Re: [hlds_linux] The built-in TF2 voting system

2011-07-12 Thread Eric Riemers
You still need all your admins to be on irc too. Even though we have plenty
admins, not all of them are there.

On Tue, 12 Jul 2011 09:07:17 +0200, Peter Reinhold

wrote:
> On Mon, 11 Jul 2011 14:01:54 -0700, Sir Jake wrote:
>> How would that work with another dedicated box hosting an irc 
>> network?
>>
>> This could be pretty handy for our admins if we're able to do it
>> without having to setup a new irc server on our gaming box.
> 
> Works perfect, this is what we do, run an ircd on another box, and have 
> our servers connect to it using sourceirc (which is a breeze to install 
> and setup), and away we go.
> 
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-12 Thread Prithu Parker
You simply need to stream logs from your game servers (using logaddress 
functionality) to whatever form of IRC client you setup (it can be an 
mIRC client, it could be a PHP IRC client, Ruby, etc).


On 12/07/2011 5:07 PM, Peter Reinhold wrote:

On Mon, 11 Jul 2011 14:01:54 -0700, Sir Jake wrote:

How would that work with another dedicated box hosting an irc network?

This could be pretty handy for our admins if we're able to do it
without having to setup a new irc server on our gaming box.


Works perfect, this is what we do, run an ircd on another box, and 
have our servers connect to it using sourceirc (which is a breeze to 
install and setup), and away we go.


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Re: [hlds_linux] The built-in TF2 voting system

2011-07-12 Thread Peter Reinhold

On Mon, 11 Jul 2011 14:01:54 -0700, Sir Jake wrote:
How would that work with another dedicated box hosting an irc 
network?


This could be pretty handy for our admins if we're able to do it
without having to setup a new irc server on our gaming box.


Works perfect, this is what we do, run an ircd on another box, and have 
our servers connect to it using sourceirc (which is a breeze to install 
and setup), and away we go.


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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread DarthNinja
You just install the sockets extension and the sourceirc plugin.  It works
like a normal client and will connect to any irc server you tell it to.
There's even a config where you can set SourceIRC to log itself into the irc
server so it gets +v if your channel is set to +m.


On Mon, Jul 11, 2011 at 5:01 PM, Sir Jake  wrote:

>
> How would that work with another dedicated box hosting an irc network?
>
> This could be pretty handy for our admins if we're able to do it without
> having to setup a new irc server on our gaming box.
>
> Thanks.
>
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Sir Jake

How would that work with another dedicated box hosting an irc network?

This could be pretty handy for our admins if we're able to do it without having 
to setup a new irc server on our gaming box.

Thanks.
  
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Eli Witt
"The !report function is not stellar, but it works, and if you use an IRC
client with some scripting functionality (like mIRC), or maybe a bouncer
(like ZNC), then you have yourself a pretty good warning setup."



This is *exactly* what our community does. Using logaddress we stream the
server logs to a mIRC client, where virtually anything can be done with it.
Currently it will bug people in IRC, and I'm currently exploring the option
of throwing in SMS to admin's ability as well, although I never even
considered using email as the gateway there, should have though.


To head off the naysayers: No kidding using mIRC on a dedicated server isn't
the most optimal setup ever, but it works marvelously and it's been in use
for years, never a problem.

On Mon, Jul 11, 2011 at 1:41 PM, Peter Reinhold wrote:

> On Mon, 11 Jul 2011 07:29:52 -0700, Jeff Sugar wrote:
>
>  We actually have a system very similar to this. The difference is that we
>> have it setup to work with SourceIRC, which is really helpful and
>> convenient. Also, not everyone has to have rcon like we used, say, hlsw
>>
>
> I put set up SourceIRC also (as I am a heavy IRC user anyway), and it works
> pretty well.
>
> The !report function is not stellar, but it works, and if you use an IRC
> client with some scripting functionality (like mIRC), or maybe a bouncer
> (like ZNC), then you have yourself a pretty good warning setup.
>
> But again, as stated in another mail, it requires an IRC connection pr.
> server, and a channel can get pretty crowded with joins and leaves, unless
> you script yourself out of it. :)
>
> I am only running 1 server atm, so volume hasn't really been a problem, and
> i've had 0 reports yet (don't know if people simply miss that they can call
> upon help, or that my players simply are wellmannered .. i'm guessing the
> first ;)
>
>
>
> /Peter
>
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Peter Reinhold

On Mon, 11 Jul 2011 07:29:52 -0700, Jeff Sugar wrote:

We actually have a system very similar to this. The difference is 
that we

have it setup to work with SourceIRC, which is really helpful and
convenient. Also, not everyone has to have rcon like we used, say, 
hlsw


I put set up SourceIRC also (as I am a heavy IRC user anyway), and it 
works pretty well.


The !report function is not stellar, but it works, and if you use an 
IRC client with some scripting functionality (like mIRC), or maybe a 
bouncer (like ZNC), then you have yourself a pretty good warning setup.


But again, as stated in another mail, it requires an IRC connection pr. 
server, and a channel can get pretty crowded with joins and leaves, 
unless you script yourself out of it. :)


I am only running 1 server atm, so volume hasn't really been a problem, 
and i've had 0 reports yet (don't know if people simply miss that they 
can call upon help, or that my players simply are wellmannered .. i'm 
guessing the first ;)



/Peter

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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Chris
If you are running HLStats:CE you can use the sm addon "webshortcuts" to
create a trigger to goto a webpage.

Then just create a basic email form that connects to the database to pull
down all the players on the server and have a textbox for the players to add
additional details.

Then when they submit you can get all the details you need for an admin
request.  Lots of information is stored on hlstats that you can use; Player
name, steam id, who submitted, what server it cam from (if you run more than
1), etc.

And what i do from that is create a rule in gmail to forward any messages
that come in from the request system to goto my cell phone email address as
a text message.






On Mon, Jul 11, 2011 at 11:35 AM, Eric Riemers  wrote:

> SourceIRC is nice, it's on alliedmodders too i believe.
>
> Downside is that each server needs a connection to irc, a bit bloated in
> that case if you ask me, but it works ofcourse.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: maandag 11 juli 2011 17:28
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> Is your system publicly available?
>
> Been looking for a while for something decent(currently have a !report
> implementation but it's a bit meh) but most plugins/solutions are
> incredibly
> bloated with all sorts of non-sense functions.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> [jeffsu...@gmail.com]
> Sent: 11 July 2011 16:29
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> We actually have a system very similar to this. The difference is that we
> have it setup to work with SourceIRC, which is really helpful and
> convenient. Also, not everyone has to have rcon like we used, say, hlsw
> only. I would be interested in installing it if the phone/growl stuff were
> implemented. That would be badass.
>
>
> On Mon, Jul 11, 2011 at 7:13 AM, Eric Riemers  wrote:
>
> >
> > First hit on google with !calladmin :-)
> > http://forums.alliedmods.net/showthread.php?p=1076379
> >
> > Although this example uses google talk, you can pretty much hook
> > anything into it if your a bit handy. (growl on your phone perhaps?
> > api towards twitter with all admins looking at it etc etc)
> >
> > On Mon, 11 Jul 2011 15:53:20 +0200, Saint K.
> > 
> > wrote:
> > > Out of interest, which plugin is it exactly that provides that command?
> > (a
> > > quick search didn't return any valid results).
> > >
> > > Saint K.
> > > 
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
> > > Riemers [riem...@binkey.nl]
> > > Sent: 11 July 2011 15:51
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] The built-in TF2 voting system
> > >
> > > We use a sourcemod plugin !calladmin, it will send out a call to
> > > admins
> > and
> > > they can join the server and help out. Works for like 90% of the
> > > time (ofcourse we sleep too sometimes) its on alliedmodders.
> > >
> > > On Mon, 11 Jul 2011 15:18:22 +0200, Saint K.
> > > 
> > > wrote:
> > >> Exactly the reason why we have client voting disabled. You don't
> > >> want to give the mass such control because it will *always* be abused.
> > >>
> > >> Learned it back in the CS times, re-learned the lesson with
> > >> L4D/L4D2,
> > and
> > >> surely don't need to re-re-learn this lesson on TF2.
> > >>
> > >> We point our users to places where to find our admins in case of
> > > troubles,
> > >> that's in our experience the best way to work.
> > >>
> > >> Saint K.
> > >> 
> > >> From: hlds_linux-boun...@list.valvesoftware.com
> > >> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil
> > >> Larsson [ail...@gmail.com]
> > >> Sent: 11 July 2011 14:41
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] The built-in TF2 voting system
> > >>
> > >> I seen and heard about people being kickvoted f

Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Eric Riemers
SourceIRC is nice, it's on alliedmodders too i believe. 

Downside is that each server needs a connection to irc, a bit bloated in
that case if you ask me, but it works ofcourse.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: maandag 11 juli 2011 17:28
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

Is your system publicly available? 

Been looking for a while for something decent(currently have a !report
implementation but it's a bit meh) but most plugins/solutions are incredibly
bloated with all sorts of non-sense functions.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
[jeffsu...@gmail.com]
Sent: 11 July 2011 16:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

We actually have a system very similar to this. The difference is that we
have it setup to work with SourceIRC, which is really helpful and
convenient. Also, not everyone has to have rcon like we used, say, hlsw
only. I would be interested in installing it if the phone/growl stuff were
implemented. That would be badass.


On Mon, Jul 11, 2011 at 7:13 AM, Eric Riemers  wrote:

>
> First hit on google with !calladmin :-)
> http://forums.alliedmods.net/showthread.php?p=1076379
>
> Although this example uses google talk, you can pretty much hook 
> anything into it if your a bit handy. (growl on your phone perhaps? 
> api towards twitter with all admins looking at it etc etc)
>
> On Mon, 11 Jul 2011 15:53:20 +0200, Saint K. 
> 
> wrote:
> > Out of interest, which plugin is it exactly that provides that command?
> (a
> > quick search didn't return any valid results).
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric 
> > Riemers [riem...@binkey.nl]
> > Sent: 11 July 2011 15:51
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] The built-in TF2 voting system
> >
> > We use a sourcemod plugin !calladmin, it will send out a call to 
> > admins
> and
> > they can join the server and help out. Works for like 90% of the 
> > time (ofcourse we sleep too sometimes) its on alliedmodders.
> >
> > On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
> > 
> > wrote:
> >> Exactly the reason why we have client voting disabled. You don't 
> >> want to give the mass such control because it will *always* be abused.
> >>
> >> Learned it back in the CS times, re-learned the lesson with 
> >> L4D/L4D2,
> and
> >> surely don't need to re-re-learn this lesson on TF2.
> >>
> >> We point our users to places where to find our admins in case of
> > troubles,
> >> that's in our experience the best way to work.
> >>
> >> Saint K.
> >> ________________________
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil 
> >> Larsson [ail...@gmail.com]
> >> Sent: 11 July 2011 14:41
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] The built-in TF2 voting system
> >>
> >> I seen and heard about people being kickvoted for just being 
> >> "good", or when a bunch of trolls get on and decide to kickvote the 
> >> same person. Making
> > an
> >> assumption that someone is not behaving is just rude.
> >>
> >> 2011/7/9 Björn Rohlén 
> >>
> >>> ... or perhaps behave and be just, so the inhabitants of your 
> >>> server doesnt want to kick you for being an ass -- seems more 
> >>> worthwhile to work on than trying to get a bunch of plugins 
> >>> working.
> >>>
> >>> -The G
> >>>
> >>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold <
> peter_va...@reinhold.dk
> >>> >wrote:
> >>>
> >>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
> >>> >
> >>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
> >>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
> >>> >>
> >>> >
> >>> > That is perfect, thanks a lot.
> >>> >
> >>> >
> >>

Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Saint K .
Is your system publicly available? 

