Re: [hlds_linux] tf2 crashes

2011-08-02 Thread AnAkIn .
Had a crash in CTFFlameEntity::OnCollide today.

2011/8/2 bottige...@gmail.com bottige...@gmail.com

 Thank you Mr. Dunn, I applaud your decision.

 May I be so bold as to suggest the same logic be applied to releases
 future releases like the Dr. G weapons and the half Zatoichi?

 On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn
 fletch...@valvesoftware.com wrote:
  I apologize, but it doesn't look like we will be releasing an update
 today.  We want to make sure the cure isn't worse than the disease.
 
  The update will hopefully be released tomorrow.
 
  - Fletch
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Monday, August 01, 2011 10:00 AM
  To: Half-Life dedicated Linux server mailing list; '
 h...@list.valvesoftware.com'
  Subject: Re: [hlds] [hlds_linux] tf2 crashes
 
  We will release an optional update this afternoon.
 
  It will fix the crash bug caused by the Righteous Bison.
 
  It will also throttle the diagnostic spew about invalid positions /
 angles.  We'll look at the specific types of entities causing the check to
 trigger and fix them to avoid it.  The spew is alerting us to entities with
 suspicious positions / orientations, and helped us identify the crash.
 
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
 Nightbox Alexandru
  Sent: Monday, August 01, 2011 8:21 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] tf2 crashes
 
  I hope so.
 
  2011/8/1 Eric Riemers riem...@binkey.nl
 
 
  Although the storm of mails have halted a bit.
  I still see crashes which actually stop my server from restarting. This
 was
  still ongoing by valve right?
 
  Eric
 
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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] tf2 crashes

2011-08-02 Thread Saul Rennison
The problem with the func_rotating is that they aren't wrapping back to 0
once they go over 360 degrees.

On Monday, 1 August 2011, Fletcher Dunn fletch...@valvesoftware.com wrote:
 Yes, that's what the Righteous Bison is. :)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
 Sent: Monday, August 01, 2011 3:24 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] tf2 crashes

 Thank you, Fletch!
 Will the update solve the crashing issue related to the soldier's updated
 weapons?

 Med vänliga hälsningar / Best regards
 Oskar Levin
 os...@dataviruset.com

 http://www.dataviruset.com/
 Min personliga portfolio

 -Ursprungligt meddelande-
 Från: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
 Skickat: den 2 augusti 2011 00:22
 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list
 Ämne: Re: [hlds_linux] tf2 crashes

 I apologize, but it doesn't look like we will be releasing an update
today.
 We want to make sure the cure isn't worse than the disease.

 The update will hopefully be released tomorrow.

 - Fletch

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Monday, August 01, 2011 10:00 AM
 To: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com'
 Subject: Re: [hlds] [hlds_linux] tf2 crashes

 We will release an optional update this afternoon.

 It will fix the crash bug caused by the Righteous Bison.

 It will also throttle the diagnostic spew about invalid positions /
angles.
 We'll look at the specific types of entities causing the check to trigger
 and fix them to avoid it.  The spew is alerting us to entities with
 suspicious positions / orientations, and helped us identify the crash.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
 Nightbox Alexandru
 Sent: Monday, August 01, 2011 8:21 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] tf2 crashes

 I hope so.

 2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting.
 This was still ongoing by valve right?

 Eric

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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds_linux] tf2 crashes

2011-08-02 Thread Drogen Viech
Won't that cause issues if func_rotating's rotate for days, in the
same direction (memory overflows?)

2011/8/2 Saul Rennison saul.renni...@gmail.com:
 The problem with the func_rotating is that they aren't wrapping back to 0
 once they go over 360 degrees.

 On Monday, 1 August 2011, Fletcher Dunn fletch...@valvesoftware.com wrote:
 Yes, that's what the Righteous Bison is. :)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
 Sent: Monday, August 01, 2011 3:24 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] tf2 crashes

 Thank you, Fletch!
 Will the update solve the crashing issue related to the soldier's updated
 weapons?

 Med vänliga hälsningar / Best regards
 Oskar Levin
 os...@dataviruset.com

     http://www.dataviruset.com/
     Min personliga portfolio

 -Ursprungligt meddelande-
 Från: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
 Skickat: den 2 augusti 2011 00:22
 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list
 Ämne: Re: [hlds_linux] tf2 crashes

 I apologize, but it doesn't look like we will be releasing an update
 today.
 We want to make sure the cure isn't worse than the disease.

 The update will hopefully be released tomorrow.

 - Fletch

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Monday, August 01, 2011 10:00 AM
 To: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com'
 Subject: Re: [hlds] [hlds_linux] tf2 crashes

 We will release an optional update this afternoon.

 It will fix the crash bug caused by the Righteous Bison.

 It will also throttle the diagnostic spew about invalid positions /
 angles.
 We'll look at the specific types of entities causing the check to trigger
 and fix them to avoid it.  The spew is alerting us to entities with
 suspicious positions / orientations, and helped us identify the crash.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
 Nightbox Alexandru
 Sent: Monday, August 01, 2011 8:21 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] tf2 crashes

 I hope so.

 2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting.
 This was still ongoing by valve right?

 Eric

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 --


 Kind regards,
 *Saul Rennison*
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Re: [hlds_linux] tf2 crashes

2011-08-02 Thread Saul Rennison
It'd just wrap around to a negative rotation, nothing special would happen,
and then keep rotating.

On Tuesday, 2 August 2011, Drogen Viech drogenvi...@googlemail.com wrote:
 Won't that cause issues if func_rotating's rotate for days, in the
 same direction (memory overflows?)

 2011/8/2 Saul Rennison saul.renni...@gmail.com:
 The problem with the func_rotating is that they aren't wrapping back to 0
 once they go over 360 degrees.

 On Monday, 1 August 2011, Fletcher Dunn fletch...@valvesoftware.com
wrote:
 Yes, that's what the Righteous Bison is. :)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
 Sent: Monday, August 01, 2011 3:24 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] tf2 crashes

 Thank you, Fletch!
 Will the update solve the crashing issue related to the soldier's
updated
 weapons?

 Med vänliga hälsningar / Best regards
 Oskar Levin
 os...@dataviruset.com

 http://www.dataviruset.com/
 Min personliga portfolio

 -Ursprungligt meddelande-
 Från: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
 Skickat: den 2 augusti 2011 00:22
 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list
 Ämne: Re: [hlds_linux] tf2 crashes

 I apologize, but it doesn't look like we will be releasing an update
 today.
 We want to make sure the cure isn't worse than the disease.

 The update will hopefully be released tomorrow.

 - Fletch

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Monday, August 01, 2011 10:00 AM
 To: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com'
 Subject: Re: [hlds] [hlds_linux] tf2 crashes

 We will release an optional update this afternoon.

 It will fix the crash bug caused by the Righteous Bison.

 It will also throttle the diagnostic spew about invalid positions /
 angles.
 We'll look at the specific types of entities causing the check to
trigger
 and fix them to avoid it.  The spew is alerting us to entities with
 suspicious positions / orientations, and helped us identify the crash.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
 Nightbox Alexandru
 Sent: Monday, August 01, 2011 8:21 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] tf2 crashes

 I hope so.

 2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting.
 This was still ongoing by valve right?

 Eric

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 *Saul Rennison*
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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Bajdechi Nightbox Alexandru
I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This was
 still ongoing by valve right?

 Eric

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread srcds admin
Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks. 




On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru
alexandrualexa...@gmail.com wrote:
 I hope so.
 
 2011/8/1 Eric Riemers riem...@binkey.nl
 

 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This
 was
 still ongoing by valve right?

 Eric

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread ics

1-2 crashes per day.

-ics

1.8.2011 19:03, srcds admin kirjoitti:

Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks.




On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru
alexandrualexa...@gmail.com  wrote:

I hope so.

2011/8/1 Eric Riemersriem...@binkey.nl


Although the storm of mails have halted a bit.
I still see crashes which actually stop my server from restarting. This
was
still ongoing by valve right?

Eric

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.  
We'll look at the specific types of entities causing the check to trigger and 
fix them to avoid it.  The spew is alerting us to entities with suspicious 
positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi 
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This was
 still ongoing by valve right?

 Eric

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Eric Riemers
Good, thanks for the update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: maandag 1 augustus 2011 19:00
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'
Subject: Re: [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.
We'll look at the specific types of entities causing the check to trigger
and fix them to avoid it.  The spew is alerting us to entities with
suspicious positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. 
 This was still ongoing by valve right?

 Eric

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Aaron DJ Zyrphon Thompson
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a 
little harder to prevent these silly bugs. I'm tired of hearing people bitch 
lol. You do work very hard and this is a great game. I'd like to see anyone who 
disses you guys try a day in your shoes muahahaha.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com 
h...@list.valvesoftware.com
Sent: Mon, Aug 1, 2011 17:00:42 GMT+00:00
Subject: Re: [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.  
We'll look at the specific types of entities causing the check to trigger and 
fix them to avoid it.  The spew is alerting us to entities with suspicious 
positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi 
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This was
 still ongoing by valve right?

 Eric

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread hlds
I don't think you can have a stable server without changing the map every few 
hours, this because the engine keeps the current/map time into a float variable 
and after a while adding very small values to it won't do nothing...

No crashes after banning Dr. G weapons...

 
  - Original Message -
  From: srcds admin
  Sent: 08/01/11 07:03 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] tf2 crashes
 
   
Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks. 




On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru
alexandrualexa...@gmail.com wrote:
 I hope so.
 
 2011/8/1 Eric Riemers riem...@binkey.nl
 

 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This
 was
 still ongoing by valve right?

 Eric

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
I apologize, but it doesn't look like we will be releasing an update today.  We 
want to make sure the cure isn't worse than the disease.

The update will hopefully be released tomorrow.

- Fletch

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Monday, August 01, 2011 10:00 AM
To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'
Subject: Re: [hlds] [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.  
We'll look at the specific types of entities causing the check to trigger and 
fix them to avoid it.  The spew is alerting us to entities with suspicious 
positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi 
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This was
 still ongoing by valve right?

 Eric

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Oskar Levin
Thank you, Fletch!
Will the update solve the crashing issue related to the soldier's updated
weapons?

Med vänliga hälsningar / Best regards
Oskar Levin
os...@dataviruset.com
 
    http://www.dataviruset.com/
    Min personliga portfolio

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
Skickat: den 2 augusti 2011 00:22
Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list
Ämne: Re: [hlds_linux] tf2 crashes

I apologize, but it doesn't look like we will be releasing an update today.
We want to make sure the cure isn't worse than the disease.

The update will hopefully be released tomorrow.

- Fletch

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Monday, August 01, 2011 10:00 AM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'
Subject: Re: [hlds] [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.
We'll look at the specific types of entities causing the check to trigger
and fix them to avoid it.  The spew is alerting us to entities with
suspicious positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. 
 This was still ongoing by valve right?

 Eric

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
Yes, that's what the Righteous Bison is. :)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Monday, August 01, 2011 3:24 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] tf2 crashes

Thank you, Fletch!
Will the update solve the crashing issue related to the soldier's updated
weapons?

Med vänliga hälsningar / Best regards
Oskar Levin
os...@dataviruset.com
 
    http://www.dataviruset.com/
    Min personliga portfolio

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
Skickat: den 2 augusti 2011 00:22
Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list
Ämne: Re: [hlds_linux] tf2 crashes

I apologize, but it doesn't look like we will be releasing an update today.
We want to make sure the cure isn't worse than the disease.

The update will hopefully be released tomorrow.

- Fletch

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Monday, August 01, 2011 10:00 AM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'
Subject: Re: [hlds] [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.
We'll look at the specific types of entities causing the check to trigger
and fix them to avoid it.  The spew is alerting us to entities with
suspicious positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. 
 This was still ongoing by valve right?

 Eric

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Oskar Levin
Oh, I guess I have to study the topic TF2 gameplay more. Thanks ;)

Med vänliga hälsningar / Best regards
Oskar Levin
os...@dataviruset.com
 
    http://www.dataviruset.com/
    Min personliga portfolio


-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
Skickat: den 2 augusti 2011 00:25
Till: 'Half-Life dedicated Linux server mailing list'
Ämne: Re: [hlds_linux] tf2 crashes

Yes, that's what the Righteous Bison is. :)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Monday, August 01, 2011 3:24 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] tf2 crashes

Thank you, Fletch!
Will the update solve the crashing issue related to the soldier's updated
weapons?

Med vänliga hälsningar / Best regards
Oskar Levin
os...@dataviruset.com
 
    http://www.dataviruset.com/
    Min personliga portfolio

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn
Skickat: den 2 augusti 2011 00:22
Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list
Ämne: Re: [hlds_linux] tf2 crashes

I apologize, but it doesn't look like we will be releasing an update today.
We want to make sure the cure isn't worse than the disease.

The update will hopefully be released tomorrow.

- Fletch

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Monday, August 01, 2011 10:00 AM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'
Subject: Re: [hlds] [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.
We'll look at the specific types of entities causing the check to trigger
and fix them to avoid it.  The spew is alerting us to entities with
suspicious positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. 
 This was still ongoing by valve right?

 Eric

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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread bottige...@gmail.com
Thank you Mr. Dunn, I applaud your decision.

May I be so bold as to suggest the same logic be applied to releases
future releases like the Dr. G weapons and the half Zatoichi?

On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 I apologize, but it doesn't look like we will be releasing an update today.  
 We want to make sure the cure isn't worse than the disease.

 The update will hopefully be released tomorrow.

 - Fletch

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Monday, August 01, 2011 10:00 AM
 To: Half-Life dedicated Linux server mailing list; 
 'h...@list.valvesoftware.com'
 Subject: Re: [hlds] [hlds_linux] tf2 crashes

 We will release an optional update this afternoon.

 It will fix the crash bug caused by the Righteous Bison.

 It will also throttle the diagnostic spew about invalid positions / angles.  
 We'll look at the specific types of entities causing the check to trigger and 
 fix them to avoid it.  The spew is alerting us to entities with suspicious 
 positions / orientations, and helped us identify the crash.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi 
 Nightbox Alexandru
 Sent: Monday, August 01, 2011 8:21 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] tf2 crashes

 I hope so.

 2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This was
 still ongoing by valve right?

 Eric

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Re: [hlds_linux] TF2 crashes

2011-07-26 Thread Peter Reinhold

On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote:


Replays gave us trouble and so we disabled them after a day or so.
We've had them turned off since.


Personally I haven't had any problems that relate to replays 
(seemingly), its running on one of my servers, and the non-replay one 
has crashed just as much as the replay one.


The Dr. G weapons on the other hand, the first day they were active 
(and thus, very popular), I had a much higher crash occurence, the last 
two days where they aren't used as much, have only seen one crash and 
one hang.



/Peter

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Re: [hlds_linux] TF2 crashes

2011-07-26 Thread E3pO
Every crash i have been getting ends with


srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size) =
(unsigned long)(nb)' failed.
PreMinidumpCallback: updating dump comment


On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinhold peter_va...@reinhold.dkwrote:

 On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote:

  Replays gave us trouble and so we disabled them after a day or so.
 We've had them turned off since.


 Personally I haven't had any problems that relate to replays (seemingly),
 its running on one of my servers, and the non-replay one has crashed just as
 much as the replay one.

 The Dr. G weapons on the other hand, the first day they were active (and
 thus, very popular), I had a much higher crash occurence, the last two days
 where they aren't used as much, have only seen one crash and one hang.


 /Peter


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Re: [hlds_linux] TF2 crashes

2011-07-26 Thread AnAkIn .
I've had a server hang on an other server, and there were no bots this time.
There seem to be more than one bug leading to this.

2011/7/26 E3pO e...@wmclan.net

 Every crash i have been getting ends with


 srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size)
 =
 (unsigned long)(nb)' failed.
 PreMinidumpCallback: updating dump comment


 On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinhold peter_va...@reinhold.dk
 wrote:

  On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote:
 
   Replays gave us trouble and so we disabled them after a day or so.
  We've had them turned off since.
 
 
  Personally I haven't had any problems that relate to replays (seemingly),
  its running on one of my servers, and the non-replay one has crashed just
 as
  much as the replay one.
 
  The Dr. G weapons on the other hand, the first day they were active (and
  thus, very popular), I had a much higher crash occurence, the last two
 days
  where they aren't used as much, have only seen one crash and one hang.
 
 
  /Peter
 
 
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] TF2 crashes

2011-07-26 Thread ics
I've had 4 different crashes: servers jamming and eating 100% cpu 
(rare), spit out a wall of text and crash (more common), server trying 
to upload dump and is stuck (common) and uploading dump after crash and 
reboot itself up (rare).


I do not use any bots nor have replay on. I'm still betting it's the new 
weapons because as soon as multiple people start using those, it's bye 
bye for the server.


-ics

26.7.2011 19:57, AnAkIn . kirjoitti:

I've had a server hang on an other server, and there were no bots this time.
There seem to be more than one bug leading to this.

2011/7/26 E3pOe...@wmclan.net


Every crash i have been getting ends with


srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size)

=

(unsigned long)(nb)' failed.
PreMinidumpCallback: updating dump comment


On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinholdpeter_va...@reinhold.dk

wrote:
On Mon, 25 Jul 2011 21:22:42 +0100, Andrew Armitage wrote:

  Replays gave us trouble and so we disabled them after a day or so.

We've had them turned off since.


Personally I haven't had any problems that relate to replays (seemingly),
its running on one of my servers, and the non-replay one has crashed just

as

much as the replay one.

The Dr. G weapons on the other hand, the first day they were active (and
thus, very popular), I had a much higher crash occurence, the last two

days

where they aren't used as much, have only seen one crash and one hang.


/Peter


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Re: [hlds_linux] TF2 crashes

2011-07-26 Thread Saint K .
Fletch,

Could you give us another progress update today?

Cheers,

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 25 July 2011 22:15
To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'
Subject: [hlds_linux] TF2 crashes

Hey guys,

A status update on the crashes.  I have identified what I think are 3 different 
problems.

1.) There's a bug in the replay system due to a flaw in libcurl using a signal 
to handle DNS timeout.  You can avoid this bug by using IP addresses in your 
replay config, rather than DNS names.  We will have a software workaround in 
the next update or so that essentially does this same thing automatically.

2.) There's a random memory scribble.  It will manifest itself as double free 
or memory corruption crash, depending on your OS.  Some have theorized than 
this is due to the Dr. G weapons.  We cannot confirm this.

3.) There is a hang.  From what information I have gathered, the last thing in 
the log is something along the lines of PreMinidumpCallback: updating dump 
comment.  In other words, it is hanging while attempting to report the crash.  
This is particularly disastrous because it not only will it interfere with 
auto-restart scripts (unless you have some sort of watchdog), but it prevents 
the crash report from being generated and submitted, which of course would help 
us fix it.

A random memory scribble can cause all sorts of behaviour, so it's possible 
that #2 is the real bug, and #3 just a side effect that sometimes attends the 
main bug.

We have not been able to reproduce any of these issues internally, and we have 
had several playtests.  (We, the actual developers, not a separate QA 
department and not a group of interns, playtest the game every day, on Windows 
and Linux servers.)  However, our dedicated servers have experienced the hang.

It has been very difficult to track down and fix these crashes because we seem 
to have several regressed all at once, and at least one of the problems is 
interfering with the normal reporting mechanism.  If anyone is able to save a 
dump file (they usually go to /tmp/dumps), I would be great if you could post 
them in some webspace and post a URL where they may be downloaded.  Or, if your 
console log shows that it was uploaded, please post the report ID.  The output 
will look something like this:

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but 
they are definitely much less useful.  Even with symbols, a stack trace does 
not have as much data as a dump has.  So if we could get some actual dumps, 
that would be really great.

These crashes continue to be our top priority.

- Fletch
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Re: [hlds_linux] TF2 crashes

2011-07-26 Thread E3pO
Infinite origin from vphysics! (entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110727000911_1.dmp
Segmentation fault (core dumped)
BFD: Warning: /home/srcds/srcds_new_test/orangebox/core is truncated:
expected core file size = 323883008, found: 1044480.
Cannot access memory at address 0xb778b8e4
Cannot access memory at address 0xaf9eed20
/home/srcds/srcds_new_test/orangebox/debug.cmds:4: Error in sourced command
file:
Cannot access memory at address 0xb778b8e4
email debug.log to li...@valvesoftware.com
Wed Jul 27 00:09:11 EDT 2011: Server restart in 10 seconds


Infinite origin from vphysics! (entity tf_ammo_pack)
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110727001149_1.dmp
Segmentation fault (core dumped)
BFD: Warning: /home/srcds/srcds_new_test/orangebox/core is truncated:
expected core file size = 311521280, found: 1077248.
Cannot access memory at address 0xb770b8e4
Cannot access memory at address 0xaf96ed20
/home/srcds/srcds_new_test/orangebox/debug.cmds:4: Error in sourced command
file:
Cannot access memory at address 0xb770b8e4
email debug.log to li...@valvesoftware.com
Wed Jul 27 00:11:49 EDT 2011: Server restart in 10 seconds
bleh.

On Tue, Jul 26, 2011 at 1:06 PM, Saint K. sai...@specialattack.net wrote:

 Fletch,

 Could you give us another progress update today?

 Cheers,

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [
 fletch...@valvesoftware.com]
 Sent: 25 July 2011 22:15
 To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'
 Subject: [hlds_linux] TF2 crashes

 Hey guys,

 A status update on the crashes.  I have identified what I think are 3
 different problems.

 1.) There's a bug in the replay system due to a flaw in libcurl using a
 signal to handle DNS timeout.  You can avoid this bug by using IP addresses
 in your replay config, rather than DNS names.  We will have a software
 workaround in the next update or so that essentially does this same thing
 automatically.

 2.) There's a random memory scribble.  It will manifest itself as double
 free or memory corruption crash, depending on your OS.  Some have
 theorized than this is due to the Dr. G weapons.  We cannot confirm this.

 3.) There is a hang.  From what information I have gathered, the last thing
 in the log is something along the lines of PreMinidumpCallback: updating
 dump comment.  In other words, it is hanging while attempting to report the
 crash.  This is particularly disastrous because it not only will it
 interfere with auto-restart scripts (unless you have some sort of watchdog),
 but it prevents the crash report from being generated and submitted, which
 of course would help us fix it.

 A random memory scribble can cause all sorts of behaviour, so it's possible
 that #2 is the real bug, and #3 just a side effect that sometimes attends
 the main bug.

 We have not been able to reproduce any of these issues internally, and we
 have had several playtests.  (We, the actual developers, not a separate QA
 department and not a group of interns, playtest the game every day, on
 Windows and Linux servers.)  However, our dedicated servers have experienced
 the hang.

 It has been very difficult to track down and fix these crashes because we
 seem to have several regressed all at once, and at least one of the problems
 is interfering with the normal reporting mechanism.  If anyone is able to
 save a dump file (they usually go to /tmp/dumps), I would be great if you
 could post them in some webspace and post a URL where they may be
 downloaded.  Or, if your console log shows that it was uploaded, please post
 the report ID.  The output will look something like this:

 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110723191817_1.dmp
 success = yes
 response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

 Grabs of GDB stack traces, etc with raw addresses, are not totally useless,
 but they are definitely much less useful.  Even with symbols, a stack trace
 does not have as much data as a dump has.  So if we could get some actual
 dumps, that would be really great.

 These crashes continue to be our top priority.

 - Fletch
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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Andrew Armitage

Hi,

Firstly, thanks for the update.


2.) There's a random memory scribble.  It will manifest itself as
double free or memory corruption crash, depending on your OS.
Some have theorized than this is due to the Dr. G weapons.  We cannot
confirm this.


Replays gave us trouble and so we disabled them after a day or so. 
We've had them turned off since.


We had no crashes till the Dr G. weapons came out.  Then we started to 
get the hangs.


With the Dr. G weapons AND the replays turned off we've been running for 
over 24 hours without any issues at all.


I know it's not MUCH evidence, and it's only one server, but I'd agree 
with that theory.


A

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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread AnAkIn .
One of the hangs is caused by the bots. I think I've read before that it's
caused by Engineer bots. Almost every time I enable bots on my server, it
hangs and never restart. I have disabled them and don't have any issues now.

2011/7/25 Andrew Armitage and...@thirdlife.org

 Hi,

 Firstly, thanks for the update.


  2.) There's a random memory scribble.  It will manifest itself as
 double free or memory corruption crash, depending on your OS.
 Some have theorized than this is due to the Dr. G weapons.  We cannot
 confirm this.


 Replays gave us trouble and so we disabled them after a day or so. We've
 had them turned off since.

 We had no crashes till the Dr G. weapons came out.  Then we started to get
 the hangs.

 With the Dr. G weapons AND the replays turned off we've been running for
 over 24 hours without any issues at all.

 I know it's not MUCH evidence, and it's only one server, but I'd agree with
 that theory.


 A

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Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Michael Johansen

Hi,
I've got a dump for you: http://www.blackoutgaming.org/dumpsI'll upload more as 
the crashes go, i don't know if the one that's in there is because of the 
recent crashes however.

 From: fletch...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
 Date: Mon, 25 Jul 2011 20:15:57 +
 Subject: [hlds_linux] TF2 crashes
 
 Hey guys,
 
 A status update on the crashes.  I have identified what I think are 3 
 different problems.
 
 1.) There's a bug in the replay system due to a flaw in libcurl using a 
 signal to handle DNS timeout.  You can avoid this bug by using IP addresses 
 in your replay config, rather than DNS names.  We will have a software 
 workaround in the next update or so that essentially does this same thing 
 automatically.
 
 2.) There's a random memory scribble.  It will manifest itself as double 
 free or memory corruption crash, depending on your OS.  Some have 
 theorized than this is due to the Dr. G weapons.  We cannot confirm this.
 
 3.) There is a hang.  From what information I have gathered, the last thing 
 in the log is something along the lines of PreMinidumpCallback: updating 
 dump comment.  In other words, it is hanging while attempting to report the 
 crash.  This is particularly disastrous because it not only will it interfere 
 with auto-restart scripts (unless you have some sort of watchdog), but it 
 prevents the crash report from being generated and submitted, which of course 
 would help us fix it.
 
 A random memory scribble can cause all sorts of behaviour, so it's possible 
 that #2 is the real bug, and #3 just a side effect that sometimes attends the 
 main bug.
 
 We have not been able to reproduce any of these issues internally, and we 
 have had several playtests.  (We, the actual developers, not a separate QA 
 department and not a group of interns, playtest the game every day, on 
 Windows and Linux servers.)  However, our dedicated servers have experienced 
 the hang.
 
 It has been very difficult to track down and fix these crashes because we 
 seem to have several regressed all at once, and at least one of the problems 
 is interfering with the normal reporting mechanism.  If anyone is able to 
 save a dump file (they usually go to /tmp/dumps), I would be great if you 
 could post them in some webspace and post a URL where they may be downloaded. 
  Or, if your console log shows that it was uploaded, please post the report 
 ID.  The output will look something like this:
 
 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110723191817_1.dmp
 success = yes
 response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
 
 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, 
 but they are definitely much less useful.  Even with symbols, a stack trace 
 does not have as much data as a dump has.  So if we could get some actual 
 dumps, that would be really great.
 
 These crashes continue to be our top priority.
 
 - Fletch
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Sazpaimon

http://www.x-cult.org/dumps.tar.gz

Here is each dump in my /tmp/dumps folder starting from the 20th. I hope 
it helps.


On 7/25/2011 4:15 PM, Fletcher Dunn wrote:

Hey guys,

A status update on the crashes.  I have identified what I think are 3 different 
problems.

1.) There's a bug in the replay system due to a flaw in libcurl using a signal 
to handle DNS timeout.  You can avoid this bug by using IP addresses in your 
replay config, rather than DNS names.  We will have a software workaround in 
the next update or so that essentially does this same thing automatically.

2.) There's a random memory scribble.  It will manifest itself as double free or 
memory corruption crash, depending on your OS.  Some have theorized than this is due to 
the Dr. G weapons.  We cannot confirm this.

3.) There is a hang.  From what information I have gathered, the last thing in the log is 
something along the lines of PreMinidumpCallback: updating dump comment.  In 
other words, it is hanging while attempting to report the crash.  This is particularly 
disastrous because it not only will it interfere with auto-restart scripts (unless you 
have some sort of watchdog), but it prevents the crash report from being generated and 
submitted, which of course would help us fix it.

A random memory scribble can cause all sorts of behaviour, so it's possible 
that #2 is the real bug, and #3 just a side effect that sometimes attends the 
main bug.

We have not been able to reproduce any of these issues internally, and we have 
had several playtests.  (We, the actual developers, not a separate QA 
department and not a group of interns, playtest the game every day, on Windows 
and Linux servers.)  However, our dedicated servers have experienced the hang.

It has been very difficult to track down and fix these crashes because we seem 
to have several regressed all at once, and at least one of the problems is 
interfering with the normal reporting mechanism.  If anyone is able to save a 
dump file (they usually go to /tmp/dumps), I would be great if you could post 
them in some webspace and post a URL where they may be downloaded.  Or, if your 
console log shows that it was uploaded, please post the report ID.  The output 
will look something like this:

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110723191817_1.dmp
success = yes
response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

Grabs of GDB stack traces, etc with raw addresses, are not totally useless, but 
they are definitely much less useful.  Even with symbols, a stack trace does 
not have as much data as a dump has.  So if we could get some actual dumps, 
that would be really great.

These crashes continue to be our top priority.

- Fletch
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Re: [hlds_linux] TF2 Crashes

2011-07-25 Thread Andrew Fischer
 does this same thing 
 automatically.

 2.) There's a random memory scribble.  It will manifest itself as double 
 free or memory corruption crash, depending on your OS.  Some have 
 theorized than this is due to the Dr. G weapons.  We cannot confirm this.

 3.) There is a hang.  From what information I have gathered, the last thing 
 in the log is something along the lines of PreMinidumpCallback: updating 
 dump comment.  In other words, it is hanging while attempting to report the 
 crash.  This is particularly disastrous because it not only will it interfere 
 with auto-restart scripts (unless you have some sort of watchdog), but it 
 prevents the crash report from being generated and submitted, which of course 
 would help us fix it.

 A random memory scribble can cause all sorts of behaviour, so it's possible 
 that #2 is the real bug, and #3 just a side effect that sometimes attends the 
 main bug.

 We have not been able to reproduce any of these issues internally, and we 
 have had several playtests.  (We, the actual developers, not a separate QA 
 department and not a group of interns, playtest the game every day, on 
 Windows and Linux servers.)  However, our dedicated servers have experienced 
 the hang.

 It has been very difficult to track down and fix these crashes because we 
 seem to have several regressed all at once, and at least one of the problems 
 is interfering with the normal reporting mechanism.  If anyone is able to 
 save a dump file (they usually go to /tmp/dumps), I would be great if you 
 could post them in some webspace and post a URL where they may be downloaded. 
  Or, if your console log shows that it was uploaded, please post the report 
 ID.  The output will look something like this:

 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110723191817_1.dmp
 success = yes
 response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

 Grabs of GDB stack traces, etc with raw addresses, are not totally useless, 
 but they are definitely much less useful.  Even with symbols, a stack trace 
 does not have as much data as a dump has.  So if we could get some actual 
 dumps, that would be really great.

 These crashes continue to be our top priority.

 - Fletch


 --

 Message: 3
 Date: Mon, 25 Jul 2011 21:22:42 +0100
 From: Andrew Armitage and...@thirdlife.org
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 crashes
 Message-ID: 4e2dd092.60...@thirdlife.org
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 Hi,

 Firstly, thanks for the update.

 2.) There's a random memory scribble.  It will manifest itself as
 double free or memory corruption crash, depending on your OS.
 Some have theorized than this is due to the Dr. G weapons.  We cannot
 confirm this.

 Replays gave us trouble and so we disabled them after a day or so.
 We've had them turned off since.

 We had no crashes till the Dr G. weapons came out.  Then we started to
 get the hangs.

 With the Dr. G weapons AND the replays turned off we've been running for
 over 24 hours without any issues at all.

 I know it's not MUCH evidence, and it's only one server, but I'd agree
 with that theory.

 A



 --

 Message: 4
 Date: Mon, 25 Jul 2011 22:24:32 +0200
 From: AnAkIn . anakin...@gmail.com
 To: Half-Life dedicated Linux server mailing list
        hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 crashes
 Message-ID:
        CAMrq2zHWKztGpU=bjgqnl84eggs0biqf+jzlxup8nh0h5zj...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 One of the hangs is caused by the bots. I think I've read before that it's
 caused by Engineer bots. Almost every time I enable bots on my server, it
 hangs and never restart. I have disabled them and don't have any issues now.

 2011/7/25 Andrew Armitage and...@thirdlife.org

 Hi,

 Firstly, thanks for the update.


  2.) There's a random memory scribble.  It will manifest itself as
 double free or memory corruption crash, depending on your OS.
 Some have theorized than this is due to the Dr. G weapons.  We cannot
 confirm this.


 Replays gave us trouble and so we disabled them after a day or so. We've
 had them turned off since.

 We had no crashes till the Dr G. weapons came out.  Then we started to get
 the hangs.

 With the Dr. G weapons AND the replays turned off we've been running for
 over 24 hours without any issues at all.

 I know it's not MUCH evidence, and it's only one server, but I'd agree with
 that theory.


 A

 __**_
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 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux




 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2


 --

 Message: 5
 Date: Mon, 25 Jul

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Andrew Armitage

Hi,


If anyone is able to save a dump file (they usually go to
/tmp/dumps), I would be great if you could post them in some webspace
and post a URL where they may be downloaded.  Or, if your console log
shows that it was uploaded, please post the report ID.  The output
will look something like this:


http://new.knightssocialclub.org/dumps.tar.gz

-rw---  1 ksc  ksc  242800 Jul 18 11:13 crash_20110718111306_1.dmp
-rw---  1 ksc  ksc  247848 Jul 21 14:59 crash_20110721145926_1.dmp
-rw---  1 ksc  ksc  272304 Jul 21 15:39 crash_20110721153920_1.dmp
-rw---  1 ksc  ksc  254056 Jul 21 16:24 crash_20110721162453_1.dmp
-rw---  1 ksc  ksc  248632 Jul 21 17:03 crash_20110721170314_1.dmp
-rw---  1 ksc  ksc  272744 Jul 22 13:25 crash_20110722132543_1.dmp
-rw---  1 ksc  ksc  215816 Jul 22 13:29 crash_20110722132927_1.dmp
-rw---  1 ksc  ksc  264304 Jul 22 19:03 crash_20110722190345_1.dmp
-rw---  1 ksc  ksc  140088 Jul 22 21:27 crash_20110722212723_1.dmp
-rw---  1 ksc  ksc  231928 Jul 22 22:50 crash_2011075000_1.dmp
-rw---  1 ksc  ksc  251384 Jul 23 15:24 crash_20110723152440_1.dmp
-rw---  1 ksc  ksc  245896 Jul 23 17:20 crash_20110723172027_1.dmp
-rw---  1 ksc  ksc  218704 Jul 23 17:24 crash_20110723172445_1.dmp
-rw---  1 ksc  ksc  246304 Jul 23 19:01 crash_20110723190110_1.dmp
-rw---  1 ksc  ksc  238760 Jul 23 21:09 crash_20110723210931_1.dmp


A

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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Yuki
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110725222650_1.dmp
success = yes
response: CrashID=bp-d8b6d5c8-e1b4-4162-a5d8-47f652110725

On 25 July 2011 21:42, Andrew Armitage and...@thirdlife.org wrote:

 Hi,


  If anyone is able to save a dump file (they usually go to
 /tmp/dumps), I would be great if you could post them in some webspace
 and post a URL where they may be downloaded.  Or, if your console log
 shows that it was uploaded, please post the report ID.  The output
 will look something like this:


 http://new.knightssocialclub.**org/dumps.tar.gzhttp://new.knightssocialclub.org/dumps.tar.gz

 -rw---  1 ksc  ksc  242800 Jul 18 11:13 crash_20110718111306_1.dmp
 -rw---  1 ksc  ksc  247848 Jul 21 14:59 crash_20110721145926_1.dmp
 -rw---  1 ksc  ksc  272304 Jul 21 15:39 crash_20110721153920_1.dmp
 -rw---  1 ksc  ksc  254056 Jul 21 16:24 crash_20110721162453_1.dmp
 -rw---  1 ksc  ksc  248632 Jul 21 17:03 crash_20110721170314_1.dmp
 -rw---  1 ksc  ksc  272744 Jul 22 13:25 crash_20110722132543_1.dmp
 -rw---  1 ksc  ksc  215816 Jul 22 13:29 crash_20110722132927_1.dmp
 -rw---  1 ksc  ksc  264304 Jul 22 19:03 crash_20110722190345_1.dmp
 -rw---  1 ksc  ksc  140088 Jul 22 21:27 crash_20110722212723_1.dmp
 -rw---  1 ksc  ksc  231928 Jul 22 22:50 crash_2011075000_1.dmp
 -rw---  1 ksc  ksc  251384 Jul 23 15:24 crash_20110723152440_1.dmp
 -rw---  1 ksc  ksc  245896 Jul 23 17:20 crash_20110723172027_1.dmp
 -rw---  1 ksc  ksc  218704 Jul 23 17:24 crash_20110723172445_1.dmp
 -rw---  1 ksc  ksc  246304 Jul 23 19:01 crash_20110723190110_1.dmp
 -rw---  1 ksc  ksc  238760 Jul 23 21:09 crash_20110723210931_1.dmp



 A

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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Fletcher Dunn
I've got enough dumps for now guys.  Thanks.

I'm hoping we can get this crash fixed soon.

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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Bajdechi Nightbox Alexandru
Hopefully today ? It's been already a weekend + some days since this 'bug'.

2011/7/26 Fletcher Dunn fletch...@valvesoftware.com

 I've got enough dumps for now guys.  Thanks.

 I'm hoping we can get this crash fixed soon.

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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Yuki
Had one on round end, not sure if it's related to the others, so I'm still
submitting it.
response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725

On 25 July 2011 23:04, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:

 Hopefully today ? It's been already a weekend + some days since this 'bug'.

 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com

  I've got enough dumps for now guys.  Thanks.
 
  I'm hoping we can get this crash fixed soon.
 
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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Aaron DJ Zyrphon Thompson
I'd just like to say thank you for making such fun games! No one is perfect so 
I can't stay mad at you guys when stuff like this happens. No pressure, but fix 
it pronto! If my VS Saxton Hale Mode server crashes one more time I might go on 
a rampage lol.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Yuki d...@dazzozo.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Mon, Jul 25, 2011 22:24:09 GMT+00:00
Subject: Re: [hlds_linux] TF2 crashes

Had one on round end, not sure if it's related to the others, so I'm still
submitting it.
response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725

On 25 July 2011 23:04, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:

 Hopefully today ? It's been already a weekend + some days since this 'bug'.

 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com

  I've got enough dumps for now guys.  Thanks.
 
  I'm hoping we can get this crash fixed soon.
 
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