Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Ross Bemrose
  I can't say about a performance drop, but gameplay definitely changes 
between 24 and 32 players.

Then again, I play Spy a lot, and it's a lot harder to get behind enemy 
lines when there's more enemies.

On 7/2/2010 6:37 PM, Craig H wrote:
> TF2 was budgeted for 24 players, after that performance starts dropping
> notably with each additional player. 32 is bad enough, I can only imagine
> how poorly a 64 player game would run.
>
> On Fri, Jul 2, 2010 at 12:05 PM, clad iron  wrote:
>
>> agreed, it would be nice to be able to have more slots on some of those
>> *custom
>> *maps.
>>
>> On Fri, Jul 2, 2010 at 2:19 PM, Allan Button  wrote:
>>
>>> You would not be forced to join that server. Calm down.
>>>
>>> Allan
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ken
>>> Sent: Friday, July 02, 2010 8:38 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] More than 32 slots with the new TF2 update?
>>>
>>> Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl
>>> would give me the shivers as well.
>>>
>>> Plus, yes, there would be performance issues on both servers and clients.
>>>
>>> Sent from my iPad
>>>
>>> On 2/07/2010, at 6:57 PM, Shane Arnold  wrote:
>>>
>>>> I thought the hardlimit on slots was in place due to Orangebox Engine
>>>> performance/limitations? Do existing extra-slot plugins not allow 64
>>>> players?
>>>>
>>>> On 2/07/2010 1:54 PM, Harry Strongburg wrote:
>>>>> Now that the new TF2 update warns about servers with more than 24
>> slots
>>> as being "possibly unbalanced"..
>>>>> Can we get 64+ slot servers without needing to use any extra mods or
>>> plugins? People will know it will be unbalanced, but if people want to
>> have
>>> that many slots, I don't see why they should be denied that.
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
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>>>
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Craig H
TF2 was budgeted for 24 players, after that performance starts dropping
notably with each additional player. 32 is bad enough, I can only imagine
how poorly a 64 player game would run.

On Fri, Jul 2, 2010 at 12:05 PM, clad iron  wrote:

> agreed, it would be nice to be able to have more slots on some of those
> *custom
> *maps.
>
> On Fri, Jul 2, 2010 at 2:19 PM, Allan Button  wrote:
>
> > You would not be forced to join that server. Calm down.
> >
> > Allan
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ken
> > Sent: Friday, July 02, 2010 8:38 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] More than 32 slots with the new TF2 update?
> >
> > Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl
> > would give me the shivers as well.
> >
> > Plus, yes, there would be performance issues on both servers and clients.
> >
> > Sent from my iPad
> >
> > On 2/07/2010, at 6:57 PM, Shane Arnold  wrote:
> >
> > > I thought the hardlimit on slots was in place due to Orangebox Engine
> > > performance/limitations? Do existing extra-slot plugins not allow 64
> > > players?
> > >
> > > On 2/07/2010 1:54 PM, Harry Strongburg wrote:
> > >> Now that the new TF2 update warns about servers with more than 24
> slots
> > as being "possibly unbalanced"..
> > >>
> > >> Can we get 64+ slot servers without needing to use any extra mods or
> > plugins? People will know it will be unbalanced, but if people want to
> have
> > that many slots, I don't see why they should be denied that.
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread clad iron
agreed, it would be nice to be able to have more slots on some of those *custom
*maps.

On Fri, Jul 2, 2010 at 2:19 PM, Allan Button  wrote:

> You would not be forced to join that server. Calm down.
>
> Allan
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ken
> Sent: Friday, July 02, 2010 8:38 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] More than 32 slots with the new TF2 update?
>
> Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl
> would give me the shivers as well.
>
> Plus, yes, there would be performance issues on both servers and clients.
>
> Sent from my iPad
>
> On 2/07/2010, at 6:57 PM, Shane Arnold  wrote:
>
> > I thought the hardlimit on slots was in place due to Orangebox Engine
> > performance/limitations? Do existing extra-slot plugins not allow 64
> > players?
> >
> > On 2/07/2010 1:54 PM, Harry Strongburg wrote:
> >> Now that the new TF2 update warns about servers with more than 24 slots
> as being "possibly unbalanced"..
> >>
> >> Can we get 64+ slot servers without needing to use any extra mods or
> plugins? People will know it will be unbalanced, but if people want to have
> that many slots, I don't see why they should be denied that.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Allan Button
You would not be forced to join that server. Calm down.

Allan

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ken
Sent: Friday, July 02, 2010 8:38 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] More than 32 slots with the new TF2 update?

Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl would 
give me the shivers as well. 

Plus, yes, there would be performance issues on both servers and clients.   

Sent from my iPad

On 2/07/2010, at 6:57 PM, Shane Arnold  wrote:

> I thought the hardlimit on slots was in place due to Orangebox Engine 
> performance/limitations? Do existing extra-slot plugins not allow 64 
> players?
> 
> On 2/07/2010 1:54 PM, Harry Strongburg wrote:
>> Now that the new TF2 update warns about servers with more than 24 slots as 
>> being "possibly unbalanced"..
>> 
>> Can we get 64+ slot servers without needing to use any extra mods or 
>> plugins? People will know it will be unbalanced, but if people want to have 
>> that many slots, I don't see why they should be denied that.
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> 
> 
> ___
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> visit:
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Ken
Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl would 
give me the shivers as well. 

Plus, yes, there would be performance issues on both servers and clients.   

Sent from my iPad

On 2/07/2010, at 6:57 PM, Shane Arnold  wrote:

> I thought the hardlimit on slots was in place due to Orangebox Engine 
> performance/limitations? Do existing extra-slot plugins not allow 64 
> players?
> 
> On 2/07/2010 1:54 PM, Harry Strongburg wrote:
>> Now that the new TF2 update warns about servers with more than 24 slots as 
>> being "possibly unbalanced"..
>> 
>> Can we get 64+ slot servers without needing to use any extra mods or 
>> plugins? People will know it will be unbalanced, but if people want to have 
>> that many slots, I don't see why they should be denied that.
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> 
> 
> ___
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Claudio Beretta
If I recall it correctly that plugin was released to allow up to 32+1
players when TF2 servers were locked to max 24+1 slots.
Last time I checked (a few months ago) there was a 33 slots limit hardcoded
in the tf2 client, so anyone connecting to a server with more than 33 (real)
slots will CTD. I don't think this limit has been removed from the client.

On Fri, Jul 2, 2010 at 1:34 PM, Drogen Viech wrote:

> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=4
> It's out of date, sadly.
>
> 2010/7/2 Daniel Vogel :
> > What? There are plugins that allow 64 players?
> >
> > On 2 July 2010 08:57, Shane Arnold  wrote:
> >> I thought the hardlimit on slots was in place due to Orangebox Engine
> >> performance/limitations? Do existing extra-slot plugins not allow 64
> >> players?
> >>
> >> On 2/07/2010 1:54 PM, Harry Strongburg wrote:
> >>> Now that the new TF2 update warns about servers with more than 24 slots
> as being "possibly unbalanced"..
> >>>
> >>> Can we get 64+ slot servers without needing to use any extra mods or
> plugins? People will know it will be unbalanced, but if people want to have
> that many slots, I don't see why they should be denied that.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > --
> > Mit freundlichen Grüssen,
> > Sincerely Yours,
> > Daniel Vogel
> >
> > _
>
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Drogen Viech
http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=4
It's out of date, sadly.

2010/7/2 Daniel Vogel :
> What? There are plugins that allow 64 players?
>
> On 2 July 2010 08:57, Shane Arnold  wrote:
>> I thought the hardlimit on slots was in place due to Orangebox Engine
>> performance/limitations? Do existing extra-slot plugins not allow 64
>> players?
>>
>> On 2/07/2010 1:54 PM, Harry Strongburg wrote:
>>> Now that the new TF2 update warns about servers with more than 24 slots as 
>>> being "possibly unbalanced"..
>>>
>>> Can we get 64+ slot servers without needing to use any extra mods or 
>>> plugins? People will know it will be unbalanced, but if people want to have 
>>> that many slots, I don't see why they should be denied that.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> Mit freundlichen Grüssen,
> Sincerely Yours,
> Daniel Vogel
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Daniel Vogel
What? There are plugins that allow 64 players?

On 2 July 2010 08:57, Shane Arnold  wrote:
> I thought the hardlimit on slots was in place due to Orangebox Engine
> performance/limitations? Do existing extra-slot plugins not allow 64
> players?
>
> On 2/07/2010 1:54 PM, Harry Strongburg wrote:
>> Now that the new TF2 update warns about servers with more than 24 slots as 
>> being "possibly unbalanced"..
>>
>> Can we get 64+ slot servers without needing to use any extra mods or 
>> plugins? People will know it will be unbalanced, but if people want to have 
>> that many slots, I don't see why they should be denied that.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
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-- 
Mit freundlichen Grüssen,
Sincerely Yours,
Daniel Vogel

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Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-01 Thread Shane Arnold
I thought the hardlimit on slots was in place due to Orangebox Engine 
performance/limitations? Do existing extra-slot plugins not allow 64 
players?

On 2/07/2010 1:54 PM, Harry Strongburg wrote:
> Now that the new TF2 update warns about servers with more than 24 slots as 
> being "possibly unbalanced"..
>
> Can we get 64+ slot servers without needing to use any extra mods or plugins? 
> People will know it will be unbalanced, but if people want to have that many 
> slots, I don't see why they should be denied that.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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