Re: [hlds_linux] tf2 crashes
Had a crash in CTFFlameEntity::OnCollide today. 2011/8/2 bottige...@gmail.com bottige...@gmail.com Thank you Mr. Dunn, I applaud your decision. May I be so bold as to suggest the same logic be applied to releases future releases like the Dr. G weapons and the half Zatoichi? On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; ' h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
The problem with the func_rotating is that they aren't wrapping back to 0 once they go over 360 degrees. On Monday, 1 August 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Won't that cause issues if func_rotating's rotate for days, in the same direction (memory overflows?) 2011/8/2 Saul Rennison saul.renni...@gmail.com: The problem with the func_rotating is that they aren't wrapping back to 0 once they go over 360 degrees. On Monday, 1 August 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
It'd just wrap around to a negative rotation, nothing special would happen, and then keep rotating. On Tuesday, 2 August 2011, Drogen Viech drogenvi...@googlemail.com wrote: Won't that cause issues if func_rotating's rotate for days, in the same direction (memory overflows?) 2011/8/2 Saul Rennison saul.renni...@gmail.com: The problem with the func_rotating is that they aren't wrapping back to 0 once they go over 360 degrees. On Monday, 1 August 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
1-2 crashes per day. -ics 1.8.2011 19:03, srcds admin kirjoitti: Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemersriem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Good, thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: maandag 1 augustus 2011 19:00 To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a little harder to prevent these silly bugs. I'm tired of hearing people bitch lol. You do work very hard and this is a great game. I'd like to see anyone who disses you guys try a day in your shoes muahahaha. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com h...@list.valvesoftware.com Sent: Mon, Aug 1, 2011 17:00:42 GMT+00:00 Subject: Re: [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
I don't think you can have a stable server without changing the map every few hours, this because the engine keeps the current/map time into a float variable and after a while adding very small values to it won't do nothing... No crashes after banning Dr. G weapons... - Original Message - From: srcds admin Sent: 08/01/11 07:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Oh, I guess I have to study the topic TF2 gameplay more. Thanks ;) Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:25 Till: 'Half-Life dedicated Linux server mailing list' Ämne: Re: [hlds_linux] tf2 crashes Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you Mr. Dunn, I applaud your decision. May I be so bold as to suggest the same logic be applied to releases future releases like the Dr. G weapons and the half Zatoichi? On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote: Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. Personally I haven't had any problems that relate to replays (seemingly), its running on one of my servers, and the non-replay one has crashed just as much as the replay one. The Dr. G weapons on the other hand, the first day they were active (and thus, very popular), I had a much higher crash occurence, the last two days where they aren't used as much, have only seen one crash and one hang. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Every crash i have been getting ends with srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. PreMinidumpCallback: updating dump comment On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinhold peter_va...@reinhold.dkwrote: On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote: Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. Personally I haven't had any problems that relate to replays (seemingly), its running on one of my servers, and the non-replay one has crashed just as much as the replay one. The Dr. G weapons on the other hand, the first day they were active (and thus, very popular), I had a much higher crash occurence, the last two days where they aren't used as much, have only seen one crash and one hang. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
I've had a server hang on an other server, and there were no bots this time. There seem to be more than one bug leading to this. 2011/7/26 E3pO e...@wmclan.net Every crash i have been getting ends with srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. PreMinidumpCallback: updating dump comment On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinhold peter_va...@reinhold.dk wrote: On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote: Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. Personally I haven't had any problems that relate to replays (seemingly), its running on one of my servers, and the non-replay one has crashed just as much as the replay one. The Dr. G weapons on the other hand, the first day they were active (and thus, very popular), I had a much higher crash occurence, the last two days where they aren't used as much, have only seen one crash and one hang. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
I've had 4 different crashes: servers jamming and eating 100% cpu (rare), spit out a wall of text and crash (more common), server trying to upload dump and is stuck (common) and uploading dump after crash and reboot itself up (rare). I do not use any bots nor have replay on. I'm still betting it's the new weapons because as soon as multiple people start using those, it's bye bye for the server. -ics 26.7.2011 19:57, AnAkIn . kirjoitti: I've had a server hang on an other server, and there were no bots this time. There seem to be more than one bug leading to this. 2011/7/26 E3pOe...@wmclan.net Every crash i have been getting ends with srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. PreMinidumpCallback: updating dump comment On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinholdpeter_va...@reinhold.dk wrote: On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote: Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. Personally I haven't had any problems that relate to replays (seemingly), its running on one of my servers, and the non-replay one has crashed just as much as the replay one. The Dr. G weapons on the other hand, the first day they were active (and thus, very popular), I had a much higher crash occurence, the last two days where they aren't used as much, have only seen one crash and one hang. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Fletch, Could you give us another progress update today? Cheers, Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 25 July 2011 22:15 To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com' Subject: [hlds_linux] TF2 crashes Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names. We will have a software workaround in the next update or so that essentially does this same thing automatically. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. 3.) There is a hang. From what information I have gathered, the last thing in the log is something along the lines of PreMinidumpCallback: updating dump comment. In other words, it is hanging while attempting to report the crash. This is particularly disastrous because it not only will it interfere with auto-restart scripts (unless you have some sort of watchdog), but it prevents the crash report from being generated and submitted, which of course would help us fix it. A random memory scribble can cause all sorts of behaviour, so it's possible that #2 is the real bug, and #3 just a side effect that sometimes attends the main bug. We have not been able to reproduce any of these issues internally, and we have had several playtests. (We, the actual developers, not a separate QA department and not a group of interns, playtest the game every day, on Windows and Linux servers.) However, our dedicated servers have experienced the hang. It has been very difficult to track down and fix these crashes because we seem to have several regressed all at once, and at least one of the problems is interfering with the normal reporting mechanism. If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but they are definitely much less useful. Even with symbols, a stack trace does not have as much data as a dump has. So if we could get some actual dumps, that would be really great. These crashes continue to be our top priority. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Infinite origin from vphysics! (entity tf_ammo_pack) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110727000911_1.dmp Segmentation fault (core dumped) BFD: Warning: /home/srcds/srcds_new_test/orangebox/core is truncated: expected core file size = 323883008, found: 1044480. Cannot access memory at address 0xb778b8e4 Cannot access memory at address 0xaf9eed20 /home/srcds/srcds_new_test/orangebox/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xb778b8e4 email debug.log to li...@valvesoftware.com Wed Jul 27 00:09:11 EDT 2011: Server restart in 10 seconds Infinite origin from vphysics! (entity tf_ammo_pack) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110727001149_1.dmp Segmentation fault (core dumped) BFD: Warning: /home/srcds/srcds_new_test/orangebox/core is truncated: expected core file size = 311521280, found: 1077248. Cannot access memory at address 0xb770b8e4 Cannot access memory at address 0xaf96ed20 /home/srcds/srcds_new_test/orangebox/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xb770b8e4 email debug.log to li...@valvesoftware.com Wed Jul 27 00:11:49 EDT 2011: Server restart in 10 seconds bleh. On Tue, Jul 26, 2011 at 1:06 PM, Saint K. sai...@specialattack.net wrote: Fletch, Could you give us another progress update today? Cheers, Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 25 July 2011 22:15 To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com' Subject: [hlds_linux] TF2 crashes Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names. We will have a software workaround in the next update or so that essentially does this same thing automatically. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. 3.) There is a hang. From what information I have gathered, the last thing in the log is something along the lines of PreMinidumpCallback: updating dump comment. In other words, it is hanging while attempting to report the crash. This is particularly disastrous because it not only will it interfere with auto-restart scripts (unless you have some sort of watchdog), but it prevents the crash report from being generated and submitted, which of course would help us fix it. A random memory scribble can cause all sorts of behaviour, so it's possible that #2 is the real bug, and #3 just a side effect that sometimes attends the main bug. We have not been able to reproduce any of these issues internally, and we have had several playtests. (We, the actual developers, not a separate QA department and not a group of interns, playtest the game every day, on Windows and Linux servers.) However, our dedicated servers have experienced the hang. It has been very difficult to track down and fix these crashes because we seem to have several regressed all at once, and at least one of the problems is interfering with the normal reporting mechanism. If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but they are definitely much less useful. Even with symbols, a stack trace does not have as much data as a dump has. So if we could get some actual dumps, that would be really great. These crashes continue to be our top priority. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Hi, Firstly, thanks for the update. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. We had no crashes till the Dr G. weapons came out. Then we started to get the hangs. With the Dr. G weapons AND the replays turned off we've been running for over 24 hours without any issues at all. I know it's not MUCH evidence, and it's only one server, but I'd agree with that theory. A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
One of the hangs is caused by the bots. I think I've read before that it's caused by Engineer bots. Almost every time I enable bots on my server, it hangs and never restart. I have disabled them and don't have any issues now. 2011/7/25 Andrew Armitage and...@thirdlife.org Hi, Firstly, thanks for the update. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. We had no crashes till the Dr G. weapons came out. Then we started to get the hangs. With the Dr. G weapons AND the replays turned off we've been running for over 24 hours without any issues at all. I know it's not MUCH evidence, and it's only one server, but I'd agree with that theory. A __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Hi, I've got a dump for you: http://www.blackoutgaming.org/dumpsI'll upload more as the crashes go, i don't know if the one that's in there is because of the recent crashes however. From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Mon, 25 Jul 2011 20:15:57 + Subject: [hlds_linux] TF2 crashes Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names. We will have a software workaround in the next update or so that essentially does this same thing automatically. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. 3.) There is a hang. From what information I have gathered, the last thing in the log is something along the lines of PreMinidumpCallback: updating dump comment. In other words, it is hanging while attempting to report the crash. This is particularly disastrous because it not only will it interfere with auto-restart scripts (unless you have some sort of watchdog), but it prevents the crash report from being generated and submitted, which of course would help us fix it. A random memory scribble can cause all sorts of behaviour, so it's possible that #2 is the real bug, and #3 just a side effect that sometimes attends the main bug. We have not been able to reproduce any of these issues internally, and we have had several playtests. (We, the actual developers, not a separate QA department and not a group of interns, playtest the game every day, on Windows and Linux servers.) However, our dedicated servers have experienced the hang. It has been very difficult to track down and fix these crashes because we seem to have several regressed all at once, and at least one of the problems is interfering with the normal reporting mechanism. If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but they are definitely much less useful. Even with symbols, a stack trace does not have as much data as a dump has. So if we could get some actual dumps, that would be really great. These crashes continue to be our top priority. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
http://www.x-cult.org/dumps.tar.gz Here is each dump in my /tmp/dumps folder starting from the 20th. I hope it helps. On 7/25/2011 4:15 PM, Fletcher Dunn wrote: Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names. We will have a software workaround in the next update or so that essentially does this same thing automatically. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. 3.) There is a hang. From what information I have gathered, the last thing in the log is something along the lines of PreMinidumpCallback: updating dump comment. In other words, it is hanging while attempting to report the crash. This is particularly disastrous because it not only will it interfere with auto-restart scripts (unless you have some sort of watchdog), but it prevents the crash report from being generated and submitted, which of course would help us fix it. A random memory scribble can cause all sorts of behaviour, so it's possible that #2 is the real bug, and #3 just a side effect that sometimes attends the main bug. We have not been able to reproduce any of these issues internally, and we have had several playtests. (We, the actual developers, not a separate QA department and not a group of interns, playtest the game every day, on Windows and Linux servers.) However, our dedicated servers have experienced the hang. It has been very difficult to track down and fix these crashes because we seem to have several regressed all at once, and at least one of the problems is interfering with the normal reporting mechanism. If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but they are definitely much less useful. Even with symbols, a stack trace does not have as much data as a dump has. So if we could get some actual dumps, that would be really great. These crashes continue to be our top priority. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Crashes
does this same thing automatically. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. 3.) There is a hang. From what information I have gathered, the last thing in the log is something along the lines of PreMinidumpCallback: updating dump comment. In other words, it is hanging while attempting to report the crash. This is particularly disastrous because it not only will it interfere with auto-restart scripts (unless you have some sort of watchdog), but it prevents the crash report from being generated and submitted, which of course would help us fix it. A random memory scribble can cause all sorts of behaviour, so it's possible that #2 is the real bug, and #3 just a side effect that sometimes attends the main bug. We have not been able to reproduce any of these issues internally, and we have had several playtests. (We, the actual developers, not a separate QA department and not a group of interns, playtest the game every day, on Windows and Linux servers.) However, our dedicated servers have experienced the hang. It has been very difficult to track down and fix these crashes because we seem to have several regressed all at once, and at least one of the problems is interfering with the normal reporting mechanism. If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but they are definitely much less useful. Even with symbols, a stack trace does not have as much data as a dump has. So if we could get some actual dumps, that would be really great. These crashes continue to be our top priority. - Fletch -- Message: 3 Date: Mon, 25 Jul 2011 21:22:42 +0100 From: Andrew Armitage and...@thirdlife.org To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 crashes Message-ID: 4e2dd092.60...@thirdlife.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi, Firstly, thanks for the update. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. We had no crashes till the Dr G. weapons came out. Then we started to get the hangs. With the Dr. G weapons AND the replays turned off we've been running for over 24 hours without any issues at all. I know it's not MUCH evidence, and it's only one server, but I'd agree with that theory. A -- Message: 4 Date: Mon, 25 Jul 2011 22:24:32 +0200 From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 crashes Message-ID: CAMrq2zHWKztGpU=bjgqnl84eggs0biqf+jzlxup8nh0h5zj...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 One of the hangs is caused by the bots. I think I've read before that it's caused by Engineer bots. Almost every time I enable bots on my server, it hangs and never restart. I have disabled them and don't have any issues now. 2011/7/25 Andrew Armitage and...@thirdlife.org Hi, Firstly, thanks for the update. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. Replays gave us trouble and so we disabled them after a day or so. We've had them turned off since. We had no crashes till the Dr G. weapons came out. Then we started to get the hangs. With the Dr. G weapons AND the replays turned off we've been running for over 24 hours without any issues at all. I know it's not MUCH evidence, and it's only one server, but I'd agree with that theory. A __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 -- Message: 5 Date: Mon, 25 Jul
Re: [hlds_linux] TF2 crashes
Hi, If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: http://new.knightssocialclub.org/dumps.tar.gz -rw--- 1 ksc ksc 242800 Jul 18 11:13 crash_20110718111306_1.dmp -rw--- 1 ksc ksc 247848 Jul 21 14:59 crash_20110721145926_1.dmp -rw--- 1 ksc ksc 272304 Jul 21 15:39 crash_20110721153920_1.dmp -rw--- 1 ksc ksc 254056 Jul 21 16:24 crash_20110721162453_1.dmp -rw--- 1 ksc ksc 248632 Jul 21 17:03 crash_20110721170314_1.dmp -rw--- 1 ksc ksc 272744 Jul 22 13:25 crash_20110722132543_1.dmp -rw--- 1 ksc ksc 215816 Jul 22 13:29 crash_20110722132927_1.dmp -rw--- 1 ksc ksc 264304 Jul 22 19:03 crash_20110722190345_1.dmp -rw--- 1 ksc ksc 140088 Jul 22 21:27 crash_20110722212723_1.dmp -rw--- 1 ksc ksc 231928 Jul 22 22:50 crash_2011075000_1.dmp -rw--- 1 ksc ksc 251384 Jul 23 15:24 crash_20110723152440_1.dmp -rw--- 1 ksc ksc 245896 Jul 23 17:20 crash_20110723172027_1.dmp -rw--- 1 ksc ksc 218704 Jul 23 17:24 crash_20110723172445_1.dmp -rw--- 1 ksc ksc 246304 Jul 23 19:01 crash_20110723190110_1.dmp -rw--- 1 ksc ksc 238760 Jul 23 21:09 crash_20110723210931_1.dmp A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110725222650_1.dmp success = yes response: CrashID=bp-d8b6d5c8-e1b4-4162-a5d8-47f652110725 On 25 July 2011 21:42, Andrew Armitage and...@thirdlife.org wrote: Hi, If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like this: http://new.knightssocialclub.**org/dumps.tar.gzhttp://new.knightssocialclub.org/dumps.tar.gz -rw--- 1 ksc ksc 242800 Jul 18 11:13 crash_20110718111306_1.dmp -rw--- 1 ksc ksc 247848 Jul 21 14:59 crash_20110721145926_1.dmp -rw--- 1 ksc ksc 272304 Jul 21 15:39 crash_20110721153920_1.dmp -rw--- 1 ksc ksc 254056 Jul 21 16:24 crash_20110721162453_1.dmp -rw--- 1 ksc ksc 248632 Jul 21 17:03 crash_20110721170314_1.dmp -rw--- 1 ksc ksc 272744 Jul 22 13:25 crash_20110722132543_1.dmp -rw--- 1 ksc ksc 215816 Jul 22 13:29 crash_20110722132927_1.dmp -rw--- 1 ksc ksc 264304 Jul 22 19:03 crash_20110722190345_1.dmp -rw--- 1 ksc ksc 140088 Jul 22 21:27 crash_20110722212723_1.dmp -rw--- 1 ksc ksc 231928 Jul 22 22:50 crash_2011075000_1.dmp -rw--- 1 ksc ksc 251384 Jul 23 15:24 crash_20110723152440_1.dmp -rw--- 1 ksc ksc 245896 Jul 23 17:20 crash_20110723172027_1.dmp -rw--- 1 ksc ksc 218704 Jul 23 17:24 crash_20110723172445_1.dmp -rw--- 1 ksc ksc 246304 Jul 23 19:01 crash_20110723190110_1.dmp -rw--- 1 ksc ksc 238760 Jul 23 21:09 crash_20110723210931_1.dmp A __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Hopefully today ? It's been already a weekend + some days since this 'bug'. 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
Had one on round end, not sure if it's related to the others, so I'm still submitting it. response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725 On 25 July 2011 23:04, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Hopefully today ? It's been already a weekend + some days since this 'bug'. 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
I'd just like to say thank you for making such fun games! No one is perfect so I can't stay mad at you guys when stuff like this happens. No pressure, but fix it pronto! If my VS Saxton Hale Mode server crashes one more time I might go on a rampage lol. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Yuki d...@dazzozo.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Mon, Jul 25, 2011 22:24:09 GMT+00:00 Subject: Re: [hlds_linux] TF2 crashes Had one on round end, not sure if it's related to the others, so I'm still submitting it. response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725 On 25 July 2011 23:04, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Hopefully today ? It's been already a weekend + some days since this 'bug'. 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux