Re: [hlds_linux] Potential fix for problems on multi-honed servers
I was getting something along the lines of "could not locate account". Only way for me to get rid of that was to restart the server. On Wed, Nov 28, 2012 at 5:33 PM, Fletcher Dunn wrote: > Hello! > > If you were using these new binaries during yesterday's Steam prop, let me > know how it went. Is the problem resolved? Same problems happened? New > problems happened? > > Thanks, > - Fletch > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 21, 2012 11:13 AM > To: Half-Life dedicated Linux server mailing list ( > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > mailing list (h...@list.valvesoftware.com) > Subject: [hlds] Potential fix for problems on multi-honed servers > > If you are running a multi-honed server, and your server occasionally > drops out of the master server listing, or appears on the wrong public IP, > then you may be interested in testing our some beta binaries that might fix > the problem. The problem begins with a disruption while talking on UDP > (often during the weekly prop of Steam). The Steam client layer then > enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption > is resolved, and it can be random whether your server managed to connect to > Steam on TCP or UDP, depending on where it was in the retry pattern. The > problem with TCP for multi-honed servers is that it will always bind to the > default interface, disregarding any request to bind to a particular > interface. This can cause Steam to see your server as coming from the > wrong public IP. Depending on your routing rules, NAT, etc, your server > can drop off of the server browser because clients cannot get to you when > they send packets to that IP. > > Some server operators have worked around this bug with firewall rules > preventing the server from connecting to Steam via TCP. > > These binaries disable TCP fallback for dedicated servers. > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > Be warned that they have not been widely tested. You should only try out > these binaries if you think you are having problems related to multi-honed > machines. > > Also, note that if you do use these binaries, and then update your server, > they will probably be reverted. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Hm We have one machine with 13 HLDS servers and all of them has one IP each. But I can find my servers in STEAMS serverlist.Could I still have the problem? If I can see the servers, will everybody else see them too? > From: fletch...@valvesoftware.com > To: hlds_linux@list.valvesoftware.com > Date: Wed, 28 Nov 2012 23:08:07 + > Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers > > Yes, those games talk to Steam in the same way, so a multi-honed server could > experience the problem. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - > Sent: Wednesday, November 28, 2012 2:52 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers > > > Does this apply to HLDS 1.6? > > > From: fletch...@valvesoftware.com > > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com > > Date: Wed, 28 Nov 2012 22:33:06 + > > Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers > > > > Hello! > > > > If you were using these new binaries during yesterday's Steam prop, let me > > know how it went. Is the problem resolved? Same problems happened? New > > problems happened? > > > > Thanks, > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > > Sent: Wednesday, November 21, 2012 11:13 AM > > To: Half-Life dedicated Linux server mailing list > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > > mailing list (h...@list.valvesoftware.com) > > Subject: [hlds] Potential fix for problems on multi-honed servers > > > > If you are running a multi-honed server, and your server occasionally drops > > out of the master server listing, or appears on the wrong public IP, then > > you may be interested in testing our some beta binaries that might fix the > > problem. The problem begins with a disruption while talking on UDP (often > > during the weekly prop of Steam). The Steam client layer then enters a > > fallback pattern of TCP, then UDP, etc. Eventually the disruption is > > resolved, and it can be random whether your server managed to connect to > > Steam on TCP or UDP, depending on where it was in the retry pattern. The > > problem with TCP for multi-honed servers is that it will always bind to the > > default interface, disregarding any request to bind to a particular > > interface. This can cause Steam to see your server as coming from the > > wrong public IP. Depending on your routing rules, NAT, etc, your server > > can drop off of the server browser because clients cannot get to you when > > they send packets to that IP. > > > > Some server operators have worked around this bug with firewall rules > > preventing the server from connecting to Steam via TCP. > > > > These binaries disable TCP fallback for dedicated servers. > > > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > > > Be warned that they have not been widely tested. You should only try out > > these binaries if you think you are having problems related to multi-honed > > machines. > > > > Also, note that if you do use these binaries, and then update your server, > > they will probably be reverted. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Yes, those games talk to Steam in the same way, so a multi-honed server could experience the problem. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Wednesday, November 28, 2012 2:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers Does this apply to HLDS 1.6? > From: fletch...@valvesoftware.com > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com > Date: Wed, 28 Nov 2012 22:33:06 + > Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers > > Hello! > > If you were using these new binaries during yesterday's Steam prop, let me > know how it went. Is the problem resolved? Same problems happened? New > problems happened? > > Thanks, > - Fletch > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 21, 2012 11:13 AM > To: Half-Life dedicated Linux server mailing list > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing > list (h...@list.valvesoftware.com) > Subject: [hlds] Potential fix for problems on multi-honed servers > > If you are running a multi-honed server, and your server occasionally drops > out of the master server listing, or appears on the wrong public IP, then you > may be interested in testing our some beta binaries that might fix the > problem. The problem begins with a disruption while talking on UDP (often > during the weekly prop of Steam). The Steam client layer then enters a > fallback pattern of TCP, then UDP, etc. Eventually the disruption is > resolved, and it can be random whether your server managed to connect to > Steam on TCP or UDP, depending on where it was in the retry pattern. The > problem with TCP for multi-honed servers is that it will always bind to the > default interface, disregarding any request to bind to a particular > interface. This can cause Steam to see your server as coming from the wrong > public IP. Depending on your routing rules, NAT, etc, your server can drop > off of the server browser because clients cannot get to you when they send > packets to that IP. > > Some server operators have worked around this bug with firewall rules > preventing the server from connecting to Steam via TCP. > > These binaries disable TCP fallback for dedicated servers. > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > Be warned that they have not been widely tested. You should only try out > these binaries if you think you are having problems related to multi-honed > machines. > > Also, note that if you do use these binaries, and then update your server, > they will probably be reverted. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Does this apply to HLDS 1.6? > From: fletch...@valvesoftware.com > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com > Date: Wed, 28 Nov 2012 22:33:06 + > Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers > > Hello! > > If you were using these new binaries during yesterday's Steam prop, let me > know how it went. Is the problem resolved? Same problems happened? New > problems happened? > > Thanks, > - Fletch > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 21, 2012 11:13 AM > To: Half-Life dedicated Linux server mailing list > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing > list (h...@list.valvesoftware.com) > Subject: [hlds] Potential fix for problems on multi-honed servers > > If you are running a multi-honed server, and your server occasionally drops > out of the master server listing, or appears on the wrong public IP, then you > may be interested in testing our some beta binaries that might fix the > problem. The problem begins with a disruption while talking on UDP (often > during the weekly prop of Steam). The Steam client layer then enters a > fallback pattern of TCP, then UDP, etc. Eventually the disruption is > resolved, and it can be random whether your server managed to connect to > Steam on TCP or UDP, depending on where it was in the retry pattern. The > problem with TCP for multi-honed servers is that it will always bind to the > default interface, disregarding any request to bind to a particular > interface. This can cause Steam to see your server as coming from the wrong > public IP. Depending on your routing rules, NAT, etc, your server can drop > off of the server browser because clients cannot get to you when they send > packets to that IP. > > Some server operators have worked around this bug with firewall rules > preventing the server from connecting to Steam via TCP. > > These binaries disable TCP fallback for dedicated servers. > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > Be warned that they have not been widely tested. You should only try out > these binaries if you think you are having problems related to multi-honed > machines. > > Also, note that if you do use these binaries, and then update your server, > they will probably be reverted. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Yes, but if you sync'd to the update you might need to put the beta binaries back. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Wednesday, November 21, 2012 5:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers After this optional update just released, can we still use this beta binary? Thanks in advance. On Wed, Nov 21, 2012 at 2:45 PM, Jason wrote: > Does this mean if there's an update, will this "fix" be updated in > these zip files or will they potentially be integrated into the > non-beta binaries? > > > On Wed, Nov 21, 2012 at 2:41 PM, Saint K. wrote: > >> Thanks, updated the servers! >> >> From: hlds_linux-boun...@list.valvesoftware.com [ >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >> [ fletch...@valvesoftware.com] >> Sent: 21 November 2012 20:12 >> To: Half-Life dedicated Linux server mailing list ( >> hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server >> mailing list (h...@list.valvesoftware.com) >> Subject: [hlds_linux] Potential fix for problems on multi-honed >> servers >> >> If you are running a multi-honed server, and your server occasionally >> drops out of the master server listing, or appears on the wrong >> public IP, then you may be interested in testing our some beta >> binaries that might fix the problem. The problem begins with a >> disruption while talking on UDP (often during the weekly prop of >> Steam). The Steam client layer then enters a fallback pattern of >> TCP, then UDP, etc. Eventually the disruption is resolved, and it >> can be random whether your server managed to connect to Steam on TCP >> or UDP, depending on where it was in the retry pattern. The problem >> with TCP for multi-honed servers is that it will always bind to the >> default interface, disregarding any request to bind to a particular >> interface. This can cause Steam to see your server as coming from >> the wrong public IP. Depending on your routing rules, NAT, etc, your >> server can drop off of the server browser because clients cannot get to you >> when they send packets to that IP. >> >> Some server operators have worked around this bug with firewall rules >> preventing the server from connecting to Steam via TCP. >> >> These binaries disable TCP fallback for dedicated servers. >> >> http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip >> http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip >> >> Be warned that they have not been widely tested. You should only try >> out these binaries if you think you are having problems related to >> multi-honed machines. >> >> Also, note that if you do use these binaries, and then update your >> server, they will probably be reverted. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
After this optional update just released, can we still use this beta binary? Thanks in advance. On Wed, Nov 21, 2012 at 2:45 PM, Jason wrote: > Does this mean if there's an update, will this "fix" be updated in these > zip files or will they potentially be integrated into the non-beta > binaries? > > > On Wed, Nov 21, 2012 at 2:41 PM, Saint K. wrote: > >> Thanks, updated the servers! >> >> From: hlds_linux-boun...@list.valvesoftware.com [ >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [ >> fletch...@valvesoftware.com] >> Sent: 21 November 2012 20:12 >> To: Half-Life dedicated Linux server mailing list ( >> hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server >> mailing list (h...@list.valvesoftware.com) >> Subject: [hlds_linux] Potential fix for problems on multi-honed servers >> >> If you are running a multi-honed server, and your server occasionally >> drops out of the master server listing, or appears on the wrong public IP, >> then you may be interested in testing our some beta binaries that might fix >> the problem. The problem begins with a disruption while talking on UDP >> (often during the weekly prop of Steam). The Steam client layer then >> enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption >> is resolved, and it can be random whether your server managed to connect to >> Steam on TCP or UDP, depending on where it was in the retry pattern. The >> problem with TCP for multi-honed servers is that it will always bind to the >> default interface, disregarding any request to bind to a particular >> interface. This can cause Steam to see your server as coming from the >> wrong public IP. Depending on your routing rules, NAT, etc, your server >> can drop off of the server browser because clients cannot get to you when >> they send packets to that IP. >> >> Some server operators have worked around this bug with firewall rules >> preventing the server from connecting to Steam via TCP. >> >> These binaries disable TCP fallback for dedicated servers. >> >> http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip >> http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip >> >> Be warned that they have not been widely tested. You should only try out >> these binaries if you think you are having problems related to multi-honed >> machines. >> >> Also, note that if you do use these binaries, and then update your >> server, they will probably be reverted. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Does this mean if there's an update, will this "fix" be updated in these zip files or will they potentially be integrated into the non-beta binaries? On Wed, Nov 21, 2012 at 2:41 PM, Saint K. wrote: > Thanks, updated the servers! > > From: hlds_linux-boun...@list.valvesoftware.com [ > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [ > fletch...@valvesoftware.com] > Sent: 21 November 2012 20:12 > To: Half-Life dedicated Linux server mailing list ( > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > mailing list (h...@list.valvesoftware.com) > Subject: [hlds_linux] Potential fix for problems on multi-honed servers > > If you are running a multi-honed server, and your server occasionally > drops out of the master server listing, or appears on the wrong public IP, > then you may be interested in testing our some beta binaries that might fix > the problem. The problem begins with a disruption while talking on UDP > (often during the weekly prop of Steam). The Steam client layer then > enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption > is resolved, and it can be random whether your server managed to connect to > Steam on TCP or UDP, depending on where it was in the retry pattern. The > problem with TCP for multi-honed servers is that it will always bind to the > default interface, disregarding any request to bind to a particular > interface. This can cause Steam to see your server as coming from the > wrong public IP. Depending on your routing rules, NAT, etc, your server > can drop off of the server browser because clients cannot get to you when > they send packets to that IP. > > Some server operators have worked around this bug with firewall rules > preventing the server from connecting to Steam via TCP. > > These binaries disable TCP fallback for dedicated servers. > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > Be warned that they have not been widely tested. You should only try out > these binaries if you think you are having problems related to multi-honed > machines. > > Also, note that if you do use these binaries, and then update your server, > they will probably be reverted. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Thanks, updated the servers! From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 21 November 2012 20:12 To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds_linux] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux