Re: Signing keys for commercial app stores

2019-06-10 Thread Jonathan Aquilina
Also I forgot to add you need to have a developers subscription to be able to 
release on the apple app store which is $99 per year but you can release as 
many apps as you want

Regards
Jonathan

On 11/06/2019, 06:47, "Jonathan Aquilina"  wrote:

First thigns first you need apple hardware to develop on with their Xcode 
ide im sure to work with it in some way some how to compile what you are 
working on.

Also if you don’t have mac hardware you can actually rent mini servers with 
full SSH access from hostmyapple.com

Regards,
Jonathan

On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" 
 wrote:

On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol  wrote:
>
> On Mon, Jun 10, 2019 at 4:03 AM Simon Redman  
wrote:
> >
> > Hello,
> >
> > I am Simon, and I work on KDE Connect. This summer, KDE Connect has 
two
> > excellent GSoC students, one working on a MacOS port and one 
working on
> > a Windows port, with the end goal of bringing those ports to feature
> > pairity with our Linux version and doing an official release.
> >
> > While we could just post our releases to some X.kde.org website and
> > distribute unsigned binaries, this would not reach as many users as
> > having them properly signed and released via the offical MacOS and
> > Windows app stores.
> >
> > Does anyone have experience with:
> > A. Windows App Store Releases
> > B. MacOS App Store Release
>
> We do have experience on Android. Is the story on Windows/Mac all that
> different?

Windows is essentially a solved problem. Mac on the other hand isn't
really solvable.

>
> Aleix

Cheers,
Ben






Re: Signing keys for commercial app stores

2019-06-10 Thread Jonathan Aquilina
First thigns first you need apple hardware to develop on with their Xcode ide 
im sure to work with it in some way some how to compile what you are working on.

Also if you don’t have mac hardware you can actually rent mini servers with 
full SSH access from hostmyapple.com

Regards,
Jonathan

On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" 
 wrote:

On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol  wrote:
>
> On Mon, Jun 10, 2019 at 4:03 AM Simon Redman  wrote:
> >
> > Hello,
> >
> > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two
> > excellent GSoC students, one working on a MacOS port and one working on
> > a Windows port, with the end goal of bringing those ports to feature
> > pairity with our Linux version and doing an official release.
> >
> > While we could just post our releases to some X.kde.org website and
> > distribute unsigned binaries, this would not reach as many users as
> > having them properly signed and released via the offical MacOS and
> > Windows app stores.
> >
> > Does anyone have experience with:
> > A. Windows App Store Releases
> > B. MacOS App Store Release
>
> We do have experience on Android. Is the story on Windows/Mac all that
> different?

Windows is essentially a solved problem. Mac on the other hand isn't
really solvable.

>
> Aleix

Cheers,
Ben




Re: Signing keys for commercial app stores

2019-06-10 Thread Ben Cooksley
On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol  wrote:
>
> On Mon, Jun 10, 2019 at 4:03 AM Simon Redman  wrote:
> >
> > Hello,
> >
> > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two
> > excellent GSoC students, one working on a MacOS port and one working on
> > a Windows port, with the end goal of bringing those ports to feature
> > pairity with our Linux version and doing an official release.
> >
> > While we could just post our releases to some X.kde.org website and
> > distribute unsigned binaries, this would not reach as many users as
> > having them properly signed and released via the offical MacOS and
> > Windows app stores.
> >
> > Does anyone have experience with:
> > A. Windows App Store Releases
> > B. MacOS App Store Release
>
> We do have experience on Android. Is the story on Windows/Mac all that
> different?

Windows is essentially a solved problem. Mac on the other hand isn't
really solvable.

>
> Aleix

Cheers,
Ben


Re: Signing keys for commercial app stores

2019-06-10 Thread Simon Redman
Thank you for the advice Ben. I have passed it along to my students. It
looks like Windows will be basically no problem, but the Apple store
might give us trouble. I'll try to remember to update this thread with
what we find out!

Thanks,
Simon

On 6/10/19 3:35 AM, Ben Cooksley wrote:
> On Mon, Jun 10, 2019 at 2:03 PM Simon Redman  wrote:
>> Hello,
> Hi Simon,
>
>> I am Simon, and I work on KDE Connect. This summer, KDE Connect has two
>> excellent GSoC students, one working on a MacOS port and one working on
>> a Windows port, with the end goal of bringing those ports to feature
>> pairity with our Linux version and doing an official release.
>>
>> While we could just post our releases to some X.kde.org website and
>> distribute unsigned binaries, this would not reach as many users as
>> having them properly signed and released via the offical MacOS and
>> Windows app stores.
>>
>> Does anyone have experience with:
>> A. Windows App Store Releases
>> B. MacOS App Store Release
>>
> While i'm not 100% familiar with things, for Windows releases at least
> we already have substantial tooling and infrastructure in place for
> this.
>
> The Binary Factory (binary-factory.kde.org) is capable of generating
> both regular signed Windows installers, as well as Windows appx
> bundles for uploading to the Windows Store. The KDE e.V. also operates
> an official presence (as such) on the Windows which Sysadmin governs
> control of.
>
> To get started with these, i'd suggest your Windows student work on
> the Craft packaging for KStars. Once that is in place we can look into
> delegating access to the Windows Store to one of the KStars team to
> allow you to submit KStars there (along with updates as needed)
>
> With regards to MacOS, due to how Apple manages this we have no
> official option for signing or making releases on the Apple Store at
> this time.
>
> Given that an Apple Developer ID is required at minimum for signing
> applications, and with an impending change to require applications be
> notarised by Apple in future versions of MacOS (will be enforced from
> Catalina onwards), it is unlikely we'll be making a change to this (as
> there is no benefit to us having the Binary Factory sign apps when
> they need to be notaised for users to run them without having to jump
> through hoops - we may as well ship them unsigned).
>
>> Thanks,
>> Simon
> Regards,
> Ben



Re: Signing keys for commercial app stores

2019-06-10 Thread Aleix Pol
On Mon, Jun 10, 2019 at 4:03 AM Simon Redman  wrote:
>
> Hello,
>
> I am Simon, and I work on KDE Connect. This summer, KDE Connect has two
> excellent GSoC students, one working on a MacOS port and one working on
> a Windows port, with the end goal of bringing those ports to feature
> pairity with our Linux version and doing an official release.
>
> While we could just post our releases to some X.kde.org website and
> distribute unsigned binaries, this would not reach as many users as
> having them properly signed and released via the offical MacOS and
> Windows app stores.
>
> Does anyone have experience with:
> A. Windows App Store Releases
> B. MacOS App Store Release

We do have experience on Android. Is the story on Windows/Mac all that
different?

Aleix


Re: Signing keys for commercial app stores

2019-06-10 Thread Ben Cooksley
On Mon, Jun 10, 2019 at 2:03 PM Simon Redman  wrote:
>
> Hello,

Hi Simon,

>
> I am Simon, and I work on KDE Connect. This summer, KDE Connect has two
> excellent GSoC students, one working on a MacOS port and one working on
> a Windows port, with the end goal of bringing those ports to feature
> pairity with our Linux version and doing an official release.
>
> While we could just post our releases to some X.kde.org website and
> distribute unsigned binaries, this would not reach as many users as
> having them properly signed and released via the offical MacOS and
> Windows app stores.
>
> Does anyone have experience with:
> A. Windows App Store Releases
> B. MacOS App Store Release
>

While i'm not 100% familiar with things, for Windows releases at least
we already have substantial tooling and infrastructure in place for
this.

The Binary Factory (binary-factory.kde.org) is capable of generating
both regular signed Windows installers, as well as Windows appx
bundles for uploading to the Windows Store. The KDE e.V. also operates
an official presence (as such) on the Windows which Sysadmin governs
control of.

To get started with these, i'd suggest your Windows student work on
the Craft packaging for KStars. Once that is in place we can look into
delegating access to the Windows Store to one of the KStars team to
allow you to submit KStars there (along with updates as needed)

With regards to MacOS, due to how Apple manages this we have no
official option for signing or making releases on the Apple Store at
this time.

Given that an Apple Developer ID is required at minimum for signing
applications, and with an impending change to require applications be
notarised by Apple in future versions of MacOS (will be enforced from
Catalina onwards), it is unlikely we'll be making a change to this (as
there is no benefit to us having the Binary Factory sign apps when
they need to be notaised for users to run them without having to jump
through hoops - we may as well ship them unsigned).

> Thanks,
> Simon

Regards,
Ben