Re: Windows Task Scheduler

2003-08-07 Thread Dave Cragg
At 1:13 pm +0200 6/8/03, [EMAIL PROTECTED] wrote:
Dave,

Use the start command to run a batch without an interactive window.

In the old AT command this was a /i to add interactivity but it's
deprecated.
Using the start command has quite a few more advantages.
Type Start /? in a cmd.exe to see the options...
cheers
Xavier
Thanks for the reply. Unfortnately I can't set Start as a command to 
run in the newer Task Scheduler. And the older AT command doesn't let 
me set up the kind of schedule I need.

I've seen a few discussions on the web about this and with no easy 
workaround it seems.

For now, I'm running the tasks as a user who isn't logged in. Not 
much of a solution but it may be enough.

Thanks again.

Dave



On 06/08/2003 12:44:13 metacard-admin wrote:
 Hi
 
 Slightly off topic.
 
 I've been experimenting with the Windows task scheduler (on XP and
 2000). I've been using it to periodically run mt scripts with the
 Windows cgi engine (cmc.exe).
 
 It's working fine so far, but one minor annoyance is that the Windows
 console window (or whatever it's called) will briefly appear every
 time the script is run. (cmc.exe is a console app)
 
 Does anyone know how to configure the Task Scheduler to not show the
 console window?
 
 Cheers
 Dave
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Re: Script Limits

2003-08-07 Thread Mark Talluto
On Tuesday, August 5, 2003, at 08:59 PM, Shari wrote:

It is my understanding that these are OK.  The limit of 0 for 
standalones would apply to 'set the script of ... during the 
execution of the standalone.  If you don't do that in your scripts, 
then you are OK.
Currently I do not believe you can set a script in a standalone.  A 
Hypercard game I created used setting scripts.  When I recreated the 
game in Metacard, I had to remove that because it didn't work once the 
game was compiled into a standalone.  Something about the limitations 
apparently prevented it.

So presumably, this is not something that the new limit affects.

There is a 15 line limit on setting the scripts in a standalone.

Best regards,
Mark Talluto
http://www.canelasoftware.com
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Re: Script Limits

2003-08-07 Thread Robert Brenstein
It is my understanding that these are OK.  The limit of 0 for 
standalones would apply to 'set the script of ... during the 
execution of the standalone.  If you don't do that in your scripts, 
then you are OK.
Currently I do not believe you can set a script in a standalone.  A 
Hypercard game I created used setting scripts.  When I recreated the 
game in Metacard, I had to remove that because it didn't work once 
the game was compiled into a standalone.  Something about the 
limitations apparently prevented it.

So presumably, this is not something that the new limit affects.

Shari C
Gypsy King Software
I bet you were trying to set the scripts that had more than 10 lines 
and exactly that limit prevented you from doing so. If you test, you 
will see that setting shorter scripts works. Once they change the 
limit to 0, setting scripts in standalones will not be possible at 
all. From what I understand, the do limit will remain at 10.

I think that they are becoming slowly more paranoid about someone 
producing a competing interface or producing programs that bypass the 
licensing system. Personally, I do not have a problem with them 
changing those limits IF they institute a mechanism of allowing to 
change it on application basis and with reasonable licensing.

In practical terms, their are cutting off people who produced MC/Rev 
programs with the demo -- the new approach is that people get 30-day 
fully functioning demo but then pay or nothing. That is a big change 
in strategy but in parallel with them cutting down cross-platform 
features for cheaper license options.

Robert
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Re: Script Limits

2003-08-07 Thread jbv


Richard Gaskin :

 Custom properties are a very powerful feature of not only Rev but other
 xTalks as well, including ToolBook, Gain Momentum, and SuperCard.  Well
 worth taking an evening to experiment with...


Which confirms my first impression.

BTW I guess that a custom property can also include
some code that can be activated / executed via a do
command... Execution speed might be slowed down
a bit, but could this be a workaround for the 10 (or 0)
lines script limit ?

JB



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Re: Script Limits

2003-08-07 Thread Dar Scott
On Thursday, August 7, 2003, at 01:03 PM, David Bovill wrote:

The classic reason for not doing this is the fear that it will undercut
the market for the full product. This fear is completely unfounded. It
is also completely un-Scottish.
I think this so, but I mention it with hesitation, because I respect 
RunRev's analysis.

Consider this scenario comparison (numbers off by several orders of 
magnitude):

With free version--
18,000,000 free version users in 2006
2,500,000 licensed version users in 2006
Cost to support free version $15,000 in 2006
Without free version--
20,000 free version users in 2006
90,000 licensed version users in 2006
Cost to fight free versions:  $150,000 in 2006
All of those numbers might be way off, I have not given this much 
consideration, but they should reflect my gut feel in this, which may 
not have any value at all.  My gut feel says my gut feel has no sense.

Dar Scott
I hear I'm part Scottish.  I think I'm probably related to St. Patrick 
and Adam Smith and some of those guys portrayed in the movies wearing 
blue.  And I shout Freedom! whenever I'm tortured.  (OK, Patrick was 
Roman-Scottish and lived mostly in Ireland, but I still claim him as a 
relative.)





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Re: Script Limits

2003-08-07 Thread Mark Talluto
On Thursday, August 7, 2003, at 09:44 AM, Richard Gaskin wrote:

Mark Talluto wrote:

In my case, I usually am updating code to controls with the set the
script of   There is no other way to use the same control with new
code.
While I agree that the proposed change to script limits is likely more 
of a
problem in itself than a solution, there is at lease one other 
alternative
for your scenario.

Rather than writing self-modifying code you could set a property in the
object and handle the various behaviors in a backscript using a switch
block:
  on MySpecialBehavior
   switch the uBehaviorClass of the target
case Something
  doSomnething
  break
case SomethingElse
  doSomethingElse
  break
   end switch
  end MySpecialBehavior
The overhead of the switch block is a fraction of a millisecond and 
allows
you to centralize your code into a common library.  This may simplify
debugging, and likely simplify maintenance as well should you ever 
need to
alter the behavior.


Good idea Richard!  I would need to have the ability to  set the 
script of one more time to update all their controls to use this 
new method though.  I better not delete my copy of MC 2.5 just yet.  I 
have yet to use the frontscript/backscript features.  I need to do some 
reading.  It has been on my to do list for some time.

Best regards,
Mark Talluto
http://www.canelasoftware.com
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Re: Script Limits and solid IDE evolution!

2003-08-07 Thread Richard Gaskin
Mark Talluto wrote:

 The script limits do not come into play so long as there is a licenced
 Home stack.
 
 I thought that standalones were going to be affected by this change?

Yes, as there is no licensed Home stack.  But in the IDE you can still make
all the automated script-generating tools you like.

The post I replied to was concerned about do, which is not affected by the
proposed change at all.

And given the clear preference for maintaining script limits, I'd be
surprised if even that went into effect.

I think we're all clear:  we don't want to see a Digital Chisel for Rev.
But in my understanding even Digital Chisel was able to work out an
equitable royalty arrangement with Allegiant, so there's no reason for any
fears along those lines here.  After all, it does no one any good to piss
off the party making your engine; any company that did would position itself
for self-destruction.

-- 
 Richard Gaskin 
 Fourth World Media Corporation
 Developer of WebMerge: Publish any database on any Web site
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Re: An informal poll....

2003-08-07 Thread Mark Talluto
On Thursday, August 7, 2003, at 11:44 AM, Shari wrote:

All of this talk about something working with a licensed Home stack 
versus as standalone make me wonder

How many, who have purchased licenses, use MC/Rev to build 
standalones, that will be distributed to others?

That was THE REASON I purchased.  Instead of migrating from Hypercard 
to C/C++, I moved to MC.  I don't create much for my own use.  99% of 
everything I do, is for distribution, to produce income.

The rest of you?

--



I have a pro license for commercial work.  Everyone makes small tools 
to make their day go by better.  I am in that category as well.

Best regards,
Mark Talluto
http://www.canelasoftware.com
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