Re: [hlds_linux] Weapon buying limit per user
I certainly think this cannot be done with evenscripts as there is no way of stopping a client from dropping their gun (well there is you can alias the command for dropping a gun but as we know we admins aren't allowed to do things like that to valves paying clients since the last update no matter how hard they try to break our servrers) You could do an eventscript to monitor the amount of drops per player and then take away their cash stopping them from buying again, or just blow them up / kick / ban etc On 26/11/06, John Sheu [EMAIL PROTECTED] wrote: On Sunday 26 November 2006 1:25 am, milchworld wrote: not only 4. you should be able to buy a weapon for every of your teammates. lets say you play 7on7, and only you made frags in the first round. you should be able to buy weapons for all 7 in your team... I have no experience with server plugins, and I'm not even sure how plugins hook into the mod. But here's my two cents: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weapon buying limit per user
-- [ Picked text/plain from multipart/alternative ] You could do an eventscript to monitor the amount of drops per player and then take away their cash stopping them from buying again, or just blow them up / kick / ban etc That wouldnt be fast enough for a scripted buy, in fact, mostly any solution not hardcoded into SrcDS would be too slow. On 11/26/06, Graham Robinson [EMAIL PROTECTED] wrote: I certainly think this cannot be done with evenscripts as there is no way of stopping a client from dropping their gun (well there is you can alias the command for dropping a gun but as we know we admins aren't allowed to do things like that to valves paying clients since the last update no matter how hard they try to break our servrers) You could do an eventscript to monitor the amount of drops per player and then take away their cash stopping them from buying again, or just blow them up / kick / ban etc On 26/11/06, John Sheu [EMAIL PROTECTED] wrote: On Sunday 26 November 2006 1:25 am, milchworld wrote: not only 4. you should be able to buy a weapon for every of your teammates. lets say you play 7on7, and only you made frags in the first round. you should be able to buy weapons for all 7 in your team... I have no experience with server plugins, and I'm not even sure how plugins hook into the mod. But here's my two cents: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weapon buying limit per user
indeed, our server was exploited by the glock fountain. it crashed our hosted dual opteron, 2gb, 1000fps hyper server. it's a buy-toss-buy (repeat until cashweapon price) script readily available on the intraweb. it's becoming the latest fad in the anti-dwp fanboy club, and it's a challenge to beat. On 11/25/06, ics [EMAIL PROTECTED] wrote: Can we have somekind of limiter on buying guns, for example 10 same weapons max per player? Reason why i am requesting this is that i recently played on a server which used dynamicpricing. 3 guys after few rounds bought glocks (costs 38$ each) with all the money they had and there was large piles of those at spawn. They used somekind of automated script so it happened in instant. The buying isnt problem but everyones fps really went down and playing because impossible. Any of you server admins who have used mani-admin to give pile of weapons know that the fps really goes down after that. Since according to stats, glock will cost around 1$ in the future, i sadly expect that we see more of this happening in the future and admins cant be around 24/7. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weapon buying limit per user
The answer to this would be to stop weapon spamming. IE stop any players buying more than 4 weapons per round. This will enable Weapons drops in matches but would stop more than 4 weapons every being dropped in Public Games, Possibly set it to a variable but default it at 4. Isn't this more than a mani-mod or even EventScripts thing? The more checks done in the main server code the more performance will degrade. Maybe post this on the mani-mod forums, that mod is fantastic and seems to cover almost everything related to public servers. Looking at the activity on the Mani forums i'm sure Mani would look at it if he gets the time. ma_restrictweaponsbuy 4 or similar. Richy john @ GamersCoalition wrote: indeed, our server was exploited by the glock fountain. it crashed our hosted dual opteron, 2gb, 1000fps hyper server. it's a buy-toss-buy (repeat until cashweapon price) script readily available on the intraweb. it's becoming the latest fad in the anti-dwp fanboy club, and it's a challenge to beat. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weapon buying limit per user
On Sunday 26 November 2006 1:25 am, milchworld wrote: not only 4. you should be able to buy a weapon for every of your teammates. lets say you play 7on7, and only you made frags in the first round. you should be able to buy weapons for all 7 in your team... I have no experience with server plugins, and I'm not even sure how plugins hook into the mod. But here's my two cents: Keep an counter on each player, initialized to zero. Keep a field on each dropped weapon, indicating the player which dropped it. Every time a player drops a weapon, tag the weapon and increment the player's counter. Every time another player picks up a weapon, untag the weapon and decrement the dropper player's counter. Limit the player's counter, to, say, 8. After 8 dropped weapons, the player cannot drop any more until another player picks up one of them. This should have the benefit of: 1. Only running code on weapon drop/pickup, which is (relatively speaking) a rare event, thus not overloading the server. 2. Allowing the player, if for some reason he wants to, drop all his weapons and more. 3. Allow the player to buy weapons for his teammates, unlimited. 4. Stopping the weapon-spamming fuckers cold. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux