Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!!!!!!

2008-04-02 Thread Jeff Sugar
I can confirm this. There's a thread on the Forums about it, and I've talked
to many acquaintences. Anytime after the first few minutes a server is on,
if the map changes, it crashes. I've tried disabling all addons

On Tue, Apr 1, 2008 at 11:12 PM, Saint K. [EMAIL PROTECTED] wrote:

 There is a crash issue at map change in the Linux updates. This crash also
 occurs with all server plugins disable.

 Please send out a fix ASAP or recall the update!!

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
 Verzonden: Wednesday, April 02, 2008 2:52 AM
 Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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Thanks,
-Jeff
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Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!!!!!!

2008-04-02 Thread Nephyrin Zey
+1 Verification.

Had to turn off map cycling. Dunno how that'll go over.

Save us valve!

- Neph

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!!!!!!

2008-04-02 Thread Andreas Grimm
valve should create a second custom tab in the server browser for crashing
linux servers only :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Wednesday, April 02, 2008 9:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released
-- LINUX BUGGED!!!

+1 Verification.

Had to turn off map cycling. Dunno how that'll go over.

Save us valve!

- Neph

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update released-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Ronny Schedel

I can confirm this. Linux Debian Etch with kernel 2.6.24.

Best regards

Ronny Schedel


 There is a crash issue at map change in the Linux updates. This crash also
 occurs with all server plugins disable.

 Please send out a fix ASAP or recall the update!!

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
 Verzonden: Wednesday, April 02, 2008 2:52 AM
 Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.3/1354 - Release Date: 4/1/2008
 5:38 AM



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RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Eric Smith
This is not a required update.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

Team Fortress 2 and it's dedicated server have been updated.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixed the SourceTV changes not working unless servers launched with
+tv_enable 1 in the command line
- Game server will now try 32 sequential ports to start up on if they
are all originating on the same machine. Previously it would stop at 10

Jason


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RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread noetix
Bad data found in model dispenser_gib1.smd (bad bone weights)
Bad data found in model dispenser_gib2.smd (bad bone weights)
Bad data found in model dispenser_gib3.smd (bad bone weights)
Bad data found in model dispenser_gib4.smd (bad bone weights)
Bad data found in model dispenser_gib5.smd (bad bone weights)

I was hopeful. =\

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, 21 November 2007 2:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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RE: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-16 Thread Saint K.
Any one els experiancing crashing issues with the latest update? We can play
about 10 minutes on a full server before it crashes. Nothing to be seen in
the logging...


Cheers,

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Friday, November 16, 2007 2:24 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2 Dedicated Server update

Required updates to the Team Fortress 2 Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which
forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with
protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate the number of
seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name
in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without
actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams. Reduces some
of the sight lines for defenders, and should make the area easier to
capture
- Teams that are holding more points will receive a greater spawn time
bonus (spawn timer reduced for the winning team). This should help
attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2
building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a
Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home
spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator
clients
- Increased SourceTV demo buffer size for table class descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to
SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.33/1133 - Release Date: 11/15/2007
8:57 PM



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Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-16 Thread Ondřej Hošek

Oi.

It's two unrelated issues, but I'm sure Mike answered just to point out
that not only the free()-crash issue but also the pre-SSE2 bone weight
issue still isn't fixed.

I mean, what the hell? Five server updates and still no progress or at
least a word about it on these two debilitating issues? The only thing
worse than this would be if someone programmed a call to free(0) right
into the next server_i486.so build. Then I would laugh. And laugh. And
laugh and laugh and laugh. And flood the place with a deadly neurotoxin.
On second thought, I don't have a port for a morality core, but I hear
lobotomies are still allowed in some countries. Scratch that idea...

~~ Ondra

On 16.11.07 7:08 Uhr, Nye Liu wrote:

NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.

Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.

Mike Hodgkinson wrote:

Bad bone weights still occur on Athlon MP's.

Nye Liu wrote:

Still crashes on quit

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer:
0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]


On Thu, Nov 15, 2007 at 05:24:14PM -0800, Jason Ruymen wrote:


Required updates to the Team Fortress 2 Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which
forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with
protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate the
number of
seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's
name
in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without
actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams. Reduces
some
of the sight lines for defenders, and should make the area easier to
capture
- Teams that are holding more points will receive a greater spawn time
bonus (spawn timer reduced for the winning team). This should help
attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2
building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds
off a
Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home
spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator
clients
- Increased SourceTV demo buffer size for table class descriptions
from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to
SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason


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Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Nye Liu
Still crashes on quit

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]


On Thu, Nov 15, 2007 at 05:24:14PM -0800, Jason Ruymen wrote:
 Required updates to the Team Fortress 2 Dedicated Server have been
 released.  Please run hldsupdatetool to receive these updates.  The
 specific changes include:

 Source Engine:
 - Fixed a bug in networking that would cause long stalls (up to 10
 seconds) when a split packets weren't be reassembled properly, which
 forced a full update to the client(s)
 - General optimization to tracelines
 - Fix for broken .dem file playback
 - Added backward compatibility code to allow demos recorded with
 protocol 12 to continue to be playable under protocol version 13
 - When showing WARNING: Connection Problem, now indicate the number of
 seconds remaining before an auto-disconnect will occur
 - Fixed a bug that would cause NULLNAME to be shown as the player's name
 in the scoreboard for a short time.

 Team Fortress 2:
 - Fixed exploit where spectators could spawn into the world without
 actually joining a team

 Hydro map changes:
 - Fixed an exploit that would allow players to jump out of the map

 Granary map changes:
 - Cover changes to the first capture points of both teams. Reduces some
 of the sight lines for defenders, and should make the area easier to
 capture
 - Teams that are holding more points will receive a greater spawn time
 bonus (spawn timer reduced for the winning team). This should help
 attacking teams build momentum
 - Minor visual tweaks to the BLU side between capture points 2 and 3
 - Clipped off a super high (demo pipe jump) perch in the middle area
 - Increased base round timer to 10 minutes
 - Added windows overlooking the final cap from the capture point 2
 building (via new room next to conveyor route)
 - Minor changes to lighting in the middle area
 - Moved the middle spawn points farther forward (saves 6-7 seconds off a
 Heavy's run from this spawn to enemy capture point 2)
 - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
 the final cap (from 10 seconds)
 - Fixed material alignment and model interpenetration issues in home
 spawn rocket rooms

 SourceTV:
 - Increased default bandwidth rate from 5 to 8 KB/sec for spectator
 clients
 - Increased SourceTV demo buffer size for table class descriptions from
 64 to 96KB. Team Fortress 2 was running over this
 - Performance improvement for copying unreliable data buffers to
 SourceTV clients
 - Updated the list of events in TF2 tagged for the director to play

 Jason

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Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Mike Hodgkinson

Bad bone weights still occur on Athlon MP's.

Nye Liu wrote:

Still crashes on quit

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]


On Thu, Nov 15, 2007 at 05:24:14PM -0800, Jason Ruymen wrote:


Required updates to the Team Fortress 2 Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which
forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with
protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate the number of
seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name
in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without
actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams. Reduces some
of the sight lines for defenders, and should make the area easier to
capture
- Teams that are holding more points will receive a greater spawn time
bonus (spawn timer reduced for the winning team). This should help
attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2
building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a
Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home
spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator
clients
- Increased SourceTV demo buffer size for table class descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to
SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Nye Liu

NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.

Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.

Mike Hodgkinson wrote:

Bad bone weights still occur on Athlon MP's.

Nye Liu wrote:

Still crashes on quit

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer:
0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]


On Thu, Nov 15, 2007 at 05:24:14PM -0800, Jason Ruymen wrote:


Required updates to the Team Fortress 2 Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which
forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with
protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate the
number of
seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's
name
in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without
actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams. Reduces some
of the sight lines for defenders, and should make the area easier to
capture
- Teams that are holding more points will receive a greater spawn time
bonus (spawn timer reduced for the winning team). This should help
attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2
building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds
off a
Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home
spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator
clients
- Increased SourceTV demo buffer size for table class descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to
SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Nye Liu
still crashes on quit
L 10/31/2007 - 18:24:00: Log file closed.
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408
***
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65
d4852]

On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote:
 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run hldsupdatetool to update your server.  The
 specific changes include:

 - Fixed problems with 3d sound in surround mode for some Audigy X-Fi
 users
 - Medigun no longer continues to heal enemy Spies who have lost their
 disguise
 - Fixed a weapon switching exploit that allowed Snipers to fire slightly
 faster than intended
 - Tweaked shadow filtering to make shadows look more smooth
 - Fixed Server Plugin StartQueryCVarValue falsely returning
 CvarNotFound for cvars that did exist
 - Fixed crash in HTML control in IE7 on page load, most often seen in
 the server Message of the Day
 - Fixed small memory leak in HTML controller
 - Made HTML output more compatible with new XHTML document styles
 - Fixed physics crash involving bad ragdoll friction values
 - Fixed detail sprite fading
 - Added anti-bunny hopping code

 Jason

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RE: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread noetix
'bad bone weights' continue.

Is this being looked at?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, 1 November 2007 12:16 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated Server update

A required update for Team Fortress 2 and it's dedicated have been
released.  Please run hldsupdatetool to update your server.  The
specific changes include:

- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer continues to heal enemy Spies who have lost their
disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly
faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin StartQueryCVarValue falsely returning
CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in
the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code

Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Apparently this Mandatory update is not so mandatory... I did notice about
1MB increase in the engine.dll file but before I was able to restart my
server after the update people with the new version were joining it. But
them new functions make me wanna restart... Hmm, guess i'll do it when the
amount of players dies down.
--

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm a FPS drop, what's going on?

On 10/31/07, 1nsane . [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Now that made no sense, I meant I updated the sever and DID NOT restart it
 and people were able to join it with the new version...
 (Old version server = People with new version can join).
 --

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag
when playing on a full server. FPS lag, and that has never happened before.
I can not say for the CPU usage on the server side because I am still
running the old version :).
--

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Nye Liu

yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too

Cc2iscooL wrote:

--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm a FPS drop, what's going on?

On 10/31/07, 1nsane . [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread James Gurney

Load for me has been steadily increasing with each release. At the first
beta version, 24 players would peak the cpus in my box at about 50-60%.
The one prior to today was about 90-100%. I didn't update in time to
catch any players tonight, so we'll see how it goes tomorrow. I sure
hope there are some optimizations that can be made because the load has
measurably ramped up since the earlier versions.

James

Nye Liu wrote:

yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too

Cc2iscooL wrote:

--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as
client FPS
drop? My server can't even hold 66 tickrate anymore since the update,
and my
client has gone from 60-80 FPS down to 20-40. I've asked other players
and
they all confirm a FPS drop, what's going on?



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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
This last update here I've gone from 40-50% CPU when maxed out to 90-100%.
Something must be terribly wrong.

On 11/1/07, James Gurney [EMAIL PROTECTED] wrote:

 Load for me has been steadily increasing with each release. At the first
 beta version, 24 players would peak the cpus in my box at about 50-60%.
 The one prior to today was about 90-100%. I didn't update in time to
 catch any players tonight, so we'll see how it goes tomorrow. I sure
 hope there are some optimizations that can be made because the load has
 measurably ramped up since the earlier versions.

 James

 Nye Liu wrote:
  yes, the latest tf2 server code is terrible load wise and is very
  unstable fps wise for me too
 
  Cc2iscooL wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Has anyone else noticed a huge hit on server CPU usage as well as
  client FPS
  drop? My server can't even hold 66 tickrate anymore since the update,
  and my
  client has gone from 60-80 FPS down to 20-40. I've asked other players
  and
  they all confirm a FPS drop, what's going on?
 

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Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Endpoint Group Corp
--
[ Picked text/plain from multipart/alternative ]
I noticed that you've added a few new cvars and removed autobalance warning
and delay.

How does this affect the gameplay now?


On 10/26/07, 1nsane . [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Thanks for the update (and thank you VERY much for not being evil).
 --

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Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Steve Sumichrast
I had to stop my server, run ./steam update (./steam -command update -game tf 
-dir ./tf2) to actually get the update -- once I did that and started the 
server, that message went away.

- Original Message 
From: Tomasz Formanowski [EMAIL PROTECTED]
To: Jason Ruymen hlds_linux@list.valvesoftware.com
Sent: Friday, October 26, 2007 11:10:58 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update


Hi,

JR Required updates for Team Fortress 2 and it's dedicated servers are
 now
JR available.  Please run hldsupdatetool to update.  The specific
 changes
JR include:

We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but server says it
 has to be restarted in
order to recieve latest update.

please help :)

regards
TF


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Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Tomasz Formanowski
Hi,

JR Required updates for Team Fortress 2 and it's dedicated servers are now
JR available.  Please run hldsupdatetool to update.  The specific changes
JR include:

We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but server says it has to be 
restarted in
order to recieve latest update.

please help :)

regards
TF


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Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Nye Liu

still crashes on quit

quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e2ace5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d9878f]
/home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb6287c4e]
/home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b649]
/home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b2bc]
/home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628ac94]
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65fc862]
=== Memory map: 
08048000-08055000 r-xp  fe:05 6357304
/home/jg/source/orangebox/srcds_i486
08055000-08057000 rwxp c000 fe:05 6357304
/home/jg/source/orangebox/srcds_i486
08057000-0a572000 rwxp 08057000 00:00 0  [heap]
ac8b6000-ac997000 rwxp ac8b6000 00:00 0
ac9a6000-acdde000 rwxp ac9a6000 00:00 0
ace44000-ad113000 rwxp ace44000 00:00 0
ad1ec000-ad491000 rwxp ad1ec000 00:00 0
ad4ae000-ad52e000 rwxp ad4ae000 00:00 0
ad73d000-ad7e4000 rwxp ad73d000 00:00 0
adb9a000-adc25000 rwxp adb9a000 00:00 0
ae10b000-ae195000 rwxp ae10b000 00:00 0
ae19b000-ae21f000 rwxp ae19b000 00:00 0
ae3cd000-ae48a000 rwxp ae3cd000 00:00 0
ae566000-ae63a000 rwxp ae566000 00:00 0
ae88d000-ae9e4000 rwxp ae88d000 00:00 0
aeb8-aec28000 rwxp aeb8 00:00 0
aee91000-aef64000 rwxp aee91000 00:00 0
af21-af384000 rwxp af21 00:00 0
af53e000-af5f7000 rwxp af53e000 00:00 0
af73a000-af7f3000 rwxp af73a000 00:00 0
af9ff000-afa0 ---p af9ff000 00:00 0
afa0-afb0 rwxp afa0 00:00 0
afb81000-afc08000 rwxp afb81000 00:00 0
afc0f000-b0593000 rwxp afc0f000 00:00 0
b059e000-b0617000 rwxp b059e000 00:00 0
b069-b07ba000 rwxp b069 00:00 0
b07bd000-b0ac9000 rwxp b07bd000 00:00 0
b0ae1000-b0c15000 rwxp b0ae1000 00:00 0
b0c24000-b102d000 rwxp b0c24000 00:00 0
b1047000-b13da000 rwxp b1047000 00:00 0
b13da000-b13e9000 r-xp  fe:00 44656
/lib/i686/cmov/libresolv-2.6.1.so
b13e9000-b13eb000 rwxp f000 fe:00 44656
/lib/i686/cmov/libresolv-2.6.1.so
b13eb000-b13ed000 rwxp b13eb000 00:00 0
b145f000-b14e3000 rwxp b145f000 00:00 0
b14eb000-b1668000 rwxp b14eb000 00:00 0
b1708000-b170c000 r-xp  fe:00 44649
/lib/i686/cmov/libnss_dns-2.6.1.so
b170c000-b170e000 rwxp 3000 fe:00 44649
/lib/i686/cmov/libnss_dns-2.6.1.so
b175c000-b195d000 rwxp b175c000 00:00 0
b1a0-b1a21000 rwxp b1a0 00:00 0
b1a21000-b1b0 ---p b1a21000 00:00 0
b1bd9000-b1be3000 r-xp  fe:00 44534  /lib/libgcc_s.so.1
b1be3000-b1be4000 rwxp 9000 fe:00 44534  /lib/libgcc_s.so.1
b1be4000-b4d5c000 rwxp b1be4000 00:00 0
b4d5c000-b4d7 r-xp  fe:05 6366440
/home/jg/source/orangebox/bin/scenefilecache_i486.so
b4d7-b4d72000 rwxp 00014000 fe:05 6366440
/home/jg/source/orangebox/bin/scenefilecache_i486.so
b4d72000-b4d73000 rwxp b4d72000 00:00 0
b4d73000-b5889000 r-xp  fe:05 6357397
/home/jg/source/orangebox/tf/bin/server_i486.so
b5889000-b5a25000 rwxp 00b16000 fe:05 6357397
/home/jg/source/orangebox/tf/bin/server_i486.so
b5a25000-b626d000 rwxp b5a25000 00:00 0
b627-b6279000 r-xp  fe:00 44650
/lib/i686/cmov/libnss_files-2.6.1.so
b6279000-b627b000 rwxp 8000 fe:00 44650
/lib/i686/cmov/libnss_files-2.6.1.so
b627f000-b62ae000 r-xp  fe:05 7127073
/home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so
b62ae000-b62af000 rwxp 0002f000 fe:05 7127073
/home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so
b62af000-b62b2000 rwxp b62af000 00:00 0
b62b2000-b62cc000 r-xp  fe:05 6366441
/home/jg/source/orangebox/bin/shaderapiempty_i486.so
b62cc000-b62cf000 rwxp 00019000 fe:05 6366441
/home/jg/source/orangebox/bin/shaderapiempty_i486.so
b62cf000-b62e1000 r-xp  fe:05 6357328
/home/jg/source/orangebox/bin/steam_api_i486.so
b62e1000-b62e3000 rwxp 00011000 fe:05 6357328
/home/jg/source/orangebox/bin/steam_api_i486.so
b62e3000-b62e7000 rwxp b62e3000 00:00 0
b62e7000-b6469000 r-xp  fe:05 6357323
/home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
b6469000-b649 rwxp 00182000 fe:05 6357323
/home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
b649-b6495000 rwxp b649 00:00 0
b6495000-b681d000 r-xp  fe:05 6366438
/home/jg/source/orangebox/bin/engine_i486.so
b681d000-b6877000 rwxp 00388000 fe:05 6366438
/home/jg/source/orangebox/bin/engine_i486.so
b6877000-b68f6000 rwxp b6877000 00:00 0
b68f6000-b6971000 r-xp  fe:05 6366436
/home/jg/source/orangebox/bin/datacache_i486.so
b6971000-b6985000 rwxp 0007b000 fe:05 6366436
/home/jg/source/orangebox/bin/datacache_i486.so
b6985000-b6987000 rwxp b6985000 00:00 0
b6987000-b6bc r-xp  fe:05 6366444
/home/jg/source/orangebox/bin/vphysics_i486.so
b6bc-b6bec000 rwxp 00239000 fe:05 6366444
/home/jg/source/orangebox/bin/vphysics_i486.so

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Daron Dodd
still bad bone weight crash

On 10/25/07, Nye Liu [EMAIL PROTECTED] wrote:
 still crashes on quit

 quit
 L 10/25/2007 - 19:07:25: Log file closed.
 *** glibc detected *** ./srcds_i486: double free or corruption (out):
 0xb7f06468 ***
 === Backtrace: =
 /lib/i686/cmov/libc.so.6[0xb7e2ace5]
 /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
 bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d9878f]
 /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb6287c4e]
 /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b649]
 /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b2bc]
 /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628ac94]
 /home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65fc862]
 === Memory map: 
 08048000-08055000 r-xp  fe:05 6357304
 /home/jg/source/orangebox/srcds_i486
 08055000-08057000 rwxp c000 fe:05 6357304
 /home/jg/source/orangebox/srcds_i486
 08057000-0a572000 rwxp 08057000 00:00 0  [heap]
 ac8b6000-ac997000 rwxp ac8b6000 00:00 0
 ac9a6000-acdde000 rwxp ac9a6000 00:00 0
 ace44000-ad113000 rwxp ace44000 00:00 0
 ad1ec000-ad491000 rwxp ad1ec000 00:00 0
 ad4ae000-ad52e000 rwxp ad4ae000 00:00 0
 ad73d000-ad7e4000 rwxp ad73d000 00:00 0
 adb9a000-adc25000 rwxp adb9a000 00:00 0
 ae10b000-ae195000 rwxp ae10b000 00:00 0
 ae19b000-ae21f000 rwxp ae19b000 00:00 0
 ae3cd000-ae48a000 rwxp ae3cd000 00:00 0
 ae566000-ae63a000 rwxp ae566000 00:00 0
 ae88d000-ae9e4000 rwxp ae88d000 00:00 0
 aeb8-aec28000 rwxp aeb8 00:00 0
 aee91000-aef64000 rwxp aee91000 00:00 0
 af21-af384000 rwxp af21 00:00 0
 af53e000-af5f7000 rwxp af53e000 00:00 0
 af73a000-af7f3000 rwxp af73a000 00:00 0
 af9ff000-afa0 ---p af9ff000 00:00 0
 afa0-afb0 rwxp afa0 00:00 0
 afb81000-afc08000 rwxp afb81000 00:00 0
 afc0f000-b0593000 rwxp afc0f000 00:00 0
 b059e000-b0617000 rwxp b059e000 00:00 0
 b069-b07ba000 rwxp b069 00:00 0
 b07bd000-b0ac9000 rwxp b07bd000 00:00 0
 b0ae1000-b0c15000 rwxp b0ae1000 00:00 0
 b0c24000-b102d000 rwxp b0c24000 00:00 0
 b1047000-b13da000 rwxp b1047000 00:00 0
 b13da000-b13e9000 r-xp  fe:00 44656
 /lib/i686/cmov/libresolv-2.6.1.so
 b13e9000-b13eb000 rwxp f000 fe:00 44656
 /lib/i686/cmov/libresolv-2.6.1.so
 b13eb000-b13ed000 rwxp b13eb000 00:00 0
 b145f000-b14e3000 rwxp b145f000 00:00 0
 b14eb000-b1668000 rwxp b14eb000 00:00 0
 b1708000-b170c000 r-xp  fe:00 44649
 /lib/i686/cmov/libnss_dns-2.6.1.so
 b170c000-b170e000 rwxp 3000 fe:00 44649
 /lib/i686/cmov/libnss_dns-2.6.1.so
 b175c000-b195d000 rwxp b175c000 00:00 0
 b1a0-b1a21000 rwxp b1a0 00:00 0
 b1a21000-b1b0 ---p b1a21000 00:00 0
 b1bd9000-b1be3000 r-xp  fe:00 44534  /lib/libgcc_s.so.1
 b1be3000-b1be4000 rwxp 9000 fe:00 44534  /lib/libgcc_s.so.1
 b1be4000-b4d5c000 rwxp b1be4000 00:00 0
 b4d5c000-b4d7 r-xp  fe:05 6366440
 /home/jg/source/orangebox/bin/scenefilecache_i486.so
 b4d7-b4d72000 rwxp 00014000 fe:05 6366440
 /home/jg/source/orangebox/bin/scenefilecache_i486.so
 b4d72000-b4d73000 rwxp b4d72000 00:00 0
 b4d73000-b5889000 r-xp  fe:05 6357397
 /home/jg/source/orangebox/tf/bin/server_i486.so
 b5889000-b5a25000 rwxp 00b16000 fe:05 6357397
 /home/jg/source/orangebox/tf/bin/server_i486.so
 b5a25000-b626d000 rwxp b5a25000 00:00 0
 b627-b6279000 r-xp  fe:00 44650
 /lib/i686/cmov/libnss_files-2.6.1.so
 b6279000-b627b000 rwxp 8000 fe:00 44650
 /lib/i686/cmov/libnss_files-2.6.1.so
 b627f000-b62ae000 r-xp  fe:05 7127073
 /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so
 b62ae000-b62af000 rwxp 0002f000 fe:05 7127073
 /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so
 b62af000-b62b2000 rwxp b62af000 00:00 0
 b62b2000-b62cc000 r-xp  fe:05 6366441
 /home/jg/source/orangebox/bin/shaderapiempty_i486.so
 b62cc000-b62cf000 rwxp 00019000 fe:05 6366441
 /home/jg/source/orangebox/bin/shaderapiempty_i486.so
 b62cf000-b62e1000 r-xp  fe:05 6357328
 /home/jg/source/orangebox/bin/steam_api_i486.so
 b62e1000-b62e3000 rwxp 00011000 fe:05 6357328
 /home/jg/source/orangebox/bin/steam_api_i486.so
 b62e3000-b62e7000 rwxp b62e3000 00:00 0
 b62e7000-b6469000 r-xp  fe:05 6357323
 /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
 b6469000-b649 rwxp 00182000 fe:05 6357323
 /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
 b649-b6495000 rwxp b649 00:00 0
 b6495000-b681d000 r-xp  fe:05 6366438
 /home/jg/source/orangebox/bin/engine_i486.so
 b681d000-b6877000 rwxp 00388000 fe:05 6366438
 /home/jg/source/orangebox/bin/engine_i486.so
 b6877000-b68f6000 rwxp b6877000 00:00 0
 b68f6000-b6971000 r-xp  fe:05 6366436
 /home/jg/source/orangebox/bin/datacache_i486.so
 b6971000-b6985000 rwxp 0007b000 fe:05 6366436
 /home/jg/source/orangebox/bin/datacache_i486.so
 b6985000-b6987000 rwxp b6985000 00:00 0
 

