Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-09 Thread Stephen Adolph
I was thinking that the program could be leveraging the plot routines.  In
which case.. it might not be too bad of a lift.
If every call to the m100 os had a T200 analog


On Thursday, July 9, 2020, Gary Weber  wrote:

> >  The 200 has a different memory layout and a completely different LCD
> driver
> >  so it would require a different version of the software.
>
> Oh yes, most definitely.   A port of this nature would take into account
> all hardware differences.  A re-write of major subsections still routinely
> uses the colloquial term, "porting of software".
> The effort to release a Tandy 200 version of ASTRO would be HUGE.  But, it
> would be worth it.
>
>
> On Wed, Jul 8, 2020 at 7:53 PM Tom Wilson  wrote:
>
>> The 200 has a different memory layout and a completely different LCD
>> driver (among other things, the display is much faster, despite being 2x as
>> large.) so it would require a different version of the software.
>>
>> BASIC programs generally work, since the BASIC syntax is the same, but
>> there are minor changes to be made even to BASIC programs to deal with the
>> extra screen rows.
>>
>> On Wed, Jul 8, 2020 at 7:24 PM Gary Weber  wrote:
>>
>>> Just think of the playability of Astro on that larger screen!  wow...
>>>
>>> On Wed, Jul 8, 2020 at 2:42 PM Stephen Adolph 
>>> wrote:
>>>
 no, it wouldn't as is, but it would be a heck of a port to make that
 happen.
 fairly detailed but possible.  park that in the "COVID project" pile.



 On Wed, Jul 8, 2020 at 5:40 PM B 9  wrote:

> I don't suppose there's any chance this would run on a Tandy 200,
> right?
>
> Is there a list somewhere of the games that run on the 200? I know
> about http://www.club100.org/library/libgam.html, but it only has a
> few .200 files and doesn't seem to be very complete. For example, Wayne
> Winters' TREK.BA
> 
> isn't there, but it runs on the 200 after changing a single line 
> ("PRINT@313"
> → "PRINT@633").
>
>
>
> On Tue, Jul 7, 2020 at 4:24 PM Gary Weber  wrote:
>
>> And here's the link:   http://club100.org/memfiles/
>> index.php?direction===Gary%20Weber&
>>
>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>
>>> For anyone who's interested in playing this game which originally
>>> came with the Booster Pak on ROM, you can download it here:
>>>
>>>
>>> --
>>> Gary Weber
>>> g...@web8201.com
>>>
>> --
>> Tom Wilson
>> wilso...@gmail.com
>> (619)940-6311
>> K6ABZ
>>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-09 Thread Gary Weber
>  The 200 has a different memory layout and a completely different LCD
driver
>  so it would require a different version of the software.

Oh yes, most definitely.   A port of this nature would take into account
all hardware differences.  A re-write of major subsections still routinely
uses the colloquial term, "porting of software".
The effort to release a Tandy 200 version of ASTRO would be HUGE.  But, it
would be worth it.


On Wed, Jul 8, 2020 at 7:53 PM Tom Wilson  wrote:

> The 200 has a different memory layout and a completely different LCD
> driver (among other things, the display is much faster, despite being 2x as
> large.) so it would require a different version of the software.
>
> BASIC programs generally work, since the BASIC syntax is the same, but
> there are minor changes to be made even to BASIC programs to deal with the
> extra screen rows.
>
> On Wed, Jul 8, 2020 at 7:24 PM Gary Weber  wrote:
>
>> Just think of the playability of Astro on that larger screen!  wow...
>>
>> On Wed, Jul 8, 2020 at 2:42 PM Stephen Adolph 
>> wrote:
>>
>>> no, it wouldn't as is, but it would be a heck of a port to make that
>>> happen.
>>> fairly detailed but possible.  park that in the "COVID project" pile.
>>>
>>>
>>>
>>> On Wed, Jul 8, 2020 at 5:40 PM B 9  wrote:
>>>
 I don't suppose there's any chance this would run on a Tandy 200, right?

 Is there a list somewhere of the games that run on the 200? I know
 about http://www.club100.org/library/libgam.html, but it only has a
 few .200 files and doesn't seem to be very complete. For example, Wayne
 Winters' TREK.BA
 
 isn't there, but it runs on the 200 after changing a single line 
 ("PRINT@313"
 → "PRINT@633").



 On Tue, Jul 7, 2020 at 4:24 PM Gary Weber  wrote:

> And here's the link:
> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>
>> For anyone who's interested in playing this game which originally
>> came with the Booster Pak on ROM, you can download it here:
>>
>>
>> --
>> Gary Weber
>> g...@web8201.com
>>
> --
> Tom Wilson
> wilso...@gmail.com
> (619)940-6311
> K6ABZ
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread Tom Wilson
The 200 has a different memory layout and a completely different LCD driver
(among other things, the display is much faster, despite being 2x as
large.) so it would require a different version of the software.

BASIC programs generally work, since the BASIC syntax is the same, but
there are minor changes to be made even to BASIC programs to deal with the
extra screen rows.

On Wed, Jul 8, 2020 at 7:24 PM Gary Weber  wrote:

> Just think of the playability of Astro on that larger screen!  wow...
>
> On Wed, Jul 8, 2020 at 2:42 PM Stephen Adolph 
> wrote:
>
>> no, it wouldn't as is, but it would be a heck of a port to make that
>> happen.
>> fairly detailed but possible.  park that in the "COVID project" pile.
>>
>>
>>
>> On Wed, Jul 8, 2020 at 5:40 PM B 9  wrote:
>>
>>> I don't suppose there's any chance this would run on a Tandy 200, right?
>>>
>>> Is there a list somewhere of the games that run on the 200? I know about
>>> http://www.club100.org/library/libgam.html, but it only has a few .200
>>> files and doesn't seem to be very complete. For example, Wayne Winters'
>>> TREK.BA
>>> 
>>> isn't there, but it runs on the 200 after changing a single line 
>>> ("PRINT@313"
>>> → "PRINT@633").
>>>
>>>
>>>
>>> On Tue, Jul 7, 2020 at 4:24 PM Gary Weber  wrote:
>>>
 And here's the link:
 http://club100.org/memfiles/index.php?direction===Gary%20Weber;

 On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:

> For anyone who's interested in playing this game which originally came
> with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary Weber
> g...@web8201.com
>
 --
Tom Wilson
wilso...@gmail.com
(619)940-6311
K6ABZ


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread Gary Weber
Just think of the playability of Astro on that larger screen!  wow...

On Wed, Jul 8, 2020 at 2:42 PM Stephen Adolph  wrote:

> no, it wouldn't as is, but it would be a heck of a port to make that
> happen.
> fairly detailed but possible.  park that in the "COVID project" pile.
>
>
>
> On Wed, Jul 8, 2020 at 5:40 PM B 9  wrote:
>
>> I don't suppose there's any chance this would run on a Tandy 200, right?
>>
>> Is there a list somewhere of the games that run on the 200? I know about
>> http://www.club100.org/library/libgam.html, but it only has a few .200
>> files and doesn't seem to be very complete. For example, Wayne Winters'
>> TREK.BA
>> 
>> isn't there, but it runs on the 200 after changing a single line ("PRINT@313"
>> → "PRINT@633").
>>
>>
>>
>> On Tue, Jul 7, 2020 at 4:24 PM Gary Weber  wrote:
>>
>>> And here's the link:
>>> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>>>
>>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>>
 For anyone who's interested in playing this game which originally came
 with the Booster Pak on ROM, you can download it here:


 --
 Gary Weber
 g...@web8201.com

>>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread Josh Malone
Shameless plug for my 10-liner entry from last year

https://github.com/48kRAM/t200-hill_roller

On Wed, Jul 8, 2020 at 5:39 PM B 9  wrote:

> I don't suppose there's any chance this would run on a Tandy 200, right?
>
> Is there a list somewhere of the games that run on the 200? I know about
> http://www.club100.org/library/libgam.html, but it only has a few .200
> files and doesn't seem to be very complete. For example, Wayne Winters'
> TREK.BA
> 
> isn't there, but it runs on the 200 after changing a single line ("PRINT@313"
> → "PRINT@633").
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread B 9
I don't suppose there's any chance this would run on a Tandy 200, right?

