Re: [hlds_linux] Steam Update released
Don't be happy with it. Some other things will not work after the update is done. e.g. the rebuy function... Ahh now it's working :) On 19/02/2005 10:19 a.m., Simon Garner wrote: I just keep getting this: $ ./steam -command update -game cstrike Checking bootstrapper version ... Connection Reset Every time I run it on all our servers. Dead auth server somewhere? -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Ahh now it's working :) On 19/02/2005 10:19 a.m., Simon Garner wrote: I just keep getting this: $ ./steam -command update -game cstrike Checking bootstrapper version ... Connection Reset Every time I run it on all our servers. Dead auth server somewhere? -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
I just keep getting this: $ ./steam -command update -game cstrike Checking bootstrapper version ... Connection Reset Every time I run it on all our servers. Dead auth server somewhere? -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
I'd put 20 cents (NZD) on the server engine updates being independent of the client updates. Regardless, clients are forced to update while servers are optional. If a server chooses not to upgrade until it's stable, no one will be able to play on your server anyway. -- Chris if a server chooses not to upgrade, it will lost its players. so, the server are forced to upgrade anyhow. thats no different. chris My point was -- dedicated server engine internals *ought* to be (and my 20 cents says they are) independent of the client. e.g., the updates today -- there were client updates with the new hl2mp maps, and there were server updates. The server needs the new maps, but the client does not need the new server engine. Anders -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.8 - Release Date: 14/02/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Chris Jones wrote: Andrew Forsberg said: I'd put 20 cents (NZD) on the server engine updates being independent of the client updates. Regardless, clients are forced to update while servers are optional. If a server chooses not to upgrade until it's stable, no one will be able to play on your server anyway. -- Chris if a server chooses not to upgrade, it will lost its players. so, the server are forced to upgrade anyhow. thats no different. chris -- Regards, Christopher Luk -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.8 - Release Date: 2/14/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Chris Jones wrote: > Everyone on my server, including myself, is getting this message > spammed to their console once a second, but only while alive: > > Can't use cheat cvars in multiplayer, unless the server has sv_cheats > set to 1. Oops, this was my anti-cheat protection that forced clients to set r_shadowid to 0 every 2 seconds. My bad. I'm glad it's fixed. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Andrew Forsberg said: > I'd put 20 cents (NZD) on the server engine updates being independent > of the client updates. Regardless, clients are forced to update while servers are optional. If a server chooses not to upgrade until it's stable, no one will be able to play on your server anyway. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Then restart it? :( - Original Message - From: "David Harrison" <[EMAIL PROTECTED]> To: Sent: Thursday, February 17, 2005 11:00 PM Subject: Re: [hlds_linux] Steam Update released >> Each update had a different 'steam.inf' file with the second update >> being a fix for the first. I don't see what your big problem is, the >> update process works fine except for the the few hiccups with the >> content servers. > > Heh, for you may be - three hours later my hldsupdatetool is still just > stuck on "Checking/Installing 'Base Source Shared Materials' version 4"! > > -- trog ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
Cancel and start again. There was a router problem. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison Sent: Friday, February 18, 2005 12:01 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released > Each update had a different 'steam.inf' file with the second update > being a fix for the first. I don't see what your big problem is, the > update process works fine except for the the few hiccups with the > content servers. Heh, for you may be - three hours later my hldsupdatetool is still just stuck on "Checking/Installing 'Base Source Shared Materials' version 4"! -- trog ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
kill it and restart. keep rerunning until you see it never verifies a single file. David Harrison wrote: Each update had a different 'steam.inf' file with the second update being a fix for the first. I don't see what your big problem is, the update process works fine except for the the few hiccups with the content servers. Heh, for you may be - three hours later my hldsupdatetool is still just stuck on "Checking/Installing 'Base Source Shared Materials' version 4"! -- trog ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
> Except clients don't have that choice, the steam platform updates > whether they want to or not, and they can no longer join your server. > Kind of screwed either way. > I'd put 20 cents (NZD) on the server engine updates being independent of the client updates. Anders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Each update had a different 'steam.inf' file with the second update being a fix for the first. I don't see what your big problem is, the update process works fine except for the the few hiccups with the content servers. Heh, for you may be - three hours later my hldsupdatetool is still just stuck on "Checking/Installing 'Base Source Shared Materials' version 4"! -- trog ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Andrew Forsberg said: > Completely avoidable as a problem if you run more than one machine and > an update is released -- test it on one box first, preferably not a > production one. Anyhow... Except clients don't have that choice, the steam platform updates whether they want to or not, and they can no longer join your server. Kind of screwed either way. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
oh hell yea! beta dist would be invaluable. as for the (us) poor sots in winders land Linux does not need a nice gui. but dos needs the dos console mode. somebody at valve (alfred?) fixed this up so any winders complainer simply needs to be told to go run hlsupdate again. hopefully this thread diversion will result in an hlsupdate beta testing program. adios all you super-leet linux gods! (until i get time to switch to linux) David Fencik wrote: It's been said a bunch of times. Either a -beta or -nobeta cl arg on the update tool would be lovely. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Thursday, February 17, 2005 10:37 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Shit -- you know -- I just wrote a good four paragraphs along those lines and then closed the window just like you said. Sheesh. :) You guys with the big server setups sure abuse Valve a lot, and don't give them a whole load'a love considering *they're* providing *you* with the means to make *you* money in the first place. How much are you paying for those licenses again? That said, I do think it'd be neat to have a distributed beta system set up so a few thousand servers around the world were used to test server- side updates for a day or two before an official release was made. Cheers Anders On Wed, 2005-02-23 at 22:19 -0500, David Fencik wrote: "Comprehend the magnitude"? That's the kinda talk that would fill up a response with profanity...only to close the window rather than send. Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
On the five servers I updated today, I did not have this problem. Did you realize there were two updates released today? Each update had a different 'steam.inf' file with the second update being a fix for the first. I don't see what your big problem is, the update process works fine except for the the few hiccups with the content servers. - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, February 17, 2005 10:16 PM Subject: Re: [hlds_linux] Steam Update released > yup. big hosters complaining. alligator tears for them. > > somebody at VALVe stuck that important steam.inf file back in the distro > list so "winders" hosters simply need to keep rerunning hlsupdate as > many times as it takes to get the magic files pulled down. > > windows sheesh > > Andrew Forsberg wrote: > >>But you understand what I mean quite obviously. :) >> >>Unfortunately this list all too often hots up with valve abuse when a >>few 'big providers' go and upgrade ALL of their servers only to find >>they've got a couple of show-stopping problems. Completely avoidable as >>a problem if you run more than one machine and an update is released -- >>test it on one box first, preferably not a production one. Anyhow... >> >>Cheers >>Anders >> >> >> >>On Thu, 2005-02-17 at 22:52 -0500, wArgOd wrote: >> >> >>>I don't charge anyone a dime. Must be why my clients are so happy. >>>My clients are all the players that join the servers I run and a few >>>clans and leagues I choose to provide free servers to. >>> >>>So I am not a "big provider" making money off of VALVe. >>>I am just using some of my good fortune to give back to the gaming >>>community. >>> >>>Or I could spend the money on good scotch and cuban cigars and let the >>>"big providers" continue to make money off of VALVe. >>>hm. >>>;-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
It's been said a bunch of times. Either a -beta or -nobeta cl arg on the update tool would be lovely. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Thursday, February 17, 2005 10:37 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Shit -- you know -- I just wrote a good four paragraphs along those lines and then closed the window just like you said. Sheesh. :) You guys with the big server setups sure abuse Valve a lot, and don't give them a whole load'a love considering *they're* providing *you* with the means to make *you* money in the first place. How much are you paying for those licenses again? That said, I do think it'd be neat to have a distributed beta system set up so a few thousand servers around the world were used to test server- side updates for a day or two before an official release was made. Cheers Anders On Wed, 2005-02-23 at 22:19 -0500, David Fencik wrote: > "Comprehend the magnitude"? That's the kinda talk that would fill up a > response with profanity...only to close the window rather than send. > > Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
yup. big hosters complaining. alligator tears for them. somebody at VALVe stuck that important steam.inf file back in the distro list so "winders" hosters simply need to keep rerunning hlsupdate as many times as it takes to get the magic files pulled down. windows sheesh Andrew Forsberg wrote: But you understand what I mean quite obviously. :) Unfortunately this list all too often hots up with valve abuse when a few 'big providers' go and upgrade ALL of their servers only to find they've got a couple of show-stopping problems. Completely avoidable as a problem if you run more than one machine and an update is released -- test it on one box first, preferably not a production one. Anyhow... Cheers Anders On Thu, 2005-02-17 at 22:52 -0500, wArgOd wrote: I don't charge anyone a dime. Must be why my clients are so happy. My clients are all the players that join the servers I run and a few clans and leagues I choose to provide free servers to. So I am not a "big provider" making money off of VALVe. I am just using some of my good fortune to give back to the gaming community. Or I could spend the money on good scotch and cuban cigars and let the "big providers" continue to make money off of VALVe. hm. ;-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
But you understand what I mean quite obviously. :) Unfortunately this list all too often hots up with valve abuse when a few 'big providers' go and upgrade ALL of their servers only to find they've got a couple of show-stopping problems. Completely avoidable as a problem if you run more than one machine and an update is released -- test it on one box first, preferably not a production one. Anyhow... Cheers Anders On Thu, 2005-02-17 at 22:52 -0500, wArgOd wrote: > I don't charge anyone a dime. Must be why my clients are so happy. > My clients are all the players that join the servers I run and a few > clans and leagues I choose to provide free servers to. > > So I am not a "big provider" making money off of VALVe. > I am just using some of my good fortune to give back to the gaming > community. > > Or I could spend the money on good scotch and cuban cigars and let the > "big providers" continue to make money off of VALVe. > hm. > ;-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
I don't charge anyone a dime. Must be why my clients are so happy. My clients are all the players that join the servers I run and a few clans and leagues I choose to provide free servers to. So I am not a "big provider" making money off of VALVe. I am just using some of my good fortune to give back to the gaming community. Or I could spend the money on good scotch and cuban cigars and let the "big providers" continue to make money off of VALVe. hm. ;-) Andrew Forsberg wrote: Shit -- you know -- I just wrote a good four paragraphs along those lines and then closed the window just like you said. Sheesh. :) You guys with the big server setups sure abuse Valve a lot, and don't give them a whole load'a love considering *they're* providing *you* with the means to make *you* money in the first place. How much are you paying for those licenses again? That said, I do think it'd be neat to have a distributed beta system set up so a few thousand servers around the world were used to test server- side updates for a day or two before an official release was made. Cheers Anders On Wed, 2005-02-23 at 22:19 -0500, David Fencik wrote: "Comprehend the magnitude"? That's the kinda talk that would fill up a response with profanity...only to close the window rather than send. Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
I hate to say it but. go back to the hlds list, and talk about windows servers on the windows list. . Kingsley - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Friday, February 18, 2005 1:59 PM Subject: Re: [hlds_linux] Steam Update released flame at will. i have a 90mb zip of the logs. i can put them where you can download them and you can count the players yourself.. I just want these guys to stop with the bad updates and to keep the hlds list server running without censorship when things go bad for them. David Fencik wrote: "Comprehend the magnitude"? That's the kinda talk that would fill up a response with profanity...only to close the window rather than send. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Thursday, February 17, 2005 10:12 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released hey Alfred, whats up with the hlds list? don't you guys know the server version 24 is totally fuxored on windows? and no messages coming thru from hlds list? do you just shut the list server down when things go bad? like they do on each and every hlsupdate? do you need help in the form of some non-VALVe hosts to test your updates before you release them? let me know. I would rather help test than lose all my clients. so you will comprehend the magnitude, since 1/1/2005, my servers have had over 450,000 players join. (50,000+ unique steam accounts). these updates are burning a large number of people. actual responses from people like Alfred are very much appreciated. Regards, Steve Tilson Alfred Reynolds wrote: I can reproduce the problem (hltv under Source is still in a beta state, we are a month or two from having it polished off), we will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Thursday, February 17, 2005 6:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released HLTV broken? I have a client with cs:s and hltv. after the update, their server segfaults after map load and master server registration. if i do not use sv_hltv 1 then the server starts perfectly fine. anyone else noticing this? L 02/17/2005 - 21:01:18: World triggered "Round_Start" Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 ./srcds_run: line 426: 20355 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Feb 17 21:01:18 EST 2005: Server restart in 10 seconds Alfred Reynolds wrote: To fix a couple potential file download problems (in particular being able to access files outside of the game directories) files names given to various engine functions ("exec" in this case) cannot contain "\\" or ":" or "..". This change was released a couple of weeks ago (http://www.steampowered.com/index.php?area=news&id=391). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_
RE: [hlds_linux] Steam Update released
Shit -- you know -- I just wrote a good four paragraphs along those lines and then closed the window just like you said. Sheesh. :) You guys with the big server setups sure abuse Valve a lot, and don't give them a whole load'a love considering *they're* providing *you* with the means to make *you* money in the first place. How much are you paying for those licenses again? That said, I do think it'd be neat to have a distributed beta system set up so a few thousand servers around the world were used to test server- side updates for a day or two before an official release was made. Cheers Anders On Wed, 2005-02-23 at 22:19 -0500, David Fencik wrote: > "Comprehend the magnitude"? That's the kinda talk that would fill up a > response with profanity...only to close the window rather than send. > > Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Sure. As soon as they turn it back on. I think the solution will be to reformat the drives with Linux. Now, if that is the solution then this is still the correct list isn't it. Kingsley Foreman wrote: I hate to say it but. go back to the hlds list, and talk about windows servers on the windows list. . Kingsley - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Friday, February 18, 2005 1:59 PM Subject: Re: [hlds_linux] Steam Update released flame at will. i have a 90mb zip of the logs. i can put them where you can download them and you can count the players yourself.. I just want these guys to stop with the bad updates and to keep the hlds list server running without censorship when things go bad for them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
