RE: lingo-l is there a cross platform border Xtra?
Carol, Are you developing a CD-Rom? Because if so you can use the .ini file trick. I got rind of the black line by having a text file called the same as the projector but with the extension .ini. In the ini file I had [Settings] FullScreen=1 UseTitleBar=1 This works a treat but because I am creating a screensaver out of my projector I have no way of including the ini file. So where did you get your Xtra from and how much did it cost? Lewis -Original Message- From: Carol Mahaffy [mailto:[EMAIL PROTECTED]] Sent: 14 August 2002 20:12 To: '[EMAIL PROTECTED]' Subject: RE: lingo-l is there a cross platform border Xtra? I have the same problem warren. I have been working with border xtra but am really confused about how to implement. the site and the samples provided are unclear. From looking at the code it would seem as if on a mac you have topatch the projector. For 4 hours I have been searching on the web for reference to how to do this. Is there any better resources on the web that tells how to implement? Xtras in general i am not proficient in. Maybe that is why i am having questions as well. --carol -- From: Howdy-Tzi Reply To: [EMAIL PROTECTED] Sent: Wednesday, August 14, 2002 1:40 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l is there a cross platform border Xtra? On Wednesday, August 14, 2002, at 12:17 PM, Lewis Fleming wrote: Is there a cross platform boarder Xtra (that gets rid of the black key line) and where can I find it? Do you see one listed at http://www.updatestage.com/products ? If not, then no. Depending on what you want to do you might be able to load your file as a MIAW with a custom 1-bit rect shape; this is one way (undoc'd, unsupported) to create MIAWs that do not have standard system edges to them at all. Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated. If you have received it in error, please delete it from your system, do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately. Please note that the BBC monitors e-mails sent or received. Further communication will signify your consent to this. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l #media, #image,#picture ....oh my!
At 22:46 Uhr -0700 14.08.2002, Buzz Kettles wrote: .media is available for all member types - it's the stuff of each memberType .image is available for just certain member types (#bitmap, #flash, #vector, #text, etc.) the stage MIAWs + there is a batch of dedicated lingo to manipulate them. .picture is the precursor to .image - it's basically obsolete now except for #fields, which do not have an image property and picture is the only way to get the image of the field. I don't understand exactly why the access of an field's image is not in director's native code, since the access of the picture property seems to be slower than the one for image. curently you get the image of a field, by working around a longuish, slow way using a temporary bitmap member: on getFieldImage fieldref if ilk(fieldref) #member then return 0 if fieldref.type #field then return 0 bm = new(#bitmap) bm.picture = fieldref.picture returnImage = bm.image.duplicate() bm.erase() return returnImage end -- ||| a¿ex -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l better to make spritenum a property or use me.spritenum?
When creating behaviours is it better to property spritenum on prepareFrame me sprite(spriteNum).locH = 30 end or just on prepareFrame me sprite(me.spriteNum).locH = 30 end or is it just personal preference? Lewis This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated. If you have received it in error, please delete it from your system, do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately. Please note that the BBC monitors e-mails sent or received. Further communication will signify your consent to this. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l better to make spritenum a property or useme.spritenum?
Don't know, but I always use me.spriteNum for clarity. -A. When creating behaviours is it better to property spritenum on prepareFrame me sprite(spriteNum).locH = 30 end or just on prepareFrame me sprite(me.spriteNum).locH = 30 end or is it just personal preference? Lewis This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated. If you have received it in error, please delete it from your system, do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately. Please note that the BBC monitors e-mails sent or received. Further communication will signify your consent to this. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l is there a cross platform border Xtra?
I got the border xtra from http://www.mcmm.com/ If I remeber corectly it was around $99 maybe a little more. The support guy i think is the same guy that wrote it so i have talked to him via email. he has code and stuff that goes with it, but having never used 3rd-party xtras before i am really struggling with the way the are implemented and called ect. thanks for the tip I will try. --carol -- From: Lewis Fleming Reply To: [EMAIL PROTECTED] Sent: Thursday, August 15, 2002 5:39 AM To: '[EMAIL PROTECTED]' Subject: RE: lingo-l is there a cross platform border Xtra? Carol, Are you developing a CD-Rom? Because if so you can use the .ini file trick. I got rind of the black line by having a text file called the same as the projector but with the extension .ini. In the ini file I had [Settings] FullScreen=1 UseTitleBar=1 This works a treat but because I am creating a screensaver out of my projector I have no way of including the ini file. So where did you get your Xtra from and how much did it cost? Lewis -Original Message- From: Carol Mahaffy [mailto:[EMAIL PROTECTED]] Sent: 14 August 2002 20:12 To: '[EMAIL PROTECTED]' Subject: RE: lingo-l is there a cross platform border Xtra? I have the same problem warren. I have been working with border xtra but am really confused about how to implement. the site and the samples provided are unclear. From looking at the code it would seem as if on a mac you have topatch the projector. For 4 hours I have been searching on the web for reference to how to do this. Is there any better resources on the web that tells how to implement? Xtras in general i am not proficient in. Maybe that is why i am having questions as well. --carol -- From: Howdy-Tzi Reply To: [EMAIL PROTECTED] Sent: Wednesday, August 14, 2002 1:40 PM To: [EMAIL PROTECTED] Subject:Re: lingo-l is there a cross platform border Xtra? On Wednesday, August 14, 2002, at 12:17 PM, Lewis Fleming wrote: Is there a cross platform boarder Xtra (that gets rid of the black key line) and where can I find it? Do you see one listed at http://www.updatestage.com/products ? If not, then no. Depending on what you want to do you might be able to load your file as a MIAW with a custom 1-bit rect shape; this is one way (undoc'd, unsupported) to create MIAWs that do not have standard system edges to them at all. Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated. If you have received it in error, please delete it from your system, do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately. Please note that the BBC monitors e-mails sent or received. Further communication will signify your consent to this. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l is there a cross platform border Xtra?
but if you use the miaw trick do you have to code all of your scripts as if they were in a miaw? I have the project done and the art director decided to go with a seemless white background (cd-based delivery) so all my stuff has been written and i know for somethings a miaw has different coding. I really don't want to do that if possible. -- carol -- From: Howdy-Tzi Reply To: [EMAIL PROTECTED] Sent: Wednesday, August 14, 2002 3:33 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l is there a cross platform border Xtra? On Wednesday, August 14, 2002, at 02:12 PM, Carol Mahaffy wrote: I have the same problem warren. I have been working with border xtra but am really confused about how to implement. the site and the samples provided are unclear. Has the Xtra's author been able to offer any assistance? From looking at the code it would seem as if on a mac you have topatch the projector. Possibly. There used to be a means to do this via ResEdit but it's a giant pain. Near as I can tell there are basically two approaches: 1. Live with it; or 2. Make a MIAW instead, using the trick documented at DOUG (Non-rectangular MIAWs) to set the window's rect to a 1-bit shape. In this case the shape can be the exact dimensions of your movie. It will remove the 1-pixel line. Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l better to make spritenum a property or useme.spritenum?
It is just a personal preference - both do exactly the same thing. I personally prefer the opposite of Andreas. I always declare property spriteNum. To me, that is more clear and it saves me from typing me. throughout the behavior. Irv At 12:40 PM +0100 8/15/02, Lewis Fleming wrote: When creating behaviours is it better to property spritenum on prepareFrame me sprite(spriteNum).locH = 30 end or just on prepareFrame me sprite(me.spriteNum).locH = 30 end or is it just personal preference? -- Lingo / Director / Shockwave development for all occasions. (Home-made Lingo cooked up fresh every day just for you.) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l better to make spritenum a property or use me.spritenum?
At 12:40 15.08.2002 +0100, Lewis wrote: When creating behaviours is it better to property spritenum on prepareFrame me sprite(spriteNum).locH = 30 end or just on prepareFrame me sprite(me.spriteNum).locH = 30 end or is it just personal preference? I'd say it's a matter of personal preference so far. But you can save some cpu cycles if you store the reference to the sprite object in a property: property mySprite on beginSprite mySprite = sprite(me.spriteNum) end on prepareFrame me mySprite.locH = 30 end best regards Daniel Plaenitz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l cursor and Windows
At 07:03 2002-08-14, Rodrigo Peres wrote: Hi list, I have made a set of cursor to use in my project all of them in 16 x 16 pixels 1 bit (win pallete). Guess what?? Mac works fine bu windows doesn't show nothing..only the default arrow. What is wrong? How about if you set the sprite's cursor in the beginSprite event rather than the mouseEnter event? -- Mark A. Boyd Keep-On-Learnin' :) [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l weird flash thang ...
er - what is the error exactly? invalid parameter? w/ flash sprites, i just set flash variables (using the setVariable() method) and let actionscript do the rest of the work (not using tellTarget,gotoFrame, and endTellTarget). I'm assuming you're expecting tellTarget,gotoFrame,and endTellTarget to command the internal flash time line? afaik (and that's a big afaik), that's not what those methods are there for - they control miaw's and ldm's. go figure if it works for you though. if i were you, i'd try to just use the message window and try the methods you're using straight out (tellTarget,etc,) w/ nothing else going on in the stage - isolate the problem as much as possible. if it works through the message window, then the methods you're using are correct and something's wrong w/ variables (you seemed to have ruled that out) or the order of execution. -evan g r i m m w e r k s wrote: Ok, I'm using some flash 5 members in an 8.5 project. Basically this flash sprite is being used as scrollbars, turning them off/on based on the amount of text to display. Nothing fabulous or anything, simple. It does this by flipping different scrollbar movieclips on and off. It gets it's directions to flip these from a sprite one channel higher, a text sprite. Both sprites set themselves on beginsprite as to the channel, etc on beginsprite me pBox =sprite(me.spritenum) end And that's fine, nothing more there. Besides the first sprite is set before the higher one is... Now in one case I get a function error, and that's when we jump to this frame with a bunch of text in memory to display. On the flash sprite I've got: on setScrollButtons me, whichBut, whichWay put whichBut whichWay pBox pBox.member.type ilk(whichBut) pBox.tellTarget(whichBut) pBox.gotoFrame(whichWay) pBox.endTellTarget() end scrollButtons me and the text member does beginsprite finds the text to display. sets its text then tells the flash sprite to flip the movieclips by doing sendsprite. When it does the setScrollButtons call I'm getting a function error, yet in the moviewindow/debugger: --scrollUpMc off (sprite 10) flash string pBox is sprite 10 (correct) pBox.member.type = #flash (correct) scrollUpMC = movieclip to tell target (correct) off = frame to go to (correct). It's almost as if the flash movie (INTERNAL by the way), although set as a sprite's member, seen as flash, etc, isn't seeing it's own movieclips / ability to tell target at the very beginning of it's existence? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] -- ... m u t a n t m e d i a solutions for success Evan Adelman | 917.916.7378 | 598 Broadway NY NY 10012 [EMAIL PROTECTED] | www.mutantmedia.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l is there a cross platform border Xtra?
On Thursday, August 15, 2002, at 08:19 AM, Carol Mahaffy wrote: but if you use the miaw trick do you have to code all of your scripts as if they were in a miaw? Not unless you reference the stage specifically. The quickest way to know is to just try it right in Director -- start with a new blank movie and enter in the Message window: open window (pathToMovie) ...where you enter the path to the movie (!) and its name. That will get it loaded in a MIAW in author, and you can test it there to see how it operates. If there's no problem you're good to go. Another thing you can do is, when you create your projector, click the full screen checkbox. This will splash the user's monitor with your stage (so if you set the color to white this will help your art person) but your file will still play back at its programmed size, probably in the middle. Worth a try anyway. This BTW is why art directors need to make up their minds *before* the program is written. ;) Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l better to make spritenum a property or use me.spritenum?
I prefer to not use spriteNum as a property. Here is an example, albeit contrived, of what is improper about it. The thing to bear in mind is that the terms spriteNum and rect are a Lingo key word... Here is a demo behavior... ___ property spriteNum property rect on beginSprite(me) spriteNum = me.spriteNum rect = sprite(spriteNum).rect put Rect = rect end on doit1(me) put spriteNum end on doit2(me) put me.spriteNum end on setIt(me) spriteNum = 7 rect = sprite(me.spriteNum).rect put Rect = rect end __ Now, from the message window... -- StartUp Rect = rect(11, 87, 61, 152) sendSprite(1, #doit1) -- 1 sendSprite(1, #doit2) -- 1 sendSprite(1, #setIt) -- Rect = rect(-142, -4, -142, -4) So, you can see that the property spriteNum value has been set to 7, yet the sprite is in channel 1. This is an undesirable situation that is very easily avoided by not using key words as properties. sprite(me.spriteNum).rect is straightforward to use but has become convoluted due to the usage of keywords as properites. Why set oneself up for the error for the possibility of this trouble? It is just as easy to use... property pSpriteNum property pRect and keep me.spriteNum alone and happy. Regards, Kraig [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l moving a sprite from off to on stage
Hi All: SYS INFO: D85, WIN98SE, 128Mbs RAM I need to move a sprite from off stage to a specific location on stage, pH, using Lingo. I've tried several ideas,but can't get it. Need some ideas, please. Here's part of a behavior I'm calling with sendSprite, but the sprite appears to quick! --from another script I use this: sendsprite(21,#motion, left, pH) --and here's part of that #motion behavior: case(whichDirection) of left: repeat while sprite(21).locH pH sprite(21).locH = sprite(21).locH + 1 updateStage end repeat end case What I get is sprite 21 appearing instantly in position pH, as opposed to sliding on stage, or flying-in smoothly. Can't use Score/sprite spans. Would rather use Lingo anywho. Tried a couple of ideas to slow down the repeat loop, but timeout() doesn't do it, the timer doesn't do it. Shirley, there is a way to make this happen in Lingo. Thanks much for your ideas and comments, John H...stranded on Lingo Island. -- __ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l moving a sprite from off to on stage
here's some stall code startTimer repeat while the timer 10 nothing end repeat hth -Buzz At 7:20 PM -0500 8/15/02, you wrote: Hi All: SYS INFO: D85, WIN98SE, 128Mbs RAM I need to move a sprite from off stage to a specific location on stage, pH, using Lingo. I've tried several ideas,but can't get it. Need some ideas, please. Here's part of a behavior I'm calling with sendSprite, but the sprite appears to quick! --from another script I use this: sendsprite(21,#motion, left, pH) --and here's part of that #motion behavior: case(whichDirection) of left: repeat while sprite(21).locH pH sprite(21).locH = sprite(21).locH + 1 updateStage end repeat end case What I get is sprite 21 appearing instantly in position pH, as opposed to sliding on stage, or flying-in smoothly. Can't use Score/sprite spans. Would rather use Lingo anywho. Tried a couple of ideas to slow down the repeat loop, but timeout() doesn't do it, the timer doesn't do it. Shirley, there is a way to make this happen in Lingo. Thanks much for your ideas and comments, John H...stranded on Lingo Island. -- __ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l better to make spritenum a property or use me.spritenum?
At 4:45 PM +0200 8/15/02, Daniel wrote: you can save some cpu cycles if you store the reference to the sprite object in a property: property mySprite on beginSprite mySprite = sprite(me.spriteNum) end the cost. of course. is a miniscule amount of RAM - a worthy tradeoff Nearly EVERY sprite behavior I write begins that way. -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Gizli cekim
c'mon Zav - give us some repartee ! At 12:53 AM -0400 8/16/02, you wrote: Hic bir yerde bulup izleyemeyeceginiz icerigi size http://www.2seks.com sunuyor. TURK VE AVRUPALI AMATOR KIZLAR BULGAR KIZLARI ROMEN HATUNLAR TURK TECAVUZ FILMLERI KIZLAR YURDU ALMANYA'NIN SAPIK HATUNLARI OTELDEKI GIZLI KAMERALAR VE DAHASI... Hepsi orjinal ve kaliteli kayitlar. Hemen giris yapin ve tadini cikartin http://www.2seks.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Gizli cekim
At 17:59 15.08.2002 -0700, you wrote: my apologies, no Zav here to abuse At 12:53 AM -0400 8/16/02, you wrote: Hic bir yerde bulup izleyemeyeceginiz icerigi size http://www.2seks.com sunuyor. TURK VE AVRUPALI AMATOR KIZLAR BULGAR KIZLARI ROMEN HATUNLAR TURK TECAVUZ FILMLERI KIZLAR YURDU ALMANYA'NIN SAPIK HATUNLARI OTELDEKI GIZLI KAMERALAR VE DAHASI... Hepsi orjinal ve kaliteli kayitlar. Hemen giris yapin ve tadini cikartin http://www.2seks.com well, reads like an ad for a turkish pr0n site, kizlar is girls, hatunlar models(?), ve dahasi means and more... - so, yes, there is abuse without zav around ;-) daniel plaenitz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]