Re: [lazarus] Compiling GlScene and doubts about game development
Why not pascal+opengl? I think pascal is a good language for game development (C is more fast, but, i will not develop a Quake 6. Actually, C isn't faster. That's a Myth (tm) The only advantage I can think of for C is not having to wait for header conversions. _ To unsubscribe: mail [EMAIL PROTECTED] with unsubscribe as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
Re: [lazarus] Compiling GlScene and doubts about game development
Other library (3d engine) better than glscene for my intentions? Yes, check http://www.sulaco.co.za/ there you have the Rage3D, a game engine for delphi that compiles for freepascal with minor changes (a missing procedure declaration and some uses) for win32. All examples and tutorials compiles. Don't know for MacOSX, Linux, etc.. but i suppouse it will work. please dont compare this with glscene, glscene is an 3d library that encapsulate opengl stuff in objects that are easy to handle rage3d this is an simple 3d engine _ To unsubscribe: mail [EMAIL PROTECTED] with unsubscribe as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
Re: [lazarus] Compiling GlScene and doubts about game development
On Mon, 12 Jun 2006 23:13:32 +0200 Lord ZealoN [EMAIL PROTECTED] wrote: But how big is the difference between use of GLScene and OpenGL Engine?. For example. If you develop the same game but with 2 exes..one with an Opengl Engine and other with GLScene, is very big difference in perfonmance? You said you want to write a game for fun. But game is a very broad term. You should describe what kind of game you have in mind, so that we can help you better. And I don't think that performance is what you have to worry about. The task is to choose the right tool for the job. And which tool is the right one in your situation depends only on what you want to achieve. So give us some details about your game. _ To unsubscribe: mail [EMAIL PROTECTED] with unsubscribe as the Subject archives at http://www.lazarus.freepascal.org/mailarchives
Re: [lazarus] Compiling GlScene and doubts about game development
But how big is the difference between use of GLScene and OpenGL Engine?. For example. If you develop the same game but with 2 exes..one with an Opengl Engine and other with GLScene, is very big difference in perfonmance? Opengl directly gives the best perfomance with an simple 3d engine you may have 90% of opengl perfomance with glscene you can have 90% but if you dont think of what youre doing you can have also 30% at example use the most games special low poly models for generating shadows glscene can do this but you can also generate shadows from your high poly models very simple with glscene but then you have less perfomance also you can have more perfomance with glscene than with opengl when you dont know opengl in deep, glscene use a lot of tricks to get the maximum of perfomance thats possible _ To unsubscribe: mail [EMAIL PROTECTED] with unsubscribe as the Subject archives at http://www.lazarus.freepascal.org/mailarchives