RE: lingo-l How to open Message window by Lingo?

2003-02-05 Thread Sathya Murthy

  Placed At :


Hi,
open Message window using lingo instead of going thru the menus
window - Message
in the same way, is there any method to open cast windows ...
say if we have to open a miaw ...we can say ,
open window MIAW name
is there any way to open :
open castlib1 or something like tht ?

Regards,
Sathya.


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RE: lingo-l How to open Message window by Lingo?

2003-02-05 Thread Alex da Franca
At 14:20 Uhr +0530 05.02.2003, Sathya Murthy wrote:


open castlib1 or something like tht ?


AFAIK you need the UIHelper Xtra for this kind of lingo control over 
the authoring environment.
You didn't tell us which version of director you use nor on which 
platform. in this case this information would have helped and I 
wouldn't need to cover all different environments...

the UIHelper Xtra was part of the save as java set of xtras and 
therefore was built into the standard install up to version 7 of 
director (I think). In D8 it is on the CD, but doesn't get installed 
by default. In D8.5 iot lacks completely. In DMX it was 
re-introduced, since it is used for the Object Inspector (I think), 
but has a different name.
on windows the xtra isn't named UIHelper Xtra, but rather JavaUiHelper.x32.
In DMX it its name is WatcherHelper PPC Xtra on the mac and 
WatcherHelper.x32 on the PC.

there are two methods provided by this xtra to accomplish the task, 
you're looking for:

setCurrentCast int castLibNum

and

activateWindow int windowid

the windowid of the cast window is 3.
this will open the current cast, which you can set with the 
setCurrentCast method.
the setCurrentCast method requires an integer which is the position 
of the cast in your movie.

so if you have four castlibs and want to open castlib 2 you would 
write the following:

setCurrentCast 2
activateWindow 3

hth

--

  |||
a¿ex
 --
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lingo-l RE: open Message window by Lingo

2003-02-05 Thread Tiago Barbosa
 ...open message/cast windows using lingo...
 ...UIHelper Xtra... comes in D8 CD-ROM...

Does anyone knows where can I get this UIHelper PPC/UIHelper  Xtra?
Searched my D8 CD-ROM but didnt found it.
Is there some place in the net where I can get it?

TIA, 

Cumprimentos/Best regards
Tiago Barbosa
__
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Engenheiro de Desenvolvimento de Software  /  Software Development Engineer
Departamento de Software Aplicacional  /  Applicational Software Department
Direcção de Desenvolvimento  /  Development Department

De La Rue Systems - Automatização, S.A.
Rua Visconde Moreira Rey, Nº 18 - Edifício Técnico - Linda-a-Pastora
2799-510 Queijas - PORTUGAL
Tel.  +351.21.4255972 - Fax. +351.21.4255992

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lingo-l director books

2003-02-05 Thread Quixadá
hi, folks
i´m about to buy director books on 3d and imaging lingo, and two of them 
come to mind:

Title: Director Shockwave Studio Developer's Guide
Author: James Newton

and

Title: Director's Third Dimension: Fundamentals of 3D Programming in 
Director 8.5
Author: Paul Catanese

do you think it´s worthy to buy both or just one of them is enough?

tia,
q


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Re: lingo-l bluring rounded bitmaps

2003-02-05 Thread Quixadá
hi, kurt
sorry for replying so late, but i tried your solution only yesterday. 
anyway, it didn´t work, ´cause when the alpha is set, it takes all the blur 
effects of the image. bottom line is: is it possible to apply an imaging 
lingo effect on images with alpha channel active? while we´re on this 
subject: the imaging lingo acts as direct to stage always? for instance, 
if i put a sprite on top of the altered one, it disappears when the effect 
takes place, the same way as a video or flash sprite. can this direct to 
stage aspect be turned off?
well, hope james and paul books can respond these questions! :^))
regards,
q

At 12:55 22/1/2003 -0500, you wrote:
 hi, imaging lingo gurus out there
 i´m trying to simulate the effect of an image that goes in and out of focus
 according to the lens position on a telescope. you can see it at
 http://planeta.terra.com.br/arte/quixada/mast/tele.htm. the problem is that
 the image must be rounded, and when the blur effect takes place, it spreads
 in order to take the whole rectangular area of the image, disregarding the
 alpha channel of the original bitmap.
 i tried to put a mask (the background with a hole in the middle) above the
 blured sprite, but it seems that the effect is kinda direct to stage.  is
 there a way to constrain the blur effect on a circular area, or prevent it
 to happen on an alpha channel area?

Try extracting the alpha channel, then applying your blur effect, and then
sticking the original alpha back on the image. Sort of like this:

originalAlpha = theImage.extractAlpha()

--do your blur to theImage

theImage.setAlpha(originalAlpha)
theImage.useAlpha = TRUE

hth,
Kurt

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Re: lingo-l RE: open Message window by Lingo

2003-02-05 Thread Buzz Kettles
Install Save As Java from the CD - it's included as part of that

hth
-Buzz

At 4:15 PM + 2/5/03, you wrote:

  ...open message/cast windows using lingo...

 ...UIHelper Xtra... comes in D8 CD-ROM...


Does anyone knows where can I get this UIHelper PPC/UIHelper  Xtra?
Searched my D8 CD-ROM but didnt found it.
Is there some place in the net where I can get it?

TIA,

Cumprimentos/Best regards
Tiago Barbosa
__
[EMAIL PROTECTED]
Engenheiro de Desenvolvimento de Software  /  Software Development Engineer
Departamento de Software Aplicacional  /  Applicational Software Department
Direcção de Desenvolvimento  /  Development Department

De La Rue Systems - Automatização, S.A.
Rua Visconde Moreira Rey, Nº 18 - Edifício Técnico - Linda-a-Pastora
2799-510 Queijas - PORTUGAL
Tel.  +351.21.4255972 - Fax. +351.21.4255992

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Re: lingo-l bluring rounded bitmaps

2003-02-05 Thread Buzz Kettles
At 4:41 PM -0200 2/5/03, you wrote:

hi, kurt
sorry for replying so late, but i tried your solution only 
yesterday. anyway, it didn´t work, ´cause when the alpha is set, it 
takes all the blur effects of the image. bottom line is: is it 
possible to apply an imaging lingo effect on images with alpha 
channel active?

the trick is to rip off the alpha (use .extractAlpha)  do the blur  
then return the original alpha

 while we´re on this subject: the imaging lingo acts as direct to 
stage always? for instance, if i put a sprite on top of the altered 
one, it disappears when the effect takes place, the same way as a 
video or flash sprite. can this direct to stage aspect be turned 
off?
well, hope james and paul books can respond these questions! :^))

James' book definitely can.

hth
-Buzz


regards,
q





At 12:55 22/1/2003 -0500, you wrote:

  hi, imaging lingo gurus out there

 i´m trying to simulate the effect of an image that goes in and out of focus
 according to the lens position on a telescope. you can see it at
 http://planeta.terra.com.br/arte/quixada/mast/tele.htm. the problem is that
 the image must be rounded, and when the blur effect takes place, it spreads
 in order to take the whole rectangular area of the image, disregarding the
 alpha channel of the original bitmap.
 i tried to put a mask (the background with a hole in the middle) above the
 blured sprite, but it seems that the effect is kinda direct to stage.  is
 there a way to constrain the blur effect on a circular area, or prevent it
 to happen on an alpha channel area?


Try extracting the alpha channel, then applying your blur effect, and then
sticking the original alpha back on the image. Sort of like this:

originalAlpha = theImage.extractAlpha()

--do your blur to theImage

theImage.setAlpha(originalAlpha)
theImage.useAlpha = TRUE

hth,
Kurt

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RE: lingo-l RE: open Message window by Lingo

2003-02-05 Thread Tiago Barbosa
At 4:15 PM + 2/5/03, you wrote:
   ...open message/cast windows using lingo...
  ...UIHelper Xtra... comes in D8 CD-ROM...

Does anyone knows where can I get this UIHelper PPC/UIHelper  Xtra?
Searched my D8 CD-ROM but didnt found it.
Is there some place in the net where I can get it?


From: Buzz Kettles [mailto:[EMAIL PROTECTED]]
 Install Save As Java from the CD - it's included as part of that

Hi Buzz,

I searched the D8 CD for *.x32 and didnt find it.
Maybe its somewhere else in the CD ...
But Alex Da Franca has already sent it to me.

Thanks,

Cumprimentos/Best regards
Tiago Barbosa
__
[EMAIL PROTECTED]
Engenheiro de Desenvolvimento de Software  /  Software Development Engineer
Departamento de Software Aplicacional  /  Applicational Software Department
Direcção de Desenvolvimento  /  Development Department

De La Rue Systems - Automatização, S.A.
Rua Visconde Moreira Rey, Nº 18 - Edifício Técnico - Linda-a-Pastora
2799-510 Queijas - PORTUGAL
Tel.  +351.21.4255972 - Fax. +351.21.4255992



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Re: lingo-l director books

2003-02-05 Thread Fabrice Closier
I've started learning 3d in director with Phil Gross's book.
got all i needed to know in the book. even if its quite a big one, 
found it not big enough on certain issues, if Phil's planning to expend 
it, i'll certainly wil buy the sequel.

Fabrice
On Wednesday, February 5, 2003, at 06:15 PM, Colin Holgate wrote:


Title: Director Shockwave Studio Developer's Guide
Author: James Newton

and

Title: Director's Third Dimension: Fundamentals of 3D Programming in 
Director 8.5
Author: Paul Catanese

do you think it´s worthy to buy both or just one of them is enough?


Get both, especially if you want to get into 3D a lot.



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lingo-l Director MX( 8.5) bug

2003-02-05 Thread Jeremy
I have reported what I believe to be a bug to macromedia, and decided to
send out a copy to the list just so people are aware. It's not a show
stopper or bad one by any means, but it doesn't hurt to be made aware of
it. Here is a simple copy/paste from my bug submission to macromedia. It
effects 8.5 as well, and I can't think of why this would be an
intentional side effect of the feature involved. Read on if your
interested.


There seems to be a paint window bug in director. I am able to reproduce
it using the following steps.

When importing a bitmap, and unchecking the trim white space box, the
bitmap is imported into the cast just fine, and the dimensions in the
property inspector is reported correctly. However, if I double click
that image to open it in the paint window, then double click the
selection tool to select the image, then use one of 2 90degree rotate
buttons, when I close the paint window afterwards, the dimensions of the
image get messed up some way. 

For example, I discovered this issue when I needed to rotate a bitmap
that was 125x287. I opened it in the paint window, double clicked the
selection marquee to select the entire image, then rotated the image.
When I close the paint window and commit the change, the dimensions now
read 303x303. This appears to happen whenever rotating any bitmap using
those rotation tools. The horizontal and vertical flip tools are not
affected by this bug. 

Another interesting quirk is that if I import the same bitmap, but leave
the trim white space box checked during import, this bug does not show
up, so it seems to be somehow related to the trim white space option. I
was able to reproduce this bug with the images I was using in the
project at the time, which were to be used as textures for domino
models, and I was also able to reproduce using a solid color bitmap. In
short, bitmaps imported with the trim white space option off, get messed
up dimensions when rotating using the 90degree rotate tools in the paint
window, and bitmaps with the trim option on are not affected. Even
toggling the Trim option on/off in the property inspector will
enable/disable this bug.

Even rotating a 134x134 solid color bitmap, when trim is off, results in
dimensions of 151x150, and the same bitmap rotated with trim on, doesn't
affect the dimensions if the square. I can think of no reason  this
effect would be intented, so I am reporting this as a bug.



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Re: lingo-l Director MX( 8.5) bug

2003-02-05 Thread Buzz Kettles
the Paint Window automatically calls trim white space whenever 
'editing' is done.
There's no way to avoid this.

I don't think it's a bug per se - It's been this way forever - It IS 
annoying though.

hth
-Buzz

At 8:09 PM -0500 2/5/03, you wrote:
I have reported what I believe to be a bug to macromedia, and decided to
send out a copy to the list just so people are aware. It's not a show
stopper or bad one by any means, but it doesn't hurt to be made aware of
it. Here is a simple copy/paste from my bug submission to macromedia. It
effects 8.5 as well, and I can't think of why this would be an
intentional side effect of the feature involved. Read on if your
interested.


There seems to be a paint window bug in director. I am able to reproduce
it using the following steps.

When importing a bitmap, and unchecking the trim white space box, the
bitmap is imported into the cast just fine, and the dimensions in the
property inspector is reported correctly. However, if I double click
that image to open it in the paint window, then double click the
selection tool to select the image, then use one of 2 90degree rotate
buttons, when I close the paint window afterwards, the dimensions of the
image get messed up some way.

For example, I discovered this issue when I needed to rotate a bitmap
that was 125x287. I opened it in the paint window, double clicked the
selection marquee to select the entire image, then rotated the image.
When I close the paint window and commit the change, the dimensions now
read 303x303. This appears to happen whenever rotating any bitmap using
those rotation tools. The horizontal and vertical flip tools are not
affected by this bug.

Another interesting quirk is that if I import the same bitmap, but leave
the trim white space box checked during import, this bug does not show
up, so it seems to be somehow related to the trim white space option. I
was able to reproduce this bug with the images I was using in the
project at the time, which were to be used as textures for domino
models, and I was also able to reproduce using a solid color bitmap. In
short, bitmaps imported with the trim white space option off, get messed
up dimensions when rotating using the 90degree rotate tools in the paint
window, and bitmaps with the trim option on are not affected. Even
toggling the Trim option on/off in the property inspector will
enable/disable this bug.

Even rotating a 134x134 solid color bitmap, when trim is off, results in
dimensions of 151x150, and the same bitmap rotated with trim on, doesn't
affect the dimensions if the square. I can think of no reason  this
effect would be intented, so I am reporting this as a bug.



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to http://www.penworks.com/lingo-l.cgi  To post messages to the 
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programming Lingo.  Thanks!]

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RE: lingo-l Director MX( 8.5) bug

2003-02-05 Thread Jeremy
I can understand calling whatever trim white space does if its enabled,
but its really lame for director to square off the image with jacked up
dimensions if it is disabled. Just by disabling it, that doesn't mean I
want director adding stuff to my bitmap. I don't see how that could not
be a bug, even if it has done it forever.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Buzz Kettles
Sent: Wednesday, February 05, 2003 8:31 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Director MX( 8.5) bug


the Paint Window automatically calls trim white space whenever 
'editing' is done.
There's no way to avoid this.

I don't think it's a bug per se - It's been this way forever - It IS 
annoying though.

hth
-Buzz

At 8:09 PM -0500 2/5/03, you wrote:
I have reported what I believe to be a bug to macromedia, and decided 
to send out a copy to the list just so people are aware. It's not a 
show stopper or bad one by any means, but it doesn't hurt to be made 
aware of it. Here is a simple copy/paste from my bug submission to 
macromedia. It effects 8.5 as well, and I can't think of why this would

be an intentional side effect of the feature involved. Read on if your 
interested.


There seems to be a paint window bug in director. I am able to 
reproduce it using the following steps.

When importing a bitmap, and unchecking the trim white space box, the

bitmap is imported into the cast just fine, and the dimensions in the 
property inspector is reported correctly. However, if I double click 
that image to open it in the paint window, then double click the 
selection tool to select the image, then use one of 2 90degree rotate 
buttons, when I close the paint window afterwards, the dimensions of 
the image get messed up some way.

For example, I discovered this issue when I needed to rotate a bitmap 
that was 125x287. I opened it in the paint window, double clicked the 
selection marquee to select the entire image, then rotated the image. 
When I close the paint window and commit the change, the dimensions now

read 303x303. This appears to happen whenever rotating any bitmap using

those rotation tools. The horizontal and vertical flip tools are not 
affected by this bug.

Another interesting quirk is that if I import the same bitmap, but 
leave the trim white space box checked during import, this bug does 
not show up, so it seems to be somehow related to the trim white space 
option. I was able to reproduce this bug with the images I was using in

the project at the time, which were to be used as textures for domino 
models, and I was also able to reproduce using a solid color bitmap. In

short, bitmaps imported with the trim white space option off, get 
messed up dimensions when rotating using the 90degree rotate tools in 
the paint window, and bitmaps with the trim option on are not affected.

Even toggling the Trim option on/off in the property inspector will 
enable/disable this bug.

Even rotating a 134x134 solid color bitmap, when trim is off, results 
in dimensions of 151x150, and the same bitmap rotated with trim on, 
doesn't affect the dimensions if the square. I can think of no reason  
this effect would be intented, so I am reporting this as a bug.



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list, email [EMAIL PROTECTED]  (Problems, email 
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programming Lingo.  Thanks!]

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Re: lingo-l Director MX( 8.5) bug

2003-02-05 Thread 2702NET
Buzz doesn't mean that it's not annoying - just that it may be an 
(intended) design flaw
rather than an (unintended bug).

On Wednesday, Feb 5, 2003, at 21:43 US/Eastern, Jeremy wrote:

I can understand calling whatever trim white space does if its enabled,
but its really lame for director to square off the image with jacked up
dimensions if it is disabled. Just by disabling it, that doesn't mean I
want director adding stuff to my bitmap. I don't see how that could not
be a bug, even if it has done it forever.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Buzz Kettles
Sent: Wednesday, February 05, 2003 8:31 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Director MX( 8.5) bug


the Paint Window automatically calls trim white space whenever
'editing' is done.
There's no way to avoid this.

I don't think it's a bug per se - It's been this way forever - It IS
annoying though.

hth
-Buzz

At 8:09 PM -0500 2/5/03, you wrote:

I have reported what I believe to be a bug to macromedia, and decided
to send out a copy to the list just so people are aware. It's not a
show stopper or bad one by any means, but it doesn't hurt to be made
aware of it. Here is a simple copy/paste from my bug submission to
macromedia. It effects 8.5 as well, and I can't think of why this 
would


be an intentional side effect of the feature involved. Read on if your
interested.


There seems to be a paint window bug in director. I am able to
reproduce it using the following steps.

When importing a bitmap, and unchecking the trim white space box, 
the


bitmap is imported into the cast just fine, and the dimensions in the
property inspector is reported correctly. However, if I double click
that image to open it in the paint window, then double click the
selection tool to select the image, then use one of 2 90degree rotate
buttons, when I close the paint window afterwards, the dimensions of
the image get messed up some way.

For example, I discovered this issue when I needed to rotate a bitmap
that was 125x287. I opened it in the paint window, double clicked the
selection marquee to select the entire image, then rotated the image.
When I close the paint window and commit the change, the dimensions 
now


read 303x303. This appears to happen whenever rotating any bitmap 
using


those rotation tools. The horizontal and vertical flip tools are not
affected by this bug.

Another interesting quirk is that if I import the same bitmap, but
leave the trim white space box checked during import, this bug does
not show up, so it seems to be somehow related to the trim white space
option. I was able to reproduce this bug with the images I was using 
in


the project at the time, which were to be used as textures for domino
models, and I was also able to reproduce using a solid color bitmap. 
In


short, bitmaps imported with the trim white space option off, get
messed up dimensions when rotating using the 90degree rotate tools in
the paint window, and bitmaps with the trim option on are not 
affected.


Even toggling the Trim option on/off in the property inspector will
enable/disable this bug.

Even rotating a 134x134 solid color bitmap, when trim is off, results
in dimensions of 151x150, and the same bitmap rotated with trim on,
doesn't affect the dimensions if the square. I can think of no reason
this effect would be intented, so I am reporting this as a bug.



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programming Lingo.  Thanks!]


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Re: lingo-l OT: emoticon madness

2003-02-05 Thread Robert Tweed
- Original Message - 
From: Kerry Thompson [EMAIL PROTECTED]


 Localization note: the Japanese have embraced e-mail emoticons with a 
 vengeance. Check this out:
 
 http://club.pep.ne.jp/~hiroette/en/facemarks/body.html#character

They aren't the only ones:

http://www.chatropolis.com/emoticons.html

:-F

- Robert
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lingo-l Re: Cuepointing tool in Director

2003-02-05 Thread Kurt Griffin
And now my little thread has come full-circle. Thanks for all of the 
insights... Brennan, you brought me back to where I started, with 
Applescript as the means to the final end product. It is indeed a nice 
tool for those of us that prefer to live on the Mac side (Yes, it is 
nicely accessible to Lingo people - well worth the time to investigate).

I was hoping for a completely Dir/xtra solution, but I kinda knew from 
the outset that it wasn't up to the task. But, I hope this thread 
inspired a few list members to pursue Lingo's possibilities as the 
scripting language that it is... we get tend to get bogged down in its 
playback engine, and forget how powerful a tool it is for making 
utilities. I tend to use Director and fileIO instead of bbEdit or 
similar tools for manipulating xml docs these days... batching really 
complex greps is just simpler to do in Lingo, at least for me. Dir is a 
great tool for building stuff, outside of just making stuff that 
plays back in the projector or shockwave environments.

Thanks for all the fish,
Kurt

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