Been looking for a while for something decent(currently have a !report 
implementation but it's a bit meh) but most plugins/solutions are incredibly 
bloated with all sorts of non-sense functions.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar 
[jeffsu...@gmail.com]
Sent: 11 July 2011 16:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

We actually have a system very similar to this. The difference is that we
have it setup to work with SourceIRC, which is really helpful and
convenient. Also, not everyone has to have rcon like we used, say, hlsw
only. I would be interested in installing it if the phone/growl stuff were
implemented. That would be badass.


On Mon, Jul 11, 2011 at 7:13 AM, Eric Riemers  wrote:

>
> First hit on google with !calladmin :-)
> http://forums.alliedmods.net/showthread.php?p=1076379
>
> Although this example uses google talk, you can pretty much hook anything
> into it if your a bit handy. (growl on your phone perhaps? api towards
> twitter with all admins looking at it etc etc)
>
> On Mon, 11 Jul 2011 15:53:20 +0200, Saint K. 
> wrote:
> > Out of interest, which plugin is it exactly that provides that command?
> (a
> > quick search didn't return any valid results).
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> > [riem...@binkey.nl]
> > Sent: 11 July 2011 15:51
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] The built-in TF2 voting system
> >
> > We use a sourcemod plugin !calladmin, it will send out a call to admins
> and
> > they can join the server and help out. Works for like 90% of the time
> > (ofcourse we sleep too sometimes) its on alliedmodders.
> >
> > On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
> > wrote:
> >> Exactly the reason why we have client voting disabled. You don't want to
> >> give the mass such control because it will *always* be abused.
> >>
> >> Learned it back in the CS times, re-learned the lesson with L4D/L4D2,
> and
> >> surely don't need to re-re-learn this lesson on TF2.
> >>
> >> We point our users to places where to find our admins in case of
> > troubles,
> >> that's in our experience the best way to work.
> >>
> >> Saint K.
> >> ________________
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
> >> [ail...@gmail.com]
> >> Sent: 11 July 2011 14:41
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] The built-in TF2 voting system
> >>
> >> I seen and heard about people being kickvoted for just being "good", or
> >> when
> >> a bunch of trolls get on and decide to kickvote the same person. Making
> > an
> >> assumption that someone is not behaving is just rude.
> >>
> >> 2011/7/9 Björn Rohlén 
> >>
> >>> ... or perhaps behave and be just, so the inhabitants of your server
> >>> doesnt
> >>> want to kick you for being an ass -- seems more worthwhile to work on
> >>> than
> >>> trying to get a bunch of plugins working.
> >>>
> >>> -The G
> >>>
> >>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold <
> peter_va...@reinhold.dk
> >>> >wrote:
> >>>
> >>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
> >>> >
> >>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
> >>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
> >>> >>
> >>> >
> >>> > That is perfect, thanks a lot.
> >>> >
> >>> >
> >>> >
> >>> > /Peter
> >>> >
> >>> >
> >>> >
> >>> > __**_
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >

Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Saint K .
Oi! My searching skills seem to be non-existent today!

Thanks,

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers 
[riem...@binkey.nl]
Sent: 11 July 2011 16:13
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

First hit on google with !calladmin :-)
http://forums.alliedmods.net/showthread.php?p=1076379

Although this example uses google talk, you can pretty much hook anything
into it if your a bit handy. (growl on your phone perhaps? api towards
twitter with all admins looking at it etc etc)

On Mon, 11 Jul 2011 15:53:20 +0200, Saint K. 
wrote:
> Out of interest, which plugin is it exactly that provides that command?
(a
> quick search didn't return any valid results).
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> [riem...@binkey.nl]
> Sent: 11 July 2011 15:51
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> We use a sourcemod plugin !calladmin, it will send out a call to admins
and
> they can join the server and help out. Works for like 90% of the time
> (ofcourse we sleep too sometimes) its on alliedmodders.
>
> On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
> wrote:
>> Exactly the reason why we have client voting disabled. You don't want to
>> give the mass such control because it will *always* be abused.
>>
>> Learned it back in the CS times, re-learned the lesson with L4D/L4D2,
and
>> surely don't need to re-re-learn this lesson on TF2.
>>
>> We point our users to places where to find our admins in case of
> troubles,
>> that's in our experience the best way to work.
>>
>> Saint K.
>> 
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
>> [ail...@gmail.com]
>> Sent: 11 July 2011 14:41
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] The built-in TF2 voting system
>>
>> I seen and heard about people being kickvoted for just being "good", or
>> when
>> a bunch of trolls get on and decide to kickvote the same person. Making
> an
>> assumption that someone is not behaving is just rude.
>>
>> 2011/7/9 Björn Rohlén 
>>
>>> ... or perhaps behave and be just, so the inhabitants of your server
>>> doesnt
>>> want to kick you for being an ass -- seems more worthwhile to work on
>>> than
>>> trying to get a bunch of plugins working.
>>>
>>> -The G
>>>
>>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold >> >wrote:
>>>
>>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
>>> >
>>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
>>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
>>> >>
>>> >
>>> > That is perfect, thanks a lot.
>>> >
>>> >
>>> >
>>> > /Peter
>>> >
>>> >
>>> >
>>> > __**_
>>> > To unsubscribe, edit your list preferences, or view the list
archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>> >
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Jeff Sugar
We actually have a system very similar to this. The difference is that we
have it setup to work with SourceIRC, which is really helpful and
convenient. Also, not everyone has to have rcon like we used, say, hlsw
only. I would be interested in installing it if the phone/growl stuff were
implemented. That would be badass.


On Mon, Jul 11, 2011 at 7:13 AM, Eric Riemers  wrote:

>
> First hit on google with !calladmin :-)
> http://forums.alliedmods.net/showthread.php?p=1076379
>
> Although this example uses google talk, you can pretty much hook anything
> into it if your a bit handy. (growl on your phone perhaps? api towards
> twitter with all admins looking at it etc etc)
>
> On Mon, 11 Jul 2011 15:53:20 +0200, Saint K. 
> wrote:
> > Out of interest, which plugin is it exactly that provides that command?
> (a
> > quick search didn't return any valid results).
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> > [riem...@binkey.nl]
> > Sent: 11 July 2011 15:51
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] The built-in TF2 voting system
> >
> > We use a sourcemod plugin !calladmin, it will send out a call to admins
> and
> > they can join the server and help out. Works for like 90% of the time
> > (ofcourse we sleep too sometimes) its on alliedmodders.
> >
> > On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
> > wrote:
> >> Exactly the reason why we have client voting disabled. You don't want to
> >> give the mass such control because it will *always* be abused.
> >>
> >> Learned it back in the CS times, re-learned the lesson with L4D/L4D2,
> and
> >> surely don't need to re-re-learn this lesson on TF2.
> >>
> >> We point our users to places where to find our admins in case of
> > troubles,
> >> that's in our experience the best way to work.
> >>
> >> Saint K.
> >> ____________
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
> >> [ail...@gmail.com]
> >> Sent: 11 July 2011 14:41
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] The built-in TF2 voting system
> >>
> >> I seen and heard about people being kickvoted for just being "good", or
> >> when
> >> a bunch of trolls get on and decide to kickvote the same person. Making
> > an
> >> assumption that someone is not behaving is just rude.
> >>
> >> 2011/7/9 Björn Rohlén 
> >>
> >>> ... or perhaps behave and be just, so the inhabitants of your server
> >>> doesnt
> >>> want to kick you for being an ass -- seems more worthwhile to work on
> >>> than
> >>> trying to get a bunch of plugins working.
> >>>
> >>> -The G
> >>>
> >>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold <
> peter_va...@reinhold.dk
> >>> >wrote:
> >>>
> >>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
> >>> >
> >>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
> >>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
> >>> >>
> >>> >
> >>> > That is perfect, thanks a lot.
> >>> >
> >>> >
> >>> >
> >>> > /Peter
> >>> >
> >>> >
> >>> >
> >>> > __**_
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >>> >
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> >>>
> >> ___
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> >> please visit:
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Eric Riemers

First hit on google with !calladmin :-)
http://forums.alliedmods.net/showthread.php?p=1076379

Although this example uses google talk, you can pretty much hook anything
into it if your a bit handy. (growl on your phone perhaps? api towards
twitter with all admins looking at it etc etc)

On Mon, 11 Jul 2011 15:53:20 +0200, Saint K. 
wrote:
> Out of interest, which plugin is it exactly that provides that command?
(a
> quick search didn't return any valid results).
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> [riem...@binkey.nl]
> Sent: 11 July 2011 15:51
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
> 
> We use a sourcemod plugin !calladmin, it will send out a call to admins
and
> they can join the server and help out. Works for like 90% of the time
> (ofcourse we sleep too sometimes) its on alliedmodders.
> 
> On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
> wrote:
>> Exactly the reason why we have client voting disabled. You don't want to
>> give the mass such control because it will *always* be abused.
>>
>> Learned it back in the CS times, re-learned the lesson with L4D/L4D2,
and
>> surely don't need to re-re-learn this lesson on TF2.
>>
>> We point our users to places where to find our admins in case of
> troubles,
>> that's in our experience the best way to work.
>>
>> Saint K.
>> 
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
>> [ail...@gmail.com]
>> Sent: 11 July 2011 14:41
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] The built-in TF2 voting system
>>
>> I seen and heard about people being kickvoted for just being "good", or
>> when
>> a bunch of trolls get on and decide to kickvote the same person. Making
> an
>> assumption that someone is not behaving is just rude.
>>
>> 2011/7/9 Björn Rohlén 
>>
>>> ... or perhaps behave and be just, so the inhabitants of your server
>>> doesnt
>>> want to kick you for being an ass -- seems more worthwhile to work on
>>> than
>>> trying to get a bunch of plugins working.
>>>
>>> -The G
>>>
>>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold >> >wrote:
>>>
>>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
>>> >
>>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
>>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
>>> >>
>>> >
>>> > That is perfect, thanks a lot.
>>> >
>>> >
>>> >
>>> > /Peter
>>> >
>>> >
>>> >
>>> > __**_
>>> > To unsubscribe, edit your list preferences, or view the list
archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>> >
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Saint K .
Out of interest, which plugin is it exactly that provides that command? (a 
quick search didn't return any valid results).

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers 
[riem...@binkey.nl]
Sent: 11 July 2011 15:51
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

We use a sourcemod plugin !calladmin, it will send out a call to admins and
they can join the server and help out. Works for like 90% of the time
(ofcourse we sleep too sometimes) its on alliedmodders.

On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
wrote:
> Exactly the reason why we have client voting disabled. You don't want to
> give the mass such control because it will *always* be abused.
>
> Learned it back in the CS times, re-learned the lesson with L4D/L4D2, and
> surely don't need to re-re-learn this lesson on TF2.
>
> We point our users to places where to find our admins in case of
troubles,
> that's in our experience the best way to work.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
> [ail...@gmail.com]
> Sent: 11 July 2011 14:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> I seen and heard about people being kickvoted for just being "good", or
> when
> a bunch of trolls get on and decide to kickvote the same person. Making
an
> assumption that someone is not behaving is just rude.
>
> 2011/7/9 Björn Rohlén 
>
>> ... or perhaps behave and be just, so the inhabitants of your server
>> doesnt
>> want to kick you for being an ass -- seems more worthwhile to work on
>> than
>> trying to get a bunch of plugins working.
>>
>> -The G
>>
>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold > >wrote:
>>
>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
>> >
>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
>> >>
>> >
>> > That is perfect, thanks a lot.
>> >
>> >
>> >
>> > /Peter
>> >
>> >
>> >
>> > __**_
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Eric Riemers

We use a sourcemod plugin !calladmin, it will send out a call to admins and
they can join the server and help out. Works for like 90% of the time
(ofcourse we sleep too sometimes) its on alliedmodders.

On Mon, 11 Jul 2011 15:18:22 +0200, Saint K. 
wrote:
> Exactly the reason why we have client voting disabled. You don't want to
> give the mass such control because it will *always* be abused.
> 
> Learned it back in the CS times, re-learned the lesson with L4D/L4D2, and
> surely don't need to re-re-learn this lesson on TF2.
> 
> We point our users to places where to find our admins in case of
troubles,
> that's in our experience the best way to work.
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
> [ail...@gmail.com]
> Sent: 11 July 2011 14:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
> 
> I seen and heard about people being kickvoted for just being "good", or
> when
> a bunch of trolls get on and decide to kickvote the same person. Making
an
> assumption that someone is not behaving is just rude.
> 
> 2011/7/9 Björn Rohlén 
> 
>> ... or perhaps behave and be just, so the inhabitants of your server
>> doesnt
>> want to kick you for being an ass -- seems more worthwhile to work on
>> than
>> trying to get a bunch of plugins working.
>>
>> -The G
>>
>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold > >wrote:
>>
>> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
>> >
>> >  https://forums.alliedmods.net/**showthread.php?t=161586<
>> https://forums.alliedmods.net/showthread.php?t=161586> glhf
>> >>
>> >
>> > That is perfect, thanks a lot.
>> >
>> >
>> >
>> > /Peter
>> >
>> >
>> >
>> > __**_
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Saint K .
Exactly the reason why we have client voting disabled. You don't want to give 
the mass such control because it will *always* be abused.

Learned it back in the CS times, re-learned the lesson with L4D/L4D2, and 
surely don't need to re-re-learn this lesson on TF2.

We point our users to places where to find our admins in case of troubles, 
that's in our experience the best way to work.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson 
[ail...@gmail.com]
Sent: 11 July 2011 14:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

I seen and heard about people being kickvoted for just being "good", or when
a bunch of trolls get on and decide to kickvote the same person. Making an
assumption that someone is not behaving is just rude.

2011/7/9 Björn Rohlén 

> ... or perhaps behave and be just, so the inhabitants of your server doesnt
> want to kick you for being an ass -- seems more worthwhile to work on than
> trying to get a bunch of plugins working.
>
> -The G
>
> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold  >wrote:
>
> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
> >
> >  https://forums.alliedmods.net/**showthread.php?t=161586<
> https://forums.alliedmods.net/showthread.php?t=161586> glhf
> >>
> >
> > That is perfect, thanks a lot.
> >
> >
> >
> > /Peter
> >
> >
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-11 Thread Emil Larsson
I seen and heard about people being kickvoted for just being "good", or when
a bunch of trolls get on and decide to kickvote the same person. Making an
assumption that someone is not behaving is just rude.

2011/7/9 Björn Rohlén 

> ... or perhaps behave and be just, so the inhabitants of your server doesnt
> want to kick you for being an ass -- seems more worthwhile to work on than
> trying to get a bunch of plugins working.
>
> -The G
>
> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold  >wrote:
>
> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
> >
> >  https://forums.alliedmods.net/**showthread.php?t=161586<
> https://forums.alliedmods.net/showthread.php?t=161586> glhf
> >>
> >
> > That is perfect, thanks a lot.
> >
> >
> >
> > /Peter
> >
> >
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-09 Thread Mart-Jan Reeuwijk
] votekick "The G"
Unknown command "votekick"

seems the plugin doesn't work ;)


>
>From: Andrew Armitage 
>To: hlds_linux@list.valvesoftware.com
>Sent: Saturday, 9 July 2011, 13:57
>Subject: Re: [hlds_linux] The built-in TF2 voting system
>
>votekick "The G"
>
>
>On 09/07/2011 12:53, Björn Rohlén wrote:
>> ... or perhaps behave and be just, so the inhabitants of your server doesnt
>> want to kick you for being an ass -- seems more worthwhile to work on than
>> trying to get a bunch of plugins working.
>>
>> -The G
>>
>> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinholdwrote:
>>
>>> On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
>>>
>>>  
>>>https://forums.alliedmods.net/**showthread.php?t=161586<https://forums.alliedmods.net/showthread.php?t=161586> 
>>> glhf
>>>>
>>>
>>> That is perfect, thanks a lot.
>>>
>>>
>>>
>>> /Peter
>>>
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
>> ___
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>> please visit:
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>
>
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-09 Thread Andrew Armitage

votekick "The G"


On 09/07/2011 12:53, Björn Rohlén wrote:

... or perhaps behave and be just, so the inhabitants of your server doesnt
want to kick you for being an ass -- seems more worthwhile to work on than
trying to get a bunch of plugins working.

-The G

On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinholdwrote:


On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:

  
https://forums.alliedmods.net/**showthread.php?t=161586
  glhf




That is perfect, thanks a lot.



/Peter



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Re: [hlds_linux] The built-in TF2 voting system

2011-07-09 Thread Björn Rohlén
... or perhaps behave and be just, so the inhabitants of your server doesnt
want to kick you for being an ass -- seems more worthwhile to work on than
trying to get a bunch of plugins working.

-The G

On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold wrote:

> On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
>
>  
> https://forums.alliedmods.net/**showthread.php?t=161586
>  glhf
>>
>
> That is perfect, thanks a lot.
>
>
>
> /Peter
>
>
>
> __**_
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> please visit:
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-09 Thread Peter Reinhold

On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:


https://forums.alliedmods.net/showthread.php?t=161586  glhf


That is perfect, thanks a lot.


/Peter



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Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Phil Tann
All we did was disable the built in vote system and use SM as our primary
control system.

PryMaL
pry...@geekout.info

*Sent from my Android*
On Jul 9, 2011 7:15 AM, "Peter Reinhold"  wrote:
> Hi all,
>
> I just got to wondering, the built-in TF2 voting system, are there any
> SM plugs that makes admins immune from that, or is it actually possible
> to votekick an SM admin via the built-in voting system?
>
> If so, what are peoples recommendations, if you want some sort of
> nextmap / scramble / kick voting system on a server?
>
>
> /Peter
>
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Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Nicholas Hastings

https://forums.alliedmods.net/showthread.php?t=161586  glhf

On 7/8/2011 7:09 PM, Saul Rennison wrote:

I'm presuming that the kick system uses the "kickid" console command. Hence
if you hook kickid, and check that admins are never kicked, then you should
be fine. I'm not a SourcePawn developer but I believe this would be simple
to do.
--
Kind regards,
*Saul Rennison*


On 8 July 2011 22:36, Peter Reinhold  wrote:


Hi all,

I just got to wondering, the built-in TF2 voting system, are there any SM
plugs that makes admins immune from that, or is it actually possible to
votekick an SM admin via the built-in voting system?

If so, what are peoples recommendations, if you want some sort of nextmap /
scramble / kick voting system on a server?


/Peter

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Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Saul Rennison
I'm presuming that the kick system uses the "kickid" console command. Hence
if you hook kickid, and check that admins are never kicked, then you should
be fine. I'm not a SourcePawn developer but I believe this would be simple
to do.
--
Kind regards,
*Saul Rennison*


On 8 July 2011 22:36, Peter Reinhold  wrote:

> Hi all,
>
> I just got to wondering, the built-in TF2 voting system, are there any SM
> plugs that makes admins immune from that, or is it actually possible to
> votekick an SM admin via the built-in voting system?
>
> If so, what are peoples recommendations, if you want some sort of nextmap /
> scramble / kick voting system on a server?
>
>
> /Peter
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>
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