Re: [Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Brian Paul

Ian Romanick wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Brian Paul wrote:


Ian Romanick wrote:


Adam Jackson wrote:



My concern with backing this out is how it affects the indirect
rendering case, if at all.  I would prefer that clients not be able
to crash the server by enabling client state and then not filling it
in; although it appears to "work" in indirect mode as it is, so maybe
I'm misguided.


I don't think this case can occur with indirect rendering.  When
indirect rendering is used, the client library packages up all the
enabled arrays and ships all the data to the server.  The server then
takes the data that came from the client and enables the array state for
the data that is present.


The GLX library should unroll/expand vertex arrays into ordinary
glVertex/Color/Normal/Etc calls which get sent over the wire.

The server doesn't know anything about vertex arrays (VBOs aside).



Sure it does.  There *is* protocol defined for vertex arrays.  It's in
the GLX 1.3 protocol doc and in the EXT_vertex_array spec.  I added code
to our libGL support that probably 2 years ago.  AFAIK, the server side
has always supported (it was in the original code drop from SGI).  There
are some cases (e.g., multitexture) where we have to fallback to
glVertex/Color/Normal/Etc calls.


Wow, I didn't realize this.  I knew you did some vertex array work a 
while back, but I thought that was preparation for VBOs.  I never even 
thought to look for server-side vertex array code in the past.


After taking a quick look at the spec, it looks like all array element 
dereferencing is done client side.  Is that correct?  If it were done 
server-side it would need bounds checking.


Incidentally, when I was looking at indirect_vertex_array.c I found 
this curious bit (line 424):


if ( arrays->new_DrawArrays_possible ) {
assert( ! arrays->new_DrawArrays_possible );
}
else ...


That can't be right.

-Brian


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


Re: [Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Brian Paul wrote:
> Ian Romanick wrote:
>> Adam Jackson wrote:
>>
>>> My concern with backing this out is how it affects the indirect
>>> rendering case, if at all.  I would prefer that clients not be able
>>> to crash the server by enabling client state and then not filling it
>>> in; although it appears to "work" in indirect mode as it is, so maybe
>>> I'm misguided.
>>
>> I don't think this case can occur with indirect rendering.  When
>> indirect rendering is used, the client library packages up all the
>> enabled arrays and ships all the data to the server.  The server then
>> takes the data that came from the client and enables the array state for
>> the data that is present.
> 
> The GLX library should unroll/expand vertex arrays into ordinary
> glVertex/Color/Normal/Etc calls which get sent over the wire.
> 
> The server doesn't know anything about vertex arrays (VBOs aside).

Sure it does.  There *is* protocol defined for vertex arrays.  It's in
the GLX 1.3 protocol doc and in the EXT_vertex_array spec.  I added code
to our libGL support that probably 2 years ago.  AFAIK, the server side
has always supported (it was in the original code drop from SGI).  There
are some cases (e.g., multitexture) where we have to fallback to
glVertex/Color/Normal/Etc calls.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.1 (GNU/Linux)

iD8DBQFD0CcZX1gOwKyEAw8RAjJZAJ9lTBNcbuugKy2CQyjkkkG4ryAdHQCfQEBH
5Ri7LLDalDiXRYQaWkVZl1U=
=T1Cf
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


Re: [Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Brian Paul

Ian Romanick wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Adam Jackson wrote:


My concern with backing this out is how it affects the indirect rendering 
case, if at all.  I would prefer that clients not be able to crash the server 
by enabling client state and then not filling it in; although it appears to 
"work" in indirect mode as it is, so maybe I'm misguided.



I don't think this case can occur with indirect rendering.  When
indirect rendering is used, the client library packages up all the
enabled arrays and ships all the data to the server.  The server then
takes the data that came from the client and enables the array state for
the data that is present.


Huh?

The GLX library should unroll/expand vertex arrays into ordinary 
glVertex/Color/Normal/Etc calls which get sent over the wire.


The server doesn't know anything about vertex arrays (VBOs aside).



The calls that the client application makes
to glClientStateEnable never (directly) get to the server.

If the array pointers were NULL, the client would tank before any data
got to the server.

Things (will) work a little differently when server-side VBOs are
implemented.  In that case commands will be directly sent to the server
for glClientStateEnable commands, but those enables will only be used
when a VBO is enabled on those arrays.


Also, there's code in Mesa that does bounds checking on references to 
VBO data.  So it should be impossible to crash the server by trying to 
access data beyond the end (or beginning) of a VBO.




My goal is to have the VBO protocol done (it's 95% done now) and voted
on at the March ARB meeting.  It's the 3rd or 4th thing in my queue
right now, so that should be a reasonable goal.


-Brian


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


Re: [Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Keith Whitwell

Adam Jackson wrote:

On Thursday 19 January 2006 13:43, Ian Romanick wrote:


Adam Jackson wrote:


Log message:
 Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but
hasn't filled in a valid pointer for that attribute or vertex array.


NAK.  Any app that is hitting a crash because of this is wrong.  It is
likely that such apps will tank on other implementations, so working
around this app bug in Mesa is a disservice to the developer.



The offender is glxcompmgr, for the record.  See screen.c around line 770.

My concern with backing this out is how it affects the indirect rendering 
case, if at all.  I would prefer that clients not be able to crash the server 
by enabling client state and then not filling it in; although it appears to 
"work" in indirect mode as it is, so maybe I'm misguided.


Note that your change doesn't prevent a malicious or misguided client 
from crashing itself in this way, or presumably the server if the same 
problem exists there.  You only check against a single invalid address 
(ie. zero), but there are plenty of other illegal addresses out there 
which will also generate a SEGV (starting at Ptr == 1) ...


Keith


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


Re: [Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Adam Jackson wrote:

> My concern with backing this out is how it affects the indirect rendering 
> case, if at all.  I would prefer that clients not be able to crash the server 
> by enabling client state and then not filling it in; although it appears to 
> "work" in indirect mode as it is, so maybe I'm misguided.

I don't think this case can occur with indirect rendering.  When
indirect rendering is used, the client library packages up all the
enabled arrays and ships all the data to the server.  The server then
takes the data that came from the client and enables the array state for
the data that is present.  The calls that the client application makes
to glClientStateEnable never (directly) get to the server.

If the array pointers were NULL, the client would tank before any data
got to the server.

Things (will) work a little differently when server-side VBOs are
implemented.  In that case commands will be directly sent to the server
for glClientStateEnable commands, but those enables will only be used
when a VBO is enabled on those arrays.

My goal is to have the VBO protocol done (it's 95% done now) and voted
on at the March ARB meeting.  It's the 3rd or 4th thing in my queue
right now, so that should be a reasonable goal.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.1 (GNU/Linux)

iD8DBQFD0A91X1gOwKyEAw8RAlIpAJ4iUN6Sniy2iXtYa58c+5oWDFXWZQCfQoNY
csODzFYzY/SPmj6TkGKOhss=
=kPIc
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


Re: [Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Adam Jackson
On Thursday 19 January 2006 13:43, Ian Romanick wrote:
> Adam Jackson wrote:
> > Log message:
> >   Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but
> > hasn't filled in a valid pointer for that attribute or vertex array.
>
> NAK.  Any app that is hitting a crash because of this is wrong.  It is
> likely that such apps will tank on other implementations, so working
> around this app bug in Mesa is a disservice to the developer.

The offender is glxcompmgr, for the record.  See screen.c around line 770.

My concern with backing this out is how it affects the indirect rendering 
case, if at all.  I would prefer that clients not be able to crash the server 
by enabling client state and then not filling it in; although it appears to 
"work" in indirect mode as it is, so maybe I'm misguided.

- ajax


pgpxINyJxDuMB.pgp
Description: PGP signature


[Mesa3d-dev] [Bug 5661] Compile errors under Visual Studio 7.1.3088

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5661  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 07:37 ---
Fixed in CVS.  Grab the latest s_triangle.c and s_tritemp.h (for the 6.4 
branch).

I don't know about the "mesa.sln" thing.  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Adam Jackson wrote:

> Log message:
>   Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't
>   filled in a valid pointer for that attribute or vertex array.

NAK.  Any app that is hitting a crash because of this is wrong.  It is
likely that such apps will tank on other implementations, so working
around this app bug in Mesa is a disservice to the developer.

Fix Xgl to only enable the arrays that it's actually using instead. :)
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.1 (GNU/Linux)

iD8DBQFDz93YX1gOwKyEAw8RAtmSAJ94invBEqPWlxTIrW0YEuIQ6MNN2gCffFCL
Wfo67TSlJtjzJPxFEMod+Uw=
=0q8P
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] Re: [Mesa3d-cvs] CVS Update: Mesa (branch: trunk)

2006-01-19 Thread Brian Paul

Adam Jackson wrote:

CVSROOT:/cvs/mesa
Module name:Mesa
Repository: Mesa/src/mesa/main/
Changes by: [EMAIL PROTECTED]   06/01/19 10:00:38

Log message:
  Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't
  filled in a valid pointer for that attribute or vertex array.


Should this change be applied for all vertex attributes?

Note that a NULL pointer may be valid if the array is inside a vertex 
buffer object.  In that case, the vertex array pointer isn't really a 
pointer but an offset from the start of the VBO.


-Brian


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5661] New: Compile errors under Visual Studio 7.1.3088

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5661  
 
   Summary: Compile errors under Visual Studio 7.1.3088
   Product: Mesa
   Version: 6.4
  Platform: PC
OS/Version: Windows XP
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Hi - new user here, so I hope I'm not doing anything wrong.  I'm trying to 
build Mesa under Visual Studio.NET 2003 (7.1.3088) in RELEASE configuration.  
I get the following compile errors.  I get similar errors when trying to build 
DEBUG.

In addition, when I opened the original mesa.sln file, I was asked if I wanted 
to convert to the current version of Visual Studio - this may imply that the 
solution file is from an older version of Visual Studio?

Thanks and I hope I'm not missing something!

David Baszucki
[EMAIL PROTECTED]


-- Build started: Project: mesa, Configuration: Release Win32 --

Compiling...
s_triangle.c
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2275: 'GLuint' : illegal use of this type as an expression
../../../../include\GL\gl.h(155) : see declaration of 'GLuint'
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2146: syntax error : missing ';' before identifier 'i'
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2144: syntax error : '' should be preceded by ''
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2144: syntax error : '' should be preceded by ''
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2143: syntax error : missing ';' before 'identifier'
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2065: 'i' : undeclared identifier
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2275: 'GLuint' : illegal use of this type as an expression
../../../../include\GL\gl.h(155) : see declaration of 'GLuint'
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2146: syntax error : missing ';' before identifier 'i'
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2144: syntax error : '' should be preceded by ''
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2144: syntax error : '' should be preceded by ''
c:\temp\MesaLib-6.4.1\Mesa-6.4.1\src\mesa\swrast\s_tritemp.h(1159) : error 
C2143: syntax error : missing ';' before 'identifier'

Build log was saved at "file://c:\temp\MesaLib-6.4.1\Mesa-6.4.1\windows\Vc7
\mesa\mesa\Release\BuildLog.htm"
mesa - 11 error(s), 0 warning(s)


-- Build started: Project: gdi, Configuration: Release Win32 --

Linking...
LINK : fatal error LNK1181: cannot open input file 'mesa.lib'

Build log was saved at "file://c:\temp\MesaLib-6.4.1\Mesa-6.4.1\windows\Vc7
\mesa\gdi\Release\BuildLog.htm"
gdi - 1 error(s), 0 warning(s)


-- Build started: Project: glu, Configuration: Release Win32 --

Linking...
..\..\..\..\src\glu\sgi\glu.def(1) : warning LNK4017: DESCRIPTION statement 
not supported for the target platform; ignored
   Creating library .\Release/GLU32.lib and object .\Release/GLU32.exp
mipmap.obj : error LNK2019: unresolved external symbol [EMAIL PROTECTED] 
referenced in function _closestFit3D
Release/GLU32.DLL : fatal error LNK1120: 1 unresolved externals

Build log was saved at "file://c:\temp\MesaLib-6.4.1\Mesa-6.4.1\windows\Vc7
\mesa\glu\Release\BuildLog.htm"
glu - 2 error(s), 1 warning(s)


-- Build started: Project: osmesa, Configuration: Release Win32 --

Compiling...
osmesa.c
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2143: syntax 
error : missing ';' before 'type'
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error 
C2275: 'GLchan' : illegal use of this type as an expression
../../../../src\mesa\main\mtypes.h(49) : see declaration of 'GLchan'
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2065: 'img' : 
undeclared identifier
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2065: 'i' : 
undeclared identifier
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : warning C4018: '<' : 
signed/unsigned mismatch
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2109: subscript 
requires array or pointer type
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2109: subscript 
requires array or pointer type
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2109: subscript 
requires array or pointer type
../../../../src\mesa\main\..\swrast\s_tritemp.h(1159) : error C2109: subscript 
requires array or pointer type
../../../../src\mesa\main\..\swrast\s_tritemp.

[Mesa3d-dev] [Bug 5254] Build error - unknown opcode ".register" on Solaris 2.6 when using gcc

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5254  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 03:20 ---
Unfortunately I am not in a position to upgrade the compiler from gcc version
3.4.3 :-(

I have tried reducing the optimisation level, and even removed optimisation
entirely, but it made no difference.  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5131] Free of invalid pointer in _mesa_free

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5131  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:59 ---
The fix has been working in the nightly development version for quite some time 
now.
  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 4842] Segment Fault on 64-bit offscreen render for primitive render due to improper span creation

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=4842  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:54 ---
This was fixed in 6.4.
  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5131] Free of invalid pointer in _mesa_free

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5131  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:53 ---
This was fixed in 6.4.1.

  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5254] Build error - unknown opcode ".register" on Solaris 2.6 when using gcc

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5254  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:49 ---
This looks like a compiler bug.  I'd suggest looking for a newer version of the
compiler or try a lower level of optimization below -O3.

  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5533] assyntax.h: No such file or directory (6.4.1)

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5533  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:47 ---
This has been fixed in CVS.  In glapi_x86-64.S, change:

#include "assyntax.h"

to read:

#include "../x86/assyntax.h"
  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5629] 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5629  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||DUPLICATE




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:44 ---


*** This bug has been marked as a duplicate of 5640 ***  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5640] 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5640  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:44 ---
*** Bug 5629 has been marked as a duplicate of this bug. ***  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev


[Mesa3d-dev] [Bug 5640] 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to
   
the URL shown below and enter yourcomments there. 
   
https://bugs.freedesktop.org/show_bug.cgi?id=5640  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:44 ---
This has been fixed in CVS - the next release will include the file.  You can
grab it from Mesa CVS in the mean time.  
 
 
--   
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email 
 
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
___
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev