Re: StartMovie Problem
Am 18.05.2005 um 19:20 schrieb Thomas Higgins: timeout objects have long received these system events and the behavior described is as intended and by design, this is in no way a bug (one might argue it's not optimal but as of today it's working completely as designed and expected [based on that design]). In an ideal world the events sent to timeout targets, shouldn't get routed down the event hierarchie chain, but instead be sent ONLY to the timeout targets. if these events would be sent to the timeout targets just like some of us send the events to scriptobjects: call(#startmovie, [timeOutTarget]) the problem wouldn't occur -> the event would die in < timeOutTarget>, but wouldn't throw and error, if the event has no corresponding event handler in . while this sounds to be an easy solution, I realize, that I haven't got the knowledge about the inner workings of directors application code and must admit, that it may only SOUND easy, but is in fact much more work to actually implement. --- ||| a¿ex [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
Which is what actually brought me to the "I've noticed that some people send posts to lingo-l@penworks.com, some people send posts to lingo-l@lists.fcgnetworks.net, and still others send to both." I guess, these guys are posting to both. Cole Tierney wrote the following on 5/18/2005 8:32 PM: At 4:38 PM -0500 5/18/05, John R. Sweeney Jr wrote: on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? Same here. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
At 4:38 PM -0500 5/18/05, John R. Sweeney Jr wrote: on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? Same here. -- Cole [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: > Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? L8R, John === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
It can't be a bug because bug that has existed since version 4.0 would have been fixed by now 8) The problem is not simple... On frame 1 Director initializes the sprites while the player is still paused, and this changes the expected chain of events that some asset Xtras (3rd party or internal ones) must respond to. This can be made worse by Lingo that is attached to prepareFrame or beginSprite handlers... Quick advice: just ignore frame 1 on ALL of your movies. Just start always of frame 2 (this is something I do automatically since D4). Regards, Mauricio [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
Is it just me, or is everyone getting ten million copies of this message? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Mentor, Kraig > Sent: Wednesday, May 18, 2005 8:39 AM > To: Lingo programming discussion list; lingo-l@penworks.com > Subject: RE: StartMovie Problem > > Quick test. > > If you've any sprites starting in frame one, try moving them > all to start in frame two. > > Kraig [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
It is possible to get this error without timeout objects. The original bug dates back to Director 4, I believe. K [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
At 11:38 -0400 18/05/2005, Rob Romanek wrote: Anyway the best way to avoid this kind of stuff is to have your timeout objects trap all system events even if they don't need to use them that way they won't leak through to the movie handlers. And then there's always: on startMovie aCulprit if aCulprit.objectP then -- The event originates from a timeoutObject -- return end if end Regards, Jakob [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
> And since timeout objects get system calls as timeout object > generated in the beginsprite event would exist when the > startMovie call is sent out and if the timeout object does > not specifically trap for a startMovie call that gets passed > along to the movie script. The result is 2 startMovie calls. > > Note, I believe that if you jump from one movie to another it > is not just frame 1 that is the problem. Code like: > > _movie.go(10, someMovie) > > Will have the prepareMovie fire, then the beginsprite events > for sprites in frame 10, then the startMovie event. So you'll > see the same problem you see now even though you don't have > sprites in frame 1. And we have a winner, there is no funky mojo at work here, just what's described above. If you have timeout objects alive when the startMovie event occurs you'll get this behavior - normally that pertains to frame 1, but intermovie navigation allows you to jump into a starting frame other than 1. FWIW, timeout objects have long received these system events and the behavior described is as intended and by design, this is in no way a bug (one might argue it's not optimal but as of today it's working completely as designed and expected [based on that design]). Rob's description and work-around are spot on. Cheers, Tom Higgins - Technical Product Manager Macromedia Director and the Shockwave Player http://www.markme.com/thiggins/ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Correct list address
I've noticed that some people send posts to lingo-l@penworks.com, some people send posts to lingo-l@lists.fcgnetworks.net, and still others send to both. What gives? I know I sometimes send to one and sometimes to the other myself. Stephen [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
Well don't just restrict this to frame 1. As I mentioned in an earlier e-mail, and have now tested to confirm.. _movie.go(frameNum, movie) will have the same results in the frame you are jumping to even if it isn't frame 1. It all comes down to order of events... so is this a bug or expected behaviour? Maybe it should be termed "The first frame anomaly" -Rob On Wed, 18 May 2005 11:10:22 -0400, Mentor, Kraig <[EMAIL PROTECTED]> wrote: There is a long standing, deeply embedded bug in Director that can cause this when sprites are in frame one. It is affectionally referred to as "The Frame One Bug". Kraig [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
Sort of reminds me of the when it's ok to use the "@" symbol with pathnames problem. If you don't, then you don't need to remember when it's ok. While I'm sure someone can provide an exacting list of things to avoid in frame 1, the generic advice is to do nothing in frame 1 (no sprites with code) if possible and then you don't have to remember what all those exact things are. (and you usually remember after spending several hours trying to figure out why something isn't working right) roymeo At 10:58 AM 5/18/2005, you wrote: Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. Cheers -- Cole [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
It can't be a bug because bug that has existed since version 4.0 would have been fixed by now 8) -Jeremy Aker -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Welford Sent: Wednesday, May 18, 2005 10:56 AM To: Lingo programming discussion list Subject: RE: StartMovie Problem Hi Kraig, your right, I have about 15 sprites in frame 1, I moved them all sequentially to see what happened, and by moving the one in channel 18, it stopped doing it, All the other sprites are fine where they are. Is this a bug or is it something in my script. (I won't post the script if possible because its very long.) Many thanks though, having it in frame 2 is not a problem, so that's solved the problem nicely. Tim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mentor, Kraig Sent: 18 May 2005 15:39 To: Lingo programming discussion list; lingo-l@penworks.com Subject: RE: StartMovie Problem Quick test. If you've any sprites starting in frame one, try moving them all to start in frame two. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of Tim Welford | Sent: Wednesday, May 18, 2005 10:30 AM | To: lingo-l@penworks.com | Subject: StartMovie Problem | | Hi list, | | I am having a bit of a weird problem. I have a large | movie file that's nearly entirely script driven. | | For some reason the "on startmovie" handler is being | called twice. | (discovered using a put command) | I have searched the movie high and low for any erroneous | scripts that may be making the call, but cannot find any | or any that are calling it or re-calling the | prepareMovie handler. | | I have tried it with an empty movie, ruling out a bug | with the DMX04 installation or OS (XP pro SP2) | | Has anybody got any ideas who this could be happening, | or if there are any other pre-cursors to startmovie | which might trigger it? | | Many thanks | | Tim [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
Hey Tim, In aid to you nailing this down is the timeout called in the beginSprite handler? As far as I know this would be the source of the problem when the sprite lives in frame 1. The reason for this is that beginsprite events get called on sprites starting in frame 1 before the startMovie event gets called. So with a sprite in frame 1 the order of events is prepareMovie beginsprite to all sprites in frame 1 startMovie And since timeout objects get system calls as timeout object generated in the beginsprite event would exist when the startMovie call is sent out and if the timeout object does not specifically trap for a startMovie call that gets passed along to the movie script. The result is 2 startMovie calls. Note, I believe that if you jump from one movie to another it is not just frame 1 that is the problem. Code like: _movie.go(10, someMovie) Will have the prepareMovie fire, then the beginsprite events for sprites in frame 10, then the startMovie event. So you'll see the same problem you see now even though you don't have sprites in frame 1. (I may be remembering this all incorrectly I should really test it again) Anyway the best way to avoid this kind of stuff is to have your timeout objects trap all system events even if they don't need to use them that way they won't leak through to the movie handlers. -hth, Rob On Wed, 18 May 2005 15:58:07 +0100, Tim Welford <[EMAIL PROTECTED]> wrote: Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
Correct. It is one of the eternal mysteries that we must accept on faith as no logical steps have been found, that I'm aware, of to reproduce it. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of roymeo | Sent: Wednesday, May 18, 2005 11:05 AM | To: Lingo programming discussion list | Subject: RE: StartMovie Problem | | While I'm sure someone can provide an exacting list of | things to avoid in frame 1, the generic advice is to do | nothing in frame 1 (no sprites with | code) if possible and then you don't have to remember | what all those exact things are. (and you usually | remember after spending several hours trying to figure | out why something isn't working right) | | roymeo | | At 10:58 AM 5/18/2005, you wrote: | >Thanks roymeo, | > | >Combined with Kraigs answer, that's a good place to | start, as I am | >using a timeout object in the same channel that I | discovered was | >causing the anomaly. | > | >Cheers | | --- | Roy Crisman | Macromedia Director Programmer, Lingo Guru, Multimedia Producer | 277 N. Goodman St. | Rochester, NY 14607-1162 | (585)473-3492 home | (585)615-2873 cell | http://www.brokenoffcarantenna.com/ | roymeo(AT)brokenoffcarantenna.com | | [To remove yourself from this list, or to change to | digest mode, go to http://www.penworks.com/lingo-l.cgi | To post messages to the list, email lingo-l@penworks.com | (Problems, email [EMAIL PROTECTED]). Lingo-L is | for learning and helping with programming Lingo. Thanks!] | | [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
Am 18.05.2005 um 16:58 schrieb Tim Welford: Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. timeout objects send some 'global level' events to their targets like startmovie, stopmovie, enterframe (or was it exitframe ??) and some others. this is not a bad thing per se, but you must know about that, since, if you don't catch these events in your timeout targets, these events get routed the normal way down the event hierarchie -> where at last they are called on movie script level. so either catch these events in your target instance: on startmovie me, timeoutObject end or change your moviescript event handler: on startmovie timeoutObject if ilk(timeoutObject) = #timeout then exit -- ... your other startmovie stuff end --- ||| a¿ex [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
There is a long standing, deeply embedded bug in Director that can cause this when sprites are in frame one. It is affectionally referred to as "The Frame One Bug". Kraig | Thanks roymeo, | | Combined with Kraigs answer, that's a good place to | start, as I am using a timeout object in the same | channel that I discovered was causing the anomaly. | | Cheers [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
While I'm sure someone can provide an exacting list of things to avoid in frame 1, the generic advice is to do nothing in frame 1 (no sprites with code) if possible and then you don't have to remember what all those exact things are. (and you usually remember after spending several hours trying to figure out why something isn't working right) roymeo At 10:58 AM 5/18/2005, you wrote: Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. Cheers --- Roy Crisman Macromedia Director Programmer, Lingo Guru, Multimedia Producer 277 N. Goodman St. Rochester, NY 14607-1162 (585)473-3492 home (585)615-2873 cell http://www.brokenoffcarantenna.com/ roymeo(AT)brokenoffcarantenna.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of roymeo Sent: 18 May 2005 15:48 To: Lingo programming discussion list Cc: lingo-l@penworks.com Subject: Re: StartMovie Problem Frame one can cause problems as such. some other things which have been known to have unexpected events would be timeout objects, MIAWs, maybe LDM's (not that this causes this exact problem, just tossing out some things to check) roymeo At 10:29 AM 5/18/2005, Tim Welford wrote: >Hi list, > >I am having a bit of a weird problem. I have a large movie file that's >nearly entirely script driven. > >For some reason the "on startmovie" handler is being called twice. >(discovered using a put command) >I have searched the movie high and low for any erroneous scripts that >may be making the call, but cannot find any or any that are calling it >or re-calling the prepareMovie handler. > >I have tried it with an empty movie, ruling out a bug with the DMX04 >installation or OS (XP pro SP2) > >Has anybody got any ideas who this could be happening, or if there are >any other pre-cursors to startmovie which might trigger it? > >Many thanks > >Tim > > > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L >is for learning and helping with programming Lingo. Thanks!] --- Roy Crisman Macromedia Director Programmer, Lingo Guru, Multimedia Producer 277 N. Goodman St. Rochester, NY 14607-1162 (585)473-3492 home (585)615-2873 cell http://www.brokenoffcarantenna.com/ roymeo(AT)brokenoffcarantenna.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
Hi Kraig, your right, I have about 15 sprites in frame 1, I moved them all sequentially to see what happened, and by moving the one in channel 18, it stopped doing it, All the other sprites are fine where they are. Is this a bug or is it something in my script. (I won't post the script if possible because its very long.) Many thanks though, having it in frame 2 is not a problem, so that's solved the problem nicely. Tim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mentor, Kraig Sent: 18 May 2005 15:39 To: Lingo programming discussion list; lingo-l@penworks.com Subject: RE: StartMovie Problem Quick test. If you've any sprites starting in frame one, try moving them all to start in frame two. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of Tim Welford | Sent: Wednesday, May 18, 2005 10:30 AM | To: lingo-l@penworks.com | Subject: StartMovie Problem | | Hi list, | | I am having a bit of a weird problem. I have a large | movie file that's nearly entirely script driven. | | For some reason the "on startmovie" handler is being | called twice. | (discovered using a put command) | I have searched the movie high and low for any erroneous | scripts that may be making the call, but cannot find any | or any that are calling it or re-calling the | prepareMovie handler. | | I have tried it with an empty movie, ruling out a bug | with the DMX04 installation or OS (XP pro SP2) | | Has anybody got any ideas who this could be happening, | or if there are any other pre-cursors to startmovie | which might trigger it? | | Many thanks | | Tim | | | | | [To remove yourself from this list, or to change to | digest mode, go to http://www.penworks.com/lingo-l.cgi | To post messages to the list, email lingo-l@penworks.com | (Problems, email [EMAIL PROTECTED]). Lingo-L is | for learning and helping with programming Lingo. Thanks!] | | [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: StartMovie Problem
Frame one can cause problems as such. some other things which have been known to have unexpected events would be timeout objects, MIAWs, maybe LDM's (not that this causes this exact problem, just tossing out some things to check) roymeo At 10:29 AM 5/18/2005, Tim Welford wrote: Hi list, I am having a bit of a weird problem. I have a large movie file that's nearly entirely script driven. For some reason the "on startmovie" handler is being called twice. (discovered using a put command) I have searched the movie high and low for any erroneous scripts that may be making the call, but cannot find any or any that are calling it or re-calling the prepareMovie handler. I have tried it with an empty movie, ruling out a bug with the DMX04 installation or OS (XP pro SP2) Has anybody got any ideas who this could be happening, or if there are any other pre-cursors to startmovie which might trigger it? Many thanks Tim [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] --- Roy Crisman Macromedia Director Programmer, Lingo Guru, Multimedia Producer 277 N. Goodman St. Rochester, NY 14607-1162 (585)473-3492 home (585)615-2873 cell http://www.brokenoffcarantenna.com/ roymeo(AT)brokenoffcarantenna.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: StartMovie Problem
Quick test. If you've any sprites starting in frame one, try moving them all to start in frame two. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of Tim Welford | Sent: Wednesday, May 18, 2005 10:30 AM | To: lingo-l@penworks.com | Subject: StartMovie Problem | | Hi list, | | I am having a bit of a weird problem. I have a large | movie file that's nearly entirely script driven. | | For some reason the "on startmovie" handler is being | called twice. | (discovered using a put command) | I have searched the movie high and low for any erroneous | scripts that may be making the call, but cannot find any | or any that are calling it or re-calling the | prepareMovie handler. | | I have tried it with an empty movie, ruling out a bug | with the DMX04 installation or OS (XP pro SP2) | | Has anybody got any ideas who this could be happening, | or if there are any other pre-cursors to startmovie | which might trigger it? | | Many thanks | | Tim | | | | | [To remove yourself from this list, or to change to | digest mode, go to http://www.penworks.com/lingo-l.cgi | To post messages to the list, email lingo-l@penworks.com | (Problems, email [EMAIL PROTECTED]). Lingo-L is | for learning and helping with programming Lingo. Thanks!] | | [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
StartMovie Problem
Hi list, I am having a bit of a weird problem. I have a large movie file that's nearly entirely script driven. For some reason the "on startmovie" handler is being called twice. (discovered using a put command) I have searched the movie high and low for any erroneous scripts that may be making the call, but cannot find any or any that are calling it or re-calling the prepareMovie handler. I have tried it with an empty movie, ruling out a bug with the DMX04 installation or OS (XP pro SP2) Has anybody got any ideas who this could be happening, or if there are any other pre-cursors to startmovie which might trigger it? Many thanks Tim [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]