Is there a list somewhere of the games that run on the 200? I know about
http://www.club100.org/library/libgam.html, but it only has a few .200
files and doesn't seem to be very complete. For example, Wayne Winters'
TREK.BA

isn't there, but it runs on the 200 after changing a single line ("PRINT@313"
→ "PRINT@633").



On Tue, Jul 7, 2020 at 4:24 PM Gary Weber  wrote:

> And here's the link:
> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>
>> For anyone who's interested in playing this game which originally came
>> with the Booster Pak on ROM, you can download it here:
>>
>>
>> --
>> Gary Weber
>> g...@web8201.com
>>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread Stephen Adolph
yes, that is true.  no size check any more.  I'm hoping the User Firmware
will get an update!

On Wed, Jul 8, 2020 at 12:01 PM Jim Anderson  wrote:

> > -Original Message-
> >
> > All rexcpm are 32k.
>
> I know; the point I was getting at was that the image you sent out the
> first time was only 28k and while it sounds like Josh got a memory size
> mismatch error when he tried to load it in his REX (which I'm assuming is a
> REX classic), I was able to load the 28k image file into my REXCPM and it
> was accepted, although behaviour was a little strange when I switched to it
> (RTC reset).  This is why I was wondering if REX classic was performing a
> check of the size of the image file when loading it, and REXCPM isn't...
>
>
>
>
>
>
>
> jim
>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread Jim Anderson
> -Original Message-
> 
> All rexcpm are 32k.

I know; the point I was getting at was that the image you sent out the first 
time was only 28k and while it sounds like Josh got a memory size mismatch 
error when he tried to load it in his REX (which I'm assuming is a REX 
classic), I was able to load the 28k image file into my REXCPM and it was 
accepted, although behaviour was a little strange when I switched to it (RTC 
reset).  This is why I was wondering if REX classic was performing a check of 
the size of the image file when loading it, and REXCPM isn't...







jim



Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-08 Thread Stephen Adolph
All rexcpm are 32k.

On Tuesday, July 7, 2020, Jim Anderson  wrote:

> > -Original Message-
> >
> > lets try a zip and the original and see if they both make it this time.
>
> This time the .BY file attached is 32kb.  (it also compares cleanly
> against the copy inside the zip file)
>
> Interestingly, I loaded the 28kb .BY file into REXCPM and it accepted it -
> I was able to switch to it and CALL 47104 and play the game.  (The only
> thing which seemed unusual is that when I switched to that image it would
> reset the M100's RTC.)  I wonder if REX classic is doing some size check
> when loading saved image files that REXCPM isn't?
>
> I ended up making my own .BY image which also contains ASTRO.BA with line
> 50 modified to CALL 47104, and that seems to work fine - the machine
> language survives multiple executions of ASTRO.BA and I get a nice
> reminder of the controls because my memory is like a steel sieve... :)  (I
> can share that image if anybody wants)
>
> BTW, the instructions recommend using the RESET button to exit the game,
> which (at least for me) ends up with the M100 menu executing all the
> gameplay keystrokes because they're buffered for some reason.  Amusingly,
> powering off/on doesn't actually seem to quit the game (!?!) unless I wait
> a few seconds with the power off, and when turning back on I don't have
> keystrokes in the buffer.  Some might find that helpful.
>
> Anybody else find that Enter fires but CTRL doesn't (contrary to the game
> instructions)?
>
>
>
>
>
>
>
> jim
>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Jim Anderson
> -Original Message-
> 
> lets try a zip and the original and see if they both make it this time.

This time the .BY file attached is 32kb.  (it also compares cleanly against the 
copy inside the zip file)

Interestingly, I loaded the 28kb .BY file into REXCPM and it accepted it - I 
was able to switch to it and CALL 47104 and play the game.  (The only thing 
which seemed unusual is that when I switched to that image it would reset the 
M100's RTC.)  I wonder if REX classic is doing some size check when loading 
saved image files that REXCPM isn't?

I ended up making my own .BY image which also contains ASTRO.BA with line 50 
modified to CALL 47104, and that seems to work fine - the machine language 
survives multiple executions of ASTRO.BA and I get a nice reminder of the 
controls because my memory is like a steel sieve... :)  (I can share that image 
if anybody wants)

BTW, the instructions recommend using the RESET button to exit the game, which 
(at least for me) ends up with the M100 menu executing all the gameplay 
keystrokes because they're buffered for some reason.  Amusingly, powering 
off/on doesn't actually seem to quit the game (!?!) unless I wait a few seconds 
with the power off, and when turning back on I don't have keystrokes in the 
buffer.  Some might find that helpful.

Anybody else find that Enter fires but CTRL doesn't (contrary to the game 
instructions)?







jim



Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Gary Weber
They're both coming through fine for me.

On Tue, Jul 7, 2020 at 8:04 PM Stephen Adolph  wrote:

> lets try a zip and the original and see if they both make it this time.
>
> On Tue, Jul 7, 2020 at 10:49 PM Josh Malone  wrote:
>
>> Ah - I never even tried to LOADM it - duh!  :-D
>>
>> Thanks for the info -very good to know.
>>
>> On Tue, Jul 7, 2020 at 10:47 PM Gary Weber  wrote:
>>
>>> Josh,
>>>
>>> The first six bytes of any .CO file has the load, length, and exe
>>> address in 16-bit addresses.
>>>
>>> But beyond that, you can actually load the .CO file into your file
>>> system, and attempt a LOADM"ASTRO.CO".  It will give you an ?OM Error,
>>> but it will at least show you those three values that I just mentioned.
>>> Then just delete the .CO file after you've copied down the relevant
>>> information (47104).
>>>
>>> Gary
>>>
>>>
>>> On Tue, Jul 7, 2020 at 7:15 PM Josh Malone 
>>> wrote:
>>>
 On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:

> The EXE address is 47104.   You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>

 I'm really curious how the EXE address is determined. But, yeah - that
 works as long as you keep the "loader" from clearing it.

 -Josh


>>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
lets try a zip and the original and see if they both make it this time.

On Tue, Jul 7, 2020 at 10:49 PM Josh Malone  wrote:

> Ah - I never even tried to LOADM it - duh!  :-D
>
> Thanks for the info -very good to know.
>
> On Tue, Jul 7, 2020 at 10:47 PM Gary Weber  wrote:
>
>> Josh,
>>
>> The first six bytes of any .CO file has the load, length, and exe address
>> in 16-bit addresses.
>>
>> But beyond that, you can actually load the .CO file into your file
>> system, and attempt a LOADM"ASTRO.CO".  It will give you an ?OM Error,
>> but it will at least show you those three values that I just mentioned.
>> Then just delete the .CO file after you've copied down the relevant
>> information (47104).
>>
>> Gary
>>
>>
>> On Tue, Jul 7, 2020 at 7:15 PM Josh Malone  wrote:
>>
>>> On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:
>>>
 The EXE address is 47104.   You could try to drop to BASIC and "CALL
 47104", and see if that works maybe?

>>>
>>> I'm really curious how the EXE address is determined. But, yeah - that
>>> works as long as you keep the "loader" from clearing it.
>>>
>>> -Josh
>>>
>>>
>>
<>


ASTRO.BY
Description: Binary data


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Josh Malone
Ah - I never even tried to LOADM it - duh!  :-D

Thanks for the info -very good to know.

On Tue, Jul 7, 2020 at 10:47 PM Gary Weber  wrote:

> Josh,
>
> The first six bytes of any .CO file has the load, length, and exe address
> in 16-bit addresses.
>
> But beyond that, you can actually load the .CO file into your file system,
> and attempt a LOADM"ASTRO.CO".  It will give you an ?OM Error, but it
> will at least show you those three values that I just mentioned.  Then just
> delete the .CO file after you've copied down the relevant information
> (47104).
>
> Gary
>
>
> On Tue, Jul 7, 2020 at 7:15 PM Josh Malone  wrote:
>
>> On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:
>>
>>> The EXE address is 47104.   You could try to drop to BASIC and "CALL
>>> 47104", and see if that works maybe?
>>>
>>
>> I'm really curious how the EXE address is determined. But, yeah - that
>> works as long as you keep the "loader" from clearing it.
>>
>> -Josh
>>
>>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Gary Weber
Josh,

The first six bytes of any .CO file has the load, length, and exe address
in 16-bit addresses.

But beyond that, you can actually load the .CO file into your file system,
and attempt a LOADM"ASTRO.CO".  It will give you an ?OM Error, but it will
at least show you those three values that I just mentioned.  Then just
delete the .CO file after you've copied down the relevant information
(47104).

Gary


On Tue, Jul 7, 2020 at 7:15 PM Josh Malone  wrote:

> On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:
>
>> The EXE address is 47104.   You could try to drop to BASIC and "CALL
>> 47104", and see if that works maybe?
>>
>
> I'm really curious how the EXE address is determined. But, yeah - that
> works as long as you keep the "loader" from clearing it.
>
> -Josh
>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Josh Malone
On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:

> The EXE address is 47104.   You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>

I'm really curious how the EXE address is determined. But, yeah - that
works as long as you keep the "loader" from clearing it.

-Josh


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Jim Anderson
I’ve had this issue before but I can’t remember with which TPDD emulator (maybe 
mcomm for windows?)… basically that it didn’t sometimes write the final block 
of a file until you closed it, and so you’d end up copying a small file and it 
would only be 0kb, or large files would be a few kb short.







jim

From: M100 [mailto:m100-boun...@lists.bitchin100.com] On Behalf Of Stephen 
Adolph
Sent: Tuesday, July 7, 2020 6:59 PM
To: m...@bitchin100.com
Subject: Re: [M100] ASTRO.CO (Asteroids Game)

CAUTION External Sender: Do not click links or open attachments unless you 
recognize the sender and know the content is safe.

Yah that's odd.  It isn't the right size.  Binary file problem?

On Tuesday, July 7, 2020, Jim Anderson 
mailto:jim.ander...@kpu.ca>> wrote:
Oops, did something happen to that image file?  It’s only about 28kb







jim

From: M100 
[mailto:m100-boun...@lists.bitchin100.com<mailto:m100-boun...@lists.bitchin100.com>]
 On Behalf Of Stephen Adolph
Sent: Tuesday, July 7, 2020 5:36 PM
To: m...@bitchin100.com<mailto:m...@bitchin100.com>
Subject: Re: [M100] 
ASTRO.CO<https://can01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fastro.co%2F=02%7C01%7CJim.Anderson%40kpu.ca%7C617e0e7b5d604da9f8bf08d822e26d87%7C66b9f62d3042495eaab6db86f21500c0%7C0%7C0%7C637297703180324750=QyXwfWVJMaUVN01eiP2D1gvZ7%2BFT2w6izpUHZ%2FeLmkU%3D=0>
 (Asteroids Game)

CAUTION External Sender: Do not click links or open attachments unless you 
recognize the sender and know the content is safe.

yep I have an image.
just load the entire image and

Call 47104


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
Yah that's odd.  It isn't the right size.  Binary file problem?

On Tuesday, July 7, 2020, Jim Anderson  wrote:

> Oops, did something happen to that image file?  It’s only about 28kb
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> jim
>
>
>
> *From:* M100 [mailto:m100-boun...@lists.bitchin100.com] *On Behalf Of *Stephen
> Adolph
> *Sent:* Tuesday, July 7, 2020 5:36 PM
> *To:* m...@bitchin100.com
> *Subject:* Re: [M100] ASTRO.CO (Asteroids Game)
>
>
>
> *CAUTION External Sender:* Do not click links or open attachments unless
> you recognize the sender and know the content is safe.
>
>
>
> yep I have an image.
>
> just load the entire image and
>
>
>
> Call 47104
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Jim Anderson
Oops, did something happen to that image file?  It’s only about 28kb







jim

From: M100 [mailto:m100-boun...@lists.bitchin100.com] On Behalf Of Stephen 
Adolph
Sent: Tuesday, July 7, 2020 5:36 PM
To: m...@bitchin100.com
Subject: Re: [M100] ASTRO.CO (Asteroids Game)

CAUTION External Sender: Do not click links or open attachments unless you 
recognize the sender and know the content is safe.

yep I have an image.
just load the entire image and

Call 47104


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Josh Malone
Excellent!  I had to make my own image (yours had mismatched memory size)
but it works. I modified the load afterwards to CALL47104 instead of
RUNM so now I have a menu entry for it in that image.

Thanks!

How did you come up with that entry point of 47104? That's the/a part that
I missed.

-Josh

On Tue, Jul 7, 2020 at 8:36 PM Stephen Adolph  wrote:

> yep I have an image.
> just load the entire image and
>
> Call 47104
>
>
>
>
> On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:
>
>> The EXE address is 47104.   You could try to drop to BASIC and "CALL
>> 47104", and see if that works maybe?
>>
>> On Tue, Jul 7, 2020 at 5:23 PM Josh Malone  wrote:
>>
>>> Well, I tried saving the memory from VT into a file, then loading that
>>> into REX as a RAM image. I get that far, but after restoring the RAM image,
>>> the system reboots to the menu. I need to somehow make it jump into the
>>> game. I'm nowhere near sophisticated enough to manage that, though. :(
>>>
>>> On Tue, Jul 7, 2020 at 7:58 PM Stephen Adolph 
>>> wrote:
>>>
 that seems like a good challenge.  create a rex image that auto-starts
 astro.co

 On Tue, Jul 7, 2020 at 7:54 PM Josh Malone 
 wrote:

> It's even more playable on real hardware! This thing is amazing. Even
> more than starblaze! Too bad I can't store it on my REX but, oh well.
>
> On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph 
> wrote:
>
>> yah great score!
>>
>> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone 
>> wrote:
>>
>>> Holy carp! This game is Amazing! I gotta load it on real hardware
>>> next
>>>
>>> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
>>> wrote:
>>>
 hey this is great!  I tried to extract it from the binaries and
 failed.  awesome!


 On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:

> And here's the link:
> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber 
> wrote:
>
>> For anyone who's interested in playing this game which originally
>> came with the Booster Pak on ROM, you can download it here:
>>
>>
>> --
>> Gary Weber
>> g...@web8201.com
>>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
yep I have an image.
just load the entire image and

Call 47104




On Tue, Jul 7, 2020 at 8:27 PM Gary Weber  wrote:

> The EXE address is 47104.   You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>
> On Tue, Jul 7, 2020 at 5:23 PM Josh Malone  wrote:
>
>> Well, I tried saving the memory from VT into a file, then loading that
>> into REX as a RAM image. I get that far, but after restoring the RAM image,
>> the system reboots to the menu. I need to somehow make it jump into the
>> game. I'm nowhere near sophisticated enough to manage that, though. :(
>>
>> On Tue, Jul 7, 2020 at 7:58 PM Stephen Adolph 
>> wrote:
>>
>>> that seems like a good challenge.  create a rex image that auto-starts
>>> astro.co
>>>
>>> On Tue, Jul 7, 2020 at 7:54 PM Josh Malone 
>>> wrote:
>>>
 It's even more playable on real hardware! This thing is amazing. Even
 more than starblaze! Too bad I can't store it on my REX but, oh well.

 On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph 
 wrote:

> yah great score!
>
> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone 
> wrote:
>
>> Holy carp! This game is Amazing! I gotta load it on real hardware next
>>
>> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
>> wrote:
>>
>>> hey this is great!  I tried to extract it from the binaries and
>>> failed.  awesome!
>>>
>>>
>>> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>>>
 And here's the link:
 http://club100.org/memfiles/index.php?direction===Gary%20Weber;

 On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:

> For anyone who's interested in playing this game which originally
> came with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary Weber
> g...@web8201.com
>



ASTRO.BY
Description: Binary data


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
I think if you modified the loader;
from this
50 RUNM"0:ASTRO.CO"
60 CLEAR 256,MAXRAM:MENU
to this
50 LOADM"0:ASTRO.CO"
60 end

combined with the knowledge of the exe location, it might work.

save that image immediately after the loader quits.

On Tue, Jul 7, 2020 at 8:23 PM Josh Malone  wrote:

> Well, I tried saving the memory from VT into a file, then loading that
> into REX as a RAM image. I get that far, but after restoring the RAM image,
> the system reboots to the menu. I need to somehow make it jump into the
> game. I'm nowhere near sophisticated enough to manage that, though. :(
>
> On Tue, Jul 7, 2020 at 7:58 PM Stephen Adolph 
> wrote:
>
>> that seems like a good challenge.  create a rex image that auto-starts
>> astro.co
>>
>> On Tue, Jul 7, 2020 at 7:54 PM Josh Malone  wrote:
>>
>>> It's even more playable on real hardware! This thing is amazing. Even
>>> more than starblaze! Too bad I can't store it on my REX but, oh well.
>>>
>>> On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph 
>>> wrote:
>>>
 yah great score!

 On Tue, Jul 7, 2020 at 7:35 PM Josh Malone 
 wrote:

> Holy carp! This game is Amazing! I gotta load it on real hardware next
>
> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
> wrote:
>
>> hey this is great!  I tried to extract it from the binaries and
>> failed.  awesome!
>>
>>
>> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>>
>>> And here's the link:
>>> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>>>
>>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>>
 For anyone who's interested in playing this game which originally
 came with the Booster Pak on ROM, you can download it here:


 --
 Gary Weber
 g...@web8201.com

>>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Gary Weber
The EXE address is 47104.   You could try to drop to BASIC and "CALL
47104", and see if that works maybe?

On Tue, Jul 7, 2020 at 5:23 PM Josh Malone  wrote:

> Well, I tried saving the memory from VT into a file, then loading that
> into REX as a RAM image. I get that far, but after restoring the RAM image,
> the system reboots to the menu. I need to somehow make it jump into the
> game. I'm nowhere near sophisticated enough to manage that, though. :(
>
> On Tue, Jul 7, 2020 at 7:58 PM Stephen Adolph 
> wrote:
>
>> that seems like a good challenge.  create a rex image that auto-starts
>> astro.co
>>
>> On Tue, Jul 7, 2020 at 7:54 PM Josh Malone  wrote:
>>
>>> It's even more playable on real hardware! This thing is amazing. Even
>>> more than starblaze! Too bad I can't store it on my REX but, oh well.
>>>
>>> On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph 
>>> wrote:
>>>
 yah great score!

 On Tue, Jul 7, 2020 at 7:35 PM Josh Malone 
 wrote:

> Holy carp! This game is Amazing! I gotta load it on real hardware next
>
> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
> wrote:
>
>> hey this is great!  I tried to extract it from the binaries and
>> failed.  awesome!
>>
>>
>> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>>
>>> And here's the link:
>>> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>>>
>>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>>
 For anyone who's interested in playing this game which originally
 came with the Booster Pak on ROM, you can download it here:


 --
 Gary Weber
 g...@web8201.com

>>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Josh Malone
Well, I tried saving the memory from VT into a file, then loading that into
REX as a RAM image. I get that far, but after restoring the RAM image, the
system reboots to the menu. I need to somehow make it jump into the game.
I'm nowhere near sophisticated enough to manage that, though. :(

On Tue, Jul 7, 2020 at 7:58 PM Stephen Adolph  wrote:

> that seems like a good challenge.  create a rex image that auto-starts
> astro.co
>
> On Tue, Jul 7, 2020 at 7:54 PM Josh Malone  wrote:
>
>> It's even more playable on real hardware! This thing is amazing. Even
>> more than starblaze! Too bad I can't store it on my REX but, oh well.
>>
>> On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph 
>> wrote:
>>
>>> yah great score!
>>>
>>> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone 
>>> wrote:
>>>
 Holy carp! This game is Amazing! I gotta load it on real hardware next

 On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
 wrote:

> hey this is great!  I tried to extract it from the binaries and
> failed.  awesome!
>
>
> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>
>> And here's the link:
>> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>>
>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>
>>> For anyone who's interested in playing this game which originally
>>> came with the Booster Pak on ROM, you can download it here:
>>>
>>>
>>> --
>>> Gary Weber
>>> g...@web8201.com
>>>
>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
that seems like a good challenge.  create a rex image that auto-starts
astro.co

On Tue, Jul 7, 2020 at 7:54 PM Josh Malone  wrote:

> It's even more playable on real hardware! This thing is amazing. Even more
> than starblaze! Too bad I can't store it on my REX but, oh well.
>
> On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph 
> wrote:
>
>> yah great score!
>>
>> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone  wrote:
>>
>>> Holy carp! This game is Amazing! I gotta load it on real hardware next
>>>
>>> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
>>> wrote:
>>>
 hey this is great!  I tried to extract it from the binaries and
 failed.  awesome!


 On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:

> And here's the link:
> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>
>> For anyone who's interested in playing this game which originally
>> came with the Booster Pak on ROM, you can download it here:
>>
>>
>> --
>> Gary Weber
>> g...@web8201.com
>>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Josh Malone
It's even more playable on real hardware! This thing is amazing. Even more
than starblaze! Too bad I can't store it on my REX but, oh well.

On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph  wrote:

> yah great score!
>
> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone  wrote:
>
>> Holy carp! This game is Amazing! I gotta load it on real hardware next
>>
>> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
>> wrote:
>>
>>> hey this is great!  I tried to extract it from the binaries and failed.
>>> awesome!
>>>
>>>
>>> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>>>
 And here's the link:
 http://club100.org/memfiles/index.php?direction===Gary%20Weber;

 On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:

> For anyone who's interested in playing this game which originally came
> with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary Weber
> g...@web8201.com
>



Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Gary Weber
It actually plays pretty well on real hardware.  I'm surprised it was never
released by any other means than buying a Booster Pak, they could probably
have made $20-$30/ea off the game way back then.

On Tue, Jul 7, 2020 at 4:42 PM Stephen Adolph  wrote:

> yah great score!
>
> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone  wrote:
>
>> Holy carp! This game is Amazing! I gotta load it on real hardware next
>>
>> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
>> wrote:
>>
>>> hey this is great!  I tried to extract it from the binaries and failed.
>>> awesome!
>>>
>>>
>>> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>>>
 And here's the link:
 http://club100.org/memfiles/index.php?direction===Gary%20Weber;

 On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:

> For anyone who's interested in playing this game which originally came
> with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary Weber
> g...@web8201.com
>



Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
yah great score!

On Tue, Jul 7, 2020 at 7:35 PM Josh Malone  wrote:

> Holy carp! This game is Amazing! I gotta load it on real hardware next
>
> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph 
> wrote:
>
>> hey this is great!  I tried to extract it from the binaries and failed.
>> awesome!
>>
>>
>> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>>
>>> And here's the link:
>>> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>>>
>>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>>
 For anyone who's interested in playing this game which originally came
 with the Booster Pak on ROM, you can download it here:


 --
 Gary Weber
 g...@web8201.com

>>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Josh Malone
Holy carp! This game is Amazing! I gotta load it on real hardware next

On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph  wrote:

> hey this is great!  I tried to extract it from the binaries and failed.
> awesome!
>
>
> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:
>
>> And here's the link:
>> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>>
>> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>>
>>> For anyone who's interested in playing this game which originally came
>>> with the Booster Pak on ROM, you can download it here:
>>>
>>>
>>> --
>>> Gary Weber
>>> g...@web8201.com
>>>
>>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Stephen Adolph
hey this is great!  I tried to extract it from the binaries and failed.
awesome!


On Tue, Jul 7, 2020 at 7:24 PM Gary Weber  wrote:

> And here's the link:
> http://club100.org/memfiles/index.php?direction===Gary%20Weber;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:
>
>> For anyone who's interested in playing this game which originally came
>> with the Booster Pak on ROM, you can download it here:
>>
>>
>> --
>> Gary Weber
>> g...@web8201.com
>>
>


Re: [M100] ASTRO.CO (Asteroids Game)

2020-07-07 Thread Gary Weber
And here's the link:
http://club100.org/memfiles/index.php?direction===Gary%20Weber;

On Tue, Jul 7, 2020 at 4:23 PM Gary Weber  wrote:

> For anyone who's interested in playing this game which originally came
> with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary Weber
> g...@web8201.com
>