RE: lingo-l is there a cross platform border Xtra?

2002-08-15 Thread Lewis Fleming

Carol,

Are you developing a CD-Rom? Because if so you can use the .ini file
trick.
I got rind of the black line by having a text file called the same as
the projector but with the extension .ini. In the ini file I had

[Settings]
FullScreen=1
UseTitleBar=1

This works a treat but because I am creating a screensaver out of my
projector I have no way of including the ini file.
So where did you get your Xtra from and how much did it cost?

Lewis


-Original Message-
From: Carol Mahaffy [mailto:[EMAIL PROTECTED]]
Sent: 14 August 2002 20:12
To: '[EMAIL PROTECTED]'
Subject: RE: lingo-l is there a cross platform border Xtra?


I have the same problem warren. I have been working with border xtra but am
really confused about how to implement. the site and the samples provided
are unclear. From looking at the code it would seem as if on a mac you have
topatch the projector. For 4 hours I have been searching on the web for
reference to how to do this. Is there any better resources on the web that
tells how to implement? Xtras in general i am not proficient in. Maybe that
is why i am having questions as well.
--carol

 --
 From: Howdy-Tzi
 Reply To: [EMAIL PROTECTED]
 Sent: Wednesday, August 14, 2002 1:40 PM
 To:   [EMAIL PROTECTED]
 Subject:  Re: lingo-l is there a cross platform border Xtra?
 
 On Wednesday, August 14, 2002, at 12:17 PM, Lewis Fleming wrote:
 
  Is there a cross platform boarder Xtra (that gets rid of the black key 
  line)
  and where can I find it?
 
 Do you see one listed at http://www.updatestage.com/products ?
 
 If not, then no.
 
 Depending on what you want to do you might be able to load your file as 
 a MIAW with a custom 1-bit rect shape; this is one way (undoc'd, 
 unsupported) to create MIAWs that do not have standard system edges to 
 them at all.
 
 
   Warren Ockrassa | http://www.nightwares.com/
   Director help | Free files | Sample chapters | Freelance | Consulting
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
 Published by Osborne/McGraw-Hill
 http://shop.osborne.com/cgi-bin/osborne/0072195622.html
 
 [To remove yourself from this list, or to change to digest mode, go to
 http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
 [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
 is for learning and helping with programming Lingo.  Thanks!]
 
 
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
for learning and helping with programming Lingo.  Thanks!]


This e-mail (and any attachments) is confidential and may contain personal
views which are not the views of the BBC unless specifically stated.
If you have received it in error, please delete it from your system, do not use,
copy or disclose the information in any way nor act in reliance on it and notify
the sender immediately. Please note that the BBC monitors e-mails sent
or received. Further communication will signify your consent to this.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l #media, #image,#picture ....oh my!

2002-08-15 Thread Alex da Franca

At 22:46 Uhr -0700 14.08.2002, Buzz Kettles wrote:
.media is available for all member types - it's the stuff of each memberType

.image is available for just certain member types (#bitmap, #flash, 
#vector, #text, etc.)  the stage  MIAWs + there is a batch of 
dedicated lingo to manipulate them.

.picture is the precursor to .image - it's basically obsolete now

except for #fields, which do not have an image property and picture 
is the only way to get the image of the field.
I don't understand exactly why the access of an field's image is not 
in director's native code, since the access of the picture property 
seems to be slower than the one for image.
curently you get the image of a field, by working around a longuish, 
slow way using a temporary bitmap member:

on getFieldImage fieldref
   if ilk(fieldref)  #member then return 0
   if fieldref.type  #field then return 0
   bm = new(#bitmap)
   bm.picture = fieldref.picture
   returnImage = bm.image.duplicate()
   bm.erase()
   return returnImage
end
-- 

   |||
a¿ex
  --
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l better to make spritenum a property or use me.spritenum?

2002-08-15 Thread Lewis Fleming


When creating behaviours is it better to

property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end

or just

on prepareFrame me
sprite(me.spriteNum).locH = 30
end

or is it just personal preference?

Lewis


This e-mail (and any attachments) is confidential and may contain personal
views which are not the views of the BBC unless specifically stated.
If you have received it in error, please delete it from your system, do not use,
copy or disclose the information in any way nor act in reliance on it and notify
the sender immediately. Please note that the BBC monitors e-mails sent
or received. Further communication will signify your consent to this.

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l better to make spritenum a property or useme.spritenum?

2002-08-15 Thread Andreas Gaunitz P11

Don't know, but I always use me.spriteNum for clarity.

-A.


When creating behaviours is it better to

property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end

or just

on prepareFrame me
sprite(me.spriteNum).locH = 30
end

or is it just personal preference?

Lewis


This e-mail (and any attachments) is confidential and may contain personal
views which are not the views of the BBC unless specifically stated.
If you have received it in error, please delete it from your system, 
do not use,
copy or disclose the information in any way nor act in reliance on 
it and notify
the sender immediately. Please note that the BBC monitors e-mails sent
or received. Further communication will signify your consent to this.

[To remove yourself from this list, or to change to digest mode, go 
to http://www.penworks.com/lingo-l.cgi  To post messages to the 
list, email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



RE: lingo-l is there a cross platform border Xtra?

2002-08-15 Thread Carol Mahaffy

I got the border xtra from http://www.mcmm.com/ If I remeber corectly it was
around $99 maybe a little more. The support guy i think is the same guy that
wrote it so i have talked to him via email. he has code and stuff that goes
with it, but having never used 3rd-party xtras before i am really struggling
with the way the are implemented and called ect. thanks for the tip I will
try.
--carol

 --
 From: Lewis Fleming
 Reply To: [EMAIL PROTECTED]
 Sent: Thursday, August 15, 2002 5:39 AM
 To:   '[EMAIL PROTECTED]'
 Subject:  RE: lingo-l is there a cross platform border Xtra?
 
 Carol,
 
 Are you developing a CD-Rom? Because if so you can use the .ini file
 trick.
 I got rind of the black line by having a text file called the same as
 the projector but with the extension .ini. In the ini file I had
 
 [Settings]
 FullScreen=1
 UseTitleBar=1
 
 This works a treat but because I am creating a screensaver out of my
 projector I have no way of including the ini file.
 So where did you get your Xtra from and how much did it cost?
 
 Lewis
 
 
 -Original Message-
 From: Carol Mahaffy [mailto:[EMAIL PROTECTED]]
 Sent: 14 August 2002 20:12
 To: '[EMAIL PROTECTED]'
 Subject: RE: lingo-l is there a cross platform border Xtra?
 
 
 I have the same problem warren. I have been working with border xtra but
 am
 really confused about how to implement. the site and the samples provided
 are unclear. From looking at the code it would seem as if on a mac you
 have
 topatch the projector. For 4 hours I have been searching on the web for
 reference to how to do this. Is there any better resources on the web that
 tells how to implement? Xtras in general i am not proficient in. Maybe
 that
 is why i am having questions as well.
 --carol
 
  --
  From:   Howdy-Tzi
  Reply To:   [EMAIL PROTECTED]
  Sent:   Wednesday, August 14, 2002 1:40 PM
  To: [EMAIL PROTECTED]
  Subject:Re: lingo-l is there a cross platform border Xtra?
  
  On Wednesday, August 14, 2002, at 12:17 PM, Lewis Fleming wrote:
  
   Is there a cross platform boarder Xtra (that gets rid of the black key
 
   line)
   and where can I find it?
  
  Do you see one listed at http://www.updatestage.com/products ?
  
  If not, then no.
  
  Depending on what you want to do you might be able to load your file as 
  a MIAW with a custom 1-bit rect shape; this is one way (undoc'd, 
  unsupported) to create MIAWs that do not have standard system edges to 
  them at all.
  
  
Warren Ockrassa | http://www.nightwares.com/
Director help | Free files | Sample chapters | Freelance | Consulting
  Author | Director 8.5 Shockwave Studio: A Beginner's Guide
  Published by Osborne/McGraw-Hill
  http://shop.osborne.com/cgi-bin/osborne/0072195622.html
  
  [To remove yourself from this list, or to change to digest mode, go to
  http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
  [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
 Lingo-L
  is for learning and helping with programming Lingo.  Thanks!]
  
  
 [To remove yourself from this list, or to change to digest mode, go to
 http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
 [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
 is
 for learning and helping with programming Lingo.  Thanks!]
 
 
 This e-mail (and any attachments) is confidential and may contain personal
 views which are not the views of the BBC unless specifically stated.
 If you have received it in error, please delete it from your system, do
 not use,
 copy or disclose the information in any way nor act in reliance on it and
 notify
 the sender immediately. Please note that the BBC monitors e-mails sent
 or received. Further communication will signify your consent to this.
 
 [To remove yourself from this list, or to change to digest mode, go to
 http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
 [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
 is for learning and helping with programming Lingo.  Thanks!]
 
 
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



RE: lingo-l is there a cross platform border Xtra?

2002-08-15 Thread Carol Mahaffy

but if you use the miaw trick do you have to code all of your scripts as if
they were in a miaw? I have the project done and the art director decided to
go with a seemless white background (cd-based delivery) so all my stuff has
been written and i know for somethings a miaw has different coding. I really
don't want to do that if possible.
-- carol


 --
 From: Howdy-Tzi
 Reply To: [EMAIL PROTECTED]
 Sent: Wednesday, August 14, 2002 3:33 PM
 To:   [EMAIL PROTECTED]
 Subject:  Re: lingo-l is there a cross platform border Xtra?
 
 On Wednesday, August 14, 2002, at 02:12 PM, Carol Mahaffy wrote:
 
  I have the same problem warren. I have been working with border xtra 
  but am
  really confused about how to implement. the site and the samples 
  provided
  are unclear.
 
 Has the Xtra's author been able to offer any assistance?
 
  From looking at the code it would seem as if on a mac you have
  topatch the projector.
 
 Possibly. There used to be a means to do this via ResEdit but it's a 
 giant pain. Near as I can tell there are basically two approaches:
 
 1. Live with it; or
 2. Make a MIAW instead, using the trick documented at DOUG 
 (Non-rectangular MIAWs) to set the window's rect to a 1-bit shape. In 
 this case the shape can be the exact dimensions of your movie. It will 
 remove the 1-pixel line.
 
 
   Warren Ockrassa | http://www.nightwares.com/
   Director help | Free files | Sample chapters | Freelance | Consulting
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
 Published by Osborne/McGraw-Hill
 http://shop.osborne.com/cgi-bin/osborne/0072195622.html
 
 [To remove yourself from this list, or to change to digest mode, go to
 http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
 [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
 is for learning and helping with programming Lingo.  Thanks!]
 
 
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l better to make spritenum a property or useme.spritenum?

2002-08-15 Thread Irv Kalb

It is just a personal preference - both do exactly the same thing.

I personally prefer the opposite of Andreas.  I always declare 
property spriteNum.  To me, that is more clear and it saves me from 
typing me. throughout the behavior.

Irv


At 12:40 PM +0100 8/15/02, Lewis Fleming wrote:
When creating behaviours is it better to

property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end

or just

on prepareFrame me
sprite(me.spriteNum).locH = 30
end

or is it just personal preference?


-- 

Lingo / Director / Shockwave development for all occasions. 
  
   (Home-made Lingo cooked up fresh every day just for you.)
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l better to make spritenum a property or use me.spritenum?

2002-08-15 Thread Daniel Plaenitz

At 12:40 15.08.2002 +0100, Lewis wrote:

When creating behaviours is it better to

property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end

or just

on prepareFrame me
sprite(me.spriteNum).locH = 30
end

or is it just personal preference?


I'd say it's a matter of personal preference so far. But you can save some 
cpu cycles if you store the reference to the sprite object in a property:


property mySprite

on beginSprite
   mySprite = sprite(me.spriteNum)
end

on prepareFrame me
   mySprite.locH = 30
end


best regards
Daniel Plaenitz
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l cursor and Windows

2002-08-15 Thread Mark A. Boyd

At 07:03 2002-08-14, Rodrigo Peres wrote:
Hi list,

I have made a set of cursor to use in my project all of them in 16 x 16
pixels 1 bit (win pallete). Guess what?? Mac works fine bu windows doesn't
show nothing..only the default arrow. What is wrong?

How about if you set the sprite's cursor in the beginSprite event rather 
than the mouseEnter event?



--
Mark A. Boyd
Keep-On-Learnin' :)

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l weird flash thang ...

2002-08-15 Thread Evan Adelman

er - what is the error exactly? invalid parameter? w/ flash sprites, i 
just set flash variables (using the setVariable() method) and let 
actionscript do the rest of the work (not using tellTarget,gotoFrame, 
and endTellTarget). I'm assuming you're expecting 
tellTarget,gotoFrame,and endTellTarget to command the internal flash 
time line? afaik (and that's a big afaik), that's not what those methods 
are there for - they control miaw's and ldm's. go figure if it works for 
you though.

if i were you, i'd try to just use the message window and try the 
methods you're using straight out (tellTarget,etc,) w/ nothing else 
going on in the stage - isolate the problem as much as possible. if it 
works through the message window, then the methods you're using are 
correct and something's wrong w/ variables (you seemed to have ruled 
that out) or the order of execution.


-evan



g r i m m w e r k s wrote:

 Ok, I'm using some flash 5 members in an 8.5 project. Basically this flash
 sprite is being used as scrollbars, turning them off/on based on the amount
 of text to display. Nothing fabulous or anything, simple. It does this by
 flipping different scrollbar movieclips on and off. It gets it's directions
 to flip these from a sprite one channel higher, a text sprite.
 
 Both sprites set themselves on beginsprite as to the channel, etc
 
 on beginsprite me
 pBox =sprite(me.spritenum)
 end
 
 And that's fine, nothing more there. Besides the first sprite is set before
 the higher one is...
 
 Now in one case I get a function error, and that's when we jump to this
 frame with a bunch of text in memory to display. On the flash sprite I've
 got:
 
 on setScrollButtons me, whichBut, whichWay
   put whichBut  whichWay  pBox  pBox.member.type  ilk(whichBut)
   pBox.tellTarget(whichBut)
   pBox.gotoFrame(whichWay)
   pBox.endTellTarget()
 end scrollButtons me
 
 
 and the text member does
 beginsprite
 finds the text to display.
 sets its text
 then tells the flash sprite to flip the movieclips by doing sendsprite.
 
 
 When it does the setScrollButtons call I'm getting a function error, yet in
 the moviewindow/debugger:
 
 
 --scrollUpMc off (sprite 10) flash string
 
 
 pBox is sprite 10 (correct)
 pBox.member.type = #flash (correct)
 scrollUpMC = movieclip to tell target (correct)
 off = frame to go to (correct).
 
 It's almost as if the flash movie (INTERNAL by the way), although set as a
 sprite's member, seen as flash, etc, isn't seeing it's own movieclips /
 ability to tell target at the very beginning of it's existence?
 
 [To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]
 
 


-- 

...

m u t a n t
   m e d i a solutions for success

Evan Adelman   |  917.916.7378  |  598 Broadway  NY NY 10012
[EMAIL PROTECTED]  |  www.mutantmedia.com





[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l is there a cross platform border Xtra?

2002-08-15 Thread Howdy-Tzi

On Thursday, August 15, 2002, at 08:19 AM, Carol Mahaffy wrote:

 but if you use the miaw trick do you have to code all of your scripts 
 as if
 they were in a miaw?

Not unless you reference the stage specifically. The quickest way to 
know is to just try it right in Director -- start with a new blank movie 
and enter in the Message window:

   open window (pathToMovie)

...where you enter the path to the movie (!) and its name. That will get 
it loaded in a MIAW in author, and you can test it there to see how it 
operates. If there's no problem you're good to go.

Another thing you can do is, when you create your projector, click the 
full screen checkbox. This will splash the user's monitor with your 
stage (so if you set the color to white this will help your art 
person) but your file will still play back at its programmed size, 
probably in the middle. Worth a try anyway.

This BTW is why art directors need to make up their minds *before* the 
program is written. ;)


  Warren Ockrassa | http://www.nightwares.com/
  Director help | Free files | Sample chapters | Freelance | Consulting
Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Published by Osborne/McGraw-Hill
http://shop.osborne.com/cgi-bin/osborne/0072195622.html

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



RE: lingo-l better to make spritenum a property or use me.spritenum?

2002-08-15 Thread Kraig Mentor

I prefer to not use spriteNum as a property. Here is an example, albeit contrived, of 
what is improper about it. The thing to bear in mind is that the terms spriteNum and 
rect are a Lingo key word...

Here is a demo behavior...
___
property spriteNum
property rect

on beginSprite(me)
  spriteNum = me.spriteNum
  rect = sprite(spriteNum).rect
  put Rect  =   rect
end


on doit1(me)
  put spriteNum
end

on doit2(me)
  put me.spriteNum
end

on setIt(me)
  spriteNum = 7
  rect = sprite(me.spriteNum).rect
  put Rect  =   rect
end

__


Now, from the message window...

-- StartUp Rect  = rect(11, 87, 61, 152)

sendSprite(1, #doit1)
-- 1

sendSprite(1, #doit2)
-- 1

sendSprite(1, #setIt)
-- Rect  = rect(-142, -4, -142, -4)


So, you can see that the property spriteNum value has been set to 7, yet the sprite is 
in channel 1. This is an undesirable situation that is very easily avoided by not 
using key words as properties. sprite(me.spriteNum).rect is straightforward to use but 
has become convoluted due to the usage of keywords as properites.

Why set oneself up for the error for the possibility of this trouble? It is just as 
easy to use...

property pSpriteNum
property pRect

and keep me.spriteNum alone and happy.

Regards,
Kraig
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



lingo-l moving a sprite from off to on stage

2002-08-15 Thread John Hart

Hi All:

SYS INFO: D85, WIN98SE, 128Mbs RAM
  I need to move a sprite from off stage to a specific location on stage, pH, using 
Lingo.  I've tried several ideas,but can't get it.  Need some ideas, please.  Here's 
part of a behavior I'm calling with sendSprite, but the sprite appears to quick!

--from another script I use this: sendsprite(21,#motion, left, pH)
--and here's part of that #motion behavior:

case(whichDirection) of
left:
  repeat while sprite(21).locH  pH
  sprite(21).locH = sprite(21).locH + 1
  updateStage
  end repeat
end case

What I get is sprite 21 appearing instantly in position pH, as opposed to sliding on 
stage, or flying-in smoothly.  Can't use Score/sprite spans. Would rather use Lingo 
anywho.  Tried a couple of ideas to slow down the repeat loop, but timeout() doesn't 
do it, the timer doesn't do it.  Shirley, there is a way to make this happen in Lingo.

Thanks much for your ideas and comments,
John H...stranded on Lingo Island.

-- 
__
Sign-up for your own FREE Personalized E-mail at Mail.com
http://www.mail.com/?sr=signup

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l moving a sprite from off to on stage

2002-08-15 Thread Buzz Kettles

here's some stall code

   startTimer
   repeat while the timer  10
 nothing
   end repeat

hth

-Buzz

At 7:20 PM -0500 8/15/02, you wrote:
Hi All:

SYS INFO: D85, WIN98SE, 128Mbs RAM
   I need to move a sprite from off stage to a specific location on 
stage, pH, using Lingo.  I've tried several ideas,but can't get it. 
Need some ideas, please.  Here's part of a behavior I'm calling with 
sendSprite, but the sprite appears to quick!

--from another script I use this: sendsprite(21,#motion, left, pH)
--and here's part of that #motion behavior:

case(whichDirection) of
 left:
   repeat while sprite(21).locH  pH
   sprite(21).locH = sprite(21).locH + 1
   updateStage
   end repeat
end case

What I get is sprite 21 appearing instantly in position pH, as 
opposed to sliding on stage, or flying-in smoothly.  Can't use 
Score/sprite spans. Would rather use Lingo anywho.  Tried a couple 
of ideas to slow down the repeat loop, but timeout() doesn't do it, 
the timer doesn't do it.  Shirley, there is a way to make this 
happen in Lingo.

Thanks much for your ideas and comments,
John H...stranded on Lingo Island.

--
__
Sign-up for your own FREE Personalized E-mail at Mail.com
http://www.mail.com/?sr=signup

[To remove yourself from this list, or to change to digest mode, go 
to http://www.penworks.com/lingo-l.cgi  To post messages to the 
list, email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l better to make spritenum a property or use me.spritenum?

2002-08-15 Thread Buzz Kettles

At 4:45 PM +0200 8/15/02, Daniel wrote:
you can save some cpu cycles if you store the reference to the 
sprite object in a property:

property mySprite

on beginSprite
   mySprite = sprite(me.spriteNum)
end

the cost. of course. is a miniscule amount of RAM
- a worthy tradeoff

Nearly EVERY sprite behavior I write begins that way.
-Buzz
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l Gizli cekim

2002-08-15 Thread Buzz Kettles

c'mon Zav - give us some repartee !

At 12:53 AM -0400 8/16/02, you wrote:
Hic bir yerde bulup izleyemeyeceginiz icerigi size 
http://www.2seks.com sunuyor.
TURK VE AVRUPALI AMATOR KIZLAR
BULGAR KIZLARI
ROMEN HATUNLAR
TURK TECAVUZ FILMLERI
KIZLAR YURDU
ALMANYA'NIN SAPIK HATUNLARI
OTELDEKI GIZLI KAMERALAR
VE DAHASI...

Hepsi orjinal ve kaliteli kayitlar. Hemen giris yapin ve tadini cikartin
http://www.2seks.com



[To remove yourself from this list, or to change to digest mode, go 
to http://www.penworks.com/lingo-l.cgi  To post messages to the 
list, email [EMAIL PROTECTED]  (Problems, email 
[EMAIL PROTECTED]). Lingo-L is for learning and helping with 
programming Lingo.  Thanks!]

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]



Re: lingo-l Gizli cekim

2002-08-15 Thread Daniel Plaenitz

At 17:59 15.08.2002 -0700, you wrote:
my apologies, no Zav here to abuse

At 12:53 AM -0400 8/16/02, you wrote:
Hic bir yerde bulup izleyemeyeceginiz icerigi size http://www.2seks.com 
sunuyor.
TURK VE AVRUPALI AMATOR KIZLAR
BULGAR KIZLARI
ROMEN HATUNLAR
TURK TECAVUZ FILMLERI
KIZLAR YURDU
ALMANYA'NIN SAPIK HATUNLARI
OTELDEKI GIZLI KAMERALAR
VE DAHASI...

Hepsi orjinal ve kaliteli kayitlar. Hemen giris yapin ve tadini cikartin
http://www.2seks.com

well, reads like an ad for a turkish pr0n site, kizlar is girls, hatunlar 
models(?), ve dahasi means and more... - so, yes, there is abuse without 
zav around ;-)

daniel plaenitz
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]