Re: StartMovie Problem

2005-05-18 Thread Alex da Franca
Am 18.05.2005 um 19:20 schrieb Thomas Higgins:
timeout objects have long received these system events and the
behavior described is as intended and by design, this is in no way  
a bug
(one might argue it's not optimal but as of today it's working  
completely as
designed and expected [based on that design]).
In an ideal world the events sent to timeout targets, shouldn't get  
routed down the event hierarchie chain, but instead be sent ONLY to  
the timeout targets.
if these events would be sent to the timeout targets just like some  
of us send the events to scriptobjects:
call(#startmovie, [timeOutTarget])
the problem wouldn't occur -> the event would die in <  
timeOutTarget>, but wouldn't throw and error, if the event has no  
corresponding event handler in .

while this sounds to be an easy solution, I realize, that I haven't  
got the knowledge about the inner workings of directors application  
code and must admit, that it may only SOUND easy, but is in fact much  
more work to actually implement.

---
  |||
a¿ex
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Re: StartMovie Problem

2005-05-18 Thread Stephen Ingrum
Which is what actually brought me to the
"I've noticed that some people send posts to lingo-l@penworks.com, some 
people send posts to lingo-l@lists.fcgnetworks.net, and still others 
send to both."

I guess, these guys are posting to both.



Cole Tierney wrote the following on 5/18/2005 8:32 PM:
At 4:38 PM -0500 5/18/05, John R. Sweeney Jr wrote:
on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote:
 Is it just me, or is everyone getting ten million copies of this 
message?

Some are doubled, but not all.
Weird???

Same here.
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Re: StartMovie Problem

2005-05-18 Thread Cole Tierney
At 4:38 PM -0500 5/18/05, John R. Sweeney Jr wrote:
on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote:
 Is it just me, or is everyone getting ten million copies of this message?
Some are doubled, but not all.
Weird???
Same here.
--
Cole
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Re: StartMovie Problem

2005-05-18 Thread John R. Sweeney Jr
on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote:

> Is it just me, or is everyone getting ten million copies of this message?

Some are doubled, but not all.

Weird???

L8R,
John

===
John R. Sweeney Jr.([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist

OnDemand - Interactive, Inc.
847.651.4469 (cell)  847.310.5959 (office/fax)
=== 

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RE: StartMovie Problem

2005-05-18 Thread Mauricio Piacentini
It can't be a bug because bug that has existed since version 4.0 would have
been fixed by now 8)
The problem is not simple... On frame 1 Director initializes the sprites 
while the player is still paused, and this changes the expected chain of 
events that some asset Xtras (3rd party or internal ones) must respond 
to. This can be made worse by Lingo that is attached to prepareFrame or 
beginSprite handlers...

Quick advice: just ignore frame 1 on ALL of your movies. Just start 
always of frame 2 (this is something I do automatically since D4).

Regards,
Mauricio
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RE: StartMovie Problem

2005-05-18 Thread Bryan Thompson
Is it just me, or is everyone getting ten million copies of this message? 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Mentor, Kraig
> Sent: Wednesday, May 18, 2005 8:39 AM
> To: Lingo programming discussion list; lingo-l@penworks.com
> Subject: RE:  StartMovie Problem
> 
> Quick test.
> 
> If you've any sprites starting in frame one, try moving them 
> all to start in frame two.
> 
> Kraig


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RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
It is possible to get this error without timeout objects. The original
bug dates back to Director 4, I believe.

K


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Re: StartMovie Problem

2005-05-18 Thread Jakob Hede Madsen
At 11:38 -0400 18/05/2005, Rob Romanek wrote:
Anyway the best way to avoid this kind of stuff is to have your 
timeout objects trap all system events even if they don't need to 
use them that way they won't leak through to the movie handlers.
And then there's always:
on startMovie aCulprit
  if aCulprit.objectP then
-- The event originates from a timeoutObject --
return
  end if
end
Regards, Jakob
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RE: StartMovie Problem

2005-05-18 Thread Thomas Higgins
> And since timeout objects get system calls as timeout object 
> generated in the beginsprite event would exist when the
> startMovie call is sent out and if the timeout object does
> not specifically trap for a startMovie call that gets passed
> along to the movie script. The result is 2 startMovie calls.
> 
> Note, I believe that if you jump from one movie to another it 
> is not just frame 1 that is the problem. Code like:
> 
> _movie.go(10, someMovie)
> 
> Will have the prepareMovie fire, then the beginsprite events 
> for sprites in frame 10, then the startMovie event. So you'll
> see the same problem you see now even though you don't have 
> sprites in frame 1.

And we have a winner, there is no funky mojo at work here, just what's
described above. If you have timeout objects alive when the startMovie event
occurs you'll get this behavior - normally that pertains to frame 1, but
intermovie navigation allows you to jump into a starting frame other than 1.
FWIW, timeout objects have long received these system events and the
behavior described is as intended and by design, this is in no way a bug
(one might argue it's not optimal but as of today it's working completely as
designed and expected [based on that design]).

Rob's description and work-around are spot on.

Cheers,
Tom Higgins - Technical Product Manager
Macromedia Director and the Shockwave Player
http://www.markme.com/thiggins/ 
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Correct list address

2005-05-18 Thread Stephen Ingrum
I've noticed that some people send posts to lingo-l@penworks.com, some 
people send posts to lingo-l@lists.fcgnetworks.net, and still others 
send to both.

What gives? I know I sometimes send to one and sometimes to the other 
myself.

Stephen
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Re: StartMovie Problem

2005-05-18 Thread Rob Romanek
Well don't just restrict this to frame 1. As I mentioned in an earlier 
e-mail, and have now tested to confirm..

_movie.go(frameNum, movie)
will have the same results in the frame you are jumping to even if it 
isn't frame 1. It all comes down to order of events... so is this a bug or 
expected behaviour?

Maybe it should be termed "The first frame anomaly"
-Rob
On Wed, 18 May 2005 11:10:22 -0400, Mentor, Kraig <[EMAIL PROTECTED]> wrote:
There is a long standing, deeply embedded bug in Director that can cause
this when sprites are in frame one. It is affectionally referred to as
"The Frame One Bug".
Kraig
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RE: StartMovie Problem

2005-05-18 Thread Cole Tierney
Sort of reminds me of the when it's ok to use the "@" symbol with 
pathnames problem. If you don't, then you don't need to remember when 
it's ok.

While I'm sure someone can provide an exacting list of things to 
avoid in frame 1, the generic advice is to do nothing in frame 1 (no 
sprites with code) if possible and then you don't have to remember 
what all those exact things are.  (and you usually remember after 
spending several hours trying to figure out why something isn't 
working right)

roymeo
At 10:58 AM 5/18/2005, you wrote:
Thanks roymeo,
Combined with Kraigs answer, that's a good place to start, as I am using
a timeout object in the same channel that I discovered was causing the
anomaly.
Cheers
--
Cole
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RE: StartMovie Problem

2005-05-18 Thread Jeremy Aker
It can't be a bug because bug that has existed since version 4.0 would have
been fixed by now 8)

-Jeremy Aker

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Welford
Sent: Wednesday, May 18, 2005 10:56 AM
To: Lingo programming discussion list
Subject: RE:  StartMovie Problem

Hi Kraig, your right, 

I have about 15 sprites in frame 1, I moved them all sequentially to see
what happened, and by moving the one in channel 18, it stopped doing it,
All the other sprites are fine where they are.

Is this a bug or is it something in my script.  (I won't post the script
if possible because its very long.)

Many thanks though, having it in frame 2 is not a problem, so that's
solved the problem nicely.

Tim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mentor,
Kraig
Sent: 18 May 2005 15:39
To: Lingo programming discussion list; lingo-l@penworks.com
Subject: RE:  StartMovie Problem

Quick test.

If you've any sprites starting in frame one, try moving them all to
start in frame two.

Kraig

 | -Original Message-
 | From: [EMAIL PROTECTED] 
 | [mailto:[EMAIL PROTECTED] On Behalf 
 | Of Tim Welford
 | Sent: Wednesday, May 18, 2005 10:30 AM
 | To: lingo-l@penworks.com
 | Subject:  StartMovie Problem
 | 
 | Hi list,
 | 
 | I am having a bit of a weird problem.  I have a large 
 | movie file that's nearly entirely script driven.
 | 
 | For some reason the "on startmovie" handler is being 
 | called twice.
 | (discovered using a put command)
 | I have searched the movie high and low for any erroneous 
 | scripts that may be making the call, but cannot find any 
 | or any that are calling it or re-calling the 
 | prepareMovie handler.
 | 
 | I have tried it with an empty movie, ruling out a bug 
 | with the DMX04 installation or OS (XP pro SP2)
 | 
 | Has anybody got any ideas who this could be happening, 
 | or if there are any other pre-cursors to startmovie 
 | which might trigger it?
 | 
 | Many thanks
 | 
 | Tim



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Re: StartMovie Problem

2005-05-18 Thread Rob Romanek
Hey Tim,
In aid to you nailing this down is the timeout called in the beginSprite 
handler?

As far as I know this would be the source of the problem when the sprite 
lives in frame 1. The reason for this is that beginsprite events get 
called on sprites starting in frame 1 before the startMovie event gets 
called.

So with a sprite in frame 1 the order of events is
prepareMovie
beginsprite to all sprites in frame 1
startMovie
And since timeout objects get system calls as timeout object generated in 
the beginsprite event would exist when the startMovie call is sent out and 
if the timeout object does not specifically trap for a startMovie call 
that gets passed along to the movie script. The result is 2 startMovie 
calls.

Note, I believe that if you jump from one movie to another it is not just 
frame 1 that is the problem. Code like:

_movie.go(10, someMovie)
Will have the prepareMovie fire, then the beginsprite events for sprites 
in frame 10, then the startMovie event.
So you'll see the same problem you see now even though you don't have 
sprites in frame 1.

(I may be remembering this all incorrectly I should really test it again)
Anyway the best way to avoid this kind of stuff is to have your timeout 
objects trap all system events even if they don't need to use them that 
way they won't leak through to the movie handlers.

-hth,
Rob
On Wed, 18 May 2005 15:58:07 +0100, Tim Welford <[EMAIL PROTECTED]> 
wrote:

Thanks roymeo,
Combined with Kraigs answer, that's a good place to start, as I am using
a timeout object in the same channel that I discovered was causing the
anomaly.
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RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
Correct. It is one of the eternal mysteries that we must accept on faith
as no logical steps have been found, that I'm aware, of to reproduce it.

Kraig 

 | -Original Message-
 | From: [EMAIL PROTECTED] 
 | [mailto:[EMAIL PROTECTED] On Behalf 
 | Of roymeo
 | Sent: Wednesday, May 18, 2005 11:05 AM
 | To: Lingo programming discussion list
 | Subject: RE:  StartMovie Problem
 | 
 | While I'm sure someone can provide an exacting list of 
 | things to avoid in frame 1, the generic advice is to do 
 | nothing in frame 1 (no sprites with
 | code) if possible and then you don't have to remember 
 | what all those exact things are.  (and you usually 
 | remember after spending several hours trying to figure 
 | out why something isn't working right)
 | 
 | roymeo
 | 
 | At 10:58 AM 5/18/2005, you wrote:
 | >Thanks roymeo,
 | >
 | >Combined with Kraigs answer, that's a good place to 
 | start, as I am 
 | >using a timeout object in the same channel that I 
 | discovered was 
 | >causing the anomaly.
 | >
 | >Cheers
 | 
 | ---
 | Roy Crisman
 | Macromedia Director Programmer, Lingo Guru, Multimedia Producer
 | 277 N. Goodman St.
 | Rochester, NY 14607-1162
 | (585)473-3492 home
 | (585)615-2873 cell
 | http://www.brokenoffcarantenna.com/
 | roymeo(AT)brokenoffcarantenna.com
 | 
 | [To remove yourself from this list, or to change to 
 | digest mode, go to http://www.penworks.com/lingo-l.cgi  
 | To post messages to the list, email lingo-l@penworks.com 
 |  (Problems, email [EMAIL PROTECTED]). Lingo-L is 
 | for learning and helping with programming Lingo.  Thanks!]
 | 
 | 

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Re: StartMovie Problem

2005-05-18 Thread Alex da Franca
Am 18.05.2005 um 16:58 schrieb Tim Welford:
Thanks roymeo,
Combined with Kraigs answer, that's a good place to start, as I am  
using
a timeout object in the same channel that I discovered was causing the
anomaly.
timeout objects send some 'global level' events to their targets like  
startmovie, stopmovie, enterframe (or was it exitframe ??) and some  
others. this is not a bad thing per se, but you must know about that,  
since, if you don't catch these events in your timeout targets, these  
events get routed the normal way down the event hierarchie -> where  
at last they are called on movie script level.
so either catch these events in your target instance:

on startmovie me, timeoutObject
end
or change your moviescript event handler:
on startmovie timeoutObject
  if ilk(timeoutObject) = #timeout then exit
-- ... your other startmovie stuff
end
---
  |||
a¿ex
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RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
There is a long standing, deeply embedded bug in Director that can cause
this when sprites are in frame one. It is affectionally referred to as
"The Frame One Bug".

Kraig
 
 | Thanks roymeo,
 | 
 | Combined with Kraigs answer, that's a good place to 
 | start, as I am using a timeout object in the same 
 | channel that I discovered was causing the anomaly.
 | 
 | Cheers

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RE: StartMovie Problem

2005-05-18 Thread roymeo
While I'm sure someone can provide an exacting list of things to avoid in 
frame 1, the generic advice is to do nothing in frame 1 (no sprites with 
code) if possible and then you don't have to remember what all those exact 
things are.  (and you usually remember after spending several hours trying 
to figure out why something isn't working right)

roymeo
At 10:58 AM 5/18/2005, you wrote:
Thanks roymeo,
Combined with Kraigs answer, that's a good place to start, as I am using
a timeout object in the same channel that I discovered was causing the
anomaly.
Cheers
---
Roy Crisman
Macromedia Director Programmer, Lingo Guru, Multimedia Producer
277 N. Goodman St.
Rochester, NY 14607-1162
(585)473-3492 home
(585)615-2873 cell
http://www.brokenoffcarantenna.com/
roymeo(AT)brokenoffcarantenna.com
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RE: StartMovie Problem

2005-05-18 Thread Tim Welford
Thanks roymeo,

Combined with Kraigs answer, that's a good place to start, as I am using
a timeout object in the same channel that I discovered was causing the
anomaly.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of roymeo
Sent: 18 May 2005 15:48
To: Lingo programming discussion list
Cc: lingo-l@penworks.com
Subject: Re:  StartMovie Problem

Frame one can cause problems as such.

some other things which have been known to have unexpected events would
be 
timeout objects, MIAWs, maybe LDM's
(not that this causes this exact problem, just tossing out some things
to 
check)

roymeo

At 10:29 AM 5/18/2005, Tim Welford wrote:
>Hi list,
>
>I am having a bit of a weird problem.  I have a large movie file that's
>nearly entirely script driven.
>
>For some reason the "on startmovie" handler is being called twice.
>(discovered using a put command)
>I have searched the movie high and low for any erroneous scripts that
>may be making the call, but cannot find any or any that are calling it
>or re-calling the prepareMovie handler.
>
>I have tried it with an empty movie, ruling out a bug with the DMX04
>installation or OS (XP pro SP2)
>
>Has anybody got any ideas who this could be happening, or if there are
>any other pre-cursors to startmovie which might trigger it?
>
>Many thanks
>
>Tim
>
>
>
>
>[To remove yourself from this list, or to change to digest mode, go to 
>http://www.penworks.com/lingo-l.cgi  To post messages to the list,
email 
>lingo-l@penworks.com  (Problems, email [EMAIL PROTECTED]).
Lingo-L 
>is for learning and helping with programming Lingo.  Thanks!]

---
Roy Crisman
Macromedia Director Programmer, Lingo Guru, Multimedia Producer
277 N. Goodman St.
Rochester, NY 14607-1162
(585)473-3492 home
(585)615-2873 cell
http://www.brokenoffcarantenna.com/
roymeo(AT)brokenoffcarantenna.com

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RE: StartMovie Problem

2005-05-18 Thread Tim Welford
Hi Kraig, your right, 

I have about 15 sprites in frame 1, I moved them all sequentially to see
what happened, and by moving the one in channel 18, it stopped doing it,
All the other sprites are fine where they are.

Is this a bug or is it something in my script.  (I won't post the script
if possible because its very long.)

Many thanks though, having it in frame 2 is not a problem, so that's
solved the problem nicely.

Tim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mentor,
Kraig
Sent: 18 May 2005 15:39
To: Lingo programming discussion list; lingo-l@penworks.com
Subject: RE:  StartMovie Problem

Quick test.

If you've any sprites starting in frame one, try moving them all to
start in frame two.

Kraig

 | -Original Message-
 | From: [EMAIL PROTECTED] 
 | [mailto:[EMAIL PROTECTED] On Behalf 
 | Of Tim Welford
 | Sent: Wednesday, May 18, 2005 10:30 AM
 | To: lingo-l@penworks.com
 | Subject:  StartMovie Problem
 | 
 | Hi list,
 | 
 | I am having a bit of a weird problem.  I have a large 
 | movie file that's nearly entirely script driven.
 | 
 | For some reason the "on startmovie" handler is being 
 | called twice.
 | (discovered using a put command)
 | I have searched the movie high and low for any erroneous 
 | scripts that may be making the call, but cannot find any 
 | or any that are calling it or re-calling the 
 | prepareMovie handler.
 | 
 | I have tried it with an empty movie, ruling out a bug 
 | with the DMX04 installation or OS (XP pro SP2)
 | 
 | Has anybody got any ideas who this could be happening, 
 | or if there are any other pre-cursors to startmovie 
 | which might trigger it?
 | 
 | Many thanks
 | 
 | Tim
 | 
 | 
 | 
 | 
 | [To remove yourself from this list, or to change to 
 | digest mode, go to http://www.penworks.com/lingo-l.cgi  
 | To post messages to the list, email lingo-l@penworks.com 
 |  (Problems, email [EMAIL PROTECTED]). Lingo-L is 
 | for learning and helping with programming Lingo.  Thanks!]
 | 
 | 

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Re: StartMovie Problem

2005-05-18 Thread roymeo
Frame one can cause problems as such.
some other things which have been known to have unexpected events would be 
timeout objects, MIAWs, maybe LDM's
(not that this causes this exact problem, just tossing out some things to 
check)

roymeo
At 10:29 AM 5/18/2005, Tim Welford wrote:
Hi list,
I am having a bit of a weird problem.  I have a large movie file that's
nearly entirely script driven.
For some reason the "on startmovie" handler is being called twice.
(discovered using a put command)
I have searched the movie high and low for any erroneous scripts that
may be making the call, but cannot find any or any that are calling it
or re-calling the prepareMovie handler.
I have tried it with an empty movie, ruling out a bug with the DMX04
installation or OS (XP pro SP2)
Has anybody got any ideas who this could be happening, or if there are
any other pre-cursors to startmovie which might trigger it?
Many thanks
Tim

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RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
Quick test.

If you've any sprites starting in frame one, try moving them all to
start in frame two.

Kraig

 | -Original Message-
 | From: [EMAIL PROTECTED] 
 | [mailto:[EMAIL PROTECTED] On Behalf 
 | Of Tim Welford
 | Sent: Wednesday, May 18, 2005 10:30 AM
 | To: lingo-l@penworks.com
 | Subject:  StartMovie Problem
 | 
 | Hi list,
 | 
 | I am having a bit of a weird problem.  I have a large 
 | movie file that's nearly entirely script driven.
 | 
 | For some reason the "on startmovie" handler is being 
 | called twice.
 | (discovered using a put command)
 | I have searched the movie high and low for any erroneous 
 | scripts that may be making the call, but cannot find any 
 | or any that are calling it or re-calling the 
 | prepareMovie handler.
 | 
 | I have tried it with an empty movie, ruling out a bug 
 | with the DMX04 installation or OS (XP pro SP2)
 | 
 | Has anybody got any ideas who this could be happening, 
 | or if there are any other pre-cursors to startmovie 
 | which might trigger it?
 | 
 | Many thanks
 | 
 | Tim
 | 
 | 
 | 
 | 
 | [To remove yourself from this list, or to change to 
 | digest mode, go to http://www.penworks.com/lingo-l.cgi  
 | To post messages to the list, email lingo-l@penworks.com 
 |  (Problems, email [EMAIL PROTECTED]). Lingo-L is 
 | for learning and helping with programming Lingo.  Thanks!]
 | 
 | 

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StartMovie Problem

2005-05-18 Thread Tim Welford
Hi list,

I am having a bit of a weird problem.  I have a large movie file that's
nearly entirely script driven.

For some reason the "on startmovie" handler is being called twice.
(discovered using a put command)
I have searched the movie high and low for any erroneous scripts that
may be making the call, but cannot find any or any that are calling it
or re-calling the prepareMovie handler.

I have tried it with an empty movie, ruling out a bug with the DMX04
installation or OS (XP pro SP2)

Has anybody got any ideas who this could be happening, or if there are
any other pre-cursors to startmovie which might trigger it?

Many thanks

Tim




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