Re: [lazarus] Compiling GlScene and doubts about game development

2006-06-12 Thread Marco van de Voort
 Why not pascal+opengl? I think pascal is a good language for game
 development (C is more fast, but, i will not develop a Quake 6.

Actually, C isn't faster. That's a Myth (tm)

The only advantage I can think of for C is not having to wait for header
conversions.

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Re: [lazarus] Compiling GlScene and doubts about game development

2006-06-12 Thread Christian U.
 Other library (3d engine) better than glscene for my intentions?

 Yes, check http://www.sulaco.co.za/ there you have the Rage3D, a game
 engine for delphi that compiles for freepascal with minor changes (a
 missing procedure declaration and some uses) for win32. All examples
 and tutorials compiles. Don't know for MacOSX, Linux, etc.. but i
 suppouse it will work.

please dont compare this with glscene, glscene is an 3d library that
encapsulate opengl stuff in objects that are easy to handle
rage3d this is an simple 3d engine



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Re: [lazarus] Compiling GlScene and doubts about game development

2006-06-12 Thread Lord Satan
On Mon, 12 Jun 2006 23:13:32 +0200
Lord ZealoN [EMAIL PROTECTED] wrote:

 But how big is the difference between use of GLScene and OpenGL Engine?.
 
 For example. If you develop the same game but with 2 exes..one with an
 Opengl Engine and other with GLScene, is very big difference in perfonmance?
 
You said you want to write a game for fun. But game is a very broad term. You 
should describe what kind of game you have in mind, so that we can help you 
better.
And I don't think that performance is what you have to worry about. The task is 
to choose the right tool for the job. And which tool is the right one in your 
situation depends only on what you want to achieve.
So give us some details about your game.

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Re: [lazarus] Compiling GlScene and doubts about game development

2006-06-12 Thread Christian U.
But how big is the difference between use of GLScene and OpenGL Engine?.

For example. If you develop the same game but with 2 exes..one with an
Opengl Engine and other with GLScene, is very big difference in
perfonmance?

Opengl directly gives the best perfomance
with an simple 3d engine you may have 90% of opengl perfomance
with glscene you can have 90% but if you dont think of what youre doing you
can have also 30%
at example use the most games special low poly models for generating shadows
glscene can do this but you can also generate shadows from your high poly
models very simple
with glscene but then you have less perfomance

also you can have more perfomance with glscene than with opengl when you
dont know
opengl in deep, glscene use a lot of tricks to get the maximum of perfomance
thats possible



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