RE: [hlds_linux] When will the "nosteam" hacks be fixed?
PiTaGoRaS wrote: > Your script is banning those ip's permanently, so obviously sometime > in the future (read, 1 week, 1 month, etc) a legit user may come back > with one of this ip's. That's why I said a one day ban would be fine > to stop just the cheaters. > And then he comes back the next day, and the next day, and the next day Quite annoying without anything else that will auto-ban the user. Eventually he'll watch and and only join when admins are not on the server ... 'tis easier to ban by IP ... If a legit user comes by to play and is banned, so be it, there's 4800 other CS:S servers and/or 750 other HL2DM servers they can go play on. --- Mike "DaiTengu" Miller Operations Director: United Admins Ltd. http://www.unitedadmins.com Operations Director: Clan War Ensemble http://war-ensemble.com Blog: http://www.daitengu.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
So fix the script to ban for 24 hours. Easy to do. I, however, will ban them forever since they are hacking. I have no patience or tolerance for that. PiTaGoRaS wrote: Your script is banning those ip's permanently, so obviously sometime in the future (read, 1 week, 1 month, etc) a legit user may come back with one of this ip's. That's why I said a one day ban would be fine to stop just the cheaters. -- PiTaGoRaS hondaman escribió (Tue, 14 Dec 2004 12:13:56 -0600): If you are paying attention to the origin of this thread, the reason for this script is that banned users are returning again and again with a different steamid on some peoples servers. So the likelyhood of "banned user returning to your server in a future with the same IP he was banned before." is 100% for some people. Including ours. PiTaGoRaS wrote: This chance is as remote as the chance of the banned user returning to your server in a future with the same IP he was banned before. You are more likely banning legit users trying to connect with such bad luck to have one of this IP's instead of the original cheater. Temporal banning should be used in case of dynamic IP addresses, not permanent. One day would be fine for example. -- PiTaGoRaS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
Your script is banning those ip's permanently, so obviously sometime in the future (read, 1 week, 1 month, etc) a legit user may come back with one of this ip's. That's why I said a one day ban would be fine to stop just the cheaters. -- PiTaGoRaS hondaman escribió (Tue, 14 Dec 2004 12:13:56 -0600): > If you are paying attention to the origin of this thread, the > reason for this script is that banned users are returning again and > again with a different steamid on some peoples servers. So the > likelyhood of "banned user returning to your server in a future > with the same IP he was banned before." is 100% for some people. > Including ours. > > > PiTaGoRaS wrote: > >> This chance is as remote as the chance of the banned user >> returning to your server in a future with the same IP he was >> banned before. You are more likely banning legit users trying to >> connect with such bad luck to have one of this IP's instead of >> the original cheater. >> >> Temporal banning should be used in case of dynamic IP addresses, >> not permanent. One day would be fine for example. >> >> -- >> PiTaGoRaS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed? **updated script**
#!/usr/bin/perl use strict; my $file_list = `find . -follow -name \*log`; my (%player,%ip,%ban); my $bans = `cat /gaming/test_logs/masterbanlist.cfg`; foreach my $file (split '\n',$file_list) { open(FILE,"<$file"); while() { if ( my ($uid,$ip) = /<(\d+)>.*address \"(\S+):/) { $player{$uid} = $ip; } elsif (my ($Nuid,$sid) = /<(\d+)><(STEAM_\S+?)>.*entered the game/) { if ( $bans =~ /$sid/g) { if(exists $ip{$player{$Nuid}} and $ip{$player{$Nuid}} ne $sid) { print "$player{$Nuid}: old $ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne ""; $ban{$player{$Nuid}} = 0 if $player{$Nuid} ne ""; } else { $ip{$player{$Nuid}} = $sid; } } else { delete $player{$Nuid}; } } } close(FILE); } foreach my $i (sort keys %ban) { print "addip 0 $i\n"; } Now you can see the old steamid he was using when he got banned, and the new steamid hes using now. So, for those who are worried about banning innocents, you can double check its accuracy. Britt Priddy (PZGN) wrote: wow! Nice work hondaman! ___ Britt Priddy, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 13, 2004 11:52 PM Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed? #!/usr/bin/perl use strict; my $file_list = `find . -follow -name \*log`; my (%player,%ip,%ban); my $bans = `cat /gaming/test_logs/masterbanlist.cfg`; foreach my $file (split '\n',$file_list) { open(FILE,"<$file"); while() { if ( my ($uid,$ip) = /<(\d+)>.*address \"(\S+):/) { $player{$uid} = $ip; } elsif (my ($Nuid,$sid) = /<(\d+)><(STEAM_\S+?)>.*entered the game/) { if ( $bans =~ /$sid/g) { if(exists $ip{$player{$Nuid}} and $ip{$player{$Nuid}} ne $sid) { # print "$player{$Nuid}: old $ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne ""; $ban{$player{$Nuid}} = 0 if $player{$Nuid} ne ""; } else { $ip{$player{$Nuid}} = $sid; } } else { delete $player{$Nuid}; } } } close(FILE); } foreach my $i (sort keys %ban) { print "banip 0 $i\n"; } The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. dual_bereta_r0x wrote: Citando Kingsley Foreman <[EMAIL PROTECTED]>: welcome to my pain. Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve. Kingsley -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
The real problema is the nosteam hack that allows the punks to come back with new steam ids ad infinitum. If they payed for each one of them, I'd be more than happy to ban all of them and it wouldn't bother me. What bothers me is that I can't rely on something that always worked before (banning by wonid/steamid) and is suposed to be the best method of ban, by far. On Tue, 2004-12-14 at 12:13 -0600, hondaman wrote: > If you are paying attention to the origin of this thread, the reason for > this script is that banned users are returning again and again with a > different steamid on some peoples servers. So the likelyhood of "banned > user returning to your server in a future with the same IP he was banned > before." is 100% for some people. Including ours. > > > PiTaGoRaS wrote: > > >This chance is as remote as the chance of the banned user returning to your > >server in a future with the same IP he was banned before. You are more > >likely banning legit users trying to connect with such bad luck to have one > >of this IP's instead of the original cheater. > > > >Temporal banning should be used in case of dynamic IP addresses, not > >permanent. One day would be fine for example. > > > >-- > >PiTaGoRaS > > > >hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600): > > > > > >> The chances of two people, both with a legit steam id, and both > >> happening to play on your server with the same ip due to dynamic > >> ips is so remote, I for one would gladly ban the one in a million > >> "innocent" to catch the other ban evaders. Hence, the script. > >> > >> Marcelo de Paula Bezerra wrote: > >> > >> > >> > >>> On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote: > >>> ... > >>> > >>> > >>> > >>> > The above is a cool little script that will catch the ban > evadors and output it nicely. You will have to cat > /path/to/server1/banned_user.cfg > /path/to/server2/banned_user.cfg | sort | uniq > > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all > your logs into a common dir, then run this script. It will > catch those bastards once and for all. > > > > >>> No it really won't, since most people arround here do not have a > >>> fixed ip address and I see no point banning a ip that a legit > >>> user might use. > >>> > >>> I'd rather see a working steamid system where every one has paid > >>> for the game and will regret being banned. > >>> > >>> > >>> -- > >>> Marcelo de Paula Bezerra <[EMAIL PROTECTED]> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
If you are paying attention to the origin of this thread, the reason for this script is that banned users are returning again and again with a different steamid on some peoples servers. So the likelyhood of "banned user returning to your server in a future with the same IP he was banned before." is 100% for some people. Including ours. PiTaGoRaS wrote: This chance is as remote as the chance of the banned user returning to your server in a future with the same IP he was banned before. You are more likely banning legit users trying to connect with such bad luck to have one of this IP's instead of the original cheater. Temporal banning should be used in case of dynamic IP addresses, not permanent. One day would be fine for example. -- PiTaGoRaS hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600): The chances of two people, both with a legit steam id, and both happening to play on your server with the same ip due to dynamic ips is so remote, I for one would gladly ban the one in a million "innocent" to catch the other ban evaders. Hence, the script. Marcelo de Paula Bezerra wrote: On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote: ... The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. No it really won't, since most people arround here do not have a fixed ip address and I see no point banning a ip that a legit user might use. I'd rather see a working steamid system where every one has paid for the game and will regret being banned. -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
This chance is as remote as the chance of the banned user returning to your server in a future with the same IP he was banned before. You are more likely banning legit users trying to connect with such bad luck to have one of this IP's instead of the original cheater. Temporal banning should be used in case of dynamic IP addresses, not permanent. One day would be fine for example. -- PiTaGoRaS hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600): > The chances of two people, both with a legit steam id, and both > happening to play on your server with the same ip due to dynamic > ips is so remote, I for one would gladly ban the one in a million > "innocent" to catch the other ban evaders. Hence, the script. > > Marcelo de Paula Bezerra wrote: > >> On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote: >> ... >> >> >>> The above is a cool little script that will catch the ban >>> evadors and output it nicely. You will have to cat >>> /path/to/server1/banned_user.cfg >>> /path/to/server2/banned_user.cfg | sort | uniq > >>> masterbanlist.cfg to get yourself a "masterbanlist" ln -s all >>> your logs into a common dir, then run this script. It will >>> catch those bastards once and for all. >>> >> >> No it really won't, since most people arround here do not have a >> fixed ip address and I see no point banning a ip that a legit >> user might use. >> >> I'd rather see a working steamid system where every one has paid >> for the game and will regret being banned. >> >> >> -- >> Marcelo de Paula Bezerra <[EMAIL PROTECTED]> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
#!/usr/bin/perl use strict; my $file_list = `find . -follow -name \*log`; my (%player,%ip,%ban); my $bans = `cat /gaming/test_logs/masterbanlist.cfg`; foreach my $file (split '\n',$file_list) { open(FILE,"<$file"); while() { if ( my ($uid,$ip) = /<(\d+)>.*address \"(\S+):/) { $player{$uid} = $ip; } elsif (my ($Nuid,$sid) = /<(\d+)><(STEAM_\S+?)>.*entered the game/) { if ( $bans =~ /$sid/g) { if(exists $ip{$player{$Nuid}} and $ip{$player{$Nuid}} ne $sid) { # print "$player{$Nuid}: old $ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne ""; $ban{$player{$Nuid}} = 0 if $player{$Nuid} ne ""; } else { $ip{$player{$Nuid}} = $sid; } } else { delete $player{$Nuid}; } } } close(FILE); } foreach my $i (sort keys %ban) { print "banip 0 $i\n"; } The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. dual_bereta_r0x wrote: Citando Kingsley Foreman <[EMAIL PROTECTED]>: welcome to my pain. Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve. Kingsley -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
Citando Kingsley Foreman <[EMAIL PROTECTED]>: > welcome to my pain. Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve. > Kingsley -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
Its not perfect in every situation, I agree. But its perfect for me and I thought I would share it with others who will find it useful dual_bereta_r0x wrote: Citando hondaman <[EMAIL PROTECTED]>: I'd gladly take credit for it, hehe, but I didnt write it. I have a good friend IRL who obviously knows how to script. There is one error, however. Actually, this solves one problem who is, like, the "iceberg's top". Fixed IP players are a minor quantity, and doing this will block those valid, real players. Even cable modems, who has almost has a fixed ip, can disconnect and force renewal to get a new one. -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
Citando hondaman <[EMAIL PROTECTED]>: > I'd gladly take credit for it, hehe, but I didnt write it. I have a > good friend IRL who obviously knows how to script. There is one error, > however. Actually, this solves one problem who is, like, the "iceberg's top". Fixed IP players are a minor quantity, and doing this will block those valid, real players. Even cable modems, who has almost has a fixed ip, can disconnect and force renewal to get a new one. -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
I second this question. Marcelo de Paula Bezerra wrote: Cheating and abuse in general are rampant, and no matter how much I try, they always come back with new steamids. Looking at one specific fool who's now banned by ip address and has been banned multiple times for multiple offenses (including wallhacking, speedhacking and impersonating other players). STEAM_0:0:4918135 STEAM_0:0:4978634 STEAM_0:0:5002506 STEAM_0:0:5011120 STEAM_0:0:5172294 STEAM_0:0:5421319 STEAM_0:0:748493 STEAM_0:1:4989069 his isp changed backbone provider here, and he got a new ip. STEAM_0:0:5421319 STEAM_0:0:5546028 STEAM_0:0:5662333 STEAM_0:0:5727892 STEAM_0:0:5750589 STEAM_0:0:5755806 STEAM_0:1:5544009 STEAM_0:1:5764391 STEAM_0:1:5769801 -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
I'd gladly take credit for it, hehe, but I didnt write it. I have a good friend IRL who obviously knows how to script. There is one error, however. The very last line: print "banip 0 $i\n"; should read: print "addip 0 $i\n"; Britt Priddy (PZGN) wrote: wow! Nice work hondaman! ___ Britt Priddy, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 13, 2004 11:52 PM Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed? #!/usr/bin/perl use strict; my $file_list = `find . -follow -name \*log`; my (%player,%ip,%ban); my $bans = `cat /gaming/test_logs/masterbanlist.cfg`; foreach my $file (split '\n',$file_list) { open(FILE,"<$file"); while() { if ( my ($uid,$ip) = /<(\d+)>.*address \"(\S+):/) { $player{$uid} = $ip; } elsif (my ($Nuid,$sid) = /<(\d+)><(STEAM_\S+?)>.*entered the game/) { if ( $bans =~ /$sid/g) { if(exists $ip{$player{$Nuid}} and $ip{$player{$Nuid}} ne $sid) { # print "$player{$Nuid}: old $ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne ""; $ban{$player{$Nuid}} = 0 if $player{$Nuid} ne ""; } else { $ip{$player{$Nuid}} = $sid; } } else { delete $player{$Nuid}; } } } close(FILE); } foreach my $i (sort keys %ban) { print "banip 0 $i\n"; } The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. dual_bereta_r0x wrote: Citando Kingsley Foreman <[EMAIL PROTECTED]>: welcome to my pain. Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve. Kingsley -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
The chances of two people, both with a legit steam id, and both happening to play on your server with the same ip due to dynamic ips is so remote, I for one would gladly ban the one in a million "innocent" to catch the other ban evaders. Hence, the script. Marcelo de Paula Bezerra wrote: On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote: ... The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. No it really won't, since most people arround here do not have a fixed ip address and I see no point banning a ip that a legit user might use. I'd rather see a working steamid system where every one has paid for the game and will regret being banned. -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
wow! Nice work hondaman! ___ Britt Priddy, CCNA Developer / Network Engineer Power Zones www.powerzones.com - Original Message - From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 13, 2004 11:52 PM Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed? #!/usr/bin/perl use strict; my $file_list = `find . -follow -name \*log`; my (%player,%ip,%ban); my $bans = `cat /gaming/test_logs/masterbanlist.cfg`; foreach my $file (split '\n',$file_list) { open(FILE,"<$file"); while() { if ( my ($uid,$ip) = /<(\d+)>.*address \"(\S+):/) { $player{$uid} = $ip; } elsif (my ($Nuid,$sid) = /<(\d+)><(STEAM_\S+?)>.*entered the game/) { if ( $bans =~ /$sid/g) { if(exists $ip{$player{$Nuid}} and $ip{$player{$Nuid}} ne $sid) { # print "$player{$Nuid}: old $ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne ""; $ban{$player{$Nuid}} = 0 if $player{$Nuid} ne ""; } else { $ip{$player{$Nuid}} = $sid; } } else { delete $player{$Nuid}; } } } close(FILE); } foreach my $i (sort keys %ban) { print "banip 0 $i\n"; } The above is a cool little script that will catch the ban evadors and output it nicely. You will have to cat /path/to/server1/banned_user.cfg /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to get yourself a "masterbanlist" ln -s all your logs into a common dir, then run this script. It will catch those bastards once and for all. dual_bereta_r0x wrote: Citando Kingsley Foreman <[EMAIL PROTECTED]>: welcome to my pain. Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve. Kingsley -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ICQ 126063524 Mensagem Enviada utilizando o Onda Mail. http://www.onda.com.br Onda Provedor de Servicos S/A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote: ... > The above is a cool little script that will catch the ban evadors and > output it nicely. You will have to cat /path/to/server1/banned_user.cfg > /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to > get yourself a "masterbanlist" ln -s all your logs into a common dir, > then run this script. It will catch those bastards once and for all. No it really won't, since most people arround here do not have a fixed ip address and I see no point banning a ip that a legit user might use. I'd rather see a working steamid system where every one has paid for the game and will regret being banned. -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When will the "nosteam" hacks be fixed?
welcome to my pain. Kingsley - Original Message - From: "Marcelo de Paula Bezerra" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Tuesday, December 14, 2004 7:12 AM Subject: [hlds_linux] When will the "nosteam" hacks be fixed? Cheating and abuse in general are rampant, and no matter how much I try, they always come back with new steamids. Looking at one specific fool who's now banned by ip address and has been banned multiple times for multiple offenses (including wallhacking, speedhacking and impersonating other players). STEAM_0:0:4918135 STEAM_0:0:4978634 STEAM_0:0:5002506 STEAM_0:0:5011120 STEAM_0:0:5172294 STEAM_0:0:5421319 STEAM_0:0:748493 STEAM_0:1:4989069 his isp changed backbone provider here, and he got a new ip. STEAM_0:0:5421319 STEAM_0:0:5546028 STEAM_0:0:5662333 STEAM_0:0:5727892 STEAM_0:0:5750589 STEAM_0:0:5755806 STEAM_0:1:5544009 STEAM_0:1:5764391 STEAM_0:1:5769801 -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux