Re: [hlds_linux] TOS packet priority?

2003-02-20 Thread Mike
Normally the TOS field will be used within private networks to allow classification of
packets.  By classifying you can then define policing and shaping.  This is used mostly
over slow links <1mb.  My question is if the internet routers at various isp's are 
using
this field, and everyone starts tweaking their traffic to high priority, will it really
have any effect in the long run, and is it in the best interest of the gaming community
to actually think that game traffic is high priority?  If we lose a packet or two in
Cstrike, does it really make that much of a differnce?

Florian Zschocke wrote:

> Kevin J. Anderson wrote:
>
> > what do you guys think?  anyone know if this is actually coded into the
> > linux server? would that be good? bad?
>
> It most probably wouldn't be bad. The question is, would it be any
> good. A few years a go most TCP/IP implementations ignored the TOS
> field and the same was true for the majority of routers. I'm not
> sure if that changed much by now. I know that quite a few routers
> in the Net still ignore the TSO field. Does anybody have
> additional current data on this?
>
> Florian.
>
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Re: [hlds_linux] TOS packet priority?

2003-02-20 Thread Florian Zschocke
Kevin J. Anderson wrote:


what do you guys think?  anyone know if this is actually coded into the
linux server? would that be good? bad?



It most probably wouldn't be bad. The question is, would it be any
good. A few years a go most TCP/IP implementations ignored the TOS
field and the same was true for the majority of routers. I'm not
sure if that changed much by now. I know that quite a few routers
in the Net still ignore the TSO field. Does anybody have
additional current data on this?

Florian.


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RE: [hlds_linux] TOS packet priority?

2003-02-20 Thread Marius
> An interesting conversation just popped up on the bf1942 linux server port
> list, as Im sure some of you that Ive seen on it already know, but I
> thought
> it would be relevant to hlds, and was curios whether this is implemented,
> or
> has even been considered for the linux hlds server?
>
[snipp]

>
> what do you guys think?  anyone know if this is actually coded into the
> linux server? would that be good? bad?
>

I have tried this "trick" with manipulating the tos packet priority with
iptables and it really doesn't seem to do much, unless of course your hoses
are really tight.

One engineer at Intel working with the e1000 driver for linux thought it was
probably a waste of CPU cycles. He is probably right, the 4.4.19 driver
contained improvements for UDP packet handling and it had a very good effect
on the daily player count on our servers (not only hl-cs).

Having it coded in the server would be much better that using iptables (i.e.
the same way as SSH and other programs do).

---
marius



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