Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
Hey dan,

I did try to actually change the subnet on the client to a /16 just for
giggles, and unfortunately it still sent the broadcast on 255.255.255.255.

Unfortunately the core switch we are using isn't allowing me to forward the
broadcasts into the other networks, so I'm working on figuring out how to
do it at the router level instead (pfSense). VLANs are used for an
assortment of reasons, and in this case the use is to separate the network
into chunks (several dhcp servers, with several dhcp scopes as well), so
this way we can monitor the traffic and see if people from a specific
grouping or table is hogging all of the external connectivity or other
network intensive activities. ;-)

We can certainly setup a captive portal (which we are planning on setting
up), and redirecting every attendee to an informational page with links and
IP information, alas, people are lazy creatures and having the servers
appear in their LAN tab without having to add them or find the
informational page/sheet again is usually a hindrance. In fact at some of
the previous LAN events we've had people get to the point where one person
will join the dedicated server, and everyone just joins them through their
friends list.

That type of action really makes it so that the LAN tab in the server
browser _never_ gets use at our events. The servers most assuredly do still
phone home to Valve, and they can be secure or insecure, depending on how
you want to do it - but there is a much lesser chance of any
hacking/cheating happening when everyone is in the same room.

Cheers!

~mianosm

On Tue, Sep 11, 2012 at 3:54 PM, dan  wrote:

> On 11/09/2012 16:37, feugatos wrote:
>
>> My guess is that the servers broadcast only to their subnet.
>> What you need is a way to forward everything send to one network's
>> broadcast IP to the other networks broadcast IP.
>>
>> eg from 192.168.1.255 to 
>> 192.168.2.255/192.168.3.255/**192.168.4.255and
>>  so forth...
>>
>
> Would changing the subnet mask not achieve that?
> 255.255.0.0 or /16, whatever it is (using /n you can probably fine tune it
> a bit) and then you'd expect it to broadcast to 192.168.255.255 ?
>
> Although you've (the OP) separated the lan(s) for management and now you
> actually want to join them, the 2 seem at odds with each other.
>
> I'm not sure what Valve's rules are about LAN connections because I've
> always bought 2 copies of games we play locally together, but I certainly
> think what
> Cameron said about allowed connections is how it is intended to work.
> Doesn't lan mode connect to the server with generic steam ids?
> I wouldn't have thought a lan wanted that (i.e I'd have thought you would
> want to know who is playing in each team, to make sure they aren't vac
> banned,
> banned by you and that they are the people registered  to play in each
> match and so on)
>
> (I'd have thought you'd want some kind of internet access available just
> because offline mode isn't an exact science) So that begs the question why
> bother with sv_lan 1 mode for the servers?
>
> I'd question why it matters at all given all you've said. If folk can be
> told the IP to connect to at the lan, if connections are working, and if
> they can favourite them then getting the
> server to appear in the lan tab seems peripheral. Indeed, when my son's
> clan plays the servers all have passwords, so they have to be told the
> details of the server
> they don't typically look for them in the browser.
>
> --
> Dan
>
>
>
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-- 
 Miano, Steven M.
http://stevenmiano.com
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread dan

On 11/09/2012 16:37, feugatos wrote:

My guess is that the servers broadcast only to their subnet.
What you need is a way to forward everything send to one network's 
broadcast IP to the other networks broadcast IP.


eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/192.168.4.255 and 
so forth...


Would changing the subnet mask not achieve that?
255.255.0.0 or /16, whatever it is (using /n you can probably fine tune 
it a bit) and then you'd expect it to broadcast to 192.168.255.255 ?


Although you've (the OP) separated the lan(s) for management and now you 
actually want to join them, the 2 seem at odds with each other.


I'm not sure what Valve's rules are about LAN connections because I've 
always bought 2 copies of games we play locally together, but I 
certainly think what
Cameron said about allowed connections is how it is intended to work. 
Doesn't lan mode connect to the server with generic steam ids?
I wouldn't have thought a lan wanted that (i.e I'd have thought you 
would want to know who is playing in each team, to make sure they aren't 
vac banned,
banned by you and that they are the people registered  to play in each 
match and so on)


(I'd have thought you'd want some kind of internet access available just 
because offline mode isn't an exact science) So that begs the question why

bother with sv_lan 1 mode for the servers?

I'd question why it matters at all given all you've said. If folk can be 
told the IP to connect to at the lan, if connections are working, and if 
they can favourite them then getting the
server to appear in the lan tab seems peripheral. Indeed, when my son's 
clan plays the servers all have passwords, so they have to be told the 
details of the server

they don't typically look for them in the browser.

--
Dan


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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
Good luck! Curious if it will work out for you.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano 
[mian...@gmail.com]
Sent: 11 September 2012 17:53
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:

Running wireshark on the client (192.168.6.2), Opening up the game server
browser and viewing the game info for a server on 192.168.3.104 works
perfectly, it goes straight to the IP with the Port as the default, using
the lan tab it does in fact hit only the clients VLAN broadcast.

I'm going to work on managing the ip helpers on the SG-500 and will report
back if I can succeed in this. Thanks for the pointers Saint K.

~mianosm

Wireshark from the client (192.168.6.2) pcap for the favorites tab:
http://i.imgur.com/TVtsK.png

Wireshark from the client (192.168.6.2) pcap for the lan tab:
http://i.imgur.com/1caAQ.png

On Tue, Sep 11, 2012 at 11:44 AM, Saint K.  wrote:

> On IOS you need to enable ip directed-broadcast. Perhaps on the SG-500
> it's enabled by default.
>
> I could however imagine that adding the gameservers themselves as ip
> helpers on the client VLANs might do the trick as well.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [
> mian...@gmail.com]
> Sent: 11 September 2012 17:42
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> Unfortunately the SG-500 doesn't have ip directed-broadcast available in
> its CLI (it seems to be a dumbed down version of iOS).
>
> I can do helper addresses though, so I may end up going that route.
>
> ~mianosm
>
> On Tue, Sep 11, 2012 at 11:37 AM, Saint K. 
> wrote:
>
> > Depending on your network equipment you could do a solution like this
> > (This is Cisco based)
> >
> >  ip directed-broadcast
> >
> > Vlan X (containing server)
> > ip address 192.168.0.1 255.255.255.0
> >
> > Vlan Y (clients)
> > ip address 192.168.1.1 255.255.255.0
> > ip helper-address 192.168.0.255
> >
> > Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X
> > containing the server.
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [
> > mian...@gmail.com]
> > Sent: 11 September 2012 17:35
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > No, the server doesn't restrict to its own subnet. The server is on
> > 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are
> > solid
> > - and the server does indeed show up in the favorites tab, just not the
> LAN
> > tab.
> >
> > My thought is that the clients are sending a broadcast, and not getting
> > anything back in their own subnets, and adding the ip helper in that
> > direction - much like the dhcp servers listening on each vlan.
> >
> > ~mianosm
> >
> > On Tue, Sep 11, 2012 at 11:29 AM, Saint K. 
> > wrote:
> >
> > > Does the LAN server restrict to it's own subnet?
> > >
> > > Otherwise you could add "ip helpers" to the VLAN interfaces to forward
> > > it's broadcasts to the broadcast IP's of other VLAN's.
> > >
> > >
> > > 
> > > From: hlds_linux-boun...@list.valvesoftware.com [
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
> Munroe [
> > > cmun...@cameronmunroe.com]
> > > Sent: 11 September 2012 17:27
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] LAN server questions:
> > >
> > > Yes.
> > >
> > > Sent from my android device.
> > >
> > >
> > >
> > > -Original Message-
> > > From: feugatos 
> > > To: Half-Life dedicated Linux server mailing list <
> > > hlds_linux@list.valvesoftware.com>
> > > Sent: Tue, 11 Sep 2012 8:26 AM
> > > Subject: Re: [hlds_linux] LAN server questions:
> > >
> > > So my "solution" would only work for a server in Online mode, right?
> > > If he set up an online server and blocked it via firewall so that the
> > > server wouldn't be visible in the master server list, would adding it

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
Running wireshark on the client (192.168.6.2), Opening up the game server
browser and viewing the game info for a server on 192.168.3.104 works
perfectly, it goes straight to the IP with the Port as the default, using
the lan tab it does in fact hit only the clients VLAN broadcast.

I'm going to work on managing the ip helpers on the SG-500 and will report
back if I can succeed in this. Thanks for the pointers Saint K.

~mianosm

Wireshark from the client (192.168.6.2) pcap for the favorites tab:
http://i.imgur.com/TVtsK.png

Wireshark from the client (192.168.6.2) pcap for the lan tab:
http://i.imgur.com/1caAQ.png

On Tue, Sep 11, 2012 at 11:44 AM, Saint K.  wrote:

> On IOS you need to enable ip directed-broadcast. Perhaps on the SG-500
> it's enabled by default.
>
> I could however imagine that adding the gameservers themselves as ip
> helpers on the client VLANs might do the trick as well.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [
> mian...@gmail.com]
> Sent: 11 September 2012 17:42
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> Unfortunately the SG-500 doesn't have ip directed-broadcast available in
> its CLI (it seems to be a dumbed down version of iOS).
>
> I can do helper addresses though, so I may end up going that route.
>
> ~mianosm
>
> On Tue, Sep 11, 2012 at 11:37 AM, Saint K. 
> wrote:
>
> > Depending on your network equipment you could do a solution like this
> > (This is Cisco based)
> >
> >  ip directed-broadcast
> >
> > Vlan X (containing server)
> > ip address 192.168.0.1 255.255.255.0
> >
> > Vlan Y (clients)
> > ip address 192.168.1.1 255.255.255.0
> > ip helper-address 192.168.0.255
> >
> > Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X
> > containing the server.
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [
> > mian...@gmail.com]
> > Sent: 11 September 2012 17:35
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > No, the server doesn't restrict to its own subnet. The server is on
> > 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are
> > solid
> > - and the server does indeed show up in the favorites tab, just not the
> LAN
> > tab.
> >
> > My thought is that the clients are sending a broadcast, and not getting
> > anything back in their own subnets, and adding the ip helper in that
> > direction - much like the dhcp servers listening on each vlan.
> >
> > ~mianosm
> >
> > On Tue, Sep 11, 2012 at 11:29 AM, Saint K. 
> > wrote:
> >
> > > Does the LAN server restrict to it's own subnet?
> > >
> > > Otherwise you could add "ip helpers" to the VLAN interfaces to forward
> > > it's broadcasts to the broadcast IP's of other VLAN's.
> > >
> > >
> > > 
> > > From: hlds_linux-boun...@list.valvesoftware.com [
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
> Munroe [
> > > cmun...@cameronmunroe.com]
> > > Sent: 11 September 2012 17:27
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] LAN server questions:
> > >
> > > Yes.
> > >
> > > Sent from my android device.
> > >
> > >
> > >
> > > -Original Message-
> > > From: feugatos 
> > > To: Half-Life dedicated Linux server mailing list <
> > > hlds_linux@list.valvesoftware.com>
> > > Sent: Tue, 11 Sep 2012 8:26 AM
> > > Subject: Re: [hlds_linux] LAN server questions:
> > >
> > > So my "solution" would only work for a server in Online mode, right?
> > > If he set up an online server and blocked it via firewall so that the
> > > server wouldn't be visible in the master server list, would adding it
> > > to the favorites tab work?
> > >
> > > --
> > > feugatos (Dimitrios Zarras)
> > > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> > >
> > > On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> > > > That wont work either. In LAN mode it blocks all connections outside
> 

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
On IOS you need to enable ip directed-broadcast. Perhaps on the SG-500 it's 
enabled by default.

I could however imagine that adding the gameservers themselves as ip helpers on 
the client VLANs might do the trick as well.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano 
[mian...@gmail.com]
Sent: 11 September 2012 17:42
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:

Unfortunately the SG-500 doesn't have ip directed-broadcast available in
its CLI (it seems to be a dumbed down version of iOS).

I can do helper addresses though, so I may end up going that route.

~mianosm

On Tue, Sep 11, 2012 at 11:37 AM, Saint K.  wrote:

> Depending on your network equipment you could do a solution like this
> (This is Cisco based)
>
>  ip directed-broadcast
>
> Vlan X (containing server)
> ip address 192.168.0.1 255.255.255.0
>
> Vlan Y (clients)
> ip address 192.168.1.1 255.255.255.0
> ip helper-address 192.168.0.255
>
> Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X
> containing the server.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [
> mian...@gmail.com]
> Sent: 11 September 2012 17:35
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> No, the server doesn't restrict to its own subnet. The server is on
> 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are
> solid
> - and the server does indeed show up in the favorites tab, just not the LAN
> tab.
>
> My thought is that the clients are sending a broadcast, and not getting
> anything back in their own subnets, and adding the ip helper in that
> direction - much like the dhcp servers listening on each vlan.
>
> ~mianosm
>
> On Tue, Sep 11, 2012 at 11:29 AM, Saint K. 
> wrote:
>
> > Does the LAN server restrict to it's own subnet?
> >
> > Otherwise you could add "ip helpers" to the VLAN interfaces to forward
> > it's broadcasts to the broadcast IP's of other VLAN's.
> >
> >
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [
> > cmun...@cameronmunroe.com]
> > Sent: 11 September 2012 17:27
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > Yes.
> >
> > Sent from my android device.
> >
> >
> >
> > -Original Message-
> > From: feugatos 
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Tue, 11 Sep 2012 8:26 AM
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > So my "solution" would only work for a server in Online mode, right?
> > If he set up an online server and blocked it via firewall so that the
> > server wouldn't be visible in the master server list, would adding it
> > to the favorites tab work?
> >
> > --
> > feugatos (Dimitrios Zarras)
> > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> >
> > On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> > > That wont work either. In LAN mode it blocks all connections outside of
> > its local net.
> > >
> > > Sent from my android device.
> > >
> > >
> > >
> > > -Original Message-
> > > From: feugatos 
> > > To: hlds_linux@list.valvesoftware.com
> > > Sent: Tue, 11 Sep 2012 8:18 AM
> > > Subject: Re: [hlds_linux] LAN server questions:
> > >
> > > It's the way networks work.
> > >
> > > One server will broadcast its existence using the network's broadcast
> IP.
> > > So a server at 192.169.1.1(/24) will broadcast its existence only to
> > > 192.168.1.255 so only Clients at the
> > > network 192.168.1.0 (/24) will of the server being there.
> > >
> > > The best way I can imagine so that clients will know if a server is
> > > online, would be to add the servers IP to the favorite tab of each
> > > client so the the client asks the server if it's online.
> > >
> > > --
> > > feugatos
> > > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> > >
> > > On 11/9/2012 6:10 μμ, Steven Miano w

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
Might be something different if you run windows. However linux WILL not 
allow you. I have tried.


On 9/11/2012 8:33 AM, Steven Miano wrote:

Cameron, you are incorrect.

The sv_lan 1 server I'm using is at: 192.168.3.104

The client that I'm using to test this configuration is at: 192.168.6.2

I'm able to see it in my favorites tab, and connect to it successfully. I'm
simply trying to figure out how to forward the LAN servers presence into
the other VLANs.

I've attached an image to help out a little bit:

http://i.imgur.com/6TgxH.jpg

My next step is to find out if the clients aren't actually broadcasting and
looking for a response that way, and the assuming the server(s) don't
actually broadcast all the time.

~mianosm

On Tue, Sep 11, 2012 at 11:27 AM, Cameron Munroe
wrote:


Yes.

Sent from my android device.



-Original Message-
From: feugatos 
To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:

So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blocked it via firewall so that the
server wouldn't be visible in the master server list, would adding it
to the favorites tab work?

--
feugatos (Dimitrios Zarras)
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:

That wont work either. In LAN mode it blocks all connections outside of

its local net.

Sent from my android device.



-Original Message-
From: feugatos 
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:18 AM
Subject: Re: [hlds_linux] LAN server questions:

It's the way networks work.

One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to
192.168.1.255 so only Clients at the
network 192.168.1.0 (/24) will of the server being there.

The best way I can imagine so that clients will know if a server is
online, would be to add the servers IP to the favorite tab of each
client so the the client asks the server if it's online.

--
feugatos
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On 11/9/2012 6:10 μμ, Steven Miano wrote:

I'm stuck at the moment trying to figure out dedicated servers on a LAN.

Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility

at

the LAN parties mostly.

Having my game servers sitting on 192.168.3.0/24 and having my guests

on

(just citing one VLAN as an example) 192.168.6.0/24 makes it so that

the

dedicated server does not show up in their LAN tab in game.

Running tcpdump -n "broadcast" isn't showing me anything on the game

server

(hoping to forward the broadcasts via pfsense from one vlan to the

others).

How can I assure that my source dedicated servers are viewable on the

LAN

tab for this network?

Thanks for any assistance,

mianosm
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
Unfortunately the SG-500 doesn't have ip directed-broadcast available in
its CLI (it seems to be a dumbed down version of iOS).

I can do helper addresses though, so I may end up going that route.

~mianosm

On Tue, Sep 11, 2012 at 11:37 AM, Saint K.  wrote:

> Depending on your network equipment you could do a solution like this
> (This is Cisco based)
>
>  ip directed-broadcast
>
> Vlan X (containing server)
> ip address 192.168.0.1 255.255.255.0
>
> Vlan Y (clients)
> ip address 192.168.1.1 255.255.255.0
> ip helper-address 192.168.0.255
>
> Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X
> containing the server.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [
> mian...@gmail.com]
> Sent: 11 September 2012 17:35
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> No, the server doesn't restrict to its own subnet. The server is on
> 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are
> solid
> - and the server does indeed show up in the favorites tab, just not the LAN
> tab.
>
> My thought is that the clients are sending a broadcast, and not getting
> anything back in their own subnets, and adding the ip helper in that
> direction - much like the dhcp servers listening on each vlan.
>
> ~mianosm
>
> On Tue, Sep 11, 2012 at 11:29 AM, Saint K. 
> wrote:
>
> > Does the LAN server restrict to it's own subnet?
> >
> > Otherwise you could add "ip helpers" to the VLAN interfaces to forward
> > it's broadcasts to the broadcast IP's of other VLAN's.
> >
> >
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [
> > cmun...@cameronmunroe.com]
> > Sent: 11 September 2012 17:27
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > Yes.
> >
> > Sent from my android device.
> >
> >
> >
> > -Original Message-
> > From: feugatos 
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Tue, 11 Sep 2012 8:26 AM
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > So my "solution" would only work for a server in Online mode, right?
> > If he set up an online server and blocked it via firewall so that the
> > server wouldn't be visible in the master server list, would adding it
> > to the favorites tab work?
> >
> > --
> > feugatos (Dimitrios Zarras)
> > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> >
> > On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> > > That wont work either. In LAN mode it blocks all connections outside of
> > its local net.
> > >
> > > Sent from my android device.
> > >
> > >
> > >
> > > -Original Message-
> > > From: feugatos 
> > > To: hlds_linux@list.valvesoftware.com
> > > Sent: Tue, 11 Sep 2012 8:18 AM
> > > Subject: Re: [hlds_linux] LAN server questions:
> > >
> > > It's the way networks work.
> > >
> > > One server will broadcast its existence using the network's broadcast
> IP.
> > > So a server at 192.169.1.1(/24) will broadcast its existence only to
> > > 192.168.1.255 so only Clients at the
> > > network 192.168.1.0 (/24) will of the server being there.
> > >
> > > The best way I can imagine so that clients will know if a server is
> > > online, would be to add the servers IP to the favorite tab of each
> > > client so the the client asks the server if it's online.
> > >
> > > --
> > > feugatos
> > > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> > >
> > > On 11/9/2012 6:10 μμ, Steven Miano wrote:
> > >> I'm stuck at the moment trying to figure out dedicated servers on a
> LAN.
> > >>
> > >> Right now I have 15 different VLANs on my network (15 separate
> > >> 192.168.x.x/24s). I have them segregated for management, and
> visibility
> > at
> > >> the LAN parties mostly.
> > >>
> > >> Having my game servers sitting on 192.168.3.0/24 and having my guests
> > on
> > >> (just citing one VLAN as an example) 192.168.6

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
Depending on your network equipment you could do a solution like this (This is 
Cisco based)

 ip directed-broadcast

Vlan X (containing server)
ip address 192.168.0.1 255.255.255.0

Vlan Y (clients)
ip address 192.168.1.1 255.255.255.0
ip helper-address 192.168.0.255

Broadcasts in VLAN Y will be forwarded to the broadcast IP of vlan X containing 
the server.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano 
[mian...@gmail.com]
Sent: 11 September 2012 17:35
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:

No, the server doesn't restrict to its own subnet. The server is on
192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid
- and the server does indeed show up in the favorites tab, just not the LAN
tab.

My thought is that the clients are sending a broadcast, and not getting
anything back in their own subnets, and adding the ip helper in that
direction - much like the dhcp servers listening on each vlan.

~mianosm

On Tue, Sep 11, 2012 at 11:29 AM, Saint K.  wrote:

> Does the LAN server restrict to it's own subnet?
>
> Otherwise you could add "ip helpers" to the VLAN interfaces to forward
> it's broadcasts to the broadcast IP's of other VLAN's.
>
>
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [
> cmun...@cameronmunroe.com]
> Sent: 11 September 2012 17:27
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> Yes.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: feugatos 
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Tue, 11 Sep 2012 8:26 AM
> Subject: Re: [hlds_linux] LAN server questions:
>
> So my "solution" would only work for a server in Online mode, right?
> If he set up an online server and blocked it via firewall so that the
> server wouldn't be visible in the master server list, would adding it
> to the favorites tab work?
>
> --
> feugatos (Dimitrios Zarras)
> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>
> On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> > That wont work either. In LAN mode it blocks all connections outside of
> its local net.
> >
> > Sent from my android device.
> >
> >
> >
> > -Original Message-
> > From: feugatos 
> > To: hlds_linux@list.valvesoftware.com
> > Sent: Tue, 11 Sep 2012 8:18 AM
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > It's the way networks work.
> >
> > One server will broadcast its existence using the network's broadcast IP.
> > So a server at 192.169.1.1(/24) will broadcast its existence only to
> > 192.168.1.255 so only Clients at the
> > network 192.168.1.0 (/24) will of the server being there.
> >
> > The best way I can imagine so that clients will know if a server is
> > online, would be to add the servers IP to the favorite tab of each
> > client so the the client asks the server if it's online.
> >
> > --
> > feugatos
> > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> >
> > On 11/9/2012 6:10 μμ, Steven Miano wrote:
> >> I'm stuck at the moment trying to figure out dedicated servers on a LAN.
> >>
> >> Right now I have 15 different VLANs on my network (15 separate
> >> 192.168.x.x/24s). I have them segregated for management, and visibility
> at
> >> the LAN parties mostly.
> >>
> >> Having my game servers sitting on 192.168.3.0/24 and having my guests
> on
> >> (just citing one VLAN as an example) 192.168.6.0/24 makes it so that
> the
> >> dedicated server does not show up in their LAN tab in game.
> >>
> >> Running tcpdump -n "broadcast" isn't showing me anything on the game
> server
> >> (hoping to forward the broadcasts via pfsense from one vlan to the
> others).
> >> How can I assure that my source dedicated servers are viewable on the
> LAN
> >> tab for this network?
> >>
> >> Thanks for any assistance,
> >>
> >> mianosm
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > 

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread feugatos

My guess is that the servers broadcast only to their subnet.
What you need is a way to forward everything send to one network's 
broadcast IP to the other networks broadcast IP.


eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/192.168.4.255 and 
so forth...


feugatos (Dimitrios Zarras)
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On Τρίτη, 11 Σεπτέμβριος 2012 6:33:20 μμ, Steven Miano wrote:

Cameron, you are incorrect.

The sv_lan 1 server I'm using is at: 192.168.3.104

The client that I'm using to test this configuration is at: 192.168.6.2

I'm able to see it in my favorites tab, and connect to it successfully. I'm
simply trying to figure out how to forward the LAN servers presence into
the other VLANs.

I've attached an image to help out a little bit:

http://i.imgur.com/6TgxH.jpg

My next step is to find out if the clients aren't actually broadcasting and
looking for a response that way, and the assuming the server(s) don't
actually broadcast all the time.

~mianosm

On Tue, Sep 11, 2012 at 11:27 AM, Cameron Munroe
wrote:


Yes.

Sent from my android device.



-Original Message-
From: feugatos 
To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:

So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blocked it via firewall so that the
server wouldn't be visible in the master server list, would adding it
to the favorites tab work?

--
feugatos (Dimitrios Zarras)
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:

That wont work either. In LAN mode it blocks all connections outside of

its local net.


Sent from my android device.



-Original Message-
From: feugatos 
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:18 AM
Subject: Re: [hlds_linux] LAN server questions:

It's the way networks work.

One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to
192.168.1.255 so only Clients at the
network 192.168.1.0 (/24) will of the server being there.

The best way I can imagine so that clients will know if a server is
online, would be to add the servers IP to the favorite tab of each
client so the the client asks the server if it's online.

--
feugatos
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On 11/9/2012 6:10 μμ, Steven Miano wrote:

I'm stuck at the moment trying to figure out dedicated servers on a LAN.

Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility

at

the LAN parties mostly.

Having my game servers sitting on 192.168.3.0/24 and having my guests

on

(just citing one VLAN as an example) 192.168.6.0/24 makes it so that

the

dedicated server does not show up in their LAN tab in game.

Running tcpdump -n "broadcast" isn't showing me anything on the game

server

(hoping to forward the broadcasts via pfsense from one vlan to the

others).

How can I assure that my source dedicated servers are viewable on the

LAN

tab for this network?

Thanks for any assistance,

mianosm
___
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
No, the server doesn't restrict to its own subnet. The server is on
192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid
- and the server does indeed show up in the favorites tab, just not the LAN
tab.

My thought is that the clients are sending a broadcast, and not getting
anything back in their own subnets, and adding the ip helper in that
direction - much like the dhcp servers listening on each vlan.

~mianosm

On Tue, Sep 11, 2012 at 11:29 AM, Saint K.  wrote:

> Does the LAN server restrict to it's own subnet?
>
> Otherwise you could add "ip helpers" to the VLAN interfaces to forward
> it's broadcasts to the broadcast IP's of other VLAN's.
>
>
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [
> cmun...@cameronmunroe.com]
> Sent: 11 September 2012 17:27
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> Yes.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: feugatos 
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Tue, 11 Sep 2012 8:26 AM
> Subject: Re: [hlds_linux] LAN server questions:
>
> So my "solution" would only work for a server in Online mode, right?
> If he set up an online server and blocked it via firewall so that the
> server wouldn't be visible in the master server list, would adding it
> to the favorites tab work?
>
> --
> feugatos (Dimitrios Zarras)
> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>
> On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> > That wont work either. In LAN mode it blocks all connections outside of
> its local net.
> >
> > Sent from my android device.
> >
> >
> >
> > -Original Message-
> > From: feugatos 
> > To: hlds_linux@list.valvesoftware.com
> > Sent: Tue, 11 Sep 2012 8:18 AM
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > It's the way networks work.
> >
> > One server will broadcast its existence using the network's broadcast IP.
> > So a server at 192.169.1.1(/24) will broadcast its existence only to
> > 192.168.1.255 so only Clients at the
> > network 192.168.1.0 (/24) will of the server being there.
> >
> > The best way I can imagine so that clients will know if a server is
> > online, would be to add the servers IP to the favorite tab of each
> > client so the the client asks the server if it's online.
> >
> > --
> > feugatos
> > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> >
> > On 11/9/2012 6:10 μμ, Steven Miano wrote:
> >> I'm stuck at the moment trying to figure out dedicated servers on a LAN.
> >>
> >> Right now I have 15 different VLANs on my network (15 separate
> >> 192.168.x.x/24s). I have them segregated for management, and visibility
> at
> >> the LAN parties mostly.
> >>
> >> Having my game servers sitting on 192.168.3.0/24 and having my guests
> on
> >> (just citing one VLAN as an example) 192.168.6.0/24 makes it so that
> the
> >> dedicated server does not show up in their LAN tab in game.
> >>
> >> Running tcpdump -n "broadcast" isn't showing me anything on the game
> server
> >> (hoping to forward the broadcasts via pfsense from one vlan to the
> others).
> >> How can I assure that my source dedicated servers are viewable on the
> LAN
> >> tab for this network?
> >>
> >> Thanks for any assistance,
> >>
> >> mianosm
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> __

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
Cameron, you are incorrect.

The sv_lan 1 server I'm using is at: 192.168.3.104

The client that I'm using to test this configuration is at: 192.168.6.2

I'm able to see it in my favorites tab, and connect to it successfully. I'm
simply trying to figure out how to forward the LAN servers presence into
the other VLANs.

I've attached an image to help out a little bit:

http://i.imgur.com/6TgxH.jpg

My next step is to find out if the clients aren't actually broadcasting and
looking for a response that way, and the assuming the server(s) don't
actually broadcast all the time.

~mianosm

On Tue, Sep 11, 2012 at 11:27 AM, Cameron Munroe
wrote:

> Yes.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: feugatos 
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Tue, 11 Sep 2012 8:26 AM
> Subject: Re: [hlds_linux] LAN server questions:
>
> So my "solution" would only work for a server in Online mode, right?
> If he set up an online server and blocked it via firewall so that the
> server wouldn't be visible in the master server list, would adding it
> to the favorites tab work?
>
> --
> feugatos (Dimitrios Zarras)
> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>
> On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> > That wont work either. In LAN mode it blocks all connections outside of
> its local net.
> >
> > Sent from my android device.
> >
> >
> >
> > -Original Message-
> > From: feugatos 
> > To: hlds_linux@list.valvesoftware.com
> > Sent: Tue, 11 Sep 2012 8:18 AM
> > Subject: Re: [hlds_linux] LAN server questions:
> >
> > It's the way networks work.
> >
> > One server will broadcast its existence using the network's broadcast IP.
> > So a server at 192.169.1.1(/24) will broadcast its existence only to
> > 192.168.1.255 so only Clients at the
> > network 192.168.1.0 (/24) will of the server being there.
> >
> > The best way I can imagine so that clients will know if a server is
> > online, would be to add the servers IP to the favorite tab of each
> > client so the the client asks the server if it's online.
> >
> > --
> > feugatos
> > CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
> >
> > On 11/9/2012 6:10 μμ, Steven Miano wrote:
> >> I'm stuck at the moment trying to figure out dedicated servers on a LAN.
> >>
> >> Right now I have 15 different VLANs on my network (15 separate
> >> 192.168.x.x/24s). I have them segregated for management, and visibility
> at
> >> the LAN parties mostly.
> >>
> >> Having my game servers sitting on 192.168.3.0/24 and having my guests
> on
> >> (just citing one VLAN as an example) 192.168.6.0/24 makes it so that
> the
> >> dedicated server does not show up in their LAN tab in game.
> >>
> >> Running tcpdump -n "broadcast" isn't showing me anything on the game
> server
> >> (hoping to forward the broadcasts via pfsense from one vlan to the
> others).
> >> How can I assure that my source dedicated servers are viewable on the
> LAN
> >> tab for this network?
> >>
> >> Thanks for any assistance,
> >>
> >> mianosm
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
<http://stevenmiano.com/> Miano, Steven M.
http://stevenmiano.com
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
Does the LAN server restrict to it's own subnet?

Otherwise you could add "ip helpers" to the VLAN interfaces to forward it's 
broadcasts to the broadcast IP's of other VLAN's.



From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe 
[cmun...@cameronmunroe.com]
Sent: 11 September 2012 17:27
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:

Yes.

Sent from my android device.



-Original Message-
From: feugatos 
To: Half-Life dedicated Linux server mailing list 

Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:

So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blocked it via firewall so that the
server wouldn't be visible in the master server list, would adding it
to the favorites tab work?

--
feugatos (Dimitrios Zarras)
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> That wont work either. In LAN mode it blocks all connections outside of its 
> local net.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: feugatos 
> To: hlds_linux@list.valvesoftware.com
> Sent: Tue, 11 Sep 2012 8:18 AM
> Subject: Re: [hlds_linux] LAN server questions:
>
> It's the way networks work.
>
> One server will broadcast its existence using the network's broadcast IP.
> So a server at 192.169.1.1(/24) will broadcast its existence only to
> 192.168.1.255 so only Clients at the
> network 192.168.1.0 (/24) will of the server being there.
>
> The best way I can imagine so that clients will know if a server is
> online, would be to add the servers IP to the favorite tab of each
> client so the the client asks the server if it's online.
>
> --
> feugatos
> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>
> On 11/9/2012 6:10 μμ, Steven Miano wrote:
>> I'm stuck at the moment trying to figure out dedicated servers on a LAN.
>>
>> Right now I have 15 different VLANs on my network (15 separate
>> 192.168.x.x/24s). I have them segregated for management, and visibility at
>> the LAN parties mostly.
>>
>> Having my game servers sitting on 192.168.3.0/24 and having my guests on
>> (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
>> dedicated server does not show up in their LAN tab in game.
>>
>> Running tcpdump -n "broadcast" isn't showing me anything on the game server
>> (hoping to forward the broadcasts via pfsense from one vlan to the others).
>> How can I assure that my source dedicated servers are viewable on the LAN
>> tab for this network?
>>
>> Thanks for any assistance,
>>
>> mianosm
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>

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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
Yes.

Sent from my android device.



-Original Message-
From: feugatos 
To: Half-Life dedicated Linux server mailing list 

Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:

So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blocked it via firewall so that the 
server wouldn't be visible in the master server list, would adding it 
to the favorites tab work?

--
feugatos (Dimitrios Zarras)
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:
> That wont work either. In LAN mode it blocks all connections outside of its 
> local net.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: feugatos 
> To: hlds_linux@list.valvesoftware.com
> Sent: Tue, 11 Sep 2012 8:18 AM
> Subject: Re: [hlds_linux] LAN server questions:
>
> It's the way networks work.
>
> One server will broadcast its existence using the network's broadcast IP.
> So a server at 192.169.1.1(/24) will broadcast its existence only to
> 192.168.1.255 so only Clients at the
> network 192.168.1.0 (/24) will of the server being there.
>
> The best way I can imagine so that clients will know if a server is
> online, would be to add the servers IP to the favorite tab of each
> client so the the client asks the server if it's online.
>
> --
> feugatos
> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>
> On 11/9/2012 6:10 μμ, Steven Miano wrote:
>> I'm stuck at the moment trying to figure out dedicated servers on a LAN.
>>
>> Right now I have 15 different VLANs on my network (15 separate
>> 192.168.x.x/24s). I have them segregated for management, and visibility at
>> the LAN parties mostly.
>>
>> Having my game servers sitting on 192.168.3.0/24 and having my guests on
>> (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
>> dedicated server does not show up in their LAN tab in game.
>>
>> Running tcpdump -n "broadcast" isn't showing me anything on the game server
>> (hoping to forward the broadcasts via pfsense from one vlan to the others).
>> How can I assure that my source dedicated servers are viewable on the LAN
>> tab for this network?
>>
>> Thanks for any assistance,
>>
>> mianosm
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread feugatos

So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blocked it via firewall so that the 
server wouldn't be visible in the master server list, would adding it 
to the favorites tab work?


--
feugatos (Dimitrios Zarras)
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On Τρίτη, 11 Σεπτέμβριος 2012 6:21:34 μμ, Cameron Munroe wrote:

That wont work either. In LAN mode it blocks all connections outside of its 
local net.

Sent from my android device.



-Original Message-
From: feugatos 
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:18 AM
Subject: Re: [hlds_linux] LAN server questions:

It's the way networks work.

One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to
192.168.1.255 so only Clients at the
network 192.168.1.0 (/24) will of the server being there.

The best way I can imagine so that clients will know if a server is
online, would be to add the servers IP to the favorite tab of each
client so the the client asks the server if it's online.

--
feugatos
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On 11/9/2012 6:10 μμ, Steven Miano wrote:

I'm stuck at the moment trying to figure out dedicated servers on a LAN.

Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility at
the LAN parties mostly.

Having my game servers sitting on 192.168.3.0/24 and having my guests on
(just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
dedicated server does not show up in their LAN tab in game.

Running tcpdump -n "broadcast" isn't showing me anything on the game server
(hoping to forward the broadcasts via pfsense from one vlan to the others).
How can I assure that my source dedicated servers are viewable on the LAN
tab for this network?

Thanks for any assistance,

mianosm
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
That wont work either. In LAN mode it blocks all connections outside of its 
local net.

Sent from my android device.



-Original Message-
From: feugatos 
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:18 AM
Subject: Re: [hlds_linux] LAN server questions:

It's the way networks work.

One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to 
192.168.1.255 so only Clients at the
network 192.168.1.0 (/24) will of the server being there.

The best way I can imagine so that clients will know if a server is 
online, would be to add the servers IP to the favorite tab of each
client so the the client asks the server if it's online.

--
feugatos
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On 11/9/2012 6:10 μμ, Steven Miano wrote:
> I'm stuck at the moment trying to figure out dedicated servers on a LAN.
>
> Right now I have 15 different VLANs on my network (15 separate
> 192.168.x.x/24s). I have them segregated for management, and visibility at
> the LAN parties mostly.
>
> Having my game servers sitting on 192.168.3.0/24 and having my guests on
> (just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
> dedicated server does not show up in their LAN tab in game.
>
> Running tcpdump -n "broadcast" isn't showing me anything on the game server
> (hoping to forward the broadcasts via pfsense from one vlan to the others).
> How can I assure that my source dedicated servers are viewable on the LAN
> tab for this network?
>
> Thanks for any assistance,
>
> mianosm
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread feugatos

It's the way networks work.

One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to 
192.168.1.255 so only Clients at the

network 192.168.1.0 (/24) will of the server being there.

The best way I can imagine so that clients will know if a server is 
online, would be to add the servers IP to the favorite tab of each

client so the the client asks the server if it's online.

--
feugatos
CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net

On 11/9/2012 6:10 μμ, Steven Miano wrote:

I'm stuck at the moment trying to figure out dedicated servers on a LAN.

Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility at
the LAN parties mostly.

Having my game servers sitting on 192.168.3.0/24 and having my guests on
(just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
dedicated server does not show up in their LAN tab in game.

Running tcpdump -n "broadcast" isn't showing me anything on the game server
(hoping to forward the broadcasts via pfsense from one vlan to the others).
How can I assure that my source dedicated servers are viewable on the LAN
tab for this network?

Thanks for any assistance,

mianosm
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steve Tomaszewski
VLANS are primarly for the opposite of what your trying to do. They separate
say 2 networks on 1 switch so hardware cost is lower.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: Tuesday, September 11, 2012 11:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:

On LAN mode it will only work on its submerged. I.e 192.168.3.1 is the
server. Then only clients in 192.168.3.xxx can play on it.

Sent from my android device.



-Original Message-
From: Steven Miano 
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:10 AM
Subject: [hlds_linux] LAN server questions:

I'm stuck at the moment trying to figure out dedicated servers on a LAN.

Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility at
the LAN parties mostly.

Having my game servers sitting on 192.168.3.0/24 and having my guests on
(just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
dedicated server does not show up in their LAN tab in game.

Running tcpdump -n "broadcast" isn't showing me anything on the game server
(hoping to forward the broadcasts via pfsense from one vlan to the others).
How can I assure that my source dedicated servers are viewable on the LAN
tab for this network?

Thanks for any assistance,

mianosm
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Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
On LAN mode it will only work on its submerged. I.e 192.168.3.1 is the server. 
Then only clients in 192.168.3.xxx can play on it.

Sent from my android device.



-Original Message-
From: Steven Miano 
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:10 AM
Subject: [hlds_linux] LAN server questions:

I'm stuck at the moment trying to figure out dedicated servers on a LAN.

Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility at
the LAN parties mostly.

Having my game servers sitting on 192.168.3.0/24 and having my guests on
(just citing one VLAN as an example) 192.168.6.0/24 makes it so that the
dedicated server does not show up in their LAN tab in game.

Running tcpdump -n "broadcast" isn't showing me anything on the game server
(hoping to forward the broadcasts via pfsense from one vlan to the others).
How can I assure that my source dedicated servers are viewable on the LAN
tab for this network?

Thanks for any assistance,

mianosm
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Re: [hlds_linux] LAN server questions

2005-03-28 Thread Kevin J. Anderson
choke means that the server is sending your client too much information
for it to process, which is logical in those situations...
I have run across this issue as well, haven't really found an answer
besides just limiting the max fps on a server at around 250, which is
way more than enough to play an extremely smooth, competition lan game.
kev
LHT wrote:
Hi everyone,
I make servers for LAN parties. Until now we tried many configurations
(AMD,
Intel, AMD64, kernel 2.4.x, kernel 2.6.x, FreeBSD 4, FreeBSD 5, Win32). I'd
like to know how can I make my server do the best. It seems for us that
there are many events which makes choke _on_ _the_ _client_ (for example
when there are 7-10 smoke grenades at a place) and the server is running
well with hundreds of fps (as stat sais).
What do you think about kernel preemption, realtime priorities, etc.
How can I minimize the choke (my favourite test is when 10 players go to
one
place all of them drops a smoke and then they fires everywhere - I didn't
found anything for this situation I always get a lot of choke :).
I welcome any ideas.
Thanks,
Balint Laszlo BILLER (Voodooman)
http://www.gpslan.com/

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Re: [hlds_linux] LAN server questions...

2002-06-21 Thread Alfred Reynolds


>
>>2. Pingboost
>>- What to use in a LAN, pigboost 1, 2, 3 or nothing?
>>- Works it fine or does it generate a lot of problems?
>
>
> as Dan said, there is no need to use it in LAN servers.
>

Actually, it is useful for a LAN server, it will allow for the smallest
possible pings. It will take more cpu but you may get 1-5msec lower
pings (may!). Mode 1 works well, mode 3 gives the lowest possible pings
but is extremely costly in CPU (i.e don't use it :)


--
Alfred Reynolds
[EMAIL PROTECTED]

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