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Nye Liu

one more, not running metamod

quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec0408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7de4ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]
=== Memory map: 
08048000-08055000 r-xp  fe:05 6357304
/home/jg/source/orangebox/srcds_i486
08055000-08057000 rwxp c000 fe:05 6357304
/home/jg/source/orangebox/srcds_i486
08057000-0a322000 rwxp 08057000 00:00 0  [heap]
acb48000-acc29000 rwxp acb48000 00:00 0
acc38000-ad07 rwxp acc38000 00:00 0
ad0d6000-ad3a5000 rwxp ad0d6000 00:00 0
ad47e000-ad723000 rwxp ad47e000 00:00 0
ad74-ad7c rwxp ad74 00:00 0
ad9cf000-ada76000 rwxp ad9cf000 00:00 0
ade2c000-adeb7000 rwxp ade2c000 00:00 0
ae39d000-ae427000 rwxp ae39d000 00:00 0
ae42d000-ae4b1000 rwxp ae42d000 00:00 0
ae65f000-ae71c000 rwxp ae65f000 00:00 0
ae7f8000-ae8cc000 rwxp ae7f8000 00:00 0
aeb1f000-aec76000 rwxp aeb1f000 00:00 0
aee12000-aeeba000 rwxp aee12000 00:00 0
af123000-af1f6000 rwxp af123000 00:00 0
af4a2000-af616000 rwxp af4a2000 00:00 0
af7d-af889000 rwxp af7d 00:00 0
af9cc000-afa85000 rwxp af9cc000 00:00 0
afb0-afb21000 rwxp afb0 00:00 0
afb21000-afc0 ---p afb21000 00:00 0
afc91000-afc92000 ---p afc91000 00:00 0
afc92000-afd92000 rwxp afc92000 00:00 0
afe13000-afe9a000 rwxp afe13000 00:00 0
afea1000-b0825000 rwxp afea1000 00:00 0
b083-b08a9000 rwxp b083 00:00 0
b0922000-b0a4c000 rwxp b0922000 00:00 0
b0a4f000-b0d5b000 rwxp b0a4f000 00:00 0
b0d73000-b0ea7000 rwxp b0d73000 00:00 0
b0eb6000-b12bf000 rwxp b0eb6000 00:00 0
b12d9000-b166c000 rwxp b12d9000 00:00 0
b16f1000-b1775000 rwxp b16f1000 00:00 0
b177d000-b18fa000 rwxp b177d000 00:00 0
b19a5000-b19ae000 r-xp  fe:00 44650
/lib/i686/cmov/libnss_files-2.6.1.so
b19ae000-b19b rwxp 8000 fe:00 44650
/lib/i686/cmov/libnss_files-2.6.1.so
b19b4000-b4d2d000 rwxp b19b4000 00:00 0
b4d2d000-b5843000 r-xp  fe:05 6357397
/home/jg/source/orangebox/tf/bin/server_i486.so
b5843000-b59df000 rwxp 00b16000 fe:05 6357397
/home/jg/source/orangebox/tf/bin/server_i486.so
b59df000-b6227000 rwxp b59df000 00:00 0
b622d000-b6237000 r-xp  fe:00 44534  /lib/libgcc_s.so.1
b6237000-b6238000 rwxp 9000 fe:00 44534  /lib/libgcc_s.so.1
b6238000-b6247000 r-xp  fe:00 44656
/lib/i686/cmov/libresolv-2.6.1.so
b6247000-b6249000 rwxp f000 fe:00 44656
/lib/i686/cmov/libresolv-2.6.1.so
b6249000-b624b000 rwxp b6249000 00:00 0
b624b000-b624f000 r-xp  fe:00 44649
/lib/i686/cmov/libnss_dns-2.6.1.so
b624f000-b6251000 rwxp 3000 fe:00 44649
/lib/i686/cmov/libnss_dns-2.6.1.so
b6255000-b6269000 r-xp  fe:05 6366440
/home/jg/source/orangebox/bin/scenefilecache_i486.so
b6269000-b626b000 rwxp 00014000 fe:05 6366440
/home/jg/source/orangebox/bin/scenefilecache_i486.so
b626b000-b626c000 rwxp b626b000 00:00 0
b626c000-b6286000 r-xp  fe:05 6366441
/home/jg/source/orangebox/bin/shaderapiempty_i486.so
b6286000-b6289000 rwxp 00019000 fe:05 6366441
/home/jg/source/orangebox/bin/shaderapiempty_i486.so
b6289000-b629b000 r-xp  fe:05 6357328
/home/jg/source/orangebox/bin/steam_api_i486.so
b629b000-b629d000 rwxp 00011000 fe:05 6357328
/home/jg/source/orangebox/bin/steam_api_i486.so
b629d000-b62a1000 rwxp b629d000 00:00 0
b62a1000-b6423000 r-xp  fe:05 6357323
/home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
b6423000-b644a000 rwxp 00182000 fe:05 6357323
/home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
b644a000-b644f000 rwxp b644a000 00:00 0
b644f000-b67d7000 r-xp  fe:05 6366438
/home/jg/source/orangebox/bin/engine_i486.so
b67d7000-b6831000 rwxp 00388000 fe:05 6366438
/home/jg/source/orangebox/bin/engine_i486.so
b6831000-b68b rwxp b6831000 00:00 0
b68b-b692b000 r-xp  fe:05 6366436
/home/jg/source/orangebox/bin/datacache_i486.so
b692b000-b693f000 rwxp 0007b000 fe:05 6366436
/home/jg/source/orangebox/bin/datacache_i486.so
b693f000-b6941000 rwxp b693f000 00:00 0
b6941000-b6b7a000 r-xp  fe:05 6366444
/home/jg/source/orangebox/bin/vphysics_i486.so
b6b7a000-b6ba6000 rwxp 00239000 fe:05 6366444
/home/jg/source/orangebox/bin/vphysics_i486.so
b6ba6000-b6db7000 rwxp b6ba6000 00:00 0
b6db7000-b6e93000 r-xp  fe:05 6366443
/home/jg/source/orangebox/bin/studiorender_i486.so
b6e93000-b6e9c000 rwxp 000dc000 fe:05 6366443
/home/jg/source/orangebox/bin/studiorender_i486.so
b6e9c000-b7653000 rwxp b6e9c000 00:00 0
b7653000-b77e1000 r-xp  fe:05 6366439
/home/jg/source/orangebox/bin/materialsystem_i486.so
b77e1000-b7801000 rwxp 0018e000 fe:05 6366439
/home/jg/source/orangebox/bin/materialsystem_i486.so
b7801000-b7822000 rwxp b7801000 00:00 0
b7822000-b7857000 r-xp  fe:05 6366442
/home/jg/source/orangebox/bin/soundemittersystem_i486.so
b7857000-b785d000 rwxp 00034000 fe:05 6366442
/home/jg/source/orangebox/bin/soundemittersystem_i486.so

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update (and thank you VERY much for not being evil).
--

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread Alex Bergin
Any chance of getting the steam update to not replace motd.txt ?

Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.

Thanks.

- Alex

Seems to ha

Bruce Harding wrote:
 Nye Liu wrote:
 I see no mention of the mapcycle bug or the CTF crashes on linux.

 Mapcycle bug was fixed in a previous update.

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 please visit:
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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread LouLou Bizou
--
[ Picked text/plain from multipart/alternative ]
yes it will be fine if motd.txt isn't redownloading ... Boring to upload it
and maplist.txt too every update ^^

It will be nice too if Valve can insert limit class restriction ! Hard to
play versus 6/7 pyro or 4 heavy with 4 medic ^^

Please, make it same as DOD limit classe restriction as cvar like:
mp_limit_scout, mp_limit_pyro, and so on !

Thanks,

- LouLouBizou

2007/10/10, Alex Bergin [EMAIL PROTECTED]:

 Any chance of getting the steam update to not replace motd.txt ?

 Occurs on both Linux and Windows TF2 servers of the latest version
 as well as all previous versions.

 Thanks.

 - Alex

 Seems to ha

 Bruce Harding wrote:
  Nye Liu wrote:
  I see no mention of the mapcycle bug or the CTF crashes on linux.
 
  Mapcycle bug was fixed in a previous update.
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 


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--

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread Nye Liu
You can also use +motdfile mymotdfile.txt on the command line.

On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote:
 Any chance of getting the steam update to not replace motd.txt ?

 Occurs on both Linux and Windows TF2 servers of the latest version
 as well as all previous versions.

 Thanks.

 - Alex

 Seems to ha

 Bruce Harding wrote:
  Nye Liu wrote:
  I see no mention of the mapcycle bug or the CTF crashes on linux.
 
  Mapcycle bug was fixed in a previous update.
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 


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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
I see no mention of the mapcycle bug or the CTF crashes on linux.

Does this release fix those issues?

On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
 A new required update to Team Fortress 2 and the dedicated servers have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include:

 - Improved driver checks for various cards that can have problems with
 specific driver versions
 - Various updates to Russian and Polish localization
 - Fixed loading screen and intro movie showing up on Windows Vista with
 full screen AA
 - Spies can no longer reload their revolver while cloaked
 - Demomen grenades now collide with players and Engineer buildings after
 the first bounce, but still won't explode on contact
 - Improved startup network initialization to catch issues with server
 firewalls popping up in the background
 - Fixed a sound corruption issue which could cause audio popping
 - Fixed achievement storage issues that caused a problem with the Head
 of the Class achievement

 Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
the doublefree on quit is also still not fixed in this release

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d8d78f]

On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
 A new required update to Team Fortress 2 and the dedicated servers have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include:

 - Improved driver checks for various cards that can have problems with
 specific driver versions
 - Various updates to Russian and Polish localization
 - Fixed loading screen and intro movie showing up on Windows Vista with
 full screen AA
 - Spies can no longer reload their revolver while cloaked
 - Demomen grenades now collide with players and Engineer buildings after
 the first bounce, but still won't explode on contact
 - Improved startup network initialization to catch issues with server
 firewalls popping up in the background
 - Fixed a sound corruption issue which could cause audio popping
 - Fixed achievement storage issues that caused a problem with the Head
 of the Class achievement

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Bruce Harding

Nye Liu wrote:

I see no mention of the mapcycle bug or the CTF crashes on linux.


Mapcycle bug was fixed in a previous update.

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