lingo-l re: bitmaps showing up white II
hello again, thanks for your responses! i've tried chaning my dummy to all sorts of different members with no results (still white squares). then i thought the whole thing through overnight and it seems to me that it could really be a memory problem. several reasons: - my sprites didnt all dissapper into white at once but one by one as i was adding other stuff to the movie; - it's only the relatively big cast members that dont show anymore (bitmaps, text members); smaller ones are still fine (fields); - the earlier on during my intro you jump to the first static screen layout the better the chance that at least some of the sprites wont show up white. for the moment it seems i have fixed at least part of the problem (at least for now) by simplifying my scripts (i'm still in the middle of adding stuff so i was thinking i'd first add everything and then see how many lines of code i could get rid of... not a good idea it seems). when the user changes from one screen layout (page) to the next the sprites are all filled with a dummy (a 1x1 pixel / 8 bit bitmap member) in order to clear away any unwanted leftovers and then they are filled with the new elements for the next screen layout / page. That's what's happening then. The pixels are being expanded to fill the frame but the vcast members are not being switched out. sorry for being so stupid, howdy-tzi, but i didnt quite understand what you meant by the last sentence... did you mean that the one pixel of my dummy is expanded to fill the area that the new member in the new screen layout is supposed to take up? but then i think the whole area should appear as black, since my 1-pixel member is black, not white. non? the sequence i have is for example: sprite(1).member= member(oldmember, 1) sprite(1).locH= 0 sprite(1).locV= 0 sprite(1).width= 100 sprite(1).height= 100 then sprite(1).member= member(dummy, 1) sprite(1).locH= 0 sprite(1).locV= 0 sprite(1).width= 0 sprite(1).height= 0 and finally sprite(1).member= member(newmember, 1) sprite(1).locH= 100 sprite(1).locV= 100 sprite(1).width= 150 sprite(1).height= 150 thanky'all! heike .-) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Highlight or change formatting (clarifications)
Teo Petralia [EMAIL PROTECTED] wrote: I have created a 32 bitmap graphic with Photoshop with color yellow then I have created an Alpha channel that I made white always with Photoshop then I have imported it inside Director and placed on the following sprite channel of the text member but it's only covering it and doesn't became transparent. Hi Teo, By default, Director considers that the alpha channel data in a Bitmap member should be ignored. You need to use ... bitmapMember.useAlpha = TRUE ... in order to get Director to pay attention to the alpha channel. My behavior takes care of all this: you simply define the highlight colour in the beginSprite() handler, and all the rest works automatically: tHilite.fill(tHilite.rect, rgb(255, 255, 0)) -- Yellow hilite The bitmap member in the next channel need only have a 1x1 1-bit image; the behavior will reset the size, depth and colour of the image as appropriate. Cheers, James [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l My turn to incur the wrath of the list
If I try: -- From: Christian Wach [EMAIL PROTECTED] To: [EMAIL PROTECTED] unsubscribe lingo -- Why don't you suse the links in the header of the mails you get from the list? It seems you use some alternative formating everytime. If yiou use the link it will render: To: [EMAIL PROTECTED] From: Your adress Subject: unsubscribe Also make sure you use a computer with the same email settings (email adress) as the one you used for subscribing. -Andreas [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l internet connection
At 13:38 -0500 03/27/2002, stacey.i.strickler.1 wrote: Does anyone know how to check if an internet connection is present within a director movie? DirectConnection? Seems to do it for dialup. http://www.directxtras.com/ -- Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://www.osborne.com/indexes/beginners_guides.shtml [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l internet connection
at 27.03.2002 21:27 Uhr, Richard Poole wrote: use the environment.InternetConnected() AFAIR this does not distinguish between a LAN and an Internet-Connection. If you're on any network it returns '#online'. Correct me if I'm wrong -- Andy Fuchs -- silent movie media -- mailto:[EMAIL PROTECTED] -- http://www.silent-movie-media.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Containers
Hello everyone! I've made a map system using V12 as a database. I have 20 tables that have approximately 80 records each. V12 uses global variables to refer to the databases or tables. I store the name of the tables in a linear list. My original idea was to call each name of the list using a REPEAT loop from 1 to the count of the linear list. I use a local variable to store the name of the table. The problem comes when V12 doesn't recognize the local variable as a container of the name of the table. Is there a way to convert the local variable to its content? I hope you understand me. Thank you in advance. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]