flame at will. i have a 90mb zip of the logs. i can put them where you can download them and you can count the players yourself.. I just want these guys to stop with the bad updates and to keep the hlds list server running without censorship when things go bad for them. David Fencik wrote: "Comprehend the magnitude"? That's the kinda talk that would fill up a response with profanity...only to close the window rather than send. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Thursday, February 17, 2005 10:12 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released hey Alfred, whats up with the hlds list? don't you guys know the server version 24 is totally fuxored on windows? and no messages coming thru from hlds list? do you just shut the list server down when things go bad? like they do on each and every hlsupdate? do you need help in the form of some non-VALVe hosts to test your updates before you release them? let me know. I would rather help test than lose all my clients. so you will comprehend the magnitude, since 1/1/2005, my servers have had over 450,000 players join. (50,000+ unique steam accounts). these updates are burning a large number of people. actual responses from people like Alfred are very much appreciated. Regards, Steve Tilson Alfred Reynolds wrote: I can reproduce the problem (hltv under Source is still in a beta state, we are a month or two from having it polished off), we will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Thursday, February 17, 2005 6:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released HLTV broken? I have a client with cs:s and hltv. after the update, their server segfaults after map load and master server registration. if i do not use sv_hltv 1 then the server starts perfectly fine. anyone else noticing this? L 02/17/2005 - 21:01:18: World triggered "Round_Start" Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 ./srcds_run: line 426: 20355 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Feb 17 21:01:18 EST 2005: Server restart in 10 seconds Alfred Reynolds wrote: To fix a couple potential file download problems (in particular being able to access files outside of the game directories) files names given to various engine functions ("exec" in this case) cannot contain "\\" or ":" or "..". This change was released a couple of weeks ago (http://www.steampowered.com/index.php?area=news&id=391). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, o
Re: [hlds_linux] Steam Update released
Everyone on my server, including myself, is getting this message spammed to their console once a second, but only while alive: Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1. I tried connecting with an all-default .cfg and it still does it. Nothing seems to be effected, but it's a little noisy. Original message from Alfred Reynolds: > An update has been released for HL2MP and the Source engine. You need to > run the hldsupdatetool to get this update. > > This update adds a new map to HL2MP and fixes a few bugs in the game > engine (in particular a disconnect crash and a rcon lockup). More > details can be found here: > http://www.steampowered.com/index.php?area=news&id=392 > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
"Comprehend the magnitude"? That's the kinda talk that would fill up a response with profanity...only to close the window rather than send. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Thursday, February 17, 2005 10:12 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released hey Alfred, whats up with the hlds list? don't you guys know the server version 24 is totally fuxored on windows? and no messages coming thru from hlds list? do you just shut the list server down when things go bad? like they do on each and every hlsupdate? do you need help in the form of some non-VALVe hosts to test your updates before you release them? let me know. I would rather help test than lose all my clients. so you will comprehend the magnitude, since 1/1/2005, my servers have had over 450,000 players join. (50,000+ unique steam accounts). these updates are burning a large number of people. actual responses from people like Alfred are very much appreciated. Regards, Steve Tilson Alfred Reynolds wrote: >I can reproduce the problem (hltv under Source is still in a beta state, >we are a month or two from having it polished off), we will look into >it. > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of localhost >Sent: Thursday, February 17, 2005 6:59 PM >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Steam Update released > >HLTV broken? > >I have a client with cs:s and hltv. > >after the update, their server segfaults after map load and master >server registration. > >if i do not use sv_hltv 1 then the server starts perfectly fine. > >anyone else noticing this? > >L 02/17/2005 - 21:01:18: World triggered "Round_Start" >Adding master server 207.173.177.12:27011 Adding master server >69.28.151.178:27011 >./srcds_run: line 426: 20355 Segmentation fault $HL_CMD >Add "-debug" to the ./srcds_run command line to generate a debug.log to >help with solving this problem Thu Feb 17 21:01:18 EST 2005: Server >restart in 10 seconds > > >Alfred Reynolds wrote: > > >>To fix a couple potential file download problems (in particular being >>able to access files outside of the game directories) files names >>given to various engine functions ("exec" in this case) cannot contain >> >> > > > >>"\\" or ":" or "..". This change was released a couple of weeks ago >>(http://www.steampowered.com/index.php?area=news&id=391). >> >>- Alfred >> >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of >>[EMAIL PROTECTED] >>Sent: Thursday, February 17, 2005 6:27 PM >>To: hlds_linux@list.valvesoftware.com >>Subject: RE: [hlds_linux] Steam Update released >> >>Ah. Previously it could be outside that.. >> >>john >> >> >>On Thu, 17 Feb 2005, Alfred Reynolds wrote: >> >> >> >> >>>Works for me... The cfg file must be in the /cfg directory. >>> >>>- Alfred >>> >>>-Original Message- >>>From: [EMAIL PROTECTED] >>>[mailto:[EMAIL PROTECTED] On Behalf Of >>>[EMAIL PROTECTED] >>>Sent: Thursday, February 17, 2005 6:01 PM >>>To: hlds_linux@list.valvesoftware.com >>>Subject: Re: [hlds_linux] Steam Update released >>> >>>On Thu, 17 Feb 2005, Alfred Reynolds wrote: >>> >>> >>> >>> >>>>An update has been released for HL2MP and the Source engine. You need >>>> >>>> >> >> >>>>to run the hldsupdatetool to get this update. >>>> >>>>This update adds a new map to HL2MP and fixes a few bugs in the game >>>>engine (in particular a disconnect crash and a rcon lockup). More >>>>details can be found here: >>>>http://www.steampowered.com/index.php?area=news&id=392 >>>> >>>> >>>+servercfgfile doesnt work in the same way as before :( >>> >>>Whats the format now? :S >>> >>>john >>> >>>___ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> >> >>>please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>>___ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >>pl
Re: [hlds_linux] Steam Update released
hey Alfred, whats up with the hlds list? don't you guys know the server version 24 is totally fuxored on windows? and no messages coming thru from hlds list? do you just shut the list server down when things go bad? like they do on each and every hlsupdate? do you need help in the form of some non-VALVe hosts to test your updates before you release them? let me know. I would rather help test than lose all my clients. so you will comprehend the magnitude, since 1/1/2005, my servers have had over 450,000 players join. (50,000+ unique steam accounts). these updates are burning a large number of people. actual responses from people like Alfred are very much appreciated. Regards, Steve Tilson Alfred Reynolds wrote: I can reproduce the problem (hltv under Source is still in a beta state, we are a month or two from having it polished off), we will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Thursday, February 17, 2005 6:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released HLTV broken? I have a client with cs:s and hltv. after the update, their server segfaults after map load and master server registration. if i do not use sv_hltv 1 then the server starts perfectly fine. anyone else noticing this? L 02/17/2005 - 21:01:18: World triggered "Round_Start" Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 ./srcds_run: line 426: 20355 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Feb 17 21:01:18 EST 2005: Server restart in 10 seconds Alfred Reynolds wrote: To fix a couple potential file download problems (in particular being able to access files outside of the game directories) files names given to various engine functions ("exec" in this case) cannot contain "\\" or ":" or "..". This change was released a couple of weeks ago (http://www.steampowered.com/index.php?area=news&id=391). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Mine, as always (except for one occaision) has hung on: Checking/Installing 'Base Source Shared Models' version 3 Races through the first part then just stops dead there. -- dave Original Message From: "Chris Jones" <[EMAIL PROTECTED]> To: Sent: Friday, February 18, 2005 11:31 AM Subject: Re: [hlds_linux] Steam Update released Cool.. I cannot seem to get it though. It's been stuck here for 15 minutes: Updating 'Counter-Strike Source Shared Content' from version 22 to version 23 I tried restarting a couple times.. what else can I do to get this update? The Windows one happened instantly. Original message from Alfred Reynolds: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
I can reproduce the problem (hltv under Source is still in a beta state, we are a month or two from having it polished off), we will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Thursday, February 17, 2005 6:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released HLTV broken? I have a client with cs:s and hltv. after the update, their server segfaults after map load and master server registration. if i do not use sv_hltv 1 then the server starts perfectly fine. anyone else noticing this? L 02/17/2005 - 21:01:18: World triggered "Round_Start" Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 ./srcds_run: line 426: 20355 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Feb 17 21:01:18 EST 2005: Server restart in 10 seconds Alfred Reynolds wrote: > To fix a couple potential file download problems (in particular being > able to access files outside of the game directories) files names > given to various engine functions ("exec" in this case) cannot contain > "\\" or ":" or "..". This change was released a couple of weeks ago > (http://www.steampowered.com/index.php?area=news&id=391). > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Thursday, February 17, 2005 6:27 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Steam Update released > > Ah. Previously it could be outside that.. > > john > > > On Thu, 17 Feb 2005, Alfred Reynolds wrote: > > >>Works for me... The cfg file must be in the /cfg directory. >> >>- Alfred >> >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of >>[EMAIL PROTECTED] >>Sent: Thursday, February 17, 2005 6:01 PM >>To: hlds_linux@list.valvesoftware.com >>Subject: Re: [hlds_linux] Steam Update released >> >>On Thu, 17 Feb 2005, Alfred Reynolds wrote: >> >> >>>An update has been released for HL2MP and the Source engine. You need > > >>>to run the hldsupdatetool to get this update. >>> >>>This update adds a new map to HL2MP and fixes a few bugs in the game >>>engine (in particular a disconnect crash and a rcon lockup). More >>>details can be found here: >>>http://www.steampowered.com/index.php?area=news&id=392 >> >>+servercfgfile doesnt work in the same way as before :( >> >>Whats the format now? :S >> >>john >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, > > >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > . > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
HLTV broken? I have a client with cs:s and hltv. after the update, their server segfaults after map load and master server registration. if i do not use sv_hltv 1 then the server starts perfectly fine. anyone else noticing this? L 02/17/2005 - 21:01:18: World triggered "Round_Start" Adding master server 207.173.177.12:27011 Adding master server 69.28.151.178:27011 ./srcds_run: line 426: 20355 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Feb 17 21:01:18 EST 2005: Server restart in 10 seconds Alfred Reynolds wrote: To fix a couple potential file download problems (in particular being able to access files outside of the game directories) files names given to various engine functions ("exec" in this case) cannot contain "\\" or ":" or "..". This change was released a couple of weeks ago (http://www.steampowered.com/index.php?area=news&id=391). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
That never appears to have made it to this list or hlds_announce.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: To fix a couple potential file download problems (in particular being able to access files outside of the game directories) files names given to various engine functions ("exec" in this case) cannot contain "\\" or ":" or "..". This change was released a couple of weeks ago (http://www.steampowered.com/index.php?area=news&id=391). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
To fix a couple potential file download problems (in particular being able to access files outside of the game directories) files names given to various engine functions ("exec" in this case) cannot contain "\\" or ":" or "..". This change was released a couple of weeks ago (http://www.steampowered.com/index.php?area=news&id=391). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Steam Update released Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: > Works for me... The cfg file must be in the /cfg directory. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Thursday, February 17, 2005 6:01 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Steam Update released > > On Thu, 17 Feb 2005, Alfred Reynolds wrote: > >> An update has been released for HL2MP and the Source engine. You need >> to run the hldsupdatetool to get this update. >> >> This update adds a new map to HL2MP and fixes a few bugs in the game >> engine (in particular a disconnect crash and a rcon lockup). More >> details can be found here: >> http://www.steampowered.com/index.php?area=news&id=392 > > +servercfgfile doesnt work in the same way as before :( > > Whats the format now? :S > > john > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
Ah. Previously it could be outside that.. john On Thu, 17 Feb 2005, Alfred Reynolds wrote: Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
Works for me... The cfg file must be in the /cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 17, 2005 6:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released On Thu, 17 Feb 2005, Alfred Reynolds wrote: > An update has been released for HL2MP and the Source engine. You need > to run the hldsupdatetool to get this update. > > This update adds a new map to HL2MP and fixes a few bugs in the game > engine (in particular a disconnect crash and a rcon lockup). More > details can be found here: > http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
On Thu, 17 Feb 2005, Alfred Reynolds wrote: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 +servercfgfile doesnt work in the same way as before :( Whats the format now? :S john ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
We just released a quick fix for Counter-Strike: Source servers, run the hldsupdatetool to get it. ( the original release rolled clients and servers forward to 1.0.0.15 but wasn't a required update. Code in the server browser however enforces the client and server run the same version (meaning new clients couldn't connect to old servers) so we have just done a quick, single file update to roll back to 1.0.0.14 as there is no need to force this version change for Counter-Strike: Source servers. ) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 17, 2005 4:18 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Steam Update released An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
I had this too I just left it running it eventualy started :) - Original Message - From: "Chris Jones" <[EMAIL PROTECTED]> To: Sent: Friday, February 18, 2005 1:31 AM Subject: Re: [hlds_linux] Steam Update released Cool.. I cannot seem to get it though. It's been stuck here for 15 minutes: Updating 'Counter-Strike Source Shared Content' from version 22 to version 23 I tried restarting a couple times.. what else can I do to get this update? The Windows one happened instantly. Original message from Alfred Reynolds: An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowered.com/index.php?area=news&id=392 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update released
Patience... We got it fine. -Original Message- From: Chris Jones [mailto:[EMAIL PROTECTED] Sent: Thursday, February 17, 2005 5:31 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update released Cool.. I cannot seem to get it though. It's been stuck here for 15 minutes: Updating 'Counter-Strike Source Shared Content' from version 22 to version 23 I tried restarting a couple times.. what else can I do to get this update? The Windows one happened instantly. Original message from Alfred Reynolds: > An update has been released for HL2MP and the Source engine. You need > to run the hldsupdatetool to get this update. > > This update adds a new map to HL2MP and fixes a few bugs in the game > engine (in particular a disconnect crash and a rcon lockup). More > details can be found here: > http://www.steampowered.com/index.php?area=news&id=392 > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.8 - Release Date: 2/14/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.8 - Release Date: 2/14/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update released
Cool.. I cannot seem to get it though. It's been stuck here for 15 minutes: Updating 'Counter-Strike Source Shared Content' from version 22 to version 23 I tried restarting a couple times.. what else can I do to get this update? The Windows one happened instantly. Original message from Alfred Reynolds: > An update has been released for HL2MP and the Source engine. You need to > run the hldsupdatetool to get this update. > > This update adds a new map to HL2MP and fixes a few bugs in the game > engine (in particular a disconnect crash and a rcon lockup). More > details can be found here: > http://www.steampowered.com/index.php?area=news&id=392 > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
- Original Message - From: "Thiesson Johann" <[EMAIL PROTECTED]> > > If I remember good, it started when they fixed a bug with metamod > (problem with hitboxes), in june or july 2003. > They fixed this, and the server was eating 20-30% more CPU... > I would prefer keep the bug. > > But anyway, it's compilers fault. (c) Valve > It is a much more common problem than that. GIGO: Garbage In, Garbage Out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
On Sat, Jan 17, 2004 at 02:34:33PM -0600, B Porter wrote: > > 2 years ago people ran 10 player servers and maps contained > > 200 entities. > > I am STILL running a 10 person linux server, and the CPU usage (and > associated player-side lag) is awful. This on the same machine that could > handle a 32 person CS 1.5 server without breaking a proverbial sweat. > Something else is going on here, whether Valve wants to fess up to it or > not, and it only started happening after they release Steam. If I remember good, it started when they fixed a bug with metamod (problem with hitboxes), in june or july 2003. They fixed this, and the server was eating 20-30% more CPU... I would prefer keep the bug. But anyway, it's compilers fault. (c) Valve -- DjoDjo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Thanks Erik, I can't wait. I hope you guys start releasing them more frequently or start releasing them without any forewarning. Last update, our servers caught about 30+ cheaters after the first day but they would have caught more if the people who create the cheats were not aware of the update and updated their cheat software an hour after the VAC modules was released. Thanks again and I'll be looking forward to getting some of these cheaters off of the server for a few days so the rest of the guys can have some clean fun.. Toby - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 16, 2004 7:36 PM Subject: RE: [hlds_linux] Steam Update Released > There is a big VAC update coming very soon. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Toby > Sent: Friday, January 16, 2004 5:34 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Steam Update Released > > Thanks Erik, now if you guys would only get up to date with some VAC > module releases then we could get some of these cheaters off of our > servers. I'm not quite sure why Valve doesn't try to keep VAC current. I > can only see this as a benifit towards Valve. > > Valve Updates VAC > VAC Bans Cheater > Cheater has to buy a new copy of Half-Life/Counter-Strike Valve gets > increased revenue > > Just MHO > > Toby > > > > > - Original Message - > From: "Erik Johnson" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, January 15, 2004 2:00 PM > Subject: RE: [hlds_linux] Steam Update Released > > > > Whoops, sorry about that. > > > > Here's the links: > > > > Windows: > > http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip. > > to > > rrent > > > > Linux: > > http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz. > > to > > rrent > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin > > Gerry > > Sent: Thursday, January 15, 2004 11:19 AM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlds_linux] Steam Update Released > > > > Uhh... "here" is? > > > > It looks kinda empty to myself... > > > > =) > > > > Kevin > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > [EMAIL PROTECTED] On Behalf Of Erik Johnson > > > Sent: Thursday, January 15, 2004 2:08 PM > > > To: [EMAIL PROTECTED] > > > Subject: [hlds_linux] Steam Update Released > > > > > > The Steam update is now live. You will either need to run Steam to > > > get > > > > > your server up to date, or download the raw files from us. This > > > update > > > > > is not compatible with older clients. > > > > > > We're hosting the files via BitTorrent from the links below. You can > > > > download and install BitTorrent from here: > > > > > > http://www.bitconjurer.org/BitTorrent/ > > > > > > The files themselves can be downloaded from here: > > > > > > > > > > > > COUNTER-STRIKE: > > > - Fixed bug where shield would be invisible if a player picked the > > > shield up immediately after throwing a grenade. > > > - The round timer is now disabled when the bomb is planted. > > > - The winning defensive team now gets the same amount of money > > > whether > > > > > they win by round timeout or not ($3250 instead of $2000) > > > - Players on the offensive team who survive the round due to a round > > > > timeout no longer receive money the next round. > > > - The Terrorists get an additional $800 per player if they plant the > > > > bomb but lose the round. > > > - Fixed exploit where when a player died they could sometimes join > > > the > > > > > other team during the same round. > > > > > > ENGINE: > > > - Fixed custom decals not being downloaded from the server > correctly. > > > - Fixed custom decals drawing incorrectly for the host of a listen > > > server after another player joins. > > > - Fixed vgui textures being corrupted after going over a number of > > > level changes. > > > - Fixed problem where player would be sometimes be forced to look > > > straight up after task switching in and out of game in fullscreen > > > d3d mode. > > >
RE: [hlds_linux] Steam Update Released
> 2 years ago people ran 10 player servers and maps contained > 200 entities. I am STILL running a 10 person linux server, and the CPU usage (and associated player-side lag) is awful. This on the same machine that could handle a 32 person CS 1.5 server without breaking a proverbial sweat. Something else is going on here, whether Valve wants to fess up to it or not, and it only started happening after they release Steam. -- Brian "Wumpa" Porter www.csreloaded.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Mad Scientist wrote: According to the great words of KnowHow The NetCrawler: Mad Scientist wrote: Funny thing is I still run the same classic maps and I still have the same max player limits as I used to run on P2-400's. Only now I use Athlon 2500+'s. Yeah, but as you might also notice, the game has changed quite a lot since then. Sure it has, but that still doesn't explain why we only see this problem on Linux servers. Also, I'd be willing to bet my UT2K3 server runs maps with way more entities and it doesn't use nearly as much CPU. I know, but a game being patched on end probably suffers a little. I myself can relate to the prblems, my first CS server was a 233 K6-II, now it's a 2,4 P4. I don't have the problems you are having, since I only run a single server, but I can understand your worries. I may not have made myself clear, I DO agree that the usage is crazy, I just don't think using that particular argument is valid. -- -KnowHow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update Released
In regards to the update, Processor usage is still goofy high and the Memory leak is still there. Any ideas guys? Can you tell us exactly what the problem is with the compiler? Being honest, Cstrike used to be a community project, and it did good then. You've got a stupid amount of people wanting to help you guys fix this product, you might as well let us have a crack at it. If you say "Intel is giving you problems with the compiler." Fine, that's cool, say what the problem is, I'll bet that someone on this list has a few hookups at Intel that might be able to help things along. Although I don't understand why the compiler has anything to do with Intel at all in the first place? Regardless, tell us where the problems at, and we'll jump on them. Nothing like having 200 pissed off geeks ringing your phone! Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update Released
/Rant I know this will fall on deaf ears and that it's all been said before but I really feel the need to get it off my chest. Valve do you actually read these mail lists or are they a little out of focus up in your ivory tower ? This is a joke just go back to the old way and hand out a zip file, the players hate Steam and as a Server company we hate it too you can't handle the load when an update is released it was OK the first few times we put it all down to teething problems but by now you should have had it sorted you have not and you will not it will just be another problem we all have to learn to live with. I get the feeling Valve has become a company that is so blinkered now that you it cannot see what is going on around it or have too much money coming from particular companies to ignore their products. (read between the lines) The HLDS is 5 years old you would have though that it would be running smoothly not eating more CPU then games like CoD or BF1942. I have noticed a huge drop in HL servers and players since 1.6, every week I get customers asking to swap from HL servers and I am more than happy to move them at present. Valve take off the blinkers before it's too late ! Rant over/ Any news on what plugins this update has managed to break ? and I see this update had the requested Intel fixes :P Mark -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alastair Grant Sent: 15 January 2004 19:45 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Update Released Steam doesn't appear to be sending anything over updates, in fact my servers have grown to a halt and all network through put has trickled down to zilth. No idea if this is a problem with the actual update or just the Steam network though. Erik Johnson wrote: > The Steam update is now live. You will either need to run Steam to get > your server up to date, or download the raw files from us. This update > is not compatible with older clients. > > We're hosting the files via BitTorrent from the links below. You can > download and install BitTorrent from here: > > http://www.bitconjurer.org/BitTorrent/ > > The files themselves can be downloaded from here: > > > > COUNTER-STRIKE: > - Fixed bug where shield would be invisible if a player picked the > shield up immediately after throwing a grenade. > - The round timer is now disabled when the bomb is planted. > - The winning defensive team now gets the same amount of money whether > they win by round timeout or not ($3250 instead of $2000) > - Players on the offensive team who survive the round due to a round > timeout no longer receive money the next round. > - The Terrorists get an additional $800 per player if they plant the > bomb but lose the round. > - Fixed exploit where when a player died they could sometimes join the > other team during the same round. > > ENGINE: > - Fixed custom decals not being downloaded from the server correctly. > - Fixed custom decals drawing incorrectly for the host of a listen > server after another player joins. > - Fixed vgui textures being corrupted after going over a number of level > changes. > - Fixed problem where player would be sometimes be forced to look > straight up after task switching in and out of game in fullscreen d3d > mode. > - Fixed problem in sound system where it wouldn't properly be shutdown > at the end of a .wav file. > - Fixed banner picture not working correctly in HLTV. > > GAMEUI: > - Fixed error message that was cut off when a player was disconnected > from a game server. > > SERVER BROWSER: > - Fixed Opposing Force not showing up in the server browser game filter. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- Wireplay Official http://www.wireplay.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.560 / Virus Database: 352 - Release Date: 08/01/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.560 / Virus Database: 352 - Release Date: 08/01/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Does this new engine update uses less CPU than the other one or still the same Miguel Erik Johnson wrote: The Steam update is now live. You will either need to run Steam to get your server up to date, or download the raw files from us. This update is not compatible with older clients. We're hosting the files via BitTorrent from the links below. You can download and install BitTorrent from here: http://www.bitconjurer.org/BitTorrent/ The files themselves can be downloaded from here: COUNTER-STRIKE: - Fixed bug where shield would be invisible if a player picked the shield up immediately after throwing a grenade. - The round timer is now disabled when the bomb is planted. - The winning defensive team now gets the same amount of money whether they win by round timeout or not ($3250 instead of $2000) - Players on the offensive team who survive the round due to a round timeout no longer receive money the next round. - The Terrorists get an additional $800 per player if they plant the bomb but lose the round. - Fixed exploit where when a player died they could sometimes join the other team during the same round. ENGINE: - Fixed custom decals not being downloaded from the server correctly. - Fixed custom decals drawing incorrectly for the host of a listen server after another player joins. - Fixed vgui textures being corrupted after going over a number of level changes. - Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode. - Fixed problem in sound system where it wouldn't properly be shutdown at the end of a .wav file. - Fixed banner picture not working correctly in HLTV. GAMEUI: - Fixed error message that was cut off when a player was disconnected from a game server. SERVER BROWSER: - Fixed Opposing Force not showing up in the server browser game filter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
One box updated immediately...the rest get connection reset after maybe one or two files are downloaded. :( - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 15, 2004 2:07 PM Subject: [hlds_linux] Steam Update Released > The Steam update is now live. You will either need to run Steam to get > your server up to date, or download the raw files from us. This update > is not compatible with older clients. > > We're hosting the files via BitTorrent from the links below. You can > download and install BitTorrent from here: > > http://www.bitconjurer.org/BitTorrent/ > > The files themselves can be downloaded from here: > > > > COUNTER-STRIKE: > - Fixed bug where shield would be invisible if a player picked the > shield up immediately after throwing a grenade. > - The round timer is now disabled when the bomb is planted. > - The winning defensive team now gets the same amount of money whether > they win by round timeout or not ($3250 instead of $2000) > - Players on the offensive team who survive the round due to a round > timeout no longer receive money the next round. > - The Terrorists get an additional $800 per player if they plant the > bomb but lose the round. > - Fixed exploit where when a player died they could sometimes join the > other team during the same round. > > ENGINE: > - Fixed custom decals not being downloaded from the server correctly. > - Fixed custom decals drawing incorrectly for the host of a listen > server after another player joins. > - Fixed vgui textures being corrupted after going over a number of level > changes. > - Fixed problem where player would be sometimes be forced to look > straight up after task switching in and out of game in fullscreen d3d > mode. > - Fixed problem in sound system where it wouldn't properly be shutdown > at the end of a .wav file. > - Fixed banner picture not working correctly in HLTV. > > GAMEUI: > - Fixed error message that was cut off when a player was disconnected > from a game server. > > SERVER BROWSER: > - Fixed Opposing Force not showing up in the server browser game filter. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
great, another update, and CD is unusable again.. - Original Message - From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 15, 2004 8:39 PM Subject: Re: [hlds_linux] Steam Update Released > Erik forgot the link on the linux list, so here you go: > > The files themselves can be downloaded from here: > > Windows: > http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.torrent > Linux: > http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.torrent > > Right now, I cant even get these grr. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update Released
I finally got the torrent. Grab a copy here: http://download.emkaye.com/linux_hlserver_1152004.tgz.torrent Mike > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Alastair Grant > Sent: Thursday, January 15, 2004 1:45 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Steam Update Released > > Steam doesn't appear to be sending anything over updates, in > fact my servers have grown to a halt and all network through > put has trickled down to zilth. > > No idea if this is a problem with the actual update or just > the Steam network though. > > Erik Johnson wrote: > > > The Steam update is now live. You will either need to run > Steam to get > > your server up to date, or download the raw files from us. > This update > > is not compatible with older clients. > > > > We're hosting the files via BitTorrent from the links > below. You can > > download and install BitTorrent from here: > > > > http://www.bitconjurer.org/BitTorrent/ > > > > The files themselves can be downloaded from here: > > > > > > > > COUNTER-STRIKE: > > - Fixed bug where shield would be invisible if a player picked the > > shield up immediately after throwing a grenade. > > - The round timer is now disabled when the bomb is planted. > > - The winning defensive team now gets the same amount of > money whether > > they win by round timeout or not ($3250 instead of $2000) > > - Players on the offensive team who survive the round due > to a round > > timeout no longer receive money the next round. > > - The Terrorists get an additional $800 per player if they > plant the > > bomb but lose the round. > > - Fixed exploit where when a player died they could > sometimes join the > > other team during the same round. > > > > ENGINE: > > - Fixed custom decals not being downloaded from the server > correctly. > > - Fixed custom decals drawing incorrectly for the host of a listen > > server after another player joins. > > - Fixed vgui textures being corrupted after going over a number of > > level changes. > > - Fixed problem where player would be sometimes be forced to look > > straight up after task switching in and out of game in > fullscreen d3d > > mode. > > - Fixed problem in sound system where it wouldn't properly > be shutdown > > at the end of a .wav file. > > - Fixed banner picture not working correctly in HLTV. > > > > GAMEUI: > > - Fixed error message that was cut off when a player was > disconnected > > from a game server. > > > > SERVER BROWSER: > > - Fixed Opposing Force not showing up in the server browser > game filter. > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Wireplay Official > http://www.wireplay.co.uk/ > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released ( not that you can get it )
Oh come on guys this is taking the piss!! This is just a simple weekly update no? So why the total infrastructure colapse yet again? Who was saying they thought the network could cope with HL2 I think tonight just proves why I and others have been saying that this is just not looking good at all. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update Released
Whoops, sorry about that. Here's the links: Windows: http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.to rrent Linux: http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.to rrent -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Thursday, January 15, 2004 11:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Steam Update Released Uhh... "here" is? It looks kinda empty to myself... =) Kevin > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: Thursday, January 15, 2004 2:08 PM > To: [EMAIL PROTECTED] > Subject: [hlds_linux] Steam Update Released > > The Steam update is now live. You will either need to run Steam to get > your server up to date, or download the raw files from us. This update > is not compatible with older clients. > > We're hosting the files via BitTorrent from the links below. You can > download and install BitTorrent from here: > > http://www.bitconjurer.org/BitTorrent/ > > The files themselves can be downloaded from here: > > > > COUNTER-STRIKE: > - Fixed bug where shield would be invisible if a player picked the > shield up immediately after throwing a grenade. > - The round timer is now disabled when the bomb is planted. > - The winning defensive team now gets the same amount of money whether > they win by round timeout or not ($3250 instead of $2000) > - Players on the offensive team who survive the round due to a round > timeout no longer receive money the next round. > - The Terrorists get an additional $800 per player if they plant the > bomb but lose the round. > - Fixed exploit where when a player died they could sometimes join the > other team during the same round. > > ENGINE: > - Fixed custom decals not being downloaded from the server correctly. > - Fixed custom decals drawing incorrectly for the host of a listen > server after another player joins. > - Fixed vgui textures being corrupted after going over a number of > level changes. > - Fixed problem where player would be sometimes be forced to look > straight up after task switching in and out of game in fullscreen d3d > mode. > - Fixed problem in sound system where it wouldn't properly be shutdown > at the end of a .wav file. > - Fixed banner picture not working correctly in HLTV. > > GAMEUI: > - Fixed error message that was cut off when a player was disconnected > from a game server. > > SERVER BROWSER: > - Fixed Opposing Force not showing up in the server browser game filter. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
m0gely wrote: Erik forgot the link on the linux list, so here you go: The files themselves can be downloaded from here: Windows: http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.torrent Linux: http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.torrent Right now, I cant even get these grr. I've put the linux tgz on my webpage as well... I've let the bittorrent stay open up untill now, but I'm forced to close it because of my low upload speed, or else the few who are updated and playing on my server wouldn't be able to play at all, sorry. again, my webpage is: http://www.babyburner.dk/index.php?page=download -- -KnowHow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
What the hell, do they not even have enough bandwidth for this steam update??? I have been sitting here on "Checking for Steam Updates" for 10 minutes now, i even restarted it to make sure it didn't lock up. Its just sitting there, and http://steampowered.com is down. Yay!! Zack Sloane http://zteknology.com We put the personal back in personal computers! -- What we do in life echoes an eternity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Anyone know Comcast's traffic policy for personal accounts? hehe, lets see.. Uploading now, give it a couple minutes. Mirror [8,285,956 bytes]: http://m0gely.home.comcast.net/files/linux_hlserver_1152004.tgz MD5 (linux_hlserver_1152004.tgz) = 2ef35bef80826105aa04a13c22a02285 -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Linux: ftp://ftp.wireplay.co.uk/halflife/patches/server/linux/linux_hlserver_1152004.tgz.torrent ftp://ftp.wireplay.co.uk/halflife/patches/server/linux/linux_hlserver_1152004.tgz Win32 (when I've downloaded it, still waiting) ftp://ftp.wireplay.co.uk/halflife/patches/server/win32/win32_hlserver_1152004.zip.torrent KnowHow The NetCrawler wrote: I can't even get the torrent file -- Wireplay Official http://www.wireplay.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Nice! I don't know if it is the -autoupdate option or not but my main server just shut down and came back updated like a minute later. Right after that my second server did the same thing. If its your (VALVe) doing, Good job on the autoupdate option!! :) If not. Tom - Original Message - From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 15, 2004 12:07 PM Subject: [hlds_linux] Steam Update Released > The Steam update is now live. You will either need to run Steam to get > your server up to date, or download the raw files from us. This update > is not compatible with older clients. > > We're hosting the files via BitTorrent from the links below. You can > download and install BitTorrent from here: > > http://www.bitconjurer.org/BitTorrent/ > > The files themselves can be downloaded from here: > > > > COUNTER-STRIKE: > - Fixed bug where shield would be invisible if a player picked the > shield up immediately after throwing a grenade. > - The round timer is now disabled when the bomb is planted. > - The winning defensive team now gets the same amount of money whether > they win by round timeout or not ($3250 instead of $2000) > - Players on the offensive team who survive the round due to a round > timeout no longer receive money the next round. > - The Terrorists get an additional $800 per player if they plant the > bomb but lose the round. > - Fixed exploit where when a player died they could sometimes join the > other team during the same round. > > ENGINE: > - Fixed custom decals not being downloaded from the server correctly. > - Fixed custom decals drawing incorrectly for the host of a listen > server after another player joins. > - Fixed vgui textures being corrupted after going over a number of level > changes. > - Fixed problem where player would be sometimes be forced to look > straight up after task switching in and out of game in fullscreen d3d > mode. > - Fixed problem in sound system where it wouldn't properly be shutdown > at the end of a .wav file. > - Fixed banner picture not working correctly in HLTV. > > GAMEUI: > - Fixed error message that was cut off when a player was disconnected > from a game server. > > SERVER BROWSER: > - Fixed Opposing Force not showing up in the server browser game filter. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Try this link: http://cs2.webcabo.com.br/~mosca/linux_hlserver_1152004.tgz.torrent On Thu, 2004-01-15 at 16:39, m0gely wrote: > Erik forgot the link on the linux list, so here you go: > > The files themselves can be downloaded from here: > > Windows: > http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.torrent > Linux: > http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.torrent > > Right now, I cant even get these grr. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux Uma vez o sábio disse: "Se for dirigir, não beba! Se for beber, me chame!" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Steam doesn't appear to be sending anything over updates, in fact my servers have grown to a halt and all network through put has trickled down to zilth. No idea if this is a problem with the actual update or just the Steam network though. Erik Johnson wrote: The Steam update is now live. You will either need to run Steam to get your server up to date, or download the raw files from us. This update is not compatible with older clients. We're hosting the files via BitTorrent from the links below. You can download and install BitTorrent from here: http://www.bitconjurer.org/BitTorrent/ The files themselves can be downloaded from here: COUNTER-STRIKE: - Fixed bug where shield would be invisible if a player picked the shield up immediately after throwing a grenade. - The round timer is now disabled when the bomb is planted. - The winning defensive team now gets the same amount of money whether they win by round timeout or not ($3250 instead of $2000) - Players on the offensive team who survive the round due to a round timeout no longer receive money the next round. - The Terrorists get an additional $800 per player if they plant the bomb but lose the round. - Fixed exploit where when a player died they could sometimes join the other team during the same round. ENGINE: - Fixed custom decals not being downloaded from the server correctly. - Fixed custom decals drawing incorrectly for the host of a listen server after another player joins. - Fixed vgui textures being corrupted after going over a number of level changes. - Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode. - Fixed problem in sound system where it wouldn't properly be shutdown at the end of a .wav file. - Fixed banner picture not working correctly in HLTV. GAMEUI: - Fixed error message that was cut off when a player was disconnected from a game server. SERVER BROWSER: - Fixed Opposing Force not showing up in the server browser game filter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Wireplay Official http://www.wireplay.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Erik forgot the link on the linux list, so here you go: The files themselves can be downloaded from here: Windows: http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.torrent Linux: http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.torrent Right now, I cant even get these grr. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Erik Johnson wrote: The Steam update is now live. You will either need to run Steam to get your server up to date, or download the raw files from us. This update is not compatible with older clients. We're hosting the files via BitTorrent from the links below. You can download and install BitTorrent from here: http://www.bitconjurer.org/BitTorrent/ The files themselves can be downloaded from here: Btw, I would think the smartest nthing to do with major updates like this, would be to release the server bittorrent file BEFORE you release the rest. Some of us would actually like to do womething other than wait for a stupid update to go through. It's 20:35 here in Denmark, and frankly I'm using as much time telling people why they can't plsy as I do slamming my head into the wall trying to update. I can't even get the torrent file -- -KnowHow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update Released
lol, looks like he forgot to c/p to the linux list, the msg to the win32 list had the following links: Windows: http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.to rrent Linux: http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.to rrent --- Kevin Gerry <[EMAIL PROTECTED]> wrote: > Uhh... "here" is? > > It looks kinda empty to myself... > > =) > > Kevin > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Erik Johnson > > Sent: Thursday, January 15, 2004 2:08 PM > > To: [EMAIL PROTECTED] > > Subject: [hlds_linux] Steam Update Released > > > > The Steam update is now live. You will either need to run Steam to > get > > your server up to date, or download the raw files from us. This > update > > is not compatible with older clients. > > > > We're hosting the files via BitTorrent from the links below. You > can > > download and install BitTorrent from here: > > > > http://www.bitconjurer.org/BitTorrent/ > > > > The files themselves can be downloaded from here: > > > > > > > > COUNTER-STRIKE: > > - Fixed bug where shield would be invisible if a player picked the > > shield up immediately after throwing a grenade. > > - The round timer is now disabled when the bomb is planted. > > - The winning defensive team now gets the same amount of money > whether > > they win by round timeout or not ($3250 instead of $2000) > > - Players on the offensive team who survive the round due to a > round > > timeout no longer receive money the next round. > > - The Terrorists get an additional $800 per player if they plant > the > > bomb but lose the round. > > - Fixed exploit where when a player died they could sometimes join > the > > other team during the same round. > > > > ENGINE: > > - Fixed custom decals not being downloaded from the server > correctly. > > - Fixed custom decals drawing incorrectly for the host of a listen > > server after another player joins. > > - Fixed vgui textures being corrupted after going over a number of > level > > changes. > > - Fixed problem where player would be sometimes be forced to look > > straight up after task switching in and out of game in fullscreen > d3d > > mode. > > - Fixed problem in sound system where it wouldn't properly be > shutdown > > at the end of a .wav file. > > - Fixed banner picture not working correctly in HLTV. > > > > GAMEUI: > > - Fixed error message that was cut off when a player was > disconnected > > from a game server. > > > > SERVER BROWSER: > > - Fixed Opposing Force not showing up in the server browser game > filter. > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Sorry to tell you Erik, but you forgot to type in the files in your mail. Regards, Michael Madsen *** REPLY SEPARATOR *** On 15-01-2004 at 11:07 Erik Johnson wrote: >The files themselves can be downloaded from here: > > > >COUNTER-STRIKE: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Released
Erik Johnson wrote: The Steam update is now live. You will either need to run Steam to get your server up to date, or download the raw files from us. This update is not compatible with older clients. We're hosting the files via BitTorrent from the links below. You can download and install BitTorrent from here: http://www.bitconjurer.org/BitTorrent/ The files themselves can be downloaded from here: Forgot something :P --- The files themselves can be downloaded from here: Windows: http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.to rrent Linux: http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.to rrent --- -- -KnowHow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Update Released
Uhh... "here" is? It looks kinda empty to myself... =) Kevin > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: Thursday, January 15, 2004 2:08 PM > To: [EMAIL PROTECTED] > Subject: [hlds_linux] Steam Update Released > > The Steam update is now live. You will either need to run Steam to get > your server up to date, or download the raw files from us. This update > is not compatible with older clients. > > We're hosting the files via BitTorrent from the links below. You can > download and install BitTorrent from here: > > http://www.bitconjurer.org/BitTorrent/ > > The files themselves can be downloaded from here: > > > > COUNTER-STRIKE: > - Fixed bug where shield would be invisible if a player picked the > shield up immediately after throwing a grenade. > - The round timer is now disabled when the bomb is planted. > - The winning defensive team now gets the same amount of money whether > they win by round timeout or not ($3250 instead of $2000) > - Players on the offensive team who survive the round due to a round > timeout no longer receive money the next round. > - The Terrorists get an additional $800 per player if they plant the > bomb but lose the round. > - Fixed exploit where when a player died they could sometimes join the > other team during the same round. > > ENGINE: > - Fixed custom decals not being downloaded from the server correctly. > - Fixed custom decals drawing incorrectly for the host of a listen > server after another player joins. > - Fixed vgui textures being corrupted after going over a number of level > changes. > - Fixed problem where player would be sometimes be forced to look > straight up after task switching in and out of game in fullscreen d3d > mode. > - Fixed problem in sound system where it wouldn't properly be shutdown > at the end of a .wav file. > - Fixed banner picture not working correctly in HLTV. > > GAMEUI: > - Fixed error message that was cut off when a player was disconnected > from a game server. > > SERVER BROWSER: > - Fixed Opposing Force not showing up in the server browser game filter. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux