RE: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-15 Thread DaiTengu
PiTaGoRaS wrote:
> Your script is banning those ip's permanently, so obviously sometime
> in the future (read, 1 week, 1 month, etc) a legit user may come back
> with one of this ip's. That's why I said a one day ban would be fine
> to stop just the cheaters.
>

And then he comes back the next day, and the next day, and the next day 
Quite annoying without anything else that will auto-ban the user. Eventually
he'll watch and and only join when admins are not on the server ...

'tis easier to ban by IP ... If a legit user comes by to play and is banned,
so be it, there's 4800 other CS:S servers and/or 750 other HL2DM servers
they can go play on.




---
Mike "DaiTengu" Miller
Operations Director: United Admins Ltd.
http://www.unitedadmins.com

Operations Director: Clan War Ensemble
http://war-ensemble.com

Blog:
http://www.daitengu.com


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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-15 Thread hondaman
So fix the script to ban for 24 hours.  Easy to do.  I, however, will
ban them forever since they are hacking.  I have no patience or
tolerance for that.
PiTaGoRaS wrote:
Your script is banning those ip's permanently, so obviously sometime in the 
future (read, 1 week, 1 month, etc) a legit user may come back with one of this 
ip's. That's why I said a one day ban would be fine to stop just the cheaters.
--
PiTaGoRaS
hondaman escribió (Tue, 14 Dec 2004 12:13:56 -0600):

If you are paying attention to the origin of this thread, the
reason for this script is that banned users are returning again and
again with a different steamid on some peoples servers.  So the
likelyhood of "banned user returning to your server in a future
with the same IP he was banned before." is 100% for some people.
Including ours.
PiTaGoRaS wrote:

This chance is as remote as the chance of the banned user
returning to your server in a future with the same IP he was
banned before. You are more likely banning legit users trying to
connect with such bad luck to have one of this IP's instead of
the original cheater.
Temporal banning should be used in case of dynamic IP addresses,
not permanent. One day would be fine for example.
--
PiTaGoRaS


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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-15 Thread PiTaGoRaS
Your script is banning those ip's permanently, so obviously sometime in the 
future (read, 1 week, 1 month, etc) a legit user may come back with one of this 
ip's. That's why I said a one day ban would be fine to stop just the cheaters.

--
PiTaGoRaS

hondaman escribió (Tue, 14 Dec 2004 12:13:56 -0600):
> If you are paying attention to the origin of this thread, the
> reason for this script is that banned users are returning again and
> again with a different steamid on some peoples servers.  So the
> likelyhood of "banned user returning to your server in a future
> with the same IP he was banned before." is 100% for some people.
> Including ours.
>
>
> PiTaGoRaS wrote:
>
>> This chance is as remote as the chance of the banned user
>> returning to your server in a future with the same IP he was
>> banned before. You are more likely banning legit users trying to
>> connect with such bad luck to have one of this IP's instead of
>> the original cheater.
>>
>> Temporal banning should be used in case of dynamic IP addresses,
>> not permanent. One day would be fine for example.
>>
>> --
>> PiTaGoRaS


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Re: [hlds_linux] When will the "nosteam" hacks be fixed? **updated script**

2004-12-14 Thread hondaman
#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,"<$file");
   while() {
   if ( my ($uid,$ip) = /<(\d+)>.*address
\"(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/<(\d+)><(STEAM_\S+?)>.*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   print "$player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne "";
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne "";
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print "addip 0 $i\n";
}
Now you can see the old steamid he was using when he got banned, and the
new steamid hes using now.  So, for those who are worried about banning
innocents, you can double check its accuracy.
Britt Priddy (PZGN) wrote:
wow!  Nice work hondaman!

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 13, 2004 11:52 PM
Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed?

#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,"<$file");
   while() {
   if ( my ($uid,$ip) = /<(\d+)>.*address
\"(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/<(\d+)><(STEAM_\S+?)>.*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   #   print "$player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne "";
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne "";
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print "banip 0 $i\n";
}
The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
get yourself a "masterbanlist" ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

dual_bereta_r0x wrote:
Citando Kingsley Foreman <[EMAIL PROTECTED]>:

welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524

Mensagem Enviada utilizando o Onda Mail.
http://www.onda.com.br
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-14 Thread Marcelo de Paula Bezerra
The real problema is the nosteam hack that allows the punks to come back
with new steam ids ad infinitum.

If they payed for each one of them, I'd be more than happy to ban all of
them and it wouldn't bother me.

What bothers me is that I can't rely on something that always worked
before (banning by wonid/steamid) and is suposed to be the best method
of ban, by far.

On Tue, 2004-12-14 at 12:13 -0600, hondaman wrote:
> If you are paying attention to the origin of this thread, the reason for
> this script is that banned users are returning again and again with a
> different steamid on some peoples servers.  So the likelyhood of "banned
> user returning to your server in a future with the same IP he was banned
> before." is 100% for some people.  Including ours.
>
>
> PiTaGoRaS wrote:
>
> >This chance is as remote as the chance of the banned user returning to your 
> >server in a future with the same IP he was banned before. You are more 
> >likely banning legit users trying to connect with such bad luck to have one 
> >of this IP's instead of the original cheater.
> >
> >Temporal banning should be used in case of dynamic IP addresses, not 
> >permanent. One day would be fine for example.
> >
> >--
> >PiTaGoRaS
> >
> >hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600):
> >
> >
> >> The chances of two people, both with a legit steam id, and both
> >> happening to play on your server with the same ip due to dynamic
> >> ips is so remote, I for one would gladly ban the one in a million
> >> "innocent" to catch the other ban evaders.  Hence, the script.
> >>
> >> Marcelo de Paula Bezerra wrote:
> >>
> >>
> >>
> >>> On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote:
> >>> ...
> >>>
> >>>
> >>>
> >>>
>  The above is a cool little script that will catch the ban
>  evadors and output it nicely.  You will have to cat
>  /path/to/server1/banned_user.cfg
>  /path/to/server2/banned_user.cfg | sort | uniq >
>  masterbanlist.cfg to get yourself a "masterbanlist" ln -s all
>  your logs into a common dir, then run this script.  It will
>  catch those bastards once and for all.
> 
> 
> 
> >>> No it really won't, since most people arround here do not have a
> >>> fixed ip address and I see no point banning a ip that a legit
> >>> user might use.
> >>>
> >>> I'd rather see a working steamid system where every one has paid
> >>> for the game and will regret being banned.
> >>>
> >>>
> >>> --
> >>> Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
> >
> >___
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> >please visit:
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> >
> >
> >
> >
> >
>
>
> ___
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> visit:
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--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>


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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-14 Thread hondaman
If you are paying attention to the origin of this thread, the reason for
this script is that banned users are returning again and again with a
different steamid on some peoples servers.  So the likelyhood of "banned
user returning to your server in a future with the same IP he was banned
before." is 100% for some people.  Including ours.
PiTaGoRaS wrote:
This chance is as remote as the chance of the banned user returning to your 
server in a future with the same IP he was banned before. You are more likely 
banning legit users trying to connect with such bad luck to have one of this 
IP's instead of the original cheater.
Temporal banning should be used in case of dynamic IP addresses, not permanent. 
One day would be fine for example.
--
PiTaGoRaS
hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600):

The chances of two people, both with a legit steam id, and both
happening to play on your server with the same ip due to dynamic
ips is so remote, I for one would gladly ban the one in a million
"innocent" to catch the other ban evaders.  Hence, the script.
Marcelo de Paula Bezerra wrote:

On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote:
...


The above is a cool little script that will catch the ban
evadors and output it nicely.  You will have to cat
/path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq >
masterbanlist.cfg to get yourself a "masterbanlist" ln -s all
your logs into a common dir, then run this script.  It will
catch those bastards once and for all.

No it really won't, since most people arround here do not have a
fixed ip address and I see no point banning a ip that a legit
user might use.
I'd rather see a working steamid system where every one has paid
for the game and will regret being banned.
--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-14 Thread PiTaGoRaS
This chance is as remote as the chance of the banned user returning to your 
server in a future with the same IP he was banned before. You are more likely 
banning legit users trying to connect with such bad luck to have one of this 
IP's instead of the original cheater.

Temporal banning should be used in case of dynamic IP addresses, not permanent. 
One day would be fine for example.

--
PiTaGoRaS

hondaman escribió (Tue, 14 Dec 2004 09:28:36 -0600):
> The chances of two people, both with a legit steam id, and both
> happening to play on your server with the same ip due to dynamic
> ips is so remote, I for one would gladly ban the one in a million
> "innocent" to catch the other ban evaders.  Hence, the script.
>
> Marcelo de Paula Bezerra wrote:
>
>> On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote:
>> ...
>>
>>
>>> The above is a cool little script that will catch the ban
>>> evadors and output it nicely.  You will have to cat
>>> /path/to/server1/banned_user.cfg
>>> /path/to/server2/banned_user.cfg | sort | uniq >
>>> masterbanlist.cfg to get yourself a "masterbanlist" ln -s all
>>> your logs into a common dir, then run this script.  It will
>>> catch those bastards once and for all.
>>>
>>
>> No it really won't, since most people arround here do not have a
>> fixed ip address and I see no point banning a ip that a legit
>> user might use.
>>
>> I'd rather see a working steamid system where every one has paid
>> for the game and will regret being banned.
>>
>>
>> --
>> Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread hondaman
#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,"<$file");
   while() {
   if ( my ($uid,$ip) = /<(\d+)>.*address
\"(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/<(\d+)><(STEAM_\S+?)>.*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   #   print "$player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne "";
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne "";
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print "banip 0 $i\n";
}
The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
get yourself a "masterbanlist" ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

dual_bereta_r0x wrote:
Citando Kingsley Foreman <[EMAIL PROTECTED]>:

welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524

Mensagem Enviada utilizando o Onda Mail.
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread dual_bereta_r0x
Citando Kingsley Foreman <[EMAIL PROTECTED]>:

> welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

> Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524


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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread hondaman
Its not perfect in every situation, I agree.  But its perfect for me and
I thought I would share it with others who will find it useful
dual_bereta_r0x wrote:
Citando hondaman <[EMAIL PROTECTED]>:

I'd gladly take credit for it, hehe, but I didnt write it.  I have a
good friend IRL who obviously knows how to script.  There is one error,
however.

Actually, this solves one problem who is, like, the "iceberg's top". Fixed 
IP
players are a minor quantity, and doing this will block those valid, real
players. Even cable modems, who has almost has a fixed ip, can disconnect and
force renewal to get a new one.
--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524

Mensagem Enviada utilizando o Onda Mail.
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread dual_bereta_r0x
Citando hondaman <[EMAIL PROTECTED]>:

> I'd gladly take credit for it, hehe, but I didnt write it.  I have a
> good friend IRL who obviously knows how to script.  There is one error,
> however.

Actually, this solves one problem who is, like, the "iceberg's top". Fixed IP
players are a minor quantity, and doing this will block those valid, real
players. Even cable modems, who has almost has a fixed ip, can disconnect and
force renewal to get a new one.

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524


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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread hondaman
I second this question.
Marcelo de Paula Bezerra wrote:
Cheating and abuse in general are rampant, and no matter how much I try,
they always come back with new steamids.
Looking at one specific fool who's now banned by ip address and has been
banned multiple times for multiple offenses (including wallhacking,
speedhacking and impersonating other players).
STEAM_0:0:4918135
STEAM_0:0:4978634
STEAM_0:0:5002506
STEAM_0:0:5011120
STEAM_0:0:5172294
STEAM_0:0:5421319
STEAM_0:0:748493
STEAM_0:1:4989069
 his isp changed backbone provider here, and he got a new ip.
STEAM_0:0:5421319
STEAM_0:0:5546028
STEAM_0:0:5662333
STEAM_0:0:5727892
STEAM_0:0:5750589
STEAM_0:0:5755806
STEAM_0:1:5544009
STEAM_0:1:5764391
STEAM_0:1:5769801
--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread hondaman
I'd gladly take credit for it, hehe, but I didnt write it.  I have a
good friend IRL who obviously knows how to script.  There is one error,
however.
The very last line: print "banip 0 $i\n";
should read: print "addip 0 $i\n";
Britt Priddy (PZGN) wrote:
wow!  Nice work hondaman!

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 13, 2004 11:52 PM
Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed?

#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,"<$file");
   while() {
   if ( my ($uid,$ip) = /<(\d+)>.*address
\"(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/<(\d+)><(STEAM_\S+?)>.*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   #   print "$player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne "";
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne "";
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print "banip 0 $i\n";
}
The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
get yourself a "masterbanlist" ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

dual_bereta_r0x wrote:
Citando Kingsley Foreman <[EMAIL PROTECTED]>:

welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524

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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread hondaman
The chances of two people, both with a legit steam id, and both
happening to play on your server with the same ip due to dynamic ips is
so remote, I for one would gladly ban the one in a million "innocent" to
catch the other ban evaders.  Hence, the script.
Marcelo de Paula Bezerra wrote:
On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote:
...

The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
get yourself a "masterbanlist" ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

No it really won't, since most people arround here do not have a fixed
ip address and I see no point banning a ip that a legit user might use.
I'd rather see a working steamid system where every one has paid for the
game and will regret being banned.
--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread Britt Priddy \(PZGN\)
wow!  Nice work hondaman!

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 13, 2004 11:52 PM
Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed?

#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,"<$file");
   while() {
   if ( my ($uid,$ip) = /<(\d+)>.*address
\"(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/<(\d+)><(STEAM_\S+?)>.*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   #   print "$player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne "";
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne "";
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print "banip 0 $i\n";
}
The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
get yourself a "masterbanlist" ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

dual_bereta_r0x wrote:
Citando Kingsley Foreman <[EMAIL PROTECTED]>:

welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524

Mensagem Enviada utilizando o Onda Mail.
http://www.onda.com.br
Onda Provedor de Servicos S/A
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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread Marcelo de Paula Bezerra
On Mon, 2004-12-13 at 23:52 -0600, hondaman wrote:
...
> The above is a cool little script that will catch the ban evadors and
> output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
> /path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
> get yourself a "masterbanlist" ln -s all your logs into a common dir,
> then run this script.  It will catch those bastards once and for all.

No it really won't, since most people arround here do not have a fixed
ip address and I see no point banning a ip that a legit user might use.

I'd rather see a working steamid system where every one has paid for the
game and will regret being banned.


--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>


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Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread Kingsley Foreman
welcome to my pain.
Kingsley
- Original Message -
From: "Marcelo de Paula Bezerra" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Tuesday, December 14, 2004 7:12 AM
Subject: [hlds_linux] When will the "nosteam" hacks be fixed?

Cheating and abuse in general are rampant, and no matter how much I try,
they always come back with new steamids.
Looking at one specific fool who's now banned by ip address and has been
banned multiple times for multiple offenses (including wallhacking,
speedhacking and impersonating other players).
STEAM_0:0:4918135
STEAM_0:0:4978634
STEAM_0:0:5002506
STEAM_0:0:5011120
STEAM_0:0:5172294
STEAM_0:0:5421319
STEAM_0:0:748493
STEAM_0:1:4989069
 his isp changed backbone provider here, and he got a new ip.
STEAM_0:0:5421319
STEAM_0:0:5546028
STEAM_0:0:5662333
STEAM_0:0:5727892
STEAM_0:0:5750589
STEAM_0:0:5755806
STEAM_0:1:5544009
STEAM_0:1:5764391
STEAM_0:1:5769801
--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
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