

You must have gotten beat up a lot in school.   

This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Nephyrin Zey
Date: 05/22/08 03:04:06
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
> Ok I'm done with this topic.   No more post from me, you can all have the
> last word
 
Allow me: Douche
 
- Neph
 
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Re: [hlds_linux] HL1 Client Problems

2008-05-22 Thread Nephyrin Zey
> Ok I'm done with this topic.   No more post from me, you can all have the
> last word

Allow me: Douche

- Neph

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Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Kyle
Ok back from golf ( I shot a 70 in howling wind),  

QUOTE "  calm and sober post"END QUOTE

Posting in a calm and sober manor has no bearing on anything.

Its very strange that so many people who have been posting on forums and
mailing lists for many more years then even I have, Still don't seem to know
anything about how to make a post or how to read one.

Even though someone may use a term like ( Mr smarty pants), That doesn't
automatically mean that the poster is flaming or insulting the original
poster.   Oh wait maybe I should have used the lame leet speak sign for just
joking :D  . You all need to take some lessons in diction.

Remember this is TYPE, not voice.   You cannot hear the inflection or tone
in my voice so some time's you have to ask how someone means something when
they say it. That or either really know how  to read well.

Now when I say moron then that's an insult for sure but if I do say it,  it
s well deserved. 

This and almost every other problem we as a society have to deal with stems
from everybody always just passing the buck when it comes to people talking
out their asses and saying oh well they will learn in time,   or hes just
young let him be, or even worse just ignoring the person and letting them
continue to be ignorant and influence others who are younger making them
more ignorant then they already are.

We have to put a stop to ignorance and start calling people on it and
correcting them, Instead of just letting spread more ignorance.

That's why when I disagree with someone and I'm not sure if I'm correct,   I
form it as a question instead of an absolute statement. That way no one
can say I'm a know it all.

Ok I'm done with this topic.   No more post from me, you can all have the
last word

This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Bento de Gier
Date: 05/21/08 15:59:59
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
Kyle, what answer? I couldnt find it in my mailbox i may have delete dit.
 
Bento
 
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Gebi
Verzonden: donderdag 22 mei 2008 0:38
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems
 
Kyle,
 
Your experience and technical knowledge undoubtedly have the potential to
build you a fine reputation on this mailing list.  Unfortunately you're
shooting yourself in the foot by choosing a tone that is inappropriate and
uncalled for.  Calling other people names doesn't add any more weight or
validity to what you have to say, so you might want to consider skipping
that part.  This isn't the WWF, let's all focus on the questions asked and
deal with them in a polite and professional manner.
 
If even a moron like myself is capable of a calm and sober post like this it
should be a piece of cake for a pro of many years like you.  Please don't
prove me wrong by submitting the most pompous and insulting reply ever.
Please keep sharing the technical information, I'm sure a lot of people
appreciate that.
 
Regards,
Gebi 
 
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Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Bento de Gier
Kyle, what answer? I couldnt find it in my mailbox i may have delete dit.

Bento

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Gebi
Verzonden: donderdag 22 mei 2008 0:38
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

Kyle,

Your experience and technical knowledge undoubtedly have the potential to
build you a fine reputation on this mailing list.  Unfortunately you're
shooting yourself in the foot by choosing a tone that is inappropriate and
uncalled for.  Calling other people names doesn't add any more weight or
validity to what you have to say, so you might want to consider skipping
that part.  This isn't the WWF, let's all focus on the questions asked and
deal with them in a polite and professional manner.

If even a moron like myself is capable of a calm and sober post like this it
should be a piece of cake for a pro of many years like you.  Please don't
prove me wrong by submitting the most pompous and insulting reply ever.
Please keep sharing the technical information, I'm sure a lot of people
appreciate that.

Regards,
Gebi


-Ursprüngliche Nachricht-
Von: Half-Life dedicated Linux server mailing list

Gesendet: 21.05.08 08:57:33
An: "Half-Life dedicated Linux server mailing list"

Betreff: Re: [hlds_linux] HL1 Client Problems

I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right. 
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE. 
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.   
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE   
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message-------
 
From: Richard Eid
Date: 5/20/2008 8:41:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.
 
I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that what he has posted here
are the correct values to use.  If you can provide som

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Gebi
Kyle,

Your experience and technical knowledge undoubtedly have the potential to build 
you a fine reputation on this mailing list.  Unfortunately you're shooting 
yourself in the foot by choosing a tone that is inappropriate and uncalled for. 
 Calling other people names doesn't add any more weight or validity to what you 
have to say, so you might want to consider skipping that part.  This isn't the 
WWF, let's all focus on the questions asked and deal with them in a polite and 
professional manner.

If even a moron like myself is capable of a calm and sober post like this it 
should be a piece of cake for a pro of many years like you.  Please don't prove 
me wrong by submitting the most pompous and insulting reply ever.  Please keep 
sharing the technical information, I'm sure a lot of people appreciate that.

Regards,
Gebi


-Ursprüngliche Nachricht-
Von: Half-Life dedicated Linux server mailing list 

Gesendet: 21.05.08 08:57:33
An: "Half-Life dedicated Linux server mailing list" 

Betreff: Re: [hlds_linux] HL1 Client Problems

I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right. 
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE. 
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.   
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE   
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message-------
 
From: Richard Eid
Date: 5/20/2008 8:41:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.
 
I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that what he has posted here
are the correct values to use.  If you can provide some evidence to the
contrary, I'd love to see it.  I'd hate to be spreading misinformation by
advising people of a rate max of 2.
 
Also, your link is broken.
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Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Kyle
Maybe this discussion wont fix you're problem but as I said, I'm sure I can.
  
If you don't want help then that's fine.I'm going to go play golf.  :) 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Bento de Gier
Date: 05/21/08 13:00:51
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
This discussion won't fix my problem. Back on topic please :P
 
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: woensdag 21 mei 2008 21:43
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems
 
Sorry I didn't read you're original post about what you're problem might be
but I'm sure I can help if it's not an unfixable steam bug.
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Bento de Gier
Date: 5/21/2008 1:06:18 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
Alright, this doesn't solve my problem lads :) It still exists.
 
Met vriendelijke groet,
Regards,
 
Bento de Gier
[EMAIL PROTECTED]
 
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: woensdag 21 mei 2008 8:51
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems
 
I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right.
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE.
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw
 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the mess

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Bento de Gier
This discussion won't fix my problem. Back on topic please :P

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: woensdag 21 mei 2008 21:43
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

Sorry I didn't read you're original post about what you're problem might be
but I'm sure I can help if it's not an unfixable steam bug. 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Bento de Gier
Date: 5/21/2008 1:06:18 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
Alright, this doesn't solve my problem lads :) It still exists.
 
Met vriendelijke groet,
Regards,
 
Bento de Gier
[EMAIL PROTECTED]
 
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: woensdag 21 mei 2008 8:51
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems
 
I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right.
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE.
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw
 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Richard Eid
Date: 5/20/2008 8:41:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.
 
I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that wha

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Kyle
Sorry I didn't read you're original post about what you're problem might be
but I'm sure I can help if it's not an unfixable steam bug. 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Bento de Gier
Date: 5/21/2008 1:06:18 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] HL1 Client Problems
 
Alright, this doesn't solve my problem lads :) It still exists.
 
Met vriendelijke groet,
Regards,
 
Bento de Gier
[EMAIL PROTECTED]
 
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: woensdag 21 mei 2008 8:51
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems
 
I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right.
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE.
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw
 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message-------
 
From: Richard Eid
Date: 5/20/2008 8:41:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.
 
I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that what he has posted here
are the correct values to use.  If you can provide some evidence to the
contrary, I'd love to see it.  I'd hate to be spreading misinformation by
advising people of a rate max of 2.
 
Also, your link is broken.
___
To

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Kyle
WRONG THE MAXRATE FOR HLDS IS 25.000 
 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Crazy Canucks
Date: 5/21/2008 2:20:27 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
As I understand it the maximum for HL is 2, while for HL2 and Source
mods, it is 25000.
 
Drek
 
Richard Eid wrote:
> I wish I could find it on the forums somewhere, but at one point, someone
> actually tested the various rate settings and found that the max was 2

> Aside from AnAkIn's communication with Valve, whomever this was ran
through
> a series of tests and determined, not by e-mail or the like, by throughput

> the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it
was
> provided a nice set of pics to show the differences in rate values.
>
> I'm not sure why you take that tone with him, though.  He's only trying to
> be helpful.  He also has documentation stating that what he has posted
here
> are the correct values to use.  If you can provide some evidence to the
> contrary, I'd love to see it.  I'd hate to be spreading misinformation by
> advising people of a rate max of 2.
>
> Also, your link is broken.
>
> On Tue, May 20, 2008 at 10:02 PM, Kyle <[EMAIL PROTECTED]> wrote:
>
>
>> Read it for yourself straight from the steam site on how to setup a stand
>> alone hlds.
>>
>> Server.cfg Settings
>> Sv_maxrate # - Set the maximum rate of bytes per second which the server
is
>> allowed to transmit where # is at minimum: 1000 / at default: 1 / at
>> maximum 25000  <<<<<<
>> Heres the link to that page.   HTTPS://support.steampowered
com/kb_article
>> php?ref=6758-TCMF-2234
>>
>> If someone at valve told you the sv_maxrate for a hlds is 20.000 either
>> their wrong or the person who wrote the above tutorial should be fired.
>> At a minium valve should update that page if I'm wrong.
>> But I'm not.   Have a good day Mr smarty pants.
>>
>> ELVIS HAS LEFT THE BLDG.
>>
>>
>> This communication and any accompanying document(s) are privileged and
>> confidential, and are intended for the sole use of the addressee(s).  If
>> you
>> have received this transmission in error, you are advised that any
>> disclosure, copying, distribution, or the taking of any action in
reliance
>> upon it is strictly prohibited.  If you have received this communication
in
>> error, please return the message via email reply and immediately delete
it
>> from your system.
>> ---Original Message---
>>
>> From: AnAkIn .
>> Date: 05/20/08 11:11:03
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] HL1 Client Problems
>>
>> Steam support site is wrong.
>>
>> I've asked a VALVe developer with a e-mail a while ago (he confirmed max
is
>> 2), and even did some tests myself, and the MAX is 2 and not
25000.
>>
>> cl_cmdrate can be set to your FPS value (100) with no problem.
>>
>> cl_updaterate, yes it depends of the server. Servers with a lot of people

>> you might get choke with cl_updaterate 100. But if the server is good, it
>> should be fine.
>>
>>
>> 2008/5/20 Kyle <[EMAIL PROTECTED]>:
>>
>>
>>> There is no reason to ever have you're cl_updaterate or cl_cmdrate set
to
>>> 100 or 101 for playing on the Internet.   Whoever is telling you that
>>> simply
>>> does not know how to configure client/server side settings.
>>>
>>> For all Internet based half life one mods, All you need is the following
>>> settings to run perfectly.
>>>
>>> Rate 25000  <<<  this is the max (for Internet) and don't let anyone
tell
>>> you any differently.   If you don't believe me then go to the steam
>>>
>> support
>>
>>> web site and see for yourself.
>>>
>>> Cl_updaterate 50   << best for client playing on the Internet.
>>>
>>> Cl_cmdrate 60  << best for client playing on the Internet.
>>>
>>>
>>> I have been running servers for 4 years now and have tested these
>>>

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Kyle
I don't have to email anyone I already know what the max value for
sv_maxrate for hlds is, its 30.000 but what we have been discussing is what
the client should set their RATE too for Internet servers and that is 25.000


You all can keep talking until you're blue in the face but that fact will
not change.


Here is another source of proof for all you noobies,  The calbasic.cfg

Why would cal even have that setting set to 25000 if it was viable.
Learn how to read people.

// CAL DOD CONFIG
Hostname "CAL DoD Match In Progress"

Rateenforce 1
Rateenforce_type 2
Re_check

Mp_autocrosshair 0
Mp_flashlight 1
Mp_fadetoblack 0
Mp_timelimit 20
Mp_teamplay 11 
Mp_friendlyfire 1
Mp_consistency 1
Mp_deathmsg 1
Mp_forcechasecam 1
Mp_weaponstay 0
Sv_allowdownload 0
Sv_allowupload 0
Sv_cheats 0
Sv_maxspectators 2
Sv_maxrate 25000  
Sv_minrate 1
Decalfrequency 30
Fakelag 0 
Fakeloss 0
Pausable 0
Sv_accelerate 10
Sv_aim 0
Sv_airaccelerate 10
Sv_airmove 1
Sv_friction 4
Sv_gravity 800
Sv_bounce 1
Sv_clienttrace 3.5
Sv_clipmode 0
Sv_stepsize 18
Sv_stopspeed 100
Sv_maxspeed 500 
Sv_wateraccelerate 10
Sv_waterfriction 1
Edgefriction 2
Mp_falldamage 1
Mp_footsteps 1
Sv_unlag 1
Traceroffset 100
Tracerlength 0.45
Tracerred 1.3
Tracerblue 0.1
Tracergreen 0.7
Traceralpha 0.45
Tracerspeed 6250
Mp_bulletwhizz 0
Mp_allowspectators 1
Mp_limitallies30cal 1
Mp_limitalliesbar 2
Mp_limitalliescarbine 1
Mp_limitalliesgarand 3
Mp_limitalliesgreasegun 1
Mp_limitalliesspring 1
Mp_limitalliesthompson 2
Mp_limitaxisfg42 0
Mp_limitaxisfg42s 0
Mp_limitaxisk43 1
Mp_limitaxiskar 2
Mp_limitaxismg34 0
Mp_limitaxismg42 1
Mp_limitaxismp40 2
Mp_limitaxismp44 2
Mp_limitaxisscopedkar 1
Mp_limitbritassault -1
Mp_limitbritlight 2
Mp_limitbritmg 2
Mp_limitbritsniper 1
Mp_tkpenalty -1
Mp_teamlimit -1

Mp_clan_match 1
Mp_clan_timer 0
Mp_clan_scoring 1
Mp_clan_scoring_delay 30
Mp_clan_ready_signal ready

Mp_combinemglimits 1
Mp_limitbazooka 1
Mp_limitpschreck 1
Mp_limitpiat 1
Mp_forcecamera 4
Mp_allowroaming 0
Sv_minupdaterate 40
Sv_maxupdaterate 101

Log "on"

//CAL-DoD|Riopelle
//02-28-06


 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: AnAkIn .
Date: 05/21/08 03:28:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Max for Source is something around 1 000 000. It was posted by Alfred
Reynolds when there has been a Source update like 1 year ago.
 
The difference between a VALVe developer and Steam Support site, is that
Steam Support site articles are not all written by VALVe. Some articles are
written by volunteers, so there can be errors.
 
If you don't believe me that the max rate is 2 for HL1 engine, then send
an e-mail to a VALVe developer and see.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread AnAkIn .
Max for Source is something around 1 000 000. It was posted by Alfred
Reynolds when there has been a Source update like 1 year ago.

The difference between a VALVe developer and Steam Support site, is that
Steam Support site articles are not all written by VALVe. Some articles are
written by volunteers, so there can be errors.

If you don't believe me that the max rate is 2 for HL1 engine, then send
an e-mail to a VALVe developer and see.

2008/5/21 Crazy Canucks <[EMAIL PROTECTED]>:

> As I understand it the maximum for HL is 2, while for HL2 and Source
> mods, it is 25000.
>
> Drek
>
> Richard Eid wrote:
> > I wish I could find it on the forums somewhere, but at one point, someone
> > actually tested the various rate settings and found that the max was
> 2.
> > Aside from AnAkIn's communication with Valve, whomever this was ran
> through
> > a series of tests and determined, not by e-mail or the like, by
> throughput,
> > the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it
> was
> > provided a nice set of pics to show the differences in rate values.
> >
> > I'm not sure why you take that tone with him, though.  He's only trying
> to
> > be helpful.  He also has documentation stating that what he has posted
> here
> > are the correct values to use.  If you can provide some evidence to the
> > contrary, I'd love to see it.  I'd hate to be spreading misinformation by
> > advising people of a rate max of 2.
> >
> > Also, your link is broken.
> >
> > On Tue, May 20, 2008 at 10:02 PM, Kyle <[EMAIL PROTECTED]> wrote:
> >
> >
> >> Read it for yourself straight from the steam site on how to setup a
> stand
> >> alone hlds.
> >>
> >> Server.cfg Settings
> >> Sv_maxrate # - Set the maximum rate of bytes per second which the server
> is
> >> allowed to transmit where # is at minimum: 1000 / at default: 1 / at
> >> maximum 25000  <<<<<<
> >> Heres the link to that page.
> HTTPS://support.steampowered.com/kb_article
> >> php?ref=6758-TCMF-2234<
> HTTPS://support.steampowered.com/kb_articlephp?ref=6758-TCMF-2234>
> >>
> >> If someone at valve told you the sv_maxrate for a hlds is 20.000 either
> >> their wrong or the person who wrote the above tutorial should be fired.
> >> At a minium valve should update that page if I'm wrong.
> >> But I'm not.   Have a good day Mr smarty pants.
> >>
> >> ELVIS HAS LEFT THE BLDG.
> >>
> >>
> >> This communication and any accompanying document(s) are privileged and
> >> confidential, and are intended for the sole use of the addressee(s).  If
> >> you
> >> have received this transmission in error, you are advised that any
> >> disclosure, copying, distribution, or the taking of any action in
> reliance
> >> upon it is strictly prohibited.  If you have received this communication
> in
> >> error, please return the message via email reply and immediately delete
> it
> >> from your system.
> >> ---Original Message---
> >>
> >> From: AnAkIn .
> >> Date: 05/20/08 11:11:03
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] HL1 Client Problems
> >>
> >> Steam support site is wrong.
> >>
> >> I've asked a VALVe developer with a e-mail a while ago (he confirmed max
> is
> >> 2), and even did some tests myself, and the MAX is 2 and not
> 25000.
> >>
> >> cl_cmdrate can be set to your FPS value (100) with no problem.
> >>
> >> cl_updaterate, yes it depends of the server. Servers with a lot of
> people,
> >> you might get choke with cl_updaterate 100. But if the server is good,
> it
> >> should be fine.
> >>
> >>
> >> 2008/5/20 Kyle <[EMAIL PROTECTED]>:
> >>
> >>
> >>> There is no reason to ever have you're cl_updaterate or cl_cmdrate set
> to
> >>> 100 or 101 for playing on the Internet.   Whoever is telling you that
> >>> simply
> >>> does not know how to configure client/server side settings.
> >>>
> >>> For all Internet based half life one mods, All you need is the
> following
> >>> settings to run perfectly.
> >>>
> >>> Rate 25000  <<<  this is the max (for Internet) and don't let anyone
> tell
> >>> you any differently.   If you don't believe me then g

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Crazy Canucks
As I understand it the maximum for HL is 2, while for HL2 and Source 
mods, it is 25000.

Drek

Richard Eid wrote:
> I wish I could find it on the forums somewhere, but at one point, someone
> actually tested the various rate settings and found that the max was 2.
> Aside from AnAkIn's communication with Valve, whomever this was ran through
> a series of tests and determined, not by e-mail or the like, by throughput,
> the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
> provided a nice set of pics to show the differences in rate values.
>
> I'm not sure why you take that tone with him, though.  He's only trying to
> be helpful.  He also has documentation stating that what he has posted here
> are the correct values to use.  If you can provide some evidence to the
> contrary, I'd love to see it.  I'd hate to be spreading misinformation by
> advising people of a rate max of 2.
>
> Also, your link is broken.
>
> On Tue, May 20, 2008 at 10:02 PM, Kyle <[EMAIL PROTECTED]> wrote:
>
>   
>> Read it for yourself straight from the steam site on how to setup a stand
>> alone hlds.
>>
>> Server.cfg Settings
>> Sv_maxrate # - Set the maximum rate of bytes per second which the server is
>> allowed to transmit where # is at minimum: 1000 / at default: 1 / at
>> maximum 25000  <<<<<<
>> Heres the link to that page.   HTTPS://support.steampowered.com/kb_article
>> php?ref=6758-TCMF-2234
>>
>> If someone at valve told you the sv_maxrate for a hlds is 20.000 either
>> their wrong or the person who wrote the above tutorial should be fired.
>> At a minium valve should update that page if I'm wrong.
>> But I'm not.   Have a good day Mr smarty pants.
>>
>> ELVIS HAS LEFT THE BLDG.
>>
>>
>> This communication and any accompanying document(s) are privileged and
>> confidential, and are intended for the sole use of the addressee(s).  If
>> you
>> have received this transmission in error, you are advised that any
>> disclosure, copying, distribution, or the taking of any action in reliance
>> upon it is strictly prohibited.  If you have received this communication in
>> error, please return the message via email reply and immediately delete it
>> from your system.
>> ---Original Message---
>>
>> From: AnAkIn .
>> Date: 05/20/08 11:11:03
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] HL1 Client Problems
>>
>> Steam support site is wrong.
>>
>> I've asked a VALVe developer with a e-mail a while ago (he confirmed max is
>> 2), and even did some tests myself, and the MAX is 2 and not 25000.
>>
>> cl_cmdrate can be set to your FPS value (100) with no problem.
>>
>> cl_updaterate, yes it depends of the server. Servers with a lot of people,
>> you might get choke with cl_updaterate 100. But if the server is good, it
>> should be fine.
>>
>>
>> 2008/5/20 Kyle <[EMAIL PROTECTED]>:
>>
>> 
>>> There is no reason to ever have you're cl_updaterate or cl_cmdrate set to
>>> 100 or 101 for playing on the Internet.   Whoever is telling you that
>>> simply
>>> does not know how to configure client/server side settings.
>>>
>>> For all Internet based half life one mods, All you need is the following
>>> settings to run perfectly.
>>>
>>> Rate 25000  <<<  this is the max (for Internet) and don't let anyone tell
>>> you any differently.   If you don't believe me then go to the steam
>>>   
>> support
>> 
>>> web site and see for yourself.
>>>
>>> Cl_updaterate 50   << best for client playing on the Internet.
>>>
>>> Cl_cmdrate 60  << best for client playing on the Internet.
>>>
>>>
>>> I have been running servers for 4 years now and have tested these
>>>   
>> settings
>> 
>>> and all possible server side settings and have found them to be the best.
>>>
>>> I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate at
>>> 1, sv_maxupdaterate 50, sv_minupdaterate 40
>>>
>>> My servers perform flawlessly with instant hit registration for all
>>> clients.
>>>
>>> With no choke or loss for anyone.
>>>
>>>
>>> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the
>>>   
>> server
>> 
>>> wont allow it or y

Re: [hlds_linux] HL1 Client Problems

2008-05-21 Thread Bento de Gier
Alright, this doesn't solve my problem lads :) It still exists.

Met vriendelijke groet,
Regards,

Bento de Gier
[EMAIL PROTECTED]

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Kyle
Verzonden: woensdag 21 mei 2008 8:51
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right. 
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE. 
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.   
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE   
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Richard Eid
Date: 5/20/2008 8:41:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.
 
I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that what he has posted here
are the correct values to use.  If you can provide some evidence to the
contrary, I'd love to see it.  I'd hate to be spreading misinformation by
advising people of a rate max of 2.
 
Also, your link is broken.
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Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Kyle
I actually don't care what anyone thinks and I'm not here to prove to anyone
that I'm right. 
 
I just find it funny when people who don't know what their talking about
state things as absolutes instead of posing them as questions.
 
And of course as usual anytime people quote what other supposed valve
employees say they almost always fail to get the persons name so the people
who DO know what their talking about, can verify it.
 
I just point out were people are wrong and leave it at that.
 
Then theres morons like "Gebi"  who take almost any response either out of
context or the wrong way and those  D-bags post's are always fun to read.
 
Then theres people like you, QUOTE  "whomever this was ran through A
series of tests"  END QUOTE. 
 
 
Like me running servers for 4 years and doing countless tests, thousands of
times means nothing.
 
God,  forums are funny and they and the people who post on them will never
change.
They will be stupid until they die and always want someone to just give them
the answer or do a search for them or post a link were they can get the
answer to their problem because their too stupid or lazy to simply read and
learn for themselves.
 
 
FINALY  (since you say my link is broken that proves what I'm saying is
true),Heres a link to whispers server Wiki which I'll admit has many
errors some of which I have pointed out to him over the years we both have
been members of this list ( I been a member under many names for over 7
years),   But even he agrees that the sv_maxrate for hlds is 30.000 and all
I have said is that its 25.000 for Internet, which is true.   
Http://whisper.ausgamers.com/wiki/index
php/Noob_guide_to_netgraph_/_ping#RATE   
 
 
Oh and by the way whisper, you need to update you're server wiki, because
the command line is not the only place to add the sys_ticrate command for
hlds.I have it in my server.cfg and it works just fine, But I guess that
s what you get when you simply take quotes from the steam support web site
and call them you're own wiki. And if you mean that's just for SRCDS
then you need to define that properly in you're wiki.
 
Once again logic and intelligence prevails over lazy people.  READING
ftw

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: Richard Eid
Date: 5/20/2008 8:41:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.
 
I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that what he has posted here
are the correct values to use.  If you can provide some evidence to the
contrary, I'd love to see it.  I'd hate to be spreading misinformation by
advising people of a rate max of 2.
 
Also, your link is broken.
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Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Gebi
So AnAkIn trusts the Valve developer and Kyle is relying on the steam support 
site.  Nothing but quotes.  No personal attacks.  No need to get ticked off, 
either.  Everyone here has the right to describe whatever experience they have 
made and the facts and factoids they believe in, and all the readers are free 
to put their money on whatever they deem more likely to be accurate.

Your opinion will never be the only one, just get over it, Elvis.

Have yourself a fine day,
Gebi

-Ursprüngliche Nachricht-
Von: Half-Life dedicated Linux server mailing list 

Gesendet: 21.05.08 04:08:02
An: "Half-Life dedicated Linux server mailing list" 

Betreff: Re: [hlds_linux] HL1 Client Problems

Read it for yourself straight from the steam site on how to setup a stand
alone hlds.

Server.cfg Settings
Sv_maxrate # - Set the maximum rate of bytes per second which the server is
allowed to transmit where # is at minimum: 1000 / at default: 1 / at
maximum 25000  <<<<<<
Heres the link to that page.   HTTPS://support.steampowered.com/kb_article
php?ref=6758-TCMF-2234  

If someone at valve told you the sv_maxrate for a hlds is 20.000 either
their wrong or the person who wrote the above tutorial should be fired.   
At a minium valve should update that page if I'm wrong.
But I'm not.   Have a good day Mr smarty pants.

ELVIS HAS LEFT THE BLDG.

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: AnAkIn .
Date: 05/20/08 11:11:03
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Steam support site is wrong.
 
I've asked a VALVe developer with a e-mail a while ago (he confirmed max is
2), and even did some tests myself, and the MAX is 2 and not 25000.
 
cl_cmdrate can be set to your FPS value (100) with no problem.
 
cl_updaterate, yes it depends of the server. Servers with a lot of people,
you might get choke with cl_updaterate 100. But if the server is good, it
should be fine.
 
 
2008/5/20 Kyle <[EMAIL PROTECTED]>:
 
> There is no reason to ever have you're cl_updaterate or cl_cmdrate set to
> 100 or 101 for playing on the Internet.   Whoever is telling you that
> simply
> does not know how to configure client/server side settings.
>
> For all Internet based half life one mods, All you need is the following
> settings to run perfectly.
>
> Rate 25000  <<<  this is the max (for Internet) and don't let anyone tell
> you any differently.   If you don't believe me then go to the steam
support
> web site and see for yourself.
>
> Cl_updaterate 50   << best for client playing on the Internet.
>
> Cl_cmdrate 60  << best for client playing on the Internet.
>
>
> I have been running servers for 4 years now and have tested these settings
> and all possible server side settings and have found them to be the best.
>
> I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate at
> 1, sv_maxupdaterate 50, sv_minupdaterate 40
>
> My servers perform flawlessly with instant hit registration for all
> clients.
>
> With no choke or loss for anyone.
>
>
> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the
server
> wont allow it or you're rate wont allow it will cause choke and loss.
>
>
> Please for the love of god let this question be answered and done with for
> all time.
>
>
>
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication
in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: AnAkIn .
> Date: 05/20/08 08:33:23
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Developer 1 DOESN'T makes you run slower. A lot of people think that, but
> not really.
> the MORE FPS you have the slower you run, and developer 1 unlock the 100
> FPS
> limit, so it gives you more fps (if you have fps_max higher than 100) :
> that's why you run slower. I

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Richard Eid
I wish I could find it on the forums somewhere, but at one point, someone
actually tested the various rate settings and found that the max was 2.
Aside from AnAkIn's communication with Valve, whomever this was ran through
a series of tests and determined, not by e-mail or the like, by throughput,
the rate was a maximum value of 2.  Maybe it was AnAkIn...whoever it was
provided a nice set of pics to show the differences in rate values.

I'm not sure why you take that tone with him, though.  He's only trying to
be helpful.  He also has documentation stating that what he has posted here
are the correct values to use.  If you can provide some evidence to the
contrary, I'd love to see it.  I'd hate to be spreading misinformation by
advising people of a rate max of 2.

Also, your link is broken.

On Tue, May 20, 2008 at 10:02 PM, Kyle <[EMAIL PROTECTED]> wrote:

> Read it for yourself straight from the steam site on how to setup a stand
> alone hlds.
>
> Server.cfg Settings
> Sv_maxrate # - Set the maximum rate of bytes per second which the server is
> allowed to transmit where # is at minimum: 1000 / at default: 1 / at
> maximum 25000  <<<<<<
> Heres the link to that page.   HTTPS://support.steampowered.com/kb_article
> php?ref=6758-TCMF-2234
>
> If someone at valve told you the sv_maxrate for a hlds is 20.000 either
> their wrong or the person who wrote the above tutorial should be fired.
> At a minium valve should update that page if I'm wrong.
> But I'm not.   Have a good day Mr smarty pants.
>
> ELVIS HAS LEFT THE BLDG.
>
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
> -------Original Message-------
>
> From: AnAkIn .
> Date: 05/20/08 11:11:03
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Steam support site is wrong.
>
> I've asked a VALVe developer with a e-mail a while ago (he confirmed max is
> 2), and even did some tests myself, and the MAX is 2 and not 25000.
>
> cl_cmdrate can be set to your FPS value (100) with no problem.
>
> cl_updaterate, yes it depends of the server. Servers with a lot of people,
> you might get choke with cl_updaterate 100. But if the server is good, it
> should be fine.
>
>
> 2008/5/20 Kyle <[EMAIL PROTECTED]>:
>
> > There is no reason to ever have you're cl_updaterate or cl_cmdrate set to
> > 100 or 101 for playing on the Internet.   Whoever is telling you that
> > simply
> > does not know how to configure client/server side settings.
> >
> > For all Internet based half life one mods, All you need is the following
> > settings to run perfectly.
> >
> > Rate 25000  <<<  this is the max (for Internet) and don't let anyone tell
> > you any differently.   If you don't believe me then go to the steam
> support
> > web site and see for yourself.
> >
> > Cl_updaterate 50   << best for client playing on the Internet.
> >
> > Cl_cmdrate 60  << best for client playing on the Internet.
> >
> >
> > I have been running servers for 4 years now and have tested these
> settings
> > and all possible server side settings and have found them to be the best.
> >
> > I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate at
> > 1, sv_maxupdaterate 50, sv_minupdaterate 40
> >
> > My servers perform flawlessly with instant hit registration for all
> > clients.
> >
> > With no choke or loss for anyone.
> >
> >
> > YOU MUST REMEMBER THAT having you're cl_updaterate too high when the
> server
> > wont allow it or you're rate wont allow it will cause choke and loss.
> >
> >
> > Please for the love of god let this question be answered and done with
> for
> > all time.
> >
> >
> >
> >
> > This communication and any accompanying document(s) are privileged and
> > confidential, and are intended for the sole use of the addressee(s).  If
> > you
> > have received this transmission in error, you are advised that any
> > disclosure, copying, distribution, or the taking of any action in
> reliance
> > upon it is strictly prohibited.  I

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Kyle
Read it for yourself straight from the steam site on how to setup a stand
alone hlds.

Server.cfg Settings
Sv_maxrate # - Set the maximum rate of bytes per second which the server is
allowed to transmit where # is at minimum: 1000 / at default: 1 / at
maximum 25000  <<<<<<
Heres the link to that page.   HTTPS://support.steampowered.com/kb_article
php?ref=6758-TCMF-2234  

If someone at valve told you the sv_maxrate for a hlds is 20.000 either
their wrong or the person who wrote the above tutorial should be fired.   
At a minium valve should update that page if I'm wrong.
But I'm not.   Have a good day Mr smarty pants.

ELVIS HAS LEFT THE BLDG.

 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: AnAkIn .
Date: 05/20/08 11:11:03
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Steam support site is wrong.
 
I've asked a VALVe developer with a e-mail a while ago (he confirmed max is
2), and even did some tests myself, and the MAX is 2 and not 25000.
 
cl_cmdrate can be set to your FPS value (100) with no problem.
 
cl_updaterate, yes it depends of the server. Servers with a lot of people,
you might get choke with cl_updaterate 100. But if the server is good, it
should be fine.
 
 
2008/5/20 Kyle <[EMAIL PROTECTED]>:
 
> There is no reason to ever have you're cl_updaterate or cl_cmdrate set to
> 100 or 101 for playing on the Internet.   Whoever is telling you that
> simply
> does not know how to configure client/server side settings.
>
> For all Internet based half life one mods, All you need is the following
> settings to run perfectly.
>
> Rate 25000  <<<  this is the max (for Internet) and don't let anyone tell
> you any differently.   If you don't believe me then go to the steam
support
> web site and see for yourself.
>
> Cl_updaterate 50   << best for client playing on the Internet.
>
> Cl_cmdrate 60  << best for client playing on the Internet.
>
>
> I have been running servers for 4 years now and have tested these settings
> and all possible server side settings and have found them to be the best.
>
> I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate at
> 1, sv_maxupdaterate 50, sv_minupdaterate 40
>
> My servers perform flawlessly with instant hit registration for all
> clients.
>
> With no choke or loss for anyone.
>
>
> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the
server
> wont allow it or you're rate wont allow it will cause choke and loss.
>
>
> Please for the love of god let this question be answered and done with for
> all time.
>
>
>
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication
in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: AnAkIn .
> Date: 05/20/08 08:33:23
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Developer 1 DOESN'T makes you run slower. A lot of people think that, but
> not really.
> the MORE FPS you have the slower you run, and developer 1 unlock the 100
> FPS
> limit, so it gives you more fps (if you have fps_max higher than 100) :
> that's why you run slower. It has nothing to do with developer, but just
> the
> FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it
> might be noticeable.
> 20,50,66,111 makes you shoot faster (like I said, the more FPS you have
the
> slower you run, it has nothing to do with those values).
>
>
>
> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>
> > No i haven't :) I don't know if the guns actually shoot slower but it
> just
> > feels and looks slower than normal.
> >
> > -Oorspronkelijk bericht-
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Richard Eid
> > Verzonden: dinsdag 20 mei 2008 16:05
>

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread AnAkIn .
Steam support site is wrong.

I've asked a VALVe developer with a e-mail a while ago (he confirmed max is
2), and even did some tests myself, and the MAX is 2 and not 25000.

cl_cmdrate can be set to your FPS value (100) with no problem.

cl_updaterate, yes it depends of the server. Servers with a lot of people,
you might get choke with cl_updaterate 100. But if the server is good, it
should be fine.


2008/5/20 Kyle <[EMAIL PROTECTED]>:

> There is no reason to ever have you're cl_updaterate or cl_cmdrate set to
> 100 or 101 for playing on the Internet.   Whoever is telling you that
> simply
> does not know how to configure client/server side settings.
>
> For all Internet based half life one mods, All you need is the following
> settings to run perfectly.
>
> Rate 25000  <<<  this is the max (for Internet) and don't let anyone tell
> you any differently.   If you don't believe me then go to the steam support
> web site and see for yourself.
>
> Cl_updaterate 50   << best for client playing on the Internet.
>
> Cl_cmdrate 60  << best for client playing on the Internet.
>
>
> I have been running servers for 4 years now and have tested these settings
> and all possible server side settings and have found them to be the best.
>
> I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate at
> 1, sv_maxupdaterate 50, sv_minupdaterate 40
>
> My servers perform flawlessly with instant hit registration for all
> clients.
>
> With no choke or loss for anyone.
>
>
> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the server
> wont allow it or you're rate wont allow it will cause choke and loss.
>
>
> Please for the love of god let this question be answered and done with for
> all time.
>
>
>
>
> This communication and any accompanying document(s) are privileged and
> confidential, and are intended for the sole use of the addressee(s).  If
> you
> have received this transmission in error, you are advised that any
> disclosure, copying, distribution, or the taking of any action in reliance
> upon it is strictly prohibited.  If you have received this communication in
> error, please return the message via email reply and immediately delete it
> from your system.
> ---Original Message---
>
> From: AnAkIn .
> Date: 05/20/08 08:33:23
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HL1 Client Problems
>
> Developer 1 DOESN'T makes you run slower. A lot of people think that, but
> not really.
> the MORE FPS you have the slower you run, and developer 1 unlock the 100
> FPS
> limit, so it gives you more fps (if you have fps_max higher than 100) :
> that's why you run slower. It has nothing to do with developer, but just
> the
> FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it
> might be noticeable.
> 20,50,66,111 makes you shoot faster (like I said, the more FPS you have the
> slower you run, it has nothing to do with those values).
>
>
>
> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>
> > No i haven't :) I don't know if the guns actually shoot slower but it
> just
> > feels and looks slower than normal.
> >
> > -Oorspronkelijk bericht-
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Richard Eid
> > Verzonden: dinsdag 20 mei 2008 16:05
> > Aan: Half-Life dedicated Linux server mailing list
> > Onderwerp: Re: [hlds_linux] HL1 Client Problems
> >
> > Do you have developer mode turned on?  If so, turn that off.  That's been
> > known to cause speed issues in the game.
> >
> > On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> >
> > > Yes, rate is max 2.
> > >
> > > cl_updaterate should be 100 if you use ex_interp 0.01
> > >
> > > cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send
> more
> > > command packets than FPS.
> > >
> > > cl_resend has nothing to do with netcode.
> > >
> > > cl_cmdbackup should stay at 2.
> > >
> > > cl_rate could be set to 2 but I doubt it would make a noticeable
> > > difference.
> > >
> > > I don't think you problem is related to netcode settings though...:S
> > >
> > > The guns shooting slower have probably to do with your FPS.
> > >
> > > There are some FPS values where you can shoot faster, run faster, etc.
> > >
> > > Example:
> > >
> > > Shoot faster (from memory, there are more values) : 20,50,66,111
> &g

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Kyle
There is no reason to ever have you're cl_updaterate or cl_cmdrate set to
100 or 101 for playing on the Internet.   Whoever is telling you that simply
does not know how to configure client/server side settings.

For all Internet based half life one mods, All you need is the following
settings to run perfectly.

Rate 25000  <<<  this is the max (for Internet) and don't let anyone tell
you any differently.   If you don't believe me then go to the steam support
web site and see for yourself.

Cl_updaterate 50   << best for client playing on the Internet.

Cl_cmdrate 60  << best for client playing on the Internet.


I have been running servers for 4 years now and have tested these settings
and all possible server side settings and have found them to be the best.

I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate at
1, sv_maxupdaterate 50, sv_minupdaterate 40

My servers perform flawlessly with instant hit registration for all clients.

With no choke or loss for anyone.


YOU MUST REMEMBER THAT having you're cl_updaterate too high when the server
wont allow it or you're rate wont allow it will cause choke and loss.


Please for the love of god let this question be answered and done with for
all time.



 
This communication and any accompanying document(s) are privileged and
confidential, and are intended for the sole use of the addressee(s).  If you
have received this transmission in error, you are advised that any
disclosure, copying, distribution, or the taking of any action in reliance
upon it is strictly prohibited.  If you have received this communication in
error, please return the message via email reply and immediately delete it
from your system.
---Original Message---
 
From: AnAkIn .
Date: 05/20/08 08:33:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
Developer 1 DOESN'T makes you run slower. A lot of people think that, but
not really.
the MORE FPS you have the slower you run, and developer 1 unlock the 100 FPS
limit, so it gives you more fps (if you have fps_max higher than 100) :
that's why you run slower. It has nothing to do with developer, but just the
FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it
might be noticeable.
20,50,66,111 makes you shoot faster (like I said, the more FPS you have the
slower you run, it has nothing to do with those values).
 
 
 
2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
 
> No i haven't :) I don't know if the guns actually shoot slower but it just
> feels and looks slower than normal.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Richard Eid
> Verzonden: dinsdag 20 mei 2008 16:05
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] HL1 Client Problems
>
> Do you have developer mode turned on?  If so, turn that off.  That's been
> known to cause speed issues in the game.
>
> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>
> > Yes, rate is max 2.
> >
> > cl_updaterate should be 100 if you use ex_interp 0.01
> >
> > cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send
more
> > command packets than FPS.
> >
> > cl_resend has nothing to do with netcode.
> >
> > cl_cmdbackup should stay at 2.
> >
> > cl_rate could be set to 2 but I doubt it would make a noticeable
> > difference.
> >
> > I don't think you problem is related to netcode settings though...:S
> >
> > The guns shooting slower have probably to do with your FPS.
> >
> > There are some FPS values where you can shoot faster, run faster, etc.
> >
> > Example:
> >
> > Shoot faster (from memory, there are more values) : 20,50,66,111
> >
> > Higher FPS makes you run slower afaik (no special value)
> >
> > Higher FPS makes you surf faster (surf_ maps)
> >
> > Higher FPS makes you jump slower
> >
> > 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
> >
> > > I don't know if this is really a good place to post this but there are
> a
> > > lot
> > > more techies on here then on the Steam forums J
> > >
> > >
> > >
> > >
> > >
> > > I've been playing CS and CS:CZ for about 4 years now and never had
> really
> > > bad issues with bullet registration etc. but now I have. I have
> problems
> > > with the bullet reg in CS:CZ  for ages now (after the big steam
friends
> > > update I think). Let me give you a bit background info:
> > >
> > >
> > >
> > > CS 1.6 runs fine and on a decent (boosted?) se

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread AnAkIn .
Developer 1 DOESN'T makes you run slower. A lot of people think that, but
not really.
the MORE FPS you have the slower you run, and developer 1 unlock the 100 FPS
limit, so it gives you more fps (if you have fps_max higher than 100) :
that's why you run slower. It has nothing to do with developer, but just the
FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it
might be noticeable.
20,50,66,111 makes you shoot faster (like I said, the more FPS you have the
slower you run, it has nothing to do with those values).



2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:

> No i haven't :) I don't know if the guns actually shoot slower but it just
> feels and looks slower than normal.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Richard Eid
> Verzonden: dinsdag 20 mei 2008 16:05
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] HL1 Client Problems
>
> Do you have developer mode turned on?  If so, turn that off.  That's been
> known to cause speed issues in the game.
>
> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>
> > Yes, rate is max 2.
> >
> > cl_updaterate should be 100 if you use ex_interp 0.01
> >
> > cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
> > command packets than FPS.
> >
> > cl_resend has nothing to do with netcode.
> >
> > cl_cmdbackup should stay at 2.
> >
> > cl_rate could be set to 2 but I doubt it would make a noticeable
> > difference.
> >
> > I don't think you problem is related to netcode settings though...:S
> >
> > The guns shooting slower have probably to do with your FPS.
> >
> > There are some FPS values where you can shoot faster, run faster, etc.
> >
> > Example:
> >
> > Shoot faster (from memory, there are more values) : 20,50,66,111
> >
> > Higher FPS makes you run slower afaik (no special value)
> >
> > Higher FPS makes you surf faster (surf_ maps)
> >
> > Higher FPS makes you jump slower
> >
> > 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
> >
> > > I don't know if this is really a good place to post this but there are
> a
> > > lot
> > > more techies on here then on the Steam forums J
> > >
> > >
> > >
> > >
> > >
> > > I've been playing CS and CS:CZ for about 4 years now and never had
> really
> > > bad issues with bullet registration etc. but now I have. I have
> problems
> > > with the bullet reg in CS:CZ  for ages now (after the big steam friends
> > > update I think). Let me give you a bit background info:
> > >
> > >
> > >
> > > CS 1.6 runs fine and on a decent (boosted?) server I can play like I
> > > normally would and I'm able to hit people very good. When I switch over
> > to
> > > CS:CZ the whole game feels like a big sponge. A great percentage of my
> > > fired
> > > bullets seem not to register while other players kill me with only a
> few
> > > bullets as I can do on CS 1.6. Also my guns appear to shoot slower than
> > > normal. It's becoming a bloody nightmare as I play CZ competitively. I
> > have
> > > exactly the same config settings on CZ as I have on CS.
> > >
> > >
> > >
> > > I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce
> > > 8600
> > > GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a
> > > Linksys router which is connected to the Dutch DSL network. I have 3072
> > > kbit
> > > downloadspeed and 700something kbit upload speed. (I do live ~3 km's
> from
> > > the connection point where all house's are interconnected.)
> > >
> > >
> > >
> > > My netcode settings are:
> > >
> > > Rate 2 (Everything above 20k is useless so I have been told)
> > >
> > > Cl_updaterate 101
> > >
> > > Cl_cmdrate 106
> > >
> > > Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
> > >
> > > Cl_resend 2 (default)
> > >
> > > Cl_cmdbackup 2 (default)
> > >
> > > Cl_rate  (default)
> > >
> > >
> > >
> > > I normally get a constant 100 fps and sometimes a bit of choke <10.
> > >
> > >
> > >
> > >
> > >
> > > I'm really lost here and don't really don&

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Bento de Gier
No i haven't :) I don't know if the guns actually shoot slower but it just
feels and looks slower than normal.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Richard Eid
Verzonden: dinsdag 20 mei 2008 16:05
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

Do you have developer mode turned on?  If so, turn that off.  That's been
known to cause speed issues in the game.

On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:

> Yes, rate is max 2.
>
> cl_updaterate should be 100 if you use ex_interp 0.01
>
> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
> command packets than FPS.
>
> cl_resend has nothing to do with netcode.
>
> cl_cmdbackup should stay at 2.
>
> cl_rate could be set to 2 but I doubt it would make a noticeable
> difference.
>
> I don't think you problem is related to netcode settings though...:S
>
> The guns shooting slower have probably to do with your FPS.
>
> There are some FPS values where you can shoot faster, run faster, etc.
>
> Example:
>
> Shoot faster (from memory, there are more values) : 20,50,66,111
>
> Higher FPS makes you run slower afaik (no special value)
>
> Higher FPS makes you surf faster (surf_ maps)
>
> Higher FPS makes you jump slower
>
> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>
> > I don't know if this is really a good place to post this but there are a
> > lot
> > more techies on here then on the Steam forums J
> >
> >
> >
> >
> >
> > I've been playing CS and CS:CZ for about 4 years now and never had
really
> > bad issues with bullet registration etc. but now I have. I have problems
> > with the bullet reg in CS:CZ  for ages now (after the big steam friends
> > update I think). Let me give you a bit background info:
> >
> >
> >
> > CS 1.6 runs fine and on a decent (boosted?) server I can play like I
> > normally would and I'm able to hit people very good. When I switch over
> to
> > CS:CZ the whole game feels like a big sponge. A great percentage of my
> > fired
> > bullets seem not to register while other players kill me with only a few
> > bullets as I can do on CS 1.6. Also my guns appear to shoot slower than
> > normal. It's becoming a bloody nightmare as I play CZ competitively. I
> have
> > exactly the same config settings on CZ as I have on CS.
> >
> >
> >
> > I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce
> > 8600
> > GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a
> > Linksys router which is connected to the Dutch DSL network. I have 3072
> > kbit
> > downloadspeed and 700something kbit upload speed. (I do live ~3 km's
from
> > the connection point where all house's are interconnected.)
> >
> >
> >
> > My netcode settings are:
> >
> > Rate 2 (Everything above 20k is useless so I have been told)
> >
> > Cl_updaterate 101
> >
> > Cl_cmdrate 106
> >
> > Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
> >
> > Cl_resend 2 (default)
> >
> > Cl_cmdbackup 2 (default)
> >
> > Cl_rate  (default)
> >
> >
> >
> > I normally get a constant 100 fps and sometimes a bit of choke <10.
> >
> >
> >
> >
> >
> > I'm really lost here and don't really don't know what to do about this.
> All
> > suggestions are welcome ;-)
> >
> >
> >
> > Met vriendelijke groet,
> >
> > With Kind Regards,
> >
> >
> >
> > Bento de Gier
> >
> >  <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
-Richard Eid
___
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Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Richard Eid
Setting cl_rate in your config.cfg is pointless.  It's not really a CVar.
It is, but it doesn't respond well to being placed in a config file.  Most
likely, to get the setting to stick, you'll have to change it in the console
after every map load.

Besides, it's not likely that's what the issue is.

On Tue, May 20, 2008 at 10:11 AM, Bento de Gier <[EMAIL PROTECTED]> wrote:

> I traced some server's i play alot. Both Dutch and UK servers. I have about
> 8 to 9 hops to the UK (Amsterdam-London) and a good 6 to 9 hops to server's
> in my own country (The Netherlands, Amsterdam hosted). I do have to say
> that
> my ISP added a lot of hops in the past few years. I used to have like 6
> hops
> to any network in The Netherlands and now I sometimes have 9.
>
> Nakin, you're saying that 20,55,66 or 111 fps makes you shoot faster but
> run
> slower? I know that developer 1 makes you run slower.
>
> I will try these values now:
>
>
> rate 2
> cl_updaterate "100"
> cl_cmdrate "100"
> ex_interp "0.01"
> cl_rate 2
> fps_max "101"
>
> I'll let you know if it made any difference. Further suggestions are more
> than welcome!
>
> Cheers,
>
> Bento
>
> -Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens AnAkIn .
> Verzonden: dinsdag 20 mei 2008 12:48
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] HL1 Client Problems
>
> Yes, rate is max 2.
>
> cl_updaterate should be 100 if you use ex_interp 0.01
>
> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
> command packets than FPS.
>
> cl_resend has nothing to do with netcode.
>
> cl_cmdbackup should stay at 2.
>
> cl_rate could be set to 2 but I doubt it would make a noticeable
> difference.
>
> I don't think you problem is related to netcode settings though...:S
>
> The guns shooting slower have probably to do with your FPS.
>
> There are some FPS values where you can shoot faster, run faster, etc.
>
> Example:
>
> Shoot faster (from memory, there are more values) : 20,50,66,111
>
> Higher FPS makes you run slower afaik (no special value)
>
> Higher FPS makes you surf faster (surf_ maps)
>
> Higher FPS makes you jump slower
>
>
> -Oorspronkelijk bericht-
> Van: Quickcut.concrete [mailto:[EMAIL PROTECTED]
> Verzonden: dinsdag 20 mei 2008 12:55
> Aan: [EMAIL PROTECTED]
> Onderwerp: RE: [hlds_linux] HL1 Client Problems
>
> Do a cmd  tracert  to the servers your playing on and you will probably
> find
> your getting lots of hops to the server this can cause hit reg issues.
> Common with adsl you might find another isp will give you better luck
>
>
> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>
> > I don't know if this is really a good place to post this but there are a
> > lot
> > more techies on here then on the Steam forums J
> >
> >
> >
> >
> >
> > I've been playing CS and CS:CZ for about 4 years now and never had really
> > bad issues with bullet registration etc. but now I have. I have problems
> > with the bullet reg in CS:CZ  for ages now (after the big steam friends
> > update I think). Let me give you a bit background info:
> >
> >
> >
> > CS 1.6 runs fine and on a decent (boosted?) server I can play like I
> > normally would and I'm able to hit people very good. When I switch over
> to
> > CS:CZ the whole game feels like a big sponge. A great percentage of my
> > fired
> > bullets seem not to register while other players kill me with only a few
> > bullets as I can do on CS 1.6. Also my guns appear to shoot slower than
> > normal. It's becoming a bloody nightmare as I play CZ competitively. I
> have
> > exactly the same config settings on CZ as I have on CS.
> >
> >
> >
> > I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce
> > 8600
> > GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a
> > Linksys router which is connected to the Dutch DSL network. I have 3072
> > kbit
> > downloadspeed and 700something kbit upload speed. (I do live ~3 km's from
> > the connection point where all house's are interconnected.)
> >
> >
> >
> > My netcode settings are:
> >
> > Rate 2 (Everything above 20k is useless so I have been told)
> >
> > Cl_updaterate 101
> >
> > Cl_cmdrate 106
> >
> > Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
> >
> &g

Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Bento de Gier
I traced some server's i play alot. Both Dutch and UK servers. I have about
8 to 9 hops to the UK (Amsterdam-London) and a good 6 to 9 hops to server's
in my own country (The Netherlands, Amsterdam hosted). I do have to say that
my ISP added a lot of hops in the past few years. I used to have like 6 hops
to any network in The Netherlands and now I sometimes have 9.

Nakin, you're saying that 20,55,66 or 111 fps makes you shoot faster but run
slower? I know that developer 1 makes you run slower.

I will try these values now:


rate 2
cl_updaterate "100"
cl_cmdrate "100"
ex_interp "0.01"
cl_rate 2
fps_max "101"

I'll let you know if it made any difference. Further suggestions are more
than welcome!

Cheers,

Bento

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens AnAkIn .
Verzonden: dinsdag 20 mei 2008 12:48
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems

Yes, rate is max 2.

cl_updaterate should be 100 if you use ex_interp 0.01

cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
command packets than FPS.

cl_resend has nothing to do with netcode.

cl_cmdbackup should stay at 2.

cl_rate could be set to 2 but I doubt it would make a noticeable
difference.

I don't think you problem is related to netcode settings though...:S

The guns shooting slower have probably to do with your FPS.

There are some FPS values where you can shoot faster, run faster, etc.

Example:

Shoot faster (from memory, there are more values) : 20,50,66,111

Higher FPS makes you run slower afaik (no special value)

Higher FPS makes you surf faster (surf_ maps)

Higher FPS makes you jump slower


-Oorspronkelijk bericht-
Van: Quickcut.concrete [mailto:[EMAIL PROTECTED] 
Verzonden: dinsdag 20 mei 2008 12:55
Aan: [EMAIL PROTECTED]
Onderwerp: RE: [hlds_linux] HL1 Client Problems

Do a cmd  tracert  to the servers your playing on and you will probably find
your getting lots of hops to the server this can cause hit reg issues.
Common with adsl you might find another isp will give you better luck


2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:

> I don't know if this is really a good place to post this but there are a
> lot
> more techies on here then on the Steam forums J
>
>
>
>
>
> I've been playing CS and CS:CZ for about 4 years now and never had really
> bad issues with bullet registration etc. but now I have. I have problems
> with the bullet reg in CS:CZ  for ages now (after the big steam friends
> update I think). Let me give you a bit background info:
>
>
>
> CS 1.6 runs fine and on a decent (boosted?) server I can play like I
> normally would and I'm able to hit people very good. When I switch over to
> CS:CZ the whole game feels like a big sponge. A great percentage of my
> fired
> bullets seem not to register while other players kill me with only a few
> bullets as I can do on CS 1.6. Also my guns appear to shoot slower than
> normal. It's becoming a bloody nightmare as I play CZ competitively. I
have
> exactly the same config settings on CZ as I have on CS.
>
>
>
> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce
> 8600
> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a
> Linksys router which is connected to the Dutch DSL network. I have 3072
> kbit
> downloadspeed and 700something kbit upload speed. (I do live ~3 km's from
> the connection point where all house's are interconnected.)
>
>
>
> My netcode settings are:
>
> Rate 2 (Everything above 20k is useless so I have been told)
>
> Cl_updaterate 101
>
> Cl_cmdrate 106
>
> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
>
> Cl_resend 2 (default)
>
> Cl_cmdbackup 2 (default)
>
> Cl_rate  (default)
>
>
>
> I normally get a constant 100 fps and sometimes a bit of choke <10.
>
>
>
>
>
> I'm really lost here and don't really don't know what to do about this.
All
> suggestions are welcome ;-)
>
>
>
> Met vriendelijke groet,
>
> With Kind Regards,
>
>
>
> Bento de Gier
>
>  <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
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Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread Richard Eid
Do you have developer mode turned on?  If so, turn that off.  That's been
known to cause speed issues in the game.

On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:

> Yes, rate is max 2.
>
> cl_updaterate should be 100 if you use ex_interp 0.01
>
> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
> command packets than FPS.
>
> cl_resend has nothing to do with netcode.
>
> cl_cmdbackup should stay at 2.
>
> cl_rate could be set to 2 but I doubt it would make a noticeable
> difference.
>
> I don't think you problem is related to netcode settings though...:S
>
> The guns shooting slower have probably to do with your FPS.
>
> There are some FPS values where you can shoot faster, run faster, etc.
>
> Example:
>
> Shoot faster (from memory, there are more values) : 20,50,66,111
>
> Higher FPS makes you run slower afaik (no special value)
>
> Higher FPS makes you surf faster (surf_ maps)
>
> Higher FPS makes you jump slower
>
> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>
> > I don't know if this is really a good place to post this but there are a
> > lot
> > more techies on here then on the Steam forums J
> >
> >
> >
> >
> >
> > I've been playing CS and CS:CZ for about 4 years now and never had really
> > bad issues with bullet registration etc. but now I have. I have problems
> > with the bullet reg in CS:CZ  for ages now (after the big steam friends
> > update I think). Let me give you a bit background info:
> >
> >
> >
> > CS 1.6 runs fine and on a decent (boosted?) server I can play like I
> > normally would and I'm able to hit people very good. When I switch over
> to
> > CS:CZ the whole game feels like a big sponge. A great percentage of my
> > fired
> > bullets seem not to register while other players kill me with only a few
> > bullets as I can do on CS 1.6. Also my guns appear to shoot slower than
> > normal. It's becoming a bloody nightmare as I play CZ competitively. I
> have
> > exactly the same config settings on CZ as I have on CS.
> >
> >
> >
> > I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce
> > 8600
> > GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a
> > Linksys router which is connected to the Dutch DSL network. I have 3072
> > kbit
> > downloadspeed and 700something kbit upload speed. (I do live ~3 km's from
> > the connection point where all house's are interconnected.)
> >
> >
> >
> > My netcode settings are:
> >
> > Rate 2 (Everything above 20k is useless so I have been told)
> >
> > Cl_updaterate 101
> >
> > Cl_cmdrate 106
> >
> > Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
> >
> > Cl_resend 2 (default)
> >
> > Cl_cmdbackup 2 (default)
> >
> > Cl_rate  (default)
> >
> >
> >
> > I normally get a constant 100 fps and sometimes a bit of choke <10.
> >
> >
> >
> >
> >
> > I'm really lost here and don't really don't know what to do about this.
> All
> > suggestions are welcome ;-)
> >
> >
> >
> > Met vriendelijke groet,
> >
> > With Kind Regards,
> >
> >
> >
> > Bento de Gier
> >
> >   [EMAIL PROTECTED]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
-Richard Eid
___
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visit:
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Re: [hlds_linux] HL1 Client Problems

2008-05-20 Thread AnAkIn .
Yes, rate is max 2.

cl_updaterate should be 100 if you use ex_interp 0.01

cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more
command packets than FPS.

cl_resend has nothing to do with netcode.

cl_cmdbackup should stay at 2.

cl_rate could be set to 2 but I doubt it would make a noticeable
difference.

I don't think you problem is related to netcode settings though...:S

The guns shooting slower have probably to do with your FPS.

There are some FPS values where you can shoot faster, run faster, etc.

Example:

Shoot faster (from memory, there are more values) : 20,50,66,111

Higher FPS makes you run slower afaik (no special value)

Higher FPS makes you surf faster (surf_ maps)

Higher FPS makes you jump slower

2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:

> I don't know if this is really a good place to post this but there are a
> lot
> more techies on here then on the Steam forums J
>
>
>
>
>
> I've been playing CS and CS:CZ for about 4 years now and never had really
> bad issues with bullet registration etc. but now I have. I have problems
> with the bullet reg in CS:CZ  for ages now (after the big steam friends
> update I think). Let me give you a bit background info:
>
>
>
> CS 1.6 runs fine and on a decent (boosted?) server I can play like I
> normally would and I'm able to hit people very good. When I switch over to
> CS:CZ the whole game feels like a big sponge. A great percentage of my
> fired
> bullets seem not to register while other players kill me with only a few
> bullets as I can do on CS 1.6. Also my guns appear to shoot slower than
> normal. It's becoming a bloody nightmare as I play CZ competitively. I have
> exactly the same config settings on CZ as I have on CS.
>
>
>
> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce
> 8600
> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a
> Linksys router which is connected to the Dutch DSL network. I have 3072
> kbit
> downloadspeed and 700something kbit upload speed. (I do live ~3 km's from
> the connection point where all house's are interconnected.)
>
>
>
> My netcode settings are:
>
> Rate 2 (Everything above 20k is useless so I have been told)
>
> Cl_updaterate 101
>
> Cl_cmdrate 106
>
> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
>
> Cl_resend 2 (default)
>
> Cl_cmdbackup 2 (default)
>
> Cl_rate  (default)
>
>
>
> I normally get a constant 100 fps and sometimes a bit of choke <10.
>
>
>
>
>
> I'm really lost here and don't really don't know what to do about this. All
> suggestions are welcome ;-)
>
>
>
> Met vriendelijke groet,
>
> With Kind Regards,
>
>
>
> Bento de Gier
>
>   [EMAIL PROTECTED]
>
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