[hugin-ptx] Re: Hugin and the 10.10 'buntus

2010-11-08 Thread Andreas Metzler
Bruno Postle br...@postle.net wrote:
[...]
 I suspect this patch is renaming autopano-noop.sh to autopano-noop.  
 It will fail whenever autopano-noop.sh changes (which it did 
 yesterday), hence no autopano-noop file for dpkg to find.

The patc
http://git.debian.org/?p=pkg-phototools/hugin.git;a=blob;f=debian/patches/45_autopano-noop.sh_withoutshextension;h=4a417020a276e08b14f35e5cc7efbb63f2163dd6;hb=refs/heads/experimental
does not touch autopano-noop.sh at all. It changes CMakeLists.txt to
install the script under a different filename and it changes the hugin
preferences to find it under this filename.

I suspect Yuv copied over the .pc/ subdirectory making
dpkg-buildpackage think it already had applied the patch while it had
not.

cu andreas
http://sourceforge.net/tracker/index.php?func=detailaid=2857508group_id=77506atid=550441
-- 
`What a good friend you are to him, Dr. Maturin. His other friends are
so grateful to you.'
`I sew his ears on from time to time, sure'

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[hugin-ptx] Re: Hugin and the 10.10 'buntus

2010-11-08 Thread Andreas Metzler
Yuval Levy goo...@levy.ch wrote:
[]
 On October 17, 2010 12:04:05 pm Andreas Metzler wrote:
[...]
 If you have got experimental[1] in sources.list this should work:

 thanks for the instructions, Andreas.  They do work.  A few questions.

 edit Maintainer and/or Uploaders in debian/control [2]

 and I guess Build-Depends: when an added dependency is introduced? 

Yes, but ...

 the list 
 in the control file is much shorter than what I need to enter when building 
 with CMake [0].  Should control be updated to reflect the CMake build 
 dependencies?  Or is there a reason to keep the list short (and maybe 
 incomplete)?

The goal is too keep the list somehow minimal. As it is it works for
2010.2.0. I am pretty sure the lists in the Ubuntu wiki is inflated
boost-build should not be necessary at all (the package description
suggests this is a cmake or auto* replacement). The number of
libboost-*-dev packages differs. Different versions of boost are split
up differently. (e.g. on Debian/stable adding libboost-date-time-dev
is necessary)

libxi-dev  and libxmu-dev are unecessarily pulled in, we patch this
(42_stoplinklibXI_libXmu). I am not sure about liblapack-dev, I
thought I read somewhere that not linking hugin against external
lapack was preferable.

 debemail=yourm...@address dch --newversion 2.9.17+dfsg-2~huginppa1 rebuilt

 man dch says it is a good idea to set DEBEMAIL and DEBFULLNAME,
 which I did in ~/.bashrc.  But on Kubuntu (10.4) it still uses
 u...@host even though echo $DEBEMAIL returns the expected result.
 Is this Ubuntu-only, or also in Debian?

I works for me on debian. ;-)

[...]
 I would appreciate feedback on the first Ubuntu binary package I have ever 
 published [1].

Looks good.

 Next come a few questions:
 * how can I use my machine (Lucid) to serve PPA builds for other 'buntu 
 series?

The ppa service builds for the distribution listed in debian/changelog,
(lucid in your case). I do not know what the best way to get binaries
for multiple releases, I guess you'll need multiple uploads. And
chroots/test installations.

 * how do I know for which target architecture the binaries were built?  is it 
 default i386? AMD64? both?

The ppa autobuilder builds for both i386 and amd64.

[...]
 Do I understand correctly that the ./debian folder is all what is added to a 
 plain unpacked tarball?

Correct. (That holds for dpkg-source v3 packages.)

 i.e. if I would like to do a bleeding edge build 
 rather than a 2010.2.0 build, could I simply copy the ./debian
 folder into a clean repo checkout, update the control file with
 newly added dependencies and reasonably expect that it would work in
 most cases?
[...]

