Re: [hlds_linux] VMware and gameservers
Oh, hai. I know this is a bit late to the party, but I felt it was kind of... interesting. IBM ran some tests regarding this very subject (VMDq) in March and their short (7 pages), but very informational report can be found here: ftp://public.dhe.ibm.com/eserver/benchmarks/wp_virtualization_networking_SW_031710.pdf This would seem more like a marketing-ploy than any true real-world benefits, in regards to gameservers in VPS environments. -TheG On Fri, Sep 24, 2010 at 7:24 PM, EkaInfinitos wrote: > Correct, the new features given exclusive attention in this whitepaper are > those which drastically reduce overhead and latency regarding the way > network traffic is handled by the hypervisor. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
Perhaps he ment the regular OSX and didn't know about the server version. -ics 24.9.2010 21:57, k kirjoitti: http://www.apple.com/server/ heh, really? On 25/09/2010 4:50 a.m., Ronny Schedel wrote: The dynamic assignment of processor time would allow all the cores to be utilized more efficiently than in a native environment where physical cores are assigned and some cores might be experiencing heavy load while others are idle. MacOS is not designed to run servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
http://www.apple.com/server/ heh, really? On 25/09/2010 4:50 a.m., Ronny Schedel wrote: The dynamic assignment of processor time would allow all the cores to be utilized more efficiently than in a native environment where physical cores are assigned and some cores might be experiencing heavy load while others are idle. MacOS is not designed to run servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
A few days after ESXi became free to use, I was running a Counter-Strike Source server in a Linux VM, and nobody new any different. When L4D was released, I was running 8 forks in a single VM, on old single core Xeons, in ESX 3.0 - and nobody could tell. You don't need specialized hardware, just "good" hardware. Never had a problem with latency - ever - unless something else was whoring out the same connection. Karl Weckstrom has been running TF2 servers in a VM I beleive since it was released if I'm not mistaken, he has plenty of knowledge on doing so, and making it perform well. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EkaInfinitos Sent: Friday, September 24, 2010 7:25 AM To: crazy_canu...@rogers.com; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] VMware and gameservers Correct, the new features given exclusive attention in this whitepaper are those which drastically reduce overhead and latency regarding the way network traffic is handled by the hypervisor. As far as costs, resource expenditures, management and end-user rates, are concerned, there is a case for consolidation of hardware--though, I have always been wary of running game servers in virtual environments. However, with the improvements in the recent-ish release of VSphere ESXi (the free hypervisor environment), I may pick up cheap last-gen Proliant 385 from eBay and give it a go for my LAN parties. Our repertoire of games often requires dedicated servers running in both Windows and Linux environments respectively. Case in point, I definitely prefer a Linux server environment, but games such as Alien Swarm and PVKii do not have Linux binaries and require me to run another physical server under Windows. ~Eka -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy Canucks Sent: Friday, September 24, 2010 1055 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] VMware and gameservers And also, again, unless I'm misunderstanding something there are features of the hardware described in this white paper designed specifically for VMDq which allow it to run more efficiently and with less overhead. Drek On 24/09/2010 1:41 PM, Crazy Canucks wrote: > I may be wrong but if I understand VMware and this white paper > correctly the advantage is dynamic assignment of processor time (and > bandwidth?). > > So (and this is just an example) a native environment might allow you > to assign two server instances per core on a twelve core hardware > configuration for a total of twelve, a virtual configuration on the > same hardware might allow you to create six virtual servers each > running four game server instances on four virtual cores. > > The dynamic assignment of processor time would allow all the cores to > be utilized more efficiently than in a native environment where > physical cores are assigned and some cores might be experiencing heavy > load while others are idle. > > That's the theory anyway... Unless I'm misunderstanding something... > :) > > Drek > > On 24/09/2010 1:20 PM, Luigi wrote: >> Hi all, >> >> What is the Business Case to run css in a vm. You can have As much >> Game servers as you wand on a physical maachine without the overhead >> of VMware. >> >> Luigi >> >> On 24.09.2010, at 16:54, Hans Vos wrote: >> >>> Hi, >>> >>> Pretty interesting read. Will have a more in-depth look at it this >>> weekend. At our parent-company we have some very nice VMware >>> configurations. Worth a try to test it out for ourselves and see >>> what the results are. >>> >>> -- >>> Met vriendelijke groet / With kind regards, >>> >>> Hans Vos >>> Managing Director >>> Clanhost >>> >>> Nieuwland Parc 155 >>> 3351 LJ Papendrecht >>> The Netherlands >>> >>> (T) +31 (0)88 25 25 280 >>> (F) +31 (0)88 25 25 281 >>> (E) i...@clanhost.nl >>> (W) http://www.clanhost.nl/ >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit yo
Re: [hlds_linux] VMware and gameservers
Correct, the new features given exclusive attention in this whitepaper are those which drastically reduce overhead and latency regarding the way network traffic is handled by the hypervisor. As far as costs, resource expenditures, management and end-user rates, are concerned, there is a case for consolidation of hardware--though, I have always been wary of running game servers in virtual environments. However, with the improvements in the recent-ish release of VSphere ESXi (the free hypervisor environment), I may pick up cheap last-gen Proliant 385 from eBay and give it a go for my LAN parties. Our repertoire of games often requires dedicated servers running in both Windows and Linux environments respectively. Case in point, I definitely prefer a Linux server environment, but games such as Alien Swarm and PVKii do not have Linux binaries and require me to run another physical server under Windows. ~Eka -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy Canucks Sent: Friday, September 24, 2010 1055 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] VMware and gameservers And also, again, unless I'm misunderstanding something there are features of the hardware described in this white paper designed specifically for VMDq which allow it to run more efficiently and with less overhead. Drek On 24/09/2010 1:41 PM, Crazy Canucks wrote: > I may be wrong but if I understand VMware and this white paper > correctly the advantage is dynamic assignment of processor time (and > bandwidth?). > > So (and this is just an example) a native environment might allow you > to assign two server instances per core on a twelve core hardware > configuration for a total of twelve, a virtual configuration on the > same hardware might allow you to create six virtual servers each > running four game server instances on four virtual cores. > > The dynamic assignment of processor time would allow all the cores to > be utilized more efficiently than in a native environment where > physical cores are assigned and some cores might be experiencing heavy > load while others are idle. > > That's the theory anyway... Unless I'm misunderstanding something... > :) > > Drek > > On 24/09/2010 1:20 PM, Luigi wrote: >> Hi all, >> >> What is the Business Case to run css in a vm. You can have As much >> Game servers as you wand on a physical maachine without the overhead >> of VMware. >> >> Luigi >> >> On 24.09.2010, at 16:54, Hans Vos wrote: >> >>> Hi, >>> >>> Pretty interesting read. Will have a more in-depth look at it this >>> weekend. At our parent-company we have some very nice VMware >>> configurations. Worth a try to test it out for ourselves and see >>> what the results are. >>> >>> -- >>> Met vriendelijke groet / With kind regards, >>> >>> Hans Vos >>> Managing Director >>> Clanhost >>> >>> Nieuwland Parc 155 >>> 3351 LJ Papendrecht >>> The Netherlands >>> >>> (T) +31 (0)88 25 25 280 >>> (F) +31 (0)88 25 25 281 >>> (E) i...@clanhost.nl >>> (W) http://www.clanhost.nl/ >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
And also, again, unless I'm misunderstanding something there are features of the hardware described in this white paper designed specifically for VMDq which allow it to run more efficiently and with less overhead. Drek On 24/09/2010 1:41 PM, Crazy Canucks wrote: I may be wrong but if I understand VMware and this white paper correctly the advantage is dynamic assignment of processor time (and bandwidth?). So (and this is just an example) a native environment might allow you to assign two server instances per core on a twelve core hardware configuration for a total of twelve, a virtual configuration on the same hardware might allow you to create six virtual servers each running four game server instances on four virtual cores. The dynamic assignment of processor time would allow all the cores to be utilized more efficiently than in a native environment where physical cores are assigned and some cores might be experiencing heavy load while others are idle. That's the theory anyway... Unless I'm misunderstanding something... :) Drek On 24/09/2010 1:20 PM, Luigi wrote: Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos wrote: Hi, Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. -- Met vriendelijke groet / With kind regards, Hans Vos Managing Director Clanhost Nieuwland Parc 155 3351 LJ Papendrecht The Netherlands (T) +31 (0)88 25 25 280 (F) +31 (0)88 25 25 281 (E) i...@clanhost.nl (W) http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
The dynamic assignment of processor time would allow all the cores to be utilized more efficiently than in a native environment where physical cores are assigned and some cores might be experiencing heavy load while others are idle. MacOS is not designed to run servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
A vm with VMware (which can handle a gameserver) is much more expansive than a gameserver hosted by a provider. Have a Look at current vm's offert on the internet. On 24.09.2010, at 18:37, "Simon Gunton" wrote: > Would allow people to rent a VPS to run there servers within without having > to shell out the full cost of a dedicated server each month, but the > customer gets the benefits of being isolated from the other users on the > server which is the issue with shared game servers. > > Simon > > Simon Gunton > Support Analyst > INX-Gaming.com > EMail: si...@inx-gaming.co.uk > Support: http://support.inx-network.com/ > > This e-mail and any attachments are confidential. If you are not the > intended recipient, please contact the sender. Please then delete the email > and do not disclose the contents to anyone. > > Any views or opinions presented in this email or its attachments are solely > those of the author and do not necessarily represent those of INX-Gaming > Limited > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Luigi > Sent: 24 September 2010 17:21 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] VMware and gameservers > > Hi all, > > What is the Business Case to run css in a vm. You can have As much Game > servers as you wand on a physical maachine without the overhead of VMware. > > Luigi > > On 24.09.2010, at 16:54, Hans Vos wrote: > >> Hi, >> >> Pretty interesting read. Will have a more in-depth look at it this > weekend. At our parent-company we have some very nice VMware configurations. > Worth a try to test it out for ourselves and see what the results are. >> >> -- >> Met vriendelijke groet / With kind regards, >> >> Hans Vos >> Managing Director >> Clanhost >> >> Nieuwland Parc 155 >> 3351 LJ Papendrecht >> The Netherlands >> >> (T) +31 (0)88 25 25 280 >> (F) +31 (0)88 25 25 281 >> (E) i...@clanhost.nl >> (W) http://www.clanhost.nl/ >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
I may be wrong but if I understand VMware and this white paper correctly the advantage is dynamic assignment of processor time (and bandwidth?). So (and this is just an example) a native environment might allow you to assign two server instances per core on a twelve core hardware configuration for a total of twelve, a virtual configuration on the same hardware might allow you to create six virtual servers each running four game server instances on four virtual cores. The dynamic assignment of processor time would allow all the cores to be utilized more efficiently than in a native environment where physical cores are assigned and some cores might be experiencing heavy load while others are idle. That's the theory anyway... Unless I'm misunderstanding something... :) Drek On 24/09/2010 1:20 PM, Luigi wrote: Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos wrote: Hi, Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. -- Met vriendelijke groet / With kind regards, Hans Vos Managing Director Clanhost Nieuwland Parc 155 3351 LJ Papendrecht The Netherlands (T) +31 (0)88 25 25 280 (F) +31 (0)88 25 25 281 (E) i...@clanhost.nl (W) http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
Would allow people to rent a VPS to run there servers within without having to shell out the full cost of a dedicated server each month, but the customer gets the benefits of being isolated from the other users on the server which is the issue with shared game servers. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Gaming Limited -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Luigi Sent: 24 September 2010 17:21 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] VMware and gameservers Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos wrote: > Hi, > > Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. > > -- > Met vriendelijke groet / With kind regards, > > Hans Vos > Managing Director > Clanhost > > Nieuwland Parc 155 > 3351 LJ Papendrecht > The Netherlands > > (T) +31 (0)88 25 25 280 > (F) +31 (0)88 25 25 281 > (E) i...@clanhost.nl > (W) http://www.clanhost.nl/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
Only problem is that most times the fps are not as high/stable as without. I do not want to say that it is needed for a good gamplay. But the sad thing is that many people believe they need >=1000fps and 99-100% stable. As long as they believe in that you will have a hard time selling the servers. Am 24.09.2010 18:20, schrieb Luigi: Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos wrote: Hi, Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. -- Met vriendelijke groet / With kind regards, Hans Vos Managing Director Clanhost Nieuwland Parc 155 3351 LJ Papendrecht The Netherlands (T) +31 (0)88 25 25 280 (F) +31 (0)88 25 25 281 (E) i...@clanhost.nl (W) http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
On Fri, Sep 24, 2010 at 06:20:58PM +0200, Luigi wrote: > What is the Business Case to run css in a vm. You can have As much > Game servers as you wand on a physical maachine without the overhead > of VMware. The only "advantage" I would see, is that VPSes are cheaper to buy than a physical server. I personally have found physical servers run a LOT better than VPSes, however. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
Hi all, What is the Business Case to run css in a vm. You can have As much Game servers as you wand on a physical maachine without the overhead of VMware. Luigi On 24.09.2010, at 16:54, Hans Vos wrote: > Hi, > > Pretty interesting read. Will have a more in-depth look at it this weekend. > At our parent-company we have some very nice VMware configurations. Worth a > try to test it out for ourselves and see what the results are. > > -- > Met vriendelijke groet / With kind regards, > > Hans Vos > Managing Director > Clanhost > > Nieuwland Parc 155 > 3351 LJ Papendrecht > The Netherlands > > (T) +31 (0)88 25 25 280 > (F) +31 (0)88 25 25 281 > (E) i...@clanhost.nl > (W) http://www.clanhost.nl/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
Hi, Pretty interesting read. Will have a more in-depth look at it this weekend. At our parent-company we have some very nice VMware configurations. Worth a try to test it out for ourselves and see what the results are. -- Met vriendelijke groet / With kind regards, Hans Vos Managing Director Clanhost Nieuwland Parc 155 3351 LJ Papendrecht The Netherlands (T) +31 (0)88 25 25 280 (F) +31 (0)88 25 25 281 (E) i...@clanhost.nl (W) http://www.clanhost.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
We are successfully running gameservers within our VMware ESXi 4.x environment(without vmdq). I do have to admit the load is a bit higher in the VMware environment than it is on our normal machines. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Friday, September 24, 2010 4:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] VMware and gameservers I have experienced nothing but horrors when virtualising anything cpu/timing intensive. But then again that could also be my hosts being somewhat non-standard. I can at least rule out VM Server as an option. I've not tested anything ESX-wise... On 24/09/2010 10:07 PM, Crazy Canucks wrote: > I realize that the white paper is an advertisement, but assuming it's > an honest advertisement, that's pretty impressive, especially from an > environmental perspective... > > Drek > > On 23/09/2010 12:35 PM, Saint K. wrote: >> A while ago we had a few discussions on the subject of running >> gameservers in a VMware environment. Today someone pointed out this >> article to me about "vmdq" which happened to have a nice businesscase >> example of ESL trying VMware: >> http://download.intel.com/support/network/sb/turtlepocwpepi.pdf >> >> Saint K. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
Gotta love this link though in "sources" list: http://www.microsoft.com/windowsserver/compare/compare-windows-to-unix.mspx Yes it's true, most professional server operators are running with ten year old Unix kernels and matching software. And this paragraph is just dripping with irony "*Niche solutions, hard to find specialists"*: I wonder if that might have anything to do with the fact that Microsoft has essentially bought it's way into classrooms at every level in every country that will allow them to do this. If course it's more difficult to find Unix specialists, Microsoft is making sure that classes everywhere are being taught using Microsoft products. Sorry, just had to get that off my chest, but that kind of corporate bullying and bullshit makes me angry... Drek On 23/09/2010 12:35 PM, Saint K. wrote: A while ago we had a few discussions on the subject of running gameservers in a VMware environment. Today someone pointed out this article to me about "vmdq" which happened to have a nice businesscase example of ESL trying VMware: http://download.intel.com/support/network/sb/turtlepocwpepi.pdf Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
I have experienced nothing but horrors when virtualising anything cpu/timing intensive. But then again that could also be my hosts being somewhat non-standard. I can at least rule out VM Server as an option. I've not tested anything ESX-wise... On 24/09/2010 10:07 PM, Crazy Canucks wrote: I realize that the white paper is an advertisement, but assuming it's an honest advertisement, that's pretty impressive, especially from an environmental perspective... Drek On 23/09/2010 12:35 PM, Saint K. wrote: A while ago we had a few discussions on the subject of running gameservers in a VMware environment. Today someone pointed out this article to me about "vmdq" which happened to have a nice businesscase example of ESL trying VMware: http://download.intel.com/support/network/sb/turtlepocwpepi.pdf Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VMware and gameservers
I realize that the white paper is an advertisement, but assuming it's an honest advertisement, that's pretty impressive, especially from an environmental perspective... Drek On 23/09/2010 12:35 PM, Saint K. wrote: A while ago we had a few discussions on the subject of running gameservers in a VMware environment. Today someone pointed out this article to me about "vmdq" which happened to have a nice businesscase example of ESL trying VMware: http://download.intel.com/support/network/sb/turtlepocwpepi.pdf Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux