RE: lingo-l How to open Message window by Lingo?
Placed At : Hi, open Message window using lingo instead of going thru the menus window - Message in the same way, is there any method to open cast windows ... say if we have to open a miaw ...we can say , open window MIAW name is there any way to open : open castlib1 or something like tht ? Regards, Sathya. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l How to open Message window by Lingo?
At 14:20 Uhr +0530 05.02.2003, Sathya Murthy wrote: open castlib1 or something like tht ? AFAIK you need the UIHelper Xtra for this kind of lingo control over the authoring environment. You didn't tell us which version of director you use nor on which platform. in this case this information would have helped and I wouldn't need to cover all different environments... the UIHelper Xtra was part of the save as java set of xtras and therefore was built into the standard install up to version 7 of director (I think). In D8 it is on the CD, but doesn't get installed by default. In D8.5 iot lacks completely. In DMX it was re-introduced, since it is used for the Object Inspector (I think), but has a different name. on windows the xtra isn't named UIHelper Xtra, but rather JavaUiHelper.x32. In DMX it its name is WatcherHelper PPC Xtra on the mac and WatcherHelper.x32 on the PC. there are two methods provided by this xtra to accomplish the task, you're looking for: setCurrentCast int castLibNum and activateWindow int windowid the windowid of the cast window is 3. this will open the current cast, which you can set with the setCurrentCast method. the setCurrentCast method requires an integer which is the position of the cast in your movie. so if you have four castlibs and want to open castlib 2 you would write the following: setCurrentCast 2 activateWindow 3 hth -- ||| a¿ex -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l RE: open Message window by Lingo
...open message/cast windows using lingo... ...UIHelper Xtra... comes in D8 CD-ROM... Does anyone knows where can I get this UIHelper PPC/UIHelper Xtra? Searched my D8 CD-ROM but didnt found it. Is there some place in the net where I can get it? TIA, Cumprimentos/Best regards Tiago Barbosa __ [EMAIL PROTECTED] Engenheiro de Desenvolvimento de Software / Software Development Engineer Departamento de Software Aplicacional / Applicational Software Department Direcção de Desenvolvimento / Development Department De La Rue Systems - Automatização, S.A. Rua Visconde Moreira Rey, Nº 18 - Edifício Técnico - Linda-a-Pastora 2799-510 Queijas - PORTUGAL Tel. +351.21.4255972 - Fax. +351.21.4255992 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l director books
hi, folks i´m about to buy director books on 3d and imaging lingo, and two of them come to mind: Title: Director Shockwave Studio Developer's Guide Author: James Newton and Title: Director's Third Dimension: Fundamentals of 3D Programming in Director 8.5 Author: Paul Catanese do you think it´s worthy to buy both or just one of them is enough? tia, q [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l bluring rounded bitmaps
hi, kurt sorry for replying so late, but i tried your solution only yesterday. anyway, it didn´t work, ´cause when the alpha is set, it takes all the blur effects of the image. bottom line is: is it possible to apply an imaging lingo effect on images with alpha channel active? while we´re on this subject: the imaging lingo acts as direct to stage always? for instance, if i put a sprite on top of the altered one, it disappears when the effect takes place, the same way as a video or flash sprite. can this direct to stage aspect be turned off? well, hope james and paul books can respond these questions! :^)) regards, q At 12:55 22/1/2003 -0500, you wrote: hi, imaging lingo gurus out there i´m trying to simulate the effect of an image that goes in and out of focus according to the lens position on a telescope. you can see it at http://planeta.terra.com.br/arte/quixada/mast/tele.htm. the problem is that the image must be rounded, and when the blur effect takes place, it spreads in order to take the whole rectangular area of the image, disregarding the alpha channel of the original bitmap. i tried to put a mask (the background with a hole in the middle) above the blured sprite, but it seems that the effect is kinda direct to stage. is there a way to constrain the blur effect on a circular area, or prevent it to happen on an alpha channel area? Try extracting the alpha channel, then applying your blur effect, and then sticking the original alpha back on the image. Sort of like this: originalAlpha = theImage.extractAlpha() --do your blur to theImage theImage.setAlpha(originalAlpha) theImage.useAlpha = TRUE hth, Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l RE: open Message window by Lingo
Install Save As Java from the CD - it's included as part of that hth -Buzz At 4:15 PM + 2/5/03, you wrote: ...open message/cast windows using lingo... ...UIHelper Xtra... comes in D8 CD-ROM... Does anyone knows where can I get this UIHelper PPC/UIHelper Xtra? Searched my D8 CD-ROM but didnt found it. Is there some place in the net where I can get it? TIA, Cumprimentos/Best regards Tiago Barbosa __ [EMAIL PROTECTED] Engenheiro de Desenvolvimento de Software / Software Development Engineer Departamento de Software Aplicacional / Applicational Software Department Direcção de Desenvolvimento / Development Department De La Rue Systems - Automatização, S.A. Rua Visconde Moreira Rey, Nº 18 - Edifício Técnico - Linda-a-Pastora 2799-510 Queijas - PORTUGAL Tel. +351.21.4255972 - Fax. +351.21.4255992 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l bluring rounded bitmaps
At 4:41 PM -0200 2/5/03, you wrote: hi, kurt sorry for replying so late, but i tried your solution only yesterday. anyway, it didn´t work, ´cause when the alpha is set, it takes all the blur effects of the image. bottom line is: is it possible to apply an imaging lingo effect on images with alpha channel active? the trick is to rip off the alpha (use .extractAlpha) do the blur then return the original alpha while we´re on this subject: the imaging lingo acts as direct to stage always? for instance, if i put a sprite on top of the altered one, it disappears when the effect takes place, the same way as a video or flash sprite. can this direct to stage aspect be turned off? well, hope james and paul books can respond these questions! :^)) James' book definitely can. hth -Buzz regards, q At 12:55 22/1/2003 -0500, you wrote: hi, imaging lingo gurus out there i´m trying to simulate the effect of an image that goes in and out of focus according to the lens position on a telescope. you can see it at http://planeta.terra.com.br/arte/quixada/mast/tele.htm. the problem is that the image must be rounded, and when the blur effect takes place, it spreads in order to take the whole rectangular area of the image, disregarding the alpha channel of the original bitmap. i tried to put a mask (the background with a hole in the middle) above the blured sprite, but it seems that the effect is kinda direct to stage. is there a way to constrain the blur effect on a circular area, or prevent it to happen on an alpha channel area? Try extracting the alpha channel, then applying your blur effect, and then sticking the original alpha back on the image. Sort of like this: originalAlpha = theImage.extractAlpha() --do your blur to theImage theImage.setAlpha(originalAlpha) theImage.useAlpha = TRUE hth, Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l RE: open Message window by Lingo
At 4:15 PM + 2/5/03, you wrote: ...open message/cast windows using lingo... ...UIHelper Xtra... comes in D8 CD-ROM... Does anyone knows where can I get this UIHelper PPC/UIHelper Xtra? Searched my D8 CD-ROM but didnt found it. Is there some place in the net where I can get it? From: Buzz Kettles [mailto:[EMAIL PROTECTED]] Install Save As Java from the CD - it's included as part of that Hi Buzz, I searched the D8 CD for *.x32 and didnt find it. Maybe its somewhere else in the CD ... But Alex Da Franca has already sent it to me. Thanks, Cumprimentos/Best regards Tiago Barbosa __ [EMAIL PROTECTED] Engenheiro de Desenvolvimento de Software / Software Development Engineer Departamento de Software Aplicacional / Applicational Software Department Direcção de Desenvolvimento / Development Department De La Rue Systems - Automatização, S.A. Rua Visconde Moreira Rey, Nº 18 - Edifício Técnico - Linda-a-Pastora 2799-510 Queijas - PORTUGAL Tel. +351.21.4255972 - Fax. +351.21.4255992 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l director books
I've started learning 3d in director with Phil Gross's book. got all i needed to know in the book. even if its quite a big one, found it not big enough on certain issues, if Phil's planning to expend it, i'll certainly wil buy the sequel. Fabrice On Wednesday, February 5, 2003, at 06:15 PM, Colin Holgate wrote: Title: Director Shockwave Studio Developer's Guide Author: James Newton and Title: Director's Third Dimension: Fundamentals of 3D Programming in Director 8.5 Author: Paul Catanese do you think it´s worthy to buy both or just one of them is enough? Get both, especially if you want to get into 3D a lot. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Director MX( 8.5) bug
I have reported what I believe to be a bug to macromedia, and decided to send out a copy to the list just so people are aware. It's not a show stopper or bad one by any means, but it doesn't hurt to be made aware of it. Here is a simple copy/paste from my bug submission to macromedia. It effects 8.5 as well, and I can't think of why this would be an intentional side effect of the feature involved. Read on if your interested. There seems to be a paint window bug in director. I am able to reproduce it using the following steps. When importing a bitmap, and unchecking the trim white space box, the bitmap is imported into the cast just fine, and the dimensions in the property inspector is reported correctly. However, if I double click that image to open it in the paint window, then double click the selection tool to select the image, then use one of 2 90degree rotate buttons, when I close the paint window afterwards, the dimensions of the image get messed up some way. For example, I discovered this issue when I needed to rotate a bitmap that was 125x287. I opened it in the paint window, double clicked the selection marquee to select the entire image, then rotated the image. When I close the paint window and commit the change, the dimensions now read 303x303. This appears to happen whenever rotating any bitmap using those rotation tools. The horizontal and vertical flip tools are not affected by this bug. Another interesting quirk is that if I import the same bitmap, but leave the trim white space box checked during import, this bug does not show up, so it seems to be somehow related to the trim white space option. I was able to reproduce this bug with the images I was using in the project at the time, which were to be used as textures for domino models, and I was also able to reproduce using a solid color bitmap. In short, bitmaps imported with the trim white space option off, get messed up dimensions when rotating using the 90degree rotate tools in the paint window, and bitmaps with the trim option on are not affected. Even toggling the Trim option on/off in the property inspector will enable/disable this bug. Even rotating a 134x134 solid color bitmap, when trim is off, results in dimensions of 151x150, and the same bitmap rotated with trim on, doesn't affect the dimensions if the square. I can think of no reason this effect would be intented, so I am reporting this as a bug. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Director MX( 8.5) bug
the Paint Window automatically calls trim white space whenever 'editing' is done. There's no way to avoid this. I don't think it's a bug per se - It's been this way forever - It IS annoying though. hth -Buzz At 8:09 PM -0500 2/5/03, you wrote: I have reported what I believe to be a bug to macromedia, and decided to send out a copy to the list just so people are aware. It's not a show stopper or bad one by any means, but it doesn't hurt to be made aware of it. Here is a simple copy/paste from my bug submission to macromedia. It effects 8.5 as well, and I can't think of why this would be an intentional side effect of the feature involved. Read on if your interested. There seems to be a paint window bug in director. I am able to reproduce it using the following steps. When importing a bitmap, and unchecking the trim white space box, the bitmap is imported into the cast just fine, and the dimensions in the property inspector is reported correctly. However, if I double click that image to open it in the paint window, then double click the selection tool to select the image, then use one of 2 90degree rotate buttons, when I close the paint window afterwards, the dimensions of the image get messed up some way. For example, I discovered this issue when I needed to rotate a bitmap that was 125x287. I opened it in the paint window, double clicked the selection marquee to select the entire image, then rotated the image. When I close the paint window and commit the change, the dimensions now read 303x303. This appears to happen whenever rotating any bitmap using those rotation tools. The horizontal and vertical flip tools are not affected by this bug. Another interesting quirk is that if I import the same bitmap, but leave the trim white space box checked during import, this bug does not show up, so it seems to be somehow related to the trim white space option. I was able to reproduce this bug with the images I was using in the project at the time, which were to be used as textures for domino models, and I was also able to reproduce using a solid color bitmap. In short, bitmaps imported with the trim white space option off, get messed up dimensions when rotating using the 90degree rotate tools in the paint window, and bitmaps with the trim option on are not affected. Even toggling the Trim option on/off in the property inspector will enable/disable this bug. Even rotating a 134x134 solid color bitmap, when trim is off, results in dimensions of 151x150, and the same bitmap rotated with trim on, doesn't affect the dimensions if the square. I can think of no reason this effect would be intented, so I am reporting this as a bug. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l Director MX( 8.5) bug
I can understand calling whatever trim white space does if its enabled, but its really lame for director to square off the image with jacked up dimensions if it is disabled. Just by disabling it, that doesn't mean I want director adding stuff to my bitmap. I don't see how that could not be a bug, even if it has done it forever. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Buzz Kettles Sent: Wednesday, February 05, 2003 8:31 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l Director MX( 8.5) bug the Paint Window automatically calls trim white space whenever 'editing' is done. There's no way to avoid this. I don't think it's a bug per se - It's been this way forever - It IS annoying though. hth -Buzz At 8:09 PM -0500 2/5/03, you wrote: I have reported what I believe to be a bug to macromedia, and decided to send out a copy to the list just so people are aware. It's not a show stopper or bad one by any means, but it doesn't hurt to be made aware of it. Here is a simple copy/paste from my bug submission to macromedia. It effects 8.5 as well, and I can't think of why this would be an intentional side effect of the feature involved. Read on if your interested. There seems to be a paint window bug in director. I am able to reproduce it using the following steps. When importing a bitmap, and unchecking the trim white space box, the bitmap is imported into the cast just fine, and the dimensions in the property inspector is reported correctly. However, if I double click that image to open it in the paint window, then double click the selection tool to select the image, then use one of 2 90degree rotate buttons, when I close the paint window afterwards, the dimensions of the image get messed up some way. For example, I discovered this issue when I needed to rotate a bitmap that was 125x287. I opened it in the paint window, double clicked the selection marquee to select the entire image, then rotated the image. When I close the paint window and commit the change, the dimensions now read 303x303. This appears to happen whenever rotating any bitmap using those rotation tools. The horizontal and vertical flip tools are not affected by this bug. Another interesting quirk is that if I import the same bitmap, but leave the trim white space box checked during import, this bug does not show up, so it seems to be somehow related to the trim white space option. I was able to reproduce this bug with the images I was using in the project at the time, which were to be used as textures for domino models, and I was also able to reproduce using a solid color bitmap. In short, bitmaps imported with the trim white space option off, get messed up dimensions when rotating using the 90degree rotate tools in the paint window, and bitmaps with the trim option on are not affected. Even toggling the Trim option on/off in the property inspector will enable/disable this bug. Even rotating a 134x134 solid color bitmap, when trim is off, results in dimensions of 151x150, and the same bitmap rotated with trim on, doesn't affect the dimensions if the square. I can think of no reason this effect would be intented, so I am reporting this as a bug. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Director MX( 8.5) bug
Buzz doesn't mean that it's not annoying - just that it may be an (intended) design flaw rather than an (unintended bug). On Wednesday, Feb 5, 2003, at 21:43 US/Eastern, Jeremy wrote: I can understand calling whatever trim white space does if its enabled, but its really lame for director to square off the image with jacked up dimensions if it is disabled. Just by disabling it, that doesn't mean I want director adding stuff to my bitmap. I don't see how that could not be a bug, even if it has done it forever. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Buzz Kettles Sent: Wednesday, February 05, 2003 8:31 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l Director MX( 8.5) bug the Paint Window automatically calls trim white space whenever 'editing' is done. There's no way to avoid this. I don't think it's a bug per se - It's been this way forever - It IS annoying though. hth -Buzz At 8:09 PM -0500 2/5/03, you wrote: I have reported what I believe to be a bug to macromedia, and decided to send out a copy to the list just so people are aware. It's not a show stopper or bad one by any means, but it doesn't hurt to be made aware of it. Here is a simple copy/paste from my bug submission to macromedia. It effects 8.5 as well, and I can't think of why this would be an intentional side effect of the feature involved. Read on if your interested. There seems to be a paint window bug in director. I am able to reproduce it using the following steps. When importing a bitmap, and unchecking the trim white space box, the bitmap is imported into the cast just fine, and the dimensions in the property inspector is reported correctly. However, if I double click that image to open it in the paint window, then double click the selection tool to select the image, then use one of 2 90degree rotate buttons, when I close the paint window afterwards, the dimensions of the image get messed up some way. For example, I discovered this issue when I needed to rotate a bitmap that was 125x287. I opened it in the paint window, double clicked the selection marquee to select the entire image, then rotated the image. When I close the paint window and commit the change, the dimensions now read 303x303. This appears to happen whenever rotating any bitmap using those rotation tools. The horizontal and vertical flip tools are not affected by this bug. Another interesting quirk is that if I import the same bitmap, but leave the trim white space box checked during import, this bug does not show up, so it seems to be somehow related to the trim white space option. I was able to reproduce this bug with the images I was using in the project at the time, which were to be used as textures for domino models, and I was also able to reproduce using a solid color bitmap. In short, bitmaps imported with the trim white space option off, get messed up dimensions when rotating using the 90degree rotate tools in the paint window, and bitmaps with the trim option on are not affected. Even toggling the Trim option on/off in the property inspector will enable/disable this bug. Even rotating a 134x134 solid color bitmap, when trim is off, results in dimensions of 151x150, and the same bitmap rotated with trim on, doesn't affect the dimensions if the square. I can think of no reason this effect would be intented, so I am reporting this as a bug. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l OT: emoticon madness
- Original Message - From: Kerry Thompson [EMAIL PROTECTED] Localization note: the Japanese have embraced e-mail emoticons with a vengeance. Check this out: http://club.pep.ne.jp/~hiroette/en/facemarks/body.html#character They aren't the only ones: http://www.chatropolis.com/emoticons.html :-F - Robert [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Re: Cuepointing tool in Director
And now my little thread has come full-circle. Thanks for all of the insights... Brennan, you brought me back to where I started, with Applescript as the means to the final end product. It is indeed a nice tool for those of us that prefer to live on the Mac side (Yes, it is nicely accessible to Lingo people - well worth the time to investigate). I was hoping for a completely Dir/xtra solution, but I kinda knew from the outset that it wasn't up to the task. But, I hope this thread inspired a few list members to pursue Lingo's possibilities as the scripting language that it is... we get tend to get bogged down in its playback engine, and forget how powerful a tool it is for making utilities. I tend to use Director and fileIO instead of bbEdit or similar tools for manipulating xml docs these days... batching really complex greps is just simpler to do in Lingo, at least for me. Dir is a great tool for building stuff, outside of just making stuff that plays back in the projector or shockwave environments. Thanks for all the fish, Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]