That is about it. Except for:

* debian/changelog (That is where the version number comes from.)
* debian/patches/*. You might need to refresh patches or drop patches
  included upstream by deleting them and dropping tem from
  debian/patches/series.

cu andreas

-- 
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so grateful to you.'
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[hugin-ptx] Re: Hugin and the 10.10 'buntus

2010-11-08 Thread Andreas Metzler
Yuval Levy goo...@levy.ch wrote:
 On November 7, 2010 03:13:44 pm Yuval Levy wrote:
 Do I understand correctly that the ./debian folder is all what is added to
 a plain unpacked tarball?  i.e. if I would like to do a bleeding edge
 build rather than a 2010.2.0 build, could I simply copy the ./debian
 folder into a clean repo checkout, update the control file with newly
 added dependencies and reasonably expect that it would work in most cases?

 partial answer to self:  there is also a ./.pc folder with the patches.
[...]

This is a generated file, do not copy it over.

YWhen you unpack a debian source (v3) package (foo.dsc) dpkg first
unpacks the source tarball and debian.tar.gz, then it applies the
patches listed debian/patches/series. It keeps a log of applied
patches in the .pc directory.

If you manually unpack the tarballs (and don't apply the patches)
later when building dpkg-buildpackage will take care of applying the
patches. 

cu andreas

-- 
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so grateful to you.'
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Re: [hugin-ptx] Re: Use hugin to construct a 3d image from 2d image sets 3d VOXEL

2010-11-08 Thread john doe
anyways tom it would be very interested to make a hugin type project with 3d
voxel capability, to turn regular 2d pictures to a 3d rotating image, what
do you think???on the first post i commented on there is a site with open
source code using opencv...just imagine what you could do with this..

heck the name could be hug-xel, short for hugin and voxel...

why not also include the different types of projection in there too?

On Mon, Nov 8, 2010 at 6:04 PM, tom_a_spa...@yahoo.com.au 
tom_a_spa...@yahoo.com.au wrote:



 On Nov 9, 7:09 am, john doe guerrerodelu...@gmail.com wrote:
  tom the tool inhttp://blogs.oregonstate.edu/hess/code/voxels/
  is free...what is DEM???
 http://en.wikipedia.org/wiki/Digital_elevation_model

 
  im going to look for what you were saying and see what i can find..
 have read of these master thesis
 http://www.gpstraces.com/sven/main/publications/Master.Thesis.pdf
 the are two many gotach with voxel rendering

 tom

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Re: [hugin-ptx] Re: Use hugin to construct a 3d image from 2d image sets 3d VOXEL

2010-11-08 Thread john doe
tom i found some very nice interesting info and code here:

http://cboard.cprogramming.com/game-programming/55548-voxel-algo-screenshot.html

http://cboard.cprogramming.com/game-programming/55548-voxel-algo-screenshot.htmlsome
code:

...
...
if (raydiffxraydiffy)
{
if (angle!=90  angle!=270)
{
distance=raydiffx/cos(angle);
} else distance=raydiffy/sin(angle);
} else
if (angle!=0  angle!=180)
{
distance=raydiffy/sin(angle);
} else distance=raydiffx/cos(angle);
}

float angle=-30.0f;
float angleinc=HFOV/ScreenWidth;

for (int i=0;iScreenWidth1;i++)
{
sin_correction(i)=sin(90-(angle*PI/180));
angle+=angleinc;
}

for (int i=ScreenWidth1;iScreenWidth;i++)
{
sin_correction(i)=sin(90-(angle*PI/180));
angle-=angleinc;
}

distance=distance*sin_correction[current_x];
...


On Mon, Nov 8, 2010 at 9:50 PM, john doe guerrerodelu...@gmail.com wrote:

 anyways tom it would be very interested to make a hugin type project with
 3d voxel capability, to turn regular 2d pictures to a 3d rotating image,
 what do you think???on the first post i commented on there is a site with
 open source code using opencv...just imagine what you could do with this..

 heck the name could be hug-xel, short for hugin and voxel...

 why not also include the different types of projection in there too?


 On Mon, Nov 8, 2010 at 6:04 PM, tom_a_spa...@yahoo.com.au 
 tom_a_spa...@yahoo.com.au wrote:



 On Nov 9, 7:09 am, john doe guerrerodelu...@gmail.com wrote:
  tom the tool inhttp://blogs.oregonstate.edu/hess/code/voxels/
  is free...what is DEM???
 http://en.wikipedia.org/wiki/Digital_elevation_model

 
  im going to look for what you were saying and see what i can find..
 have read of these master thesis
 http://www.gpstraces.com/sven/main/publications/Master.Thesis.pdf
 the are two many gotach with voxel rendering

 tom

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Re: [hugin-ptx] Re: Use hugin to construct a 3d image from 2d image sets 3d VOXEL

2010-11-08 Thread john doe
tom i found this code maybe its helpful to you, its a complete program that
does 3d reconstruction from 2d images, its made in q4, comes with the pro
files, cpp files also..

http://perception.inrialpes.fr/~Franco/EPVH/index.php

On Mon, Nov 8, 2010 at 10:00 PM, john doe guerrerodelu...@gmail.com wrote:

 tom i found some very nice interesting info and code here:


 http://cboard.cprogramming.com/game-programming/55548-voxel-algo-screenshot.html


 http://cboard.cprogramming.com/game-programming/55548-voxel-algo-screenshot.htmlsome
 code:

 ...
 ...
 if (raydiffxraydiffy)
 {
 if (angle!=90  angle!=270)
 {
 distance=raydiffx/cos(angle);
 } else distance=raydiffy/sin(angle);
 } else
 if (angle!=0  angle!=180)
 {
 distance=raydiffy/sin(angle);
 } else distance=raydiffx/cos(angle);
 }

 float angle=-30.0f;
 float angleinc=HFOV/ScreenWidth;

 for (int i=0;iScreenWidth1;i++)
 {
 sin_correction(i)=sin(90-(angle*PI/180));
 angle+=angleinc;
 }

 for (int i=ScreenWidth1;iScreenWidth;i++)
 {
 sin_correction(i)=sin(90-(angle*PI/180));
 angle-=angleinc;
 }

 distance=distance*sin_correction[current_x];
 ...


 On Mon, Nov 8, 2010 at 9:50 PM, john doe guerrerodelu...@gmail.comwrote:

 anyways tom it would be very interested to make a hugin type project with
 3d voxel capability, to turn regular 2d pictures to a 3d rotating image,
 what do you think???on the first post i commented on there is a site with
 open source code using opencv...just imagine what you could do with this..

 heck the name could be hug-xel, short for hugin and voxel...

 why not also include the different types of projection in there too?


 On Mon, Nov 8, 2010 at 6:04 PM, tom_a_spa...@yahoo.com.au 
 tom_a_spa...@yahoo.com.au wrote:



 On Nov 9, 7:09 am, john doe guerrerodelu...@gmail.com wrote:
  tom the tool inhttp://blogs.oregonstate.edu/hess/code/voxels/
  is free...what is DEM???
 http://en.wikipedia.org/wiki/Digital_elevation_model

 
  im going to look for what you were saying and see what i can find..
 have read of these master thesis
 http://www.gpstraces.com/sven/main/publications/Master.Thesis.pdf
 the are two many gotach with voxel rendering

 tom

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[hugin-ptx] Re: Use hugin to construct a 3d image from 2d image sets 3d VOXEL

2010-11-08 Thread tom_a_spa...@yahoo.com.au
the more I think about what your doing its closer to objectvr

On Nov 9, 1:46 pm, john doe guerrerodelu...@gmail.com wrote:
 tom i found this code maybe its helpful to you, its a complete program that
 does 3d reconstruction from 2d images, its made in q4, comes with the pro
 files, cpp files also..

 http://perception.inrialpes.fr/~Franco/EPVH/index.php

 On Mon, Nov 8, 2010 at 10:00 PM, john doe guerrerodelu...@gmail.com wrote:
  tom i found some very nice interesting info and code here:

 http://cboard.cprogramming.com/game-programming/55548-voxel-algo-scre...

  http://cboard.cprogramming.com/game-programming/55548-voxel-algo-scre...some
  code:

  ...
  ...
  if (raydiffxraydiffy)
  {
  if (angle!=90  angle!=270)
  {
  distance=raydiffx/cos(angle);
  } else distance=raydiffy/sin(angle);
  } else
  if (angle!=0  angle!=180)
  {
  distance=raydiffy/sin(angle);
  } else distance=raydiffx/cos(angle);
  }

  float angle=-30.0f;
  float angleinc=HFOV/ScreenWidth;

  for (int i=0;iScreenWidth1;i++)
  {
  sin_correction(i)=sin(90-(angle*PI/180));
  angle+=angleinc;
  }

  for (int i=ScreenWidth1;iScreenWidth;i++)
  {
  sin_correction(i)=sin(90-(angle*PI/180));
  angle-=angleinc;
  }

  distance=distance*sin_correction[current_x];
  ...

  On Mon, Nov 8, 2010 at 9:50 PM, john doe guerrerodelu...@gmail.comwrote:

  anyways tom it would be very interested to make a hugin type project with
  3d voxel capability, to turn regular 2d pictures to a 3d rotating image,
  what do you think???on the first post i commented on there is a site with
  open source code using opencv...just imagine what you could do with this..

  heck the name could be hug-xel, short for hugin and voxel...

  why not also include the different types of projection in there too?

  On Mon, Nov 8, 2010 at 6:04 PM, tom_a_spa...@yahoo.com.au 
  tom_a_spa...@yahoo.com.au wrote:

  On Nov 9, 7:09 am, john doe guerrerodelu...@gmail.com wrote:
   tom the tool inhttp://blogs.oregonstate.edu/hess/code/voxels/
   is free...what is DEM???
 http://en.wikipedia.org/wiki/Digital_elevation_model

   im going to look for what you were saying and see what i can find..
  have read of these master thesis
 http://www.gpstraces.com/sven/main/publications/Master.Thesis.pdf
  the are two many gotach with voxel rendering

  tom

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Re: [hugin-ptx] Re: Use hugin to construct a 3d image from 2d image sets 3d VOXEL

2010-11-08 Thread john doe
im going to start doing objectvr i just downloaded a flash prorgram that
makes a vr from sequence of pictures, but its a very nice idea to make 3d
models out of regular images..whats the difference of both of them??if youre
a customer and are viewing a 3d voxel image of an item in a store you
probally will find some very few differences than viewing an objectvr..

the main idea applies for both objectvr and 3d voxel modeling..

hugins current development cant do 3d voxel imaging or object vr...it would
be a very nice and exciting idea to write a program based off of hugin to do
that...

id like to show clients interactive 3d objects based on the items a store
has for sale..

On Mon, Nov 8, 2010 at 10:39 PM, tom_a_spa...@yahoo.com.au 
tom_a_spa...@yahoo.com.au wrote:

 the more I think about what your doing its closer to objectvr

 On Nov 9, 1:46 pm, john doe guerrerodelu...@gmail.com wrote:
  tom i found this code maybe its helpful to you, its a complete program
 that
  does 3d reconstruction from 2d images, its made in q4, comes with the pro
  files, cpp files also..
 
  http://perception.inrialpes.fr/~Franco/EPVH/index.php
 
  On Mon, Nov 8, 2010 at 10:00 PM, john doe guerrerodelu...@gmail.com
 wrote:
   tom i found some very nice interesting info and code here:
 
  http://cboard.cprogramming.com/game-programming/55548-voxel-algo-scre.
 ..
 
   
 http://cboard.cprogramming.com/game-programming/55548-voxel-algo-scre..
 .some
   code:
 
   ...
   ...
   if (raydiffxraydiffy)
   {
   if (angle!=90  angle!=270)
   {
   distance=raydiffx/cos(angle);
   } else distance=raydiffy/sin(angle);
   } else
   if (angle!=0  angle!=180)
   {
   distance=raydiffy/sin(angle);
   } else distance=raydiffx/cos(angle);
   }
 
   float angle=-30.0f;
   float angleinc=HFOV/ScreenWidth;
 
   for (int i=0;iScreenWidth1;i++)
   {
   sin_correction(i)=sin(90-(angle*PI/180));
   angle+=angleinc;
   }
 
   for (int i=ScreenWidth1;iScreenWidth;i++)
   {
   sin_correction(i)=sin(90-(angle*PI/180));
   angle-=angleinc;
   }
 
   distance=distance*sin_correction[current_x];
   ...
 
   On Mon, Nov 8, 2010 at 9:50 PM, john doe guerrerodelu...@gmail.com
 wrote:
 
   anyways tom it would be very interested to make a hugin type project
 with
   3d voxel capability, to turn regular 2d pictures to a 3d rotating
 image,
   what do you think???on the first post i commented on there is a site
 with
   open source code using opencv...just imagine what you could do with
 this..
 
   heck the name could be hug-xel, short for hugin and voxel...
 
   why not also include the different types of projection in there too?
 
   On Mon, Nov 8, 2010 at 6:04 PM, tom_a_spa...@yahoo.com.au 
   tom_a_spa...@yahoo.com.au wrote:
 
   On Nov 9, 7:09 am, john doe guerrerodelu...@gmail.com wrote:
tom the tool inhttp://blogs.oregonstate.edu/hess/code/voxels/
is free...what is DEM???
  http://en.wikipedia.org/wiki/Digital_elevation_model
 
im going to look for what you were saying and see what i can find..
   have read of these master thesis
  http://www.gpstraces.com/sven/main/publications/Master.Thesis.pdf
   the are two many gotach with voxel rendering
 
   tom
 
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 Groups
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Re: [hugin-ptx] colors

2010-11-08 Thread Eric O'Brien

The color profiles in the files are different.

KJG.jpg is Generic RGB Profile but
IMG_5673.jpg is Adobe RGB (1998)

In Photoshop, if I assign Adobe RGB (1998) to the first file, it then  
looks substantially like the second file.


The question of course is:  why the color profiles are different?  I  
have *thought* that Hugin retains color profiles.


eo


On Nov 8, 2010, at 4:06 PM, sneike wrote:


seems like the colors of my photos change when i import them into
hugin.. also the quality of the photo is involved..
for example, this is the photo i import (http://dl.dropbox.com/u/ 
37538/

compared/IMG_5673.jpg) and this is the exported one just setting some
vertical points (http://dl.dropbox.com/u/37538/compared/KJG.jpg)

just note that i can see the color and quality difference already in
the hugin's tabs..

how can avoid this annoying issue?

thanks
DNL


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Re: [hugin-ptx] Re: Use hugin to construct a 3d image from 2d image sets 3d VOXEL

2010-11-08 Thread Tom Sparks
--- On Tue, 9/11/10, john doe guerrerodelu...@gmail.com wrote:
From: john doe guerrerodelu...@gmail.com
Subject: Re: [hugin-ptx] Re: Use hugin to construct a 3d image from 2d image 
sets 3d VOXEL
To: hugin-ptx@googlegroups.com
Received: Tuesday, 9 November, 2010, 2:27 PM

im going to start doing objectvr i just downloaded a flash prorgram that makes 
a vr from sequence of pictures, but its a very nice idea to make 3d models out 
of regular images..whats the difference of both of them??if youre a customer 
and are viewing a 3d voxel image of an item in a store you probally will find 
some very few differences than viewing an objectvr..

the main idea applies for both objectvr and 3d voxel modeling..
hugins current development cant do 3d voxel imaging or object vr...it would be 
a very nice and exciting idea to write a program based off of hugin to do 
that...

id like to show clients interactive 3d objects based on the items a store has 
for sale..
have a look @ http://ict.debevec.org/~debevec/Chevette/


polygon modeling is easier as seen with the image modelers / photomodeler
voxels models are 1000% larger then the polygon model (can be debatable)
ttrue voxel modeling is a niche and only pixel artist can do it



tom_a_sparks

It's a nerdy thing I like to do





  

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[hugin-ptx] Re: colors

2010-11-08 Thread Jeongyun
The original jpg has AdobeRGB color profile.
Using sRGB could fix your problem.

On Nov 8, 7:06 pm, sneike dnl.sne...@gmail.com wrote:
 seems like the colors of my photos change when i import them into
 hugin.. also the quality of the photo is involved..
 for example, this is the photo i import (http://dl.dropbox.com/u/37538/
 compared/IMG_5673.jpg) and this is the exported one just setting some
 vertical points (http://dl.dropbox.com/u/37538/compared/KJG.jpg)

 just note that i can see the color and quality difference already in
 the hugin's tabs..

 how can avoid this annoying issue?

 thanks
 DNL

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